Mekanism guide for All the Mods 10 4.6 to 5.0
Mekanism guide for All the Mods 10
Last verified for All the Mods 10 v5.0 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 8
- Recipes shown
- 28
- Items named
- 80
- Quests covered
- 50
5 sections are written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 5.0's own files.
What is Mekanism?
2 parts
Same as in the All the Mods 10 8.1 guide
Mekanism is the big tech mod in All the Mods 10: a full suite of low, mid and high tier machinery covering resource processing, energy generation, transmission systems and gadgets. It's built around gradual technological progression: whatever stage you're at, there's a tier of machine that fits, and the mod is designed to replace tedious mining and crafting with automated infrastructure.[1]
The headline feature is ore processing. Instead of smelting an ore into one ingot, Mekanism's purification, dissolution, chemical injection and crystallization technologies let you double, triple, quadruple or even quintuple your ingot output per ore, as long as you build the infrastructure and feed it enough energy.[1]
Every Mekanism machine can also be upgraded into a factory, letting a single machine process 3 different items at once at basic tier, 5 at advanced, 7 at elite and 9 at ultimate. That's how you collapse walls of furnaces into one block.[1]
The three mods in this guide
- Mekanism is the core: machines, transmitters for items, fluids, gases, energy and heat, the Digital Miner with its filtering system, hydrogen-powered jetpacks, the Robit and sorting item networks built from Logistical Transporters.[1]
- Mekanism Generators is the official addon that supplies power: Heat Generator, Gas-Burning Generator, Bio-Generator, Solar Generator, Advanced Solar Generator, Wind Generator, Fission Reactor, Fusion Reactor and Turbine. Without it you'd need another mod to run your Mekanism machines.[2]
- Mekanism Tools adds tools, armor, shields and paxels for Bronze, Lapis Lazuli, Osmium, Refined Glowstone, Refined Obsidian and Steel, plus paxels for the vanilla wood, stone, iron, gold and diamond tool types.[3]
All the Mods 10 8.1 ships Mekanism, Mekanism Generators and Mekanism Tools at version 10.7.19, and all three have been in the pack since 2.25 or earlier.[4]
Where it fits in progression
The pack gives Mekanism its own quest chapter plus a dedicated "Mekanism: Reactors" quest chapter, so there's a guided route from early machines all the way to reactors and the armor that goes with them. Along the way you'll pick up the Atomic Disassembler, Mekanism's paxel with switchable mining modes; the Modification Station for installing module units into tools and armor; and the QIO Drive Array, the heart of Quantum Item Orchestration, Mekanism's own virtual item storage.[5]
Mekanism is also on the ATM Star path. Chapter 3 asks you for "2 Antimatter Pellets" quest, which means running the deepest chain in the mod: Fissile Fuel through a Fission Reactor to make Nuclear Waste, activating that waste's neutrons for Polonium, pushing Polonium through the SPS to get Antimatter, then crystallizing the Antimatter into pellets.[6]
The Star chapter also wants the Module Gravitational Modulating Unit, which grants creative flight when installed in the MekaSuit chestplate, and needs some of the most expensive items in the game to craft.[6]
How do you get started with Mekanism?
