
Crazy AE2 Addons in Project Infinity 0.1
Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 2.6.2 · First seen in 0.0.45.4
Crazy AE2 Addons is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 2.6.2. This mod adds useful enhancements to Applied Energistics 2, including automatic crafting cancelation, NBT-based exports, and enchanting automation. Currently in early beta. (Summary from the mod's Modrinth page.)
Crazy AE2 Addons guide for Project Infinity 0.1
Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 17, 2026 · text last changed Oct 17, 2026
- Sections
- 8
- Recipes shown
- 29
- Items named
- 78
- Quests covered
- 35
Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.
What is Crazy AE2 Addons?
1 part
Crazy AE2 Addons expands Applied Energistics 2 with extra automation, data processing and network control. The mod describes its features as automatic crafting cancelation, NBT-based exports and enchanting automation, and it is currently in early beta. Almost all of its blocks have to be part of an ME network to work.[1][2]
Some highlights: the Crazy Pattern Provider can be upgraded to hold thousands of patterns, and crafting CPUs get priorities and renaming (the quest book has a "Crafting CPU Priorities" quest quest that asks for the Cpu Prio Tuner). The Auto Enchanter enchants books and tools using XP Shards from your ME network. The Auto Builder is a programmable building robot that reads a Builder Pattern and places or removes blocks based on it.[1][3][4][5]
This pack ships version 2.6.2 of the mod.[6]
Where it sits in the quest book
The pack's quest book gives the mod its own chapter, "Crazy AE2 Addon", in the Production group (chapter 30 of 44). It opens with "Getting Started with Crazy AE2" quest. After that, "Research Begins" quest asks for the Research Station and eight each of the Research Pedestal Bottom and Research Pedestal Top. "Super Singularity" quest asks for the Reinforced Matter Condenser and the Super Singularity, and "Entropy Cradle" quest asks for the Entropy Cradle Controller along with the rest of the cradle.[5]
One of the mod's items also turns up in the "AE2 Addons" chapter, in the Storage and Power group (chapter 15 of 44). That chapter mixes several AE2 addons, and its a quest in "AE2 Addons" quest asks for the Mob Storage Cell 1K. Six of that chapter's quests are not covered here, so check the quest book for those.[7]
Unverified Whether the ATM Star quest path uses this mod is not shown by the sources here. Check the pack's quest book for that.
How do you get started with Crazy AE2 Addons?
4 parts
Welcome to Crazy AE2 Addons in this pack. The mod builds on Applied Energistics 2 and needs almost all of its blocks to be part of an ME network, so get a basic network running before you start. The pack's quest book gives the mod its own chapter, and the order below follows it.[2]
The chapter is called Crazy AE2 Addon and sits in the Production group (chapter 30 of 44). It starts with the checkmark quest "Getting Started with Crazy AE2" quest. Research Begins, Super Singularity, Entropy Cradle, Spawner Extractor and Penrose Sphere all come after that quest. The research branch is the one that leads to the Recipe Fabricator, so start there.[5]
Step 1: the Research Station and pedestals
The quest "Research Begins" quest asks for one Research Station, eight Research Pedestal Bottom and eight Research Pedestal Top.[5]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: crazyae2addons:research_station_alt9
The Research Station is a shaped crafting recipe in this pack.
Step 2: the Research Unit
Next comes the quest a quest in "Crazy AE2 Addon". It asks for a Research Unit, 43 Research Unit Frame, an Sky Stone Tank and 53 Vibrant Quartz Glass. Plan your glass supply early.[5]
Step 3: Data Drive and Research Fluid
The quest "How to Start Research" quest asks for a Data Drive and a Research Fluid Bucket. The Data Drive is made in an inscriber.[5][8]
This Data Drive recipe is an inscriber recipe, and the dump lists it as the mod's own.
The pack changed the Research Fluid Bucket recipe, so don't rely on a recipe you remember from the mod's defaults. It is also an inscriber recipe. The recipe that produces the research fluid itself is changed by the pack too.[8]
Inscriber (ae2)
Redstone
Water Bucket
- any lapi gems
Recipe id: crazyae2addons:inscriber/research_fluid
Research Fluid Bucket, an inscriber recipe changed by the pack.
Fabrication (crazyae2addons)
Redstone
1000× Water
- any lapi gems
Recipe id: crazyae2addons:fabrication/research_fluid
Research Fluid itself, a fabrication recipe changed by the pack.
Step 4: your first research project and the Recipe Fabricator
The quest "First Research Project" quest asks for another Data Drive. After it, "Using the Recipe Fabricator" quest asks for the Recipe Fabricator.[5]
The data drive matters here because research is switched on in this pack. The option general.Research.researchEnabled is true, and its description says that if it were false the Recipe Fabricator would work without a data drive.[9]
How does Crazy AE2 Addons work?
