EvilCraft guide for All the Mods 10 0.57 to 0.60
EvilCraft guide for All the Mods 10
Last verified for All the Mods 10 v0.60 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mods 11 0.10.0-beta to 0.12.0-betaFTB Evolution 2 1.0.2 to 1.4.0
- Sections
- 5
- Recipes shown
- 28
- Items named
- 37
None of these sections are written for this pack; 5 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 0.60's own files.
What is EvilCraft?
Same as in the All the Mods 11 0.10.0-beta guide
This pack ships EvilCraft at version 1.2.107, built for NeoForge (the jar is evilcraft-26.1.2-neoforge-1.2.107.jar). So everything in this guide describes that version, not other releases you may have seen in videos or elsewhere.[1]
The mod has been in the pack for a while: it was first included in version 0.0.6 or earlier.[1]
How do you get started with EvilCraft?
4 parts
Same as in the All the Mods 10 0.64 guide
EvilCraft starts underground. Mining Dark Gems is what kicks off the mod's "first evil age", so grab a pickaxe and head down before you worry about any of the fancier machines. Almost every early recipe in the mod runs through that one gem.[2]
Dark Gems pack into Dark Blocks and back again, which is the easiest way to keep a big stash tidy while you mine.[3]
And back to gems again.
Get the mod's own book
Before you build anything else, make a Darkened Apple. Feeding one to an animal creates an anomaly, and throwing a book into that anomaly gets you a copy of the Origins of Darkness, EvilCraft's in-game guide.[2][3]
Your first components
Two small parts show up again and again later: Spikes, which are sharp and durable and which mobs really don't enjoy, and Dark Sticks. Make a few of each early so you're not stopping mid-build to backfill them.[2][3]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: evilcraft:crafting/dark_stick
Into the second age
Crafting a Blood Extractor is the milestone that initiates the second evil age, so treat it as your main early goal once you have gems and Spikes to spare.[2][3]
Crafting Shaped
| Empty slot | any glass blocks | Empty slot |
| Empty slot | Empty slot |
Recipe id: evilcraft:crafting/blood_extractor
You'll want somewhere to put fluids too, and the Dark Tank is the answer. It holds about sixteen buckets, and if that's too small you can place several of them together in a crafting table to combine them into a bigger tank without losing any fluid.[2][3]
Where to go next
Once the blood side of the mod is running, the Blood Infusion Core is the gateway part. It turns into the Blood Infuser, the machine you'll use for most later upgrades, and into the Blood Chest.[3]
Crafting Shaped
Recipe id: evilcraft:crafting/blood_infusion_core
Crafting Shaped
| any cobblestone | any cobblestone | any cobblestone |
| any cobblestone | any cobblestone | |
| any cobblestone | any cobblestone | any cobblestone |
Recipe id: evilcraft:crafting/blood_infuser
The pack's quest book also asks you for a Vein Sword in the basic tools chapter, and it's a natural use for your first Spike and Dark Stick.[3][4]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
Recipe id: evilcraft:crafting/vein_sword
Quest goal: a quest in "?"
One more quality-of-life pick: Dark Gems can be turned straight into an Eternal Water Bucket, and the Eternal Water Block it places is an infinite source of water.[2][3]
Crafting Shaped
| Empty slot | ||
| Empty slot | Empty slot |
Recipe id: evilcraft:crafting/bucket_eternal_water
How does EvilCraft work?
