EvilCraft: All the Mods 10 config options
Config options (how All the Mods 10 sets them)
110 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | All the Mods 10 value |
|---|---|
block.blood_stain.bloodMBPerHP The amount of blood per HP (2HP = 1 heart) of the max mob health that will be added to this blockState when a mob dies from fall damage. config/evilcraft-common.toml | 20 |
block.blood_stain.spawnBlacklist Blocks onto which no blood stains can be spawned. Regular expressions are allowed. config/evilcraft-common.toml | ["tconstruct:.*"] |
block.blood_stain.spawnOnBlockEntities If blood stains should be spawned on block entities. config/evilcraft-common.toml | false |
block.gem_stone_torch.area The radius that will be kept spirit-proof. config/evilcraft-common.toml | 15 |
block.spiked_plate.damage The amount of damage per time. config/evilcraft-common.toml | 4 |
block.spiked_plate.mobMultiplier The multiplier for amount of mB to receive per mob HP. config/evilcraft-common.toml | 40 |
block.undead_leaves.maxBloodStainAmount How much Blood (mB) can be produced at most as a Blood Stain on each random tick. config/evilcraft-common.toml | 25 |
core.general.analytics If an anonymous mod startup analytics request may be sent to our analytics service. config/evilcraft-common.toml | true |
core.general.versionChecker If the version checker should be enabled. config/evilcraft-common.toml | true |
entity.attack_vengeance_beam.crossBeamsExplosions If crossed beams should cause explosions. config/evilcraft-common.toml | true |
entity.lightning_bomb_primed.fuse The amount of ticks (on average), this bomb should tick before explosion. config/evilcraft-common.toml | 100 |
general.general.bloodGuiOverlay If the blood gui overlay should be rendered. config/evilcraft-common.toml | true |
general.general.bloodGuiOverlayPosition The position to render the blood gui overlay at. (0=NE, 1=SE, 2=SW,3=NW) config/evilcraft-common.toml | 1 |
general.general.bloodGuiOverlayPositionOffsetX The X offset for the blood gui overlay. config/evilcraft-common.toml | -5 |
general.general.bloodGuiOverlayPositionOffsetY The Y offset for the blood gui overlay. config/evilcraft-common.toml | -5 |
general.general.dieWithoutAnyReason Evil stuff... config/evilcraft-common.toml | false |
general.general.farting If farting is enabled on this server; Client-side: If farting can be seen at your client. config/evilcraft-common.toml | true |
general.general.mbFlowRate The amount of mB that can flow per tick out of machines and items. config/evilcraft-common.toml | 100 |
general.weather_container.shapelessRecipes If shapeless crafting of the higher tiers of weather containers should be enabled. config/evilcraft-common.toml | true |
item.biome_extract.craftingBlacklist A list of biome names for which no Biome Extracts may be created. config/evilcraft-common.toml | [] |
item.biome_extract.creativeTabVariants If creative versions for all variants should be added to the creative tab. config/evilcraft-common.toml | true |
item.biome_extract.usageBlacklist A list of biome names for which no Biome Extracts may be used. config/evilcraft-common.toml | [] |
item.blood_extractor.autoFillBuckets If held buckets should be autofilled when enabled. config/evilcraft-common.toml | false |
item.blood_extractor.containerSize The amount of blood (mB) this container can hold. config/evilcraft-common.toml | 5000 |
item.blood_extractor.maximumMobMultiplier The maximum multiplier for amount of mB to receive per mob HP. IMPORTANT: must be larger than minimumMobMultiplier! config/evilcraft-common.toml | 40 |
item.blood_extractor.minimumMobMultiplier The minimum multiplier for amount of mB to receive per mob HP. config/evilcraft-common.toml | 5 |
item.blood_pearl_of_teleportation.slownessDuration The amount of second slowness should be applied after each teleport. config/evilcraft-common.toml | 0 |
item.broom.bloodUsage The blood usage in mB per tick. config/evilcraft-common.toml | 1 |
