Applied Energistics 2 in All the Mods 10

All the Mods 10 8.3 ships version 19.2.18 · First seen in 0.32

Checked Sep 17, 2026All the Mods 10 8.3Sources: All the Mods 10 8.3 modlist.json · Modrinth

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Applied Energistics 2 is a mod in All the Mods 10 8.3, where it is version 19.2.18. AE2: A popular automation and storage mod (Summary from the mod's Modrinth page.)

Stuck? Why it might not be working

  • AE2 autocrafting: the job sits on Scheduled and never crafts
    Scheduled means patterns the CPU has queued but not yet pushed to a machine; Crafting means outputs already pushed and still awaited. A job frozen on Scheduled is a push that keeps failing, or an output that never came back, and AE2 shows no message for either. It retries forever, so waiting will not fix it unless the cause was a power or channel dip that has since come back.
    Written for other versions than All the Mods 10 8.3 ships. Some steps may no longer match.

Changed in 8.3

85 new recipes

Compared with 8.2, the last version we have recipe data for. Everything that changed in 8.3 →

Applied Energistics 2 guide for All the Mods 10

Written for All the Mods 10 8.1 · also fits 4.6 to 8.3 · updated Oct 17, 2026

Last verified for All the Mods 10 v8.3 on Oct 17, 2026 · text last changed Oct 17, 2026

Sections
8
Recipes shown
32
Items named
83
Quests covered
45

Every recipe and number here was checked against All the Mods 10 8.3, read from the running game on Oct 16, 2026.

What is Applied Energistics 2?

3 parts

Applied Energistics 2 is the storage and logistics backbone of a modded base. Instead of a room full of chests, you build a compact ME Network that stores your items digitally, lets you search everything from a terminal, and automates crafting across the rest of the pack. This pack ships version 19.2.17.[1][2][3]

The mod's name is pronounced "Emm-Eee" and stands for Matter Energy. Items live inside Storage Cells, which come in five tiers of increasing capacity, and those cells go into an ME Drive or an ME Chest rather than being used directly.[4]

What you get out of it

  • Network-based digital storage, so huge amounts of stuff fit into very little space with multiple access points.[1][4]
  • Autocrafting: encode patterns and ask the system to craft a whole chain of prerequisites with one click, or keep set quantities in stock automatically. It handles fluids too, and with the right addons other material types like Mekanism gasses.[2][5]
  • A channel system that limits how many devices a cable can serve, which turns network layout into an actual planning puzzle.[1]
  • Spatial Storage, which captures an entire region of the world, blocks and entities included, into a cell for later release.[1]

Where it fits in the pack

AE2 is a mid-game goal that pays off for the entire rest of your playthrough, and it's meant to work alongside other mods rather than replace them. You start by hunting a meteorite for certus quartz and the Mysterious Cube that holds all four inscriber presses, then set up growth accelerators, make processors in the Inscriber, and finally assemble a basic drive-and-terminal system.[2][4][6]

The pack's own quest chapter walks you through that same path: "First Things First" quest for the Charger and inscriber, "Meteorite hunting" quest with the Meteorite Compass, then "Certus Quartz" quest, "Fluix" quest and "Processors" quest before you branch out into "Spatial IO" quest.[6]

The ATM Star path

AE2 sits directly on the ATM Star route in Chapter 3. "Applied Energistics" quest asks for a Certus Quartz Crystal to get you started, and it then branches into two Star ingredients: a quest in "Chapter 3: The ATM Star" for the ME Quantum Ring, and "Singularity" quest for the Singularity.[7]

Tip: Even if the Star is your goal, the quantum ring is normally used to link an ME system across dimensions, so don't treat it as a throwaway craft.[7]

How do you get started with Applied Energistics 2?

7 parts

Applied Energistics 2 is the storage mod: it turns your items into digital data held in cells on a network, then gives you terminals, autocrafting and more on top of that. The pack's quest book walks you through it, and this section follows the same order so you can tick quests off as you go.[1][6]

Step one: Charger and Inscriber

Your first two machines are the Charger and the Inscriber, which is exactly what "First Things First" quest asks for. The Charger turns Certus Quartz Crystal into Charged Certus Quartz Crystal and can charge any item that stores power, while the Inscriber makes dusts and, more importantly, the printed circuits and processors. Both accept RF/FE directly, so you can plug them into whatever power you already have.[6]

ChargerMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany copper ingotany iron ingot
any iron ingotEmpty slotEmpty slot
any iron ingotany copper ingotany iron ingot

Recipe id: ae2:network/blocks/crystal_processing_charger

InscriberMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotPistonany iron ingot
any copper ingotEmpty slotany iron ingot
any iron ingotPistonany iron ingot

Recipe id: ae2:network/blocks/inscribers

Tip: If you have no power at all yet, a crank attached to the Charger lets you run it by hand.[8]

Step two: go meteorite hunting

Meteorites are where AE2 really starts. They are buried underground, usually near the surface, and carry Sky Stone plus a Mysterious Cube in the middle that holds all four Inscriber presses. Craft a Meteorite Compass in the Charger and it points you at the nearest cube, which is the whole of "Meteorite hunting" quest.[6][9]

Charger (ae2)

Recipe id: ae2:charger/meteorite_compass

Made in the Charger, not a crafting table.

  1. Mine into the centre of the meteorite and break the Mysterious Cube to get all four presses.[9]
  2. Collect the certus quartz clusters and certus quartz blocks; a fully grown cluster drops four Certus Quartz Crystal, and Fortune increases that.[9]
  3. Take a couple of budding certus blocks home if you can, but note that without Silk Touch they drop one tier lower.[9]
Watch out: Never break flawless budding certus. Even with Silk Touch it degrades to flawed, and there is no way to repair it back to flawless.[9]

Step three: keep the certus coming

Buds grow painfully slowly on their own, so the guide's advice is to build a few Growth Accelerators as your first priority and place them next to your budding blocks. Powered accelerators massively speed up adjacent budding quartz. Budding blocks can also be repaired, or new ones created, by throwing a budding block or a plain certus quartz block into water with one or more charged certus.[8][9]

Crafting Shaped

Crafting Shaped
any iron ingotFluix ME Glass Cableany iron ingot
Quartz GlassFluix BlockQuartz Glass
any iron ingotFluix ME Glass Cableany iron ingot

Recipe id: ae2:network/blocks/crystal_processing_growth_accelerator

You will want Certus Quartz Dust too, since "Certus Quartz" quest wants both. The Inscriber grinds crystals into dust, and this pack also adds an Actually Additions crushing recipe for anything in the certus quartz tag if you already have a crusher running.[6][10]

Inscriber (ae2)

  • any certu quartz gems

Recipe id: ae2:inscriber/certus_quartz_dust

Step four: Fluix

Fluix is the backbone of almost every AE2 device and all the cabling, so plan to mass produce it. You make it in world, by throwing the ingredients into a pool of water, then turn crystals into Fluix Dust in the Inscriber. That pair is "Fluix" quest.[6]

Fluix CrystalMod recipe

Reaction (advanced_ae)

Recipe id: advanced_ae:fluixcrystals

In-world: toss the items into water.