6 parts
Same as in the All the Mods 10 1.27 guide
EvilCraft splits its progression into evil ages. The first age begins when you mine your first Dark Gem, and the second begins when you craft a Blood Extractor. Most of the mod's deeper systems revolve around two resources: Blood, and the Vengeance Spirits you'll run into along the way.[2]
Getting Blood into the world
Blood shows up naturally. When an entity falls to its death, it leaves a Blood Stain behind. Dried Blood forms as Hardened Blood, which turns back into liquid when it rains or when you break it.[2]
To collect Blood from stains, you use Sanguinary Pedestals. The basic pedestal drains Blood from blood stains in the area, and the upgraded version drains more. Pair a pedestal with a Spiked Plate, which damages mobs and can be placed on a Pedestal to drain their blood, and you've got the core of a Blood farm.[2]
The Spiked Plate is made from Spikes and damages any mob that walks over it, but you and other players take no damage. The Dark Gem power in it makes mobs killed this way drop the same things they would if a player killed them.[2]
Blood machines
Crafting the Blood Extractor is what starts the second evil age, so it's the first real Blood machine you'll build.[2][5]
Crafting Shaped
| Empty slot | any glass blocks | Empty slot |
| Empty slot | Empty slot |
Recipe id: evilcraft:crafting/blood_extractor
The key component for the next machines is the Blood Infusion Core. In this pack's recipes, it goes into both the Blood Infuser and the Blood Chest. There's also a Colossal Blood Chest, described as an industry-sized Blood Chest.[2][5]
Crafting Shaped
Recipe id: evilcraft:crafting/blood_infusion_core
Crafting Shaped
| any cobblestone | any cobblestone | any cobblestone |
| any cobblestone | any cobblestone | |
| any cobblestone | any cobblestone | any cobblestone |
Recipe id: evilcraft:crafting/blood_infuser
Crafting Shaped
| any plank | any plank | any plank |
| any plank | any plank | |
| any plank | any plank | any plank |
Recipe id: evilcraft:crafting/blood_chest
Unverified The available sources don't explain exactly what the Blood Extractor, Blood Infuser and Blood Chest do with Blood, their tank sizes, or their processing speeds. Check the machines' in-game tooltips for details.
Fluid handling
The Dark Tank is EvilCraft's fluid container. It's made with Iron, Dark Gems and Glass, and it can either be placed down or carried in your inventory. A single tank holds about sixteen buckets.[2]
- To expand capacity, place several Dark Tanks together in a crafting grid. No fluid is lost when you combine them.[2]
- Right-clicking a placed tank gives it a purple glow and opens a hole at the bottom. It then automatically fills tanks, item containers and players carrying containers underneath it.[2]
- Shift + right-click with the tank in your hand while not aiming at a block to enable auto-supply. The tank then tries to fill any container you're holding that can accept its fluid.[2]
Entangled Chalices take this further: their contents are omnipresent, and Shift + right-click switches them to omni-supply. If you just need water, Eternal Water is an infinite source of water.[2]
Item handling and crafting on the go
The Display Stand is a handy automation block that works with any wood type and any rotation. You can pipe items in and out through its top or bottom. Interacting from any other side passes through to the displayed item itself, so you can reach its inventory, fluids and energy.[2]
The Exalted Crafter uses the power of Crushed Dark Gem to let you craft from within your inventory. Attach a chest to it for an internal inventory; even an Ender Chest works.[2]
- You can bind it to a hotkey. Pressing that hotkey while the GUI is open clears the grid, and pressing it with Shift balances the items across the grid.[2]
- A toggle button chooses where shift-removed items go: the crafter's inner inventory or your player inventory.[2]
- Strike it with lightning to bind it to reality, so it can't be destroyed and won't disappear when dropped.[2]
Environmental Accumulators and Biome Extracts
The Environmental Accumulator is found at Dark Temples and can't be crafted. One of its abilities is filling Biome Extract bottles with the biome it's currently placed in. You can then throw those bottles on the ground to transform that area into the stored biome.[2]
The Sanguinary Environmental Accumulator is the craftable version. It needs tanks containing Blood at specific locations around it, and it will tell you where they're missing. The empty Biome Extract bottle itself has a crafting recipe in this pack.[2][5]
Crafting Shaped
| Empty slot | Empty slot | |
| any glass blocks | any glass blocks | |
| any glass blocks | any glass blocks | any glass blocks |
Recipe id: evilcraft:crafting/biome_extract
Unverified The exact positions where the Sanguinary Environmental Accumulator needs its Blood tanks, and how much Blood it uses, aren't covered by the available sources.
