Applied Flux in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 1.20-1.3.7-forge · First seen in 0.0.45.4

Checked Sep 17, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json · Modrinth

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Applied Flux is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 1.20-1.3.7-forge. Store and transfer energy with ME network (Summary from the mod's Modrinth page.)

What is Applied Flux?

1 part

Applied Flux lets your ME network store energy. It adds new cells that hold FE, and a Flux Accessor that lets you interact with the energy stored in the network. The largest cell can store over 200 trillion FE.[1]

You can also see how much energy is stored right from the terminal, and charge or discharge items there directly.[1]

This pack includes version 1.20-1.3.7-forge of the mod.[2]

Where the quest book puts it

The main entry is in the "AE2 Addons" chapter, which is chapter 15 of 44 in the book and sits in the group "Storage and Power". The quest a quest in "AE2 Addons" asks you to get the 1k ME FE Storage Cell. The book gives it no title of its own.[1][3]

That quest comes after an untitled checkmark quest in the chapter. It sits next to other storage cell quests that follow the same kind of quest, such as a quest in "AE2 Addons" and a quest in "AE2 Addons". Among the quests shown for this chapter, none lists the FE cell quest as a prerequisite, so nothing is gated behind it.[3]

The mod shows up a second time in the "EndGame" chapter, which is chapter 7 of 44 in the group "Storyline". There, a quest in "EndGame" asks for the Creative ME FE Cell and comes after "The Beginning of the End" quest. It is one of several creative-item quests that open up at that point, together with a quest in "EndGame", a quest in "EndGame", a quest in "EndGame", a quest in "EndGame" and a quest in "EndGame".[4]

Tip: The "EndGame" chapter has 70 quests, and the text of 30 of them isn't shown in the material for this guide. Check the quest book in game for the full chapter.[4]

How do you get started with Applied Flux?

6 parts

Applied Flux adds cells that store energy (FE) in your ME network, plus the Flux Accessor to move that energy in and out. Here is the order I'd build things in, from the first resin to your first upgraded cell.[1]

Step 1: Insulating Resin

Start with Insulating Resin. The cell housing and the shaped cell recipes all ask for an insulating resin ingot, so you'll want a stack early.[5]

Crafting Shapeless

Recipe id: appflux:insulating_resin

You can also turn it into Harden Insulating Resin by smelting or blasting. The pack adds an EnderIO alloy smelting route for that too.[5]

Step 2: Redstone Crystal

Next is Redstone Crystal. It goes straight into your first energy component, and later you'll charge it for the Energy Processor. This is the mod's transform recipe.[5]

Transform (ae2)

Recipe id: appflux:transform/redstone_crystal

The pack also changed the reaction recipe for the crystal, so this is the version you'll see in this pack.[5]

Redstone CrystalChanged by the pack

Reaction (advanced_ae)

Recipe id: advanced_ae:redstonecrystal

Step 3: Housing, component and your first cell

The simplest way to a cell is a component plus a housing. Make an ME FE Cell Housing first.[5]

Crafting Shaped

Crafting Shaped
Quartz Glassany redstone dustQuartz Glass
any redstone dustEmpty slotany redstone dust
any insulating resin ingotany insulating resin ingotany insulating resin ingot

Recipe id: appflux:fe_housing

Then craft the 1k ME Energy Storage Component, which uses your Redstone Crystal.[5]

Crafting Shaped

Crafting Shaped
any certu quartz dustsRedstone Crystalany certu quartz dusts
Redstone CrystalLogic ProcessorRedstone Crystal
any certu quartz dustsRedstone Crystalany certu quartz dusts

Recipe id: appflux:1k_core

Combine the two and you have a 1k ME FE Storage Cell.[5]

Crafting Shapeless

Recipe id: appflux:1k_fe_cell_assemble

The quest book tracks this one: a quest in "AE2 Addons" sits in the "AE2 Addons" chapter (group "Storage and Power", chapter 15 of 44), after an untitled quest.[3]

