Mekanism guide for All the Mods 10 0.32 to 0.41

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Mekanism guide for All the Mods 10

Written for All the Mods 10 0.41 · also fits 0.32 to 0.38 · updated Oct 15, 2026

Last verified for All the Mods 10 v0.41 on Oct 16, 2026 · text last changed Oct 15, 2026

A newer release (8.3) is out Guide for the current version

Sections
8
Recipes shown
23
Items named
95
Quests covered
104

4 sections are written for this pack; 4 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10 0.41's own files.

What is Mekanism?

2 parts

Same as in the All the Mods 10 0.47 guide

Mekanism is a full tech suite: low, mid and high tier machinery, energy generation, advanced transmission systems and gadgets. It is built around gradual progression, so there is a tier of machine for whatever stage you have reached, and it can carry you from your first powered furnace all the way to reactors and teleporters.[1]

The big draw is ore processing. Smelting an ore straight into an ingot wastes most of what you mined, so Mekanism gives you purification, dissolution, chemical injection and crystallization machines that let you double, triple, quadruple or even quintuple your ingot output per ore, given enough infrastructure and energy.[1]

Every Mekanism machine can also be upgraded into a factory, which processes 3 items at once at basic, 5 at advanced, 7 at elite and 9 at ultimate tier, so you never need a wall of furnaces again.[1]

The three modules in this pack

This pack ships all three at version 10.7.7.[4]

Where it fits in this pack

The pack gives Mekanism its own quest chapter, and the early route is short. You start with storage in a quest in "?" and a quest in "?", get power going with the Heat Generator in a quest in "?", and that leads straight into the Metallurgic Infuser in a quest in "?".[5]

Tip: The Metallurgic Infuser quest is the hub of the chapter. Almost everything else unlocks behind it, including the Enrichment Chamber, Basic Energy Cube, Basic Control Circuit, Basic Tier Installer and Infused Alloy, so build it early.[5]

From there the chapter branches into the machine and upgrade lines, the alloy chain up through Reinforced Alloy and Atomic Alloy, the tank and cable tiers, and the fancier toys like the Teleporter and Quantum Entangloporter.[5]

How do you get started with Mekanism?

4 parts

Same as in the All the Mods 10 0.47 guide

Mekanism is a full tech tree: low, mid and high tier machinery, energy generation, gadgets and ore processing that can double, triple, quadruple or even quintuple your ingots per ore once you build enough infrastructure and power.[1]

Two official addons ride along with it in this pack. Mekanism Generators adds the generators and reactors you need to actually power the machines, and without a power source from it or another mod your machines will sit idle. Mekanism Tools is optional gear: tools, shields and armor made from Mekanism materials like bronze, osmium, steel, refined glowstone and refined obsidian.[2][3]

Make power first

The quest chapter starts you on the Heat Generator, which is the simplest way to start making power in the mod. Get one running before you build anything that eats energy.[5][6]

The Metallurgic Infuser is the gate

The Metallurgic Infuser comes straight after the Heat Generator, and almost the entire rest of the chapter unlocks from it. Treat it as your real first milestone.[5]

Basic Control Circuits are made in the Metallurgic Infuser itself, not on a crafting table, so the machine pays for itself immediately.[7]

Metallurgic Infusing (mekanism)

  • any osmium ingot
  • 20× any redstone

Recipe id: mekanism:control_circuit/basic

Infused in the Metallurgic Infuser

Infused Alloy is the other thing to stockpile. It unlocks the whole machine upgrade line in the chapter, and it leads to Reinforced Alloy and then Atomic Alloy for the higher circuit tiers.[5]

Tanks and a Configurator

The chapter also runs a storage line of its own: Basic Chemical Tank and Basic Fluid Tank, each upgrading through advanced, elite and ultimate tiers as you unlock better alloys.[5]

Crafting Shaped

Crafting Shaped
any basic alloyany osmium ingotany basic alloy
any osmium ingotEmpty slotany osmium ingot
any basic alloyany osmium ingotany basic alloy

Recipe id: mekanism:chemical_tank/basic

Build a Configurator early too. It follows the Energy Tablet quest and it is the tool you use to change the settings of Mekanism blocks, which you will be doing constantly once pipes and cables go in.[5][8]

ConfiguratorMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingot
Empty slotany osmium ingot
Empty slotany steel ingot