item.broom.bloodUsageBlockBreak The blood usage in mB per block break. config/evilcraft-common.toml | 1 |
item.broom.broomModifierTooltips Show broom modifier tooltips on source items. config/evilcraft-common.toml | false |
item.broom.broomPartTooltips Show broom part tooltips on source items. config/evilcraft-common.toml | true |
item.broom.guiOverlayPosition The position to render the broom gui overlay at. (0=NE, 1=SE, 2=SW,3=NW) config/evilcraft-common.toml | 1 |
item.broom.guiOverlayPositionOffsetX The X offset for the broom gui overlay. config/evilcraft-common.toml | -15 |
item.broom.guiOverlayPositionOffsetY The Y offset for the broom gui overlay. config/evilcraft-common.toml | -10 |
item.burning_gem_stone.maxDamage How much damage this item can take. config/evilcraft-common.toml | 64 |
item.dark_tank.autoFillBuckets If held buckets should be autofilled when enabled. config/evilcraft-common.toml | false |
item.exalted_crafter_empowered.shiftCraftingGrid If shift clicking on an item should first try to go into the crafting grid. config/evilcraft-common.toml | false |
item.exalted_crafter.shiftCraftingGrid If shift clicking on an item should first try to go into the crafting grid. config/evilcraft-common.toml | false |
item.exalted_crafter_wooden_empowered.shiftCraftingGrid If shift clicking on an item should first try to go into the crafting grid. config/evilcraft-common.toml | false |
item.exalted_crafter_wooden.shiftCraftingGrid If shift clicking on an item should first try to go into the crafting grid. config/evilcraft-common.toml | false |
item.flesh_humanoid.humanoidFleshDropChance Humanoid flesh will drop in a 1/X chance. config/evilcraft-common.toml | 5 |
item.flesh_rejuvenated.biteUsage The amount of blood (mB) that is consumed per bite. config/evilcraft-common.toml | 250 |
item.flesh_rejuvenated.containerSize The amount of blood (mB) this container can hold. config/evilcraft-common.toml | 10000 |
item.flesh_werewolf.humanoidFleshDropChance Humanoid flesh will drop in a 1/X chance. config/evilcraft-common.toml | 5 |
item.invig_pendant.capacity The capacity of the pendant. config/evilcraft-common.toml | 5000 |
item.invig_pendant.fireUsage The amount of Blood to drain after one reduction/clearing of fire. -1 to disable fire extinguishing. config/evilcraft-common.toml | 500 |
item.invig_pendant.reduceDuration The amount of seconds that will be reduced from the first found bad effect. config/evilcraft-common.toml | 30 |
item.invig_pendant.usage The amount of blood to drain after each clearing of one bad effect. config/evilcraft-common.toml | 100 |
item.kineticator.consumeHoldoff The amount of ticks in between each blood consumption when there are valid items in the area. config/evilcraft-common.toml | 20 |
item.kineticator.moveXP If the Kineticator should also attract XP orbs. config/evilcraft-common.toml | true |
item.kineticator_repelling.consumeHoldoff The amount of ticks in between each blood consumption when there are valid items in the area. config/evilcraft-common.toml | 20 |
item.kineticator_repelling.moveXP If the Kineticator should also attract XP orbs. config/evilcraft-common.toml | true |
item.kineticator_repelling.tickHoldoff The amount of ticks inbetween each area checking for items. config/evilcraft-common.toml | 1 |
item.kineticator.tickHoldoff The amount of ticks inbetween each area checking for items. config/evilcraft-common.toml | 1 |
item.necromancer_staff.capacity The capacity of the container. config/evilcraft-common.toml | 10000 |
item.necromancer_staff.usage The amount of Blood that will be drained per usage. config/evilcraft-common.toml | 2000 |
item.primed_pendant.capacity The capacity of the pendant. config/evilcraft-common.toml | 5000 |
item.primed_pendant.potionMultipliers Usage multipliers. Potion ids are first, followed by floating numbers. A number smaller than one blacklists that potion. config/evilcraft-common.toml | ["minecraft:health_boost;-1","minecraft:regeneration;10"] |
item.primed_pendant.usage The amount of Blood to drain after one effect application. config/evilcraft-common.toml | 10 |
