
Mekanism in All the Mons
All the Mons 1.3.0 ships version 10.7.19 · First seen in 0.3.0-beta
Mekanism is a mod in All the Mons 1.3.0, where it is version 10.7.19. High-tech machinery, powerful energy generation, fancy gadgets and more. Now on Modrinth! (Summary from the mod's Modrinth page.)
Changed in 1.3.0
1 recipe removed · 2 new items
Compared with 1.2.0, the last version we have recipe data for. Everything that changed in 1.3.0 →
Mekanism guide for All the Mons
Last verified for All the Mons v1.3.0 on Sep 20, 2026 · text last changed Sep 20, 2026
- Sections
- 8
- Recipes shown
- 33
- Items named
- 69
- Quests covered
- 44
Every recipe and number here was checked against All the Mons 1.3.0, read from the running game on Sep 18, 2026.
What is Mekanism?
2 parts
Mekanism is a big tech mod built around tiered machinery, high-tech tools, energy generation, transport systems and advanced ore processing. Its main draw is efficiency. Instead of smelting each ore into a single ingot, you can double, triple, quadruple or even quintuple your ingot output per ore, as long as you have the infrastructure and energy to support it.[1]
It grows with you. Every Mekanism machine can be upgraded into a factory that processes 3 (basic), 5 (advanced), 7 (elite) or 9 (ultimate) items at once, so one compact machine can replace rows of furnaces.[1]
- Hydrogen-powered Jetpack with several flight modes you can toggle.[1]
- The Robit, a small robotic companion that follows you around.[1]
- A Digital Miner with filters for automated mining.[1]
- Transmitters for items, fluids, gases, energy and heat, plus Logistical Transporters for building item networks that sort and filter.[1]
The three mods in this guide
- Mekanism is the core mod. It covers the machines, ore processing, transport and gadgets.[1]
- Mekanism Generators adds the power side, from Heat, Bio, Solar and Wind Generators up to the Turbine, Fission Reactor and Fusion Reactor. Without it, you would need another mod to power your Mekanism machines.[2]
- Mekanism Tools adds armor, shields and tools, including Paxels, for Bronze, Lapis Lazuli, Osmium, Refined Glowstone, Refined Obsidian and Steel. It also adds Paxels for the vanilla tool materials.[3]
All the Mons 1.3.0 includes all three mods at version 10.7.19.[4]
Where it fits in All the Mons
Mekanism has its own quest chapters, and it is big enough that reactors get a separate chapter. The "Mekanism: Reactors" quest chapter is where you go for reactors and invincible armor. It starts you working toward Fissile Fuel for a Fission Reactor.[5]
Mekanism also feeds directly into the ATM Star path. After the Mekanism chapter, the "2 Antimatter Pellets" quest quest asks for Antimatter Pellet. This is truly late-game Mekanism. You crystallize the pellets from Antimatter, which you make by powering huge amounts of Polonium through the SPS. The Polonium comes from activating the neutrons of Nuclear Waste, and you get that waste by running Fissile Fuel through a Fission Reactor. The same path asks for the Module Gravitational Modulating Unit. Put it in the MekaSuit chestplate to get Creative Flight. Crafting it takes some of the most expensive items in the game.[6]
How do you get started with Mekanism?
3 parts
Mekanism is a tech mod built around machines, power generation, gadgets and, above all, ore processing. Here's the pitch: every time you smelt an ore straight into an ingot, you waste most of what you mined. With enough infrastructure and energy, Mekanism's processing chains can double, triple, quadruple or even quintuple the ingots you get from each ore. Your early game is about getting that machinery running.[1]
First: sort out your power
Mekanism machines run on energy, and Mekanism Generators is the addon that provides it. Without it you'd need another mod to power your machines. It adds a whole ladder of generators, from simple early options up to the Fission Reactor, Fusion Reactor and Turbine.[2]
- Heat Generator: the generator the mod itself points you to for starting power production.[7]
- Solar Generator: renewable power, but only during the day.[7]
- Wind Generator: another option, as long as there's some wind where you build it.[7]
Core pieces to grab early
- Basic Control Circuit: one of the first milestones Mekanism tracks with an advancement, followed later by the Advanced Control Circuit.[8]
- Configurator: the tool for changing the settings of blocks. It sticks with you all the way to the endgame. You'll use it later to switch Fission Reactor Ports between their input and output modes.[5][8]
- Basic Pressurized Tube: crafting a Pressurized Tube is its own milestone, and tubes are how you move chemicals between machines.[5][8]
Once your first machines are running, check out the "Machine Upgrades" quest quest. Most machines, at least the simple ones, accept Upgrades, and you'll find the upgrade slots in the top right of the machine's GUI.[9]
Early tools from Mekanism Tools
Mekanism Tools adds armor, shields and tools for Mekanism materials like Bronze, Osmium, Steel, Refined Glowstone and Refined Obsidian, plus Lapis Lazuli. The standout is the Paxel, a pickaxe, axe and shovel in one tool. You can make Paxels from the vanilla tool materials too: Wood, Stone, Iron, Gold and Diamond.[3]
Shaped (kubejs)
| Empty slot | Empty slot |
Recipe id: kubejs:kjs/mekanism_atomic_disassembler
A long-term goal: the pack's recipe for Mekanism's paxel-style tool.
