EvilCraft guide for All the Mods 10 0.51

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What is EvilCraft?

Same as in the All the Mods 11 0.10.0-beta guide

This pack ships EvilCraft at version 1.2.107, built for NeoForge (the jar is evilcraft-26.1.2-neoforge-1.2.107.jar). So everything in this guide describes that version, not other releases you may have seen in videos or elsewhere.[1]

The mod has been in the pack for a while: it was first included in version 0.0.6 or earlier.[1]

How do you get started with EvilCraft?

4 parts

Same as in the All the Mods 10 0.64 guide

EvilCraft starts underground. Mining Dark Gems is what kicks off the mod's "first evil age", so grab a pickaxe and head down before you worry about any of the fancier machines. Almost every early recipe in the mod runs through that one gem.[2]

Dark Gems pack into Dark Blocks and back again, which is the easiest way to keep a big stash tidy while you mine.[3]

Dark BlockMod recipe

Crafting Shaped

9 × Dark Gem

Recipe id: evilcraft:crafting/dark_block

9× Dark GemMod recipe

Crafting Shapeless

Recipe id: evilcraft:crafting/dark_gem

And back to gems again.

Get the mod's own book

Before you build anything else, make a Darkened Apple. Feeding one to an animal creates an anomaly, and throwing a book into that anomaly gets you a copy of the Origins of Darkness, EvilCraft's in-game guide.[2][3]

Darkened AppleMod recipe

Crafting Shapeless

Recipe id: evilcraft:crafting/darkened_apple

Your first components

Two small parts show up again and again later: Spikes, which are sharp and durable and which mobs really don't enjoy, and Dark Sticks. Make a few of each early so you're not stopping mid-build to backfill them.[2][3]

16× SpikeMod recipe

Crafting Shaped

Crafting Shaped
Dark GemEmpty slotEmpty slot
any iron ingotEmpty slotEmpty slot

Recipe id: evilcraft:crafting/dark_spike

4× Dark StickMod recipe

Crafting Shaped

Crafting Shaped
Dark GemEmpty slotEmpty slot
Undead PlanksEmpty slotEmpty slot
Undead PlanksEmpty slotEmpty slot

Recipe id: evilcraft:crafting/dark_stick

Into the second age

Crafting a Blood Extractor is the milestone that initiates the second evil age, so treat it as your main early goal once you have gems and Spikes to spare.[2][3]

Blood ExtractorMod recipe

Crafting Shaped

Crafting Shaped
SpikeSpikeSpike
Empty slotany glass blocksEmpty slot
Empty slotDark GemEmpty slot

Recipe id: evilcraft:crafting/blood_extractor

You'll want somewhere to put fluids too, and the Dark Tank is the answer. It holds about sixteen buckets, and if that's too small you can place several of them together in a crafting table to combine them into a bigger tank without losing any fluid.[2][3]

Dark TankMod recipe

Crafting Shaped

Crafting Shaped
Empty slotDark GemEmpty slot
any iron ingotany glass blocksany iron ingot
Empty slotDark GemEmpty slot

Recipe id: evilcraft:crafting/dark_tank

Tip: A placed Dark Tank can be right-clicked to give it a purple glow, which opens a hole in its base that automatically fills tanks, item containers and players carrying containers underneath it. Shift plus right-click while holding the tank and not aiming at a block turns on a mode that fills whatever container you're currently holding.[2]

Where to go next

Once the blood side of the mod is running, the Blood Infusion Core is the gateway part. It turns into the Blood Infuser, the machine you'll use for most later upgrades, and into the Blood Chest.[3]

Blood InfuserMod recipe

Crafting Shaped

Crafting Shaped
any cobblestoneany cobblestoneany cobblestone
any cobblestoneBlood Infusion Coreany cobblestone
any cobblestoneany cobblestoneany cobblestone

Recipe id: evilcraft:crafting/blood_infuser

The pack's quest book also asks you for a Vein Sword in the basic tools chapter, and it's a natural use for your first Spike and Dark Stick.[3][4]

Vein SwordMod recipe

Crafting Shaped

Crafting Shaped
Empty slotDark Power GemEmpty slot
Empty slotDark Power GemEmpty slot
SpikeDark StickSpike

Recipe id: evilcraft:crafting/vein_sword

Quest goal: a quest in "?"

One more quality-of-life pick: Dark Gems can be turned straight into an Eternal Water Bucket, and the Eternal Water Block it places is an infinite source of water.[2][3]

Crafting Shaped

Crafting Shaped
Dark GemEmpty slotDark Gem
Empty slotDark GemEmpty slot

Recipe id: evilcraft:crafting/bucket_eternal_water

Watch out: Don't bother chasing Dull Dust yet. The mod itself describes it as a weird dust that doesn't seem to be very useful at the moment.[2]

How does EvilCraft work?