Step 4: The Energy Processor

The recipe for the 16k ME Energy Storage Component needs an Energy Processor. The inscriber route starts with Charged Redstone, made by charging a Redstone Crystal.[5]

Charger (ae2)

Recipe id: appflux:charger/charge_redstone

You also need an Inscriber Energy Press. The pack changed this recipe so the charger makes it from an iron storage block.[5]

Inscriber Energy PressChanged by the pack

Charger (ae2)

  • any iron storage block

Recipe id: appflux:charger/energy_press

Press the Charged Redstone into a Printed Energy Circuit, then inscribe the processor itself.[5]

Inscriber (ae2)

Recipe id: appflux:inscriber/energy_print

Inscriber (ae2)

Recipe id: appflux:inscriber/energy

Tip: The pack also adds reaction recipes for the Printed Energy Circuit and the Energy Processor. The circuit one takes 64 Charged Redstone, and the pack's changed reaction recipe for Charged Redstone takes 64 Redstone Crystal.[5]

Step 5: Stepping up

With a processor in hand you can upgrade. The 16k component builds on the 4k one, and the cell is assembled just like the 1k.[5]

Crafting Shaped

Crafting Shaped
any fluix dustEnergy Processorany fluix dust
4k ME Energy Storage ComponentVibrant Quartz Glass4k ME Energy Storage Component
any fluix dust4k ME Energy Storage Componentany fluix dust

Recipe id: appflux:16k_core

Crafting Shapeless

Recipe id: appflux:16k_fe_cell_assemble

Flux Accessor settings in this pack

The Flux Accessor pulls energy from the network, and you need an external cable to push energy out of it. Check the pack's settings before you plan around it: enable is false, so the accessor can't charge the ME network with stored FE. enable_FE_pull is also false, so the ME Import Bus can't pull FE.[6][7]

The pack leaves io_limit at 0, which means the accessor has no I/O limit. amount is set to 4,194,304 FE stored per byte.[7]

How does Applied Flux work?

6 parts

Applied Flux lets your ME network hold and move energy (FE) the same way it holds items. It adds cells that store FE in the network, and a Flux Accessor that lets you interact with that stored energy. You can also see how much energy is stored, and charge or discharge items, straight from the terminal.[1]

Storing FE: cores, housings and cells

FE cells run from 1k up to 256M, and every tier also has a Portable FE Cell version. There is a Creative ME FE Cell too, plus a MEGA FE Cell Housing. The mod's own description says the largest cell can store over 200 trillion FE.[1][6]

A cell is built from two parts: an energy storage component for the tier you want, and an ME FE Cell Housing. The components chain upwards. The 16k ME Energy Storage Component builds on the 4k ME Energy Storage Component, and the 16M ME Energy Storage Component builds on the 4M ME Energy Storage Component. Both also need an Energy Processor.[5][6]

Crafting Shaped

Crafting Shaped
Quartz Glassany redstone dustQuartz Glass
any redstone dustEmpty slotany redstone dust
any insulating resin ingotany insulating resin ingotany insulating resin ingot

Recipe id: appflux:fe_housing

The housing every FE cell needs.

Crafting Shaped

Crafting Shaped
any fluix dustEnergy Processorany fluix dust
4k ME Energy Storage ComponentVibrant Quartz Glass4k ME Energy Storage Component
any fluix dust4k ME Energy Storage Componentany fluix dust

Recipe id: appflux:16k_core

One step in the core chain: the 16k component builds on the 4k one.

Crafting Shapeless

Recipe id: appflux:16k_fe_cell_assemble

A core plus a housing gives the finished cell.

