AdvancedAE guide for All the Mods 10 1.10 to 1.26
AdvancedAE guide for All the Mods 10
Last verified for All the Mods 10 v1.26 on Oct 17, 2026 · text last changed Oct 4, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mons 0.3.0-beta to 0.6.0-beta
- Sections
- 8
- Recipes shown
- 19
- Items named
- 38
- Quests covered
- 2
4 sections are written for this pack; 4 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 1.26's own files.
What is AdvancedAE?
2 parts
AdvancedAE is an addon for Applied Energistics 2 that is all about convenience. It improves how you work with your ME System and expands what you can do with end-game setups. This pack runs version 1.1.8-1.21.1 of the mod.[1][2][3]
If you already have an ME network running and want fewer pipes, faster autocrafting and a lot of quality-of-life extras, this mod is for you.[1][3]
What it adds
- Advanced Pattern Providers let you choose which face of a machine each input is pushed into. You set this with the Advanced Pattern Encoder, so side-sensitive machines work from a single block with no pipes.[1][4][5]
- Upgrade items turn your existing pattern providers into advanced ones without moving your patterns. The capacity upgrade takes a regular provider straight to an advanced one with 36 pattern slots.[6]
- The Quantum Computer is a crafting unit that can run an unlimited number of crafting jobs as long as it has enough crafting storage, and all those jobs share its co-processors. The Quantum Core alone gives 256M of storage and 8 co-processors. The multiblock scales up to 5x5x5 and uses a single channel.[1][7]
- The Quantum Crafter is a powerful auto crafter that pulls straight from your ME inventory. It can perform a series of crafts every tick and handle recursive crafts.[1]
- The Quantum Armor Set links to your ME System. With upgrade cards it can give you features like flight, a magnet and auto feeding from storage.[1][8]
- You also get the Reaction Chamber, a power-hungry processing machine; the Stock Export Bus, which keeps an exact amount of items in a target inventory; and the ME Throughput Monitor.[1]
Where it fits in this pack
AdvancedAE is aimed at the later stages of an AE2 build, since it focuses on expanding end-game systems. The Reaction Chamber also makes several items you need to progress within AdvancedAE itself.[1][3]
The mod appears in the pack's Star quest chapter. Quest a quest in "?" asks you for a Quantum Computer Multi-Threader, the Quantum Computer block that multiplies the co-processors in the multiblock by 4.[1][9]
Unverified The sources don't show exactly where this quest sits in the Star progression or how the multi-threader is used after that.
How do you get started with AdvancedAE?
5 parts
Same as in the All the Mods 10 4.12 guide
AdvancedAE is an AE2 add-on, so start with a working ME network and build on it. The mod gives you two big upgrades: pattern providers that push items into specific sides of a machine, and a multiblock crafting computer that can run an unlimited number of crafts as long as it has crafting storage left.[1][3]
Step 1: Pattern encoder and provider
Make these two first, because they cut down on pipes. The Advanced Pattern Encoder lets you choose which face of the target machine each ingredient is sent to. The Advanced Extended Pattern Provider is the block that delivers the items. The pack changed both recipes, so go by the ones below.[1][4][5][10]
Crafting Shaped
Recipe id: advanced_ae:advpartenc
The pack changed this recipe from the mod's version.
Crafting Shaped
Recipe id: advanced_ae:eaeadvpatpro
The pack changed this recipe too.
- Encode a processing pattern as usual.[4]
- Right-click with the Advanced Pattern Encoder, put the pattern in the left slot, and pick a face for each ingredient. Leaving a row on the "A" button sends it to whatever face touches the provider.[4]
- Take the advanced pattern out and insert it into the Advanced Pattern Provider.[5]
Already have regular or Extended providers? The Advanced Pattern Provider Upgrade converts them and keeps the same number of slots, so you don't lose the materials from earlier upgrades.[6]
Step 2: A quality-of-life bus
The ME Import Export Bus is a mixture of an import bus and an export bus. The filter sets what gets exported, and anything not on the filter is a valid stack to import.[11]
Step 3: Your first Quantum Computer
The Quantum Computer Core is the heart of the Quantum Computer. By itself it forms a working computer with 256M of crafting storage and 8 co-processor threads. As a standalone block, it needs power through its Up or Down sides.[7]
The core recipe needs a Quantum Crafting Unit and a Shattered Singularity. The singularity is produced by a chemical reaction in the Reaction Chamber, so build that machine first. The pack changed the Quantum Crafting Unit recipe.[10][12]
Crafting Shaped
Recipe id: advanced_ae:reactionchamber
The pack changed this recipe from the mod's version.