Recipe id: mekanism:configurator

Where it goes next

From the Enrichment Chamber the chain runs to the Electrolytic Separator and then the Purification Chamber, which is the start of real ore multiplication. The Crusher follows the Purification Chamber, and after that Bio Fuel and Substrate open up the plastics and chemical side of the mod.[5]

CrusherMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustany basic circuitany redstone dust
any lava bucketSteel Casingany lava bucket
any redstone dustany basic circuitany redstone dust

Recipe id: mekanism:crusher

Tip: Follow the quest chapter in order rather than jumping ahead. Every later branch, from the tier installers to the chemical machines, hangs off the Heat Generator and Metallurgic Infuser you build in the first ten minutes.[5]

How does Mekanism work?

9 parts

Mekanism is built around one idea: take a raw resource, run it through a chain of machines, and get far more out of it than a furnace ever would. The mod ships low, mid and high tier machinery, energy generation, transmission systems and processing chains, and it expects you to climb through those tiers rather than jump straight to the top.[1]

The headline system is ore processing. Using purification, dissolution, chemical injection and crystallization technology you can double, triple, quadruple or even quintuple your ingot output per ore, as long as you build the infrastructure and feed it enough energy. Each extra multiplier means another chemical step bolted onto the chain, so plan your room with space to grow.[1]

Machines and factories

Most Mekanism machines are single blocks that take power and an input, then push out a result. Early on you will be leaning on the Enrichment Chamber to increase material efficiency, plus the Crusher and the Energized Smelter for the rest of the basic chain.[8][9]

Crafting Shaped

Crafting Shaped
any basic alloyany basic circuitany basic alloy
any iron ingotSteel Casingany iron ingot
any basic alloyany basic circuitany basic alloy

Recipe id: mekanism:enrichment_chamber

CrusherMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustany basic circuitany redstone dust
any lava bucketSteel Casingany lava bucket
any redstone dustany basic circuitany redstone dust

Recipe id: mekanism:crusher

Crafting Shaped

Crafting Shaped
any basic alloyany basic circuitany basic alloy
any cheap glass blocksSteel Casingany cheap glass blocks
any basic alloyany basic circuitany basic alloy

Recipe id: mekanism:energized_smelter

Once a single machine is not keeping up, every Mekanism machine can be upgraded into a factory, which processes 3 items at once at basic tier, 5 at advanced, 7 at elite and 9 at ultimate, all inside one block. That is how you condense a wall of machines into a compact setup instead of spamming copies.[1]

Tip: You can either craft a factory directly or apply a Tier Installer to a machine you already have running, so an existing setup does not need to be torn down to scale it up.[8]

Control circuits gate your progress

Circuits are the spine of Mekanism progression. Each tier of circuit unlocks the next tier of machines and gadgets, and the higher tiers are what late-game blocks like the Combiner and the Chemical Crystallizer ask for.[8][9]

Crafting Shaped

Crafting Shaped
any infused alloyany basic circuitany infused alloy

Recipe id: mekanism:control_circuit/advanced

Crafting Shaped

Crafting Shaped
any reinforced alloyany advanced circuitany reinforced alloy

Recipe id: mekanism:control_circuit/elite

Crafting Shaped

Crafting Shaped
any atomic alloyany elite circuitany atomic alloy

Recipe id: mekanism:control_circuit/ultimate

Moving energy, fluids, chemicals and heat

Mekanism has a dedicated transmitter for each kind of transfer instead of one universal pipe, so you will be crafting a few different types as you build out a base.[8]

  • Universal Cables carry energy between generators, machines and Energy Cubes, which store your excess power.[8]
  • Mechanical Pipes move fluids, and Fluid Tanks store the excess.[8]
  • Pressurized Tubes handle chemical transport, feeding your gas-hungry processing chains, and Chemical Tanks store almost all of your chemicals.[8]
  • Thermodynamic Conductors move heat between blocks.[8]
  • Item transport has diversion variants for precise side control.[8]

Transmitters are tiered like everything else, but you do not have to rip them out to upgrade them: applying the next tier of alloy to a transmitter in world upgrades it in place.[8]

For mining, the Digital Miner does the digging for you, and tractor beams pull in the drops of the blocks they break so nothing is left scattered on the floor.[8]