10 parts
Crazy AE2 Addons builds on vanilla AE2, so almost every block in it has to be part of an ME network to work. Your ME power is what feeds most of the machines below.[2]
Power: getting energy in and out
The Energy Interface is a passive cable part that makes your network's stored AE look like a Forge Energy battery. It only lets you pull out the lower of 30% of your total AE capacity or 500MFE, and the conversion is 2 FE for 1 AE in both directions. It is enabled in this pack through general.EnergyParts.energyInterfaceEnabled.[9][10]
The Energy Exporter goes the other way: it takes power from the network and pushes it into an adjacent machine. Speed cards raise its rate exponentially, from 1 FE/t with no upgrades to about max int FE/t with 6 upgrades. It turns itself off when the power left in your network falls below 33%, so it won't drain you dry.[11]
The exporter also has a GregTech EU mode that you switch on by inserting a battery. In this pack general.EnergyParts.energyExporterGT is set to false, so don't count on EU export from it here.[9][11]
To see how much power a link carries, place the Ampere Meter between two energy-using blocks. Right-click it and the arrow button swaps which side is input and which is output. It shows an average over a few ticks (for example 10k FE/t), and it blocks current flowing the wrong way like a diode. You can also set thresholds for a comparator redstone output.[12]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: crazyae2addons:ampere_meter_alt21
Moving items, fluids and energy with P2P
The extracting P2P tunnels actively pull from the block they sit on and push into the linked outputs, so nothing has to be inserted into them. There are item, fluid and FE versions. You link them with a memory card, right-clicking the source first and then the targets. The in-game guide quotes 64 items per tick and 64 buckets per tick, but the pack's own config is what counts here:[9][13]
- general.P2PSpeeds.itemp2pSpeed is 4 items per tick.[9]
- general.P2PSpeeds.fluidp2pSpeed is 250 mB per tick.[9]
- general.P2PSpeeds.fep2pSpeed is 2,147,483,647 FE per tick.[9]
The Chunky Fluid P2P Tunnel is a different tool for fluids. You set a chunk size in mB (for example 1000), and it only sends once it has collected at least that much, moving exactly that amount to the next output in line. Below the chunk size, nothing happens.[14]
Entropy Cradle
The Entropy Cradle is a multiblock energy accumulator that transmutes structures. It charges only from AE energy and stops at 600 million FE, lighting up six capacitor layers as it fills. When it is full, a redstone pulse discharges it, and if a known recipe structure is inside, that structure is replaced with a powerful block. In this pack the capacity and the cost per operation are both 600,000,000 FE, and it can receive 50,000,000 FE per second.[9][15]
Because the cost per operation equals the capacity, every transmutation uses a full charge. You can browse the cradle recipes in JEI or EMI. The pack adds its own cradle recipes for the Infinity 9 Block, the Spawner Extractor Controller, the Compact Machines maximum machine block, and Blood Altar tier card blocks 3 to 5.[9][15][16]
Crafting Shaped
| Empty slot | Empty slot | |
| any diamond gem | ||
| Empty slot | Empty slot |
Recipe id: crazyae2addons:entropy_cradle_controller_alt8
The pack changed this recipe.
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: crazyae2addons:entropy_cradle_capacitor_alt19
Penrose Sphere
The Penrose Sphere is built around a black hole fed with singularities, and the pack's config sets its safety limits and output rules. Its parts include the Penrose Controller, Coil, Port, Injection Port, Mass Emitter, Heat Emitter, Heat Vent, Hawking Vent and Penrose Frame.[9][17]
- general.PenroseSphere.penroseSphereEnabled is true, so the sphere is enabled.[9]
- FE output is on through general.PenroseSphere.penroseFeOutputEnabled, while EU output stays off unless you enable general.PenroseSphere.penroseEuOutputEnabled.[9]
- general.PenroseSphere.penroseGtTiers allows hatch tiers from ULV up to MAX, but it only matters when EU output is enabled.[9]
- general.PenroseSphere.Startup.penroseStartupCostSingu is 32,512, the number of Super Singularity items consumed to start the black hole.[9]
- general.PenroseSphere.Balance.penroseMaxFeedPerTick is 4096, the hard cap on singularities injected into the disk per tick.[9]
- general.PenroseSphere.Balance.penroseMaxHeatMK is 100000 MK. If heat reaches that value, the sphere melts down.[9]
- general.PenroseSphere.Balance.penroseHeatPeakMK is 50000 MK, the heat value where the efficiency curve peaks.[9]
- general.PenroseSphere.Meltdown.penroseMeltdownExplosionsEnabled is true, so meltdown explosions and the black hole field are enabled.[9]
- general.PenroseSphere.Meltdown.penroseMeltdownFieldRadius is 768, the field radius used after a meltdown. Setting it to 0 disables the field.[9]
- general.PenroseSphere.Balance.penroseHeatPerSinguFlow is 0.5 MK per tick for each 1.0 singu/t of disk flow.[9]
- general.PenroseSphere.Balance.penroseFeBasePerSinguFlow is 67108864, the base FE per tick per singu/t at full efficiency.[9]
- general.PenroseSphere.Balance.penroseMassFactorMax is 2, the maximum mass factor multiplier at the sweet spot of the mass curve.[9]
The Penrose Heat Emitter has its own crafting recipe.[8]
Crafting Shaped
Recipe id: crazyae2addons:penrose_heat_emitter_alt23
Research and the Recipe Fabricator
Research is switched on in this pack. If general.Research.researchEnabled were false, the Recipe Fabricator would work without a data drive. The fabricator has drive, input and output slots, and some recipes only run once the matching research is unlocked from a Data Drive.[9][17][18][19]
The pack adds research of its own. The Infinity 9 research costs 500 energy per tick and consumes stacks of Super Singularity, Terrasteel blocks, Dense Energy Cells and more. Once unlocked, a fabrication recipe turns an Infinity 9 Block plus 500 mB of liquid dragon breath into an Infinity 9 ingot.[18][19]
Inscriber (ae2)
Redstone
Water Bucket
- any lapi gems
Recipe id: crazyae2addons:inscriber/research_fluid
The pack changed this recipe.
Entity Ticker
The Entity Ticker is an ME part that ticks the machine in front of it several times per game tick. Right-click it to see its energy usage. In this pack it is enabled and accepts up to 8 speed cards. The pack also blocks it from working on Project Expansion power flowers and Solar Flux panels.[9][20]
The guide page quotes a base draw of 256 FE/t that quadruples with each upgrade step. The pack sets its own cost multiplier of 32,768 through general.Features.EntityTickerCost, so trust the number the GUI shows.[9][20]
The Entity Ticker is also gated behind research in this pack. That research draws 500 energy per tick and consumes Aureate Ingots and Nether Star Blocks.[21]
Auto Builder
The Auto Builder places and removes blocks from a Builder Pattern. Select two corners with the pattern (right-click for the first, shift right-click for the second), right-click air to save the structure, and put the pattern in the builder. Only one pattern fits at a time. The builder needs an ME network, all materials must be in ME storage, and it withdraws the entire energy cost upfront, so it won't start if power is short. A redstone signal from the top starts the run, and it pulses redstone on its sides when finished.[3]
Shift right-clicking the pattern opens a text editor. Its delay between commands defaults to 20 ticks, and 0 gives maximum speed. Programs have the form BLOCK_MAP | MACROS | MAIN_PROGRAM, with macros optional. Movement is relative to the builder's facing, and the language is strict, so unbalanced brackets or a missing block ID give an error.[3][22]
- general.Autobuilder.autobuilderCost is 5, the FE cost multiplier.[9]
- general.Autobuilder.autobuilderMineDelay is 2 ticks of waiting after each broken block.[9]
- general.Autobuilder.autobuilderPreviewLimit is 8,192 preview blocks at once.[9]
- general.Autobuilder.autobuilderSpeed is 128 operations per tick.[9]
Fabrication (crazyae2addons)
View Cell
4× Redstone
- any emerald gem
Recipe id: crazyae2addons:fabrication/builder_pattern
The pack changed this recipe.