Fluix DustMod recipe

Inscriber (ae2)

  • any fluix gem

Recipe id: ae2:inscriber/fluix_dust

Step five: processors

With the presses in hand, the Inscriber makes the three processors that go into nearly every ME device. Make a few of each before you start building, since "Processors" quest wants one of each. The Inscriber is sided like a furnace: top and bottom slots take inserts from above and below, the centre slot from the sides or back, and results pull out of the sides or back.[6][9]

Logic ProcessorMod recipe

Inscriber (ae2)

Recipe id: ae2:inscriber/logic_processor

Inscriber (ae2)

Recipe id: ae2:inscriber/calculation_processor

Inscriber (ae2)

Recipe id: ae2:inscriber/engineering_processor

Step six: power the network

The network itself runs on AE, not RF. The Energy Acceptor converts RF/FE into AE at 2 RF to 1 AE and can sit anywhere on the network, which is what a quest in "Applied Energistics 2" is after.[6]

Energy AcceptorMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotQuartz Glassany iron ingot
Quartz Glassany copper ingotQuartz Glass
any iron ingotQuartz Glassany iron ingot

Recipe id: ae2:network/blocks/energy_energy_acceptor

Step seven: your first storage

Storage cells need a home. An ME Chest holds a single cell and has its own terminal screen on top; an ME Drive holds up to ten assorted cells in one block on a single channel but has no screen, so it needs a terminal elsewhere on the network. The Drive is what you actually want long term, so see "The Storage" quest and "Terminals" quest.[6]

ME DriveMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotEngineering Processorany iron ingot
Fluix ME Glass CableEmpty slotFluix ME Glass Cable
any iron ingotEngineering Processorany iron ingot

Recipe id: ae2:network/blocks/storage_drive

ME ChestMod recipe

Crafting Shaped

Crafting Shaped
any cheap glass blocksME Terminalany cheap glass blocks
Fluix ME Glass CableEmpty slotFluix ME Glass Cable
any iron ingotany copper ingotany iron ingot

Recipe id: ae2:network/blocks/storage_chest

For the cells themselves, follow "Creating your first Storage Cell" quest and start with 4k. Every tier holds 63 types regardless of size, so rushing straight to a 256k ME Storage Component costs far more resources without giving you any extra types. A 4k cell gives you 4,096 bytes, a good mix of capacity and types to begin with.[4][11]

How does Applied Energistics 2 work?

9 parts

An ME network is a group of devices linked by anything that can pass channels: cables, or full-block machines and devices like a Charger, ME Interface or ME Drive. Technically, a single cable already counts as a network. The important part is that for devices with a network function, the physical position of the device does not matter at all. An interface pushing to network storage, a level emitter reading storage, a drive being storage: all that matters is which network they're attached to.[12][13]

Two things trip people up here. A Quartz Fiber shares energy between networks without making a network connection, so blocks either side of it stay separate. A Quantum Network Bridge does the opposite: it acts like a wireless dense cable, so both ends are the same network. Cable colour never affects connections either, beyond the fact that differently coloured cables won't connect to each other, and every colour connects to fluix (uncoloured) cable. If you want to check what's actually on a network, right-click it with a Network Tool and it'll list every component.[12][13]

Channels

Channels are AE2's device budget. Think of them like USB cables: devices that use networked storage or other network services each pull a channel, and most machines, full-block devices and standard cables carry only 8. Dense cables carry up to 32, and the only other things that move 32 are ME P2P Tunnels and the Quantum Network Bridge. Each channel a device claims is one fewer available further down the line. Level Emitters are the notable exception that don't need one.[14][15][16][17]

In All the Mods 10, general.channels is set to DEFAULT, so you get the standard channel capacities described above rather than the infinite or multiplied modes AE2 can also run in.[15][18]

Without an ME Controller a network is Ad-Hoc, and can run up to 8 channel-using devices. Exceed that and every channel-using device on the network shuts down; you either remove devices or add a controller. On an Ad-Hoc network each device uses 1 channel network-wide, and smart cables show the network-wide channel count instead of the count flowing through that particular cable.[14][15]

Once you have a controller, channels route in three steps: shortest path through adjacent machines to the nearest normal cable (glass, covered or smart), then shortest path through normal cable to the nearest dense cable, then shortest path through dense cable to the controller. If a shortest path is already full, some devices simply don't get a channel, even when there's spare capacity elsewhere. That's why builds fail with cables that look half empty.[14][15]

Tip: Design your network treelike or bushlike: dense cable branching out of the controller, normal cable branching off the dense, and devices in clusters of 8 or fewer on the normal cable. Minimise loops and ambiguous paths, and use smart cables to see exactly where channels are going.[14][15]

Channels aren't free: they consume 1/128 AE/t per node they traverse. For a network with 8 devices and over 96 nodes, adding an ME Controller can actually lower your power use, because it changes how channels get allocated.[14][15]

Energy

Your network shares one pool of energy that devices pull from directly, topped up by Vibration Chambers, Energy Acceptors and ME Controllers. Because it's a single shared pool, there are no transfer rate limits: devices can draw arbitrarily high amounts and acceptors can take in energy at functionally unlimited speed, bounded only by your storage. Right-click anywhere on the network with a Network Tool, or on the controller, to see the energy stats.[19][20]

AE2 doesn't use Forge Energy internally; it converts it one-way into its own AE unit at the pack's ratio of 2 FE = 1 AE, set by powerRatios.forgeEnergy. Energy Acceptors and controller faces do the converting, though controller faces are better spent on channels. A Crystal Resonance Generator passively makes 20 AE per tick in this pack, per powerRatios.crystalResonanceGeneratorRate, and a Vibration Chamber produces 5 AE per fuel burn tick, ramping between 4 and 40 AE/t depending on how much of its output is being consumed. Still, AE2 expects you to power it from a proper tech mod.[18][19][20]

Watch out: A network can't consume or accept more energy in one gametick than it can store. Dump a full inventory of cobblestone into a tiny network and the insert costs more than the buffer holds, so items get left behind and the network reboots. Energy cells fix this.[19][20]

Storage numbers to plan around: the built-in buffer is 25 AE per cable, machine or part, matching the pack's powerRatios.gridEnergyStoragePerNode. An ME Controller holds 8,000 AE internally, an Energy Cell holds 200,000 AE and is usually enough on its own, and a Dense Energy Cell holds 1,600,000 AE for running off stored power or absorbing the huge instantaneous draw of spatial storage.[18][19][20]

Import, export and network storage

Network storage is wherever your network keeps its contents, usually storage cells in drives or whatever inventory an ME Storage Bus points at. Almost every device relates to it somehow.[21][22]

  • Import buses push things into network storage from the inventory they face.[21][22]
  • Export buses pull things from network storage into the inventory they face.[21][22]
  • Interfaces both pull from and push to network storage.[21][22]
  • Terminals push and pull when you insert or take items, or refill crafting slots.[21][22]
  • Storage buses don't really push or pull themselves; they expose the connected inventory as network storage, so other devices push to and pull from them.[21][22]