Crafting Shaped
Recipe id: advanced_ae:quantumcore
Step 4: Grow the computer
Once the core works, expand it into a multiblock. Each Quantum Computer Accelerator adds 8 co-processors, and every running craft shares them. The pack changed the accelerator recipe. Use Quantum Computer Structural Glass for the outside layer.[7][10][12]
Crafting Shaped
Recipe id: advanced_ae:eaequantumaccel
The pack changed this recipe from the mod's version.
Crafting Shaped
| Empty slot | ||
Recipe id: advanced_ae:quantumstructure
The multiblock size limit and the multiplier values are tweakable in server configs, and you can check the limits for your instance on the item tooltips.[7][12]
Later goals
- The Quantum Computer Multi-Threader has its own quest, a quest in "?", in the chapter "Chapter 3: The ATM Star", after the "Applied Energistics" quest. The pack changed its recipe so it is made in the Crystal Assembler.[10][14]
- The Quantum Crafter is an auto-crafter that needs a single channel. It keeps chosen recipes running and lets you set stock levels and output limits.[15]
- The Quantum Armor can be linked to your ME system and has defenses comparable to Netherite by default. Its quest is a quest in "?" in the "Basic Armor" chapter. The pack changed each piece's recipe, shown below for the helmet.[8][10][16]
Crafting Shaped
Recipe id: advanced_ae:quantum_helmet
The pack changed this recipe from the mod's version.
How does AdvancedAE work?
6 parts
AdvancedAE builds on your existing ME network rather than replacing it. It covers four main areas: pattern providers that push each ingredient into a chosen face of a machine, a multiblock crafting computer that runs as many crafts as its storage allows, a fast standalone auto-crafter, and a power-hungry Reaction Chamber that makes some of the mod's key materials. Here's how each one works in this pack.[1][3]
Directional pattern providers
The Advanced Extended Pattern Provider works like a normal pattern provider, except you choose which face of the target machine each ingredient goes into. That lets a single block automate machines that need specific inputs on specific sides, with no pipes. The in-game guide calls out Mekanism machines as a prime example.[1][5]
To set the sides, right-click with the Advanced Pattern Encoder in hand to open its GUI. Put an encoded Processing Pattern in the left slot and it gets decoded into a list of raw ingredients. Each row has one button per block face. Leave it on "A" and that ingredient goes to whichever face touches the provider. Pick a specific face and the ingredient is forced into that face. Then take out the advanced version of the pattern and put it in the provider.[4][5][17]
Crafting Shaped
Recipe id: advanced_ae:advpartenc
Advanced Pattern Encoder
Crafting Shaped
Recipe id: advanced_ae:eaeadvpatpro
Advanced Extended Pattern Provider, block form
The provider comes as a full block and as a cable part, and you can convert freely between the two in a crafting grid.[5][18]
Block to cable part
Cable part back to block
Already have providers full of patterns? Use the Advanced Pattern Provider Upgrade on a regular AE pattern provider or on an ExtendedAE Extended Pattern Provider. It turns it into the advanced version and keeps the same number of slots, so you don't lose what you spent upgrading to an extended provider. The Advanced Pattern Provider Capacity Upgrade upgrades a provider straight to an advanced one with 36 pattern slots, the maximum.[6][17]
The Quantum Computer
The Quantum Computer is a special crafting computer that can run an unlimited number of crafting requests at once, as long as it has crafting storage left. Every job it runs shares all the co-processors in the multiblock, and the whole structure uses a single channel.[1][7]
The Quantum Computer Core is the heart of the computer. On its own it gives 256M of crafting storage and 8 co-processor threads, and it's the only block that can form a working quantum computer by itself. As a standalone computer, it takes power through its Up or Down sides, where the connectors are.[7]
- 128M Quantum Computer Storage and 256M Quantum Computer Storage add 128M and 256M of crafting storage, which raises how many tasks can run at the same time.[7]
- Each Quantum Computer Accelerator adds co-processors. The guide lists 8 per block, but this pack raises it to 12 through [[config:config/advanced_ae-common.toml#quantum computer.quantumComputerAcceleratorThreads]].[7][19]
- The Quantum Data Entangler multiplies the storage of every storage block in the multiblock. The guide lists 4, but this pack sets it to 6 via [[config:config/advanced_ae-common.toml#quantum computer.quantumComputerDataEntanglerMultiplication]]. The limit is 1 per multiblock ([[config:config/advanced_ae-common.toml#quantum computer.quantumComputermaxDataEntanglers]]).[7][19]
