EvilCraft in FTB Evolution 2

FTB Evolution 2 1.4.0 ships version 1.2.108 · First seen in 1.0.2

Checked Sep 20, 2026FTB Evolution 2 1.4.0Sources: FTB Evolution 2 1.4.0 modlist.json

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Also in 2 other packs →

EvilCraft is a mod in FTB Evolution 2 1.4.0, where it is version 1.2.108. An evil mod for Minecraft (Summary from the mod's Modrinth page.)

Changed in 1.4.0

2 recipes removed

Compared with 1.3.2, the last version we have recipe data for. Everything that changed in 1.4.0 →

What is EvilCraft?

Same as in the All the Mods 11 0.10.0-beta guide

This pack ships EvilCraft at version 1.2.107, built for NeoForge (the jar is evilcraft-26.1.2-neoforge-1.2.107.jar). So everything in this guide describes that version, not other releases you may have seen in videos or elsewhere.[1]

The mod has been in the pack for a while: it was first included in version 0.0.6 or earlier.[1]

How do you get started with EvilCraft?

3 parts

EvilCraft runs on blood, and the mod's own advancements give you a good order to follow: mine Dark Gems first, then craft a Blood Extractor. Here is how that plays out in this pack.[2]

Step 1: Get some Dark Gems

The mod's first advancement asks you to mine some Dark Gem to discover the origins of the first evil age. They come from Dark Ore, which also has a Deepslate Dark Ore variant.[2]

If you already have machines from other mods, the pack adds extra routes. It adds ore-to-gem processing recipes for several machine mods, such as the one in Occultism that gives 2 Dark Gems. It also adds a Hephaestus Forge casting recipe that turns Molten Dark Gem into a Dark Gem, so you can cast them too.[3]

Dark GemAdded by the pack

Casting Table (hephaestus)

  • 90× Molten Dark Gem

Recipe id: ftb:hephaestus_materials/casting/dark_gem/gem

Added by the pack: casting a Dark Gem from Molten Dark Gem.

Step 2: Craft the Blood Extractor

Next, make a Blood Extractor. Crafting it earns the second advancement, which starts the second evil age. It is how you collect blood, and almost everything else in the mod uses blood.[2]

Blood ExtractorMod recipe

Crafting Shaped

Crafting Shaped
SpikeSpikeSpike
Empty slotany glass blocksEmpty slot
Empty slotDark GemEmpty slot

Recipe id: evilcraft:crafting/blood_extractor

The in-pack Blood Extractor recipe.

In this pack the extractor holds up to 5,000 mB of blood (item.blood_extractor.containerSize). The mB you get per mob HP is a multiplier between 5 and 40 (item.blood_extractor.minimumMobMultiplier and item.blood_extractor.maximumMobMultiplier).[4]

Step 3: Put the blood to work with a Blood Chest

The Blood Chest is a good first use for your blood, because it repairs items.[2]

Blood ChestMod recipe

Crafting Shaped

Crafting Shaped
any plankany plankany plank
any plankBlood Infusion Coreany plank
any plankany plankany plank

Recipe id: evilcraft:crafting/blood_chest

The in-pack Blood Chest recipe.

The pack's config has the chest use 5 mB of blood and 2 ticks per point of damage repaired (machine.blood_chest.mBPerDamage and machine.blood_chest.ticksPerDamage). Sticks are blacklisted and cannot be repaired (machine.blood_chest.itemBlacklist).[4]

Tip: If you want a bigger version later, the Colossal Blood Chest is described as an industry-sized Blood Chest and has its own in-pack recipe.[2][3]

How does EvilCraft work?

8 parts

EvilCraft runs on blood. Most of its machines, tools and charms either collect it, store it or burn it, so it helps to understand how it moves before you build anything. In this pack, fluid can flow out of machines and items at 100 mB per tick (general.general.mbFlowRate).[4]

Where blood comes from

The simplest source is a mob dying from a fall, which leaves a Blood Stain, a splash of blood on the block. The pack's config sets the blood added to a stain when a mob dies from fall damage to 20 mB per HP of the mob's max health (block.blood_stain.bloodMBPerHP). The config also lists blocks that stains cannot spawn onto, currently "tconstruct:.*" (block.blood_stain.spawnBlacklist), and stains on block entities are switched off (block.blood_stain.spawnOnBlockEntities).[2][4]

Undead Leaves can also produce Blood Stains. The config caps this at 25 mB per random tick (block.undead_leaves.maxBloodStainAmount).[4]