Configuring and automating

The Configurator is your main wrench, used to change the settings of Mekanism blocks, while a Configuration Card copies the configuration of one machine onto another so you only have to set up a side layout once.[8][9]

ConfiguratorMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingot
Empty slotany osmium ingot
Empty slotany steel ingot

Recipe id: mekanism:configurator

Crafting Shaped

Crafting Shaped
Empty slotany infused alloyEmpty slot
any infused alloyany basic circuitany infused alloy
Empty slotany infused alloyEmpty slot

Recipe id: mekanism:configuration_card

In this pack common.copyBlockData is on, so machine configuration data is carried over when you middle click a placed machine to get its item. If it were off you would just get a default, unconfigured stack back.[10]

Two more quality-of-life tools are worth crafting early. The Dictionary tells you the generic tags of the blocks and items around you, which is invaluable when you are working out why a filter is not matching, and a Gauge Dropper can be used on any gauge in a Mekanism GUI to clean it out.[8][9]

DictionaryMod recipe

Crafting Shaped

Crafting Shaped
any basic circuit
Book

Recipe id: mekanism:dictionary

For automated crafting, Mekanism has a machine that does the crafting for you, and a Crafting Formula is the item that holds the pattern. Cardboard Boxes let you pick a block up and move it elsewhere.[8][9]

Crafting Shapeless

Recipe id: mekanism:crafting_formula

Cardboard BoxMod recipe

Crafting Shaped

4 × any wood dust

Recipe id: mekanism:cardboard_box

Multiblocks

The big builds are multiblocks made from casing blocks plus at least one valve so contents can get in and out. Dynamic Tanks give you bulk fluid and chemical storage, Boiler Casings and Boiler Valves build the boiler, and Mekanism Generators adds the Fission Reactor, Fusion Reactor and Turbine on top of that.[2][9]

Crafting Shaped

Crafting Shaped
Empty slotany steel ingotEmpty slot
any steel ingotBucketany steel ingot
Empty slotany steel ingotEmpty slot

Recipe id: mekanism:dynamic_tank

Crafting Shaped

Crafting Shaped
Empty slotDynamic TankEmpty slot
Dynamic Tankany basic circuitDynamic Tank
Empty slotDynamic TankEmpty slot

Recipe id: mekanism:dynamic_valve

Crafting Shaped

Crafting Shaped
Empty slotany steel ingotEmpty slot
any steel ingotany iron ingotany steel ingot
Empty slotany steel ingotEmpty slot

Recipe id: mekanism:boiler_casing

Crafting Shaped

Crafting Shaped
Empty slotBoiler CasingEmpty slot
Boiler Casingany advanced circuitBoiler Casing
Empty slotBoiler CasingEmpty slot

Recipe id: mekanism:boiler_valve

Power generation in this pack

Mekanism Generators supplies the Heat Generator, Gas-Burning Generator, Bio-Generator, Solar and Advanced Solar Generators, Wind Generator, Fission Reactor, Fusion Reactor and Turbine. Without it you would need another mod entirely to power your Mekanism machines.[2]

  • The Bio-Generator produces 350 Joules per tick in this pack and its fluid tank holds 24,000 mB.[11]
  • The Advanced Solar Generator has a peak output of 300, and can go higher in some extreme environments.[11]
  • The Gas-Burning Generator burns Ethene, holds 18,000 mB of gas, and each mB of Ethene burns for 40 ticks with an energy density multiplier of 17.[6][11]

Heads up on the Gas-Burning Generator: this pack adds its own crafting recipe for it, so check the recipe below rather than relying on what you remember from other packs.[9]

Pack-added recipe

Reactor tuning and radiation

The Fission Reactor's behaviour is driven by config values the pack has set. Each whole mB of fission fuel makes 1,000,000 energy as heat, each fuel assembly contributes 8,000 mB of fuel and waste capacity and raises the maximum burn rate by 1, the default burn rate is 0.1, and each casing block adds 1,000 heat capacity. Cooling targets an average fuel assembly surface area of 4 to reach 100% boil efficiency, and the excess waste warning triggers at a waste tank fraction of 0.9.[11]