- The Quantum Computer Multi-Threader multiplies the accelerators' co-processing power. The guide lists 4, but this pack sets it to 6 via [[config:config/advanced_ae-common.toml#quantum computer.quantumComputerMultiThreaderMultiplication]]. The limit is 1 per multiblock ([[config:config/advanced_ae-common.toml#quantum computer.quantumComputerMaxMultiThreaders]]).[7][19]
- Quantum Computer Structural Glass blocks form the outer frame and connect everything together.[7][17]
Since all running patterns share every co-processor, the guide recommends building plenty of accelerators. With 12 threads per accelerator and a 6x multi-threader in this pack, each one goes a long way.[7][19]
Multiblock rules
- The maximum size is 7x7x7, measured on the outside, set by [[config:config/advanced_ae-common.toml#quantum computer.quantumComputerMaxSize]].[7][19]
- There can be no empty spaces inside the multiblock.[7]
- You need exactly one Quantum Core, at most one Data Entangler and at most one Multi-Threader.[7][19]
- Every block on the outside layer must be a Quantum Structure.[7][17]
Unverified The guide says empty interior spaces can be filled with a specific block for no extra benefit, but the sources don't clearly name that block. The sources also don't confirm whether the pack's accelerator thread setting changes the Quantum Core's own 8 threads.
The Quantum Crafting Unit and the Quantum Computer Accelerator are the crafted building materials you'll see here. The accelerator needs a Shattered Singularity, which is made in the Reaction Chamber.[17][18]
Quantum Crafting Unit
Crafting Shaped
Recipe id: advanced_ae:eaequantumaccel
Quantum Computer Accelerator
Quantum Crafter
The Quantum Crafter is an auto-crafter that pulls straight from your ME system's inventory. It can also handle fluid substitution crafts and recursive crafts, where an input comes back out as an output (like smithing templates). Connect it to your network with a cable. It needs a single channel. Then insert encoded crafting patterns for the recipes you want to run nonstop.[1][15]
Each pattern slot has two buttons. The square button enables or disables the pattern. The cog opens the Pattern Configuration UI, where you set how much of each ingredient to always keep in the ME system and a maximum amount of the finished product, so expensive items don't get over-crafted. The fields accept mathematical expressions, and you press Enter to apply each value. Setting the output limit to 0 removes the limit, so crafting continues until the inputs run out.[15][17]
By default, crafted items are pushed back into the ME system. Left-click the cell button on the left toolbar to export into adjacent inventories instead. A second button then appears where you pick which sides are allowed for auto-export.[15][17]
The crafter accepts two kinds of upgrade cards. One boosts speed, up to 64 crafts of each pattern per tick. The other adds redstone control.[15]
Reaction Chamber and power
The Reaction Chamber speeds up chemical reactions using a catalyst fluid and a lot of power. It's how you make items like the Shattered Singularity, and it also offers efficient recipes for other mods. Acceleration Cards increase how fast it consumes its total power cost, which raises the power needed per tick.[1][13][17]
- Full block pattern provider: this connects the chamber directly to the AE2 grid, so it can draw power as needed. If the grid's stored power is below what's needed per tick, progress slows and a warning shows in the chamber's screen.[13][17]
- External power: any source that can push energy will fill its buffers. If power arrives too slowly, a warning appears in the chamber's screen.[13]
- Induction Cards (needs Applied Flux): these go in cable-part or directional pattern providers and export power from Energy Cells into the chamber. They ramp up over time, so crafting starts slow and speeds up.[13]
- Applied Flux energy cells: if they're in your drives, the chamber can pull energy directly from them without using the ME power buffers.[13]
Stock Export Bus and Throughput Monitor
The ME Stock Export Bus keeps an exact amount of each filtered stack in the target inventory and never inserts above it. Drag an item into a filter slot, then middle-click to set the amount. It won't pull out extra items or fluids if the inventory goes over that amount. It also accepts a crafting card, so it can craft what it needs to export.[1][17][20]
The ME Throughput Monitor tracks one item or fluid and shows how fast its amount changes. It doesn't need a channel. Right-click with an item, or double-right-click with a fluid container, to set what it tracks. Right-click with an empty hand to clear it, and shift-right-click with an empty hand to lock it. Right-click it with the Throughput Monitor Configurator to switch between per tick, per second and per minute. Give the readings a moment to settle after switching.[1][21]
How do you progress through AdvancedAE?