Auto Enchanter
The Auto Enchanter must sit exactly 2 blocks under an enchanting table, and bookshelves around the table raise the enchantment power. It pays in XP Shards from your network (1 shard is 10 XP) and takes lapis. You pick one of three levels, and the GUI shows the estimated XP cost. Toggles refill lapis and books from the network automatically. With Apotheosis installed, it also reads the shelf stats. The pack's XP cost multiplier is 10 (general.Machines.autoEnchanterCost).[4][9]
Fabrication (crazyae2addons)
Recipe id: crazyae2addons:fabrication/auto_enchanter
Crafting and patterns
With the Cpu Prio Tuner, you right-click a block of a crafting CPU cluster and enter a priority number. Higher numbers get items first when CPUs compete, and if all priorities match it behaves like vanilla AE2.[23]
Fabrication (crazyae2addons)
Recipe id: crazyae2addons:fabrication/cpu_prio_tunner
The Crafting Scheduler submits a chosen craft and amount each time it gets a redstone pulse, as long as a CPU is free. The Impulsed Pattern Provider re-sends its last used pattern on each pulse, which helps with chanced recipes. The Ejector pushes resources into the block in front of it on a pulse, and it can load its settings from a processing pattern.[24][25][26]
Crafting Shaped
Recipe id: crazyae2addons:crafting_scheduler_alt6
The Crazy Pattern Provider starts with 72 pattern slots, and a Crazy Upgrade item adds 9 more. This pack sets general.CrazyPatternProvider.crazyProviderMaxAddRows to -1, which means there is no limit on upgrades. It keeps its patterns when broken.[9][27]
Crafting Shapeless
Recipe id: crazyae2addons:crazy_pattern_provider_alt2
Mob handling
Mobs are stored as data in the network. The Mob Annihilation Plane captures a mob in front of it into Mob Storage cells, and the Mob Export Bus releases chosen mobs back into the world onto an air block. The Mob Formation Plane also spawns mobs, and the block in front of it and the one above must both be air.[28][29][30]
The Mob Farm Controller is a multiblock that simulates killing stored mobs. It follows their loot tables, produces XP shards and puts the results into the network, skipping NBT and unstackable drops. The structure is a 5x5x6 cube, the farm stops if it is broken, and no real mobs spawn. Speed cards push it up to 64 mobs per second, and Looting, Experience and Acceleration cards are optional.[31]
Crafting Shaped
Recipe id: crazyae2addons:mob_farm_input_alt1
How do you progress through Crazy AE2 Addons?
7 parts
Crazy AE2 Addons builds on Applied Energistics 2 and needs almost all of its blocks to be part of an ME network to work. In the pack's quest book, it has its own chapter, "Crazy AE2 Addon", in the Production group (chapter 30 of 44). Everything starts at "Getting Started with Crazy AE2" quest, then branches out into research, Super Singularity, the Entropy Cradle and the Spawner Extractor. A few extras, such as the mob storage cell, sit in the "AE2 Addons" chapter (Storage and Power group, chapter 15 of 44).[2][5][7]
Branch 1: Research
"Research Begins" quest asks for a Research Station, 8 Research Pedestal Bottom and 8 Research Pedestal Top. The next quest, a quest in "Crazy AE2 Addon", is the big build: a Research Unit, 43 Research Unit Frame, a sky stone tank and 53 vibrant quartz glass.[5][8]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: crazyae2addons:research_station_alt9
The pack changed the Research Unit Frame recipe, so don't assume the mod's default applies. "How to Start Research" quest then wants a Data Drive and a Research Fluid Bucket. The pack changed the Research Fluid Bucket inscriber recipe as well.[5][8]
Inscriber (ae2)
Redstone
Water Bucket
- any lapi gems
Recipe id: crazyae2addons:inscriber/research_fluid
After that, "First Research Project" quest asks for another Data Drive, and "Using the Recipe Fabricator" quest asks for the Recipe Fabricator. Three untitled checkmark quests follow the Recipe Fabricator quest.[5][8]
Crafting Shaped
Recipe id: crazyae2addons:recipe_fabricator_alt27
Branch 2: Super Singularity and the Penrose Sphere
"Super Singularity" quest asks for a Reinforced Matter Condenser and a Super Singularity. The pack changed the condenser's recipe. Next comes "Super Singularity Block" quest, then "Penrose Frame" quest, and finally "Penrose Sphere" quest, which asks for all nine Penrose parts: controller, port, coil, frame, injection port, mass emitter, hawking vent, heat emitter and heat vent.[5][8]
Fabrication (crazyae2addons)
Recipe id: crazyae2addons:fabrication/supersingularity_block
The Penrose Coil recipe is another one the pack changed.[8]
Crafting Shaped
| any copper storage block | any copper storage block | any copper storage block |
| any copper storage block | any copper storage block | |
| any copper storage block | any copper storage block | any copper storage block |
Recipe id: crazyae2addons:penrose_coil_alt10
Crafting Shaped
Recipe id: crazyae2addons:penrose_hawking_vent_alt12
The Hawking Vent is where the Entity Ticker (see the Endgame part below) gets used.