5 parts

Everything in EvilCraft runs on Blood. It is a real fluid measured in millibuckets, so the same tanks, buckets and pipes logic you know from other fluid mods applies, and most of the mod's items are really just blood containers with a use attached. The pack caps how fast that fluid can leave any machine or item at 100 mB per tick, so a single output can only push so much no matter what you hook up to it.[2][5]

Where blood comes from

The most basic source is a Blood Stain: a splash of blood left behind when an entity falls to its death. The pack gives you 20 mB per HP of the mob's maximum health (2 HP is one heart), so a bigger mob makes a bigger stain. Blood stains will not spawn on block entities in this pack, and they are blocked from forming on any Tinkers' Construct block, which matters if you were planning to floor your mob drop with them.[2][5]

Undead Leaves also bleed on their own. On each random tick they can produce at most 25 mB of blood as a blood stain, which makes an undead tree a slow but completely passive trickle.[5]

The hands-on method is the Blood Extractor, the item that marks the start of the second evil age. It holds 5,000 mB in this pack, and the blood you get per point of mob HP is scaled by a multiplier between 5 and 40. Auto-filling held buckets is turned off here, so you top containers up deliberately rather than by accident.[2][5]

Blood ExtractorMod recipe

Crafting Shaped

Crafting Shaped
SpikeSpikeSpike
Empty slotany glass blocksEmpty slot
Empty slotDark GemEmpty slot

Recipe id: evilcraft:crafting/blood_extractor

Tip: Hardened Blood is dried blood: break it, or let rain fall on it, and it turns back into liquid.[2]

Automating the harvest

Sanguinary Pedestals are the automation answer to blood stains: they drain blood from stains in an area around them, and the second tier drains more from a larger haul. Put a Spiked Plate on top of a pedestal and you have a self-feeding farm, because the plate damages any mob that walks over it and the pedestal collects what it spills.[2]

The Spiked Plate deals 4 damage per hit in this pack and returns 40 mB per point of mob HP. You and other players walk over it unharmed, the Dark Gem in it makes mobs drop what they would when killed by a player, and the plate emits a redstone signal whenever a mob is taking damage, which is a handy trigger for the rest of your setup.[2][5]

Storing and moving blood

The Dark Tank is the workhorse container, and it works either placed in the world or carried in your inventory. The in-game notes put its capacity at about sixteen buckets, and tanks are expandable by putting several of them together in a crafting grid without losing any fluid in the process.[2]

  • Right-click a placed tank to give it a purple glow: it opens a hole at the bottom and automatically fills tanks, item containers and players carrying containers underneath it.[2]
  • Shift + right-click while holding the tank and not aiming at a block turns on a mode that fills whatever container you are currently holding, if it accepts that fluid.[2]
  • Auto-filling held buckets from the Dark Tank is disabled in this pack, so buckets only fill when you ask them to.[5]

For long-distance logistics, Entangled Chalices skip pipes entirely: their contents are omnipresent, so anything you pour into one chalice is available from every other chalice sharing it. Shift + right-click with a chalice to omni-supply from it.[2]

Machines and multiblocks

The Blood Infusion Core is the component at the heart of the mod's machinery, and it feeds directly into both the Blood Infuser and the Blood Chest. If a single Blood Chest is not enough, the Colossal Blood Chest is described as the industry-sized version.[2][6]

Blood InfuserMod recipe

Crafting Shaped

Crafting Shaped
any cobblestoneany cobblestoneany cobblestone
any cobblestoneBlood Infusion Coreany cobblestone
any cobblestoneany cobblestoneany cobblestone

Recipe id: evilcraft:crafting/blood_infuser

Blood ChestMod recipe

Crafting Shaped

Crafting Shaped
any plankany plankany plank
any plankBlood Infusion Coreany plank
any plankany plankany plank

Recipe id: evilcraft:crafting/blood_chest

Several of the later blocks are structures you build rather than single blocks, and they will tell you when the build is wrong. The Spirit Furnace cooks Vengeance Spirits to obtain their drops, and it halts with a "no more space for drops" message when its output backs up, so keep it emptied if you want it running unattended. The Spirit Reanimator revives Vengeance Spirits instead, and complains if the box is empty or invalid, if the mob has no spawn egg available, or if you mix different mob eggs into it.[2]