The Sanguinary Pedestal drains blood from stains in the area, and the Powered Sanguinary Pedestal drains more. The config sets a blood multiplier of 1.5 for each when Efficiency is active (item.sanguinary_pedestal_0.efficiencyBoost, item.sanguinary_pedestal_1.efficiencyBoost). A Spiked Plate damages mobs, and if you place it on a Pedestal it drains blood from them. Its config sets damage to 4 and the mob multiplier to 40 mB per mob HP (block.spiked_plate.damage, block.spiked_plate.mobMultiplier).[2][4]

The config sets the Blood Extractor's container size to 5,000 mB (item.blood_extractor.containerSize), with a mob multiplier range of 5 to 40 mB per mob HP (item.blood_extractor.minimumMobMultiplier, item.blood_extractor.maximumMobMultiplier). Auto-filling held buckets is turned off (item.blood_extractor.autoFillBuckets). The Vein Sword is set to an extraction boost of 2 and 32 maximum uses (item.vein_sword.extractionBoost, item.vein_sword.durability).[4]

Storing and moving fluid

The Dark Tank is the basic container. You place it in the crafting grid with other tanks to increase its capacity, and Shift + Right click toggles auto-supply. Once placed, you can right-click it to open a hole at the bottom that fills tanks, item containers and players carrying containers underneath it. Auto-filling held buckets is turned off in the pack's config (item.dark_tank.autoFillBuckets).[2][4]

The contents of Entangled Chalices are omnipresent, and each chalice shows a group. Shift + Right click toggles omni-supply. The Eternal Water Block is an infinite source of water. The config default is for it to auto-output water to adjacent blocks (block.eternal_water.autoOutputDefault).[2][4]

The Blood Chest, Colossal Blood Chest and Blood Infuser keep their tank contents when you break them and pick them up. The Box of Eternal Closure likewise keeps its own data in the dropped item.[5][6][7][8]

Blood Chest and Colossal Blood Chest

The Blood Chest repairs items. The config sets repair to 5 mB per point of damage and 2 ticks per point (machine.blood_chest.mBPerDamage, machine.blood_chest.ticksPerDamage). Sticks are on its list of items that cannot be repaired (machine.blood_chest.itemBlacklist). The config also gives a 1 in 10,000 chance that it adds random bad enchantments while repairing (machine.blood_chest.randomBadEnchantsChance).[2][4]

Blood ChestMod recipe

Crafting Shaped

Crafting Shaped
any plankany plankany plank
any plankBlood Infusion Coreany plank
any plankany plankany plank

Recipe id: evilcraft:crafting/blood_chest

The Blood Chest recipe used in this pack.

The Colossal Blood Chest is the industry-sized version. Its config base values are 5 mB per damage (machine.colossal_blood_chest.baseMBPerDamage) and 2 ticks per damage (machine.colossal_blood_chest.ticksPerDamage), with a base of 1 concurrent item before efficiency can rise (machine.colossal_blood_chest.baseConcurrentItems).[2][4]

Vengeance Spirits and their machines

Vengeance Spirits are the mod's second resource. You capture one with a Vengeance Focus into a Box of Eternal Closure, then put the box into a machine. The config allows at most 5 spirits to spawn naturally within a 32 block area (mob.vengeance_spirit.spawnLimit, mob.vengeance_spirit.spawnLimitArea). A Gemstone Torch blocks Vengeance Spirit spawning in a radius of 15 blocks (block.gem_stone_torch.area).[2][4]

Environmental Accumulators

The Environmental Accumulator is not craftable. You find it at Dark Temples. In the structure set, Dark Temples are placed with a spacing of 40 and a separation of 16.[2][9]

The Sanguinary Environmental Accumulator is the craftable version. When it says "Unable to work", it needs tanks with Blood at the positions it lists. The config sets its base usage to 50 mB, multiplied by each recipe's cooldown time (machine.sang_envir_acc.baseUsage). The config defaults for an accumulator are 100 ticks to process an item and 1,200 ticks to cool down (machine.envir_acc.defaultProcessItemTickCount, machine.envir_acc.defaultTickCooldown).[2][4]

Purifier

The Purifier works as a disenchanter. The config lists items matching "tetra:.*" as items that cannot be disenchanted (machine.purifier.disenchantBlacklist). The duration limit for collected potion effects is set to 6,000 ticks (machine.purifier.maxPotionEffectDuration).[2][4]

Blood-powered items

Several items store or spend blood, and the pack's EvilCraft config sets their values as follows.[4]

Dark Gem processing in this pack

The pack adds a casting route for Dark Gems through Hephaestus Forge: 90 mB of Molten Dark Gem casts one Dark Gem, and 810 mB casts a Dark Block.[3]

Dark GemAdded by the pack

Casting Table (hephaestus)

  • 90× Molten Dark Gem

Recipe id: ftb:hephaestus_materials/casting/dark_gem/gem

Added by the pack.

