
Mekanism in All the Mods 10
All the Mods 10 8.3 ships version 10.7.19 · First seen in 0.32
Mekanism is a mod in All the Mods 10 8.3, where it is version 10.7.19. High-tech machinery, powerful energy generation, fancy gadgets and more. Now on Modrinth! (Summary from the mod's Modrinth page.)
Changed in 8.3
1 new recipe
Compared with 8.2, the last version we have recipe data for. Everything that changed in 8.3 →
Mekanism guide for All the Mods 10
Last verified for All the Mods 10 v8.3 on Sep 20, 2026 · text last changed Sep 20, 2026
Also applies to:All the Mons 0.3.0-beta to 1.0.1
- Sections
- 8
- Recipes shown
- 26
- Items named
- 60
- Quests covered
- 88
Every recipe and number here was checked against All the Mods 10 8.3, read from the running game on Oct 16, 2026.
What is Mekanism?
2 parts
Mekanism is the big tech mod in All the Mods 10: a full suite of low, mid and high tier machinery covering resource processing, energy generation, transmission systems and gadgets. It's built around gradual technological progression: whatever stage you're at, there's a tier of machine that fits, and the mod is designed to replace tedious mining and crafting with automated infrastructure.[1]
The headline feature is ore processing. Instead of smelting an ore into one ingot, Mekanism's purification, dissolution, chemical injection and crystallization technologies let you double, triple, quadruple or even quintuple your ingot output per ore, as long as you build the infrastructure and feed it enough energy.[1]
Every Mekanism machine can also be upgraded into a factory, letting a single machine process 3 different items at once at basic tier, 5 at advanced, 7 at elite and 9 at ultimate. That's how you collapse walls of furnaces into one block.[1]
The three mods in this guide
- Mekanism is the core: machines, transmitters for items, fluids, gases, energy and heat, the Digital Miner with its filtering system, hydrogen-powered jetpacks, the Robit and sorting item networks built from Logistical Transporters.[1]
- Mekanism Generators is the official addon that supplies power: Heat Generator, Gas-Burning Generator, Bio-Generator, Solar Generator, Advanced Solar Generator, Wind Generator, Fission Reactor, Fusion Reactor and Turbine. Without it you'd need another mod to run your Mekanism machines.[2]
- Mekanism Tools adds tools, armor, shields and paxels for Bronze, Lapis Lazuli, Osmium, Refined Glowstone, Refined Obsidian and Steel, plus paxels for the vanilla wood, stone, iron, gold and diamond tool types.[3]
All the Mods 10 8.1 ships Mekanism, Mekanism Generators and Mekanism Tools at version 10.7.19, and all three have been in the pack since 2.25 or earlier.[4]
Where it fits in progression
The pack gives Mekanism its own quest chapter plus a dedicated "Mekanism: Reactors" quest chapter, so there's a guided route from early machines all the way to reactors and the armor that goes with them. Along the way you'll pick up the Atomic Disassembler, Mekanism's paxel with switchable mining modes; the Modification Station for installing module units into tools and armor; and the QIO Drive Array, the heart of Quantum Item Orchestration, Mekanism's own virtual item storage.[5]
Mekanism is also on the ATM Star path. Chapter 3 asks you for "2 Antimatter Pellets" quest, which means running the deepest chain in the mod: Fissile Fuel through a Fission Reactor to make Nuclear Waste, activating that waste's neutrons for Polonium, pushing Polonium through the SPS to get Antimatter, then crystallizing the Antimatter into pellets.[6]
The Star chapter also wants the Module Gravitational Modulating Unit, which grants creative flight when installed in the MekaSuit chestplate, and needs some of the most expensive items in the game to craft.[6]
How do you get started with Mekanism?
3 parts
Mekanism is the pack's big tech chain: low, mid and high tier machinery, energy generation, transmission systems and gadgets. Its headline feature is ore processing: instead of smelting an ore straight into an ingot, you run it through purification, dissolution, chemical injection and crystallization steps to double, triple, quadruple or even quintuple your ingots per ore, given enough infrastructure and energy. You start small and add steps as your power grows.[1]
Power comes first
Every Mekanism machine needs energy, so that's step one. Mekanism Generators is the official addon that supplies it, without a generator mod you'd need some other mod to power your machines. The Heat Generator is the intended starting point, the one you craft to start making power, and from there you can move up to the Solar Generator, Wind Generator and Bio-Generator.[2][8]
Follow the quest book
All the Mods 10 has a full Mekanism quest chapter, so let it drive your order. The early quests walk you through "Power!" quest, then "Machines" quest and the "Basic Tier" quest machines, before branching into upgrades, transmitters and the chemistry chain.[7]
Handy early gear
- The Configurator is the tool you use to change the settings of Mekanism blocks: you'll be reaching for it constantly, right through to configuring reactor ports later on.[5][9]
- The Gauge Dropper cleans out any gauge in a Mekanism GUI, which saves you when you pipe the wrong chemical into a machine.[9]
- Mekanism Tools adds tools, shields and armor for Bronze, Lapis Lazuli, Osmium, Refined Glowstone, Refined Obsidian and Steel, plus paxels (pickaxe, axe and shovel in one) for the vanilla materials.[3]
Unverified The exact in-pack recipes for the first machines (Enrichment Chamber, Crusher, Energized Smelter and the Metallurgic Infuser) weren't available for this guide, so look them up in JEI in game rather than assuming Mekanism defaults. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
How does Mekanism work?
