Applied Energistics 2 in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 15.4.10 · First seen in 0.0.45.4

Checked Sep 17, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json · Modrinth

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Applied Energistics 2 is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 15.4.10. AE2: A popular automation and storage mod (Summary from the mod's Modrinth page.)

Stuck? Why it might not be working

  • AE2 autocrafting: the job sits on Scheduled and never crafts
    Scheduled means patterns the CPU has queued but not yet pushed to a machine; Crafting means outputs already pushed and still awaited. A job frozen on Scheduled is a push that keeps failing, or an output that never came back, and AE2 shows no message for either. It retries forever, so waiting will not fix it unless the cause was a power or channel dip that has since come back.
    Written for other versions than Project Infinity 0.1 0.0.51.4-hotfix-2 ships. Some steps may no longer match.

Applied Energistics 2 guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.51.4-hotfix-2 · updated Oct 15, 2026

Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 15, 2026 · text last changed Oct 15, 2026

Also applies to:All the Mods - Gravitas 2.0 to 4.0All the Mods 10 0.32 to 0.34

Sections
8
Recipes shown
28
Items named
107
Quests covered
68

7 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.

What is Applied Energistics 2?

2 parts

Applied Energistics 2 (AE2) is a storage and automation mod. It replaces rooms full of chests with a compact ME network, where items are stored digitally across connected devices. It also handles autocrafting, so you can ask your system to craft a whole chain of ingredients for you or keep items in stock. The pack includes version 15.4.10.[1][2][3]

Two other features set it apart. Channels limit how many devices can connect through one cable, so you need to plan your builds. Spatial storage lets you store a whole region of the world inside a cell and release it later.[1]

Where it sits in the quest book

The pack has a chapter called "Applied Energistics 2" in the "Storage and Power" group. It is chapter 14 of 44 in the book and has 72 quests. It opens with "Welcome to Applied Energistics 2 !" quest, which asks for a Charger and a Meteorite Compass.[4]

The chapter then splits into a few branches:[4]

A few quests ask for items from add-ons, such as a quest in "Applied Energistics 2" and a quest in "Applied Energistics 2".[4]

Crazy AE2 Addon chapter

AE2 items also appear in the "Crazy AE2 Addon" chapter. It sits in the "Production" group, is chapter 30 of 44 and has 39 quests. It starts with "Getting Started with Crazy AE2" quest. Some of its multiblock quests ask for AE2 blocks like Vibrant Quartz Glass, Sky Stone Tank and Quartz Glass. Most of the rest of that chapter is in the quest book itself.[5]

How do you get started with Applied Energistics 2?

5 parts

Here is the order to tackle Applied Energistics 2 in this pack, and why. Its quest chapter sits in the Storage and Power group (chapter 14 of 44 in the book) and has 72 quests. It opens with "Welcome to Applied Energistics 2 !" quest, which asks for a Charger and a Meteorite Compass.[4]

Charger and compass

Make the Charger first. It is part of the opening quest, and it is also the machine that produces Charged Certus Quartz Crystal. The compass points to the nearest Mysterious Cube, so it saves you hunting for a meteorite by eye.[4][6][7]

ChargerMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany copper ingotany iron ingot
any iron ingotEmpty slotEmpty slot
any iron ingotany copper ingotany iron ingot

Recipe id: ae2:network/blocks/crystal_processing_charger

Charger (ae2)

Recipe id: ae2:charger/meteorite_compass

This one is made inside the Charger.

Raid a meteorite

Mine into the middle of the meteorite. You will find certus quartz clusters, buds, budding certus blocks and the Mysterious Cube. Take the clusters and any certus quartz blocks. Breaking the Mysterious Cube gives you all 4 inscriber presses.[6]

Watch out: Never break flawless budding certus. Even with silk touch it drops to flawed, and it can't be repaired back to flawless. Other budding blocks lose 1 tier without silk touch.[6]

Presses and processors

The four presses are what "Inscriber Preses" quest asks for. Next, "Processors" quest wants an Inscriber plus a Logic Processor, a Calculation Processor and an Engineering Processor. Those three processors are the core of everything else you build, so make a few of each.[4][6]

The inscriber is a sided machine, like a furnace. Items inserted from the top or bottom go into the top or bottom slots, and items from the side or back go into the center slot. Results come out of the side or back.[6]

Inscriber (ae2)

Recipe id: ae2:inscriber/calculation_processor_print

Inscriber (ae2)

Recipe id: ae2:inscriber/calculation_processor

The pack adds its own reaction chamber recipe for the engineering processor, and it changes the recipe for the Inscriber Calculation Press.[8]

Engineering ProcessorAdded by the pack

Reaction (advanced_ae)

Recipe id: minecraft:reaction_chamber1ae2_engineering_processor

Added by the pack.