The Sanguinary Environmental Accumulator is the craftable version of the Environmental Accumulator, which is otherwise only found at Dark Temples and cannot be crafted. Its structure check asks for tanks holding blood at specific positions, so it is as much a plumbing job as a building one.[2]

An Environmental Accumulator can fill Biome Extract bottles with the biome it stands in, and throwing a bottle on the ground transforms that area to that biome. The catch is that the machine degrades its own biome over time, so its bottles get progressively more useless, which is exactly why the craftable Biome Extract recipe matters. Neither the crafting blacklist nor the usage blacklist has any biomes in it in this pack, so no biome is off-limits either way.[2][5]

Crafting Shaped

Crafting Shaped
Empty slotDark GemEmpty slot
any glass blocksCrushed Dark Gemany glass blocks
any glass blocksany glass blocksany glass blocks

Recipe id: evilcraft:crafting/biome_extract

Item handling and quality of life

The Display Stand doubles as a small automation block: you can pipe items in and out from the bottom or the top, while interaction from every other side is delegated to the item sitting on it, so you can reach that item's own inventory, fluids or energy through the stand.[2]

The Kineticator pulls loose items toward you, and in this pack it checks its area every tick while only consuming blood once every 20 ticks when there are valid items around. It also moves XP orbs. The repelling variant uses the same timings and XP behaviour, just in the opposite direction.[5]

The Exalted Crafter gives you a crafting grid in your inventory, and attaching a chest to it provides an internal inventory (an Ender Chest works too). It can be bound to a hotkey: pressing that key with the GUI open clears your inventory into it, and holding shift balances the items currently in the grid. A toggle button chooses whether shift-removing items from the grid returns them to the inner inventory or to your player inventory. Striking the crafter with lightning binds it to reality so it can't be destroyed or disappear when dropped.[2]

Watch out: Shift-clicking items into the crafting grid first is switched off for all four Exalted Crafter variants in this pack, so shift-click moves items the way you'd normally expect.[5]

Finally, keep an eye on your blood bar: the blood GUI overlay is enabled in this pack and renders in the south-east corner with a 5-pixel offset on both axes. Brooms draw from the same pool, costing 1 mB per tick of flight and another 1 mB per block broken.[5]

Tip: A Gem Stone Torch keeps a radius of 15 blocks spirit-proof, which is the pack's configured value too. Light your base with them if Vengeance Spirits are ruining your builds.[2][5]

How do you progress through EvilCraft?

5 parts

Same as in the All the Mods 10 1.0 guide

EvilCraft in this pack runs on one currency: dark gems. Almost every tier of the mod branches off them, and the pack's quests follow that same shape. The first EvilCraft quest simply asks you to hold a Dark Gem, and four more quests unlock from it, so getting your first gems is the real gate on everything below.[7]

Tier 1: dark gems

Hand Dark Gem in for the opening quest and the rest of the EvilCraft chain opens up. Gems compress into Dark Block and back, so storage is easy once you have a steady supply.[7][8]

9× Dark GemMod recipe

Crafting Shapeless

Recipe id: evilcraft:crafting/dark_gem

Uncompress a Dark Block back into gems.

This pack also gives you a bee route: centrifuging the EvilCraft honeycomb from Productive Bees yields Dark Gem and Crushed Dark Gem alongside wax, which is a nice passive trickle once your automation is running.[8]

Centrifuge (productivebees)

    Recipe id: productivebees:centrifuge/evilcraft/honeycomb_dark_gem

    Tier 2: basic dark gear

    With gems in hand you build the workhorse parts: Dark Stick, Spike and Blood Extractor, the tool that gets blood flowing. The Dark Tank is your storage for that blood, and it is one of the four quests that unlocks straight off the dark gem quest.[7][8]

    Dark TankMod recipe

    Crafting Shaped

    Crafting Shaped
    Empty slotDark GemEmpty slot
    any iron ingotany glass blocksany iron ingot
    Empty slotDark GemEmpty slot

    Recipe id: evilcraft:crafting/dark_tank

    The other early quest on this branch wants a Lightning Bomb. Its little sibling, the Lightning Grenade, is cheap enough to make in bulk.[7][8]

    Crafting Shaped

    8 × any ender pearl

    Recipe id: evilcraft:crafting/lightning_grenade

    Lightning BombMod recipe

    Crafting Shapeless

    Recipe id: evilcraft:crafting/lightning_bomb

    Tier 3: dark power gems and the Blood Infuser

    Dark Power Gem is the step up from a plain gem, and it is the key to the mod's mid game. Combined with a Hardened Blood Shard it makes the Blood Infusion Core, the component that shows up in nearly every serious EvilCraft machine and trinket.[8]

    Blood InfuserMod recipe

    Crafting Shaped

    Crafting Shaped
    any cobblestoneany cobblestoneany cobblestone
    any cobblestoneBlood Infusion Coreany cobblestone
    any cobblestoneany cobblestoneany cobblestone

    Recipe id: evilcraft:crafting/blood_infuser

    The Blood Infuser is the mod's main crafting machine.