9 parts
Mekanism is built as a full tech tree rather than a handful of machines: low, mid and high tier machinery, energy generators, transmission systems and processing chains that are meant to be layered on top of each other as you progress.[1]
Ore processing and machines
The heart of the mod is ore processing. Smelting an ore straight into an ingot throws away most of what you mined, and Mekanism's answer is a chain of purification, dissolution, chemical injection and crystallization steps. With enough infrastructure and energy behind it you can double, triple, quadruple or even quintuple your ingot output per ore.[1]
The Enrichment Chamber is the usual first step on that ladder, since it exists purely to increase material efficiency, and it's cheap enough to be an early machine.[9]
Crafting Shaped
| any basic alloy | any basic circuit | any basic alloy |
| any iron ingot | any iron ingot | |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekanism:enrichment_chamber
Deeper in the chain you'll be building the Chemical Crystallizer alongside a Dissolution Chamber and a Washer, which together make up the highest-multiplier processing tier.[9]
Crafting Shaped
| any refined obsidian ingot | any fluorite gem | any refined obsidian ingot |
| any ultimate circuit | any ultimate circuit | |
| any refined obsidian ingot | any fluorite gem | any refined obsidian ingot |
Recipe id: mekanism:chemical_crystallizer
Every Mekanism machine can be upgraded into a factory, letting a single block process several different items at once: 3 in a basic factory, 5 in advanced, 7 in elite and 9 in ultimate. You can either craft the factory directly or use a Tier Installer on one you already have.[1][9]
Control circuits are the common gate on all of this. They come in tiers, and machine recipes call for a specific circuit tier, so pushing your circuit production forward is what unlocks the next block of machines.[9][10]
Crafting Shaped
| any infused alloy | any basic circuit | any infused alloy |
Recipe id: mekanism:control_circuit/advanced
Crafting Shaped
| any atomic alloy | any elite circuit | any atomic alloy |
Recipe id: mekanism:control_circuit/ultimate
The top tier, required by machines like the Chemical Crystallizer.
Transmitters: power, fluids, chemicals, items and heat
Mekanism uses a separate transmitter for each kind of thing you move around, and they all share the same look and upgrade behaviour.[9][11]
- Universal Cables carry energy between machines and generators.[9]
- Mechanical Pipes handle fluids.[9]
- Pressurized Tubes move chemicals.[9]
- Logistical Transporters move items, and a diversion variant gives you precise side control.[9][11]
- Thermodynamic Conductors transfer heat.[9]
You don't have to rip out and replace a network to upgrade it: using the next tier of alloy on a transmitter in world upgrades it in place.[9]
Multiblocks
Several of the bigger systems are multiblocks built from casing blocks with valves for input and output. The base mod gives you the Dynamic Tank and Dynamic Valve for bulk storage, and Boiler Casing and Boiler Valve for boilers.[10]
Crafting Shaped
| Empty slot | any steel ingot | Empty slot |
| any steel ingot | any steel ingot | |
| Empty slot | any steel ingot | Empty slot |
Recipe id: mekanism:dynamic_tank
Crafting Shaped
| Empty slot | any steel ingot | Empty slot |
| any steel ingot | any iron ingot | any steel ingot |
| Empty slot | any steel ingot | Empty slot |
Recipe id: mekanism:boiler_casing
Mekanism Generators adds the big energy multiblocks on top of that: the Fission Reactor, the Fusion Reactor and the Turbine.[2]
Multiblock contents are drawn by a block entity renderer with a range of 256 blocks in this pack. Lowering that value helps performance, at the cost of multiblock contents and wind generators popping in later.[11]
Energy generation
Without Mekanism Generators you'd need another mod to power your machines. It covers the whole curve: Heat Generator, Bio-Generator, Solar and Advanced Solar Generators, Wind Generator, Gas-Burning Generator, and then the Fission Reactor, Fusion Reactor and Turbine.[2]
The Heat Generator is the intended starting point, solar covers renewable daytime energy, wind depends on where you build it, and the Gas-Burning Generator lets you burn chemicals like Ethene once your chemical chain is running.[8]
Storage and the QIO system
For buffering resources you have Energy Cubes for excess power, Fluid Tanks, Chemical Tanks for almost every chemical in the mod, and Bins for bulk items.[9][10]
The QIO system is Mekanism's digital storage network. QIO Drives hold your items and come in tiers with increasing storage bandwidth, and you browse the network through a QIO Dashboard.[9][11]
In this pack the Dashboard opens with 8 slots across and 4 down, sorts by name in ascending order, and auto-focuses the search bar when you open it. You can widen the view up to 16 slots across and 48 tall in the client config.[11]
Automation and utility gear
The Configurator is the tool you'll keep in your hotbar for changing block settings, and a Configuration Card copies one machine's configuration onto another so you don't have to set up a row of machines by hand.[9]
Crafting Shaped
| any iron ingot | any iron ingot |
| Empty slot | any osmium ingot |
| Empty slot | any steel ingot |
Recipe id: mekanism:configurator
Crafting Shaped
| Empty slot | any infused alloy | Empty slot |
| any infused alloy | any basic circuit | any infused alloy |
| Empty slot | any infused alloy | Empty slot |
Recipe id: mekanism:configuration_card
A Dictionary tells you the generic tags of any block or item you point it at, which is invaluable when you're setting up filters. Crafting Formulas let a machine do repeated crafting for you, and the Digital Miner automates large-scale mining.[9][10]
Crafting Shaped
| any basic circuit |
Recipe id: mekanism:dictionary
Held items with multiple modes can be switched by holding sneak and scrolling, which is enabled in this pack.[11]
Inside any Mekanism GUI, a Gauge Dropper cleans out a gauge, which saves you when the wrong fluid or chemical ends up in a tank.[9]
Radiation
Nuclear experiments irradiate the world around them. A Geiger Counter shows how bad the environmental radiation has got, and a Dosimeter is the personal-exposure counterpart.[9][10]
Radiation is also visible: the pack spawns up to 100 particles scaled by radiation level, within 30 blocks of the player. Both values can be tuned down in the client config if the effect is distracting.[11]
Tools and armor
Mekanism Tools adds armor, shields and tools for Bronze, Lapis Lazuli, Osmium, Refined Glowstone, Refined Obsidian and Steel, plus Paxels, a combined pickaxe, axe and shovel multitool. Paxels also exist for the vanilla wood, stone, iron, gold and diamond tiers.[3][12]
Mobs can spawn wearing and wielding this gear, and the per-material spawn and enchantment chances are all exposed in the Mekanism Tools server config.[12]
MekaSuit HUD
Wearing Mekanism gear turns on a HUD, with extra readouts and a compass when you have the MekaSuit Helmet on. In this pack it's enabled with the compass on and a text scale of 0.6, and you can mirror the whole thing to the right side of the screen if you prefer.[11]
The HUD's opacity, colors and visual jitter all have their own client config entries if you want to make it easier to read.[11]
How do you progress through Mekanism?