Inscriber Calculation PressChanged by the pack

Inscriber (ae2)

Recipe id: ae2:inscriber/calculation_processor_press

Changed by the pack.

Fluix and certus growth

After the welcome quest, the book moves on to a quest in "Applied Energistics 2" and then "Growth Accelerator" quest. Fluix is made by throwing items into water in the world, which is where your charged certus starts to matter. Here is the pack's in-world recipe.[4][6][8]

Fluix CrystalMod recipe

Transform (ae2)

Recipe id: ae2:transform/fluix_crystal

Certus buds grow very slowly on their own. A Growth Accelerator placed next to a budding block speeds that up a lot, and the guide says to build a few as your first priority. They need power. If you can't afford an Energy Acceptor or a Vibration Chamber yet, a Wooden Crank on the end of the accelerator works.[6]

The pack also adds extra certus sources: a sieve recipe that gives crystals, and an energizing recipe that turns plain crystals into charged ones.[8]

Certus Quartz CrystalAdded by the pack

Sieve (exdeorum)

Recipe id: exdeorum:kjs/ae2_certus_quartz_crystal

Added by the pack.

Energizing (powah)

Recipe id: powah:energizing/certus/2x_certus_quartz_to_charged_certus_quartz

Added by the pack.

Your first ME system

Once you have processors, the quest book branches. "ME Terminal" quest comes first, and "ME Drive" quest and a quest in "Applied Energistics 2" follow it. a quest in "Applied Energistics 2" comes after the drive.[4]

Storage cells have to sit in an ME Drive or ME Chest to work. For a simple searchable system, the guide suggests a few cables (glass, covered or smart, but not dense) and a few storage cells, with 4k cells a good mix of capacity and types. A 4k cell holds 4,096 bytes and up to 63 types.[6][7][9]

How does Applied Energistics 2 work?

8 parts

AE2 is built around one idea: your whole base network behaves like one big machine. Devices pull energy from a shared network pool, store items in network storage, and talk to each other through cables. Here is how those pieces work, as the in-game guide describes them.[10][11]

Networks and channels

A network is a group of devices linked by blocks that can pass channels, like cables or full-block machines. Where a device sits does not matter. All that matters is which network it is connected to. A Network Tool shows every component on a network, so use it if something seems missing or something extra shows up.[11][12]

Almost every device needs a channel. The notable exception is the Level Emitter. Most machines, full-block devices and standard cables pass up to 8 channels, while dense cables pass up to 32. The only other things that carry 32 are the ME P2P Tunnel and the Quantum Network Bridge.[13][14]

Without an ME Controller, a network is ad-hoc and supports up to 8 channel-using devices. Go past that and they shut down, so remove devices or add a controller. With a controller, channels route in three steps: the shortest path to the nearest normal cable, then to the nearest dense cable, then to the controller. If that shortest path is full, some devices simply won't get a channel.[13][15]

Tip: Build your network like a tree: dense cables branching from the controller, regular cables branching from those, and devices in clusters of 8 or fewer on the regular cables. Keep loops to a minimum. Cable color has nothing to do with channels, it only stops differently colored cables from connecting, and every color connects to uncolored fluix cable.[11][13]

Some blocks connect in ways you might not expect. A Quantum Network Bridge acts like a wireless dense cable, so both ends are one network. A Quartz Fiber shares energy without connecting networks. Full-block devices like the pattern provider pass the connection through, but you can right-click the provider to make it directional so it blocks one side. Most cable subpart devices, like buses, don't give directional connections. Shift-right-clicking a subpart with a Certus Quartz Wrench or Network Tool breaks off just that part.[11][16]

Energy

Networks have a shared energy pool. Devices pull from it, and Vibration Chambers, Energy Acceptors and controllers add to it. There are no transfer rate limits inside the network, so you are only limited by how much you can store. AE2 does not use Forge Energy internally. It converts it one-way into AE at 2 FE = 1 AE. Channels also cost 1/128 AE/t per node they traverse.[10][13]

A network can't take in or use more energy in one tick than it can store. A common problem is a tiny network that tries to import a whole inventory of cobblestone at once, runs out of energy and reboots. Energy cells fix that. Every cable, machine or part gives a built-in buffer of 25 AE, and a controller holds 8,000 AE. An Energy Cell holds 200k AE, which is enough for most setups. A Dense Energy Cell holds 1.6M AE, for running off stored power or for big spatial storage setups.[10]