Unverified The exact order of early machines in this pack isn't confirmed by the available sources, and neither are their in-pack recipes. That includes machines like the Enrichment Chamber, Metallurgic Infuser and Osmium Compressor. Follow the Mekanism chapter of the in-game quest book for the intended progression.
How does Mekanism work?
9 parts
Mekanism is a full tech mod. It gives you low, mid and high tier machinery, high-tech tools, energy generators, transmission systems and processing machines. The goal is to take the tedious mining and crafting off your hands, so here's how the pieces fit together in All the Mons.[1]
Mekanism measures energy in Joules. You'll see that unit on energy capacities, charge rates and energy costs throughout the mod's settings.[11]
Making power
Mekanism itself doesn't really generate power. That job belongs to the official addon Mekanism Generators, and without it you'd need another mod to power your machines. Luckily it's included here, so these are your options:[2]
- Heat Generator: the usual first generator to start making power.[2][7]
- Gas-Burning Generator: burns Ethene.[2][7]
- Bio-Generator, Solar Generator and Advanced Solar Generator.[2]
- Wind Generator: works best when there's some wind nearby.[2][7]
- Fission Reactor, Fusion Reactor and Turbine for late-game energy.[2]
Machines, tiers and factories
Progression runs through tiers, and control circuits mark each step. You start with a Basic Control Circuit, then move up to Advanced Control Circuit, Elite Control Circuit and Ultimate Control Circuit. Each tier also has its own alloy, and Atomic Alloy is one of the strongest alloys in existence.[8][10]
Crafting Shaped
| any infused alloy | any basic circuit | any infused alloy |
Recipe id: mekanism:control_circuit/advanced
The next circuit tier up from basic.
The big space saver is the factory. Every Mekanism machine can be upgraded into a factory that processes several items at once in a single block: 3 at basic tier, 5 at advanced, 7 at elite and 9 at ultimate. You can craft a factory directly or turn an existing machine into one with a Tier Installer, so you can finally ditch those walls of furnaces.[1][8]
Ore processing
Here's the key idea: if you smelt ore straight into ingots, you waste most of what you mined. Mekanism's processing lines use purification, dissolution, chemical injection and crystallization. With enough infrastructure and energy, they can double, triple, quadruple or even quintuple your ingots per ore.[1]
Your first step up is the Enrichment Chamber, which increases how much material you get from your ores. The top of the chain uses the Chemical Crystallizer together with the Dissolution Chamber and the Washer.[1][8]
Crafting Shaped
| any basic alloy | any basic circuit | any basic alloy |
| any iron ingot | any iron ingot | |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekanism:enrichment_chamber
Unverified The exact multiplier each processing stage adds, and which machine chain gives which multiplier, isn't covered by the available sources.
Moving energy, fluids, chemicals and heat
Mekanism has its own transmitters for each kind of resource:[8]
- Universal Cable carries energy.[8]
- Mechanical Pipe carries fluids.[8]
- Pressurized Tube carries chemicals.[8]
- Thermodynamic Conductor carries heat.[8]
Storing everything
Put your extra power into an Energy Cube. Fluids go in a Basic Fluid Tank, and a Basic Chemical Tank holds almost all of your chemicals. For items, you build QIO Drives, and higher-tier drives increase the storage bandwidth.[8]
Crafting Shaped
| any basic alloy | any osmium ingot | any basic alloy |
| any osmium ingot | Empty slot | any osmium ingot |
| any basic alloy | any osmium ingot | any basic alloy |
Recipe id: mekanism:chemical_tank/basic
Crafting Shaped
| any basic alloy | any iron ingot | any basic alloy |
| any iron ingot | Empty slot | any iron ingot |
| any basic alloy | any iron ingot | any basic alloy |
Recipe id: mekanism:fluid_tank/basic
Configuring and automating machines
The Configurator lets you change the settings of blocks. Once one machine is set up the way you like, a Configuration Card copies its configuration onto another machine, which saves you a lot of time on big builds.[8]
Crafting Shaped
| any iron ingot | any iron ingot |
| Empty slot | any osmium ingot |
| Empty slot | any steel ingot |
Recipe id: mekanism:configurator
Crafting Shaped
| Empty slot | any infused alloy | Empty slot |
| any infused alloy | any basic circuit | any infused alloy |
| Empty slot | any infused alloy | Empty slot |
Recipe id: mekanism:configuration_card
A few more handy tools: a Gauge Dropper used on a gauge in a Mekanism GUI cleans it out. The Dictionary shows you the tags of blocks and items. Mekanism also has a machine that does your crafting for you.[8]
The Fission Reactor
The Fission Reactor turns fission fuel into heat, with a set amount of heat for each mB of fuel. Its size and layout matter. Each fuel assembly raises the maximum burn rate and adds fuel and waste capacity. Each block of the reactor adds room for cooled and heated coolant, and each casing block adds heat capacity, so the reactor takes more energy to heat up.[7]
Watch your waste. Once the output waste tank passes a set percentage, the reactor treats it as excess waste.[7]
Unverified Whether meltdowns are enabled in All the Mons 1.3.0 isn't shown in the available pack files.