5 parts
Mekanism in this pack is split across two big quest chapters plus a late-game push in the ATM Star line. The "Mekanism" chapter takes you from your first infuser all the way to the Ultimate tier machines and the full ore chain, the "Mekanism: Reactors" chapter handles fission, fusion, the induction matrix, QIO and the Meka-Tool, and Chapter 3 of the ATM Star chapter is where the antimatter grind lives.[5][6][7]
The four tiers
Almost everything in Mekanism comes in four steps: Basic, Advanced, Elite and Ultimate. The quest book marks each step with its own gate quest, so you can use them as checkpoints: "Basic Tier" quest, then "Advanced Tier" quest, then "Elite Tier" quest, and finally "Ultimate Tier" quest.[7]
The pattern in the recipes is the same everywhere: you take the previous tier of the item and combine it with the next tier of control circuit and the next tier of alloy. Bins are the clearest example of the ladder, and once you have seen it here you will recognise it on cables, pipes, tubes, tanks and energy cubes too.[10]
Crafting Shaped
| any stone crafting material | any basic circuit | any stone crafting material |
| any basic alloy | Empty slot | any basic alloy |
| any stone crafting material | any stone crafting material | any stone crafting material |
Recipe id: mekanism:bin/basic
Mek Data (mekanism)
| any stone crafting material | any advanced circuit | any stone crafting material |
| any infused alloy | any infused alloy | |
| any stone crafting material | any stone crafting material | any stone crafting material |
Recipe id: mekanism:bin/advanced
Mek Data (mekanism)
| any stone crafting material | any elite circuit | any stone crafting material |
| any reinforced alloy | any reinforced alloy | |
| any stone crafting material | any stone crafting material | any stone crafting material |
Recipe id: mekanism:bin/elite
Mek Data (mekanism)
| any stone crafting material | any ultimate circuit | any stone crafting material |
| any atomic alloy | any atomic alloy | |
| any stone crafting material | any stone crafting material | any stone crafting material |
Recipe id: mekanism:bin/ultimate
Each tier reuses the one below it.
If you would rather upgrade machines in place than recraft them, the chapter has a "Tier Installers" quest quest for exactly that.[7]
What the tiers actually buy you is easiest to see on induction matrix parts, where each step is a big jump:[5]
- Induction cells hold 3.2GFE (Basic), 25.6GFE (Advanced), 204.8GFE (Elite) and 1.6TFE (Ultimate) each, and their totals stack.[5]
- Induction providers move 102.4kFE (Basic), 819.2kFE (Advanced), 6.55MFE (Elite) and 52.41MFE (Ultimate) in and out per tick, and those stack too.[5]
Basic tier: first machines and first power
- The chapter opens with "Metallurgic Infuser" quest, "Infused Alloy" quest and "Refined Obsidian Dust" quest, the materials everything else is built from.[7]
- "Machines" quest and "Power!" quest introduce the starter machines and generators, with "Enrichment Chamber" quest, "Crusher" quest and "Energized Smelter" quest as your first three.[7]
- Early power comes from "Solar Generator" quest, "Heat Generator" quest, "Bio-Generator" quest and "Wind Generator" quest.[7]
- Machine upgrades get their own quests: "Speed Upgrade" quest, "Energy Upgrade" quest, "Chemical Upgrade" quest, "Filter Upgrade" quest, "Muffling Upgrade" quest and "Stone Generator Upgrade" quest.[7]
Advanced and Elite: chemicals and logistics
Advanced tier is where chemistry starts. "Better Machines" quest brings the "Electrolytic Separator" quest, "Chemical Oxidizer" quest, "Chemical Infuser" quest, "Pressurized Reaction Chamber" quest and "Rotary Condensentrator" quest, and the transport quests cover universal cables, mechanical pipes, pressurized tubes, logistical transporters and thermodynamic conductors. Ore processing steps up through "Enrich then Smelt" quest, "Making Oxygen for Purifier" quest, "Making Chlorine" quest and "Creating Sulfuric Acid" quest.[7]
Elite tier adds the "Purification Chamber" quest and the storage and heat blocks: "Chemical Tanks" quest, "Fluid Tanks" quest, "Bins" quest, "Fuelwood Heater" quest and "Resistive Heater" quest. This is also the tier where the quality-of-life gear shows up, including "Free Runners" quest, "Scuba Set" quest and "Portable Teleporter" quest.[7]
Ultimate tier: the full ore chain
Ultimate tier finishes the ore chain with the "Chemical Injection Chamber" quest, "Chemical Washer" quest, "Chemical Dissolution Chamber" quest and "Chemical Crystallizer" quest, wrapped up by "Crystal, Shard, Clump, ETC" quest and "Shard, to Clump, to Dust, to Ingot" quest. Along the way you also unlock "Combiner" quest, the "Dynamic Tank Multiblock" quest and the HDPE line in "Using everything to turn Bio Fuel into HDPE" quest.[7]
Reactors and endgame gear
The reactors chapter is one long chemistry chain. Sulfur goes through a Chemical Oxidizer for sulfur dioxide, water through an Electrolytic Separator for oxygen, and a Chemical Infuser combines them into sulfur trioxide. Water vapor from a Rotary Condensentrator turns that into sulfuric acid, and diluting it with fluorite in a Chemical Dissolution Chamber gives hydrofluoric acid. On the other side, uranium ingots become Yellow Cake Uranium in an Enrichment Chamber and then uranium oxide in a Chemical Oxidizer. Put together, that is your Fissile Fuel.[5]
Fusion runs on deuterium and tritium instead. Deuterium is easy: a Filter Upgrade in an Electric Pump pulls heavy water, and an Electrolytic Separator splits it. Tritium is the harder one, needing two Thermal Evaporation Plants for brine and lithium, a Rotary Condensentrator, and a Solar Neutron Activator.[5]
Tool progression goes Atomic Disassembler first, then the Meka-Tool, which does everything the Disassembler does but better and swaps modes for modules. Both recipes are pack-added in All the Mods 10, so check them here rather than going from mod defaults.[5][10]
Shaped (kubejs)
| Empty slot | Empty slot |
Recipe id: kubejs:kjs/mekanism_atomic_disassembler
Pack-added recipe.
Shaped (kubejs)
| any unobtainium plate | any unobtainium plate | |
Recipe id: kubejs:kjs/mekanism_meka_tool
Pack-added recipe.