5 parts
Mekanism is a tech mod about breaking materials down and getting the most out of every ore. In this pack the quest book starts the chapter "Mekanism" quest with an iron ingot, then walks you through osmium and your first machine. Here is the order I'd follow.[8]
Find osmium first
"Osmium" quest is the next quest after the chapter intro. Osmium ore spawns below Y level 56, and you'll need a lot of it because it is useful for many of the machines.[8]
Build the Metallurgic Infuser
The quest book calls the Metallurgic Infuser the first and most important machine. It combines an item with a chemical (an infuse type) to make new items and alloys.[8]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any redstone dust | any osmium ingot | any redstone dust |
| any iron ingot | any iron ingot |
Recipe id: mekanism:metallurgic_infuser
Make Infused Alloy and Basic Control Circuits
Two quests come after the infuser: "Infused Alloy" quest and the Basic Control Circuit quest a quest in "Mekanism". Both are made inside the Metallurgic Infuser using redstone as the chemical. Put a redstone item in the yellow chemical square: redstone dust gives 10mB, enriched redstone gives 80mB and a block of redstone gives 90mB. An infused alloy uses 10mB, and a basic control circuit uses 20mB.[8]
Metallurgic Infusing (mekanism)
- any copper ingot
- 10× any redstone
Recipe id: mekanism:metallurgic_infusing/alloy/infused
Metallurgic Infusing (mekanism)
- any osmium ingot
- 20× any redstone
Recipe id: mekanism:control_circuit/basic
"Basic Tier" quest follows from these two. It covers the simplest tier of machines and blocks, which are built from redstone, basic control circuits and sometimes iron.[8]
Get power sorted
The quest "Power!" quest comes after the infused alloy. About 90% of Mekanism machines need energy, and the Energy Tablet is Mekanism's battery. You also need it to craft most generators. The Heat Generator quest comes after Power! in the quest book. The generator can run passively off lava or actively by burning fuel such as coal or wood.[8]
Crafting Shaped
| any redstone dust | any gold ingot | any redstone dust |
| any infused alloy | any gold ingot | any infused alloy |
| any redstone dust | any gold ingot | any redstone dust |
Recipe id: mekanism:energy_tablet
The pack shows energy in FE in Mekanism's GUIs, because energyType is set to FORGE_ENERGY.[9]
Steel casing, then machines
The "Machines" quest quest comes after the Steel quest, and its task is the Steel Casing. In this pack's recipes, machines such as the Enrichment Chamber and the Energized Smelter are built around it.[8][10]
Crafting Shaped
| any steel ingot | any cheap glass blocks | any steel ingot |
| any cheap glass blocks | any osmium ingot | any cheap glass blocks |
| any steel ingot | any cheap glass blocks | any steel ingot |
Recipe id: mekanism:steel_casing
Your first processing line is the "Enrich then Smelt" quest quest: an Enrichment Chamber and an Energized Smelter. Ore goes into the enricher for dust, and the dust is then smelted into ingots. Ore blocks give twice the dust, and raw ore gives 4 dust for every 3 raw ore.[8]
Crafting Shaped
| any basic alloy | any basic circuit | any basic alloy |
| any iron ingot | any iron ingot | |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekanism:enrichment_chamber
Crafting Shaped
| any basic alloy | any basic circuit | any basic alloy |
| any cheap glass blocks | any cheap glass blocks | |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekanism:energized_smelter
After that, the rest of the chapter covers upgrades, tiers, logistics and more machines. Many of those quests are in the quest book and aren't covered here, so follow it from there.[8]
How does Mekanism work?
7 parts
Mekanism is built around tiered machinery. You start with low-tier machines and work up through mid and high tiers. Along the way you'll use high-end generators, advanced transmission systems and multi-step processing chains. The core idea is simple: feed machines power, move resources between them with transmitters, and upgrade everything as your base grows.[1]
One important thing up front: Mekanism by itself doesn't generate power. The generators come from the Mekanism Generators addon. Without it you would need another mod to power your Mekanism machines.[2]
Making and storing power
Mekanism Generators gives you a whole ladder of power options: the Heat Generator, Gas-Burning Generator, Bio-Generator, Solar Generator, Advanced Solar Generator and Wind Generator. The big multiblocks are the Fission Reactor, the Fusion Reactor and the Turbine.[2]
- The Heat Generator is the classic starting point for making power.[11]
- The Solar Generator gives you renewable energy, but only during the day.[11]
- The Wind Generator only works well if there's actually wind where you place it.[11]
- The Gas-Burning Generator burns Ethene for power.[11]
All the Mods 10 adds its own recipe for the Gas-Burning Generator, so check the recipe below rather than any older tutorial. It builds on the Bio-Generator.[10]
Crafting Shaped
Recipe id: allthemods:mekanismgenerators/gas_burning_gen
Pack-added recipe in All the Mods 10
To buffer your extra power, build an Energy Cube. It stores the excess your generators produce so your machines can draw from it when they need it.[12]