item.redstone_grenade.dropAfterUsage If the redstone grenade should drop again as an item after it is being thrown. config/evilcraft-common.toml | false |
item.sanguinary_pedestal_0.efficiencyBoost Blood multiplier when Efficiency is active. config/evilcraft-common.toml | 1.5 |
item.sanguinary_pedestal_1.efficiencyBoost Blood multiplier when Efficiency is active. config/evilcraft-common.toml | 1.5 |
item.vein_sword.durability Maximum uses for this item. config/evilcraft-common.toml | 32 |
item.vein_sword.extractionBoost The multiply boost this sword has on the blood that is obtained. config/evilcraft-common.toml | 2 |
item.vengeance_pickaxe.fortuneLevel The default fortune enchantment level on these pickaxes in the creative tab. config/evilcraft-common.toml | 5 |
item.vengeance_pickaxe.vengeanceLevel The default vengeance enchantment level on these pickaxes in the creative tab. config/evilcraft-common.toml | 3 |
item.vengeance_ring.areaOfEffect The area of effect in # blocks of this ring. config/evilcraft-common.toml | 10 |
machine.blood_chest.addRandomBadEnchants If the Blood Chest should add random bad enchants with a small chance to repairing items. config/evilcraft-common.toml | true |
machine.blood_chest.itemBlacklist Item names that can not be repaired. Regular expressions are allowed. config/evilcraft-common.toml | ["minecraft:stick"] |
machine.blood_chest.mBPerDamage The amount Blood mB required for repairing one damage value. config/evilcraft-common.toml | 5 |
machine.blood_chest.randomBadEnchantsChance The 1/x chance the Blood Chest should add random bad enchants with a small chance to repairing items. Disabled by setting to a negative value. config/evilcraft-common.toml | 10000 |
machine.blood_chest.ticksPerDamage The amount of ticks required for repairing one damage value. config/evilcraft-common.toml | 2 |
machine.blood_infuser.recipeTagOutputModPriorities Priority list of mod id's when determining tag-based recipe outputs. config/evilcraft-common.toml | [] |
machine.colossal_blood_chest.baseConcurrentItems The base amount of concurrent items that need to be available before efficiency can rise. config/evilcraft-common.toml | 1 |
machine.colossal_blood_chest.baseMBPerDamage The amount Blood mB required for repairing one damage value. config/evilcraft-common.toml | 5 |
machine.colossal_blood_chest.ticksPerDamage The amount of ticks required for repairing one damage value. config/evilcraft-common.toml | 2 |
machine.dark_tank.creativeTabFluids If creative versions for all fluids should be added to the creative tab. config/evilcraft-common.toml | true |
machine.dark_tank.maxTankCreativeSize The maximum tank size visible in the creative tabs. (Make sure that you do not cross the max int size.) config/evilcraft-common.toml | 4096000 |
machine.dark_tank.staticBlockRendering If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently. config/evilcraft-common.toml | false |
machine.entangled_chalice.staticBlockRendering If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently. config/evilcraft-common.toml | false |
machine.envir_acc.defaultProcessItemSpeed Sets the default default speed in increments per tick with which an item will move when being process by an environmental accumulator. config/evilcraft-common.toml | 0.015 |
machine.envir_acc.defaultProcessItemTickCount Sets the default amount of ticks the environmental accumulator takes to process an item. config/evilcraft-common.toml | 100 |
machine.envir_acc.defaultTickCooldown Sets the default amount of ticks the environmental accumulator takes to cool down config/evilcraft-common.toml | 1200 |
machine.purifier.disenchantBlacklist Item that can not be disenchanted. Regular expressions are allowed. config/evilcraft-common.toml | ["tetra:.*","ars_nouveau:thread_wixie"] |
machine.purifier.maxPotionEffectDuration The duration limit in ticks for which potion effect can be collected. Set to a negative value to allow any duration. config/evilcraft-common.toml | 6000 |