Watch out: Meltdowns are enabled in this pack. Once reactor damage passes 100% there is a 0.001 chance of a catastrophic meltdown, scaling up linearly as damage keeps climbing, with an explosion radius of 8 and a 50 times multiplier on the radioactivity of the fuel and waste contents. A reactor rebuilt after a meltdown resets to 75 damage.[11]

Fusion is tuned separately: the reactor stores 1,000,000,000 Joules and 1,000 mB of fuel, each whole unit of fusion fuel is worth 10,000,000 towards injection rate, max temp and ignition temp, the thermocouple converts heat dissipated from the case to Joules at a fraction of 0.05, and the water heating ratio is 0.3 when water cooling is in use.[11]

For safety gear, a Geiger Counter shows how badly your experiments have irradiated the environment and a Dosimeter tracks exposure. Because common.enableDecayTimers is on in this pack, those readouts also show the time to decay when readings are above safe levels.[8][9][10]

DosimeterMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany lead ingotEmpty slot
any lead ingotany redstone dustany lead ingot
Empty slotany lead ingotEmpty slot

Recipe id: mekanism:dosimeter

Units and readouts

Two display settings are worth knowing before you start reading gauges. This pack sets common.energyType to Forge Energy, so Mekanism GUIs and network reader readings show that rather than Joules, and common.temperatureUnit is Kelvin, which is the unit reactor and boiler temperatures appear in.[10]

Tools and armor

Mekanism Tools rounds things out with armor, shields and tools in Bronze, Lapis Lazuli, Osmium, Refined Glowstone, Refined Obsidian and Steel, plus Paxels, a combined pickaxe, axe and shovel multitool, which it also adds for the vanilla materials. Refined Obsidian armor is the standout, billed as better than netherite.[3][12]

Mobs can also spawn wearing this gear. The spawn chance per material and per armor piece, whether zombies get weapons, and whether that gear comes enchanted are all separate server config options, and each is further modified by the chunk's difficulty modifier.[12]

How do you progress through Mekanism?

5 parts

Same as in the All the Mods 10 0.47 guide

Mekanism progression in this pack is built around Basic, Advanced, Elite and Ultimate tiers. The Mekanism quest chapter follows them, and each tiered item (tanks, energy cubes, tier installers, cables, pipes, tubes, conductors and transporters) has its own chain of quests. The quests have no titles, so this guide describes each one by the item it asks for.[5]

The early hub

The Heat Generator quest (a quest in "?") leads to the Metallurgic Infuser quest (a quest in "?"). That second quest is the hub of the early game.[5]

Once you have the Metallurgic Infuser, a lot of quests open at the same time. They include the Basic Control Circuit, Basic Tier Installer, Enrichment Chamber, Basic Energy Cube, Osmium Compressor, Energy Tablet, Jetpack, Chargepad, Energized Smelter and Atomic Disassembler. The Bio-Generator, Solar Generator and Wind Generator also unlock here. So do the Teleporter (together with its frame) and the Quantum Entangloporter.[5]

The first main questline chapter touches Mekanism early too. It has quests for a Wind Generator, a Solar Generator, a Basic Universal Cable and a Basic Energy Cube. Some of those quests also accept Powah or Pipez items instead.[13]

Alloys and circuits

The alloys come in a short chain of quests. Infused Alloy comes straight after the Metallurgic Infuser, Reinforced Alloy follows it, and Atomic Alloy follows that. The Infused Alloy quest also opens the upgrade quests: Speed Upgrade, Energy Upgrade, Chemical Upgrade, Muffling Upgrade, Filter Upgrade and Stone Generator Upgrade.[5]

Control circuits follow the same ladder. The Advanced Control Circuit quest comes after the Basic Control Circuit quest and Infused Alloy. Elite needs Advanced plus Reinforced Alloy, and Ultimate needs Elite plus Atomic Alloy. Basic circuits are made in the Metallurgic Infuser, and each higher circuit has both a crafting recipe and a Metallurgic Infuser recipe, so you can pick either route.[5][7]

Metallurgic Infusing (mekanism)

  • any osmium ingot
  • 20× any redstone

Recipe id: mekanism:control_circuit/basic

Made in the Metallurgic Infuser.

Crafting Shaped

Crafting Shaped
any atomic alloyany elite circuitany atomic alloy

Recipe id: mekanism:control_circuit/ultimate

The crafting route. An infusing route also exists.