Branch 3: Entropy Cradle
"Entropy Cradle" quest is a big one: it asks you to have an Entropy Cradle Controller, a stack of Entropy Cradle Capacitor blocks and a very large number of Entropy Cradle blocks. The pack changed the controller recipe.[5][8]
Crafting Shaped
Recipe id: crazyae2addons:entropy_cradle_alt26
Crafting Shaped
| Empty slot | Empty slot | |
| any diamond gem | ||
| Empty slot | Empty slot |
Recipe id: crazyae2addons:entropy_cradle_controller_alt8
Mobs: Spawner Extractor to Auto Enchanter
- "Spawner Extractor Controller" quest asks for the Spawner Extractor Controller. The next quest, "Spawner Extractor" quest, wants that controller, 101 Spawner Extractor Wall and 36 vibrant quartz glass.[5][8]
- "Mob Farm Controller" quest asks for a Mob Farm Controller, 9 collectors, 27 damage blocks, 85 walls, 36 inputs and 24 quartz glass.[5][8]
- a quest in "Crazy AE2 Addon" asks for an Xp Shard and the Mob Key Selector.[5][8]
- "Auto Enchanter" quest follows, and the Auto Enchanter spends XP Shards from your ME network, where 1 shard is 10 XP.[4][5]
The pack changed both the Mob Farm Wall and Mob Farm Damage recipes, and the mob farm quest needs 85 walls.[5][8]
Crafting Shaped
| any iron storage block | ||
| any iron storage block | any iron storage block | |
| any iron storage block |
Recipe id: crazyae2addons:mob_farm_wall_alt5
For storing mobs, "Mob Cell Housing" quest leads into a quest in "AE2 Addons" over in the AE2 Addons chapter.[5][7][8]
Crafting Shaped
Recipe id: crazyae2addons:mob_storage_cell_1k
Energy storage tiers
"k-tier Energy Storage" quest covers Energy Storage 1K, Energy Storage 4K, Energy Storage 16K, Energy Storage 64K and Energy Storage 256K. "M-tier Energy Storage" quest comes after it and goes from Energy Storage 1M up through 4M, 16M and 64M to Energy Storage 256M, which the pack also uses in its creative FE cell recipe.[5][32]
Gadget quests
Several single-item quests each follow an untitled checkmark quest: "Ejector" quest, "Crazy Pattern Multiplier" quest, "Energy Interface" quest, "Crafting CPU Priorities" quest, "Auto Builder and Builder Pattern" quest, "Entity Ticker" quest, "Crazy Pattern Provider" quest, "Energy Exporter" quest and "Extracting P2P Tunnels" quest. The pack changed the recipes for the Builder Pattern, Crazy Pattern Provider, Auto Builder, Experience Upgrade Card, Looting Upgrade Card and Wormhole Tunnel.[5][8]
Endgame
The pack has its own research for the Entity Ticker. Its entry has a duration value of 1,036,800 and uses 500 energy per tick. It asks for nether star blocks (64 per entry) and aureate ingots (32 per entry).[21]
The Infinity 9 Block research is far bigger, with a duration value of 41,472,000 and 500 energy per tick. Its consumables are entries of 64 items each, including Super Singularity. Its unlock key is the one the pack's fabrication recipe requires, which turns an Infinity 9 Block plus 500 mB of liquid dragon breath into an Infinity 9. The quest book tracks these as "Infinity 9 Block" quest and "Infinity 9" quest.[5][18][19]
The mod's items also feed the pack's endgame crafting. The Extended Crafting recipe for the creative FE cell uses Energy Storage 256M, and the Creative Vending Upgrade recipe uses Super Singularity Block.[32][33]
How does Crazy AE2 Addons work with other mods?
6 parts
Crazy AE2 Addons builds on Applied Energistics 2, and almost all of its blocks need to sit on an ME network to work. So AE2 is the mod it connects to most. Most other links come through the pack's own endgame recipes.[2][8]
Built from AE2 parts
Looking at the recipe dump, 15 shaped recipes combine AE2 and Crazy AE2 items into Crazy AE2 items, 13 combine AE2 and vanilla Minecraft items, and 10 use AE2 items alone. A further 7 use the mod's own fabrication recipe type with AE2 inputs. So you'll be crafting a lot of AE2 parts first. The Crazy Calculator is a good example:[8]
Crafting Shaped
Recipe id: crazyae2addons:crazy_calculator
The Crazy Calculator is made purely from AE2 processors.
Fabrication (crazyae2addons)
2× Calculation Processor
2× Engineering Processor
2× Logic Processor
8× ME Pattern Provider
- any diamond gem
Recipe id: crazyae2addons:fabrication/crazy_provider
The pack changed this recipe.
Crafting Shaped
| any emerald gem | any emerald gem | |
| any emerald gem | any emerald gem |
Recipe id: crazyae2addons:auto_builder_alt16
The pack changed this recipe.
Wireless terminals
The mod ties into AE2 Wireless Terminals through six combine recipes, each pairing a Crazy AE2 wireless terminal with another wireless terminal. Four of them are:[8]
- Wireless Emitter Terminal with Wireless Pattern Access Terminal[8]
- Wireless Emitter Terminal with Wireless Crafting Terminal[8]
- Wireless Emitter Terminal with Wireless Pattern Encoding Terminal[8]
- Wireless Notification Terminal with Wireless Crafting Terminal[8]
Ender IO and the Broken Pattern Provider
The Broken Pattern Provider is made by smelting an ME Pattern Provider. The mod has its own smelting recipe, and the pack adds an Ender IO alloy smelting recipe for the same result.[8]
Alloy Smelting (enderio)
Recipe id: enderio:smelting/crazyae2addons/broken_pp
The pack added this Ender IO alloy smelting recipe.
Pack-added research and endgame recipes
The pack adds a research recipe that uses Crazy AE2's research system. It mixes AE2 blocks and Super Singularities with blocks from several other mods. It unlocks a research key labelled Infinity 9. The pack then adds a fabrication recipe that turns the Infinity 9 Block into Infinity 9, and it needs that research plus 500 liquid dragon breath. In the quest book these steps are "Infinity 9 Block" quest and "Infinity 9" quest.[5][18][19]
Research (crazyae2addons)
128× Dense Energy Cell
64× Fluix Block
64× Unobtainium - Vibranium Alloy Block
64× Block of Terrasteel
64× Super Singularity
64× Better Gold Block
64× Plaslitherite Block
Infinity 9
Recipe id: kubejs:ae2/crazy_recipe_add/infinity_9_block_drive
The pack added this research recipe.