Storage, import and export

Network storage is usually storage cells in drives, or whatever inventory a storage bus is pointing at. Import buses push things into it, export buses pull things out, and interfaces do both. Terminals push and pull when you insert or take items. A storage bus doesn't push or pull from the network, it makes the connected inventory part of network storage.[17]

Interfaces and pattern providers also import. An interface imports from its internal inventory when a slot isn't set to stock anything, or holds more than the stocked amount. A pattern provider imports from its return slot inventory.[17]

Priority decides where items go. You set it with the wrench button in some GUIs. Incoming items go to the highest priority storage first, and on a tie they prefer a storage that already holds the item. Items leaving come from the lowest priority storage first. High priority storage fills up while low priority storage empties.[17]

Bytes and types

Storage cells are limited by both bytes and types. Each item uses one bit, so 8 items equal 1 byte, and for fluid cells that is 8 buckets per byte. Each type also costs bytes upfront, which varies with cell size. Cells hold 63 types, and a drive full of cells gives 630.[9]

The 1k cell holds 1,024 bytes (8 bytes per type) and the 256k cell holds 262,144 bytes (2048 bytes per type). A cell with 1 type in use holds about twice as much as one using all 63 types. Higher tiers don't add types, so every size stays useful. Filter out unique damaged or enchanted gear before it hits your system, because each variant counts as its own type.[9][18]

Autocrafting

Autocrafting has three parts: something sending the request, a crafting CPU, and a pattern provider. A request comes from you in a terminal, or from an export bus or interface with a Crafting Card. The system works out the steps and stores them in the chosen CPU. The provider pushes ingredients to adjacent inventories. The result must come back as an item entering the system, so just piping it into a chest with a storage bus doesn't count.[19]

Crafting CardMod recipe

Crafting Shapeless

Recipe id: ae2:materials/cardcrafting

Crafting, smithing and stonecutting patterns are automated by a pattern provider next to a molecular assembler, and can share one setup. Processing patterns are the general form, used for almost any modded machine or furnace. The system only cares that the promised result eventually arrives. A pattern can also ask for several items at once, so it can push 8 cobblestone per operation instead of 1.[19]

The autocrafting algorithm can't handle recursive recipes, like duplicating redstone dust. The workaround is a provider with a crafting card that emits a redstone signal. That tells the system "if you emit redstone, this item will show up", which suits farms with no input ingredients.[19][20]

Crafting CPUs are multiblocks that must be rectangular prisms with at least 1 crafting storage. They hold intermediate ingredients during multi-step jobs and affect how big jobs can be and, to some degree, how fast they finish.[19]

Subnetworks

A subnetwork is just a separate network that supports your main one. The two main reasons to build one are to limit which devices can reach which storage, and to save channels. For example, an import bus and storage bus can act like an item or fluid pipe, and an interface with a formation plane places or drops whatever you insert into the world. A pattern provider outputting to an interface, with storage busses on several machines, uses 1 channel instead of one provider per machine. Subnets are typically small enough not to need a controller.[21]

The Energy P2P Tunnel is handy here, because it moves power between networks without connecting them.[13][21]

Stonecutting

  • Eu P2p Tunnel

Recipe id: crazyae2addons:mae2_eu_p2p_tunnel_to_ae2_fe_p2p_tunnel

One of the pack's conversions into the Energy P2P Tunnel.

Spatial IO

Spatial IO swaps a defined volume of your world with an identically sized volume in the spatial storage dimension. You place a spatial storage cell in the Spatial IO Port and give it a redstone pulse. The port shows the stored and required energy, the pylon array's efficiency and the size of the volume. The energy cost is used instantly and can be huge, so bring plenty of energy cells.[22]

  • The volume is the bounding box of the outside of the pylons, shrunk by 1 block on every side. The minimum is 3x3x3, which defines a 1x1x1 volume.[22]
  • All pylons must be on the outer bounding box, on the same network, and at least 2 blocks long.[22]
  • You can only have one spatial IO setup per network, so a subnetwork is recommended.[22]
  • Once a cell has been used, its XYZ dimensions are permanent. A 2x2x3 volume is not the same as a 3x2x2 one, and if the cell doesn't match the defined volume the port won't run.[22]
Watch out: Any entity in the defined volume, including you, gets carried along. If you have no way out, you'll be stuck in the spatial storage dimension.[22]