3 parts
Same as in the All the Mods 10 2.12 guide
AdvancedAE has two main branches. You start with smarter pattern providers you can use early in your ME setup. Later you build toward a huge quantum crafting computer, and alongside it the Quantum Armor that wears your ME system.[3][5][7][8]
Tier 1: Advanced Pattern Providers
Your first step is the directional pattern provider. It lets you choose which face of a machine each ingredient is pushed into, so side-picky machines can be automated from a single block with no pipes. There are two versions: Advanced Pattern Provider, which upgrades a regular ME Pattern Provider, and Advanced Extended Pattern Provider, which upgrades ExtendedAE's Extended Pattern Provider.[5][22]
This pack changed the recipes for both providers, so check the in-pack versions below rather than an older mod recipe you may remember. Each provider also has a cable-part form, and you can swap freely between the block and the part in a crafting grid.[22]
Crafting Shaped
Recipe id: advanced_ae:smalladvpatpro
Advanced Pattern Provider (changed by the pack)
Crafting Shaped
Recipe id: advanced_ae:eaeadvpatpro
Advanced Extended Pattern Provider (changed by the pack)
Already have a wall of providers full of patterns? Use Advanced Pattern Provider Upgrade on a regular Pattern Provider or an Extended Pattern Provider. It converts the provider to the advanced version and keeps the same number of slots, so you don't waste the materials you spent upgrading to extended. The pack changed this recipe too.[6][22]
Crafting Shaped
| any ingot | |
Recipe id: advanced_ae:smallappupgrade
Changed by the pack
The mod's guide also describes a capacity upgrade, Advanced Pattern Provider Capacity Upgrade. It takes a regular Pattern Provider straight to an Advanced Pattern Provider with 36 pattern slots.[6]
Unverified The recipe list available for this section does not show a recipe for the capacity upgrade, so check in-game whether you can craft it in this pack. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
To use the directional feature, you need the Advanced Pattern Encoder. Right-click with it, put an encoded processing pattern in the left slot, then pick a face for each ingredient. Advanced patterns only work directionally in advanced providers. In any other provider they behave like normal patterns. The pack changed the encoder's recipe as well.[4][5][22]
Crafting Shaped
Recipe id: advanced_ae:advpartenc
Changed by the pack
Tier 2: The Quantum Computer
This is the endgame crafting CPU. A Quantum Computer can run an unlimited number of crafting requests as long as it has enough crafting storage. The Quantum Computer Core is its heart, with 256M of crafting storage and 8 co-processor threads on its own. The core is also the only block that can form a working quantum computer by itself.[7]
The basic building block is Quantum Crafting Unit, and almost every other part needs it. The casing, Quantum Computer Structural Glass, is the cheap part of the build.[22]
Crafting Shaped
| Empty slot | ||
Recipe id: advanced_ae:quantumstructure
From there you work up through Quantum Computer Accelerator, 128M Quantum Computer Storage and then 256M Quantum Computer Storage, which is crafted from the 128M block. The core itself needs an accelerator and a 256M storage block, so plan to build those first. Several of these parts also need Shattered Singularity, so a steady singularity supply helps a lot.[22]
Crafting Shaped
Recipe id: advanced_ae:quantumcore
The top piece is Quantum Computer Multi-Threader. It is crafted in ExtendedAE's Crystal Assembler, not a crafting table, and it needs a Quantum Computer Core, so it comes last. A quest in the pack, a quest in "?", asks you to obtain one.[22][23]
Crystal Assembler (extendedae)
4× Quantum Computer Accelerator
Quantum Computer Core
Quantum Crafting Unit
8× Shattered Singularity
8× Concurrent Processor
Recipe id: advanced_ae:eaequantummultithreader
The same quantum parts also unlock the Quantum Crafter.[22]
Crafting Shaped
Recipe id: advanced_ae:quantumcrafter
Tier 3: Quantum Armor and upgrade cards
The Quantum Armor is an energy-powered suit with defences comparable to Netherite. It can use its energy buffer as a damage-absorbing shield, and its real power comes from upgrade cards. This pack changed all four armor recipes: each piece is now built on the matching Unobtainium armor piece, which puts the set firmly in the late game. The pack's quest a quest in "?" asks for all four pieces.[8][22][24]
