Mekanism in All the Mods 10

All the Mods 10 8.3 ships version 10.7.19 · First seen in 0.32

Checked Sep 17, 2026All the Mods 10 8.3Sources: All the Mods 10 8.3 modlist.json · Modrinth

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Also in 6 other packs →

Mekanism is a mod in All the Mods 10 8.3, where it is version 10.7.19. High-tech machinery, powerful energy generation, fancy gadgets and more. Now on Modrinth! (Summary from the mod's Modrinth page.)

Changed in 8.3

1 new recipe

Compared with 8.2, the last version we have recipe data for. Everything that changed in 8.3 →

What is Mekanism?

2 parts

Mekanism is the big tech mod in All the Mods 10: a full suite of low, mid and high tier machinery covering resource processing, energy generation, transmission systems and gadgets. It's built around gradual technological progression: whatever stage you're at, there's a tier of machine that fits, and the mod is designed to replace tedious mining and crafting with automated infrastructure.[1]

The headline feature is ore processing. Instead of smelting an ore into one ingot, Mekanism's purification, dissolution, chemical injection and crystallization technologies let you double, triple, quadruple or even quintuple your ingot output per ore, as long as you build the infrastructure and feed it enough energy.[1]

Every Mekanism machine can also be upgraded into a factory, letting a single machine process 3 different items at once at basic tier, 5 at advanced, 7 at elite and 9 at ultimate. That's how you collapse walls of furnaces into one block.[1]

The three mods in this guide

  • Mekanism is the core: machines, transmitters for items, fluids, gases, energy and heat, the Digital Miner with its filtering system, hydrogen-powered jetpacks, the Robit and sorting item networks built from Logistical Transporters.[1]
  • Mekanism Generators is the official addon that supplies power: Heat Generator, Gas-Burning Generator, Bio-Generator, Solar Generator, Advanced Solar Generator, Wind Generator, Fission Reactor, Fusion Reactor and Turbine. Without it you'd need another mod to run your Mekanism machines.[2]
  • Mekanism Tools adds tools, armor, shields and paxels for Bronze, Lapis Lazuli, Osmium, Refined Glowstone, Refined Obsidian and Steel, plus paxels for the vanilla wood, stone, iron, gold and diamond tool types.[3]

All the Mods 10 8.1 ships Mekanism, Mekanism Generators and Mekanism Tools at version 10.7.19, and all three have been in the pack since 2.25 or earlier.[4]

Where it fits in progression

The pack gives Mekanism its own quest chapter plus a dedicated "Mekanism: Reactors" quest chapter, so there's a guided route from early machines all the way to reactors and the armor that goes with them. Along the way you'll pick up the Atomic Disassembler, Mekanism's paxel with switchable mining modes; the Modification Station for installing module units into tools and armor; and the QIO Drive Array, the heart of Quantum Item Orchestration, Mekanism's own virtual item storage.[5]

Mekanism is also on the ATM Star path. Chapter 3 asks you for "2 Antimatter Pellets" quest, which means running the deepest chain in the mod: Fissile Fuel through a Fission Reactor to make Nuclear Waste, activating that waste's neutrons for Polonium, pushing Polonium through the SPS to get Antimatter, then crystallizing the Antimatter into pellets.[6]

The Star chapter also wants the Module Gravitational Modulating Unit, which grants creative flight when installed in the MekaSuit chestplate, and needs some of the most expensive items in the game to craft.[6]

Tip: If wireless logistics is what you're after, a pair of Quantum Entangloporter blocks set to the same named network will move items, fluids, chemicals, heat and energy between them with no cables in between, just remember to set the side configs and turn on Auto-Eject.[7]

How do you get started with Mekanism?

3 parts

Mekanism is the pack's big tech chain: low, mid and high tier machinery, energy generation, transmission systems and gadgets. Its headline feature is ore processing: instead of smelting an ore straight into an ingot, you run it through purification, dissolution, chemical injection and crystallization steps to double, triple, quadruple or even quintuple your ingots per ore, given enough infrastructure and energy. You start small and add steps as your power grows.[1]

Power comes first

Every Mekanism machine needs energy, so that's step one. Mekanism Generators is the official addon that supplies it, without a generator mod you'd need some other mod to power your machines. The Heat Generator is the intended starting point, the one you craft to start making power, and from there you can move up to the Solar Generator, Wind Generator and Bio-Generator.[2][8]

Follow the quest book

All the Mods 10 has a full Mekanism quest chapter, so let it drive your order. The early quests walk you through "Power!" quest, then "Machines" quest and the "Basic Tier" quest machines, before branching into upgrades, transmitters and the chemistry chain.[7]

Handy early gear

  • The Configurator is the tool you use to change the settings of Mekanism blocks: you'll be reaching for it constantly, right through to configuring reactor ports later on.[5][9]
  • The Gauge Dropper cleans out any gauge in a Mekanism GUI, which saves you when you pipe the wrong chemical into a machine.[9]
  • Mekanism Tools adds tools, shields and armor for Bronze, Lapis Lazuli, Osmium, Refined Glowstone, Refined Obsidian and Steel, plus paxels (pickaxe, axe and shovel in one) for the vanilla materials.[3]
Watch out: Check JEI before you plan a build: this pack rewrites several Mekanism recipes with KubeJS. The Electric Pump, Digital Miner, Atomic Disassembler, Meka-Tool and the MekaSuit pieces all use pack-added recipes that pull in All the Modium materials, so the default recipes you remember from other packs won't match.[10]

Unverified The exact in-pack recipes for the first machines (Enrichment Chamber, Crusher, Energized Smelter and the Metallurgic Infuser) weren't available for this guide, so look them up in JEI in game rather than assuming Mekanism defaults. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

How does Mekanism work?