Storage priority controls where things land. Click the wrench in the top-right of the relevant GUI to set it. Items entering the network head for the highest priority storage first; on a tie, a storage that already contains the item wins, and whitelisted cells count as already containing it within the same priority group. Extraction works the other way, pulling from the lowest priority storage first. Over time that fills your high-priority storage and drains the low-priority stuff.[21][22]

Several of these devices run on tick rates the pack leaves at AE2's values: import buses cycle between 5 and 40 ticks, export buses and storage buses between 5 and 60, and interfaces between 5 and 120.[18]

Bytes and types

Storage cells are limited by two things: bytes (how much stuff) and types (how many distinct entries). Every item costs one bit, so 8 items make a byte and a stack of 64 costs 8 bytes no matter how it stacks outside the network; fluid cells store 8 buckets per byte. Each type also costs a chunk of bytes upfront, and that upfront cost varies with the cell size.[11][23]

Every item cell tier holds 63 types, from the 1k cell's 1,024 bytes up to the 256k cell's 262,144 bytes. Because types cost bytes upfront, a cell using 1 type holds twice what the same cell holds with all 63 types in use: a 256k cell manages 2,080,768 items with one type but 1,064,960 with 63. A full ME Drive bay is 630 types, which goes a long way unless you're storing damaged tools.[11][23]

Watch out: Don't pipe mob farm loot straight into your system. Every uniquely damaged or enchanted armour piece is its own type, so filter that stuff out before it touches your network. And don't rush straight to 256k cells either: bigger cells cost far more resources without giving you a single extra type.[11][23]

Autocrafting

An autocrafting setup is three things: something that sends the request, a crafting CPU, and an ME Pattern Provider. You request a craft from a terminal (use your pick-block key to request a craft of something you already have in stock), or an export bus or interface with a Crafting Card requests one automatically. The system calculates the ingredients and prerequisite steps and stores them in the chosen CPU, then the pattern provider holding the relevant pattern pushes ingredients to any adjacent inventory.[5][24]

For a crafting-table recipe that adjacent inventory is a Molecular Assembler; for a processing recipe it's whatever machine or contraption you've built. The result then has to come back, via import bus, interface, or by being pushed back into a pattern provider. An "item entering system" event must actually happen, so piping the output into a chest with a storage bus on it does not count. Prerequisite results are held in the CPU and consumed by the later steps.[5][24]

Crafting, smithing and stonecutting patterns all behave the same way and can share one provider-and-assembler setup. Processing patterns are the flexible ones: they only promise that if the provider pushes these ingredients out, the system will receive this result eventually. The system doesn't care what happens in between, or whether the ingredients relate to the result at all. Multiple providers with identical patterns work in parallel, and you can encode a pattern as 8 in, 8 out so the provider batches 8 at a time instead of one.[5][24]

There's an even looser "pattern": a level emitter with a crafting card, set to emit redstone to craft something. It defines no ingredients at all, just "emit redstone and the item will show up". That's how you gate infinite farms that need no inputs.[5][24]

Watch out: The crafting algorithm cannot handle recursive recipes, such as a duplication recipe where 1 redstone dust makes 2, or vanilla smithing templates. Those need a dedicated setup instead.[5][24]

In this pack, craftingCPU.craftingCalculationTimePerTick is 5, and crafting.disassemblyCrafting is enabled, so you can shift-click with crafting units in hand to disassemble them.[18]

Subnetworks and cable subparts

A subnetwork is just a separate network doing a small job in support of your main one. The two big reasons to build one are restricting what a device can reach (an import bus on a "pipe" subnet shouldn't see your main storage, or it'll dump items into your cells instead of the destination) and saving channels, like one pattern provider feeding an interface with storage buses on several machines for a single channel instead of one provider per machine.[25]

Classic subnet patterns include an import bus plus storage bus acting as an item or fluid pipe, an annihilation plane paired with a storage bus so the plane can only put blocks in one place (which lets you filter it), an interface plus formation plane so anything inserted gets placed or dropped in the world, and the storage-bus-on-interface trick for a side storage your main network can reach without flooding it.[25]

Watch out: The usual subnet failure is accidental connection. Full-block devices act like cable, so a pattern provider or inscriber in the middle of your build will happily pass the network connection straight through. Right-click a provider with a Certus Quartz Wrench to make it directional so it stops passing channels through one side. Different cable colours do not make a subnet; they just refuse to connect to each other.[12][13][25]

Many devices and components can be placed on a cable in the same block for compact builds. Shift-right-clicking with a Certus Quartz Wrench or Network Tool breaks off a single subpart (or the cable) without destroying everything in that block.[26][27]

Spatial IO

Spatial IO cuts and pastes a volume of the world by swapping it with an identically-sized volume in the spatial storage dimension. It's the one way to move flawless budding certus, and it can relocate things like the end portal. All components must be on the same network, and you can only have one spatial IO setup per network, so a subnet is recommended.[28][29][30]

Spatial Pylons define the volume: the bounding box of the outside of the pylons, contracted 1 block in every direction. Minimum size is 3x3x3 of pylon shell (giving a 1x1x1 volume), every pylon must sit in that outside shell and on the same network, and each pylon must be at least 2 blocks long. Efficiency depends on how much of the shell you fill, so minimal pylon arrays around large volumes can demand billions of AE.[28]

The Spatial IO Port runs the operation and shows you stored and maximum network energy, the required energy, pylon efficiency and the defined volume size. Put a spatial cell in the input slot and give the port a redstone pulse to swap. The required energy is spent instantaneously, which is exactly the surge dense energy cells exist for.[19][20][28]

Watch out: Once a spatial cell has been used it gains permanently fixed XYZ dimensions and a linked volume; you cannot reset, reformat or resize it. Dimensions are directional, so 2x2x3 is not the same as 3x2x2, and if the cell's dimensions don't match the defined volume the port won't run. Any entity inside the volume, including you, gets carried along into a dark featureless box.[28]

The pack leaves the spatial power formula at spatialio.spatialPowerMultiplier 1,250 and spatialio.spatialPowerExponent 1.35.[18]

Certus growth

Certus quartz buds sprout from budding certus blocks much like amethyst. Breaking an unfinished bud drops one Certus Quartz Dust and fortune does nothing; breaking a fully grown cluster drops four Certus Quartz Crystal and fortune increases that. There are four tiers of budding block, Flawless, Flawed, Chipped and Damaged, found in meteorites, and each time a bud advances a stage an imperfect budding block can degrade a tier until it becomes plain certus quartz. Flawless blocks never degrade and can't be moved with a pickaxe even with silk touch, though spatial storage can move them.[29][30]

Budding blocks can be repaired, and new ones created, by throwing a budding block or a certus quartz block into water with one or more Charged Certus Quartz Crystal. Buds grow painfully slowly on their own, so Crystal Growth Accelerators placed adjacent are an early priority. Watch out for the tradeoff: each covered side of a budding block slows its cumulative growth rate, which eventually outweighs adding more accelerators. In this pack crafting.growthAccelerator is 10, so accelerators tick every 10 ticks.[18][29][30]

The pack leaves worldGen.spawnFlawlessOnly off and worldGen.spawnPressesInMeteorites on, so meteorites generate the usual mix of budding tiers and still contain processor presses. A Meteorite Compass points toward the nearest mysterious cube if you haven't stumbled into one of their craters already.[18][31]

Upgrade cards

Most devices take upgrade cards to change behaviour: acceleration, capacity, redstone control, fuzzy matching, inversion, crafting requests, equal distribution, energy and overflow destruction. Basic and advanced cards are the shared base for the rest.[10]

2× Basic CardMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany iron ingotEmpty slot
any redstone dustCalculation Processorany iron ingot
any gold ingotany iron ingotEmpty slot

Recipe id: ae2:materials/basiccard

The base for redstone, capacity, crafting and overflow destruction cards.