The research for the Entity Ticker is also changed by the pack. It now asks for 64 Aureate ingot and 384 Nether Star Block.[8][21]
Research (crazyae2addons)
Recipe id: crazyae2addons:research/ticker
The pack changed this research recipe.
Crazy AE2 items also show up as inputs in Extended Crafting table recipes that the pack added or changed:[8]
- Energy Storage 256M goes into Creative ME FE Cell.[8][32]
- Super Singularity Block goes into LONG-tier Creative Storage Cell and Creative Vending Upgrade.[8]
- Super Singularity goes into Ultimate Seeds.[8]
- Mob Storage Cell 256K goes into Universal Bulk Storage Cell, a recipe the pack changed.[8]
Shaped Table (extendedcrafting)
Recipe id: universalbulkcell:universal_bulk_cell
The pack changed this Extended Crafting table recipe.
Shaped Table (extendedcrafting)
Recipe id: appflux:fe_creative_cell
The pack added this Extended Crafting table recipe.
In the quest book
The "Crazy AE2 Addon" chapter sits in the Production group (chapter 30 of 44) and has 39 quests. Some ask for AE2 blocks: "Mob Farm Controller" quest asks for 24 Quartz Glass, and a quest in "Crazy AE2 Addon" and "Spawner Extractor" quest ask for AE2 vibrant quartz glass. The chapter also holds the quests a quest in "Crazy AE2 Addon", a quest in "Crazy AE2 Addon" and a quest in "Crazy AE2 Addon", which ask for items from the bmaddon namespace.[5]
The "AE2 Addons" chapter (Storage and Power group, chapter 15 of 44, 43 quests) places a quest in "AE2 Addons" among quests for other AE2 add-ons, such as "Quantum Computer" quest. The text of 29 of that chapter's quests is in the quest book itself.[7]
Energy and compatibility
The Ampere Meter works with any Forge Energy machine, so you can drop it between machines from other mods to read the energy flow.[12]
The mod's own project page says it plays nicely with Advanced AE, Extended AE, Expanded AE, Mega Cells, Modern AE2 Additions, Apotheosis (the Auto Enchanter supports its enchantments) and Applied Mek, Ars and Bot. That is the mod's own claim, so check the recipes above for what this pack actually does.[1]
Which Project Infinity 0.1 quests use Crazy AE2 Addons?
7 parts
Most of this mod's quests live in the chapter "Crazy AE2 Addon", in the Production group of the quest book. The chapter opens with "Getting Started with Crazy AE2" quest, a checkmark quest, and the bigger builds branch off from there.[5]
Research line
- "Research Begins" quest asks you to hand in a Research Station, 8 Research Pedestal Bottom and 8 Research Pedestal Top. It comes after the opening quest.[5]
- a quest in "Crazy AE2 Addon" asks for a Research Unit, 43 Research Unit Frame, a Sky Stone Tank and 53 Vibrant Quartz Glass.[5]
- "How to Start Research" quest asks for a Data Drive and a Research Fluid Bucket.[5]
- "First Research Project" quest asks for another Data Drive. It also comes after two untitled checkmark quests.[5]
- "Using the Recipe Fabricator" quest asks for the Recipe Fabricator. Three untitled checkmark quests come after it.[5]
Super Singularity and Penrose Sphere
- "Super Singularity" quest asks for a Reinforced Matter Condenser and a Super Singularity. It comes after the opening quest.[5]
- "Super Singularity Block" quest asks for the Super Singularity Block.[5]
- "Penrose Frame" quest asks for the Penrose Frame.[5]
- "Penrose Sphere" quest asks for the Penrose Controller, Penrose Port, Penrose Coil, Penrose Frame, Penrose Injection Port, Penrose Mass Emitter, Penrose Hawking Vent, Penrose Heat Emitter and Penrose Heat Vent. It comes after the opening quest, the Penrose Frame quest and the Super Singularity quest.[5]
The chapter then continues with "Infinity 9 Block" quest and "Infinity 9" quest, which ask for items from outside this mod.[5]
Entropy Cradle
"Entropy Cradle" quest also comes after the opening quest. It asks for the Entropy Cradle Controller, 24 Entropy Cradle Capacitor and 236 Entropy Cradle. An untitled checkmark quest comes after it.[5]
Spawner extractor and mob farm
- "Spawner Extractor Controller" quest asks for just the Spawner Extractor Controller.[5]
- "Spawner Extractor" quest asks for the controller again, plus 101 Spawner Extractor Wall and 36 Vibrant Quartz Glass. It comes after the opening quest and the controller quest.[5]
- "Mob Farm Controller" quest asks for the Mob Farm Controller, 9 Mob Farm Collector, 27 Mob Farm Damage, 85 Mob Farm Wall, 36 Mob Farm Input and 24 Quartz Glass.[5]
- a quest in "Crazy AE2 Addon" asks for an Xp Shard and the Mob Key Selector.[5]
- "Auto Enchanter" quest asks for the Auto Enchanter. It comes after the Mob Key Selector quest and an untitled checkmark quest.[5]
Energy storage
"k-tier Energy Storage" quest asks for the 1K, 4K, 16K, 64K and 256K energy storage blocks, starting with Energy Storage 1K. "M-tier Energy Storage" quest comes after it and asks for the 1M, 4M, 16M, 64M and 256M versions, ending with Energy Storage 256M.[5]
Single-item quests
These quests each come after an untitled checkmark quest and ask you for the items below:[5]
- "Ejector" quest: the Ejector.[5]
- "Crazy Pattern Multiplier" quest: the Crazy Pattern Multiplier.[5]
- "Crazy Pattern Provider" quest: the Crazy Pattern Provider.[5]
- "Energy Interface" quest: the Energy Interface.[5]
- "Energy Exporter" quest: the Energy Exporter.[5]
- "Crafting CPU Priorities" quest: the Cpu Prio Tuner.[5]
- "Auto Builder and Builder Pattern" quest: the Builder Pattern.[5]
- "Entity Ticker" quest: the Entity Ticker.[5]
- "Mob Cell Housing" quest: the Mob Cell Housing.[5]
- "Extracting P2P Tunnels" quest: the Extracting Fe P2P Tunnel, Extracting Item P2P Tunnel and Extracting Fluid P2P Tunnel.[5]
Elsewhere in the book
The Crazy AE2 Addon chapter also has three Blood Altar Tier Card quests, in the order a quest in "Crazy AE2 Addon", a quest in "Crazy AE2 Addon" and a quest in "Crazy AE2 Addon". These ask for items from another mod.[5]
One more quest involving this mod is in the "AE2 Addons" chapter, in the Storage and Power group. a quest in "AE2 Addons" asks for the Mob Storage Cell 1K and comes after an untitled checkmark quest.[7]
Which Crazy AE2 Addons config options matter?