How do you progress through EvilCraft?

5 parts

Here is what the pack's recipes show for EvilCraft. The recipe sources I have do not list ingredients for these recipes, and they do not say which item comes before which. So this section sticks to what is confirmed: where Dark Gems come from, and which items you can craft.[3]

Unverified The sources here show no quest that involves EvilCraft, so there is no quest-driven order to follow. Check the pack's quest book yourself, because the sources here do not confirm what it says about this mod.

Dark Gem: the base material

Dark Gem is the material the pack's recipes add the most routes for. Crushed Dark Gem is the crushed form, and the pack adds gem-to-dust recipes for it in several machine mods. The same machines also have ore-to-gem recipes that produce Dark Gem.[3]

  • Ender IO sag milling: gem to crushed gem, and ore to Dark Gem. The stone ore recipe also gives cobblestone, and the deepslate one gives cobbled deepslate.[3]
  • Energized Power pulverizer, FTB Industrial Contraptions macerating and LTX Industries grinding: each has both a gem-to-crushed-gem recipe and an ore-to-gem recipe.[3]
  • Oritech: a pulverizer for gem to dust and ore to gem, plus a fragment forge recipe that produces Dark Gem.[3]
  • Occultism crushing: the ore-to-gem recipe gives 2 Dark Gems, and there is also a gem-to-dust recipe.[3]
  • Horse Powered grinding: a gem-to-dust recipe, plus a recipe that turns a Dark Gem into 2 Dark Gems.[3]
  • Neo Vitae: both smelting and blasting recipes that turn dark gem dust into Dark Gem.[3]
  • Productive Bees: a centrifuge recipe that outputs Dark Gem, Crushed Dark Gem and Wax.[3]

Casting Dark Gems

The pack also adds casting for Dark Gem through Hephaestus Forge. A casting table makes one Dark Gem from 90 Molten Dark Gem, and a casting basin makes one Dark Block from 810.[3]

Dark GemAdded by the pack

Casting Table (hephaestus)

  • 90× Molten Dark Gem

Recipe id: ftb:hephaestus_materials/casting/dark_gem/gem

Casting table: 90 Molten Dark Gem per Dark Gem.

Dark BlockAdded by the pack

Casting Basin (hephaestus)

  • 810× Molten Dark Gem

Recipe id: ftb:hephaestus_materials/casting/dark_gem/block

Casting basin: 810 Molten Dark Gem per Dark Block.

You can also craft a Dark Block directly, because the mod's own shaped crafting recipe for it is in the pack.[3]

Dark BlockMod recipe

Crafting Shaped

9 × Dark Gem

Recipe id: evilcraft:crafting/dark_block

Blood machines and storage

Blood Extractor, Blood Infuser, Blood Chest, Colossal Blood Chest and Dark Tank are all craftable in the pack. The Blood Extractor and Blood Infuser recipes are shown here.[3]

Blood InfuserMod recipe

Crafting Shaped

Crafting Shaped
any cobblestoneany cobblestoneany cobblestone
any cobblestoneBlood Infusion Coreany cobblestone
any cobblestoneany cobblestoneany cobblestone

Recipe id: evilcraft:crafting/blood_infuser

Blood ExtractorMod recipe

Crafting Shaped

Crafting Shaped
SpikeSpikeSpike
Empty slotany glass blocksEmpty slot
Empty slotDark GemEmpty slot

Recipe id: evilcraft:crafting/blood_extractor

Tip: The Blood Chest, Blood Infuser, Colossal Blood Chest and Dark Tank all copy their tank data onto the item they drop when broken.[5][6][8][10]

Other materials and bulk recipes

4× Dark BrickMod recipe

Crafting Shaped

Crafting Shaped
Empty slotStone BricksEmpty slot
Stone BricksDark BlockStone Bricks
Empty slotStone BricksEmpty slot

Recipe id: evilcraft:crafting/dark_brick

This recipe makes 4 Dark Brick.

Crafting Shaped

Crafting Shaped
any glass panesany glass panesany glass panes
any glass panesEmpty slotany glass panes
any glass panesDark Blockany glass panes

Recipe id: evilcraft:crafting/eternal_water

This recipe makes 4 Eternal Water Blocks.

Crafting Shaped

8 × any ender pearl

Recipe id: evilcraft:crafting/lightning_grenade

This recipe makes 8 Lightning Grenades.