9 parts

Mekanism is built as a full tech tree rather than a handful of machines: low, mid and high tier machinery, energy generators, transmission systems and processing chains that are meant to be layered on top of each other as you progress.[1]

Ore processing and machines

The heart of the mod is ore processing. Smelting an ore straight into an ingot throws away most of what you mined, and Mekanism's answer is a chain of purification, dissolution, chemical injection and crystallization steps. With enough infrastructure and energy behind it you can double, triple, quadruple or even quintuple your ingot output per ore.[1]

The Enrichment Chamber is the usual first step on that ladder, since it exists purely to increase material efficiency, and it's cheap enough to be an early machine.[9]

Crafting Shaped

Crafting Shaped
any basic alloyany basic circuitany basic alloy
any iron ingotSteel Casingany iron ingot
any basic alloyany basic circuitany basic alloy

Recipe id: mekanism:enrichment_chamber

Deeper in the chain you'll be building the Chemical Crystallizer alongside a Dissolution Chamber and a Washer, which together make up the highest-multiplier processing tier.[9]

Crafting Shaped

Crafting Shaped
any refined obsidian ingotany fluorite gemany refined obsidian ingot
any ultimate circuitSteel Casingany ultimate circuit
any refined obsidian ingotany fluorite gemany refined obsidian ingot

Recipe id: mekanism:chemical_crystallizer

Every Mekanism machine can be upgraded into a factory, letting a single block process several different items at once: 3 in a basic factory, 5 in advanced, 7 in elite and 9 in ultimate. You can either craft the factory directly or use a Tier Installer on one you already have.[1][9]

Control circuits are the common gate on all of this. They come in tiers, and machine recipes call for a specific circuit tier, so pushing your circuit production forward is what unlocks the next block of machines.[9][10]

Crafting Shaped

Crafting Shaped
any infused alloyany basic circuitany infused alloy

Recipe id: mekanism:control_circuit/advanced

Crafting Shaped

Crafting Shaped
any atomic alloyany elite circuitany atomic alloy

Recipe id: mekanism:control_circuit/ultimate

The top tier, required by machines like the Chemical Crystallizer.

Transmitters: power, fluids, chemicals, items and heat

Mekanism uses a separate transmitter for each kind of thing you move around, and they all share the same look and upgrade behaviour.[9][11]

  • Universal Cables carry energy between machines and generators.[9]
  • Mechanical Pipes handle fluids.[9]
  • Pressurized Tubes move chemicals.[9]
  • Logistical Transporters move items, and a diversion variant gives you precise side control.[9][11]
  • Thermodynamic Conductors transfer heat.[9]

You don't have to rip out and replace a network to upgrade it: using the next tier of alloy on a transmitter in world upgrades it in place.[9]

Tip: Transmitters render their contents by default in this pack, since opaque transmitters are turned off. If long cable runs are hurting your FPS, flipping that option on renders plain sides instead.[11]

Multiblocks

Several of the bigger systems are multiblocks built from casing blocks with valves for input and output. The base mod gives you the Dynamic Tank and Dynamic Valve for bulk storage, and Boiler Casing and Boiler Valve for boilers.[10]

Crafting Shaped

Crafting Shaped
Empty slotany steel ingotEmpty slot
any steel ingotBucketany steel ingot
Empty slotany steel ingotEmpty slot

Recipe id: mekanism:dynamic_tank

Crafting Shaped

Crafting Shaped
Empty slotany steel ingotEmpty slot
any steel ingotany iron ingotany steel ingot
Empty slotany steel ingotEmpty slot

Recipe id: mekanism:boiler_casing

Mekanism Generators adds the big energy multiblocks on top of that: the Fission Reactor, the Fusion Reactor and the Turbine.[2]

Tip: When a multiblock forms correctly you'll see red sparkles around it, which is the pack's default. Turning that particle off instead prints a notification on the action bar, which is handy if you're checking a structure in a lit-up base.[11]

Multiblock contents are drawn by a block entity renderer with a range of 256 blocks in this pack. Lowering that value helps performance, at the cost of multiblock contents and wind generators popping in later.[11]

Energy generation

Without Mekanism Generators you'd need another mod to power your machines. It covers the whole curve: Heat Generator, Bio-Generator, Solar and Advanced Solar Generators, Wind Generator, Gas-Burning Generator, and then the Fission Reactor, Fusion Reactor and Turbine.[2]

The Heat Generator is the intended starting point, solar covers renewable daytime energy, wind depends on where you build it, and the Gas-Burning Generator lets you burn chemicals like Ethene once your chemical chain is running.[8]

Storage and the QIO system

For buffering resources you have Energy Cubes for excess power, Fluid Tanks, Chemical Tanks for almost every chemical in the mod, and Bins for bulk items.[9][10]

The QIO system is Mekanism's digital storage network. QIO Drives hold your items and come in tiers with increasing storage bandwidth, and you browse the network through a QIO Dashboard.[9][11]

In this pack the Dashboard opens with 8 slots across and 4 down, sorts by name in ascending order, and auto-focuses the search bar when you open it. You can widen the view up to 16 slots across and 48 tall in the client config.[11]

Automation and utility gear

The Configurator is the tool you'll keep in your hotbar for changing block settings, and a Configuration Card copies one machine's configuration onto another so you don't have to set up a row of machines by hand.[9]

ConfiguratorMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingot
Empty slotany osmium ingot
Empty slotany steel ingot