4 parts
Crazy AE2 Addons keeps all its settings in one file, config/crazyae2addons-common.toml. Here are the options you are most likely to run into, with the values this pack uses.[9]
Penrose Sphere
This is the part of the file the pack explicitly touches. Four options are flagged as changed by the pack: general.PenroseSphere.Balance.penroseDutyCompensation, general.PenroseSphere.Balance.penroseMassFactorMax, general.PenroseSphere.Meltdown.penroseMeltdownExplosionsEnabled and general.PenroseSphere.penroseGtTiers. The values listed are 1.3333333333333333 for duty compensation, 2 for the max mass factor, explosions on, and every GT tier from ULV to MAX. These match the mod defaults shown in the file, so the pack is not obviously making the Sphere easier or harder there.[9]
- The Sphere is enabled via general.PenroseSphere.penroseSphereEnabled. FE output is on (general.PenroseSphere.penroseFeOutputEnabled), but EU output is off (general.PenroseSphere.penroseEuOutputEnabled).[9]
- Because EU output is off, the GT tier list does nothing for now. That list only works when EU output is set to true.[9]
- Starting the black hole consumes 32,512 Super Singularity items (general.PenroseSphere.Startup.penroseStartupCostSingu).[9]
- Meltdown triggers when heat reaches 100,000 MK (general.PenroseSphere.Balance.penroseMaxHeatMK).[9]
- The efficiency curve peaks at 50,000 MK (general.PenroseSphere.Balance.penroseHeatPeakMK).[9]
- Heat added is 0.5 MK per tick for each 1.0 singu/t of disk flow (general.PenroseSphere.Balance.penroseHeatPerSinguFlow).[9]
- Feed is capped at 4,096 singularities per tick (general.PenroseSphere.Balance.penroseMaxFeedPerTick).[9]
- Base output is 67,108,864 FE per tick per singu/t of flow (general.PenroseSphere.Balance.penroseFeBasePerSinguFlow).[9]
- After a meltdown, the black hole field has a radius of 768 (general.PenroseSphere.Meltdown.penroseMeltdownFieldRadius). Setting that radius to 0 disables the field entirely.[9]
P2P tunnels and wormholes
- Item P2P extracts 4 items per tick (general.P2PSpeeds.itemp2pSpeed).[9]
- Fluid P2P extracts 250 mB per tick (general.P2PSpeeds.fluidp2pSpeed).[9]
- FE P2P is set to 2,147,483,647 FE per tick (general.P2PSpeeds.fep2pSpeed). The item, fluid and FE tunnel types are all enabled.[9]
- Teleporting through a Wormhole P2P is off (general.Features.wormholeP2PTeleportation). So are nested wormhole routing (general.Features.nestedP2Pwormhole) and immersive portals (general.Features.immersiveP2PWormhole).[9]
- Wormhole P2P can carry EU (general.Machines.wormholeEUP2PGT is true), but only to one output at a time, since general.Machines.wormholeGoodEUP2PGT is false.[9]
Other machines
- The Entity Ticker is enabled (general.Features.enableEntityTicker) and its power cost multiplier is 32,768 (general.Features.EntityTickerCost).[9]
- The Entity Ticker accepts up to 8 speed cards (general.Features.entityTickerMaxSpeedCards).[9]
- The Entity Ticker blacklist (general.Features.EntityTickerBlackList) covers the Project Expansion power flowers and the Solar Flux panels, so it will not work on those blocks.[9]
- The Entropy Cradle stores 600,000,000 FE (general.EntropyCradle.cradleCapacity).[9]
- The Entropy Cradle uses 600,000,000 FE per operation (general.EntropyCradle.cradleCost).[9]
- The Entropy Cradle can receive 50,000,000 FE per second (general.EntropyCradle.cradleChargingSpeed).[9]
- The Autobuilder performs 128 operations per tick (general.Autobuilder.autobuilderSpeed).[9]
- The Autobuilder waits 2 ticks after each broken block (general.Autobuilder.autobuilderMineDelay).[9]
- The Autobuilder shows up to 8,192 preview blocks at once (general.Autobuilder.autobuilderPreviewLimit).[9]
- The Autobuilder has an FE cost multiplier of 5 (general.Autobuilder.autobuilderCost).[9]
- The Auto Enchanter has an XP cost multiplier of 10 (general.Machines.autoEnchanterCost).[9]
- The Portable Spatial IO has an FE cost multiplier of 5 ([[config:config/crazyae2addons-common.toml#general.Portable Spatial IO.portableSpatialStorageCost]]).[9]
- The Crazy Pattern Provider has no upgrade limit, because general.CrazyPatternProvider.crazyProviderMaxAddRows is -1.[9]
Research and energy parts
Research is enabled (general.Research.researchEnabled). If it were false, the Recipe Fabricator would work without a data drive. The pack also sets these research unit extra values:[9]
- general.Research.researchUnitExtraQBlocks.avaritia:crystal_matrix is 22.[9]
- general.Research.researchUnitExtraQBlocks.avaritia:neutron is 25.[9]
- general.Research.researchUnitExtraQBlocks.avaritia:infinity is 52.[9]
- general.Research.researchUnitExtraQBlocks.kubejs:empowered_super_block is 20.[9]
The Energy Exporter (general.EnergyParts.energyExporterEnabled) and Energy Interface (general.EnergyParts.energyInterfaceEnabled) are both enabled. The exporter will not output EU from a GregTech battery, because general.EnergyParts.energyExporterGT is false.[9]
What changed in Crazy AE2 Addons between versions?