Transmitters: moving energy, fluids, chemicals, items and heat
Mekanism moves every resource type through its own dedicated transmitter. Here is what each one carries.[12][13]
- Universal Cables carry energy.[12]
- Mechanical Pipes carry fluids.[12]
- Pressurized Tubes carry chemicals.[12]
- Thermodynamic Conductors carry heat.[12]
- Logistical Transporters carry items. The diversion variant gives you precise control over which sides items go to.[12][13]
Machines, tiers and factories
Mekanism machines can be upgraded into factories that work on several items at once in a single block. A basic factory processes 3 items, advanced processes 5, elite processes 7 and ultimate processes 9. That replaces whole walls of furnaces with one compact machine. You can craft a factory directly or upgrade an existing machine with a Tier Installer.[1][12]
Control circuits are the backbone of Mekanism's tier system. You'll see them in recipes across the whole mod, and each new circuit tier adds more pathways. Here are the higher tiers as they're crafted in this pack.[10][12]
Crafting Shaped
| any infused alloy | any basic circuit | any infused alloy |
Recipe id: mekanism:control_circuit/advanced
Crafting Shaped
| any reinforced alloy | any advanced circuit | any reinforced alloy |
Recipe id: mekanism:control_circuit/elite
Crafting Shaped
| any atomic alloy | any elite circuit | any atomic alloy |
Recipe id: mekanism:control_circuit/ultimate
Each machine has its own settings. The Configurator is your tool for changing them. Once you've set one machine up the way you like, use a Configuration Card to copy that configuration onto another machine. This saves a lot of time when you build rows of identical machines.[12]
Crafting Shaped
| any iron ingot | any iron ingot |
| Empty slot | any osmium ingot |
| Empty slot | any steel ingot |
Recipe id: mekanism:configurator
Crafting Shaped
| Empty slot | any infused alloy | Empty slot |
| any infused alloy | any basic circuit | any infused alloy |
| Empty slot | any infused alloy | Empty slot |
Recipe id: mekanism:configuration_card
Ore processing
Smelting ore straight into ingots wastes most of what you mined. Mekanism's ore processing uses purification, dissolution, chemical injection and crystallization to get more out of each ore. With enough infrastructure and energy you can double, triple, quadruple or even quintuple your ingots per ore.[1]
The first step up is the Enrichment Chamber, which increases your material efficiency. The top of the chain involves the Chemical Crystallizer together with the Dissolution Chamber and the Washer.[12]
Crafting Shaped
| any refined obsidian ingot | any fluorite gem | any refined obsidian ingot |
| any ultimate circuit | any ultimate circuit | |
| any refined obsidian ingot | any fluorite gem | any refined obsidian ingot |
Recipe id: mekanism:chemical_crystallizer
Storage
- Fluid Tanks store your fluids.[12]
- Chemical Tanks, starting with the Basic Chemical Tank, hold almost all of your chemicals.[12]
- QIO Drives store your items, and higher drive tiers increase the storage bandwidth. You browse the stored items from a QIO Dashboard. In this pack it shows 8 slots wide and 4 slots tall by default, set by qio.slotsWide and qio.slotsTall.[12][13]
Crafting Shaped
| any basic alloy | any osmium ingot | any basic alloy |
| any osmium ingot | Empty slot | any osmium ingot |
| any basic alloy | any osmium ingot | any basic alloy |
Recipe id: mekanism:chemical_tank/basic
Crafting Shaped
Recipe id: allthemods:mekanism/creative_energy_cube
Pack-added recipe
Multiblocks and the Fission Reactor
When a Mekanism multiblock forms correctly, you'll see red sparkles around it. That's controlled by rendering.particle.multiblockFormation, which is on in this pack. If you turn it off, you get a message on the action bar instead.[13]
Multiblock contents are rendered out to 256 blocks in this pack, far more than the 64 vanilla uses for most blocks. Lowering rendering.berRange can improve performance, but multiblock contents and wind generators will pop in more.[13]
The Fission Reactor scales with how you build it. Here is how its size and layout affect it.[11]
- Each fuel assembly you add increases both the reactor's fuel and waste capacity and its maximum burn rate.[11]
- Every casing block adds heat capacity, so a bigger reactor takes more energy to raise its temperature.[11]
- Cooled and heated coolant capacity both scale with the reactor's volume.[11]
- Burning fission fuel produces heat for every whole mB burned.[11]
Unverified The sources don't show whether meltdowns are enabled in All the Mods 10 5.0, or which fission values the pack uses. Treat reactor safety as if meltdowns are possible.
Nuclear experiments can irradiate the area around you. A Geiger Counter shows how bad the environmental radiation is.[12]
Automated mining
The Digital Miner is Mekanism's automated mining machine. All the Mods 10 replaces its crafting with a pack-specific recipe, so use the one shown here.[10][12]
Crafting Shaped
| any vibranium ingot | any basic circuit | any vibranium ingot |
Recipe id: allthemods:mekanism/digital_miner
Pack-added recipe in All the Mods 10
How do you progress through Mekanism?
