EvilCraft guide for All the Mods 10 0.47 to 0.50
EvilCraft guide for All the Mods 10
Last verified for All the Mods 10 v0.50 on Oct 17, 2026 · text last changed Oct 8, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mods 11 0.10.0-beta to 0.12.0-betaFTB Evolution 2 1.0.2 to 1.4.0
- Sections
- 5
- Recipes shown
- 28
- Items named
- 36
1 section is written for this pack; 4 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 0.50's own files.
What is EvilCraft?
Same as in the All the Mods 11 0.10.0-beta guide
This pack ships EvilCraft at version 1.2.107, built for NeoForge (the jar is evilcraft-26.1.2-neoforge-1.2.107.jar). So everything in this guide describes that version, not other releases you may have seen in videos or elsewhere.[1]
The mod has been in the pack for a while: it was first included in version 0.0.6 or earlier.[1]
How do you get started with EvilCraft?
4 parts
Same as in the All the Mods 10 0.64 guide
EvilCraft starts underground. Mining Dark Gems is what kicks off the mod's "first evil age", so grab a pickaxe and head down before you worry about any of the fancier machines. Almost every early recipe in the mod runs through that one gem.[2]
Dark Gems pack into Dark Blocks and back again, which is the easiest way to keep a big stash tidy while you mine.[3]
And back to gems again.
Get the mod's own book
Before you build anything else, make a Darkened Apple. Feeding one to an animal creates an anomaly, and throwing a book into that anomaly gets you a copy of the Origins of Darkness, EvilCraft's in-game guide.[2][3]
Your first components
Two small parts show up again and again later: Spikes, which are sharp and durable and which mobs really don't enjoy, and Dark Sticks. Make a few of each early so you're not stopping mid-build to backfill them.[2][3]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: evilcraft:crafting/dark_stick
Into the second age
Crafting a Blood Extractor is the milestone that initiates the second evil age, so treat it as your main early goal once you have gems and Spikes to spare.[2][3]
Crafting Shaped
| Empty slot | any glass blocks | Empty slot |
| Empty slot | Empty slot |
Recipe id: evilcraft:crafting/blood_extractor
You'll want somewhere to put fluids too, and the Dark Tank is the answer. It holds about sixteen buckets, and if that's too small you can place several of them together in a crafting table to combine them into a bigger tank without losing any fluid.[2][3]
Where to go next
Once the blood side of the mod is running, the Blood Infusion Core is the gateway part. It turns into the Blood Infuser, the machine you'll use for most later upgrades, and into the Blood Chest.[3]
Crafting Shaped
Recipe id: evilcraft:crafting/blood_infusion_core
Crafting Shaped
| any cobblestone | any cobblestone | any cobblestone |
| any cobblestone | any cobblestone | |
| any cobblestone | any cobblestone | any cobblestone |
Recipe id: evilcraft:crafting/blood_infuser
The pack's quest book also asks you for a Vein Sword in the basic tools chapter, and it's a natural use for your first Spike and Dark Stick.[3][4]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
Recipe id: evilcraft:crafting/vein_sword
Quest goal: a quest in "?"
One more quality-of-life pick: Dark Gems can be turned straight into an Eternal Water Bucket, and the Eternal Water Block it places is an infinite source of water.[2][3]
Crafting Shaped
| Empty slot | ||
| Empty slot | Empty slot |
Recipe id: evilcraft:crafting/bucket_eternal_water
How does EvilCraft work?