Vengeance Spirits
Vengeance Spirits have their own processing chain. You capture one with a Vengeance Focus into a Box of Eternal Closure. From there, the Spirit Furnace cooks captured spirits to get their drops, and it halts when it runs out of space for drops. The Spirit Reanimator revives spirits instead, but it only works with a valid box, a mob that has a spawn egg, and no mismatched mob eggs inside.[2]
How do you progress through EvilCraft?
5 parts
Same as in the All the Mods 10 1.0 guide
EvilCraft in this pack runs on one currency: dark gems. Almost every tier of the mod branches off them, and the pack's quests follow that same shape. The first EvilCraft quest simply asks you to hold a Dark Gem, and four more quests unlock from it, so getting your first gems is the real gate on everything below.[6]
Tier 1: dark gems
Hand Dark Gem in for the opening quest and the rest of the EvilCraft chain opens up. Gems compress into Dark Block and back, so storage is easy once you have a steady supply.[6][7]
Uncompress a Dark Block back into gems.
This pack also gives you a bee route: centrifuging the EvilCraft honeycomb from Productive Bees yields Dark Gem and Crushed Dark Gem alongside wax, which is a nice passive trickle once your automation is running.[7]
Centrifuge (productivebees)
Recipe id: productivebees:centrifuge/evilcraft/honeycomb_dark_gem
Tier 2: basic dark gear
With gems in hand you build the workhorse parts: Dark Stick, Spike and Blood Extractor, the tool that gets blood flowing. The Dark Tank is your storage for that blood, and it is one of the four quests that unlocks straight off the dark gem quest.[6][7]
The other early quest on this branch wants a Lightning Bomb. Its little sibling, the Lightning Grenade, is cheap enough to make in bulk.[6][7]
Crafting Shaped
8 × any ender pearl
Recipe id: evilcraft:crafting/lightning_grenade
Tier 3: dark power gems and the Blood Infuser
Dark Power Gem is the step up from a plain gem, and it is the key to the mod's mid game. Combined with a Hardened Blood Shard it makes the Blood Infusion Core, the component that shows up in nearly every serious EvilCraft machine and trinket.[7]
Crafting Shaped
Recipe id: evilcraft:crafting/blood_infusion_core
Crafting Shaped
| any cobblestone | any cobblestone | any cobblestone |
| any cobblestone | any cobblestone | |
| any cobblestone | any cobblestone | any cobblestone |
Recipe id: evilcraft:crafting/blood_infuser
The Blood Infuser is the mod's main crafting machine.
Dark power gems also unlock your first real weapon tier. The Vein Sword is its own quest over in the basic tools chapter, so you can pick it up independently of the main EvilCraft chain.[7][8]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
Recipe id: evilcraft:crafting/vein_sword
Tier 4: infusion-core gear
Once cores are repeatable, spend them on quality-of-life kit: Blood Chest and Colossal Blood Chest for repairing gear, Invigorating Pendant for a wearable buff, and Kineticator or Repelling Kineticator for item pickup. The kineticators also want a filled Blood Orb, so keep your blood production going.[7]
Crafting Shaped
| Empty slot | any glass blocks | Empty slot |
| any glass blocks | any iron ingot | any glass blocks |
| Empty slot | any glass blocks | Empty slot |
Recipe id: evilcraft:crafting/blood_orb_empty
Crafting Shaped
| Empty slot | ||
| any gold ingot | any gold ingot | |
| any diamond gem | Empty slot |
Recipe id: evilcraft:crafting/kineticator
Tier 5: End-tier and empowered gear
The last two quests on the chain are the expensive ones. The Piercing Vengeance Focus pulls in End materials on top of a filled blood orb and a Vengeance Focus, so plan it for after your first End trip.[6][7]
Crafting Shaped
Recipe id: evilcraft:crafting/piercing_vengeance_focus
The Mace of Destruction closes out the chain and needs Garmonbozia and Empowered Inverted Potentia. The same two exotic ingredients feed the Mace of Distortion and the Necromancer Staff, so batch them together.[6][7]
Crafting Shaped
| Empty slot | ||
| Empty slot | ||
| Empty slot | Empty slot |
Recipe id: evilcraft:crafting/mace_of_destruction
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: evilcraft:crafting/inverted_potentia
The plain Inverted Potentia is the base for the empowered version.