Climbing the tiers

Crafting Shaped

Crafting Shaped
any basic alloyany osmium ingotany basic alloy
any osmium ingotEmpty slotany osmium ingot
any basic alloyany osmium ingotany basic alloy

Recipe id: mekanism:chemical_tank/basic

The first tank.

Mek Data (mekanism)

Mek Data (mekanism)
any atomic alloyany osmium ingotany atomic alloy
any osmium ingotElite Chemical Tankany osmium ingot
any atomic alloyany osmium ingotany atomic alloy

Recipe id: mekanism:chemical_tank/ultimate

Built on the Elite tank.

Processing and chemistry

The Enrichment Chamber opens the processing branch: Enriched Carbon, the Electrolytic Separator and the Pressurized Reaction Chamber. The Purification Chamber quest comes after the separator (and one more quest outside this chapter), then the Crusher, then Bio Fuel, Substrate, the HDPE Pellet and the HDPE Sheet.[5]

The Chemical Injection Chamber quest leads on to the thermal evaporation multiblock, which in turn leads to a heater (fuelwood or resistive) and the Chemical Infuser. The Chemical Dissolution Chamber quest leads to the Chemical Oxidizer, Chemical Crystallizer, Rotary Condensentrator and Chemical Washer. The Dissolution Chamber, Washer and Crystallizer recipes all call for an ultimate-tier circuit, so plan your circuit progression before them.[5][7]

Mek Data (mekanism)

Mek Data (mekanism)
any refined obsidian ingotBasic Chemical Tankany refined obsidian ingot
any ultimate circuitSteel Casingany ultimate circuit
any refined obsidian ingotBasic Chemical Tankany refined obsidian ingot

Recipe id: mekanism:chemical_dissolution_chamber

Generators and reactors

The pack adds its own recipe for the Gas-Burning Generator, and it builds on the Bio-Generator, so unlock that first. Its quest (a quest in "?") shares an earlier prerequisite with the Purification Chamber quest.[5][7]

Added by the pack.

The reactors chapter covers the late game. The Lithium Dust quest and the Hazmat Mask gear quest both follow the same earlier quest. After the hazmat gear come the fission reactor parts. The uranium chain (yellow cake, oxidizer, dissolution chamber, infuser) leads to the Isotopic Centrifuge and the Radioactive Waste Barrel, and the turbine multiblock follows the waste barrel.[15]

The Polonium Pellet quest leads to the fusion reactor, and the SPS quest needs both the polonium and Plutonium Pellet quests. After fusion come the Laser Focus Matrix, then the Laser and Laser Amplifier. There are two Hohlraum quests: the first follows the Solar Neutron Activator and Electric Pump quests, and the second follows the laser quest and the first Hohlraum quest.[15]

The lithium dust quest also opens the induction matrix quests. These cover the induction casing, port and structural glass, plus any tier of induction cell and provider.[15]

How does Mekanism work with other mods?

2 parts

In this pack, Mekanism's biggest tie-in with other mods is ore processing. The pack adds Mekanism recipes for metals from All the Ores and for the Allthemodium-family metals, so you can run those ores through Mekanism's chemical chain instead of plain smelting.[9]

Ore processing recipes

The same steps repeat for each supported metal. These are aluminum, iridium, nickel, platinum and silver from All the Ores, plus allthemodium, unobtainium and vibranium. Zinc also has a clump recipe from ore.[9]

The recipes accept any item in the matching ore, raw material or raw block tag, so ores from different mods that share a tag all work. The All the Ores metals take shards and crystals from their shared tags. The Allthemodium-family recipes use Mekanism's own shard tags for shards.[9]

Tip: Aluminum, iridium, nickel, platinum, silver, allthemodium, unobtainium and vibranium each have recipes that go straight from raw ore to a shard or to a clump. You can enter the chain at whichever step suits your setup, for example turning a crystal into a shard with the injecting recipe.[9]

Mekanism items in pack-made recipes

The pack also adds crafting recipes for its own items that need Mekanism parts. The Improbable Probability Device is a shaped recipe that uses Antimatter Pellet alongside items from other mods, such as Singularity, 256M Portable Item Cell, Lightning Upgrade Orb and Aerial Interface.[9]

The Nexium Emitter is another shaped recipe added by the pack. It needs Module Gravitational Modulating Unit, and it also uses Singularity, Bedrock and Player Transmitter (Nitro).[9]

Nexium EmitterAdded by the pack

Crafting Shaped

Crafting Shaped
Player Transmitter (Nitro)Empty slotBedrock
Empty slotBedrockModule Gravitational Modulating Unit
BedrockSingularityBedrock

Recipe id: allthemods:allthetweaks/nexium_emitter

In the pack's quest book, the quests I could see in the Mekanism chapter ask only for items from Mekanism and Mekanism Generators, such as Heat Generator and Metallurgic Infuser.[16]

Which All the Mods 10 quests use Mekanism?