Crafting Shaped

Crafting Shaped
any diamond gemany iron ingotEmpty slot
any redstone dustCalculation Processorany iron ingot
any diamond gemany iron ingotEmpty slot

Recipe id: ae2:materials/advancedcard

The base for acceleration, fuzzy, inverter, distribution and energy cards.

Crafting Shapeless

Recipe id: ae2:materials/cardspeed

Crafting CardMod recipe

Crafting Shapeless

Recipe id: ae2:materials/cardcrafting

A few pack-side notes on device behaviour: automation.formationPlaneEntityLimit is 128, crafting.annihilationPlaneSkyDustGeneration is on so a face-up annihilation plane at maximum world height passively generates sky stone, and both matter cannon and tiny TNT block damage are disabled.[18]

How do you progress through Applied Energistics 2?

5 parts

The pack hands you a ready-made roadmap: the Applied Energistics 2 quest chapter. It opens on the ATM Star path with the "Applied Energistics" quest quest, which just asks for a Certus Quartz Crystal, and from there the chapter branches into machines, processors, power, storage and the late-game toys. Follow the quest tree and you'll hit the tiers in roughly the order below.[6][7]

Tier 0: Charger and Inscriber

"First Things First" quest wants two machines. The Charger, when powered, turns Certus Quartz Crystals into Charged Certus Quartz Crystal (the base for Fluix) and can also top up any item that stores power. The Inscriber grinds AE2's quartz crystals into dust and, more importantly, presses the printed circuits and processors that almost every ME device needs.[6]

ChargerMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany copper ingotany iron ingot
any iron ingotEmpty slotEmpty slot
any iron ingotany copper ingotany iron ingot

Recipe id: ae2:network/blocks/crystal_processing_charger

InscriberMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotPistonany iron ingot
any copper ingotEmpty slotany iron ingot
any iron ingotPistonany iron ingot

Recipe id: ae2:network/blocks/inscribers

Tip: Both of these accept RF/FE directly, so you can run them off your starter power before you ever touch AE power conversion.[6]

Tier 1: Meteorites, presses and processors

"Meteorite hunting" quest is the real gate. Meteorites are buried underground, usually near the surface, and a Mysterious Cube at the center holds every Inscriber Press. The easy way to find one is a Meteorite Compass, made by putting a compass in a Charger.[6]

Charger (ae2)

Recipe id: ae2:charger/meteorite_compass

Meteorites also cover "Certus Quartz" quest, since that's where you mine Certus Quartz Crystals and dust. With a full set of presses you can complete "Processors" quest and start stamping out the three processors that gate the rest of the mod.[6]

Logic ProcessorMod recipe

Inscriber (ae2)

Recipe id: ae2:inscriber/logic_processor

Inscriber (ae2)

Recipe id: ae2:inscriber/calculation_processor

Inscriber (ae2)

Recipe id: ae2:inscriber/engineering_processor

This pack also adds crushing recipes for AE2's dusts, so you aren't stuck feeding everything through a single Inscriber once you scale up.[10]

Certus Quartz DustAdded by the pack

Crushing (actuallyadditions)

  • any all certu quartz

Recipe id: actuallyadditions:kjs/8cwd8r320x173hl03syur93q9

Pack-added crushing recipe

Fluix DustAdded by the pack

Crushing (actuallyadditions)

Recipe id: actuallyadditions:kjs/7xgqxyg7oz68lxgc57vlg248a

Pack-added crushing recipe

Ender DustAdded by the pack

Crushing (actuallyadditions)

  • any ender pearl

Recipe id: actuallyadditions:kjs/br0dlwz16ftjzglcl6fdx6136

Pack-added crushing recipe

"Fluix" quest runs in parallel: Fluix Crystal is the base for every cable in an ME network, so you'll want mass production early. The quest points you at making crystals in a pool of water and grinding them into Fluix Dust in an Inscriber. This pack also ships reaction recipes that produce Fluix and Certus crystals from charged certus.[6][10]

Fluix CrystalMod recipe

Reaction (advanced_ae)

Recipe id: advanced_ae:fluixcrystals

Reaction (advanced_ae)

Recipe id: advanced_ae:quartzcrystal

Tier 2: Terminals, power and the Controller

Processors unlock "Terminals" quest: the ME Terminal shows the whole network as one grid, and the ME Crafting Terminal adds a crafting grid that pulls straight from network storage.[6]

Power is its own little tier. Most of the network runs on AE, and RF/FE converts at 2:1 RF:AE through an Energy Acceptor or directly through a controller. A bare network only buffers 800 AE, with each controller block adding 8k AE; an Energy Cell adds another 200k AE and a Dense Energy Cell 1.6M AE, and both work anywhere on the network.[6]

The ME Controller from a quest in "Applied Energistics 2" is the step up from ad-hoc networking. Ad-hoc networks get 8 channels; a controller provides 32 channels per face, 216 for a single block, and it's a multiblock up to 7x7x7 in any freeform shape as long as no block is surrounded by 4 others in the same plane. Only one controller per network, or the whole thing shuts down.[6]

Tier 3: Storage cells, 1k to 256k

"The Storage" quest gives you somewhere to put cells: the ME Chest holds one cell and has its own terminal screen on top, while the ME Drive packs 10 assorted cells into one block and one channel but needs a terminal elsewhere.[6]

A cell's capacity comes from its component. "Creating your first Storage Cell" quest starts you on the 1k ME Storage Component, worth 1024 bytes of storage. From there each tier is crafted out of the tier below it, so upgrading is a ladder rather than a jump, and follow-up quests like "4k Storage Component" quest walk you up it.[6][10]

Crafting Shaped

Crafting Shaped
any redstone dustany all certu quartzany redstone dust
any all certu quartzLogic Processorany all certu quartz
any redstone dustany all certu quartzany redstone dust

Recipe id: ae2:network/cells/item_storage_components_cell_1k_part

Crafting Shaped

Crafting Shaped
any redstone dustCalculation Processorany redstone dust
1k ME Storage ComponentQuartz Glass1k ME Storage Component
any redstone dust1k ME Storage Componentany redstone dust

Recipe id: ae2:network/cells/item_storage_components_cell_4k_part

Crafting Shaped

Crafting Shaped
any glowstone dustCalculation Processorany glowstone dust
4k ME Storage ComponentQuartz Glass4k ME Storage Component
any glowstone dust4k ME Storage Componentany glowstone dust