The MekaSuit is the finish line. The pack's own recipes build each piece on top of an Unobtainium armour piece and an Antimatter Pellet, which is why the ATM Star chapter asks for antimatter at all. Modules go in with the "Modification Station" quest, which needs power and lets you add and remove units at will.[5][6][10]
Shaped (kubejs)
Recipe id: kubejs:kjs/mekanism_mekasuit_bodyarmor
Pack-added recipe; the other three pieces follow the same pattern.
Antimatter is the deepest part of the tree, and it reads backwards nicely: an Antimatter Pellet is crystallized from antimatter, antimatter comes from powering polonium through the SPS, polonium comes from activating the neutrons of nuclear waste at a rate of 5mb of waste per unit of polonium, and nuclear waste comes from running Fissile Fuel through a Fission Reactor.[6]
How does Mekanism work with other mods?
5 parts
Mekanism doesn't sit in its own corner in this pack. The pack wires its chemicals and machines into ore processing, wood processing, endgame crafting and even a few other mods' upgrade items, so a Mekanism setup quickly becomes the backbone of a lot of other chains.[10]
Allthemodium ore processing
The biggest integration is ATM's own metals. The pack adds Mekanism machine recipes for Allthemodium, Vibranium and Unobtainium, so the same ore chains work on them. Each metal has purifying recipes that use Liquid Oxygen to make clumps, injecting recipes that use Liquid Hydrogen Chloride to make shards, and dissolution recipes that use Liquid Sulfuric Acid to make dirty slurry.[10]
Every stage accepts ore, raw ore or a raw storage block, so you can feed whichever form is easiest to automate. The purifying recipes also accept shards, which is how you loop the crystallizer chain back into clumps.[10]
Purifying (mekanism)
Liquid Oxygen
- any allthemodium raw material
Recipe id: allthemodium:processing/allthemodium/clump/from_raw_ore
Purifying with Liquid Oxygen; Vibranium and Unobtainium have matching recipes.
Dissolution (mekanism)
Liquid Sulfuric Acid
- 3× any unobtainium raw material
Recipe id: allthemodium:processing/unobtainium/slurry/dirty/from_raw_ore
Dissolution into dirty slurry.
Precision Sawmill and modded wood
The pack adds a long list of Precision Sawmill sawing recipes for modded logs that wouldn't normally have one, and each of them gives planks plus Sawdust. That means almost any tree in your base can feed your sawdust supply.[10]
- ATM woods: Ancient Planks, Soul Planks and Demonic Planks.[10]
- Overworld-style modded woods including Baobab Planks, Blackwood Planks, Cypress Planks and Eucalyptus Planks.[10]
- Dimension and magic woods such as Lunar Planks, Archwood Planks, Edelwood Planks, Otherplanks, Undead Planks, Menril Planks, Bloom Planks and Dreadwood Planks.[10]
Sawing (mekanism)
Recipe id: allthemods:mekanism/sawing/allthemodium/ancient_planks_from_shapelesscrafting
One of many pack-added sawing recipes for modded logs.
Endgame and creative-tier crafting
Once you're deep into Mekanism, the pack hands you creative-tier storage as a reward. Creative versions of the energy cube, chemical tank and fluid tank are pack-added recipes built from their Ultimate counterparts plus ATM endgame materials.[10]
Shaped (kubejs)
Recipe id: allthemods:mekanism/creative_energy_cube
Shaped (kubejs)
Recipe id: allthemods:mekanism/creative_chemical_tank
Shaped (kubejs)
Recipe id: allthemods:mekanism/creative_fluid_tank
Mekanism parts also show up in other mods' top-tier items. The Improbable Probability Device needs an Antimatter Pellet, and the Nexium Emitter needs a Module Gravitational Modulating Unit, so your SPS and MekaSuit work feeds straight into the ATM endgame. There's also a pack-added creative capacitor recipe that wants a SPS Casing and an Ultimate Induction Cell.[10]
Shaped (kubejs)
Recipe id: allthemods:allthetweaks/improbable_probability_device
Shaped (kubejs)
| Empty slot | Empty slot | |
| Empty slot | ||
Recipe id: allthemods:allthetweaks/nexium_emitter
Antimatter pellets are compressible too: there are compress and decompress recipes between Antimatter Pellet and Antimatter Block, which is a handy way to store a big antimatter stockpile.[10]
MekaSuit modules from other mods
Four extra MekaSuit modules in this pack are built on Mekanism parts like Module Base and HDPE Sheet: Module Space Breathing Unit, Module Gravity Normalizing Unit, Module Space Fire Proof Unit and Module Acid Rain Proof Unit. Install them at the Modification Station like any other module.[5][10]
Crafting Shaped
| any infused alloy | any infused alloy | |
| any infused alloy | any infused alloy | |
Recipe id: ad_astra_giselle_addon:compat/mekanism/crafting/module_space_breathing_unit
Two of them also lean on Mekanism's own late-game output: the acid rain and space fire proof modules both want a polonium pellet, which you'll already be making for the MekaSuit line.[10]
Automation and monitoring
If you run computers, the Gas Detector uses a Basic Pressurized Tube in its recipe, so a cheap Mekanism transmitter is all that stands between you and reading chemical flow from a program.[10]
Crafting Shaped
| any gold ingot |
Recipe id: advancedperipherals:gas_detector
Which All the Mods 10 quests use Mekanism?
3 parts
Mekanism is big enough in All the Mods 10 that it gets more than one home in the quest book: a base "Mekanism" chapter, a much deeper "Mekanism: Reactors" chapter, and a couple of required stops on the ATM Star path.[5][6][7]
The Mekanism chapter
This is the entry chapter, and it's where wireless power lives: "Quantum Entangloporters" quest covers the Quantum Entangloporter.[7]
Unverified The rest of the base chapter's quest order (machine tiers, generators, logistics) isn't confirmed here. Open the book in-game to see the full tree.