Recipe id: mekanism:configurator

Crafting Shaped

Crafting Shaped
Empty slotany infused alloyEmpty slot
any infused alloyany basic circuitany infused alloy
Empty slotany infused alloyEmpty slot

Recipe id: mekanism:configuration_card

A Dictionary tells you the generic tags of any block or item you point it at, which is invaluable when you're setting up filters. Crafting Formulas let a machine do repeated crafting for you, and the Digital Miner automates large-scale mining.[9][10]

DictionaryMod recipe

Crafting Shaped

Crafting Shaped
any basic circuit
Book

Recipe id: mekanism:dictionary

Held items with multiple modes can be switched by holding sneak and scrolling, which is enabled in this pack.[11]

Inside any Mekanism GUI, a Gauge Dropper cleans out a gauge, which saves you when the wrong fluid or chemical ends up in a tank.[9]

Radiation

Nuclear experiments irradiate the world around them. A Geiger Counter shows how bad the environmental radiation has got, and a Dosimeter is the personal-exposure counterpart.[9][10]

Radiation is also visible: the pack spawns up to 100 particles scaled by radiation level, within 30 blocks of the player. Both values can be tuned down in the client config if the effect is distracting.[11]

Tools and armor

Mekanism Tools adds armor, shields and tools for Bronze, Lapis Lazuli, Osmium, Refined Glowstone, Refined Obsidian and Steel, plus Paxels, a combined pickaxe, axe and shovel multitool. Paxels also exist for the vanilla wood, stone, iron, gold and diamond tiers.[3][12]

Mobs can spawn wearing and wielding this gear, and the per-material spawn and enchantment chances are all exposed in the Mekanism Tools server config.[12]

MekaSuit HUD

Wearing Mekanism gear turns on a HUD, with extra readouts and a compass when you have the MekaSuit Helmet on. In this pack it's enabled with the compass on and a text scale of 0.6, and you can mirror the whole thing to the right side of the screen if you prefer.[11]

The HUD's opacity, colors and visual jitter all have their own client config entries if you want to make it easier to read.[11]

How do you progress through Mekanism?

5 parts

Mekanism in this pack is split across two big quest chapters plus a late-game push in the ATM Star line. The "Mekanism" chapter takes you from your first infuser all the way to the Ultimate tier machines and the full ore chain, the "Mekanism: Reactors" chapter handles fission, fusion, the induction matrix, QIO and the Meka-Tool, and Chapter 3 of the ATM Star chapter is where the antimatter grind lives.[5][6][7]

The four tiers

Almost everything in Mekanism comes in four steps: Basic, Advanced, Elite and Ultimate. The quest book marks each step with its own gate quest, so you can use them as checkpoints: "Basic Tier" quest, then "Advanced Tier" quest, then "Elite Tier" quest, and finally "Ultimate Tier" quest.[7]

The pattern in the recipes is the same everywhere: you take the previous tier of the item and combine it with the next tier of control circuit and the next tier of alloy. Bins are the clearest example of the ladder, and once you have seen it here you will recognise it on cables, pipes, tubes, tanks and energy cubes too.[10]

Basic BinMod recipe

Crafting Shaped

Crafting Shaped
any stone crafting materialany basic circuitany stone crafting material
any basic alloyEmpty slotany basic alloy
any stone crafting materialany stone crafting materialany stone crafting material

Recipe id: mekanism:bin/basic

Advanced BinMod recipe

Mek Data (mekanism)

Mek Data (mekanism)
any stone crafting materialany advanced circuitany stone crafting material
any infused alloyBasic Binany infused alloy
any stone crafting materialany stone crafting materialany stone crafting material

Recipe id: mekanism:bin/advanced

Elite BinMod recipe

Mek Data (mekanism)

Mek Data (mekanism)
any stone crafting materialany elite circuitany stone crafting material
any reinforced alloyAdvanced Binany reinforced alloy
any stone crafting materialany stone crafting materialany stone crafting material

Recipe id: mekanism:bin/elite

Ultimate BinMod recipe

Mek Data (mekanism)

Mek Data (mekanism)
any stone crafting materialany ultimate circuitany stone crafting material
any atomic alloyElite Binany atomic alloy
any stone crafting materialany stone crafting materialany stone crafting material

Recipe id: mekanism:bin/ultimate

Each tier reuses the one below it.

If you would rather upgrade machines in place than recraft them, the chapter has a "Tier Installers" quest quest for exactly that.[7]

What the tiers actually buy you is easiest to see on induction matrix parts, where each step is a big jump:[5]

  • Induction cells hold 3.2GFE (Basic), 25.6GFE (Advanced), 204.8GFE (Elite) and 1.6TFE (Ultimate) each, and their totals stack.[5]
  • Induction providers move 102.4kFE (Basic), 819.2kFE (Advanced), 6.55MFE (Elite) and 52.41MFE (Ultimate) in and out per tick, and those stack too.[5]

Basic tier: first machines and first power

  1. The chapter opens with "Metallurgic Infuser" quest, "Infused Alloy" quest and "Refined Obsidian Dust" quest, the materials everything else is built from.[7]
  2. "Machines" quest and "Power!" quest introduce the starter machines and generators, with "Enrichment Chamber" quest, "Crusher" quest and "Energized Smelter" quest as your first three.[7]
  3. Early power comes from "Solar Generator" quest, "Heat Generator" quest, "Bio-Generator" quest and "Wind Generator" quest.[7]
  4. Machine upgrades get their own quests: "Speed Upgrade" quest, "Energy Upgrade" quest, "Chemical Upgrade" quest, "Filter Upgrade" quest, "Muffling Upgrade" quest and "Stone Generator Upgrade" quest.[7]