Gear and utility items

Gear and utility items in the pack include Mace of Destruction, Mace of Distortion, Effortless Ring, Invigorating Pendant, Kineticator, Repelling Kineticator, Blood Pearl of Teleportation and Exalted Crafter. Broom Part comes in many variants, one for each rod, brush and cap. Two of the recipes are shown below.[3]

Crafting Shaped

Crafting Shaped
Empty slotGarmonboziaInverted Potentia Empowered
Empty slotDark StickGarmonbozia
Dark StickEmpty slotEmpty slot

Recipe id: evilcraft:crafting/mace_of_destruction

Crafting Shaped

Crafting Shaped
any ender pearlDark Power Gemany ender pearl
Dark Power Gemany ender pearlDark Power Gem
any ender pearlDark Power Gemany ender pearl

Recipe id: evilcraft:crafting/blood_pearl_of_teleportation

How does EvilCraft work with other mods?

3 parts

EvilCraft's Blood and its Dark Gem line both show up in recipes from other mods in this pack. There are no quests for EvilCraft, so everything below comes from the recipes themselves.[3]

Blood in fabricating recipes

Recipes from Baubley Heart Canisters and Thunder Relics use Blood and are made with the fabricating recipe type from FTB Evolution 2 Companion. The second fluid in these recipes comes from other mods in the pack: essentia vitae (Essentia Vitae Source) from Neo Vitae and XP fluid (Xp Fluid Source) from Just Dire Things. The recipe blocks below show the exact in-pack recipes.[3]

The pack changed the recipes for the Vitality Blade and the Vigor Bow. The Miniature Blue Heart and the Royal Glaive are recipes the pack added.[3]

Vitality BladeChanged by the pack

Fabricating (ftbevolutioncompanion)

Recipe id: bhc:blade_of_vitality

Changed by the pack.

Vigor BowChanged by the pack

Fabricating (ftbevolutioncompanion)

Recipe id: bhc:vigor_bow

Changed by the pack.

Miniature Blue HeartAdded by the pack

Fabricating (ftbevolutioncompanion)

Recipe id: bhc:blue_heart_fabrication

Added by the pack.

Royal GlaiveAdded by the pack

Fabricating (ftbevolutioncompanion)

Recipe id: ftb:fabricating/royal_glaive

Added by the pack.

Casting Dark Gems with Hephaestus Forge

The pack adds casting recipes in Hephaestus Forge that turn ftb:molten_dark_gem into EvilCraft's Dark Gem on a casting table. A casting basin turns the same fluid into a Dark Block.[3]

Dark GemAdded by the pack

Casting Table (hephaestus)

  • 90× Molten Dark Gem

Recipe id: ftb:hephaestus_materials/casting/dark_gem/gem

Casting table recipe added by the pack.

Dark BlockAdded by the pack

Casting Basin (hephaestus)

  • 810× Molten Dark Gem

Recipe id: ftb:hephaestus_materials/casting/dark_gem/block

Casting basin recipe added by the pack.

Dark Gem bees in Productive Bees

Productive Bees has EvilCraft recipes of its own: a bee conversion recipe for the Dark Gem bee that involves a Dark Block, and a centrifuge recipe for the Dark Gem honeycomb that involves Dark Gem, Crushed Dark Gem and Wax. The recipe blocks below show both.[3]

Dark GemMod recipe

Bee Conversion (productivebees)

Recipe id: productivebees:bee_conversion/evilcraft/dark_gem_bee

Centrifuge (productivebees)

    Recipe id: productivebees:centrifuge/evilcraft/honeycomb_dark_gem

    Which EvilCraft config options matter?

    5 parts

    These options are all set in config/evilcraft-common.toml. Below are the ones you are most likely to touch in EvilCraft, with the values this pack sets in that file.[4]

    Getting blood

    Machines

    Vengeance spirits

    The maximum number of naturally spawnable vengeance spirits is set to 5 (mob.vengeance_spirit.spawnLimit), checked in an area of 32 (mob.vengeance_spirit.spawnLimitArea). The chance that an actual spirit spawns from actions like mining with the Vengeance Pickaxe is 1 in 5 (mob.vengeance_spirit.nonDegradedSpawnChance). mob.vengeance_spirit.spawnOnNonPlayerKills is false, so spirits are not set to spawn when entities are killed by non-player damage sources.[4]

    The spirit blacklist (mob.vengeance_spirit.entityBlacklist) lists the vengeance spirit, controlled zombie and werewolf, the Ender Dragon and the merchant from Farming for Blockheads. The Gem Stone Torch is set to keep a radius of 15 spirit-proof (block.gem_stone_torch.area).[4]