Mekanism: Reactors
The chapter opens with "Mekanism: Reactors" quest, which points you straight at sulfur processing: it asks for a Chemical Oxidizer, an Electrolytic Separator and a Chemical Infuser so you can turn sulfur into sulfur trioxide. Everything else in the chapter branches out from there.[5]
- Fissile fuel prep: "Preparing Uranium" quest and "Sulfur Trioxide into Hydrofluoric Acid" quest both unlock straight off the chapter's opening quest, covering Yellow Cake Uranium and the run from sulfur trioxide to hydrofluoric acid.[5]
- Reactor hardware: "Fission Reactor Port" quest wants four ports you can flip with the Configurator, and "Fission Reactor Logic Adapter" quest adds redstone monitoring. "Advanced Fail Safe" quest follows the logic adapter and asks for a second one plus redstone parts, while "Sodium Coolant" quest follows the port quest and sends you to build a Thermal Evaporation Plant.[5]
- Steam side: "The Thermo part of the Thermoelectric Boiler" quest asks for a Superheating Element and a Pressure Disperser, the guts of the boiler.[5]
- Fusion fuel: "Deuterium" quest and "Tritium" quest run side by side, and "D-T Fuel" quest unlocks once you've done both, it wants a Chemical Infuser and a Hohlraum.[5]
- Power storage: "Induction Ports" quest, "Induction Cells" quest and "Induction Providers" quest all feed into "Energized Induction Matrix" quest, which asks for 32 Induction Casing and 2 Induction Port.[5]
- Storage and logistics: "Quantum Item Orchestration" quest starts you on the QIO Drive Array, then unlocks "QIO Drives" quest, "Import and Export" quest and "QIO Dashboard" quest.[5]
- Gear: "Atomic Dissambler" quest leads into "Meka-Tool" quest, and "Modification Station" quest is the gate for every module quest, including "Energy Unit" quest, "Color Modulation Unit" quest, "Geiger Unit" quest, "Laser Dissipation Unit" quest, "Radiation Shielding Unit" quest, "Excavation Escalation Unit" quest and "Attack Amplification Unit" quest.[5]
- Automation and toys: "Robit" quest unlocks "Digital Miner" quest, and "Lasers" quest unlocks "Laser Amplifying" quest.[5]
On the ATM Star path
Chapter 3 of the star path pulls two Mekanism goals in behind the Mekanism line. "2 Antimatter Pellets" quest asks for Antimatter Pellet: the end of the chain that runs fissile fuel through a Fission Reactor for waste, activates that into polonium, then pushes it through the SPS. a quest in "Chapter 3: The ATM Star" asks for the Module Gravitational Modulating Unit, which gives creative flight once it's in the MekaSuit chestplate.[6]
Which Mekanism config options matter?
5 parts
Mekanism's settings live in the config/Mekanism folder, split across client.toml (visuals, sounds and GUI layout), common.toml (display units and a few shared toggles), general.toml (machines, multiblocks and world interaction) and gear.toml (every tool, armour and gadget value). Here are the ones you're most likely to touch in All the Mods 10, with the values this pack ships.[11][13][14][15]
Units and display
- energyType is set to FORGE_ENERGY, so Mekanism GUIs and network reader readings show FE/RF instead of Joules. Switch it to JOULES if you'd rather read the numbers the config files use.[13]
- temperatureUnit is KELVIN; the other choices are Celsius, Rankine, Fahrenheit and Ambient.[13]
- holidays is false in this pack, so holiday greetings and easter eggs are off and default-skin Robits won't get randomised skins.[13]
- enableDecayTimers is true, so radiation readings above safe levels show how long they'll take to decay.[13]
Performance and visuals
If Mekanism is costing you frames, client.toml is the first place to look. rendering.berRange is 256 blocks, which is how far multiblock contents and wind generators render; lowering it will likely increase performance at the cost of things popping in. accessibility.opaqueTransmitters is false, meaning cables, pipes, tubes, transporters and conductors render their contents. Set it to true if your transmitter networks are causing FPS issues.[11]
- Particle toggles for machines, magnetic attraction, multiblock formation and tool AOE bolts are all enabled. If you turn off rendering.particle.multiblockFormation, you get an action bar message when a multiblock forms instead of red sparkles.[11]
- Radiation particles use rendering.particle.radiationParticleCount at 100 and rendering.particle.radiationParticleRadius at 30 blocks.[11]
- Machine and player sounds are both on, with sounds.baseVolume at 1. Drop it below 1 to soften Mekanism's sounds without touching your other volume sliders.[11]
HUD and QIO
The MekaSuit HUD is enabled with hud.scale at 0.6, and hud.opacity sits well below fully opaque if you want to make it more solid. hud.jitter is 6, which controls how much the HUD sways when you move your head, and hud.reverse is off. The QIO Dashboard opens 8 slots wide by 4 tall, sorted by name ascending, with the search bar auto-focused.[11]
World interaction
- allowChunkloading is true, so the Anchor Upgrade and Dimensional Stabilizer both work.[15]
- aestheticWorldDamage is true: lasers can break blocks and the Flamethrower can start fires.[15]
- cardboard_box.modBlacklist contains the waystones and hyperbox mod ids in this pack, so Cardboard Boxes can't pick up blocks from either mod.[15]
- The Digital Miner reaches a maximum radius of 32 blocks and takes 80 ticks per block without upgrades, with a 12x energy multiplier in silk touch mode. Dragging items from a recipe viewer into filter slots is enabled.[15]
Gear tweaks worth knowing
- atomic_disassembler.veinMining is false, so the Disassembler's Vein Mining mode is disabled here. Fast and Slow modes are both enabled.[14]
- mekatool.extendedMining is true, letting the Meka-Tool vein mine anything rather than just ores and logs, and mekatool.maxTeleportReach allows teleports up to 100 blocks.[14]
- MekaSuit pieces and the Meka-Tool each hold 40,000,000 J before upgrades and accept 200,000 J per tick, both scaling quadratically with upgrades.[14]
- portable_teleporter.delay is 0 ticks, so Portable Teleporter jumps are instant once you click Teleport.[14]
- mekasuit.gravitationalVibrations is true, so flying with Gravitational Modulation sets off Sculk Sensors and Shriekers.[14]
What changed in Mekanism between versions?