Certus quartz in this pack

Certus quartz buds grow on budding certus blocks, which come from meteorites. A bud broken early drops one Certus Quartz Dust, and a fully grown cluster drops four Certus Quartz Crystals (Fortune increases that). The four tiers are Flawless, Flawed, Chipped and Damaged. Each growth stage can degrade a budding block by a tier, and Flawless never degrades. You can repair them by throwing them in water with a Charged Certus Quartz Crystal. Growth Accelerators placed next to a budding block speed it up massively, and a Wooden Crank can power one if you lack a Vibration Chamber or Energy Acceptor.[23][24][25]

Transform (ae2)

Recipe id: ae2:transform/certus_quartz_crystals

Thrown in water, this turns dust into crystals using a charged crystal.

Wooden CrankMod recipe

Crafting Shaped

Crafting Shaped
any wooden rodany wooden rodany wooden rod
Empty slotEmpty slotany wooden rod
Empty slotEmpty slotany copper ingot

Recipe id: ae2:network/blocks/crank

The pack adds extra routes to certus. An Ex Deorum sieve can give Certus Quartz Crystal from sand and Certus Quartz Dust from dust. Powah energizing can turn certus quartz crystals into charged ones, which the pack adds. The Advanced AE reaction chamber also has a certus charging recipe.[8]

Energizing (powah)

Recipe id: powah:energizing/certus/2x_certus_quartz_to_charged_certus_quartz

Reaction (advanced_ae)

Recipe id: advanced_ae:certuscharger

The pack also changes a couple of AE2's own recipes. The Charged Quartz Fixture recipe and the inscriber recipe for the Inscriber Calculation Press are both marked as changed by the pack.[8]

2× Charged Quartz FixtureChanged by the pack

Crafting Shaped

Crafting Shaped
Charged Certus Quartz Crystalany iron ingot

Recipe id: ae2:decorative/quartz_fixture

The pack's own scripts also add Advanced AE reaction chamber recipes for processors. One turns certus quartz blocks into Calculation Processor items, 36 per craft, using 200,000 energy and a water input.[26]

How do you progress through Applied Energistics 2?

6 parts

AE2 progression in this pack follows the quest book chapter "Applied Energistics 2" (group "Storage and Power", chapter 14 of 44, 72 quests). It opens with "Welcome to Applied Energistics 2 !" quest, which asks for a Charger and a Meteorite Compass. Everything below branches out from there.[4]

Tier 1: Certus, charging and presses

The pack adds its own sieve recipes for certus: sand gives Certus Quartz Crystal and Ex Deorum dust gives Certus Quartz Dust. The Charger is how you get started from there.[8]

ChargerMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany copper ingotany iron ingot
any iron ingotEmpty slotEmpty slot
any iron ingotany copper ingotany iron ingot

Recipe id: ae2:network/blocks/crystal_processing_charger

The Charger turns a crystal into a Charged Certus Quartz Crystal and a plain compass into the Meteorite Compass. The pack also adds a Powah energizing recipe that turns 2 crystals into 2 charged crystals.[8]

Next comes "Inscriber Preses" quest, which asks for all four presses: calculation, engineering, logic and silicon. The pack lets you make the calculation and engineering presses from Mystical Agriculture certus essence, and it changed the calculation press recipe itself.[4][8]

Inscriber Calculation PressChanged by the pack

Inscriber (ae2)

Recipe id: ae2:inscriber/calculation_processor_press

Changed by the pack.

Presses show up in other chapters too. The Shop chapter has its own "Inscriber Presses" quest quest, with 16 Apotheotic Coin, a Meteorite Compass and 16 Sky Steel Ingot as tasks. The Useful mods and Items chapter has a quest asking for the compass and all four presses.[27][28]

Tier 2: Fluix and processors

Right after the welcome quest you get a quest in "Applied Energistics 2". It is made by dropping the ingredients into water. The pack also has a Mystical Agriculture fluix essence recipe that gives 6 crystals.[4][8]

Fluix CrystalMod recipe

Transform (ae2)

Recipe id: ae2:transform/fluix_crystal

Fluix opens two branches. One leads to the Growth Accelerator. The other is the cable ladder, one quest per step:[4]

  1. Fluix ME Glass Cable[4]
  2. Fluix ME Covered Cable[4]
  3. Fluix ME Smart Cable (and Fluix ME Dense Covered Cable, which leads on to Fluix ME Dense Smart Cable)[4]

Crafting Shapeless

Recipe id: ae2:network/cables/dense_smart_fluix

"Processors" quest asks for the Inscriber plus the logic, calculation and engineering processors. The pack gives you several routes here. The standard inscriber recipe for the calculation processor is below, but the pack also adds Advanced AE reaction chamber recipes for the calculation and engineering processors. It changed the NuclearCraft assembler recipe for the calculation processor and the Molecular Manipulator recipe for the engineering processor. It also adds an Ender IO smelting recipe that turns certus dust into Silicon.[4][8]

Inscriber (ae2)

Recipe id: ae2:inscriber/calculation_processor

Engineering ProcessorAdded by the pack

Reaction (advanced_ae)

Recipe id: minecraft:reaction_chamber1ae2_engineering_processor

Added by the pack.