    Dark power gems also unlock your first real weapon tier. The Vein Sword is its own quest over in the basic tools chapter, so you can pick it up independently of the main EvilCraft chain.[8][9]

    Vein SwordMod recipe

    Crafting Shaped

    Crafting Shaped
    Empty slotDark Power GemEmpty slot
    Empty slotDark Power GemEmpty slot
    SpikeDark StickSpike

    Recipe id: evilcraft:crafting/vein_sword

    Tier 4: infusion-core gear

    Once cores are repeatable, spend them on quality-of-life kit: Blood Chest and Colossal Blood Chest for repairing gear, Invigorating Pendant for a wearable buff, and Kineticator or Repelling Kineticator for item pickup. The kineticators also want a filled Blood Orb, so keep your blood production going.[8]

    Empty OrbMod recipe

    Crafting Shaped

    Crafting Shaped
    Empty slotany glass blocksEmpty slot
    any glass blocksany iron ingotany glass blocks
    Empty slotany glass blocksEmpty slot

    Recipe id: evilcraft:crafting/blood_orb_empty

    KineticatorMod recipe

    Crafting Shaped

    Crafting Shaped
    Empty slotBlood Infusion CoreDark Stick
    any gold ingotBlood Orbany gold ingot
    Dark Stickany diamond gemEmpty slot

    Recipe id: evilcraft:crafting/kineticator

    Tier 5: End-tier and empowered gear

    The last two quests on the chain are the expensive ones. The Piercing Vengeance Focus pulls in End materials on top of a filled blood orb and a Vengeance Focus, so plan it for after your first End trip.[7][8]

    Crafting Shaped

    Crafting Shaped
    Blood OrbEnd CrystalBlood Orb
    End CrystalVengeance FocusEnd Crystal
    Popped Chorus FruitEnd CrystalPopped Chorus Fruit

    Recipe id: evilcraft:crafting/piercing_vengeance_focus

    The Mace of Destruction closes out the chain and needs Garmonbozia and Empowered Inverted Potentia. The same two exotic ingredients feed the Mace of Distortion and the Necromancer Staff, so batch them together.[7][8]

    Crafting Shaped

    Crafting Shaped
    Empty slotGarmonboziaEmpowered Inverted Potentia
    Empty slotDark StickGarmonbozia
    Dark StickEmpty slotEmpty slot

    Recipe id: evilcraft:crafting/mace_of_destruction

    Crafting Shaped

    Crafting Shaped
    Empty slotDark GemEmpty slot
    Dark GemPotentia SphereDark Gem
    Empty slotDark GemEmpty slot

    Recipe id: evilcraft:crafting/inverted_potentia

    The plain Inverted Potentia is the base for the empowered version.

    Tip: Four quests branch off the dark gem quest at once, so there is no forced order after that first step. If you just want the weapon, the Vein Sword sits in a separate chapter and only needs tier 3 materials.[7][8][9]

    Unverified The sources here do not cover how you first obtain Dark Gems from the world, or how Dark Power Gems, Hardened Blood Shards, Garmonbozia and Empowered Inverted Potentia are produced in this pack. Check JEI in game for those steps. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

    How does EvilCraft work with other mods?

    3 parts

    Same as in the All the Mods 10 0.53 guide

    EvilCraft shows up in a handful of recipes that belong to other mods in this pack. Some were added by the pack itself, and others come from Productive Bees' own EvilCraft support. The recipe dump I have lists no quests that involve EvilCraft, so everything below comes from recipes.[10]

    Pack-added recipes

    The pack adds a recipe for the Oblivion Shard that needs an EvilCraft item as one of its ingredients. It's a shaped crafting recipe, so you make it at a normal crafting table.[10]

    Oblivion ShardAdded by the pack

    Crafting Shaped

    Crafting Shaped
    Empty slotBedrockPiercing Vengeance Focus
    BedrockBedrockBedrock
    Piercing Vengeance FocusBedrockEmpty slot

    Recipe id: allthemods:allthetweaks/oblivion_shard

    The Pulsating Black Hole is the big one. Its pack-added shaped recipe pulls items from several mods at once: AE2, Iron's Spells 'n Spellbooks, Occultism and PneumaticCraft, plus one from EvilCraft.[10]