1 part
All the Mods 10 8.1 ships Mekanism, Mekanism Generators and Mekanism Tools together at version 10.7.19, all three from matching jar builds (10.7.19.85). All three were already in the pack by All the Mods 10 2.25 or earlier, so if you've been playing since early in the pack's life you've had them the whole way.[4]
The three mods are always bumped in lockstep in the pack changelogs, which is worth knowing if you're updating a server: you never need to mix versions between Mekanism, Generators and Tools.[16][17][18][19][20][21][22][23][24][25]
Update timeline
- All the Mods 10 2.37: 10.7.8 to 10.7.9 for all three mods.[25]
- All the Mods 10 2.38: 10.7.9 to 10.7.10.[24]
- All the Mods 10 2.40: 10.7.10 straight to 10.7.12 in a single pack release.[23]
- All the Mods 10 2.42: 10.7.12 to 10.7.13.[22]
- All the Mods 10 2.47: 10.7.13 to 10.7.14.[21]
- All the Mods 10 4.6: 10.7.14 to 10.7.15.[20]
- All the Mods 10 4.12: 10.7.15 to 10.7.16.[19]
- All the Mods 10 4.15: 10.7.16 to 10.7.17.[18]
- All the Mods 10 6.0: 10.7.17 to 10.7.18.[17]
- All the Mods 10 7.0: 10.7.18 to 10.7.19, the version you're running in 8.1.[4][16]
Unverified The pack changelogs only record version bumps, not what each Mekanism release actually changed, and no upstream changelogs for the shipped jars are stored here. Treat any specific feature, fix or balance change between these versions as unconfirmed by this guide.
Sources
- Mekanism project page (modrinth) · official mod data
- Mekanism Generators project page (modrinth) · official mod data
- Mekanism Tools project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- All the Mods 10 8.1 quests: "Mekanism: Reactors" · pack file
- All the Mods 10 ATM Star path quests in "Chapter 3: The ATM Star" · pack file
- All the Mods 10 8.1 quests: "Mekanism" · pack file
- mekanismgenerators tooltips and descriptions (English lang file) · official mod data
- mekanism tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 8.1 recipe dump: recipes making Mekanism items · pack recipe dump
- All the Mods 10 8.1 config: config/Mekanism/client.toml · pack file
- mekanismtools tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 8.1 config: config/Mekanism/common.toml · pack file
- All the Mods 10 8.1 config: config/Mekanism/gear.toml · pack file
- All the Mods 10 8.1 config: config/Mekanism/general.toml · pack file
- All the Mods 10 changelog (All the Mods 10 7.0) · changelog
- All the Mods 10 changelog (All the Mods 10 6.0) · changelog
- All the Mods 10 changelog (All the Mods 10 4.15) · changelog
- All the Mods 10 changelog (All the Mods 10 4.12) · changelog
- All the Mods 10 changelog (All the Mods 10 4.6) · changelog
- All the Mods 10 changelog (All the Mods 10 2.47) · changelog
- All the Mods 10 changelog (All the Mods 10 2.42) · changelog
- All the Mods 10 changelog (All the Mods 10 2.40) · changelog
- All the Mods 10 changelog (All the Mods 10 2.38) · changelog
- All the Mods 10 changelog (All the Mods 10 2.37) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Sep 20, 2026.
Guides for other versions: 4.6 to 5.0 · 4.3 to 4.5 · 4.0 to 4.2 · 2.2 to 3.2 · 0.48 to 2.1 · 0.42 to 0.47 · 0.32 to 0.41
Report wrong info
Version in each release
148 releases, first in 0.32
| All the Mods 10 | Version | Jar | Where it came from |
|---|---|---|---|
| 8.3 Oct 15, 2026 | 10.7.19 | Mekanism-1.21.1-10.7.19.85.jar | From the published release |
| 8.2 Sep 22, 2026 | 10.7.19 | Mekanism-1.21.1-10.7.19.85.jar | From pack files |
| 8.1 Aug 29, 2026 | 10.7.19 | Mekanism-1.21.1-10.7.19.85.jar | From pack files |
| 8.0 Aug 14, 2026 | 10.7.19 | Mekanism-1.21.1-10.7.19.85.jar | From pack files |
| 7.3 Aug 2, 2026 | 10.7.19 | Mekanism-1.21.1-10.7.19.85.jar | From pack files |
| 7.2 Jul 20, 2026 | 10.7.19 | Mekanism-1.21.1-10.7.19.85.jar | From pack files |
| 7.1 Jun 26, 2026 | 10.7.19 | Mekanism-1.21.1-10.7.19.85.jar | From pack files |
| 7.0 May 15, 2026 | 10.7.19 | Mekanism-1.21.1-10.7.19.85.jar | From pack files |
| 6.6 Apr 7, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From pack files |
| 6.5 Apr 7, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From pack files |
| 6.4 Apr 4, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From pack files |
| 6.3 Apr 2, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From pack files |
| 6.2.1 Mar 31, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From the published release |
| 6.2 Mar 24, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From pack files |
| 6.1 Mar 7, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From pack files |
| 6.0 Feb 25, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From the published release |
| 5.5 Jan 31, 2026 | 10.7.17 | Mekanism-1.21.1-10.7.17.83.jar | From the published release |
| 5.4 Dec 21, 2025 | 10.7.17 | Mekanism-1.21.1-10.7.17.83.jar | From the published release |
| 5.3.1 Dec 4, 2025 | 10.7.17 | Mekanism-1.21.1-10.7.17.83.jar | From the published release |
| 5.3 Dec 2, 2025 | 10.7.17 | - | Reconstructed |
| 5.2 Nov 28, 2025 | 10.7.17 | Mekanism-1.21.1-10.7.17.83.jar | From the published release |
| 5.1 Nov 14, 2025 | 10.7.17 | Mekanism-1.21.1-10.7.17.83.jar | From the published release |
| 5.0 Nov 13, 2025 | 10.7.17 | Mekanism-1.21.1-10.7.17.83.jar | From the published release |
| 4.15 Nov 11, 2025 | 10.7.17 | Mekanism-1.21.1-10.7.17.83.jar | From the published release |
| 4.14 Oct 18, 2025 | 10.7.16 | Mekanism-1.21.1-10.7.16.82.jar | From the published release |
| 4.13 Oct 18, 2025 | 10.7.16 | Mekanism-1.21.1-10.7.16.82.jar | From the published release |
| 4.12 Oct 2, 2025 | 10.7.16 | Mekanism-1.21.1-10.7.16.82.jar | From the published release |
| 4.11 Sep 20, 2025 | 10.7.15 | Mekanism-1.21.1-10.7.15.81.jar | From the published release |
| 4.10 Aug 24, 2025 | 10.7.15 | Mekanism-1.21.1-10.7.15.81.jar | From the published release |
| 4.9 Aug 23, 2025 | 10.7.15 | Mekanism-1.21.1-10.7.15.81.jar | From the published release |
| 4.8 Aug 23, 2025 | 10.7.15 | Mekanism-1.21.1-10.7.15.81.jar | From the published release |
| 4.7 Aug 23, 2025 | 10.7.15 | - | Reconstructed |
| 4.6 Aug 19, 2025 | 10.7.15 | Mekanism-1.21.1-10.7.15.81.jar | From the published release |
| 4.5 Jul 29, 2025 | 10.7.14 | Mekanism-1.21.1-10.7.14.79.jar | From the published release |
| 4.4 Jul 13, 2025 | 10.7.14 | Mekanism-1.21.1-10.7.14.79.jar | From the published release |
| 4.3 Jul 12, 2025 | 10.7.14 | Mekanism-1.21.1-10.7.14.79.jar | From the published release |
| 4.2 Jun 26, 2025 | 10.7.14 | Mekanism-1.21.1-10.7.14.79.jar | From the published release |
| 4.1 Jun 24, 2025 | 10.7.14 | Mekanism-1.21.1-10.7.14.79.jar | From the published release |
| 4.0 Jun 17, 2025 | 10.7.14 | Mekanism-1.21.1-10.7.14.79.jar | From the published release |
| 3.2 Jun 1, 2025 | 10.7.14 | Mekanism-1.21.1-10.7.14.79.jar | From the published release |
| 3.0 May 20, 2025 | 10.7.14 | Mekanism-1.21.1-10.7.14.79.jar | From the published release |
| 2.47 May 6, 2025 | 10.7.14 | Mekanism-1.21.1-10.7.14.79.jar | From the published release |
| 2.44 Apr 15, 2025 | 10.7.13 | Mekanism-1.21.1-10.7.13.78.jar | From the published release |
| 2.43 Apr 13, 2025 | 10.7.13 | Mekanism-1.21.1-10.7.13.78.jar | From the published release |