Recipe id: ae2:network/cells/item_storage_components_cell_16k_part

Crafting Shaped

Crafting Shaped
any glowstone dustCalculation Processorany glowstone dust
16k ME Storage ComponentQuartz Glass16k ME Storage Component
any glowstone dust16k ME Storage Componentany glowstone dust

Recipe id: ae2:network/cells/item_storage_components_cell_64k_part

Crafting Shaped

Crafting Shaped
any sky stone dustCalculation Processorany sky stone dust
64k ME Storage ComponentQuartz Glass64k ME Storage Component
any sky stone dust64k ME Storage Componentany sky stone dust

Recipe id: ae2:network/cells/item_storage_components_cell_256k_part

Each component can go into an item cell, a fluid cell at the same tier, or straight into an ME Item Cell Housing or ME Fluid Cell Housing if you already have one. A Cell Workbench then partitions cells, flips the filter to a blacklist with an Inverter Card, and sets which cells fill first.[6][10]

Late game: Spatial IO and the Star

"Spatial IO" quest opens the spatial branch, where a cage of Spatial Pylon blocks captures whole structures into cells. "Spatial Storage Cell" quest has three capacities, up to 2x2x2, 16x16x16 and 128x128x128 blocks, and it's extremely power-hungry at the top end. Each pylon costs a channel regardless of its length, so a dedicated controller network is often worth it. The Spatial Anchor from the same branch simply chunk-loads everything your network touches while it stays powered.[6]

On the ATM Star side you only need two AE2 pieces: a quest in "Chapter 3: The ATM Star" for the ME Quantum Ring, and "Singularity" quest for a Singularity, which has two crafting routes that both come down to condensing a pile of items into one point.[7]

SingularityMod recipe

Reaction (advanced_ae)

Recipe id: advanced_ae:singularity

Tip: Auto-crafting is a side branch, not the top of the ladder: "Auto-Crafting" quest hangs off Basic Cabling, so you can start patterns and a crafting CPU (at minimum one Crafting Storage block, any solid cuboid size) long before you finish the storage tiers.[6]

How does Applied Energistics 2 work with other mods?

6 parts

AE2 doesn't sit in a corner on its own in this pack. A pile of recipes wire it into space travel, computers, compression and the whole Advanced/Extended AE addon family, and a lot of those recipes were changed by the pack rather than shipped by the mods.[10]

Ad Astra sky stone

Sky Stone isn't only an AE2 thing here. The pack ships changed compatibility recipes that turn Ad Astra's Sky Stone into AE2's Sky Stone Dust in an Inscriber, smelt it into Sky Stone Block, or crush it into dust in a Mekanism crusher. If you're already flying around for other reasons, that's free meteorite material.[10]

Sky Stone DustChanged by the pack

Inscriber (ae2)

Recipe id: ad_astra_giselle_addon:compat/ae2/inscriber/sky_stone_dust

Pack-changed Ad Astra compat recipe.

ComputerCraft and Advanced Peripherals

If you want a computer to read or control your ME network, Advanced Peripherals' ME Bridge is the link, and its recipe is changed by the pack in this version.[10]

ME BridgeChanged by the pack

Crafting Shaped

Crafting Shaped
Fluix BlockME InterfaceFluix Block
ME InterfacePeripheral CasingME Interface
Fluix BlockME InterfaceFluix Block

Recipe id: advancedperipherals:me_bridge

Advanced Peripherals also adds AE-flavoured floppies: AE Disk Cell 1M, AE Disk Cell 4M, AE Disk Cell 16M, AE Disk Cell 64M and AE Disk Cell 256M. All five are a pack-changed upgrade ladder, each tier built from the one below it, so start at 1M and work up.[10]

Advanced AE and ExtendedAE

These two addons are the deepest integration in the pack, and they get their own quest chapter, "Extended \& Advanced AE" quest. Almost everything in the quantum tier is built on plain AE2 parts, and several recipes cross the streams: the Advanced Extended Pattern Provider is a pack-changed upgrade path from ExtendedAE's ME Extended Pattern Provider, the Quantum Crafting Unit is a pack-changed shapeless craft involving ExtendedAE's Concurrent Processor, and the Quantum Processor can be made either in an AE2 Inscriber or in ExtendedAE's Crystal Assembler.[10][32]

The Reaction Chamber is the real cross-mod machine. Pack-changed reaction recipes there produce MEGA Cells' Sky Bronze Ingot, Sky Osmium Ingot and Sky Steel Ingot, Applied Flux's Redstone Crystal, and ExtendedAE's Entro Crystal, all from AE2 staples like Charged Certus Quartz Crystal and Fluix Crystal.[10]

Sky Steel IngotChanged by the pack

Reaction (advanced_ae)

Recipe id: advanced_ae:skysteel

One of three pack-changed sky ingot reactions.

Endgame gear crosses over too: the pack changed the four Quantum armour recipes and the Strength Card so they tie directly into Allthemodium gear, which makes them a genuine late-game goal rather than a side craft.[10]

All the Compressed

Three AE2 blocks have pack-changed compression recipes: Certus Quartz Block, Fluix Block and Sky Stone each get a 1x compressed form, and each one decompresses again. Handy once your certus and fluix farms are running faster than you can spend them.[10]

AE2 quality-of-life addons

Several small addons hang off AE2 parts directly: AE2WTLib adds the Wireless Pattern Access Terminal, Wireless Pattern Encoding Terminal, Quantum Bridge Card and the pack-changed Magnet Card, and lets you combine wireless terminals into one universal terminal. AE2 Network Analyser gives you the ME Network Analyzer, and the import/export card addon adds pack-changed Import Card and Export Card versions of your buses.[10]

ATM Star progression

AE2 is also on the critical path to the star: the ATM Star chapter opens its AE2 branch with "Applied Energistics" quest, asking for a Certus Quartz Crystal, and follows it up with an ME Quantum Ring.[7]

Tip: So many of these recipes are pack-changed that the mod's own wiki will lie to you. Check the in-game recipe viewer before you commit resources.[10]

Which All the Mods 10 quests use Applied Energistics 2?

4 parts

Applied Energistics 2 gets its own dedicated quest chapter in this pack, simply called "Applied Energistics 2". It is a big branching tree rather than a straight line, so you can push down whichever branch you care about once the early quests are done.[6]

The mod also shows up outside that chapter: "Chapter 3: The ATM Star" contains an Applied Energistics quest ("Applied Energistics" quest), so your AE2 progress feeds into the pack's endgame goal too.[6][7]

Getting started

  1. "First Things First" quest opens the chapter and asks for a Charger and an Inscriber, the two machines that charge Certus Quartz Crystals and fabricate printed circuits and processors.[6]
  2. "Meteorite hunting" quest wants a Meteorite Compass (plus an advancement) and sends you underground after Sky Stone meteorites, whose Mysterious Cube holds all of the Inscriber presses.[6]
  3. From there the tree splits: "Certus Quartz" quest asks for Certus Quartz Crystal and Certus Quartz Dust, while "Processors" quest asks for the full processor set once you have the presses.[6]
  4. Off the Certus branch, "Fluix" quest covers Fluix Dust and Fluix Crystal, and a quest in "Applied Energistics 2" hands you the Energy Acceptor for getting RF/FE into the network.[6]