Your experiments can also irradiate the environment. Use a Geiger Counter to check the damage, and craft a Dosimeter if you'll be working near radiation.[8][10]
Crafting Shaped
| Empty slot | any lead ingot | Empty slot |
| any lead ingot | any redstone dust | any lead ingot |
| Empty slot | any lead ingot | Empty slot |
Recipe id: mekanism:dosimeter
Multiblock parts
The pack includes recipes for the Dynamic Tank and Dynamic Valve, as well as the Boiler Casing and Boiler Valve.[10]
Crafting Shaped
| Empty slot | any steel ingot | Empty slot |
| any steel ingot | any steel ingot | |
| Empty slot | any steel ingot | Empty slot |
Recipe id: mekanism:dynamic_tank
Crafting Shaped
| Empty slot | any steel ingot | Empty slot |
| any steel ingot | any iron ingot | any steel ingot |
| Empty slot | any steel ingot | Empty slot |
Recipe id: mekanism:boiler_casing
Unverified How these structures are sized, formed and used isn't covered by the available sources, so check in-game before building.
Power-hungry gear in All the Mons
All the Mons changes the energy balance of Mekanism's top-end gear. The MekaSuit and the Meka-Tool each hold 40,000,000 J without upgrades instead of the mod default of 16,000,000 J, and both accept 200,000 J per tick instead of 100,000 J. Upgrades scale these values quadratically. You can find them under mekasuit.baseEnergyCapacity and mekatool.baseEnergyCapacity.[11]
How do you progress through Mekanism?
6 parts
In All the Mons, Mekanism progression runs through the "Mekanism: Reactors" quest quest chapter. It has two big goals: reactors and endgame armor. Almost everything goes through one early milestone, the Fission Reactor, and that reactor needs Fissile Fuel. So your first job is building a small chemical line.[5]
Step 1: The chemical starter line
- Put Sulfur into a Chemical Oxidizer to make Sulfur Dioxide.[5]
- Run Water through an Electrolytic Separator to get Oxygen.[5]
- Pipe the Oxygen and Sulfur Dioxide into a Chemical Infuser to make Sulfur Trioxide.[5]
- For the radioactive half of the fuel, follow "Preparing Uranium" quest. Mine Uranium Ore, turn the ingots into Yellow Cake Uranium in an Enrichment Chamber, then bake that in the Chemical Oxidizer to get Uranium Oxide.[5]
Mek Data (mekanism)
| any infused alloy | any basic circuit | any infused alloy |
| any personal storage | ||
| any infused alloy | any basic circuit | any infused alloy |
Recipe id: mekanism:chemical_oxidizer
Crafting Shaped
| any iron ingot | any redstone dust | any iron ingot |
| any infused alloy | any infused alloy | |
| any iron ingot | any redstone dust | any iron ingot |
Recipe id: mekanism:electrolytic_separator
Mek Data (mekanism)
| any infused alloy | any basic circuit | any infused alloy |
| any infused alloy | any basic circuit | any infused alloy |
Recipe id: mekanism:chemical_infuser
Crafting Shaped
| any basic alloy | any basic circuit | any basic alloy |
| any iron ingot | any iron ingot | |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekanism:enrichment_chamber
Step 2: The Fission Reactor
Your reactor needs 4 Fission Reactor Port blocks placed in its walls, but not on the edges. Ports start as Input Only, which accepts Fissile Fuel and coolant. Shift right-click a port with the Configurator to cycle it to Output Waste, then to Output Coolant.[5]
Water works as coolant, but Sodium is more efficient and reaches higher temperatures. The downside is that it is harder to get and reuse. To get Sodium, make Brine in a Thermal Evaporation Plant, then split it in an Electrolytic Separator. Add a Fission Reactor Logic Adapter to get Redstone signals for high temperature, critical waste, critical damage and low fuel.[5]
Shaped (kubejs)
| any bronze ingot | any steel ingot | any bronze ingot |
| any steel ingot | any steel ingot | |
| any bronze ingot | any steel ingot | any bronze ingot |
Recipe id: kubejs:kjs/mekanism_thermal_evaporation_block
Pack-added recipe for the Thermal Evaporation Block
Step 3: Fusion fuels
Deuterium is the easy one. Put a Filter Upgrade in an Electric Pump placed above water so it pulls Heavy Water. Then run the Heavy Water through an Electrolytic Separator to get Oxygen and Deuterium.[5]
Shaped (kubejs)
| any empty bucket | ||
| any osmium ingot | any osmium ingot |
Recipe id: kubejs:kjs/mekanism_electric_pump
The pack uses its own Electric Pump recipe
Tritium takes more work. You need two Thermal Evaporation Plants: one turns Water into Brine, and the other turns Brine into Liquid Lithium. A Rotary Condensentrator converts that into chemical Lithium, and the Solar Neutron Activator turns it into Tritium. The quest calls this harder than Deuterium but easier than Fissile Fuel.[5]
Shaped (kubejs)
| any bronze ingot | any bronze ingot | any bronze ingot |
Recipe id: kubejs:kjs/mekanism_solar_neutron_activator
Pack-added recipe
Step 4: Polonium and Antimatter
Late-game Mekanism gets expensive fast. Every step in this chain eats a lot more input than it gives back, so expect to run it for a long time.[6]
- Run Fissile Fuel through your Fission Reactor, which produces Nuclear Waste.[6]
- Activate the neutrons in 5mb of Nuclear Waste to get 1mb of Polonium.[6]
- Power a large amount of Polonium through the SPS to get a tiny amount of Antimatter.[6]
- Crystallize a large amount of Antimatter into a single Antimatter Pellet.[6]
Antimatter Pellets are also part of the pack's ATM Star path, which has a quest for making 2 of them.[6]
Crafting Shapeless
Recipe id: allthecompressed:decompress/antimatter_block