Unverified The sources here do not cover how you first obtain Dark Gems from the world, or how Dark Power Gems, Hardened Blood Shards, Garmonbozia and Empowered Inverted Potentia are produced in this pack. Check JEI in game for those steps. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
How does EvilCraft work with other mods?
3 parts
Same as in the All the Mods 10 0.64 guide
EvilCraft's connections to other mods in this pack come from recipes. The only quest that touches EvilCraft is a single task in the basic tools chapter that asks for a Vein Sword, and that quest involves no other mod, so I'm leaving it out here.[3][4]
Pack-added recipes
The pack adds a recipe for the Oblivion Shard where EvilCraft's Blood and Piercing Vengeance Focus meet the Eternal Stella from Forbidden Arcanus. It is a shaped crafting recipe, so you make it at a normal crafting table, and the exact layout is shown below.[3]
Crafting Shaped
| Empty slot | ||
| Empty slot | ||
| Empty slot |
Recipe id: allthemods:allthetweaks/oblivion_shard
The Pulsating Black Hole is the big one. The pack's recipe for it pulls in items from many different mods, and EvilCraft's Lightning Bomb is one of them. Expect to gather things from across the pack for this one.[3]
Crafting Shaped
Recipe id: allthemods:pressure/allthetweaks/pulsating_black_hole
Undead Planks from other mods' sawmills
The pack lets you turn any log in the EvilCraft undead logs tag into Undead Planks with Mekanism's sawing machine. That recipe also gives you Sawdust as a byproduct.[3]
Sawing (mekanism)
- any undead log
Recipe id: allthemods:mekanism/sawing/evilcraft/crafting/undead_planks
There is also a Productive Trees sawmill version of the same conversion. It uses Sawdust and the same undead logs to give you Undead Planks.[3]
Sawmill (productivetrees)
2× Sawdust
- any undead log
Recipe id: allthemods:productivetrees/sawing/evilcraft/crafting/undead_planks
Productive Bees
Productive Bees ships its own EvilCraft recipes. Unlike the ones above, these are mod recipes that the pack did not add. They cover blood-themed bees and dark gem bees.[3]
A bee conversion recipe takes an Dark Block and turns it into the Productive Bees dark gem bee type.[3]
Bee Conversion (productivebees)
Recipe id: productivebees:bee_conversion/evilcraft/dark_gem_bee
Two centrifuge recipes link EvilCraft materials with Wax, and both are shown below. The first one involves Blood. The second is where Dark Gem and Crushed Dark Gem show up, and the recipe dump lists no item input for it.[3]
Centrifuge (productivebees)
Recipe id: productivebees:centrifuge/evilcraft/honeycomb_bloody
Centrifuge (productivebees)
Recipe id: productivebees:centrifuge/evilcraft/honeycomb_dark_gem
Finally, you can craft a configurable bee spawn egg from a Blood Orb and a Nomad Bee Spawn Egg. The recipe's name suggests it is for a bloody bee.[3]
Crafting Shaped
Recipe id: productivebees:evilcraft/bloody_bee_2
Sources
- All the Mods 11 0.10.0-beta mod list · pack file
- evilcraft tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 0.64 recipe dump: recipes making EvilCraft items · pack recipe dump
- All the Mods 10 0.64 quests: "basic_tools" · pack file
- All the Mods 10 1.27 recipe dump: recipes making EvilCraft items · pack recipe dump
- All the Mods 10 1.0 quests: "chapter_2_the_star" · pack file
- All the Mods 10 1.0 recipe dump: recipes making EvilCraft items · pack recipe dump
- All the Mods 10 1.0 quests: "basic_tools" · pack file
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 4.6 to 8.3 · 2.29 to 4.5 · 2.13 to 2.28 · 2.0 to 2.12 · 1.1 to 1.27 · 0.65 to 1.0 · 0.61 to 0.64 · 0.54 to 0.56 · 0.52 to 0.53 · 0.51 · 0.47 to 0.50 · 0.35 to 0.46 · 0.32 to 0.34