3 parts
Project Infinity 0.1 0.0.51.4-hotfix-2 ships Crazy AE2 Addons 2.6.2. The mod was first included in pack version 0.0.45.4 or earlier. The notes below come from the mod's own changelogs, newest first, and cover only the releases listed there.[6]
2.6.2 (the version in your pack)
- Added some config options.[34]
- Fixed the emitter terminal crashing when there was a huge amount of emitters in the network.[34]
2.4.0: the big one
- The Ignore NBT option has been moved to the Pattern Multiplier.[35]
- The Pattern Multiplier recipe and the Mob Key Selector recipe were changed in the mod.[35]
Earlier fixes and additions
- 2.0.18: fixed an NPE that sometimes occurred with the research units, and merged a PR that fixes advanced AE CPUs not working.[36]
- 2.0.17: fixed the crazy pattern provider cable part sometimes crashing on servers.[37]
- 2.0.6: added modulo to the math parser and improved the tag matcher a bit.[38]
- 2.0.2: added markdown tables to displays.[39]
Sources
- Crazy AE2 Addons project page (modrinth) · official mod data
- In-game guide: Crazy AE2 Addons (crazyae2addons) · official docs
- In-game guide: Auto Builder (crazyae2addons) · official docs
- In-game guide: Auto Enchanter (crazyae2addons) · official docs
- Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "Crazy AE2 Addon" · quest text
- Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
- Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "AE2 Addons" · quest text
- Project Infinity 0.1 0.0.51.4-hotfix-2 recipe dump: recipes making Crazy AE2 Addons items · pack recipe dump
- Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/crazyae2addons-common.toml · pack file
- In-game guide: Energy Interface (crazyae2addons) · official docs
- In-game guide: Energy Exporter (crazyae2addons) · official docs
- In-game guide: Ampere Meter (crazyae2addons) · official docs
- In-game guide: Extracting P2P Tunnels (crazyae2addons) · official docs
- In-game guide: Chunky Fluid P2P (crazyae2addons) · official docs
- In-game guide: Entropy Cradle Multiblock (crazyae2addons) · official docs
- kubejs/server_scripts/mods_recipes/crazyae2addons/add_cradle.js (Project Infinity 0.1's own script) · pack file
- crazyae2addons names, screen text and descriptions (English lang file) · official mod data
- kubejs/server_scripts/mods_recipes/crazyae2addons/add_fabrication.js (Project Infinity 0.1's own script) · pack file
- kubejs/server_scripts/mods_recipes/crazyae2addons/add_research.js (Project Infinity 0.1's own script) · pack file
- In-game guide: Entity Ticker (crazyae2addons) · official docs
- kubejs/data/crazyae2addons/recipes/research/ticker.json (Project Infinity 0.1's own data file) · pack file
- In-game guide: Auto Builder Language (crazyae2addons) · official docs
- In-game guide: CPU Priorities (crazyae2addons) · official docs
- In-game guide: Crafting Scheduler (crazyae2addons) · official docs
- In-game guide: Impulsed Pattern Provider (crazyae2addons) · official docs
- In-game guide: Ejector (crazyae2addons) · official docs
- In-game guide: Crazy Pattern Provider (crazyae2addons) · official docs
- In-game guide: Mob Annihilation Plane (crazyae2addons) · official docs
- In-game guide: Mob Export Bus (crazyae2addons) · official docs
- In-game guide: Mob Formation Plane (crazyae2addons) · official docs
- In-game guide: Mob Farm (crazyae2addons) · official docs
- kubejs/server_scripts/mods_recipes/extendedcrafting/endgame_items/creative_fe_cell.js (Project Infinity 0.1's own script) · pack file
- kubejs/server_scripts/mods_recipes/extendedcrafting/endgame_items/creative_vending_upgrade.js (Project Infinity 0.1's own script) · pack file
- Crazy AE2 Addons 2.6.2 changelog · changelog
- Crazy AE2 Addons 2.4.0 changelog · changelog
- Crazy AE2 Addons 2.0.18 changelog · changelog
- Crazy AE2 Addons 2.0.17 changelog · changelog
- Crazy AE2 Addons 2.0.6 changelog · changelog
- Crazy AE2 Addons 2.0.2 changelog · changelog
Where this guide comes from
Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 0.0.50.0 to 0.0.51.3-HOTFIX · 0.0.48.2 to 0.0.49.3
Report wrong info
Version in each release
23 releases, first in 0.0.45.4
| Project Infinity 0.1 | Version | Jar | Where it came from |
|---|---|---|---|
| 0.0.51.4-hotfix-2 Sep 16, 2026 | 2.6.2 | crazyae2addons-2.6.2-all.jar | From the published release |
| 0.0.51.4-hotfix-1 Sep 15, 2026 | 2.6.2 | crazyae2addons-2.6.2-all.jar | From the published release |
| 0.0.51.4 Sep 14, 2026 | 2.6.2 | crazyae2addons-2.6.2-all.jar | From the published release |
| 0.0.51.3-HOTFIX Aug 16, 2026 | 2.6.2 | crazyae2addons-2.6.2-all.jar | From the published release |
| 0.0.51.3 Aug 15, 2026 | 2.6.2 | crazyae2addons-2.6.2-all.jar | From the published release |
| 0.0.51.2 Aug 11, 2026 | 2.6.2 | crazyae2addons-2.6.2-all.jar | From the published release |
| 0.0.51.1 Jul 31, 2026 | 2.6.2 | crazyae2addons-2.6.2-all.jar | From the published release |
| 0.0.50.2-hotfix Jun 22, 2026 | 2.6.2 | crazyae2addons-2.6.2-all.jar | From the published release |
| 0.0.50.1 Jun 18, 2026 | 2.6.2 | crazyae2addons-2.6.2-all.jar | From the published release |
| 0.0.50.0 Jun 16, 2026 | 2.6.2 | crazyae2addons-2.6.2-all.jar | From the published release |
| 0.0.49.3 May 17, 2026 | 2.6.2 | crazyae2addons-2.6.2-all.jar | From the published release |
| 0.0.49.2 May 13, 2026 | 2.6.2 | crazyae2addons-2.6.2-all.jar | From the published release |
| 0.0.49.1 May 11, 2026 | 2.6.2 | crazyae2addons-2.6.2-all.jar | From the published release |
| 0.0.49.0 May 10, 2026 | 2.6.2 | crazyae2addons-2.6.2-all.jar | From the published release |
| 0.0.48.2 Apr 23, 2026 | 2.6.2 | crazyae2addons-2.6.2-all.jar | From the published release |
| 0.0.48.1 Apr 12, 2026 | 2.4.0 | crazyae2addons-2.4.0-all.jar | From the published release |
| 0.0.48.0 Apr 11, 2026 | 2.4.0 | crazyae2addons-2.4.0-all.jar | From the published release |
| 0.0.47.3 Mar 6, 2026 | 2.0.18 | crazyae2addons-2.0.18-all.jar | From the published release |
| 0.0.47.1 Feb 2, 2026 | 2.0.18 | crazyae2addons-2.0.18-all.jar | From the published release |
| 0.0.47.0 Feb 1, 2026 | 2.0.17 | crazyae2addons-2.0.17-all.jar | From the published release |
| 0.0.46.1 Jan 6, 2026 | 2.0.6 | crazyae2addons-2.0.6-all.jar | From the published release |
| 0.0.46.0 Jan 4, 2026 | 2.0.6 | crazyae2addons-2.0.6-all.jar | From the published release |
| 0.0.45.4 Dec 23, 2025 | 2.0.2 | crazyae2addons-2.0.2-all.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
98 items from the 0.0.51.4-hotfix-2 recipe dump.