Tier 3: Your first network

Processors unlock the core of the network. Four quests hang off them directly: Crafting Unit, ME Terminal, Energy Acceptor and Network Tool. A fifth, "Interacting with the world", asks for the Formation Core and Annihilation Core. From there:[4]

Channels have their own quests. "Understanding channels" quest sits after the Fluix glass cable. The chapter also has checkmark quests called Enable Channels, Disable Channels and Enable 2x, 3x and 4x Channels. What they say is in the quest book.[4]

Tier 4: Storage cells

The ME Drive quest leads to the cell components, one quest per size: 1k ME Storage Component, 4k, 16k, 64k and 256k. After the 1k component you also get quests for the ME Item Cell Housing and the ME Fluid Cell Housing, and both lead on to an ME Infinity Cell quest (the item comes from Extended AE).[4]

Once you have item and fluid storage cells, the Cell Workbench quest comes next. It then opens the inverter, Overflow Destruction Card and Equal Distribution Card quests.[4]

Cell WorkbenchMod recipe

Crafting Shaped

Crafting Shaped
any woolCalculation Processorany wool
any iron ingotany wooden chestany iron ingot
any iron ingotany iron ingotany iron ingot

Recipe id: ae2:network/blocks/cell_workbench

After the wireless access point, the book offers two paths. One is the Infinity Range Booster, then the Dimension Card, both from the AE Infinity Booster mod. The other is the Matter Condenser with a Matter Ball, which leads to the "Singularity" quest (Singularity and Ender Dust). That in turn leads to the Quantum Ring Multiblock quest, which asks for 16 ME Quantum Ring, 2 ME Quantum Link Chamber and 2 Quantum Entangled Singularity.[4]

Transform (ae2)

Recipe id: ae2:transform/entangled_singularity

Beyond the AE2 chapter

The Crazy AE2 Addon chapter (group "Production", chapter 30 of 44, 39 quests) is where the advanced content lives. It includes research, Super Singularity and the Entropy Cradle. The pack's research recipe for the Infinity 9 block data drive has a duration of 41,472,000 and uses 500 energy per tick.[5][29]

The EndGame chapter (group "Storyline", chapter 7 of 44) finishes the line with a quest in "EndGame", described as "The Culmination of all of your efforts. Be Proud!". It lists many prerequisites, including 4 128³ Spatial Storage Cell and the Creative Energy Cell quest. That quest comes after "The Beginning of the End".[30]

Added by the pack and crafted in an Extended Crafting table.

Last note: the opening chapter, The Beginning, has 58 quests, and 37 of them are not covered here. Check the quest book for those.[31]

How does Applied Energistics 2 work with other mods?

5 parts

AE2 is the backbone for a lot of other mods in this pack. Plenty of addon recipes take AE2 parts such as processors, storage components, cables, cards and pattern providers, and some of them are changed by the pack or added by its scripts. Here is where the connections show up.[8]

Bigger and stranger storage cells

The MEGA line builds directly on AE2 storage. The 1M MEGA Storage Component is made from a 256k ME Storage Component, and the 16M MEGA Storage Component then builds on the 4M component.[8]

Crafting Shaped

Crafting Shaped
any ender pearl dustAccumulation Processorany ender pearl dust
4M MEGA Storage ComponentVibrant Quartz Glass4M MEGA Storage Component
any ender pearl dust4M MEGA Storage Componentany ender pearl dust

Recipe id: megacells:cells/cell_component_16m

The recipe for the 16M Portable Chemical Cell is marked as changed by the pack, so don't rely on the mod's default version.[8]

16M Portable Chemical CellChanged by the pack

Crafting Shapeless

Recipe id: megacells:cells/portable/portable_chemical_cell_16m

The mana, chemical and souls cells all take AE2's 16k ME Storage Component plus a housing from their own mod. You get the 16k ME Mana Storage Cell, the 16k ME Chemical Storage Cell and the 16k ME Souls Storage Cell this way.[8]