4 parts

Same as in the All the Mods 10 0.47 guide

Mekanism and its add-ons show up in four quest chapters: mainquestline_part_1, basic_logistics, mekanism and mekanism_reactors. Every quest here is untitled in the pack files, so I identify each one by its ID and what it asks you to hold. Each quest is also gated by earlier quests, which I list as 'after'.[5][13][14][15]

Main questline, part 1

The main questline only touches Mekanism lightly, and several quests accept an alternative from another mod. Some of their prerequisites sit in parts of the questline not covered here.[13]

Basic logistics

This chapter starts with a quest in "?", which asks for the Configurator. Five quests then unlock from it, and each accepts any tier of its item: mechanical pipe (a quest in "?"), logistical transporter (a quest in "?"), thermodynamic conductor (a quest in "?"), universal cable (a quest in "?") and pressurized tube (a quest in "?").[14]

The Mekanism chapter

This is the big one. It starts with two tank lines. The chemical tank line runs a quest in "?" (basic), a quest in "?" (advanced), a quest in "?" (elite) and a quest in "?" (ultimate). The fluid tank line runs a quest in "?", a quest in "?", a quest in "?" and a quest in "?" in the same tier order.[5]

The machine line starts at a quest in "?", the Heat Generator. It leads to a quest in "?", the Metallurgic Infuser, which unlocks most of the chapter.[5]

The enrichment chamber opens the chemistry side: Enriched Carbon (a quest in "?"), the Electrolytic Separator (a quest in "?") and the Pressurized Reaction Chamber (a quest in "?"). From the separator you reach the Purification Chamber (a quest in "?"), then the Crusher (a quest in "?"), then Bio Fuel (a quest in "?"). A plastic line follows: Substrate (a quest in "?"), HDPE Pellet (a quest in "?"), HDPE Sheet (a quest in "?").[5]

Other quests continue from the Chemical Injection Chamber (a quest in "?") and the Chemical Dissolution Chamber (a quest in "?"). The injection chamber leads to the thermal evaporation multiblock, which needs the controller, block and valve (a quest in "?"). That in turn leads to a fuelwood or resistive heater (a quest in "?") and the Chemical Infuser (a quest in "?"). The dissolution chamber unlocks the Chemical Oxidizer plus sulfur (a quest in "?"), the Chemical Crystallizer (a quest in "?"), the Rotary Condensentrator (a quest in "?") and the Chemical Washer (a quest in "?"). The Gas-Burning Generator has its own quest (a quest in "?").[5]

Reactors chapter

The mekanism_reactors chapter splits into a few branches. Some of their prerequisites are quests that aren't in the sources I have.[15]

  1. Induction matrix: a quest in "?" asks for Lithium Dust. After it, a quest in "?" wants the induction casing, port and structural glass, and a quest in "?" wants any induction cell and any induction provider. a quest in "?" then asks for an Induction Port again.[15]
  2. Fission reactor: a quest in "?" asks for the full hazmat set. Then a quest in "?" wants the fission reactor casing and reactor glass. Three quests unlock from that one: the port (a quest in "?"), the fuel assembly plus control rod assembly (a quest in "?") and the logic adapter (a quest in "?"). The adapter leads to a quest in "?", which also asks for redstone, a piston and an observer.[15]
  3. Fuel and waste: a quest in "?" asks for a uranium ingot and Yellow Cake Uranium, which leads to a quest in "?" (oxidizer). a quest in "?" asks for fluorite and a dissolution chamber. Both feed a quest in "?" (chemical infuser), then a quest in "?" (Isotopic Centrifuge), then a quest in "?" (Radioactive Waste Barrel).[15]
  4. Turbine: a quest in "?" wants the turbine casing and structural glass. After it come a quest in "?" (rotor, rotational complex, pressure disperser, blade), a quest in "?" (valve, vent, saturating condenser) and a quest in "?" (Electromagnetic Coil).[15]
  5. Pellets, fusion and SPS: a quest in "?" asks for the polonium pellet and a quest in "?" for the plutonium pellet. The polonium pellet unlocks a quest in "?" (fusion reactor controller, frame, port and reactor glass). Both pellets unlock a quest in "?" (SPS casing, structural glass, SPS port), which leads to a quest in "?" (Supercharged Coil).[15]
  6. Fusion fuel: a quest in "?" asks for the Laser Focus Matrix, then a quest in "?" for the laser amplifier and laser. a quest in "?" (solar neutron activator) and a quest in "?" (electric pump plus filter upgrade) lead to a quest in "?", a Hohlraum. a quest in "?" asks for a Hohlraum again once the laser and first Hohlraum quests are done. a quest in "?" asks for the antimatter pellet.[15]