Pack-changed recipe that turns an Antimatter Block back into pellets
Tier breakdown
Your energy storage is the Energized Induction Matrix. Its cells and providers come in four tiers, and their totals stack.[5]
- Induction Cells hold 3.2GFE (Basic), 25.6GFE (Advanced), 204.8GFE (Elite) and 1.6TFE (Ultimate) each.[5]
- Induction Providers move 102.4kFE (Basic), 819.2kFE (Advanced), 6.55MFE (Elite) and 52.41MFE (Ultimate) per tick each, in and out.[5]
- QIO Drives go in a QIO Drive Array, up to 12 at a time. The basic QIO Drive holds 16k items and 128 types, and it is the only drive you can craft without a Fission Reactor.[5]
- The Hyper-Dense QIO Drive holds 128k items and 256 types. The Time-Dilating QIO Drive is a big step up again, with 1,024 item types. The Supermassive QIO Drive needs Antimatter to craft and holds 16b items and 8,192 types.[5]
Mek Data (mekanism)
Recipe id: mekanism:induction/cell/advanced
Gear tiers
Your first big tool is the Atomic Disassembler, Mekanism's paxel. It can mine any block an Allthemodium Paxel can. Hold Shift and scroll to switch modes. Normal has an Efficiency of 20, which is around Efficiency II. Fast is roughly Efficiency V but uses much more energy. Slow uses less energy. Off only fights.[5]
Shaped (kubejs)
| Empty slot | Empty slot |
Recipe id: kubejs:kjs/mekanism_atomic_disassembler
Pack-added recipe
The Meka-Tool comes after that and beats the Disassembler in every way. Instead of modes, it takes module units, which you install at a Modification Station. The pack gives the Meka-Tool, every MekaSuit piece and the module units their own recipes, and all of them are late-game crafts. Check the recipe cards to see exactly what each one needs.[5][10]
Shaped (kubejs)
| any unobtainium plate | any unobtainium plate | |
Recipe id: kubejs:kjs/mekanism_meka_tool
Shaped (kubejs)
Recipe id: kubejs:kjs/mekanism_mekasuit_helmet
Shaped (kubejs)
Recipe id: kubejs:kjs/mekanism_mekasuit_bodyarmor
Shaped (kubejs)
Recipe id: kubejs:kjs/mekanism_mekasuit_pants
Shaped (kubejs)
Recipe id: kubejs:kjs/mekanism_mekasuit_boots
Shaped (kubejs)
Recipe id: kubejs:kjs/mekanism_module_gravitational_modulating_unit
How does Mekanism work with other mods?
4 parts
Mekanism is woven into a lot of this pack's progression. Most of the links come from recipes the pack added or changed, so Mekanism machines handle materials from other mods, and some endgame crafts from other mods need Mekanism parts.[10]
Ore processing for Allthemodium metals and more
Mekanism's ore processing chain works on the pack's special metals. The pack changed the Mekanism purifying, injecting and dissolution recipes for Allthemodium, Vibranium and Unobtainium. You can turn their ores, raw ores, raw blocks, shards and crystals into items like Allthemodium Clump, Vibranium Shard and Unobtainium Clump, or dissolve them into dirty slurries.[10]
Purifying (mekanism)
Liquid Oxygen
- any allthemodium raw material
Recipe id: allthemodium:processing/allthemodium/clump/from_raw_ore
Injecting (mekanism)
Liquid Hydrogen Chloride
- 3× any unobtainium raw material
Recipe id: allthemodium:processing/unobtainium/shard/from_raw_ore
The pack also added the same kind of processing for Azure Silver, giving you Azure Silver Clump and Azure Silver Shard plus a dirty slurry. Crimson Iron has purifying recipes that make Crimson Iron Clump.[10]
Dissolution (mekanism)
Liquid Sulfuric Acid
- 3× any azure silver raw material
Recipe id: allthemods:processing/azure_silver/slurry/dirty/from_raw_ore
Sawing modded logs
The pack added Mekanism sawing recipes for logs from lots of other mods. Each one gives you that mod's planks plus Sawdust. This covers Allthemodium's Ancient, Demonic and Soul logs, plus woods from Ars Nouveau, Cobblemon, Deeper Darker, Eternal Starlight, Forbidden Arcanus, Integrated Dynamics, Occultism, Silent Gear and the Undergarden.[10]
Sawing (mekanism)
Recipe id: allthemods:mekanism/sawing/allthemodium/soul_planks_from_shapelesscrafting
Creative items and endgame crafts
Mekanism's creative storage is craftable in this pack, with recipes the pack added. The Creative Energy Cube needs a Block of Unobtainium along with top-tier Mekanism parts. The Creative Chemical Tank and Creative Fluid Tank both call for an ATM Star Block.[10]
Shaped (kubejs)
Recipe id: allthemods:mekanism/creative_energy_cube
Shaped (kubejs)
Recipe id: allthemods:mekanism/creative_fluid_tank
The pack also added a Powah energizing recipe that takes an ATM Star and a Creative Energy Cube and outputs a Creative Energy Cube.[10]
Mekanism parts show up in other mods' big crafts too. The Improbable Probability Device needs an Antimatter Pellet, and the Nexium Emitter needs a Module Gravitational Modulating Unit. Iron Jetpacks' Capacitor from the pack's creative capacitor recipe uses an SPS Casing and an Ultimate Induction Cell.[10]
Shaped (kubejs)
Recipe id: allthemods:allthetweaks/improbable_probability_device
Shaped (kubejs)
Recipe id: allthemods:ironjetpacks_creative_capacator
If you're stockpiling antimatter, you can compress Antimatter Pellets into an Antimatter Block and back again. The pack changed both of these recipes.[10]
Crafting Shaped
Recipe id: allthecompressed:compress/antimatter_block
Quest links
The "Atomic Dissambler" quest quest explains that the Atomic Disassembler can mine any block an Allthemodium Paxel can. The "Mekanism: Reactors" quest quest starts the reactor path by asking for Sulfur, which you then feed into a Chemical Oxidizer.[5]
Which All the Mons quests use Mekanism?