Advanced and Elite: chemicals and logistics

Advanced tier is where chemistry starts. "Better Machines" quest brings the "Electrolytic Separator" quest, "Chemical Oxidizer" quest, "Chemical Infuser" quest, "Pressurized Reaction Chamber" quest and "Rotary Condensentrator" quest, and the transport quests cover universal cables, mechanical pipes, pressurized tubes, logistical transporters and thermodynamic conductors. Ore processing steps up through "Enrich then Smelt" quest, "Making Oxygen for Purifier" quest, "Making Chlorine" quest and "Creating Sulfuric Acid" quest.[7]

Elite tier adds the "Purification Chamber" quest and the storage and heat blocks: "Chemical Tanks" quest, "Fluid Tanks" quest, "Bins" quest, "Fuelwood Heater" quest and "Resistive Heater" quest. This is also the tier where the quality-of-life gear shows up, including "Free Runners" quest, "Scuba Set" quest and "Portable Teleporter" quest.[7]

Ultimate tier: the full ore chain

Ultimate tier finishes the ore chain with the "Chemical Injection Chamber" quest, "Chemical Washer" quest, "Chemical Dissolution Chamber" quest and "Chemical Crystallizer" quest, wrapped up by "Crystal, Shard, Clump, ETC" quest and "Shard, to Clump, to Dust, to Ingot" quest. Along the way you also unlock "Combiner" quest, the "Dynamic Tank Multiblock" quest and the HDPE line in "Using everything to turn Bio Fuel into HDPE" quest.[7]

Reactors and endgame gear

The reactors chapter is one long chemistry chain. Sulfur goes through a Chemical Oxidizer for sulfur dioxide, water through an Electrolytic Separator for oxygen, and a Chemical Infuser combines them into sulfur trioxide. Water vapor from a Rotary Condensentrator turns that into sulfuric acid, and diluting it with fluorite in a Chemical Dissolution Chamber gives hydrofluoric acid. On the other side, uranium ingots become Yellow Cake Uranium in an Enrichment Chamber and then uranium oxide in a Chemical Oxidizer. Put together, that is your Fissile Fuel.[5]

Fusion runs on deuterium and tritium instead. Deuterium is easy: a Filter Upgrade in an Electric Pump pulls heavy water, and an Electrolytic Separator splits it. Tritium is the harder one, needing two Thermal Evaporation Plants for brine and lithium, a Rotary Condensentrator, and a Solar Neutron Activator.[5]

Tool progression goes Atomic Disassembler first, then the Meka-Tool, which does everything the Disassembler does but better and swaps modes for modules. Both recipes are pack-added in All the Mods 10, so check them here rather than going from mod defaults.[5][10]

Atomic DisassemblerAdded by the pack

Shaped (kubejs)

Shaped (kubejs)
Reinforced AlloyBasic Induction CellReinforced Alloy
Reinforced AlloyUltimate Control CircuitReinforced Alloy
Empty slotAllthemodium PickaxeEmpty slot

Recipe id: kubejs:kjs/mekanism_atomic_disassembler

Pack-added recipe.

Meka-ToolAdded by the pack

Shaped (kubejs)

Shaped (kubejs)
Ultimate Control CircuitConfiguratorUltimate Control Circuit
any unobtainium plateAtomic Disassemblerany unobtainium plate
Polonium PelletUltimate Induction CellPolonium Pellet

Recipe id: kubejs:kjs/mekanism_meka_tool

Pack-added recipe.

The MekaSuit is the finish line. The pack's own recipes build each piece on top of an Unobtainium armour piece and an Antimatter Pellet, which is why the ATM Star chapter asks for antimatter at all. Modules go in with the "Modification Station" quest, which needs power and lets you add and remove units at will.[5][6][10]

Pack-added recipe; the other three pieces follow the same pattern.

Antimatter is the deepest part of the tree, and it reads backwards nicely: an Antimatter Pellet is crystallized from antimatter, antimatter comes from powering polonium through the SPS, polonium comes from activating the neutrons of nuclear waste at a rate of 5mb of waste per unit of polonium, and nuclear waste comes from running Fissile Fuel through a Fission Reactor.[6]

Tip: QIO is gated the same way. The basic QIO Drive holds 16k items and 128 types and is the only one you can craft without a Fission Reactor; Hyper-Dense (128k items, 256 types) and Time-Dilating (1,024 item types) need the reactor, and the Supermassive drive (16b items, 8,192 types) needs antimatter.[5]

How does Mekanism work with other mods?

5 parts

Mekanism doesn't sit in its own corner in this pack. The pack wires its chemicals and machines into ore processing, wood processing, endgame crafting and even a few other mods' upgrade items, so a Mekanism setup quickly becomes the backbone of a lot of other chains.[10]

Allthemodium ore processing

The biggest integration is ATM's own metals. The pack adds Mekanism machine recipes for Allthemodium, Vibranium and Unobtainium, so the same ore chains work on them. Each metal has purifying recipes that use Liquid Oxygen to make clumps, injecting recipes that use Liquid Hydrogen Chloride to make shards, and dissolution recipes that use Liquid Sulfuric Acid to make dirty slurry.[10]

Every stage accepts ore, raw ore or a raw storage block, so you can feed whichever form is easiest to automate. The purifying recipes also accept shards, which is how you loop the crystallizer chain back into clumps.[10]

2× Allthemodium ClumpChanged by the pack

Purifying (mekanism)

Recipe id: allthemodium:processing/allthemodium/clump/from_raw_ore

Purifying with Liquid Oxygen; Vibranium and Unobtainium have matching recipes.