Which Mekanism config options matter?

4 parts

These are the Mekanism settings you're most likely to touch, with the exact values this pack uses. They live in three files: common.toml for display options, generators.toml for power, and world.toml for ore generation.[10][11][17]

Display and quality of life (common.toml)

  • common.energyType is set to FORGE_ENERGY, so Mekanism GUIs and network reader readings show Forge Energy. The other allowed value is JOULES. It only changes what is displayed.[10]
  • common.temperatureUnit is KELVIN. You can switch it to CELSIUS, RANKINE, FAHRENHEIT or AMBIENT.[10]
  • common.copyBlockData is true, so middle clicking a machine copies its configuration data.[10]
  • common.enableDecayTimers is true, so you see radiation decay timers when readings are above safe levels. Set it to false on the client to hide the MekaSuit Geiger and Dosimeter Unit timers. Set it to false on the server to hide the handheld Geiger Counter and Dosimeter timers.[10]
  • common.holidays is false, so holiday greetings and easter eggs are off, and robit skins aren't randomized on the server.[10]

Ore generation (world.toml)

In this pack, Mekanism's own world generation is switched off for the ores shown in the file. world_generation.osmium.shouldGenerate, world_generation.tin.shouldGenerate, world_generation.lead.shouldGenerate and world_generation.fluorite.shouldGenerate are all false. So is world_generation.salt.shouldGenerate for salt, and world_generation.uranium.buried.shouldGenerate for buried uranium veins.[17]

Every individual vein type I can see is also set to false, for example world_generation.tin.large.shouldGenerate and world_generation.osmium.upper.shouldGenerate. Vein size, veins per chunk and height settings are still in the file, but they have no effect while generation is off. world_generation.enableRegeneration is false too, so existing chunks won't retrogen Mekanism ores. The remaining uranium options are set further down in the same world.toml file.[17]

Power generation (generators.toml)

Fission reactor safety

generators.fission_reactor.meltdownsEnabled is true, so a fission reactor can really melt down here. If you turned it off, the reactor would shut down instead and stay off until its damage level dropped. A meltdown explosion has a radius of 8 (generators.fission_reactor.meltdownRadius). The chance is 0.001 once damage passes 100% (generators.fission_reactor.meltdownChance), and it scales up as damage keeps rising. After a meltdown the reactor resets to 75 damage (generators.fission_reactor.postMeltdownDamage).[11]

Watch out: The default burn rate of a fission reactor is 0.1 (generators.fission_reactor.defaultBurnRate), and meltdowns are enabled. Keep your cooling ahead of your burn rate before you raise it.[11]

Unverified The files only show this pack's current values, not the mod's own defaults, so I can't say which of these settings the pack changed.

What changed in Mekanism between versions?