7 parts
Most of Mekanism's quests in this pack live in one big chapter, Mekanism: Reactors. It covers fissile fuel, Deuterium and Tritium, multiblocks, energy storage, QIO and a whole branch of MekaSuit and Meka-Tool modules. A couple of end-game Mekanism quests also show up in The ATM Star chapter.[5][6]
Kicking off the chapter: fissile fuel
The chapter opens with "Mekanism: Reactors" quest. It asks for sulfur, a Chemical Oxidizer, an Electrolytic Separator and a Chemical Infuser. The quest text walks you through turning sulfur into Sulfur Dioxide, splitting water for Oxygen, and combining the two into Sulfur Trioxide. That is the first step toward Fissile Fuel.[5]
Right after it comes "Preparing Uranium" quest, which covers the radioactive half of the fuel. It wants an Enrichment Chamber, some Yellow Cake Uranium and a Chemical Oxidizer. You use the oxidizer to bake the yellow cake into Uranium Oxide.[5]
Fission reactor quests
- "Fission Reactor Port" quest asks for a Fission Reactor Port. It explains that the reactor needs 4 ports, which you set with the Configurator to Input Only, Output Waste or Output Coolant.[5]
- "Sodium Coolant" quest unlocks after the port quest. It asks for the three Thermal Evaporation Plant blocks plus an Electrolytic Separator, so you can turn Brine into Sodium for a more efficient coolant.[5]
- "Fission Reactor Logic Adapter" quest asks for a Fission Reactor Logic Adapter and covers its Redstone modes, such as Activation, High Temperature and Insufficient Fuel.[5]
Deuterium, Tritium and the boiler
- "Deuterium" quest asks for an Electric Pump, a Filter Upgrade and an Electrolytic Separator. You pump Heavy Water, then split it to get Deuterium.[5]
- "Tritium" quest asks for the Thermal Evaporation block, controller and valve, a Rotary Condensentrator and a Solar Neutron Activator. The chain goes from Water to Brine to Lithium, and then to Tritium.[5]
- "The Thermo part of the Thermoelectric Boiler" quest asks for a Superheating Element and a Pressure Disperser, the inner parts of the Thermoelectric Boiler.[5]
Energy storage
Three quests build up the Energized Induction Matrix. "Induction Ports" quest asks for an Induction Port. "Induction Cells" quest accepts an induction cell of any tier, and "Induction Providers" quest accepts an induction provider of any tier.[5]
Tools, helpers and QIO
- "Atomic Dissambler" quest asks for the Atomic Disassembler. It leads into "Meka-Tool" quest, which asks for the Meka-Tool.[5]
- "Robit" quest asks for a Robit. It leads into "Digital Miner" quest, which asks for the Digital Miner.[5]
- "Lasers" quest asks for a Laser. It leads into "Laser Amplifying" quest, which asks for a Laser Amplifier.[5]
- "Quantum Item Orchestration" quest asks for a QIO Drive Array. It unlocks "QIO Drives" quest, which takes any QIO Drive tier, and "QIO Dashboard" quest, which asks for a QIO Dashboard.[5]
The module branch
"Modification Station" quest asks for a Modification Station and unlocks a whole branch of module quests. Each one asks for a single module unit. The Meka-Tool modules include "Excavation Escalation Unit" quest, "Attack Amplification Unit" quest, "Ore Refinement Unit" quest, "Shearing Unit" quest and "Teleportation Unit" quest.[5]
The armor modules are grouped by the piece they go into. Helmet: "Electrolytic Breathing Unit" quest, "Solar Recharging Unit" quest, "Inhalation Purification Unit" quest and "Vision Enhancement Unit" quest. Bodyarmor: "Charge Distribution Units" quest, "Geiger Unit" quest, "Dosimeter Unit" quest and "Elytra Unit" quest. Pants: "Motorized Servo Unit" quest, "Gyroscopic Stabilization Unit" quest and "Locomotive Boosting Unit" quest. Boots: "Hydraulic Propulsion Unit" quest. Every armor piece: "Radiation Shielding Unit" quest, "Laser Dissipation Unit" quest and "Color Modulation Unit" quest.[5]
End game in The ATM Star
The ATM Star chapter has two Mekanism quests, and both unlock after a quest called Mekanism. "2 Antimatter Pellets" quest asks for Antimatter Pellet. Its text lays out the long chain behind the pellets: Antimatter is crystallized into pellets, the SPS makes Antimatter out of Polonium, and each 1mb of Polonium takes 5mb of Nuclear Waste from a Fission Reactor. a quest in "The ATM Star" asks for the Module Gravitational Modulating Unit, which gives you Creative Flight in the MekaSuit chestplate.[6]
Unverified The chapter also contains quests like Fission Reactor, Fusion Reactor, Turbine, Thermoelectric Boiler, SPS Ports and the MekaSuit pieces. Their tasks and exact place in the quest order couldn't be confirmed here.