The pack changes the 16M core recipe compared with the mod's own version, so follow this one rather than the mod default.[5]

Getting energy in and out

The Flux Accessor is the block for working with the network's energy. Its tooltip says it pulls energy from the network, and that you need an external cable to push energy. It also exists as a cable part.[6]

The Induction Card is an upgrade card. Its tooltip says it allows AE devices to accept or send energy, and that it allows a Portable FE Cell to charge the player's inventory.[6]

Induction CardMod recipe

Crafting Shapeless

Recipe id: appflux:induction_card

A Basic Card combined with a Flux Accessor.

What the pack's config sets

The mod's settings live in enable and the other keys of the same file. These are the values this pack ships:[7]

  • amount is 4,194,304 (it must be above 1). It is the FE stored per byte.[7]
  • enable is false. This is the option that allows the Flux Accessor to charge the ME network with stored FE.[7]
  • enable_FE_pull is false. This is the option that allows the ME Import Bus to pull FE.[7]
  • enable_gteu is true, so GTCEu EU support is on.[7]
  • io_limit is 0, which means the Flux Accessor has no I/O limit. The accepted range is 0 to 2,147,483,647.[7]
Watch out: With the pack's settings, the Flux Accessor charging the network from stored FE and the ME Import Bus pulling FE are both switched off. If your setup depends on either, check these options before you build around it.[7]

Making the Energy Processor

The Energy Processor is the key part for the higher cores, and the pack gives you several routes to it. It starts with Redstone Crystal, which comes from a reaction chamber recipe the pack changed. You can turn that into Charged Redstone in a charger, or through another reaction chamber recipe the pack changed.[5]

Redstone CrystalChanged by the pack

Reaction (advanced_ae)

Recipe id: advanced_ae:redstonecrystal

Redstone Crystal in the pack's changed reaction chamber recipe.

Charger (ae2)

Recipe id: appflux:charger/charge_redstone

Charging a Redstone Crystal gives Charged Redstone.

Charged Redstone is pressed into a Printed Energy Circuit in an inscriber, using the Inscriber Energy Press. The pack changed the press recipe, which now starts from an iron storage block in a charger.[5]

Inscriber Energy PressChanged by the pack

Charger (ae2)

  • any iron storage block

Recipe id: appflux:charger/energy_press

The pack's changed recipe for the press.

Inscriber (ae2)

Recipe id: appflux:inscriber/energy_print

Charged Redstone and the press give a Printed Energy Circuit.

The finished processor is then made in an inscriber, as the mod intends.[5]

Inscriber (ae2)

Recipe id: appflux:inscriber/energy

The inscriber route to the Energy Processor.

The pack also adds a bulk reaction chamber route that turns Printed Energy Circuits straight into Energy Processors. It costs 200,000 energy and water on top of the items. The same script adds a reaction chamber route for the Printed Energy Circuit itself.[5][8]

Energy ProcessorAdded by the pack

Reaction (advanced_ae)

Recipe id: minecraft:reaction_chamber2appflux_energy_processor

The pack's bulk reaction chamber route.

Resins

The pack adds an Ender IO alloy smelting recipe that turns Insulating Resin into Harden Insulating Resin. Sky Insulating Resin can then be made in a pack-added reaction chamber recipe, or by a transform recipe the pack changed, which gives 2 per craft.[5]

Endgame use

Some of the pack's endgame crafting table recipes, such as the Creative Capacitor and the Integrated Dynamics creative energy battery, ask for a 256k Portable FE Cell that carries a stored power value of 274,877,906,944.[9][10]

How do you progress through Applied Flux?

6 parts

Applied Flux in this pack is a ladder of ME FE Storage Cells with two sets of tiers: the standard cells from 1k to 256k, then the MEGA cells from 1M to 256M. Every cell is built from an ME Energy Storage Component of the same size, and each component builds on the one below it, so you work up the ladder in order.[5]

Where the quest book puts it

The Applied Flux quest in the AE2 Addons chapter is a quest in "AE2 Addons", which asks you to obtain the 1k ME FE Storage Cell. That chapter is in the Storage and Power group (chapter 15 of 44 in the book), and this quest comes after one of the chapter's untitled checkmark quests.[3][5]