    Pulsating Black HoleAdded by the pack

    Crafting Shaped

    Crafting Shaped
    Fire Upgrade OrbME Quantum RingMicromissiles
    BedrockBedrockStable Wormhole
    BedrockBedrockLightning Bomb

    Recipe id: allthemods:pressure/allthetweaks/pulsating_black_hole

    Sawing Undead Planks

    The pack also adds sawing recipes that turn EvilCraft's undead logs into Undead Planks. Mekanism's sawmill version gives you Sawdust as a byproduct, and Productive Trees has its own sawmill version that uses Sawdust.[10]

    Undead Planks, SawdustAdded by the pack

    Sawing (mekanism)

    • any undead log

    Recipe id: allthemods:mekanism/sawing/evilcraft/crafting/undead_planks

    Added by the pack

    Sawmill (productivetrees)

    Recipe id: allthemods:productivetrees/sawing/evilcraft/crafting/undead_planks

    Productive Bees

    Productive Bees has its own EvilCraft recipes. These are listed as regular mod recipes, not pack changes. A bee conversion recipe turns a Dark Block into the Dark Gem bee.[10]

    Dark GemMod recipe

    Bee Conversion (productivebees)

    Recipe id: productivebees:bee_conversion/evilcraft/dark_gem_bee

    Two centrifuge recipes connect the mods too. One takes Blood and gives you Wax. The Dark Gem honeycomb recipe gives you Dark Gem, Crushed Dark Gem and wax.[10]

    WaxMod recipe

    Centrifuge (productivebees)

    Recipe id: productivebees:centrifuge/evilcraft/honeycomb_bloody

    Centrifuge (productivebees)

      Recipe id: productivebees:centrifuge/evilcraft/honeycomb_dark_gem

      Finally, a shaped crafting recipe combines a Blood Orb with a Nomad Bee Spawn Egg. The result is a configurable bee and its spawn egg.[10]

      Crafting Shaped

      Crafting Shaped
      Blood OrbBlood OrbBlood Orb
      Blood OrbNomad Bee Spawn EggBlood Orb
      Blood OrbBlood OrbBlood Orb

      Recipe id: productivebees:evilcraft/bloody_bee_2

      Which EvilCraft config options matter?

      6 parts

      The options below all live in one file, config/evilcraft-common.toml. These are the ones you're most likely to care about, with the values this pack's file sets.[5]

      Blood collection and flow

      Blood Chest repair

      Spirit Furnace and Vengeance Spirits

      Pendants, staff and other blood users

      Environmental Accumulator

      The environmental accumulator's default process time is set to 100 ticks and its default cooldown to 1,200 ticks (machine.envir_acc.defaultProcessItemTickCount, machine.envir_acc.defaultTickCooldown). For the sanguinary version, the base blood usage is set to 50 mB, which the config says is multiplied with the cooldown time per recipe (machine.sang_envir_acc.baseUsage).[5]

      Interface and world options

      Tip: This pack's file names other mods in its blacklists: the blood stain spawn blacklist contains tconstruct:.* and the Purifier's disenchant blacklist contains tetra:.* (block.blood_stain.spawnBlacklist, machine.purifier.disenchantBlacklist). If something behaves oddly with those mods, check these lists first.[5]

      Sources

      1. All the Mods 11 0.10.0-beta mod list · pack file
      2. evilcraft tooltips and descriptions (English lang file) · official mod data
      3. All the Mods 10 0.64 recipe dump: recipes making EvilCraft items · pack recipe dump
      4. All the Mods 10 0.64 quests: "basic_tools" · pack file
      5. All the Mods 10 0.51 config: config/evilcraft-common.toml · pack file
      6. All the Mods 10 0.51 recipe dump: recipes making EvilCraft items · pack recipe dump
      7. All the Mods 10 1.0 quests: "chapter_2_the_star" · pack file
      8. All the Mods 10 1.0 recipe dump: recipes making EvilCraft items · pack recipe dump
      9. All the Mods 10 1.0 quests: "basic_tools" · pack file
      10. All the Mods 10 0.53 recipe dump: recipes connecting EvilCraft with other mods · pack recipe dump
      Where this guide comes from

      Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

      Guide last verified Oct 17, 2026.

      Guides for other versions: 4.6 to 8.3 · 2.29 to 4.5 · 2.13 to 2.28 · 2.0 to 2.12 · 1.1 to 1.27 · 0.65 to 1.0 · 0.61 to 0.64 · 0.57 to 0.60 · 0.54 to 0.56 · 0.52 to 0.53 · 0.47 to 0.50 · 0.35 to 0.46 · 0.32 to 0.34

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