Which Mekanism config options matter?
4 parts
This pack doesn't run Mekanism on stock settings. Most of the changes hit two areas: the endgame gear (MekaSuit and Meka-Tool) and the big processing multiblocks. Below are the options you're most likely to notice, with the pack's value next to the mod default wherever the pack changed it.[11][12]
MekaSuit and Meka-Tool: bigger batteries, bigger bills
Both the MekaSuit and the Meka-Tool start with 40,000,000 Joules of storage before upgrades instead of 16,000,000. They also accept 200,000 Joules per tick instead of 100,000. Both values scale quadratically with upgrades. The settings are mekasuit.baseEnergyCapacity, mekasuit.chargeRate, mekatool.baseEnergyCapacity and mekatool.chargeRate.[11]
That extra capacity pays for itself, because nearly everything the gear does costs more in this pack. Here are the MekaSuit changes:[11]
- Absorbing damage costs 250,000 Joules per unit of damage, up from 100,000 (mekasuit.energy_usage.damage).[11]
- Fall damage reduction from the boots costs 250 Joules per half heart, up from 50 (mekasuit.energy_usage.fall).[11]
- Jump boost costs 2,000 Joules per 0.1 of jump motion, up from 1,000. Sprint boost costs 250 Joules per 0.1 of sprint motion, up from 100.[11]
- Magic damage reduction through the inhalation purification unit costs 2,500 Joules per half heart, up from 1,000. Lessening a potion effect costs 80,000 Joules, up from 40,000.[11]
- The good news: helmet solar recharging is 1,500 Joules per tick per upgrade installed, up from 500 (mekasuit.solarRechargingRate).[11]
The Meka-Tool hits much harder in this pack. Its base bonus damage is 24 instead of 4, and its attack speed is -0.8 instead of -2.4, so it swings a lot faster. Swinging it as a weapon costs 4,000 Joules per 4 units of damage, up from 2,000.[11]
- Base mining energy use is 50 Joules instead of 10, and silk touch uses 500 instead of 100. Both get multiplied by the speed factor.[11]
- Using it as an axe, hoe or shovel, or for shearing, costs 50 Joules instead of 10.[11]
- Teleporting costs 2,500 Joules per 10 blocks instead of 1,000. Max teleport reach is still 100 blocks.[11]
- Extended Vein Mining is enabled, so the Meka-Tool can vein mine everything, not just ores and logs (mekatool.extendedMining).[11]
Machines and multiblocks
Upgrades are stronger here. The base factor for machine upgrade performance is 16 instead of 10 (maxUpgradeMultiplier).[12]
- Each block of a boiler holds double the default: 32,000 mB of water (default 16,000), 320,000 mB of steam (default 160,000), and 512,000 mB for both heated and cooled coolant (default 256,000).[12]
- The SPS needs only 100,000 Joules per mB of input, down from 1,000,000 (sps.energyPerInput). That's a tenth of the default energy cost for antimatter.[12]
- The Solar Neutron Activator peaks at 256 mB/t instead of 64.[12]
- The Thermal Evaporation Plant has a heat capacity of 600 instead of 100, so it takes more energy to heat up. Its temperature-to-output ratio is 1.85 instead of 0.4, so it produces more output at a given temperature.[12]
- The Electric Pump with a Filter Upgrade pulls 50 mB of Heavy Water per water block instead of 10.[12]
Radiation cleans up faster
Radiation sources and irradiated targets both decay with a multiplier of 0.9975 instead of 0.9995, applied roughly once per second. That means radiation fades faster than in default Mekanism. Radioactive Waste Barrels also work faster: they decay 2 mB every 10 ticks instead of 1 mB every 20 ticks.[12]
Unchanged, but good to know
- Chunkloading is allowed, so the Anchor Upgrade and Dimensional Stabilizer both work (allowChunkloading).[12]
- The Digital Miner keeps its default radius of 32 blocks and takes 80 ticks per block without upgrades. Easy miner filters are on, so you can drag items from your recipe viewer into its filters.[12]
- Forge Energy converts to Joules at 2.5 Joules per FE.[12]
- The Cardboard Box can't pick up blocks from the mods with ids waystones and hyperbox.[12]
Unverified The provided sources don't include any Mekanism Generators or Mekanism Tools config files, so it's unconfirmed whether the pack changes settings for generators, reactors, turbines or the extra tools and armor.
What changed in Mekanism between versions?
All the Mons 1.3.0 ships all three Mekanism mods on the same version, 10.7.19, built for Minecraft 1.21.1. The files are Mekanism-1.21.1-10.7.19.85.jar, MekanismGenerators-1.21.1-10.7.19.85.jar and MekanismTools-1.21.1-10.7.19.85.jar.[4]
- Mekanism: version 10.7.19, first included in All the Mons 1.3.0 or earlier.[4]
- Mekanism Generators: version 10.7.19, first included in All the Mons 1.3.0 or earlier.[4]
- Mekanism Tools: version 10.7.19, first included in All the Mons 1.3.0 or earlier.[4]
Unverified This guide doesn't yet have pack changelog entries or the mods' own changelogs, so it can't list what changed in Mekanism, Mekanism Generators or Mekanism Tools across All the Mons releases. It also can't confirm which pack version first added them.