The other Applied Flux quest in the chapters covered here is a quest in "EndGame", which asks you to obtain the Creative ME FE Cell. It sits in the EndGame chapter (Storyline group, chapter 7 of 44), after "The Beginning of the End" quest. It is also one of the quests that a quest in "EndGame" comes after.[4][5]

Getting the basics: crystals and processors

Everything starts with the Redstone Crystal. The mod's own transform recipe is still in the pack, and the pack has also changed the Advanced AE reaction chamber recipe for the crystal. Here is the pack's reaction chamber version.[5]

Redstone CrystalChanged by the pack

Reaction (advanced_ae)

Recipe id: advanced_ae:redstonecrystal

This reaction chamber recipe is changed by the pack.

The Energy Processor is the key part for the middle tiers: the 4k, 16k, 64k and 256k components all use it, and so do the pack's 4M and 16M components. The simple route is the inscriber, using a Printed Energy Circuit.[5]

Inscriber (ae2)

Recipe id: appflux:inscriber/energy

The pack changed the Advanced AE reaction chamber recipe for the processor, and it added a second, bulk reaction chamber recipe too. The printed circuit itself comes from Charged Redstone and the Inscriber Energy Press in an inscriber. The pack added a reaction chamber route for the printed circuit as well.[5]

Inscriber Energy PressChanged by the pack

Charger (ae2)

  • any iron storage block

Recipe id: appflux:charger/energy_press

The pack changed how the press is made in the charger.

Standard tiers: 1k to 256k

The 1k component is the entry point. From 4k to 256k, each component has its own crafting recipe and builds on the component one tier below it.[5]

Crafting Shaped

Crafting Shaped
any certu quartz dustsRedstone Crystalany certu quartz dusts
Redstone CrystalLogic ProcessorRedstone Crystal
any certu quartz dustsRedstone Crystalany certu quartz dusts

Recipe id: appflux:1k_core

You can finish a cell two ways. Either craft it in one shaped recipe, or combine the component with an ME FE Cell Housing in a shapeless recipe. Both exist for 1k, 4k, 16k, 64k and 256k, and they are listed as the mod's own recipes.[5]

Crafting Shaped

Crafting Shaped
Quartz Glassany redstone dustQuartz Glass
any redstone dust1k ME Energy Storage Componentany redstone dust
any insulating resin ingotany insulating resin ingotany insulating resin ingot

Recipe id: appflux:1k_fe_cell

The housing is built around an insulating resin ingot. You make Insulating Resin in a shapeless crafting recipe, and smelting or blasting it gives Harden Insulating Resin. The pack adds an EnderIO alloy smelting recipe for the same job.[5]

MEGA tiers: 1M to 256M

This is where the pack steps in. These MEGA recipes are changed by the pack:[5]

2× Sky Insulating ResinChanged by the pack

Transform (ae2)

  • Sky Stone
  • any redstone gem
  • any insulating resin ingot
  • any lava

Recipe id: appflux:mega/sky_resin

MEGA FE Cell HousingChanged by the pack

Crafting Shaped

Crafting Shaped
Vibrant Quartz Glassany redstone gemVibrant Quartz Glass
any redstone gemEmpty slotany redstone gem
any sky insulating resin ingotany sky insulating resin ingotany sky insulating resin ingot

Recipe id: appflux:mega/fe_housing

The pack also adds its own reaction chamber recipe for the sky resin, so you have more than one way to get it. MEGA cells are finished by combining the matching component with the MEGA housing.[5]

4M ME FE Storage CellChanged by the pack

Crafting Shapeless

Recipe id: appflux:mega/4m_fe_cell_assemble

The pack changed this assemble recipe.

Portable cells

Each tier also has a portable version. The 1k to 256k portable cell recipes are the mod's own. The 1M, 4M, 16M and 256M portable cell recipes are changed by the pack.[5]

1M Portable FE CellChanged by the pack

Crafting Shapeless

Recipe id: appflux:tools/fe_1m_portable_cell

A pack-changed portable cell recipe.