Power tasks continue from the Energy Acceptor quest: a quest in "Applied Energistics 2" asks for an Energy Cell and a Dense Energy Cell, and a quest in "Applied Energistics 2" follows it with the Energy Card.[6]

Network backbone

  1. "Terminals" quest comes after the processors and asks for the ME Terminal and ME Crafting Terminal.[6]
  2. a quest in "Applied Energistics 2" then asks for the ME Controller, and "Network Tools" quest for the Network Tool.[6]
  3. With terminals and a controller done, "The Storage" quest unlocks and asks for an ME Chest and an ME Drive.[6]
  4. Wireless access branches off the controller quest: a quest in "Applied Energistics 2" wants an ME Wireless Access Point and Wireless Booster, then "Wireless Terminals" quest asks for the Wireless Terminal and Wireless Crafting Terminal.[6]

Storage and cells

The storage quest leads into "Creating your first Storage Cell" quest for a 1k ME Storage Component, which then splits into "Item Storage" quest for a 1k ME Item Storage Cell and "4k Storage Component" quest for the next tier component. Alongside those, a quest in "Applied Energistics 2" asks for a Cell Workbench, which unlocks the card quests a quest in "Applied Energistics 2" and a quest in "Applied Energistics 2", and a quest in "Applied Energistics 2" asks for an ME IO Port.[6]

Auto-crafting and Spatial IO

Tip: Several of these quests are unlocked by a cabling quest rather than by each other, so if a branch looks locked, check that you have worked through the basic cabling and I/O steps first.[6]

Which Applied Energistics 2 config options matter?

5 parts

Everything AE2 exposes for tweaking in this pack lives in config/ae2-common.toml. Below are the values All the Mods 10 8.1 actually ships, so you know what your world is running before you start changing things.[18]

Unverified The pack's config file shows the values in use, but not AE2's own out-of-the-box defaults, so this section can't tell you which of these lines the pack authors changed and which are untouched.

Channels and network behaviour

Speed knobs

  • crafting.growthAccelerator is 10 ticks between growth accelerator ticks.[18]
  • battery.chargerChargeRate is 1, meaning chargers run at the normal rate; 2 would be twice as fast and 0.5 half as fast, up to a maximum of 10.[18]
  • Device tick rates are on stock-looking ranges: import bus 5-40, export bus 5-60, storage bus 5-60, interface 5-120, inscriber 1-20, IO port 1-5, annihilation plane 2-120, charger fixed at 10, and the P2P tunnels at 5-60 (items and light) and 5-20 (ME).[18]

Power and wireless

Safety and convenience toggles

World generation

Tip: Every AE2 logging option ships off in this pack, including the crafting, grid, debug and block update logs plus the chunk loader stack traces. If you're chasing a weird network problem, those are the switches to flip before you file a bug report.[18]

What changed in Applied Energistics 2 between versions?

1 part

All the Mods 10 8.1 ships Applied Energistics 2 version 19.2.17, as the file appliedenergistics2-19.2.17.jar. The mod has been part of the pack for a long time (it was already included in All the Mods 10 2.25 or earlier) so most of its history here is a steady stream of version bumps rather than additions or removals.[3]

Early on, the pack rode beta builds of Applied Energistics 2. Pack version 2.31 moved from 19.1.3-beta up to 19.2.2-beta, and betas continued through 2.36 (19.2.3-beta) and 2.37 (19.2.5-beta). The pack settled onto stable builds in 2.42, when the mod went from 19.2.5-beta to 19.2.7.[33][34][35][36]

Update timeline

  • All the Mods 10 2.31: 19.1.3-beta to 19.2.2-beta.[33]
  • All the Mods 10 2.36: 19.2.2-beta to 19.2.3-beta.[34]
  • All the Mods 10 2.37: 19.2.3-beta to 19.2.5-beta.[35]
  • All the Mods 10 2.42: 19.2.5-beta to 19.2.7, the move off beta builds.[36]
  • All the Mods 10 2.43: 19.2.7 to 19.2.8.[37]
  • All the Mods 10 2.47: 19.2.8 to 19.2.10.[38]
  • All the Mods 10 3.2: 19.2.10 to 19.2.11.[39]
  • All the Mods 10 4.0: 19.2.11 to 19.2.12.[40]
  • All the Mods 10 4.5: 19.2.12 to 19.2.13.[41]
  • All the Mods 10 4.6: 19.2.13 to 19.2.15.[42]
  • All the Mods 10 4.11: 19.2.15 to 19.2.16.[43]
  • All the Mods 10 4.12: 19.2.16 to 19.2.17, the version you're running in 8.1.[3][44]

The last update we have a changelog entry for is pack version 4.12, and 8.1 still ships 19.2.17, so as far as the pack's records go, Applied Energistics 2 has been sitting on the same build since then, and coming back to a world from that stretch shouldn't shift your network underneath you.[3][44]

Unverified The mod's own per-version changelogs aren't stored for the jars shipped in this pack, so we can't say what each of these Applied Energistics 2 releases actually changed, only which versions the pack moved between.

Sources

  1. Applied Energistics 2 project page (modrinth) · official mod data
  2. In-game guide: Index/Table of Contents (ae2) · official docs
  3. All the Mods 10 8.1 mod list · pack file
  4. In-game guide: Getting Started (1.20+) (ae2) · official docs
  5. In-game guide: Autocrafting (ae2) · official docs
  6. All the Mods 10 8.1 quests: "Applied Energistics 2" · pack file
  7. All the Mods 10 ATM Star path quests in "Chapter 3: The ATM Star" · pack file
  8. ae2 tooltips and descriptions (English lang file) · official mod data
  9. Getting Started - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
  10. All the Mods 10 8.1 recipe dump: recipes making Applied Energistics 2 items · pack recipe dump
  11. In-game guide: Bytes and Types (ae2) · official docs
  12. In-game guide: Network Connections (ae2) · official docs
  13. Network Connections - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
  14. In-game guide: Channels (ae2) · official docs
  15. Channels - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
  16. In-game guide: Devices (ae2) · official docs
  17. Devices - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
  18. All the Mods 10 8.1 config: config/ae2-common.toml · pack file
  19. In-game guide: Energy (ae2) · official docs
  20. Energy - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
  21. In-game guide: Import, Export, and Storage (ae2) · official docs
  22. Import, Export, and Storage - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
  23. Bytes and Types - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
  24. Autocrafting - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
  25. In-game guide: Subnetworks (ae2) · official docs
  26. In-game guide: Cable Subparts (ae2) · official docs
  27. Cable Subparts - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
  28. In-game guide: Spatial IO (ae2) · official docs
  29. In-game guide: Certus Growth (ae2) · official docs
  30. Certus Growth - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
  31. In-game guide: Meteorites (ae2) · official docs
  32. All the Mods 10 8.1 quests: "Extended \& Advanced AE" · pack file
  33. All the Mods 10 changelog (All the Mods 10 2.31) · changelog
  34. All the Mods 10 changelog (All the Mods 10 2.36) · changelog
  35. All the Mods 10 changelog (All the Mods 10 2.37) · changelog
  36. All the Mods 10 changelog (All the Mods 10 2.42) · changelog
  37. All the Mods 10 changelog (All the Mods 10 2.43) · changelog
  38. All the Mods 10 changelog (All the Mods 10 2.47) · changelog
  39. All the Mods 10 changelog (All the Mods 10 3.2) · changelog
  40. All the Mods 10 changelog (All the Mods 10 4.0) · changelog
  41. All the Mods 10 changelog (All the Mods 10 4.5) · changelog
  42. All the Mods 10 changelog (All the Mods 10 4.6) · changelog
  43. All the Mods 10 changelog (All the Mods 10 4.11) · changelog
  44. All the Mods 10 changelog (All the Mods 10 4.12) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 0.35 to 4.5 · 0.32 to 0.34