Crafting Shapeless

Recipe id: appbot:mana_storage_cell_16k

Energy storage has its own track too. The 16k ME Energy Storage Component builds on the 4k energy core and uses Vibrant Quartz Glass. The Induction Card is made from an AE2 Basic Card plus a Flux Accessor.[8]

The OMNI cells use AE2 pieces as well. The Complex OMNI Storage Cell Housing uses Quartz Glass, and the 16k Portable Complex OMNI Storage Cell uses an ME Chest and an Energy Cell. The Complex Link Inscriber Press takes all four AE2 inscriber presses. For the top end, the ECO - LE4 Storage Matrix (Complex Omni) is a compat recipe that needs Singularity, and the LE4 ECO Storage Component is built from 256k ME Storage Component components.[8]

Autocrafting add-ons

Extended pattern and crafting gear leans on AE2 parts heavily. The ME Active Formation Plane combines an ME Export Bus with an ME Formation Plane. The Circuit Slicer uses all four inscriber presses. The Advanced Pattern Encoder needs an Engineering Processor.[8]

The Assembler Matrix Frame recipe is changed by the pack, so check the recipe below rather than the mod's default.[8]

Assembler Matrix FrameChanged by the pack

Crafting Shaped

Crafting Shaped
any lapi gemsany iron ingotany lapi gems
any iron ingotQuartz Glassany iron ingot
any lapi gemsany iron ingotany lapi gems

Recipe id: expatternprovider:assembler_matrix_frame

The 16x Crafting Co-Processing Unit is made from a Crafting Co-Processing Unit and a 16k component. In the other direction, the 16x Crafting Accelerator can be turned back into a 16k component with a recovery recipe.[8]

Crafting Shapeless

Recipe id: mae2:network/crafting/16x_crafting_accelerator

The ME Advanced IO Bus is made from other Advanced AE buses, a Quantum Processor and an AE2 Acceleration Card.[8]

Crazy AE2 Addon recipes pull in AE2 parts too. For example, the Crafting Scheduler uses an ME Level Emitter and an ME Pattern Provider, and the Automation Upgrade Card uses an Advanced Card and an Crafting Unit. The Experience Upgrade Card recipe is changed by the pack.[8]

Experience Upgrade CardChanged by the pack

Crafting Shaped

Crafting Shaped
Advanced CardExperience Bottleany gold ingot

Recipe id: crazyae2addons:experience_upgrade_card

Stonecutting recipes let you swap the Energy P2P Tunnel for the Mana P2P Tunnel or the Chemical P2P Tunnel, and back again. A matching pair of recipes covers the Mekanism-side EU tunnel from the mae2 addon.[8]

Getting AE2 materials from other mods

The pack adds a sieve recipe in Ex Deorum that turns Dust into Certus Quartz Dust. The sources count 14 sieve recipes that produce AE2 items, but only this one is written out here.[8]

Certus Quartz DustAdded by the pack

Sieve (exdeorum)

Recipe id: exdeorum:kjs/ae2_certus_quartz_dust

Mystical Agriculture also has a recipe that turns its certus quartz essence into 6 Certus Quartz Crystal.[8]

Pack scripts and late-game crossovers

The pack's own KubeJS script for Advanced AE adds recipes that mix in AE2 items. The Advanced Pattern Provider upgrade uses Capacity Card items and an Engineering Processor. The Reaction Chamber is a high-tier Extended Crafting table recipe that includes the Matter Condenser among items from several other mods.[32]

The pack's Blood Magic altar script turns an Acceleration Card into a Blood Magic speed card (needs altar tier 3), and an Capacity Card into a Blood Altar parallel card (needs altar tier 2).[33]

In the quest book

The Applied Energistics 2 chapter is in the "Storage and Power" group, chapter 14 of 44, with 72 quests. Almost all of it covers AE2's own items. The one clear crossover in the quests shown is a quest in "Applied Energistics 2", which asks for an item from the aeinfinitybooster mod and comes right after the a quest in "Applied Energistics 2" quest. Some quests in this chapter are not shown in the sources I have, so check the quest book for the rest.[4]

Which Project Infinity 0.1 quests use Applied Energistics 2?