Ampere Meter
Auto Builder
Auto Builder Creative Supply
Auto Enchanter
Automation Upgrade Card
Broken Pattern Provider
Builder Pattern
Chunky Fluid P2P Tunnel
Cpu Prio Tuner
Crafting Scheduler
Crazy Calculator
Crazy Emitter Multiplier
Crazy Pattern Multiplier
Crazy Pattern Provider
Crazy Pattern Provider Part
Crazy Upgrade
Data Drive
Debug Structure Copy Thingy
Display Monitor
Ejector
Emitter Terminal
Energy Exporter
Energy Interface
Energy Storage 16K
Energy Storage 16M
Energy Storage 1K
Energy Storage 1M
Energy Storage 256K
Energy Storage 256M
Energy Storage 4K
Energy Storage 4M
Energy Storage 64K
Energy Storage 64M
Entity Ticker
Entropy Cradle
Entropy Cradle Capacitor
Entropy Cradle Controller
Experience Upgrade Card
Extracting Fe P2P Tunnel
Extracting Fluid P2P Tunnel
Extracting Item P2P Tunnel
Looting Upgrade Card
Mob Annihilation Plane
Mob Cell Housing
Mob Export Bus
Mob Farm Collector
Mob Farm Controller
Mob Farm Damage
Mob Farm Input
Mob Farm Wall
Mob Formation Plane
Mob Key
Mob Key Selector
Mob Storage Cell 16K
Mob Storage Cell 1K
Mob Storage Cell 256K
Mob Storage Cell 4K
Mob Storage Cell 64K
Multi Level Emitter
Nbt Export Bus
...and 38 more.
Project Infinity 0.1 quests (28)
Quests from the pack's FTB Quests book that ask for this mod's items.
AE2 Addons (1)
- A quest in "AE2 Addons"
Crazy AE2 Addon (7)
- Auto Builder and Builder Pattern
- Auto Enchanter
- Crafting CPU Priorities
- Crazy Pattern Multiplier
- Crazy Pattern Provider
- Ejector
- Energy Exporter
Config options (how Project Infinity 0.1 sets them)
50 settings shipped in the pack's config files; 4 differ from the mod's documented default.
Show settings
| Setting | Project Infinity 0.1 value | Mod default |
|---|---|---|
general.PenroseSphere.Balance.penroseDutyCompensation changed by Project Infinity 0.1Duty-cycle compensation multiplier used in energy calculations. config/crazyae2addons-common.toml | 1.3333333333333333 | 4/3 (~1.3333333). |
general.PenroseSphere.Balance.penroseMassFactorMax changed by Project Infinity 0.1Max mass factor multiplier at the sweet-spot (peak of the mass curve). massFactorSweet(): 1.0 .. massFactorMax. config/crazyae2addons-common.toml | 2 | 2.0 (matches current). |
general.PenroseSphere.Meltdown.penroseMeltdownExplosionsEnabled changed by Project Infinity 0.1Enable/disable meltdown world effect (explosions + black hole field). config/crazyae2addons-common.toml | true | true. |
general.PenroseSphere.penroseGtTiers changed by Project Infinity 0.1GT hatch tiers allowed for the Penrose Sphere. Works only when penroseEuOutputEnabled is set to true. config/crazyae2addons-common.toml | ["ULV","LV","MV","HV","EV","IV","LuV","ZPM","UV","UHV","UEV","UIV","UXV","OpV","MAX"] | ULV, LV, MV, HV, EV, IV, LuV, ZPM, UV, UHV, UEV, UIV, UXV, OpV, MAX |
general.Autobuilder.autobuilderCost FE cost multiplier for Autobuilder config/crazyae2addons-common.toml | 5 | not documented |
general.Autobuilder.autobuilderMineDelay Ticks to wait after each broken block config/crazyae2addons-common.toml | 2 | not documented |
Which Project Infinity 0.1 mods work with Crazy AE2 Addons?
The Project Infinity 0.1 mods that share the most recipes with Crazy AE2 Addons. Highlighted ones have a guide.
- Applied Energistics 2
- Applied Energistics 2 Wireless Terminals
- AE2 OMNI Cells
- Evolved Mekanism
- Evolved Mekanism APT Only
- Mekanism Extra
- Mekanism
- Applied Flux
- AvaritiaNeo
- Draconic Evolution
- Re:Avaritia
- AllTheModium
Comments and tips
Loading comments...