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Version in each release

148 releases, first in 0.32
All the Mods 10VersionJarWhere it came from
8.3
Oct 15, 2026
19.2.18appliedenergistics2-19.2.18.jarFrom the published release
8.2
Sep 22, 2026
19.2.17appliedenergistics2-19.2.17.jarFrom pack files
8.1
Aug 29, 2026
19.2.17appliedenergistics2-19.2.17.jarFrom pack files
8.0
Aug 14, 2026
19.2.17appliedenergistics2-19.2.17.jarFrom pack files
7.3
Aug 2, 2026
19.2.17appliedenergistics2-19.2.17.jarFrom pack files
7.2
Jul 20, 2026
19.2.17appliedenergistics2-19.2.17.jarFrom pack files
7.1
Jun 26, 2026
19.2.17appliedenergistics2-19.2.17.jarFrom pack files
7.0
May 15, 2026
19.2.17appliedenergistics2-19.2.17.jarFrom pack files
6.6
Apr 7, 2026
19.2.17appliedenergistics2-19.2.17.jarFrom pack files
6.5
Apr 7, 2026
19.2.17appliedenergistics2-19.2.17.jarFrom pack files
6.4
Apr 4, 2026
19.2.17appliedenergistics2-19.2.17.jarFrom pack files
6.3
Apr 2, 2026
19.2.17appliedenergistics2-19.2.17.jarFrom pack files
6.2.1
Mar 31, 2026
19.2.17appliedenergistics2-19.2.17.jarFrom the published release
6.2
Mar 24, 2026
19.2.17appliedenergistics2-19.2.17.jarFrom pack files
6.1
Mar 7, 2026
19.2.17appliedenergistics2-19.2.17.jarFrom pack files
6.0
Feb 25, 2026
19.2.17appliedenergistics2-19.2.17.jarFrom the published release
5.5
Jan 31, 2026
19.2.17appliedenergistics2-19.2.17.jarFrom the published release
5.4
Dec 21, 2025
19.2.17appliedenergistics2-19.2.17.jarFrom the published release
5.3.1
Dec 4, 2025
19.2.17appliedenergistics2-19.2.17.jarFrom the published release
5.3
Dec 2, 2025
19.2.17-Reconstructed
5.2
Nov 28, 2025
19.2.17appliedenergistics2-19.2.17.jarFrom the published release
5.1
Nov 14, 2025
19.2.17appliedenergistics2-19.2.17.jarFrom the published release
5.0
Nov 13, 2025
19.2.17appliedenergistics2-19.2.17.jarFrom the published release
4.15
Nov 11, 2025
19.2.17appliedenergistics2-19.2.17.jarFrom the published release
4.14
Oct 18, 2025
19.2.17appliedenergistics2-19.2.17.jarFrom the published release
4.13
Oct 18, 2025
19.2.17appliedenergistics2-19.2.17.jarFrom the published release
4.12
Oct 2, 2025
19.2.17appliedenergistics2-19.2.17.jarFrom the published release
4.11
Sep 20, 2025
19.2.16appliedenergistics2-19.2.16.jarFrom the published release
4.10
Aug 24, 2025
19.2.15appliedenergistics2-19.2.15.jarFrom the published release
4.9
Aug 23, 2025
19.2.15appliedenergistics2-19.2.15.jarFrom the published release
4.8
Aug 23, 2025
19.2.15appliedenergistics2-19.2.15.jarFrom the published release
4.7
Aug 23, 2025
19.2.15-Reconstructed
4.6
Aug 19, 2025
19.2.15appliedenergistics2-19.2.15.jarFrom the published release
4.5
Jul 29, 2025
19.2.13appliedenergistics2-19.2.13.jarFrom the published release
4.4
Jul 13, 2025
19.2.12appliedenergistics2-19.2.12.jarFrom the published release
4.3
Jul 12, 2025
19.2.12appliedenergistics2-19.2.12.jarFrom the published release
4.2
Jun 26, 2025
19.2.12appliedenergistics2-19.2.12.jarFrom the published release
4.1
Jun 24, 2025
19.2.12appliedenergistics2-19.2.12.jarFrom the published release
4.0
Jun 17, 2025
19.2.12appliedenergistics2-19.2.12.jarFrom the published release
3.2
Jun 1, 2025
19.2.11appliedenergistics2-19.2.11.jarFrom the published release
3.0
May 20, 2025
19.2.10appliedenergistics2-19.2.10.jarFrom the published release
2.47
May 6, 2025
19.2.10appliedenergistics2-19.2.10.jarFrom the published release
2.44
Apr 15, 2025
19.2.8appliedenergistics2-19.2.8.jarFrom the published release
2.43
Apr 13, 2025
19.2.8appliedenergistics2-19.2.8.jarFrom the published release
2.42
Apr 2, 2025
19.2.7-Reconstructed
2.41
Mar 16, 2025
19.2.5-betaappliedenergistics2-19.2.5-beta.jarFrom the published release
2.40
Mar 15, 2025
19.2.5-betaappliedenergistics2-19.2.5-beta.jarFrom the published release
2.39
Mar 6, 2025
19.2.5-betaappliedenergistics2-19.2.5-beta.jarFrom the published release
2.38
Feb 27, 2025
19.2.5-betaappliedenergistics2-19.2.5-beta.jarFrom the published release
2.37
Feb 26, 2025
19.2.5-betaappliedenergistics2-19.2.5-beta.jarFrom the published release
2.36
Feb 16, 2025
19.2.3-betaappliedenergistics2-19.2.3-beta.jarFrom the published release
2.34
Feb 7, 2025
19.2.2-betaappliedenergistics2-19.2.2-beta.jarFrom the published release
2.33
Feb 6, 2025
19.2.2-betaappliedenergistics2-19.2.2-beta.jarFrom the published release
2.32
Feb 2, 2025
19.2.2-betaappliedenergistics2-19.2.2-beta.jarFrom the published release
2.31
Jan 31, 2025
19.2.2-betaappliedenergistics2-19.2.2-beta.jarFrom the published release
2.30
Jan 27, 2025
19.1.3-betaappliedenergistics2-19.1.3-beta.jarFrom the published release
2.29
Jan 25, 2025
19.1.3-betaappliedenergistics2-19.1.3-beta.jarFrom the published release
2.28
Jan 23, 2025
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2.26
Jan 22, 2025
19.1.3-betaappliedenergistics2-19.1.3-beta.jarFrom the published release
2.25
19.1.3-betaappliedenergistics2-19.1.3-beta.jarFrom the published release
2.24
Jan 14, 2025
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2.23
Jan 11, 2025
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2.22
Jan 11, 2025
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2.21
Jan 10, 2025
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2.20
Jan 7, 2025
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2.19
Jan 6, 2025
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2.18
Jan 4, 2025
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2.17
Jan 3, 2025
19.1.2-betaappliedenergistics2-19.1.2-beta.jarFrom the published release
2.16
Jan 1, 2025
19.1.2-betaappliedenergistics2-19.1.2-beta.jarFrom the published release
2.15
Dec 31, 2024
19.1.2-betaappliedenergistics2-19.1.2-beta.jarFrom the published release
2.14
Dec 31, 2024
19.1.2-betaappliedenergistics2-19.1.2-beta.jarFrom the published release
2.13
Dec 28, 2024
19.1.2-betaappliedenergistics2-19.1.2-beta.jarFrom the published release
2.12
Dec 26, 2024
19.1.2-betaappliedenergistics2-19.1.2-beta.jarFrom the published release
2.11
Dec 26, 2024
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2.10
Dec 23, 2024
19.1.2-betaappliedenergistics2-19.1.2-beta.jarFrom the published release
2.9
Dec 23, 2024
19.1.2-betaappliedenergistics2-19.1.2-beta.jarFrom the published release
2.8
Dec 21, 2024
19.0.27appliedenergistics2-19.0.27.jarFrom the published release
2.7
Dec 20, 2024
19.1.1-betaappliedenergistics2-19.1.1-beta.jarFrom the published release
2.6
Dec 15, 2024
19.0.27appliedenergistics2-19.0.27.jarFrom the published release