2000× Dirty UnobtainiumChanged by the pack

Dissolution (mekanism)

Recipe id: allthemodium:processing/unobtainium/slurry/dirty/from_raw_ore

Dissolution into dirty slurry.

Tip: Since these use the standard Mekanism machines, the quests for the ore chains apply here too: "Shard, to Clump, to Dust, to Ingot" quest and "Melting Ores with Acid and Crystallizing them" quest cover the same machines you'll point at ATM ores.[5][10]

Precision Sawmill and modded wood

The pack adds a long list of Precision Sawmill sawing recipes for modded logs that wouldn't normally have one, and each of them gives planks plus Sawdust. That means almost any tree in your base can feed your sawdust supply.[10]

Ancient Planks, SawdustAdded by the pack

Sawing (mekanism)

Recipe id: allthemods:mekanism/sawing/allthemodium/ancient_planks_from_shapelesscrafting

One of many pack-added sawing recipes for modded logs.

Endgame and creative-tier crafting

Once you're deep into Mekanism, the pack hands you creative-tier storage as a reward. Creative versions of the energy cube, chemical tank and fluid tank are pack-added recipes built from their Ultimate counterparts plus ATM endgame materials.[10]

Mekanism parts also show up in other mods' top-tier items. The Improbable Probability Device needs an Antimatter Pellet, and the Nexium Emitter needs a Module Gravitational Modulating Unit, so your SPS and MekaSuit work feeds straight into the ATM endgame. There's also a pack-added creative capacitor recipe that wants a SPS Casing and an Ultimate Induction Cell.[10]

Nexium EmitterAdded by the pack

Shaped (kubejs)

Shaped (kubejs)
Player Transmitter (Nitro)Empty slotEmpty slot
Empty slotQuantum Computer Multi-ThreaderModule Gravitational Modulating Unit
Infinity Range BoosterTesla CoilLarge Advanced Motor or Mechanical Arm

Recipe id: allthemods:allthetweaks/nexium_emitter

Antimatter pellets are compressible too: there are compress and decompress recipes between Antimatter Pellet and Antimatter Block, which is a handy way to store a big antimatter stockpile.[10]

MekaSuit modules from other mods

Four extra MekaSuit modules in this pack are built on Mekanism parts like Module Base and HDPE Sheet: Module Space Breathing Unit, Module Gravity Normalizing Unit, Module Space Fire Proof Unit and Module Acid Rain Proof Unit. Install them at the Modification Station like any other module.[5][10]

Module Space Breathing UnitChanged by the pack

Crafting Shaped

Crafting Shaped
any infused alloySpace Suitany infused alloy
any infused alloyModule Baseany infused alloy
HDPE SheetHDPE SheetHDPE Sheet

Recipe id: ad_astra_giselle_addon:compat/mekanism/crafting/module_space_breathing_unit

Two of them also lean on Mekanism's own late-game output: the acid rain and space fire proof modules both want a polonium pellet, which you'll already be making for the MekaSuit line.[10]

Automation and monitoring

If you run computers, the Gas Detector uses a Basic Pressurized Tube in its recipe, so a cheap Mekanism transmitter is all that stands between you and reading chemical flow from a program.[10]

Gas DetectorChanged by the pack

Crafting Shaped

Crafting Shaped
Basic Pressurized TubePistonBasic Pressurized Tube
ComparatorPeripheral CasingComparator
Basic Pressurized Tubeany gold ingotBasic Pressurized Tube

Recipe id: advancedperipherals:gas_detector

Which All the Mods 10 quests use Mekanism?

3 parts

Mekanism is big enough in All the Mods 10 that it gets more than one home in the quest book: a base "Mekanism" chapter, a much deeper "Mekanism: Reactors" chapter, and a couple of required stops on the ATM Star path.[5][6][7]

The Mekanism chapter

This is the entry chapter, and it's where wireless power lives: "Quantum Entangloporters" quest covers the Quantum Entangloporter.[7]

Unverified The rest of the base chapter's quest order (machine tiers, generators, logistics) isn't confirmed here. Open the book in-game to see the full tree.

Mekanism: Reactors

The chapter opens with "Mekanism: Reactors" quest, which points you straight at sulfur processing: it asks for a Chemical Oxidizer, an Electrolytic Separator and a Chemical Infuser so you can turn sulfur into sulfur trioxide. Everything else in the chapter branches out from there.[5]

Tip: Build the Modification Station as soon as you can: every MekaSuit and Meka-Tool module quest in this chapter sits behind it, and the station is what actually installs the units.[5]
Watch out: The QIO drive quest is deeper than it looks: only the basic QIO Drive is craftable without a Fission Reactor, and the Supermassive QIO Drive needs antimatter.[5]

On the ATM Star path

Chapter 3 of the star path pulls two Mekanism goals in behind the Mekanism line. "2 Antimatter Pellets" quest asks for Antimatter Pellet: the end of the chain that runs fissile fuel through a Fission Reactor for waste, activates that into polonium, then pushes it through the SPS. a quest in "Chapter 3: The ATM Star" asks for the Module Gravitational Modulating Unit, which gives creative flight once it's in the MekaSuit chestplate.[6]

Which Mekanism config options matter?