| 2.42 Apr 2, 2025 | 10.7.13 | - | Reconstructed |
| 2.41 Mar 16, 2025 | 10.7.12 | Mekanism-1.21.1-10.7.12.77.jar | From the published release |
| 2.40 Mar 15, 2025 | 10.7.12 | Mekanism-1.21.1-10.7.12.77.jar | From the published release |
| 2.39 Mar 6, 2025 | 10.7.10 | Mekanism-1.21.1-10.7.10.73.jar | From the published release |
| 2.38 Feb 27, 2025 | 10.7.10 | Mekanism-1.21.1-10.7.10.73.jar | From the published release |
| 2.37 Feb 26, 2025 | 10.7.9 | Mekanism-1.21.1-10.7.9.72.jar | From the published release |
| 2.36 Feb 16, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.34 Feb 7, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.33 Feb 6, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.32 Feb 2, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.31 Jan 31, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.30 Jan 27, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.29 Jan 25, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.28 Jan 23, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.26 Jan 22, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.25 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.24 Jan 14, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.23 Jan 11, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.22 Jan 11, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.21 Jan 10, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.20 Jan 7, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.19 Jan 6, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.18 Jan 4, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.17 Jan 3, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.16 Jan 1, 2025 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.15 Dec 31, 2024 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.14 Dec 31, 2024 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.13 Dec 28, 2024 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.12 Dec 26, 2024 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.11 Dec 26, 2024 | 10.7.8 | Mekanism-1.21.1-10.7.8.70.jar | From the published release |
| 2.10 Dec 23, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 2.9 Dec 23, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 2.8 Dec 21, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 2.7 Dec 20, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 2.6 Dec 15, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 2.5 Dec 14, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 2.4 Dec 14, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 2.3 Dec 12, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 2.2 Dec 11, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 2.1 Dec 8, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 2.0 Dec 7, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.27 Dec 5, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.26 Dec 4, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.25 Nov 27, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.24 Nov 24, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.23 Nov 23, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.22 Nov 18, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.20 Nov 16, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.19 Nov 13, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.18 Nov 11, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.17a Nov 9, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.17 Nov 9, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.16 Nov 4, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.15 Nov 1, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.14 Oct 31, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.13 Oct 30, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.12 Oct 30, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.11 Oct 28, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.10 Oct 28, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.9 Oct 27, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.8 Oct 27, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.7 Oct 24, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.6 Oct 23, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.5 Oct 21, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.4 Oct 21, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.3 Oct 20, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.2 Oct 19, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.1 Oct 16, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 1.0 Oct 13, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.66 Oct 11, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.65 Oct 9, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.64 Oct 6, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.63 Oct 6, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.62 Oct 4, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.61 Oct 2, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.60 Sep 29, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.59 Sep 28, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.58 Sep 27, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.57 Sep 25, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.56 Sep 23, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.55 Sep 21, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.54 Sep 20, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.53 Sep 18, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.52 Sep 11, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.51 Sep 10, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.50 Sep 10, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.49 Sep 10, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.48 Sep 8, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.47 Sep 6, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.46 Sep 6, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.45 Sep 4, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.44 Sep 2, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.43 Sep 1, 2024 | 10.7.7 | Mekanism-1.21.1-10.7.7.64.jar | From the published release |
| 0.42 Aug 31, 2024 | 10.7.5 | Mekanism-1.21.1-10.7.5.62.jar | From the published release |
| 0.41 Aug 29, 2024 | 10.7.5 | Mekanism-1.21.1-10.7.5.62.jar | From the published release |
| 0.40 Aug 26, 2024 | 10.7.5 | Mekanism-1.21.1-10.7.5.62.jar | From the published release |
| 0.39 Aug 26, 2024 | 10.7.4 | Mekanism-1.21.1-10.7.4.60.jar | From the published release |
| 0.38 Aug 23, 2024 | 10.6.7 | Mekanism-1.21-10.6.7.54.jar | From the published release |
| 0.37 Aug 23, 2024 | 10.6.7 | Mekanism-1.21-10.6.7.54.jar | From the published release |
| 0.36 Aug 21, 2024 | 10.6.7 | Mekanism-1.21-10.6.7.54.jar | From the published release |
| 0.35 Aug 19, 2024 | 10.6.7 | Mekanism-1.21-10.6.7.54.jar | From the published release |
| 0.34 Aug 17, 2024 | 10.6.7 | Mekanism-1.21-10.6.7.54.jar | From the published release |
| 0.33 Aug 14, 2024 | 10.6.7 | Mekanism-1.21-10.6.7.54.jar | From the published release |
| 0.32 Aug 13, 2024 | 10.6.7 | Mekanism-1.21-10.6.7.54.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
383 items from the 8.3 recipe dump.