5 parts
Mekanism progression in this pack is mostly a quest chain. The Mekanism chapter opens with an intro quest, then Osmium (Osmium Ingot), then the Metallurgic Infuser, which the quest calls the first and most important machine. Almost everything else hangs off those three steps.[8]
The four tiers
After the Metallurgic Infuser you get two quests: "Infused Alloy" quest and the Basic Control Circuit quest. Both lead into the tier quests, and each tier quest unlocks after the one before it.[8]
- Basic Tier ("Basic Tier" quest): the simplest, cheapest and weakest tier. Machines start at default and can be upgraded to Basic, while things like pipes and energy cubes start at Basic.[8]
- Advanced Tier ("Advanced Tier" quest): holds more items, moves more items and has more slots than Basic. Its materials are Infused Alloy and the Advanced Control Circuit.[8]
- Elite Tier ("Elite Tier" quest): the same buffs as Advanced, just more. It uses Reinforced Alloy and the Elite Control Circuit.[8]
- Ultimate Tier ("Ultimate Tier" quest): the best you can get from Mekanism in survival. It uses Atomic Alloy and the Ultimate Control Circuit. Atomic Alloy needs refined obsidian, and the Osmium Compressor quest covers how to get it.[8]
The control circuits are the backbone of every tier. These are the in-pack recipes for each one.[10]
Metallurgic Infusing (mekanism)
- any osmium ingot
- 20× any redstone
Recipe id: mekanism:control_circuit/basic
Made in the Metallurgic Infuser
Crafting Shaped
| any infused alloy | any basic circuit | any infused alloy |
Recipe id: mekanism:control_circuit/advanced
Crafting Shaped
| any reinforced alloy | any advanced circuit | any reinforced alloy |
Recipe id: mekanism:control_circuit/elite
Crafting Shaped
| any atomic alloy | any elite circuit | any atomic alloy |
Recipe id: mekanism:control_circuit/ultimate
The pack also has Metallurgic Infuser routes for the Advanced, Elite and Ultimate circuits (recipes control_circuit/infused_advanced, infused_elite and infused_ultimate), so you can upgrade a circuit in the infuser instead of crafting it.[10]
Upgrading blocks and machines
Bins, Energy Cubes and Chemical Tanks upgrade by crafting from the previous tier's block. For example, the Advanced Energy Cube recipe starts from a Basic Energy Cube.[10]
Mek Data (mekanism)
| any infused alloy | any infused alloy | |
| any osmium ingot | any osmium ingot | |
| any infused alloy | any infused alloy |
Recipe id: mekanism:energy_cube/advanced
If you don't want to pick machines up to upgrade them, the Tier Installers quest says you can use an installer on the machine instead. You can't skip tiers: a Basic machine can't jump to Ultimate with one installer. Tier Installers are Basic Tier Installer, Advanced Tier Installer, Elite Tier Installer and Ultimate Tier Installer.[8]
The quest book gives these capacities for each tier, from Basic to Ultimate:[8]
- Energy Cubes hold 1.6mFE, 6.4mFE, 25.6mFE and 102.4mFE.[8]
- Bins hold 64, 128, 512 and 4,096 stacks.[8]
- Chemical Tanks hold 64, 256, 1,024 and 8,192 buckets.[8]
Machine quests follow the same ladder. "Better Machines" quest needs Advanced items, "Even better Machines!" quest needs Elite items, and "Some of the best Machines!" quest needs Ultimate items. The Purification Chamber and Osmium Compressor quests come after Better Machines, and the Combiner comes after Even better Machines.[8]
Ore processing tiers
The quest book also teaches ore processing in four steps, each giving more from the same ore:[8]
- Tier 1: enrich, then smelt. Ore blocks give twice the dust, and 3 raw ore give 4 dust.[8]
- Tier 2: a Purifier fed with oxygen from an Electrolytic Separator gives 3 clumps from an ore block or 2 from raw ore. Then crush, enrich and smelt.[8]
- Tier 3: chlorine from a Thermal Evaporation Plant and brine, then hydrogen chloride from the Chemical Infuser, injected with a Chemical Injection Chamber. Ore blocks give 4 shards and 3 raw ore give 8 shards. Purify, crush, enrich and smelt from there.[8]