3 parts

In the pack's quest book, the Applied Energistics 2 chapter sits in the "Storage and Power" group, as chapter 14 of 44. Its quests ask you to obtain items, and a few are plain checkmarks. Here is the order the chapter lays out.[4]

The main chapter, in order

  1. "Welcome to Applied Energistics 2 !" quest starts the line and asks for a Charger and a Meteorite Compass.[4]
  2. Two quests unlock after it. "Inscriber Preses" quest asks for Inscriber Calculation Press, Inscriber Engineering Press, Inscriber Logic Press and Inscriber Silicon Press. a quest in "Applied Energistics 2" asks for a Fluix Crystal.[4]
  3. "Processors" quest unlocks after the presses and asks for the Inscriber, Logic Processor, Calculation Processor and Engineering Processor.[4]
  4. After Processors you can take a quest in "Applied Energistics 2", "ME Terminal" quest, "Energy Acceptor" quest, a quest in "Applied Energistics 2" and "Interacting with the world" quest. The last one asks for the Formation Core and Annihilation Core.[4]
  5. The Fluix quests unlock after the Fluix Crystal quest: "Growth Accelerator" quest and a quest in "Applied Energistics 2". After the glass cable come a quest in "Applied Energistics 2", "Facades" quest, "Wrenches" quest and the checkmark quest "Understanding channels" quest. After the covered cable come a quest in "Applied Energistics 2" and a quest in "Applied Energistics 2", and after the dense covered cable comes a quest in "Applied Energistics 2".[4]
  6. After the cores quest you get "ME Planes" quest (asking for ME Formation Plane and ME Annihilation Plane), a quest in "Applied Energistics 2", a quest in "Applied Energistics 2", a quest in "Applied Energistics 2" and "ME interfaces" quest.[4]
  7. After "ME Terminal" quest come "ME Drive" quest, a quest in "Applied Energistics 2", "Other Terminals" quest and a quest in "Applied Energistics 2". The last one asks for the ME Wireless Access Point, Wireless Booster and Wireless Terminal.[4]
  8. After a quest in "Applied Energistics 2" come a quest in "Applied Energistics 2", a quest in "Applied Energistics 2", "Pattern Providers" quest and "Crafting Storages" quest. After Pattern Providers come "Molecular Assembler" quest and a quest in "Applied Energistics 2".[4]
  9. After "Energy Acceptor" quest comes a quest in "Applied Energistics 2", then a quest in "Applied Energistics 2".[4]

Storage and the later quests

After "ME Drive" quest come "ME IO Port" quest and a quest in "Applied Energistics 2". The component quests then chain upward through 4k ME Storage Component, 16k ME Storage Component, 64k ME Storage Component and 256k ME Storage Component. The 1k component quest also opens the ME Item Cell Housing and ME Fluid Cell Housing quests.[4]

The item and fluid storage cell quests both lead into "Cell Workbench" quest. After it come the quests for the Inverter Card, Overflow Destruction Card and Equal Distribution Card.[4]

After the wireless access point quest, a quest in "Applied Energistics 2" asks for the Matter Condenser and Matter Ball. Next is "Singularity" quest, then "Quantum Ring Multiblock" quest, which asks for 16 ME Quantum Ring, 2 ME Quantum Link Chamber and 2 Quantum Entangled Singularity.[4]

The card quests unlock after the buses and interfaces: "Crafting Cards" quest, "Redstone Cards" quest, "Acceleration Cards" quest, "Inverter Cards" quest, "Capacity Cards" quest and "Fuzzy Cards" quest. a quest in "Applied Energistics 2" unlocks after the wireless access point quest, and two a quest in "Applied Energistics 2" quests unlock after the item cell housing quest.[4]

The chapter also has checkmark quests for channels: "Enable Channels" quest, "Enable 2x Channels" quest, "Enable 3x Channels" quest, "Enable 4x Channels" quest and "Disable Channels" quest. They all unlock after one untitled checkmark quest.[4]

AE2 items in other chapters

Which Applied Energistics 2 config options matter?

Same as in the All the Mods - Gravitas 4.0 guide

If there's one AE2 mechanic you'll want to know about before you start building, it's channels. Devices on the same network can talk to each other, but the channel system limits how many devices you can connect to a single cable. That means your network layout takes some planning.[1]

Unverified We couldn't confirm how this pack sets any of AE2's config options, including channel behaviour, energy settings, spatial storage or crafting CPU settings, or whether the pack changed any of them from the mod defaults. Check your AE2 config in-game or in the pack's config folder before relying on a specific value.

What changed in Applied Energistics 2 between versions?