3 parts

All the Mods 10 0.41 includes Mekanism, Mekanism Tools and Mekanism Generators at version 10.7.5, and all three were first in the pack by 0.32 or earlier. The 10.7.5 changelogs for the three mods list the same entries, so the notes below are written once for the whole set.[18][19][20][21]

Watch out: Mekanism is in alpha, and its developers don't recommend it for widespread modpack use. Updating from one alpha to the next may make some Mekanism blocks disappear or void their contents, so back up your world before updating the pack.[20]

10.7.5 (the version in this pack)

  • The configs were restructured and now support NeoForge's Config GUI, so you can edit them in game and they can be translated. A parent level node was removed to make the GUI easier to navigate, and the changelog warns that this will cause all configs to get reset.[19][20][21]
  • The changelog lists a slight lowering of the default value of dumpExcessKeepRatio, from 0.9 to 0.85. That is the mod's default, and the sources don't say whether the pack overrides it.[20]
  • Mekanism Additions: the changelog lists a fix so its description translation is used in game, and the voice key toggle config was flipped into a push to talk option with the same default behavior.[20]
  • The changelog says the baby biome and structure spawn blacklists moved to tags, using names like mekanismadditions:blacklist_baby_creepers. It also says the wind generator's dimension blacklist moved to the dimension type tag c:no_wind, and that wind generator item rendering bugging out in a blacklisted dimension was fixed.[19][20][21]
  • The changelog lists a change to check Curios slots for radiation shielding.[20]
  • The changelog lists a fix for an inverted check on whether a block supports specific upgrades during recipe upgrading.[20]
  • The changelog also lists JEI cleanups: deprecations were addressed, a few unnecessary parameters and casts were removed, and the way aliases are defined was restructured.[20]

The 10.7.5 changelog excerpt is truncated, so it may not list every change in that release.[20]

10.7.4

  • The changelog lists a fix for a failure to load QIO data if some items became equivalent.[22][23][24]
  • Fixed items sometimes failing to load after having had multiple chemical side configs. They take the first one, usually gas.[22][23][24]

10.6.7

  • The changelog lists adding bone block to the crusher recipes.[25][26][27]
  • The changelog lists adding back AE2 compat recipes for silicon and ender dust.[25][26][27]
  • The changelog lists entries about always checking conversions, including an extra simulation for safety that logs if it failed.[25][26][27]
  • The changelog lists a fix for the SPS billboarding effect not rendering.[26][27]
  • Snow is not allowed to form on blocks used in multiblocks, which prevents snow forming inside evaporation towers.[26][27]
  • The changelog lists a change so that searching reactor shows all fission components.[26][27]

The 10.6.7 excerpt is also truncated, so more changes may exist in that release.[25][26][27]

Sources

  1. Mekanism project page (modrinth) · official mod data
  2. Mekanism Generators project page (modrinth) · official mod data
  3. Mekanism Tools project page (modrinth) · official mod data
  4. All the Mods 10 0.47 mod list · pack file
  5. All the Mods 10 0.47 quests: "mekanism" · pack file
  6. mekanismgenerators tooltips and descriptions (English lang file) · official mod data
  7. All the Mods 10 0.47 recipe dump: recipes making Mekanism items · pack recipe dump
  8. mekanism tooltips and descriptions (English lang file) · official mod data
  9. All the Mods 10 0.41 recipe dump: recipes making Mekanism items · pack recipe dump
  10. All the Mods 10 0.41 config: config/Mekanism/common.toml · pack file
  11. All the Mods 10 0.41 config: config/Mekanism/generators.toml · pack file
  12. mekanismtools tooltips and descriptions (English lang file) · official mod data
  13. All the Mods 10 0.47 quests: "mainquestline_part_1" · pack file
  14. All the Mods 10 0.47 quests: "basic_logistics" · pack file
  15. All the Mods 10 0.47 quests: "mekanism_reactors" · pack file
  16. All the Mods 10 0.41 quests: "mekanism" · pack file
  17. All the Mods 10 0.41 config: config/Mekanism/world.toml · pack file
  18. All the Mods 10 0.41 mod list · pack file
  19. Mekanism Tools 10.7.5 changelog · changelog
  20. Mekanism 10.7.5 changelog · changelog
  21. Mekanism Generators 10.7.5 changelog · changelog
  22. Mekanism 10.7.4 changelog · changelog
  23. Mekanism Tools 10.7.4 changelog · changelog
  24. Mekanism Generators 10.7.4 changelog · changelog
  25. Mekanism 10.6.7 changelog · changelog
  26. Mekanism Generators 10.6.7 changelog · changelog
  27. Mekanism Tools 10.6.7 changelog · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 5.1 to 8.3 · 4.6 to 5.0 · 4.3 to 4.5 · 4.0 to 4.2 · 2.2 to 3.2 · 0.48 to 2.1 · 0.42 to 0.47

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