- Tier 4: sulfuric acid, then the Chemical Dissolution Chamber, Chemical Washer and Chemical Crystallizer. 200mb of ore slurry makes 1 crystal.[8]
Crafting Shaped
| any refined obsidian ingot | any fluorite gem | any refined obsidian ingot |
| any ultimate circuit | any ultimate circuit | |
| any refined obsidian ingot | any fluorite gem | any refined obsidian ingot |
Recipe id: mekanism:chemical_crystallizer
The Tier 4 machines are expensive, so expect to reach Ultimate tier materials first
Power along the way
The Energy Tablet quest, Power!, comes after Infused Alloy, and the generator quests unlock after it. The figures below are the ones the quest book gives for this pack:[8]
- Solar Generator: about 60FE/t, and the quest says it was buffed to hold around 40kFE.[8]
- Advanced Solar Generator: about 480FE/t, holding 100kFE. Its quest comes after the Solar Generator.[8]
- Wind Generator: around 90FE/t at sea level, up to 360FE/t at most, depending on height.[8]
- Heat Generator: the quest says its active mode now creates 320FE/t.[8]
- Bio-Generator: the quest says it has been heavily nerfed and recommends not using it.[8]
Late game
The quest book continues in the Mekanism: Reactors chapter, which unlocks after quests such as Chemical Infuser, Chemical Oxidizer, Chemical Dissolution Chamber, Enrichment Chamber and Rotary Condensentrator. That chapter is told in the quest book, so check it in game. The ATM Star chapter says the Star's Mekanism needs are in the Reactors page.[8][14]
The Star chapter has a quest for 2 Antimatter Pellet. It describes a long chain that runs through Nuclear Waste, Polonium and the SPS. The pack changed the recipe that turns an Antimatter Block back into pellets:[10][14]
Crafting Shapeless
Recipe id: allthecompressed:decompress/antimatter_block
Another late-game quest covers the Module Gravitational Modulating Unit. Put in a MekaSuit Chestplate, it gives Creative Flight.[14]
How does Mekanism work with other mods?
5 parts
Mekanism connects to the rest of the pack in a few clear ways. Its chemical processing handles the Allthemodium family of metals, its sawing recipes cover modded wood, and its top-tier machines feed into the pack's creative-style items and late-game crafts. The recipes below come from the pack's own recipe data.[10]
Allthemodium, Vibranium and Unobtainium processing
The pack changed how all three Allthemodium-family metals are processed, and it does so with Mekanism's chemical recipes. Each metal has the same three routes, so once you learn one you know them all.[10]
- Purifying: Liquid Oxygen plus an ore, raw ore, raw block or shard of the metal gives you its clump, such as Allthemodium Clump, Vibranium Clump or Unobtainium Clump.[10]
- Injecting: Liquid Hydrogen Chloride plus an ore, raw ore, raw block or crystal of the metal gives you its shard, such as Allthemodium Shard, Vibranium Shard or Unobtainium Shard.[10]
- Dissolution: Liquid Sulfuric Acid plus an ore, raw ore or raw block of the metal gives you the dirty slurry for that metal, the start of the slurry chain.[10]
Purifying (mekanism)
Liquid Oxygen
- any allthemodium ore
Recipe id: allthemodium:processing/allthemodium/clump/from_ore
One example of the pack's purifying recipes. The vibranium and unobtainium versions follow the same pattern.
Sawing modded wood
The pack adds Mekanism sawing recipes for a long list of modded woods. Each one turns a log or stem into the matching planks and also gives you Sawdust. This covers Allthemodium woods like Ancient Planks, Demonic Planks and Soul Planks.[10]
It also covers planks from many other mods, for example Archwood Planks, Bloom Planks, Lunar Planks, Edelwood Planks, Dreadwood Planks, Menril Planks, Otherplanks and Maple Planks. Regions Unexplored and Eternal Starlight have the most entries.[10]
Sawing (mekanism)
- any archwood log
Recipe id: allthemods:mekanism/sawing/ars_nouveau/archwood_planks
An example of the pattern. Other woods work the same way.