Crafting Shaped
Recipe id: advanced_ae:quantum_helmet
The chestplate, leggings and boots follow the same pattern (all changed by the pack)
Every upgrade card starts from Quantum Upgrade Base Card. It does nothing on its own. Once you have a few base cards, you can branch into movement, utility and combat cards such as Flight Card, ME Recharging Card and Strength Card. The pack changed the Strength Card recipe.[8][22]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: advanced_ae:quantum_base_card
Several perks only work when the armor pieces are linked to your ME system through their slots in an access point and you stay in range of that access point. You install cards with the pieces equipped, through the Quantum Armor Configuration Menu (hotkey N by default).[8]
Unverified How Quantum Alloy, Quantum Alloy Plates and Quantum Processors are made in this pack isn't shown in the available recipe list. These parts feed the armor and every upgrade card, so look them up in your recipe viewer before starting this tier. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
How does AdvancedAE work with other mods?
4 parts
Same as in the All the Mods 10 2.12 guide
AdvancedAE is an addon for Applied Energistics 2, so almost every recipe you'll make for it uses AE2 parts like processors, cards and wireless access points. The more interesting part is how this pack ties it into the other mods around it. Some of those links come from the mod itself, and the pack added or changed others.[1][22]
ExtendedAE
ExtendedAE is the biggest partner here. The Concurrent Processor goes into the Quantum Crafting Unit, the Quantum Computer Accelerator and the Quantum Computer Multi-Threader. That makes it a must-have for the whole Quantum Computer line. The Multi-Threader and the Advanced Pattern Provider Capacity Upgrade are crafted in ExtendedAE's Crystal Assembler. The Assembler also has an alternative recipe for the Quantum Processor alongside the normal Inscriber one.[22]
The Advanced Extended Pattern Provider is built from ExtendedAE's ME Extended Pattern Provider, and this pack changed that recipe. If you've already placed providers, you don't need to rebuild them. The Advanced Pattern Provider Upgrade works on both regular AE2 Pattern Providers and ExtendedAE's Extended Pattern Providers, and each keeps the slot count it already had. The Capacity Upgrade takes a regular Pattern Provider straight to an Advanced Pattern Provider with 36 pattern slots.[6][22]
Crafting Shaped
Recipe id: advanced_ae:eaeadvpatpro
Changed by the pack
Allthemodium gear
This pack changed the Quantum Armor recipes so each piece is built on top of its Unobtainium counterpart. That's Unobtainium Helmet, Unobtainium Chestplate, Unobtainium Leggings and Unobtainium Boots. The pack also changed the Strength Card so it needs a Vibranium Sword.[22]
Crafting Shaped
Recipe id: advanced_ae:quantum_helmet
The other three armor pieces follow the same pattern
Quest a quest in "?" in the basic_armor chapter asks for all four Quantum Armor pieces, so the full set is a real goal in the pack's progression.[24]
Recipes added by the pack
The pack added a recipe that turns AE2 Wireless Terminal Lib's Magnet Card into AdvancedAE's own Magnet Card for the Quantum Armor.[22]
Crafting Shaped
Recipe id: minecraft:kjs/advanced_ae_magnet_card
The pack also added an Inscriber recipe that makes the Printed Quantum Circuit from Quantum Alloy using Universal Press.[22]
Inscriber (ae2)
Recipe id: kubejs:inscriber/universal_press/printed_quantum_processor
The big one is the Nexium Emitter. The pack added a recipe for it that combines the Quantum Computer Multi-Threader with parts from AE Infinity Booster, Immersive Engineering, Mekanism, Modern Industrialization and Powah. Quest a quest in "?" in the chapter_2_the_star chapter also asks you for a Multi-Threader.[22][23]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | ||
Recipe id: allthemods:allthetweaks/nexium_emitter
Automating picky machines
Unverified The mod page says the Quantum Crafter can handle crafts that use a non-consumed ingredient and gives Mystical Agriculture essence upgrading as an example. Whether that mod is in this pack is not confirmed by the sources.