1 part

Project Infinity 0.1 0.0.51.4-hotfix-2 ships Applied Energistics 2 version 15.4.10. The mod has been in the pack since Project Infinity 0.1 0.0.45.4 or earlier, so it is not a recent addition.[3]

Notable change in 15.4.10

The one change in the 15.4.10 changelog is native EMI support for Forge 1.20.1, contributed by pedroksl. If you use EMI for recipe lookups, this is the release that adds that integration directly to the mod.[35]

The pack changelogs have no entries for this mod, so there is nothing to report on pack-specific changes to it between releases.[3]

Sources

  1. Applied Energistics 2 project page (modrinth) · official mod data
  2. In-game guide: Index/Table of Contents (ae2) · official docs
  3. Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
  4. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "Applied Energistics 2" · quest text
  5. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "Crazy AE2 Addon" · quest text
  6. In-game guide: Getting Started (1.20+) (ae2) · official docs
  7. Getting Started - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
  8. Project Infinity 0.1 0.0.51.4-hotfix-2 recipe dump: recipes making Applied Energistics 2 items · pack recipe dump
  9. In-game guide: Bytes and Types (ae2) · official docs
  10. In-game guide: Energy (ae2) · official docs
  11. In-game guide: Network Connections (ae2) · official docs
  12. Network Connections - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
  13. In-game guide: Channels (ae2) · official docs
  14. In-game guide: Devices (ae2) · official docs
  15. Channels - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
  16. In-game guide: Cable Subparts (ae2) · official docs
  17. In-game guide: Import, Export, and Storage (ae2) · official docs
  18. Bytes and Types - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
  19. In-game guide: Autocrafting (ae2) · official docs
  20. Autocrafting - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
  21. In-game guide: Subnetworks (ae2) · official docs
  22. In-game guide: Spatial IO (ae2) · official docs
  23. In-game guide: Certus Growth (ae2) · official docs
  24. Certus Growth - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
  25. In-game guide: Meteorites (ae2) · official docs
  26. kubejs/server_scripts/mods_recipes/ae2/add_reaction.js (Project Infinity 0.1's own script) · pack file
  27. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "Shop" · quest text
  28. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "Useful mods and Items" · quest text
  29. kubejs/server_scripts/mods_recipes/crazyae2addons/add_research.js (Project Infinity 0.1's own script) · pack file
  30. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "EndGame" · quest text
  31. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "The Beginning" · quest text
  32. kubejs/server_scripts/mods_recipes/advanced_ae/add.js (Project Infinity 0.1's own script) · pack file
  33. kubejs/server_scripts/mods_recipes/blood_magic/add_altar.js (Project Infinity 0.1's own script) · pack file
  34. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "ProjectE Philo Stone" · quest text
  35. Applied Energistics 2 15.4.10 changelog · changelog
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 15, 2026.

Guides for other versions: 0.0.51.2 to 0.0.51.4-hotfix-1 · 0.0.50.0 to 0.0.50.2-hotfix · 0.0.47.0 to 0.0.49.3

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Version in each release

24 releases, first in 0.0.45.4
Project Infinity 0.1VersionJarWhere it came from
0.0.51.4-hotfix-2
Sep 16, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.51.4-hotfix-1
Sep 15, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.51.4
Sep 14, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.51.3-HOTFIX
Aug 16, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.51.3
Aug 15, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.51.2
Aug 11, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.51.1
Jul 31, 2026
15.5.0-uelmappliedenergistics2-forge-15.5.0-uelm.jarFrom the published release
0.0.51.1
Jul 31, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.50.2-hotfix
Jun 22, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.50.1
Jun 18, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.50.0
Jun 16, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.49.3
May 17, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.49.2
May 13, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.49.1
May 11, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.49.0
May 10, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.48.2
Apr 23, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.48.1
Apr 12, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.48.0
Apr 11, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.47.3
Mar 6, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.47.1
Feb 2, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.47.0
Feb 1, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.46.1
Jan 6, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.46.0
Jan 4, 2026
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release
0.0.45.4
Dec 23, 2025
15.4.10appliedenergistics2-forge-15.4.10.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

365 items from the 0.0.51.4-hotfix-2 recipe dump.

...and 305 more.

Project Infinity 0.1 quests (62)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 62 quests →

Applied Energistics 2 (8)

Which Project Infinity 0.1 mods work with Applied Energistics 2?

The Project Infinity 0.1 mods that share the most recipes with Applied Energistics 2. Highlighted ones have a guide.

Where does Applied Energistics 2 appear in the Project Infinity 0.1 quest book?

Official documentation

Applied Energistics 2 guide (1 page)

Licensed CC0-1.0 (AE2 text and translations: no restriction): pages are also used, with citations, as guide sources.

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