Creative items built from Mekanism parts
The pack adds crafting recipes for Mekanism's creative blocks, each built on an Ultimate-tier Mekanism block plus Allthemodium and ATM items. They are Creative Energy Cube, Creative Chemical Tank and Creative Fluid Tank.[10]
Crafting Shaped
Recipe id: allthemods:mekanism/creative_energy_cube
Crafting Shaped
Recipe id: allthemods:mekanism/creative_chemical_tank
Crafting Shaped
Recipe id: allthemods:mekanism/creative_fluid_tank
There is also an energizing recipe from Powah that involves the Creative Energy Cube, added by the pack.[10]
Energizing (powah)
Recipe id: allthemods:energizing/mekanism_creative_energy_cube
Mekanism parts in other late-game crafts
Several pack-added recipes for non-Mekanism items need a Mekanism component. The Improbable Probability Device uses an Antimatter Pellet alongside items from AE2, Iron's Spells, MEGA Cells, Modern Industrialization and PneumaticCraft. The Nexium Emitter uses the Module Gravitational Modulating Unit with parts from Advanced AE, Create, Immersive Engineering, Modern Industrialization and Powah. The Iron Jetpacks creative capacitor uses an SPS Casing and an Ultimate Induction Cell.[10]
Crafting Shaped
Recipe id: allthemods:allthetweaks/improbable_probability_device
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | ||
Recipe id: allthemods:allthetweaks/nexium_emitter
Crafting Shaped
Recipe id: allthemods:ironjetpacks_creative_capacator
The pack also changed the recipes that link Antimatter Pellet and Antimatter Block. You can compress pellets into the block and decompress the block back into pellets.[10]
Crafting Shaped
Recipe id: allthecompressed:compress/antimatter_block
In the quest book
The Mekanism chapter's "Osmium" quest quest asks for Osmium Ingot, an ingot that comes from the AllTheOres side of the pack. It comes right after the first Mekanism quest, and the Metallurgic Infuser quest follows it. Most of the chapter's other quests are not shown in the sources I have, so check the quest book itself for more.[8]
Which All the Mods 10 quests use Mekanism?
3 parts
Same as in the All the Mods 10 8.1 guide
Mekanism is big enough in All the Mods 10 that it gets more than one home in the quest book: a base "Mekanism" chapter, a much deeper "Mekanism: Reactors" chapter, and a couple of required stops on the ATM Star path.[5][6][7]
The Mekanism chapter
This is the entry chapter, and it's where wireless power lives: "Quantum Entangloporters" quest covers the Quantum Entangloporter.[7]
Unverified The rest of the base chapter's quest order (machine tiers, generators, logistics) isn't confirmed here. Open the book in-game to see the full tree.
Mekanism: Reactors
The chapter opens with "Mekanism: Reactors" quest, which points you straight at sulfur processing: it asks for a Chemical Oxidizer, an Electrolytic Separator and a Chemical Infuser so you can turn sulfur into sulfur trioxide. Everything else in the chapter branches out from there.[5]
- Fissile fuel prep: "Preparing Uranium" quest and "Sulfur Trioxide into Hydrofluoric Acid" quest both unlock straight off the chapter's opening quest, covering Yellow Cake Uranium and the run from sulfur trioxide to hydrofluoric acid.[5]
- Reactor hardware: "Fission Reactor Port" quest wants four ports you can flip with the Configurator, and "Fission Reactor Logic Adapter" quest adds redstone monitoring. "Advanced Fail Safe" quest follows the logic adapter and asks for a second one plus redstone parts, while "Sodium Coolant" quest follows the port quest and sends you to build a Thermal Evaporation Plant.[5]
- Steam side: "The Thermo part of the Thermoelectric Boiler" quest asks for a Superheating Element and a Pressure Disperser, the guts of the boiler.[5]
- Fusion fuel: "Deuterium" quest and "Tritium" quest run side by side, and "D-T Fuel" quest unlocks once you've done both, it wants a Chemical Infuser and a Hohlraum.[5]
- Power storage: "Induction Ports" quest, "Induction Cells" quest and "Induction Providers" quest all feed into "Energized Induction Matrix" quest, which asks for 32 Induction Casing and 2 Induction Port.[5]
- Storage and logistics: "Quantum Item Orchestration" quest starts you on the QIO Drive Array, then unlocks "QIO Drives" quest, "Import and Export" quest and "QIO Dashboard" quest.[5]
- Gear: "Atomic Dissambler" quest leads into "Meka-Tool" quest, and "Modification Station" quest is the gate for every module quest, including "Energy Unit" quest, "Color Modulation Unit" quest, "Geiger Unit" quest, "Laser Dissipation Unit" quest, "Radiation Shielding Unit" quest, "Excavation Escalation Unit" quest and "Attack Amplification Unit" quest.[5]
- Automation and toys: "Robit" quest unlocks "Digital Miner" quest, and "Lasers" quest unlocks "Laser Amplifying" quest.[5]
On the ATM Star path
Chapter 3 of the star path pulls two Mekanism goals in behind the Mekanism line. "2 Antimatter Pellets" quest asks for Antimatter Pellet: the end of the chain that runs fissile fuel through a Fission Reactor for waste, activates that into polonium, then pushes it through the SPS. a quest in "Chapter 3: The ATM Star" asks for the Module Gravitational Modulating Unit, which gives creative flight once it's in the MekaSuit chestplate.[6]
Which Mekanism config options matter?