The endgame: Creative ME FE Cell

The top of the ladder is the Creative ME FE Cell. The pack adds its recipe, and it is crafted in an Extended Crafting table with a large list of endgame items.[5]

Creative ME FE CellAdded by the pack

Shaped Table (extendedcrafting)

Shaped Table (extendedcrafting)
256M ME Energy Storage Component256M ME Energy Storage ComponentHuge Energy PipeInfinity IngotInfinity IngotInfinity IngotFlux Accessor256M ME Energy Storage Component256M ME Energy Storage Component
256M ME Energy Storage ComponentInfinity 12Infinity IngotCreative Energy CubeInfinity IngotCreative Energy CubeInfinity IngotInfinity 12256M ME Energy Storage Component
256M Quantum Storage ComponentInfinity IngotInfinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity Ingot256M Quantum Storage Component
Infinity IngotEnergy Storage 256MInfinity 12MEGA FE Cell HousingME FE Cell HousingMEGA FE Cell HousingInfinity 12Energy Storage 256MInfinity Ingot
Infinity IngotInfinity IngotInfinity 12ME FE Cell HousingDevouring Storage CoreME FE Cell HousingInfinity 12Infinity IngotInfinity Ingot
Infinity IngotEnergy Storage 256MInfinity 12MEGA FE Cell HousingME FE Cell HousingMEGA FE Cell HousingInfinity 12Energy Storage 256MInfinity Ingot
256M Quantum Storage ComponentInfinity IngotInfinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity Ingot256M Quantum Storage Component
256M ME Energy Storage ComponentInfinity 12Infinity IngotInfinite Induction CellInfinity IngotInfinite Induction ProviderInfinity IngotInfinity 12256M ME Energy Storage Component
256M ME Energy Storage Component256M ME Energy Storage ComponentEnergy Cable (Nitro)Infinity IngotInfinity IngotInfinity IngotInfinite Universal Cable256M ME Energy Storage Component256M ME Energy Storage Component

Recipe id: appflux:fe_creative_cell

This recipe is added by the pack.

Watch out: Other creative recipes in the pack's scripts, such as the Creative Energy Battery from Integrated Dynamics and the Creative Capacitor from Iron Jetpacks, ask for a 256k Portable FE Cell whose power tag is set to 274,877,906,944. Keep that in mind before you reuse your portable cells.[9][10]

How does Applied Flux work with other mods?

5 parts

Applied Flux leans on the wider AE2 addon ecosystem in this pack, and then shows up again near the end of the game as an ingredient in creative-tier crafts. Here is where the crossovers happen.[5]

Energy Processor and the AE2 addons

The Energy Processor goes into the higher energy storage components, and you can make it with plain AE2 parts. The inscriber route combines Printed Silicon with Printed Energy Circuit.[5]

Inscriber (ae2)

Recipe id: appflux:inscriber/energy

The Advanced AE reaction recipe for the processor is changed by the pack. The pack also adds a second, bulk reaction recipe that uses Block of Silicon.[5]

Energy ProcessorChanged by the pack

Reaction (advanced_ae)

Recipe id: advanced_ae:energy_processor_chamber

Energy ProcessorAdded by the pack

Reaction (advanced_ae)

Recipe id: minecraft:reaction_chamber2appflux_energy_processor

Crystals and resins

Redstone Crystal can be made by an AE2 transform recipe, and Advanced AE has a reaction recipe for it that the pack changed. Sky Insulating Resin is similar: the pack changed its transform recipe and added an Advanced AE reaction recipe.[5]

Redstone CrystalChanged by the pack

Reaction (advanced_ae)

Recipe id: advanced_ae:redstonecrystal

Sky Insulating ResinAdded by the pack

Reaction (advanced_ae)