machine.sang_envir_acc.baseUsage The base blood usage in mB for recipes, this is multiplied with the cooldown time per recipe. config/evilcraft-common.toml | 50 |
machine.spirit_furnace.bossMBPerTick How much mB per tick this furnace should consume for boss mob spirit. config/evilcraft-common.toml | 250 |
machine.spirit_furnace.mBPerTick How much mB per tick this furnace should consume. config/evilcraft-common.toml | 25 |
machine.spirit_furnace.mobDeathSounds If the machine should play mob death sounds. config/evilcraft-common.toml | true |
machine.spirit_furnace.mobDrops Custom mob drops. Maps entity names to a loot table resource location. Expects the format entityname|loottable. For example: 'minecraft:pig|minecraft:entities/sheep' config/evilcraft-common.toml | [] |
machine.spirit_furnace.playerDrops Custom player drops. Maps player UUID to an itemstack. Expects the format domain:itemname:amount:meta for items where amount and meta are optional. config/evilcraft-common.toml | ["93b459be-ce4f-4700-b457-c1aa91b3b687|minecraft:stone_slab"] |
machine.spirit_furnace.playerMBPerTick How much mB per tick this furnace should consume for player spirit. config/evilcraft-common.toml | 100 |
machine.spirit_furnace.requiredTicksPerHp The required amount of ticks for each HP for cooking an entity. config/evilcraft-common.toml | 10 |
machine.spirit_furnace.villagerDropEmeraldChance The 1/X chance for villagers to drop emeralds. 0 means no drops. config/evilcraft-common.toml | 20 |
machine.spirit_reanimator.clearBoxContents If the Box of Eternal Closure should be cleared after a revival. config/evilcraft-common.toml | true |
machine.spirit_reanimator.mBPerTick How much mB per tick this machine should consume. config/evilcraft-common.toml | 5 |
machine.spirit_reanimator.requiredTicks The required amount of ticks for each reanimation. config/evilcraft-common.toml | 500 |
mob.kineticator.kineticateBlacklist The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name. config/evilcraft-common.toml | ["appliedenergistics2:item.ItemCrystalSeed"] |
mob.kineticator_repelling.kineticateBlacklist The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name. config/evilcraft-common.toml | ["appliedenergistics2:item.ItemCrystalSeed"] |
mob.poisonous_libelle.hasAttackDamage Should the Poisonous Libelle do damage, next to poisoning? config/evilcraft-common.toml | false |
mob.poisonous_libelle.minY The minimum Y-level this mob can spawn at. config/evilcraft-common.toml | 55 |
mob.poisonous_libelle.poisonChance 1/X chance on getting poisoned when hit. config/evilcraft-common.toml | 20 |
mob.vengeance_spirit.alwaysVisibleInCreative Whether vengeance spirits should always be visible in creative mode. config/evilcraft-common.toml | false |
mob.vengeance_spirit.entityBlacklist The blacklisted entity spirits, by entity name. Regular expressions are allowed. config/evilcraft-common.toml | ["evilcraft:vengeance_spirit","evilcraft:controlled_zombie","evilcraft:werewolf","minecraft:ender_dragon","farmingforblockheads:merchant"] |
mob.vengeance_spirit.nonDegradedSpawnChance The 1/X chance that an actual spirit will spawn when doing actions like mining with the Vengeance Pickaxe. config/evilcraft-common.toml | 5 |
mob.vengeance_spirit.spawnLimit The maximum amount of vengeance spirits naturally spawnable in the spawnLimitArea. config/evilcraft-common.toml | 2 |
mob.vengeance_spirit.spawnLimitArea The area in which the spawn limit will be checked on each spawn attempt. config/evilcraft-common.toml | 24 |
mob.werewolf.convertOnLightning If villagers struck by lightning should have a 50% chance of becoming a werewolf villager config/evilcraft-common.toml | true |
worldgeneration.general.darkTempleChestChance The spawn chance for loot chests in dark temples, set to zero to completely disable. config/evilcraft-common.toml | 0.15 |
worldgeneration.general.extraSilverfish Spawn extra silverfish blocks in all biomes. config/evilcraft-common.toml | false |