Sources
- Mekanism project page (modrinth) · official mod data
- Mekanism Generators project page (modrinth) · official mod data
- Mekanism Tools project page (modrinth) · official mod data
- All the Mons 1.3.0 mod list · pack file
- All the Mons 1.3.0 quests: "Mekanism: Reactors" · pack file
- All the Mons ATM Star path quests in "The ATM Star" · pack file
- mekanismgenerators tooltips and descriptions (English lang file) · official mod data
- mekanism tooltips and descriptions (English lang file) · official mod data
- All the Mons 1.3.0 quests: "Mekanism" · pack file
- All the Mons 1.3.0 recipe dump: recipes making Mekanism items · pack recipe dump
- All the Mons 1.3.0 config: config/Mekanism/gear.toml · pack file
- All the Mons 1.3.0 config: config/Mekanism/general.toml · pack file
Where this guide comes from
Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Sep 20, 2026.
Guides for other versions: 0.3.0-beta to 1.0.1
Report wrong info
Version in each release
28 releases, first in 0.3.0-beta
| All the Mons | Version | Jar | Where it came from |
|---|---|---|---|
| 1.3.0 Sep 6, 2026 | 10.7.19 | Mekanism-1.21.1-10.7.19.85.jar | From the published release |
| 1.2.0 Aug 3, 2026 | 10.7.19 | Mekanism-1.21.1-10.7.19.85.jar | From the published release |
| 1.1.1 Jul 14, 2026 | 10.7.19 | Mekanism-1.21.1-10.7.19.85.jar | From the published release |
| 1.1.0 Jul 14, 2026 | 10.7.19 | Mekanism-1.21.1-10.7.19.85.jar | From the published release |
| 1.0.1 Jul 2, 2026 | 10.7.19 | Mekanism-1.21.1-10.7.19.85.jar | From the published release |
| 1.0.0 Jul 2, 2026 | 10.7.19 | Mekanism-1.21.1-10.7.19.85.jar | From the published release |
| 1.0.0-rc.7 Jun 14, 2026 | 10.7.19 | Mekanism-1.21.1-10.7.19.85.jar | From the published release |
| 1.0.0-rc.6 May 20, 2026 | 10.7.19 | Mekanism-1.21.1-10.7.19.85.jar | From the published release |
| 1.0.0-rc.5 May 14, 2026 | 10.7.19 | Mekanism-1.21.1-10.7.19.85.jar | From the published release |
| 1.0.0-rc.4 Apr 21, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From the published release |
| 1.0.0-rc.2 Apr 19, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From the published release |
| 1.0.0-rc.1 Apr 18, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From the published release |
| 0.18.0-beta Apr 8, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From the published release |
| 0.17.0-beta Apr 7, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From the published release |
| 0.16.0-beta Apr 5, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From the published release |
| 0.15.0-beta Apr 2, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From the published release |
| 0.14.1-beta Mar 31, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From the published release |
| 0.14.0-beta Mar 18, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From the published release |
| 0.13.0-beta Mar 18, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From the published release |
| 0.12.0-beta Mar 6, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From the published release |
| 0.11.0-beta Feb 24, 2026 | 10.7.18 | Mekanism-1.21.1-10.7.18.84.jar | From the published release |
| 0.10.0-beta Feb 6, 2026 | 10.7.17 | Mekanism-1.21.1-10.7.17.83.jar | From the published release |
| 0.9.0-beta Jan 30, 2026 | 10.7.17 | Mekanism-1.21.1-10.7.17.83.jar | From the published release |
| 0.8.0-beta Jan 30, 2026 | 10.7.17 | Mekanism-1.21.1-10.7.17.83.jar | From the published release |
| 0.7.0-beta Jan 29, 2026 | 10.7.17 | Mekanism-1.21.1-10.7.17.83.jar | From the published release |
| 0.6.0-beta Jan 26, 2026 | 10.7.17 | Mekanism-1.21.1-10.7.17.83.jar | From the published release |
| 0.4.0-beta Jan 25, 2026 | 10.7.17 | Mekanism-1.21.1-10.7.17.83.jar | From the published release |
| 0.3.0-beta Jan 22, 2026 | 10.7.17 | Mekanism-1.21.1-10.7.17.83.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
383 items from the 1.3.0 recipe dump.