Recipe id: advanced_ae:kjs/5tceogy8k37cnuayc89z18kdf

This matters for the MEGA tier. The pack changed the recipes for the MEGA FE Cell Housing, the 4M ME Energy Storage Component component and the 16M ME Energy Storage Component component. They are shown below.[5]

MEGA FE Cell HousingChanged by the pack

Crafting Shaped

Crafting Shaped
Vibrant Quartz Glassany redstone gemVibrant Quartz Glass
any redstone gemEmpty slotany redstone gem
any sky insulating resin ingotany sky insulating resin ingotany sky insulating resin ingot

Recipe id: appflux:mega/fe_housing

Other mods that use Applied Flux parts

Integrated Working Station (neoecoae)

Recipe id: neoecoae:integrated_working_station/eco_fe_storage_cell_256m

Endgame creative crafts

The pack adds an Extended Crafting table recipe for the Creative ME FE Cell, shown below. It is a crossover with Avaritia, Mekanism Extras and Powah, for example through the Infinity Ingot, the Infinite Induction Cell and the Energy Cable (Nitro).[5][11]

Creative ME FE CellAdded by the pack

Shaped Table (extendedcrafting)

Shaped Table (extendedcrafting)
256M ME Energy Storage Component256M ME Energy Storage ComponentHuge Energy PipeInfinity IngotInfinity IngotInfinity IngotFlux Accessor256M ME Energy Storage Component256M ME Energy Storage Component
256M ME Energy Storage ComponentInfinity 12Infinity IngotCreative Energy CubeInfinity IngotCreative Energy CubeInfinity IngotInfinity 12256M ME Energy Storage Component
256M Quantum Storage ComponentInfinity IngotInfinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity Ingot256M Quantum Storage Component
Infinity IngotEnergy Storage 256MInfinity 12MEGA FE Cell HousingME FE Cell HousingMEGA FE Cell HousingInfinity 12Energy Storage 256MInfinity Ingot
Infinity IngotInfinity IngotInfinity 12ME FE Cell HousingDevouring Storage CoreME FE Cell HousingInfinity 12Infinity IngotInfinity Ingot
Infinity IngotEnergy Storage 256MInfinity 12MEGA FE Cell HousingME FE Cell HousingMEGA FE Cell HousingInfinity 12Energy Storage 256MInfinity Ingot
256M Quantum Storage ComponentInfinity IngotInfinity 12Infinity 12Infinity 12Infinity 12Infinity 12Infinity Ingot256M Quantum Storage Component
256M ME Energy Storage ComponentInfinity 12Infinity IngotInfinite Induction CellInfinity IngotInfinite Induction ProviderInfinity IngotInfinity 12256M ME Energy Storage Component
256M ME Energy Storage Component256M ME Energy Storage ComponentEnergy Cable (Nitro)Infinity IngotInfinity IngotInfinity IngotInfinite Universal Cable256M ME Energy Storage Component256M ME Energy Storage Component

Recipe id: appflux:fe_creative_cell

Applied Flux parts also feed other creative items. The LONG-tier Creative Storage Cell takes the 256M ME Energy Storage Component and the ME FE Cell Housing. The Creative ME Item Cell takes the Creative ME FE Cell.[5]

The 256k Portable FE Cell is a recurring ingredient in the pack's creative recipes. You will find it in the recipes for the Creative Energy Cube, the Iron Jetpacks creative capacitor and jetpack, the Powah creative energy cell, and the Integrated Dynamics creative energy battery.[5][9][12]

Watch out: The scripts for the Creative Energy Cube and the creative capacitor match the 256k Portable FE Cell by its power data, set to 274,877,906,944. A cell that doesn't carry that value may not be accepted in the recipe.[9][12]

In the quest book

Applied Flux adds cells that store energy (FE) in the ME network. In the quest book, the quest a quest in "AE2 Addons" asks you to get the 1k ME FE Storage Cell. It sits in the "AE2 Addons" chapter, in the "Storage and Power" group, and comes after an untitled quest. Other addon storage cell quests in the same chapter include a quest in "AE2 Addons", a quest in "AE2 Addons" and a quest in "AE2 Addons".[1][3]

Which Project Infinity 0.1 quests use Applied Flux?