6 parts
EvilCraft runs on blood. Almost every machine, tool and upgrade in the mod either produces blood, stores it, or burns it to do something nasty, and the mod frames that progression as a series of "ages": mining Dark Gems opens the first age, and crafting a Blood Extractor marks the start of the second.[2]
Getting blood out of mobs
When an entity falls to its death it leaves behind a Blood Stain block, which is the raw material the mod's early blood farming is built on. The Blood Extractor is your first way to collect it by hand.[2]
Crafting Shaped
| Empty slot | any glass blocks | Empty slot |
| Empty slot | Empty slot |
Recipe id: evilcraft:crafting/blood_extractor
For automation you move to the Sanguinary Pedestal, which drains blood from blood stains in the area around it. There is a second, upgraded tier that drains more blood from the same area, so an existing setup can be improved in place rather than rebuilt.[2]
To feed a pedestal you need mobs dying on top of it, and that is what the Spiked Plate is for. It damages any mob walking over it while leaving you and other players unharmed, and the Dark Gem inside it makes mobs killed this way drop the same things they would if a player had killed them. Place the plate on a pedestal and the blood goes straight into your system. The plates also emit a redstone signal while a mob is taking damage, which gives you a free trigger for timers, counters or spawner control.[2]
Fluid handling with Dark Tanks
The Dark Tank is EvilCraft's universal fluid container, and it works both as a placed block and as an item in your inventory. A single tank holds about sixteen buckets, and if that is not enough you place several tanks together in a crafting grid to combine them into a larger tank, with no fluid lost in the process.[2]
- Right-click a placed tank to give it a purple glow and open a hole in its bottom, which automatically fills tanks, item containers and players carrying containers underneath it.[2]
- Shift + right-click while holding a tank and not aiming at a block enables auto-supply mode, which tops up whatever container you are currently holding if it accepts that fluid.[2]
- The Entangled Chalice shares its contents across every chalice at once, so any chalice acts as a remote access point to the same fluid; shift + right-click enables its omni-supply mode.[2]
Blood Infusion Cores and the machines that use them
The Blood Infusion Core is the shared heart of the mod's mid-game blocks. You build it once and then use it as the centrepiece of both the Blood Infuser and the Blood Chest.[5]
Crafting Shaped
Recipe id: evilcraft:crafting/blood_infusion_core
Crafting Shaped
| any cobblestone | any cobblestone | any cobblestone |
| any cobblestone | any cobblestone | |
| any cobblestone | any cobblestone | any cobblestone |
Recipe id: evilcraft:crafting/blood_infuser
Crafting Shaped
| any plank | any plank | any plank |
| any plank | any plank | |
| any plank | any plank | any plank |
Recipe id: evilcraft:crafting/blood_chest
If a single Blood Chest is not enough throughput for you, the mod also has a Colossal Blood Chest, described as an industry-sized version of the same block.[2]
Unverified The exact recipe types the Blood Infuser accepts, and the blood cost and speed of each operation, are not covered by the sources used for this page. Check JEI in-game for the current in-pack values. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
Spirit machines
Vengeance Spirits are the mod's other resource stream. You capture one by using a Vengeance Focus on it while holding a Box of Eternal Closure, and from there two multiblock-style machines take over.[2]
- The Spirit Furnace cooks captured Vengeance Spirits to obtain the drops of the mob the spirit came from. It halts when there is no more space for drops, so keep its output side pulled away by pipes or a chest.[2]
- The Spirit Reanimator revives Vengeance Spirits instead of cooking them. It needs a valid, non-empty box and a matching mob spawn egg, and it will refuse to run if you mix different mob eggs into it.[2]
Environmental Accumulators and biome swapping
The Environmental Accumulator is not craftable and is found at Dark Temples out in the world. One of its abilities is filling Biome Extract bottles with the biome the machine is standing in; throw a filled bottle on the ground anywhere and it transforms that area into that biome. The catch is that the accumulator degrades its own biome over time, so bottles from a long-running machine become close to useless.[2]
The Sanguinary Environmental Accumulator is the craftable alternative. It is a structure rather than a single block: when it is built wrong, its help text lists the positions where tanks holding blood are still required, so follow those coordinates to finish the build.[2]
This pack also gives you a straight crafting recipe for Biome Extract, which sidesteps the accumulator's biome degradation entirely.[2][5]
Crafting Shaped
| Empty slot | Empty slot | |
| any glass blocks | any glass blocks | |
| any glass blocks | any glass blocks | any glass blocks |
Recipe id: evilcraft:crafting/biome_extract
Item handling and automation helpers
The Display Stand supports any wood type and can be placed at any rotation, and it is genuinely automatable: you pipe items in and out through the bottom or the top faces. Interaction from every other side is delegated to the item sitting on the stand, so you can access that item's own inventory, fluids or energy through the block.[2]
The Exalted Crafter is the mod's portable crafting solution. Attach a chest to it for an internal inventory (even an Ender Chest works) and you can craft from inside your inventory anywhere. It can be bound to a hotkey: pressing that key with the GUI open clears the grid back into your inventory, and holding shift while pressing it balances the items currently in the grid. A toggle button lets you choose whether shift-removing items from the grid sends them to the crafter's internal inventory or your player inventory. Striking the crafter with lightning binds it to reality so it can no longer be destroyed or despawn when dropped.[2]
How do you progress through EvilCraft?