Advanced Bin
Advanced Chemical Tank
Advanced Combining Factory
Advanced Compressing Factory
Advanced Control Circuit
Advanced Crushing Factory
Advanced Energy Cube
Advanced Enriching Factory
Advanced Fluid Tank
Advanced Induction Cell
Advanced Induction Provider
Advanced Infusing Factory
Advanced Injecting Factory
Advanced Logistical Transporter
Advanced Mechanical Pipe
Advanced Pressurized Tube
Advanced Purifying Factory
Advanced Sawing Factory
Advanced Smelting Factory
Advanced Thermodynamic Conductor
Advanced Tier Installer
Advanced Universal Cable
Atomic Alloy
Infused Alloy
Reinforced Alloy
Antiprotonic Nucleosynthesizer
Atomic Disassembler
Basic Bin
Basic Chemical Tank
Basic Combining Factory
Basic Compressing Factory
Basic Control Circuit
Basic Crushing Factory
Basic Energy Cube
Basic Enriching Factory
Basic Fluid Tank
Basic Induction Cell
Basic Induction Provider
Basic Infusing Factory
Basic Injecting Factory
Basic Logistical Transporter
Basic Mechanical Pipe
Basic Pressurized Tube
Basic Purifying Factory
Basic Sawing Factory
Basic Smelting Factory
Basic Thermodynamic Conductor
Basic Tier Installer
Basic Universal Cable
Bio Fuel
Block of Bio Fuel
Block of Bronze
Block of Charcoal
Block of Fluorite
Block of Lead
Block of Osmium
Block of Raw Lead
Block of Raw Osmium
Block of Raw Tin
Block of Raw Uranium
...and 323 more.
All the Mons quests (176)
Quests from the pack's FTB Quests book that ask for this mod's items.
Basic Armor (1)
- MekaSuit (As much Energy you can supply)
Basic Logistics (6)
- Mekanism
- A quest in "Basic Logistics" (Blocks+Items)
- A quest in "Basic Logistics" (Fluids)
- A quest in "Basic Logistics" (Energy)
- A quest in "Basic Logistics" (Gas+More)
- A quest in "Basic Logistics" (Heat)
Basic Power (1)
- Mekanism: Energy Cubes
Config options (how All the Mons sets them)
400 settings shipped in the pack's config files; 54 differ from the mod's documented default.
Show settings
| Setting | All the Mons value | Mod default |
|---|---|---|
mekasuit.baseEnergyCapacity changed by All the MonsEnergy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades. config/Mekanism/gear.toml | 40000000 | 16000000 |
mekasuit.chargeRate changed by All the MonsAmount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades. config/Mekanism/gear.toml | 200000 | 100000 |
mekasuit.energy_usage.damage changed by All the MonsEnergy usage (Joules) of MekaSuit per unit of damage applied. config/Mekanism/gear.toml | 250000 | 100000 |
mekasuit.energy_usage.energyUsagePotionTick changed by All the MonsEnergy usage (Joules) of MekaSuit when lessening a potion effect. config/Mekanism/gear.toml | 80000 | 40000 |
mekasuit.energy_usage.fall changed by All the MonsEnergy cost multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * fall. (1 FallDamage is 1 half heart) config/Mekanism/gear.toml | 250 | 50 |
mekasuit.energy_usage.jump changed by All the MonsEnergy usage (Joules) of MekaSuit when adding 0.1 to jump motion. config/Mekanism/gear.toml | 2000 | 1000 |
mekasuit.energy_usage.magicReduce changed by All the MonsEnergy cost multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * magicReduce. (1 MagicDamage is 1 half heart). config/Mekanism/gear.toml | 2500 | 1000 |
mekasuit.energy_usage.sprintBoost changed by All the MonsEnergy usage (Joules) of MekaSuit when adding 0.1 to sprint motion. config/Mekanism/gear.toml | 250 | 100 |
mekasuit.solarRechargingRate changed by All the MonsSolar recharging rate in Joules/t of the helmet, per upgrade installed. config/Mekanism/gear.toml | 1500 | 500 |
mekatool.attackSpeed changed by All the MonsAttack speed of the Meka-Tool. config/Mekanism/gear.toml | -0.8 | -2.4 |
Which All the Mons mods work with Mekanism?
The All the Mons mods that share the most recipes with Mekanism. Highlighted ones have a guide.
- AllTheOres
- Mekanism:More Machine
- AllTheModium
- Mekanism Generators
- Eternal Starlight
- Ender IO
- AllTheTweaks
- Applied Energistics 2
- AllTheCompressed
- Deeper and Darker
- Mekanism Tools
- Mystical Agriculture
Where does Mekanism appear in the All the Mons quest book?
Official documentation
Official Mekanism Wiki (249 pages)
Licensed none stated (all rights reserved): we link to it rather than copying or summarizing it.
- Advanced Solar Generator
- Aesthetic Blocks
- Alloys
- Anchor Upgrade
- Antimatter
- Armor
- Armored Jetpack
- Atomic Disassembler
- Balloon
- Bins
- Bio Fuel
- Bio-Generator
- Bronze Armor
- Bronze Block
- Bronze Ingot
- Bronze Tools
- Cardboard Box
- Charcoal Block
- Chargepad
- Chemical Crystallizer
- Chemical Dissolution Chamber
- Chemical Infuser
- Chemical Injection Chamber
- Chemical Oxidizer
- Chemical Tanks
- Chemical Washer
- Clumps
- Combiner
- Configurator
- Control Circuits
- Control Rod Assembly
- Copper Block
- Copper Ingot
- Copper Ore
- Crafting
- Crusher
- Crystals
- Dictionary
- Digital Miner
- Dimensional Stabilizer
- Diversion Transporter
- Dosimeter
- Dusts
- Dynamic Glass
- Dynamic Tank
- Dynamic Valve
- Electric Bow
- Electric Pump
- Electrolytic Core
- Electrolytic Separator
- Electromagnetic Coil
- Energized Smelter
- Energy Cube
- Energy Tablet
- Energy Unit Conversion
- Energy Upgrade
- Enriched Carbon
- Enriched Diamond
- Enriched Iron
- Enriched Obsidian
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