5 parts
Same as in the All the Mods 10 8.1 guide
Mekanism's settings live in the config/Mekanism folder, split across client.toml (visuals, sounds and GUI layout), common.toml (display units and a few shared toggles), general.toml (machines, multiblocks and world interaction) and gear.toml (every tool, armour and gadget value). Here are the ones you're most likely to touch in All the Mods 10, with the values this pack ships.[15][16][17][18]
Units and display
- energyType is set to FORGE_ENERGY, so Mekanism GUIs and network reader readings show FE/RF instead of Joules. Switch it to JOULES if you'd rather read the numbers the config files use.[16]
- temperatureUnit is KELVIN; the other choices are Celsius, Rankine, Fahrenheit and Ambient.[16]
- holidays is false in this pack, so holiday greetings and easter eggs are off and default-skin Robits won't get randomised skins.[16]
- enableDecayTimers is true, so radiation readings above safe levels show how long they'll take to decay.[16]
Performance and visuals
If Mekanism is costing you frames, client.toml is the first place to look. rendering.berRange is 256 blocks, which is how far multiblock contents and wind generators render; lowering it will likely increase performance at the cost of things popping in. accessibility.opaqueTransmitters is false, meaning cables, pipes, tubes, transporters and conductors render their contents. Set it to true if your transmitter networks are causing FPS issues.[15]
- Particle toggles for machines, magnetic attraction, multiblock formation and tool AOE bolts are all enabled. If you turn off rendering.particle.multiblockFormation, you get an action bar message when a multiblock forms instead of red sparkles.[15]
- Radiation particles use rendering.particle.radiationParticleCount at 100 and rendering.particle.radiationParticleRadius at 30 blocks.[15]
- Machine and player sounds are both on, with sounds.baseVolume at 1. Drop it below 1 to soften Mekanism's sounds without touching your other volume sliders.[15]
HUD and QIO
The MekaSuit HUD is enabled with hud.scale at 0.6, and hud.opacity sits well below fully opaque if you want to make it more solid. hud.jitter is 6, which controls how much the HUD sways when you move your head, and hud.reverse is off. The QIO Dashboard opens 8 slots wide by 4 tall, sorted by name ascending, with the search bar auto-focused.[15]
World interaction
- allowChunkloading is true, so the Anchor Upgrade and Dimensional Stabilizer both work.[18]
- aestheticWorldDamage is true: lasers can break blocks and the Flamethrower can start fires.[18]
- cardboard_box.modBlacklist contains the waystones and hyperbox mod ids in this pack, so Cardboard Boxes can't pick up blocks from either mod.[18]
- The Digital Miner reaches a maximum radius of 32 blocks and takes 80 ticks per block without upgrades, with a 12x energy multiplier in silk touch mode. Dragging items from a recipe viewer into filter slots is enabled.[18]
Gear tweaks worth knowing
- atomic_disassembler.veinMining is false, so the Disassembler's Vein Mining mode is disabled here. Fast and Slow modes are both enabled.[17]
- mekatool.extendedMining is true, letting the Meka-Tool vein mine anything rather than just ores and logs, and mekatool.maxTeleportReach allows teleports up to 100 blocks.[17]
- MekaSuit pieces and the Meka-Tool each hold 40,000,000 J before upgrades and accept 200,000 J per tick, both scaling quadratically with upgrades.[17]
- portable_teleporter.delay is 0 ticks, so Portable Teleporter jumps are instant once you click Teleport.[17]
- mekasuit.gravitationalVibrations is true, so flying with Gravitational Modulation sets off Sculk Sensors and Shriekers.[17]
What changed in Mekanism between versions?