5 parts
Same as in the All the Mods 10 1.0 guide
EvilCraft in this pack runs on one currency: dark gems. Almost every tier of the mod branches off them, and the pack's quests follow that same shape. The first EvilCraft quest simply asks you to hold a Dark Gem, and four more quests unlock from it, so getting your first gems is the real gate on everything below.[6]
Tier 1: dark gems
Hand Dark Gem in for the opening quest and the rest of the EvilCraft chain opens up. Gems compress into Dark Block and back, so storage is easy once you have a steady supply.[6][7]
Uncompress a Dark Block back into gems.
This pack also gives you a bee route: centrifuging the EvilCraft honeycomb from Productive Bees yields Dark Gem and Crushed Dark Gem alongside wax, which is a nice passive trickle once your automation is running.[7]
Centrifuge (productivebees)
Recipe id: productivebees:centrifuge/evilcraft/honeycomb_dark_gem
Tier 2: basic dark gear
With gems in hand you build the workhorse parts: Dark Stick, Spike and Blood Extractor, the tool that gets blood flowing. The Dark Tank is your storage for that blood, and it is one of the four quests that unlocks straight off the dark gem quest.[6][7]
The other early quest on this branch wants a Lightning Bomb. Its little sibling, the Lightning Grenade, is cheap enough to make in bulk.[6][7]
Crafting Shaped
8 × any ender pearl
Recipe id: evilcraft:crafting/lightning_grenade
Tier 3: dark power gems and the Blood Infuser
Dark Power Gem is the step up from a plain gem, and it is the key to the mod's mid game. Combined with a Hardened Blood Shard it makes the Blood Infusion Core, the component that shows up in nearly every serious EvilCraft machine and trinket.[7]
Crafting Shaped
Recipe id: evilcraft:crafting/blood_infusion_core
Crafting Shaped
| any cobblestone | any cobblestone | any cobblestone |
| any cobblestone | any cobblestone | |
| any cobblestone | any cobblestone | any cobblestone |
Recipe id: evilcraft:crafting/blood_infuser
The Blood Infuser is the mod's main crafting machine.
Dark power gems also unlock your first real weapon tier. The Vein Sword is its own quest over in the basic tools chapter, so you can pick it up independently of the main EvilCraft chain.[7][8]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot | |
Recipe id: evilcraft:crafting/vein_sword
Tier 4: infusion-core gear
Once cores are repeatable, spend them on quality-of-life kit: Blood Chest and Colossal Blood Chest for repairing gear, Invigorating Pendant for a wearable buff, and Kineticator or Repelling Kineticator for item pickup. The kineticators also want a filled Blood Orb, so keep your blood production going.[7]
Crafting Shaped
| Empty slot | any glass blocks | Empty slot |
| any glass blocks | any iron ingot | any glass blocks |
| Empty slot | any glass blocks | Empty slot |
Recipe id: evilcraft:crafting/blood_orb_empty
Crafting Shaped
| Empty slot | ||
| any gold ingot | any gold ingot | |
| any diamond gem | Empty slot |
Recipe id: evilcraft:crafting/kineticator
Tier 5: End-tier and empowered gear
The last two quests on the chain are the expensive ones. The Piercing Vengeance Focus pulls in End materials on top of a filled blood orb and a Vengeance Focus, so plan it for after your first End trip.[6][7]
Crafting Shaped
Recipe id: evilcraft:crafting/piercing_vengeance_focus
The Mace of Destruction closes out the chain and needs Garmonbozia and Empowered Inverted Potentia. The same two exotic ingredients feed the Mace of Distortion and the Necromancer Staff, so batch them together.[6][7]
Crafting Shaped
| Empty slot | ||
| Empty slot | ||
| Empty slot | Empty slot |
Recipe id: evilcraft:crafting/mace_of_destruction
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: evilcraft:crafting/inverted_potentia
The plain Inverted Potentia is the base for the empowered version.