5 parts

Mekanism's settings live in the config/Mekanism folder, split across client.toml (visuals, sounds and GUI layout), common.toml (display units and a few shared toggles), general.toml (machines, multiblocks and world interaction) and gear.toml (every tool, armour and gadget value). Here are the ones you're most likely to touch in All the Mods 10, with the values this pack ships.[11][13][14][15]

Units and display

  • energyType is set to FORGE_ENERGY, so Mekanism GUIs and network reader readings show FE/RF instead of Joules. Switch it to JOULES if you'd rather read the numbers the config files use.[13]
  • temperatureUnit is KELVIN; the other choices are Celsius, Rankine, Fahrenheit and Ambient.[13]
  • holidays is false in this pack, so holiday greetings and easter eggs are off and default-skin Robits won't get randomised skins.[13]
  • enableDecayTimers is true, so radiation readings above safe levels show how long they'll take to decay.[13]

Performance and visuals

If Mekanism is costing you frames, client.toml is the first place to look. rendering.berRange is 256 blocks, which is how far multiblock contents and wind generators render; lowering it will likely increase performance at the cost of things popping in. accessibility.opaqueTransmitters is false, meaning cables, pipes, tubes, transporters and conductors render their contents. Set it to true if your transmitter networks are causing FPS issues.[11]

HUD and QIO

The MekaSuit HUD is enabled with hud.scale at 0.6, and hud.opacity sits well below fully opaque if you want to make it more solid. hud.jitter is 6, which controls how much the HUD sways when you move your head, and hud.reverse is off. The QIO Dashboard opens 8 slots wide by 4 tall, sorted by name ascending, with the search bar auto-focused.[11]

World interaction

  • allowChunkloading is true, so the Anchor Upgrade and Dimensional Stabilizer both work.[15]
  • aestheticWorldDamage is true: lasers can break blocks and the Flamethrower can start fires.[15]
  • cardboard_box.modBlacklist contains the waystones and hyperbox mod ids in this pack, so Cardboard Boxes can't pick up blocks from either mod.[15]
  • The Digital Miner reaches a maximum radius of 32 blocks and takes 80 ticks per block without upgrades, with a 12x energy multiplier in silk touch mode. Dragging items from a recipe viewer into filter slots is enabled.[15]

Gear tweaks worth knowing

Watch out: The Digital Miner's radius config warns that raising it can hurt stability and memory usage, and strongly recommends leaving it at the default value.[15]

What changed in Mekanism between versions?

1 part

All the Mods 10 8.1 ships Mekanism, Mekanism Generators and Mekanism Tools together at version 10.7.19, all three from matching jar builds (10.7.19.85). All three were already in the pack by All the Mods 10 2.25 or earlier, so if you've been playing since early in the pack's life you've had them the whole way.[4]

The three mods are always bumped in lockstep in the pack changelogs, which is worth knowing if you're updating a server: you never need to mix versions between Mekanism, Generators and Tools.[16][17][18][19][20][21][22][23][24][25]

Update timeline

  • All the Mods 10 2.37: 10.7.8 to 10.7.9 for all three mods.[25]
  • All the Mods 10 2.38: 10.7.9 to 10.7.10.[24]
  • All the Mods 10 2.40: 10.7.10 straight to 10.7.12 in a single pack release.[23]
  • All the Mods 10 2.42: 10.7.12 to 10.7.13.[22]
  • All the Mods 10 2.47: 10.7.13 to 10.7.14.[21]
  • All the Mods 10 4.6: 10.7.14 to 10.7.15.[20]
  • All the Mods 10 4.12: 10.7.15 to 10.7.16.[19]
  • All the Mods 10 4.15: 10.7.16 to 10.7.17.[18]
  • All the Mods 10 6.0: 10.7.17 to 10.7.18.[17]
  • All the Mods 10 7.0: 10.7.18 to 10.7.19, the version you're running in 8.1.[4][16]

Unverified The pack changelogs only record version bumps, not what each Mekanism release actually changed, and no upstream changelogs for the shipped jars are stored here. Treat any specific feature, fix or balance change between these versions as unconfirmed by this guide.

Sources

  1. Mekanism project page (modrinth) · official mod data
  2. Mekanism Generators project page (modrinth) · official mod data
  3. Mekanism Tools project page (modrinth) · official mod data
  4. All the Mods 10 8.1 mod list · pack file
  5. All the Mods 10 8.1 quests: "Mekanism: Reactors" · pack file
  6. All the Mods 10 ATM Star path quests in "Chapter 3: The ATM Star" · pack file
  7. All the Mods 10 8.1 quests: "Mekanism" · pack file
  8. mekanismgenerators tooltips and descriptions (English lang file) · official mod data
  9. mekanism tooltips and descriptions (English lang file) · official mod data
  10. All the Mods 10 8.1 recipe dump: recipes making Mekanism items · pack recipe dump
  11. All the Mods 10 8.1 config: config/Mekanism/client.toml · pack file
  12. mekanismtools tooltips and descriptions (English lang file) · official mod data
  13. All the Mods 10 8.1 config: config/Mekanism/common.toml · pack file
  14. All the Mods 10 8.1 config: config/Mekanism/gear.toml · pack file
  15. All the Mods 10 8.1 config: config/Mekanism/general.toml · pack file
  16. All the Mods 10 changelog (All the Mods 10 7.0) · changelog
  17. All the Mods 10 changelog (All the Mods 10 6.0) · changelog
  18. All the Mods 10 changelog (All the Mods 10 4.15) · changelog
  19. All the Mods 10 changelog (All the Mods 10 4.12) · changelog
  20. All the Mods 10 changelog (All the Mods 10 4.6) · changelog
  21. All the Mods 10 changelog (All the Mods 10 2.47) · changelog
  22. All the Mods 10 changelog (All the Mods 10 2.42) · changelog
  23. All the Mods 10 changelog (All the Mods 10 2.40) · changelog
  24. All the Mods 10 changelog (All the Mods 10 2.38) · changelog
  25. All the Mods 10 changelog (All the Mods 10 2.37) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Sep 20, 2026.