2 parts

Applied Flux shows up in two quest chapters in this pack. One is a normal storage step in the AE2 addons chapter. The other is a creative-tier reward near the very end of the EndGame chapter.[3][4]

AE2 Addons: the 1k cell

The "AE2 Addons" chapter sits in the "Storage and Power" group. It is chapter 15 of 44 in the book and has 43 quests. It opens with a checkmark quest called "AE2 Addons" quest, and the rest of the chapter hangs off that.[3]

Applied Flux's quest here is a quest in "AE2 Addons". Its task is to obtain a single 1k ME FE Storage Cell. It comes after one of the chapter's untitled quests, so it is a branch of the chapter rather than something you unlock from the Extended AE part.[3]

The same untitled quest also leads to other cell and storage quests, such as a quest in "AE2 Addons", a quest in "AE2 Addons", a quest in "AE2 Addons" and a quest in "AE2 Addons". They sit side by side with the FE cell in the book.[3]

EndGame: the Creative ME FE Cell

The "EndGame" chapter is in the "Storyline" group. It is chapter 7 of 44 in the book and has 70 quests. Applied Flux's quest here is a quest in "EndGame", and its task is to obtain the Creative ME FE Cell.[4]

It unlocks after "The Beginning of the End" quest, which asks for the Avaritia infinity ingot. That quest comes after "One Giant Leap" quest, which in turn comes after "One Small Step" quest. So the creative FE cell is part of the reward wave once you pass that milestone.[4]

It is one of many creative items unlocked at the same point, along with a quest in "EndGame", a quest in "EndGame" and a quest in "EndGame".[4]

The Creative FE Cell quest also feeds the final quest of the chapter, a quest in "EndGame", the Creative ME Item Cell. That quest lists a long set of prerequisites, and the Creative ME FE Cell is one of them.[4]

Which Applied Flux config options matter?

Applied Flux is configured in this pack through config/appflux-common.toml. Two of its options are switched off, and those decide how you can move energy around, so check them before you plan a build.[7]

  • enable is false. This option allows the Flux Accessor to charge the ME network with stored FE, so in this pack that behaviour is turned off.[7]
  • enable_FE_pull is false. This option allows the ME Import Bus to pull FE, so in this pack it can't.[7]
  • enable_gteu is true. This enables GTCEu-EU support, so it is active here.[7]
  • io_limit is 0. This is the I/O limit of the Flux Accessor, and 0 means no limitation. The allowed range is 0 to 2,147,483,647.[7]
  • amount is 4,194,304. This is the FE stored per byte, and the value has to be greater than 1.[7]
Watch out: Because the first two options are false, don't plan a setup around the Flux Accessor charging your ME network or an ME Import Bus pulling FE. Both are disabled in this pack's config.[7]

With io_limit at 0, this config puts no cap on the Flux Accessor's I/O. If you ever want a cap, you can set a value up to 2,147,483,647 in the same file.[7]

The mod itself describes its cells as storing energy (FE) in the ME network, and the amount option is the setting for how much FE each byte holds.[1][7]

What changed in Applied Flux between versions?

Project Infinity 0.1 0.0.51.4-hotfix-2 ships Applied Flux 1.20-1.3.7-forge. It was first included in Project Infinity 0.1 0.0.45.4 or earlier, so it has been in the pack for a good while.[2]

The mod's own changelog for this build, 1.20-1.3.7-forge, has a single line: it is the first release in 1.20.1. That is all it tells us, so there are no listed fixes, features or balance changes to point you to.[13]

Unverified No pack changelog entries for Applied Flux were available, so any changes to it between Project Infinity releases are unverified.