2 parts
All the Mods 10 5.0 ships Mekanism, Mekanism Tools and Mekanism Generators at version 10.7.17. They have been in the pack since 0.32 or earlier.[19]
Pack updates
Each pack update below moved Mekanism, Mekanism Tools and Mekanism Generators to the same version. Newest first:[20][21][22][23][24][25][26][27]
- Pack 4.15: 10.7.16 to 10.7.17.[20]
- Pack 4.12: 10.7.15 to 10.7.16.[21]
- Pack 4.6: 10.7.14 to 10.7.15.[22]
- Pack 2.47: 10.7.13 to 10.7.14.[23]
- Pack 2.42: 10.7.12 to 10.7.13.[24]
- Pack 2.40: 10.7.10 to 10.7.12.[25]
- Pack 2.38: 10.7.9 to 10.7.10.[26]
- Pack 2.37: 10.7.8 to 10.7.9.[27]
What changed in the mod
These notes come from the mod's own changelogs. They describe the mod's changes, not pack-specific tweaks.[28][29][30][31]
- 10.7.17: removed the use of Lazy so block highlight rendering copes with other mods that draw things other than lines in RenderHighlightEvent. It also added an incompatibility clause for a fission recipe hack mod.[28][32][33]
- 10.7.16: fixed a bug where some multiblock machines needlessly rechecked their structure on redstone updates via onNeighborChange when Alternate Current is installed. It also fixed a missed equals override and brought in Chinese Simplified translation updates.[29][34][35]
- 10.7.15: vents now insert into their tank instead of overwriting it, and vent fluid tanks are exposed to LookingAt plugins with the buffered amount actually saved. Superheated sodium is marked as gaseous, and sodium coolant now renders in the fission reactor.[30][36][37]
- 10.7.15 also relevelled fission audio so it sits sensibly next to the other generators, set a minimum height on fluid multiblock renders, and shifted the HUD when sound subtitles are showing. It added a scanner for missing tags that logs a lot and shows a join message, and it bumped the minimum NeoForge version to 21.1.171. The notes for this release are truncated in the sources, so there may be more.[30][36][37]
- 10.7.14: freerunners are supported in curios slots when a user or pack adds them to the tag, and the turbine base can now be non-square.[31][38]
- 10.7.14 also lets machines do bonus operations when the upgrade multiplier gives less than 1 tick per operation before rounding, and fixes the missed bonus calculation for factory tiles.[31][38]
Sources
- Mekanism project page (modrinth) · official mod data
- Mekanism Generators project page (modrinth) · official mod data
- Mekanism Tools project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- All the Mods 10 8.1 quests: "Mekanism: Reactors" · pack file
- All the Mods 10 ATM Star path quests in "Chapter 3: The ATM Star" · pack file
- All the Mods 10 8.1 quests: "Mekanism" · pack file
- All the Mods 10 5.0 quests: "Mekanism" · pack file
- All the Mods 10 5.0 config: config/Mekanism/common.toml · pack file
- All the Mods 10 5.0 recipe dump: recipes making Mekanism items · pack recipe dump
- mekanismgenerators tooltips and descriptions (English lang file) · official mod data
- mekanism tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 5.0 config: config/Mekanism/client.toml · pack file
- All the Mods 10 ATM Star path quests in "Chapter 3: The ATM Star" · pack file
- All the Mods 10 8.1 config: config/Mekanism/client.toml · pack file
- All the Mods 10 8.1 config: config/Mekanism/common.toml · pack file
- All the Mods 10 8.1 config: config/Mekanism/gear.toml · pack file
- All the Mods 10 8.1 config: config/Mekanism/general.toml · pack file
- All the Mods 10 5.0 mod list · pack file
- All the Mods 10 changelog (All the Mods 10 4.15) · changelog
- All the Mods 10 changelog (All the Mods 10 4.12) · changelog
- All the Mods 10 changelog (All the Mods 10 4.6) · changelog
- All the Mods 10 changelog (All the Mods 10 2.47) · changelog
- All the Mods 10 changelog (All the Mods 10 2.42) · changelog
- All the Mods 10 changelog (All the Mods 10 2.40) · changelog
- All the Mods 10 changelog (All the Mods 10 2.38) · changelog
- All the Mods 10 changelog (All the Mods 10 2.37) · changelog
- Mekanism 10.7.17 changelog · changelog
- Mekanism 10.7.16 changelog · changelog
- Mekanism 10.7.15 changelog · changelog
- Mekanism 10.7.14 changelog · changelog
- Mekanism Tools 10.7.17 changelog · changelog
- Mekanism Generators 10.7.17 changelog · changelog
- Mekanism Generators 10.7.16 changelog · changelog
- Mekanism Tools 10.7.16 changelog · changelog
- Mekanism Tools 10.7.15 changelog · changelog
- Mekanism Generators 10.7.15 changelog · changelog
- Mekanism Tools 10.7.14 changelog · changelog
- Mekanism Generators 10.7.14 changelog · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 5.1 to 8.3 · 4.3 to 4.5 · 4.0 to 4.2 · 2.2 to 3.2 · 0.48 to 2.1 · 0.42 to 0.47 · 0.32 to 0.41