Guides for other versions: 4.6 to 5.0 · 4.3 to 4.5 · 4.0 to 4.2 · 2.2 to 3.2 · 0.48 to 2.1 · 0.42 to 0.47 · 0.32 to 0.41

Was this helpful?

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Version in each release

148 releases, first in 0.32
All the Mods 10VersionJarWhere it came from
8.3
Oct 15, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
8.2
Sep 22, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom pack files
8.1
Aug 29, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom pack files
8.0
Aug 14, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom pack files
7.3
Aug 2, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom pack files
7.2
Jul 20, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom pack files
7.1
Jun 26, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom pack files
7.0
May 15, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom pack files
6.6
Apr 7, 2026
10.7.18Mekanism-1.21.1-10.7.18.84.jarFrom pack files
6.5
Apr 7, 2026
10.7.18Mekanism-1.21.1-10.7.18.84.jarFrom pack files
6.4
Apr 4, 2026
10.7.18Mekanism-1.21.1-10.7.18.84.jarFrom pack files
6.3
Apr 2, 2026
10.7.18Mekanism-1.21.1-10.7.18.84.jarFrom pack files
6.2.1
Mar 31, 2026
10.7.18Mekanism-1.21.1-10.7.18.84.jarFrom the published release
6.2
Mar 24, 2026
10.7.18Mekanism-1.21.1-10.7.18.84.jarFrom pack files
6.1
Mar 7, 2026
10.7.18Mekanism-1.21.1-10.7.18.84.jarFrom pack files
6.0
Feb 25, 2026
10.7.18Mekanism-1.21.1-10.7.18.84.jarFrom the published release
5.5
Jan 31, 2026
10.7.17Mekanism-1.21.1-10.7.17.83.jarFrom the published release
5.4
Dec 21, 2025
10.7.17Mekanism-1.21.1-10.7.17.83.jarFrom the published release
5.3.1
Dec 4, 2025
10.7.17Mekanism-1.21.1-10.7.17.83.jarFrom the published release
5.3
Dec 2, 2025
10.7.17-Reconstructed
5.2
Nov 28, 2025
10.7.17Mekanism-1.21.1-10.7.17.83.jarFrom the published release
5.1
Nov 14, 2025
10.7.17Mekanism-1.21.1-10.7.17.83.jarFrom the published release
5.0
Nov 13, 2025
10.7.17Mekanism-1.21.1-10.7.17.83.jarFrom the published release
4.15
Nov 11, 2025
10.7.17Mekanism-1.21.1-10.7.17.83.jarFrom the published release
4.14
Oct 18, 2025
10.7.16Mekanism-1.21.1-10.7.16.82.jarFrom the published release
4.13
Oct 18, 2025
10.7.16Mekanism-1.21.1-10.7.16.82.jarFrom the published release
4.12
Oct 2, 2025
10.7.16Mekanism-1.21.1-10.7.16.82.jarFrom the published release
4.11
Sep 20, 2025
10.7.15Mekanism-1.21.1-10.7.15.81.jarFrom the published release
4.10
Aug 24, 2025
10.7.15Mekanism-1.21.1-10.7.15.81.jarFrom the published release
4.9
Aug 23, 2025
10.7.15Mekanism-1.21.1-10.7.15.81.jarFrom the published release
4.8
Aug 23, 2025
10.7.15Mekanism-1.21.1-10.7.15.81.jarFrom the published release
4.7
Aug 23, 2025
10.7.15-Reconstructed
4.6
Aug 19, 2025
10.7.15Mekanism-1.21.1-10.7.15.81.jarFrom the published release
4.5
Jul 29, 2025
10.7.14Mekanism-1.21.1-10.7.14.79.jarFrom the published release
4.4
Jul 13, 2025
10.7.14Mekanism-1.21.1-10.7.14.79.jarFrom the published release
4.3
Jul 12, 2025
10.7.14Mekanism-1.21.1-10.7.14.79.jarFrom the published release
4.2
Jun 26, 2025
10.7.14Mekanism-1.21.1-10.7.14.79.jarFrom the published release
4.1
Jun 24, 2025
10.7.14Mekanism-1.21.1-10.7.14.79.jarFrom the published release
4.0
Jun 17, 2025
10.7.14Mekanism-1.21.1-10.7.14.79.jarFrom the published release
3.2
Jun 1, 2025
10.7.14Mekanism-1.21.1-10.7.14.79.jarFrom the published release
3.0
May 20, 2025
10.7.14Mekanism-1.21.1-10.7.14.79.jarFrom the published release
2.47
May 6, 2025
10.7.14Mekanism-1.21.1-10.7.14.79.jarFrom the published release
2.44
Apr 15, 2025
10.7.13Mekanism-1.21.1-10.7.13.78.jarFrom the published release
2.43
Apr 13, 2025
10.7.13Mekanism-1.21.1-10.7.13.78.jarFrom the published release
2.42
Apr 2, 2025
10.7.13-Reconstructed
2.41
Mar 16, 2025
10.7.12Mekanism-1.21.1-10.7.12.77.jarFrom the published release
2.40
Mar 15, 2025
10.7.12Mekanism-1.21.1-10.7.12.77.jarFrom the published release
2.39
Mar 6, 2025
10.7.10Mekanism-1.21.1-10.7.10.73.jarFrom the published release
2.38
Feb 27, 2025
10.7.10Mekanism-1.21.1-10.7.10.73.jarFrom the published release
2.37
Feb 26, 2025
10.7.9Mekanism-1.21.1-10.7.9.72.jarFrom the published release
2.36
Feb 16, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.34
Feb 7, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.33
Feb 6, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.32
Feb 2, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.31
Jan 31, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.30
Jan 27, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.29
Jan 25, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.28
Jan 23, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.26
Jan 22, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.25
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.24
Jan 14, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.23
Jan 11, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.22
Jan 11, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.21
Jan 10, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.20
Jan 7, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.19
Jan 6, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.18
Jan 4, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.17
Jan 3, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.16
Jan 1, 2025
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.15
Dec 31, 2024
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.14
Dec 31, 2024
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.13
Dec 28, 2024
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.12
Dec 26, 2024
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.11
Dec 26, 2024
10.7.8Mekanism-1.21.1-10.7.8.70.jarFrom the published release
2.10
Dec 23, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
2.9
Dec 23, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
2.8
Dec 21, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
2.7
Dec 20, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
2.6
Dec 15, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
2.5
Dec 14, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
2.4
Dec 14, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
2.3
Dec 12, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
2.2
Dec 11, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
2.1
Dec 8, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
2.0
Dec 7, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.27
Dec 5, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.26
Dec 4, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.25
Nov 27, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.24
Nov 24, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.23
Nov 23, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.22
Nov 18, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.20
Nov 16, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.19
Nov 13, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.18
Nov 11, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.17a
Nov 9, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.17
Nov 9, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.16
Nov 4, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.15
Nov 1, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.14
Oct 31, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.13
Oct 30, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.12
Oct 30, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.11
Oct 28, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.10
Oct 28, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.9
Oct 27, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.8
Oct 27, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.7
Oct 24, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.6
Oct 23, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.5
Oct 21, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.4
Oct 21, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.3
Oct 20, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.2
Oct 19, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.1
Oct 16, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
1.0
Oct 13, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.66
Oct 11, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.65
Oct 9, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.64
Oct 6, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.63
Oct 6, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.62
Oct 4, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.61
Oct 2, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.60
Sep 29, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.59
Sep 28, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.58
Sep 27, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.57
Sep 25, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.56
Sep 23, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.55
Sep 21, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.54
Sep 20, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.53
Sep 18, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.52
Sep 11, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.51
Sep 10, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.50
Sep 10, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.49
Sep 10, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.48
Sep 8, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.47
Sep 6, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.46
Sep 6, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.45
Sep 4, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.44
Sep 2, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.43
Sep 1, 2024
10.7.7Mekanism-1.21.1-10.7.7.64.jarFrom the published release
0.42
Aug 31, 2024
10.7.5Mekanism-1.21.1-10.7.5.62.jarFrom the published release
0.41
Aug 29, 2024
10.7.5Mekanism-1.21.1-10.7.5.62.jarFrom the published release
0.40
Aug 26, 2024
10.7.5Mekanism-1.21.1-10.7.5.62.jarFrom the published release
0.39
Aug 26, 2024
10.7.4Mekanism-1.21.1-10.7.4.60.jarFrom the published release
0.38
Aug 23, 2024
10.6.7Mekanism-1.21-10.6.7.54.jarFrom the published release
0.37
Aug 23, 2024
10.6.7Mekanism-1.21-10.6.7.54.jarFrom the published release
0.36
Aug 21, 2024
10.6.7Mekanism-1.21-10.6.7.54.jarFrom the published release
0.35
Aug 19, 2024
10.6.7Mekanism-1.21-10.6.7.54.jarFrom the published release
0.34
Aug 17, 2024
10.6.7Mekanism-1.21-10.6.7.54.jarFrom the published release
0.33
Aug 14, 2024
10.6.7Mekanism-1.21-10.6.7.54.jarFrom the published release
0.32
Aug 13, 2024
10.6.7Mekanism-1.21-10.6.7.54.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