Advanced Bin
Advanced Chemical Tank
Advanced Combining Factory
Advanced Compressing Factory
Advanced Control Circuit
Advanced Crushing Factory
Advanced Energy Cube
Advanced Enriching Factory
Advanced Fluid Tank
Advanced Induction Cell
Advanced Induction Provider
Advanced Infusing Factory
Advanced Injecting Factory
Advanced Logistical Transporter
Advanced Mechanical Pipe
Advanced Pressurized Tube
Advanced Purifying Factory
Advanced Sawing Factory
Advanced Smelting Factory
Advanced Thermodynamic Conductor
Advanced Tier Installer
Advanced Universal Cable
Atomic Alloy
Infused Alloy
Reinforced Alloy
Antiprotonic Nucleosynthesizer
Atomic Disassembler
Basic Bin
Basic Chemical Tank
Basic Combining Factory
Basic Compressing Factory
Basic Control Circuit
Basic Crushing Factory
Basic Energy Cube
Basic Enriching Factory
Basic Fluid Tank
Basic Induction Cell
Basic Induction Provider
Basic Infusing Factory
Basic Injecting Factory
Basic Logistical Transporter
Basic Mechanical Pipe
Basic Pressurized Tube
Basic Purifying Factory
Basic Sawing Factory
Basic Smelting Factory
Basic Thermodynamic Conductor
Basic Tier Installer
Basic Universal Cable
Bio Fuel
Block of Bio Fuel
Block of Bronze
Block of Charcoal
Block of Fluorite
Block of Lead
Block of Osmium
Block of Raw Lead
Block of Raw Osmium
Block of Raw Tin
Block of Raw Uranium
...and 323 more.
All the Mods 10 quests (173)
Quests from the pack's FTB Quests book that ask for this mod's items.
Basic Armor (1)
- MekaSuit (As much Energy you can supply)
Basic Logistics (6)
- Mekanism
- A quest in "Basic Logistics" (Gas+More)
- A quest in "Basic Logistics" (Heat)
- A quest in "Basic Logistics" (Blocks+Items)
- A quest in "Basic Logistics" (Energy)
- A quest in "Basic Logistics" (Fluids)
Basic Power (1)
- Mekanism: Energy Cubes
Config options (how All the Mods 10 sets them)
400 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | All the Mods 10 value |
|---|---|
accessibility.allowModeScroll Allows changing the mode of held items by holding sneak and using the scroll wheel. config/Mekanism/client.toml | true |
accessibility.opaqueTransmitters If true, renders sides for Universal Cables, Mechanical Pipes, Pressurized Tubes, Logistical Transporters, and Thermodynamic Conductors instead of rendering their contents. If transmitters are causing you fps issues, this should hopefully help. config/Mekanism/client.toml | false |
accessibility.whiteRadialText Tries to force all text rendered as part of radial menus to be white instead of the color of the slice's mode. config/Mekanism/client.toml | false |
hud.color Color (RGB) of HUD used by MekaSuit. config/Mekanism/client.toml | 4257264 |
hud.dangerColor Color (RGB) of danger HUD elements used by MekaSuit. config/Mekanism/client.toml | 16726076 |
hud.enabled Enable a HUD that displays information about equipped Mekanism items, and displays additional information when wearing a MekaSuit Helmet. config/Mekanism/client.toml | true |
Which All the Mods 10 mods work with Mekanism?
The All the Mods 10 mods that share the most recipes with Mekanism. Highlighted ones have a guide.
- AllTheOres
- Oh The Biomes We've Gone
- Mekanism:More Machine
- AllTheModium
- Mekanism Tools
- Mekanism Generators
- Regions Unexplored
- Modern Industrialization
- Forbidden and Arcanus
- The Twilight Forest
- Ender IO
- Eternal Starlight
Where does Mekanism appear in the All the Mods 10 quest book?
Known All the Mods 10 issues (6)
- [Recipe Issue]: Set Mekanism randomizedConsumption = false (breaks Injection/Purification autocrafting) #4444 · 2 weeks ago
- [Modpack Bug]: Mekanism purification chamber not working properly. #4434 · 3 weeks ago
- [Recipe Issue/Bug]: Mekanism hydrofluoric acid input/output is inconsistent especially with speed upgrades #4340 · 4 weeks ago
- [Modpack Bug]: Mekanism requirements unreasonable #4392 · 1 month ago
- [Modpack Bug]: Mekanism Reactor Quest Description Incorrect #3959 · 5 months ago
Official documentation
Official Mekanism Wiki (249 pages)
Licensed none stated (all rights reserved): we link to it rather than copying or summarizing it.
- Advanced Solar Generator
- Aesthetic Blocks
- Alloys
- Anchor Upgrade
- Antimatter
- Armor
- Armored Jetpack
- Atomic Disassembler
- Balloon
- Bins
- Bio Fuel
- Bio-Generator
- Bronze Armor
- Bronze Block
- Bronze Ingot
- Bronze Tools
- Cardboard Box
- Charcoal Block
- Chargepad
- Chemical Crystallizer
- Chemical Dissolution Chamber
- Chemical Infuser
- Chemical Injection Chamber
- Chemical Oxidizer
- Chemical Tanks
- Chemical Washer
- Clumps
- Combiner
- Configurator
- Control Circuits
- Control Rod Assembly
- Copper Block
- Copper Ingot
- Copper Ore
- Crafting
- Crusher
- Crystals
- Dictionary
- Digital Miner
- Dimensional Stabilizer
- Diversion Transporter
- Dosimeter
- Dusts
- Dynamic Glass
- Dynamic Tank
- Dynamic Valve
- Electric Bow
- Electric Pump
- Electrolytic Core
- Electrolytic Separator
- Electromagnetic Coil
- Energized Smelter
- Energy Cube
- Energy Tablet
- Energy Unit Conversion
- Energy Upgrade
- Enriched Carbon
- Enriched Diamond
- Enriched Iron
- Enriched Obsidian
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