Unverified The sources here do not cover how you first obtain Dark Gems from the world, or how Dark Power Gems, Hardened Blood Shards, Garmonbozia and Empowered Inverted Potentia are produced in this pack. Check JEI in game for those steps. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
How does EvilCraft work with other mods?
3 parts
Same as in the All the Mods 10 0.53 guide
EvilCraft shows up in a handful of recipes that belong to other mods in this pack. Some were added by the pack itself, and others come from Productive Bees' own EvilCraft support. The recipe dump I have lists no quests that involve EvilCraft, so everything below comes from recipes.[9]
Pack-added recipes
The pack adds a recipe for the Oblivion Shard that needs an EvilCraft item as one of its ingredients. It's a shaped crafting recipe, so you make it at a normal crafting table.[9]
Crafting Shaped
| Empty slot | ||
| Empty slot |
Recipe id: allthemods:allthetweaks/oblivion_shard
The Pulsating Black Hole is the big one. Its pack-added shaped recipe pulls items from several mods at once: AE2, Iron's Spells 'n Spellbooks, Occultism and PneumaticCraft, plus one from EvilCraft.[9]
Crafting Shaped
Recipe id: allthemods:pressure/allthetweaks/pulsating_black_hole
Sawing Undead Planks
The pack also adds sawing recipes that turn EvilCraft's undead logs into Undead Planks. Mekanism's sawmill version gives you Sawdust as a byproduct, and Productive Trees has its own sawmill version that uses Sawdust.[9]
Sawing (mekanism)
- any undead log
Recipe id: allthemods:mekanism/sawing/evilcraft/crafting/undead_planks
Sawmill (productivetrees)
6× Undead Planks
2× Sawdust
- any undead log
Recipe id: allthemods:productivetrees/sawing/evilcraft/crafting/undead_planks
Productive Bees
Productive Bees has its own EvilCraft recipes. These are listed as regular mod recipes, not pack changes. A bee conversion recipe turns a Dark Block into the Dark Gem bee.[9]
Bee Conversion (productivebees)
Recipe id: productivebees:bee_conversion/evilcraft/dark_gem_bee
Two centrifuge recipes connect the mods too. One takes Blood and gives you Wax. The Dark Gem honeycomb recipe gives you Dark Gem, Crushed Dark Gem and wax.[9]
Centrifuge (productivebees)
Recipe id: productivebees:centrifuge/evilcraft/honeycomb_bloody
Centrifuge (productivebees)
Recipe id: productivebees:centrifuge/evilcraft/honeycomb_dark_gem
Finally, a shaped crafting recipe combines a Blood Orb with a Nomad Bee Spawn Egg. The result is a configurable bee and its spawn egg.[9]
Crafting Shaped
Recipe id: productivebees:evilcraft/bloody_bee_2
Sources
- All the Mods 11 0.10.0-beta mod list · pack file
- evilcraft tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 0.64 recipe dump: recipes making EvilCraft items · pack recipe dump
- All the Mods 10 0.64 quests: "basic_tools" · pack file
- All the Mods 10 0.50 recipe dump: recipes making EvilCraft items · pack recipe dump
- All the Mods 10 1.0 quests: "chapter_2_the_star" · pack file
- All the Mods 10 1.0 recipe dump: recipes making EvilCraft items · pack recipe dump
- All the Mods 10 1.0 quests: "basic_tools" · pack file
- All the Mods 10 0.53 recipe dump: recipes connecting EvilCraft with other mods · pack recipe dump
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 4.6 to 8.3 · 2.29 to 4.5 · 2.13 to 2.28 · 2.0 to 2.12 · 1.1 to 1.27 · 0.65 to 1.0 · 0.61 to 0.64 · 0.57 to 0.60 · 0.54 to 0.56 · 0.52 to 0.53 · 0.51 · 0.35 to 0.46 · 0.32 to 0.34