2.5
Dec 14, 2024
19.0.27appliedenergistics2-19.0.27.jarFrom the published release
2.4
Dec 14, 2024
19.0.27appliedenergistics2-19.0.27.jarFrom the published release
2.3
Dec 12, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
2.2
Dec 11, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
2.1
Dec 8, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
2.0
Dec 7, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.27
Dec 5, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.26
Dec 4, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.25
Nov 27, 2024
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1.24
Nov 24, 2024
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1.23
Nov 23, 2024
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1.22
Nov 18, 2024
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1.20
Nov 16, 2024
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1.19
Nov 13, 2024
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1.18
Nov 11, 2024
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1.17a
Nov 9, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.17
Nov 9, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.16
Nov 4, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.15
Nov 1, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.14
Oct 31, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.13
Oct 30, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.12
Oct 30, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.11
Oct 28, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.10
Oct 28, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.9
Oct 27, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.8
Oct 27, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.7
Oct 24, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.6
Oct 23, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.5
Oct 21, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.4
Oct 21, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.3
Oct 20, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.2
Oct 19, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.1
Oct 16, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
1.0
Oct 13, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
0.66
Oct 11, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
0.65
Oct 9, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
0.64
Oct 6, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
0.63
Oct 6, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
0.62
Oct 4, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
0.61
Oct 2, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
0.60
Sep 29, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
0.59
Sep 28, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
0.58
Sep 27, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
0.57
Sep 25, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
0.56
Sep 23, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
0.55
Sep 21, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
0.54
Sep 20, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
0.53
Sep 18, 2024
19.0.23-betaappliedenergistics2-19.0.23-beta.jarFrom the published release
0.52
Sep 11, 2024
19.0.22-betaappliedenergistics2-19.0.22-beta.jarFrom the published release
0.51
Sep 10, 2024
19.0.22-betaappliedenergistics2-19.0.22-beta.jarFrom the published release
0.50
Sep 10, 2024
19.0.22-betaappliedenergistics2-19.0.22-beta.jarFrom the published release
0.49
Sep 10, 2024
19.0.22-betaappliedenergistics2-19.0.22-beta.jarFrom the published release
0.48
Sep 8, 2024
19.0.22-betaappliedenergistics2-19.0.22-beta.jarFrom the published release
0.47
Sep 6, 2024
19.0.22-betaappliedenergistics2-19.0.22-beta.jarFrom the published release
0.46
Sep 6, 2024
19.0.22-betaappliedenergistics2-19.0.22-beta.jarFrom the published release
0.45
Sep 4, 2024
19.0.22-betaappliedenergistics2-19.0.22-beta.jarFrom the published release
0.44
Sep 2, 2024
19.0.22-betaappliedenergistics2-19.0.22-beta.jarFrom the published release
0.43
Sep 1, 2024
19.0.22-betaappliedenergistics2-19.0.22-beta.jarFrom the published release
0.42
Aug 31, 2024
19.0.22-betaappliedenergistics2-19.0.22-beta.jarFrom the published release
0.41
Aug 29, 2024
19.0.22-betaappliedenergistics2-19.0.22-beta.jarFrom the published release
0.40
Aug 26, 2024
19.0.22-betaappliedenergistics2-19.0.22-beta.jarFrom the published release
0.39
Aug 26, 2024
19.0.22-betaappliedenergistics2-19.0.22-beta.jarFrom the published release
0.38
Aug 23, 2024
19.0.20-betaappliedenergistics2-19.0.20-beta.jarFrom the published release
0.37
Aug 23, 2024
19.0.20-betaappliedenergistics2-19.0.20-beta.jarFrom the published release
0.36
Aug 21, 2024
19.0.20-betaappliedenergistics2-19.0.20-beta.jarFrom the published release
0.35
Aug 19, 2024
19.0.20-betaappliedenergistics2-19.0.20-beta.jarFrom the published release
0.34
Aug 17, 2024
19.0.20-betaappliedenergistics2-19.0.20-beta.jarFrom the published release
0.33
Aug 14, 2024
19.0.20-betaappliedenergistics2-19.0.20-beta.jarFrom the published release
0.32
Aug 13, 2024
19.0.20-betaappliedenergistics2-19.0.20-beta.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

364 items from the 8.3 recipe dump.

...and 304 more.

All the Mods 10 quests (70)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 70 quests →

Applied Energistics 2 (8)

Config options (how All the Mods 10 sets them)

69 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 69 settings →

Show settings
SettingAll the Mods 10 value
automation.formationPlaneEntityLimit
config/ae2-common.toml
128
battery.chargedStaff
config/ae2-common.toml
8000
battery.chargerChargeRate
The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.
config/ae2-common.toml
1
battery.colorApplicator
config/ae2-common.toml
20000
battery.entropyManipulator
config/ae2-common.toml
200000
battery.matterCannon
config/ae2-common.toml
200000

Which All the Mods 10 mods work with Applied Energistics 2?

The All the Mods 10 mods that share the most recipes with Applied Energistics 2. Highlighted ones have a guide.

Where does Applied Energistics 2 appear in the All the Mods 10 quest book?

Official documentation

Applied Energistics 2 guide (1 page)

Licensed CC0-1.0 (AE2 text and translations: no restriction): pages are also used, with citations, as guide sources.

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