Sources

  1. Applied Flux project page (modrinth) · official mod data
  2. Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
  3. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "AE2 Addons" · quest text
  4. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "EndGame" · quest text
  5. Project Infinity 0.1 0.0.51.4-hotfix-2 recipe dump: recipes making Applied Flux items · pack recipe dump
  6. appflux names, screen text and descriptions (English lang file) · official mod data
  7. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/appflux-common.toml · pack file
  8. kubejs/server_scripts/mods_recipes/ae2/add_reaction.js (Project Infinity 0.1's own script) · pack file
  9. kubejs/server_scripts/mods_recipes/extendedcrafting/endgame_items/creative_capacitor_iron_jetpacks.js (Project Infinity 0.1's own script) · pack file
  10. kubejs/server_scripts/mods_recipes/extendedcrafting/endgame_items/creative_energy_battery_ID.js (Project Infinity 0.1's own script) · pack file
  11. kubejs/server_scripts/mods_recipes/extendedcrafting/endgame_items/creative_fe_cell.js (Project Infinity 0.1's own script) · pack file
  12. kubejs/server_scripts/mods_recipes/extendedcrafting/endgame_items/creative_energy_cube.js (Project Infinity 0.1's own script) · pack file
  13. Applied Flux 1.20-1.3.7-forge changelog · changelog
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 0.0.47.0 to 0.0.50.2-hotfix · 0.0.45.4

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Version in each release

23 releases, first in 0.0.45.4
Project Infinity 0.1VersionJarWhere it came from
0.0.51.4-hotfix-2
Sep 16, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.51.4-hotfix-1
Sep 15, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.51.4
Sep 14, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.51.3-HOTFIX
Aug 16, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.51.3
Aug 15, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.51.2
Aug 11, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.51.1
Jul 31, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.50.2-hotfix
Jun 22, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.50.1
Jun 18, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.50.0
Jun 16, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.49.3
May 17, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.49.2
May 13, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.49.1
May 11, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.49.0
May 10, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.48.2
Apr 23, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.48.1
Apr 12, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.48.0
Apr 11, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.47.3
Mar 6, 2026
1.20-1.3.7-forgeAppliedFlux-1.20-1.3.7-forge.jarFrom the published release
0.0.47.1
Feb 2, 2026
1.20-1.3.4-forgeAppliedFlux-1.20-1.3.4-forge.jarFrom the published release
0.0.47.0
Feb 1, 2026
1.20-1.3.4-forgeAppliedFlux-1.20-1.3.4-forge.jarFrom the published release
0.0.46.1
Jan 6, 2026
1.20-1.3.4-forgeAppliedFlux-1.20-1.3.4-forge.jarFrom the published release
0.0.46.0
Jan 4, 2026
1.20-1.3.4-forgeAppliedFlux-1.20-1.3.4-forge.jarFrom the published release
0.0.45.4
Dec 23, 2025
1.20-1.3.4-forgeAppliedFlux-1.20-1.3.4-forge.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

44 items from the 0.0.51.4-hotfix-2 recipe dump.

Project Infinity 0.1 quests (2)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 2 quests →

AE2 Addons (1)
EndGame (1)

Config options (how Project Infinity 0.1 sets them)

5 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 5 settings →

Show settings
SettingProject Infinity 0.1 value
amount
FE stored per byte.
config/appflux-common.toml
4194304
enable
Allow Flux Accessor to charge ME network with stored FE.
config/appflux-common.toml
false
enable_FE_pull
Allow ME Import Bus to pull FE.
config/appflux-common.toml
false
enable_gteu
Enable GTCEu-EU support
config/appflux-common.toml
true
io_limit
The I/O limit of Flux Accessor. 0 means no limitation.
config/appflux-common.toml
0

Which Project Infinity 0.1 mods work with Applied Flux?

The Project Infinity 0.1 mods that share the most recipes with Applied Flux. Highlighted ones have a guide.

Where does Applied Flux appear in the Project Infinity 0.1 quest book?

Comments and tips

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