    Gear

    Interface and world

    general.general.bloodGuiOverlay is true, so the blood overlay is rendered. general.general.bloodGuiOverlayPosition is 1, which the config describes as SE. If it clashes with another HUD, change the offsets: general.general.bloodGuiOverlayPositionOffsetX is set to -5 and general.general.bloodGuiOverlayPositionOffsetY is set to -5.[4]

    For world generation, the spawn chance for loot chests in dark temples is set to 0.15 (worldgeneration.general.darkTempleChestChance), and worldgeneration.general.extraSilverfish is false, so extra silverfish blocks are not set to spawn in all biomes.[4]

    Sources

    1. All the Mods 11 0.10.0-beta mod list · pack file
    2. evilcraft names, screen text and descriptions (English lang file) · official mod data
    3. FTB Evolution 2 1.1.0 recipe dump: recipes making EvilCraft items · pack recipe dump
    4. FTB Evolution 2 1.1.0 config: config/evilcraft-common.toml · pack file
    5. data/evilcraft/loot_table/blocks/blood_chest.json (evilcraft's jar) · official mod data
    6. data/evilcraft/loot_table/blocks/blood_infuser.json (evilcraft's jar) · official mod data
    7. data/evilcraft/loot_table/blocks/box_of_eternal_closure.json (evilcraft's jar) · official mod data
    8. data/evilcraft/loot_table/blocks/colossal_blood_chest.json (evilcraft's jar) · official mod data
    9. data/evilcraft/worldgen/structure_set/dark_temples.json (evilcraft's jar) · official mod data
    10. data/evilcraft/loot_table/blocks/dark_tank.json (evilcraft's jar) · official mod data
    Where this guide comes from

    Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

    Guide last verified Oct 17, 2026.

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    Version in each release

    9 releases, first in 1.0.2
    FTB Evolution 2VersionJarWhere it came from
    1.4.0
    Oct 17, 2026
    1.2.108evilcraft-26.1.2-neoforge-1.2.108.jarFrom the published release
    1.3.2
    Oct 16, 2026
    1.2.108evilcraft-26.1.2-neoforge-1.2.108.jarFrom the published release
    1.3.1
    Oct 15, 2026
    1.2.107evilcraft-26.1.2-neoforge-1.2.107.jarFrom the published release
    1.3.0
    Oct 14, 2026
    1.2.107evilcraft-26.1.2-neoforge-1.2.107.jarFrom the published release
    1.2.2
    Oct 13, 2026
    1.2.107evilcraft-26.1.2-neoforge-1.2.107.jarFrom the published release
    1.2.1
    Oct 12, 2026
    1.2.107evilcraft-26.1.2-neoforge-1.2.107.jarFrom the published release
    1.2.0
    Oct 12, 2026
    1.2.107evilcraft-26.1.2-neoforge-1.2.107.jarFrom the published release
    1.1.0
    Oct 10, 2026
    1.2.107evilcraft-26.1.2-neoforge-1.2.107.jarFrom the published release
    1.0.2
    Oct 8, 2026
    1.2.107evilcraft-26.1.2-neoforge-1.2.107.jarFrom the published release

    "From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

    Items and blocks

    136 items from the 1.4.0 recipe dump.

    ...and 76 more.

    Config options (how FTB Evolution 2 sets them)

    112 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

    See all 112 settings →

    Show settings
    SettingFTB Evolution 2 value
    block.blood_stain.bloodMBPerHP
    The amount of blood per HP (2HP = 1 heart) of the max mob health that will be added to this blockState when a mob dies from fall damage.
    config/evilcraft-common.toml
    20
    block.blood_stain.spawnBlacklist
    Blocks onto which no blood stains can be spawned. Regular expressions are allowed.
    config/evilcraft-common.toml
    ["tconstruct:.*"]
    block.blood_stain.spawnOnBlockEntities
    If blood stains should be spawned on block entities.
    config/evilcraft-common.toml
    false
    block.eternal_water.autoOutputDefault
    If the Eternal Water Block should auto-output water to adjacent blocks by default.
    config/evilcraft-common.toml
    true
    block.gem_stone_torch.area
    The radius that will be kept spirit-proof.
    config/evilcraft-common.toml
    15
    block.spiked_plate.damage
    The amount of damage per time.
    config/evilcraft-common.toml
    4

    Which FTB Evolution 2 mods work with EvilCraft?

    The FTB Evolution 2 mods that share the most recipes with EvilCraft. Highlighted ones have a guide.

    Comments and tips

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