383 items from the 8.3 recipe dump.

...and 323 more.

All the Mods 10 quests (173)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 173 quests →

Basic Armor (1)
Basic Logistics (6)
Basic Power (1)

Config options (how All the Mods 10 sets them)

400 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 400 settings →

Show settings
SettingAll the Mods 10 value
accessibility.allowModeScroll
Allows changing the mode of held items by holding sneak and using the scroll wheel.
config/Mekanism/client.toml
true
accessibility.opaqueTransmitters
If true, renders sides for Universal Cables, Mechanical Pipes, Pressurized Tubes, Logistical Transporters, and Thermodynamic Conductors instead of rendering their contents. If transmitters are causing you fps issues, this should hopefully help.
config/Mekanism/client.toml
false
accessibility.whiteRadialText
Tries to force all text rendered as part of radial menus to be white instead of the color of the slice's mode.
config/Mekanism/client.toml
false
hud.color
Color (RGB) of HUD used by MekaSuit.
config/Mekanism/client.toml
4257264
hud.dangerColor
Color (RGB) of danger HUD elements used by MekaSuit.
config/Mekanism/client.toml
16726076
hud.enabled
Enable a HUD that displays information about equipped Mekanism items, and displays additional information when wearing a MekaSuit Helmet.
config/Mekanism/client.toml
true

Which All the Mods 10 mods work with Mekanism?

The All the Mods 10 mods that share the most recipes with Mekanism. Highlighted ones have a guide.

Where does Mekanism appear in the All the Mods 10 quest book?

Known All the Mods 10 issues (6)

See all issues for this mod →

Official documentation

Official Mekanism Wiki (249 pages)

Licensed none stated (all rights reserved): we link to it rather than copying or summarizing it.

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