Which All the Mods 10 quests use AdvancedAE?
1 part
AdvancedAE shows up in just one quest in this pack, so this section is short. It sits in the quest chapter with the internal id chapter_2_the_star.[9]
The Quantum Computer Multi-Threader quest
Quest a quest in "?" has no title. Its only task is to get a Quantum Computer Multi-Threader. Once you have one in your inventory, the quest counts as done.[9]
This quest doesn't unlock right away. It comes after another quest in the same chapter, so finish that one first and this one will open up.[9]
Unverified The quest file doesn't show any rewards, description text or follow-up quests for this AdvancedAE quest, and it doesn't say what the earlier quest asks for. Check the in-game quest book for those details.
Which AdvancedAE config options matter?
2 parts
Same as in the All the Mons 0.6.0-beta guide
All of AdvancedAE's settings that this pack sets live in one file, config/advanced_ae-common.toml, and they all control the Quantum Computer multiblock. If you're planning a big crafting setup, these are the numbers to know.[25]
Values this pack sets
- [[config:config/advanced_ae-common.toml#quantum computer.quantumComputerMaxSize]] is 7 in this pack, and the allowed range is 5 to 12. This is the maximum dimensions of the multiblock.[25]
- [[config:config/advanced_ae-common.toml#quantum computer.quantumComputerDataEntanglerMultiplication]] is 6 (range 2 to 8). This is the multiplication factor of the data entanglers.[25]
- [[config:config/advanced_ae-common.toml#quantum computer.quantumComputerMultiThreaderMultiplication]] is 6 (range 2 to 8). This is the multiplication factor of the multi threaders.[25]
- [[config:config/advanced_ae-common.toml#quantum computer.quantumComputermaxDataEntanglers]] is 1 (range 1 to 2). This is the maximum number of Data Entanglers per multiblock.[25]
- [[config:config/advanced_ae-common.toml#quantum computer.quantumComputerMaxMultiThreaders]] is 1 (range 1 to 2). This is the maximum number of multi threaders per multiblock.[25]
- [[config:config/advanced_ae-common.toml#quantum computer.quantumComputerAcceleratorThreads]] is 12 (range 4 to 16).[25]
How this differs from the mod's description
The mod's project page describes the Quantum Computer multiblock as scaling up to 5x5x5, with the Quantum Data Entangler and Quantum Multi-Threader multiplying storage and co-processors by 4. This pack's config is different: the maximum size is set to 7 and both multiplication factors are set to 6. So a multiblock here can be bigger and gets a stronger boost from those two special blocks than the project page describes.[1][25]
For the standalone Quantum Core, the project page lists 256M storage and 8 co-processors. This pack's config doesn't show a change to those figures.[1][25]
Unverified The config file's comment for the accelerator threads option is a copy of the multi threader limit comment, so it's unclear exactly what that option controls. Its value of 12 is confirmed, but its effect in-game isn't.
What changed in AdvancedAE between versions?
4 parts
All the Mods 10 1.26 ships AdvancedAE 1.1.8-1.21.1. The mod was first included in All the Mods 10 0.46 or earlier. Below are the notable changes from the mod's own changelogs, newest first within each topic.[2]
Unverified No pack changelog entries for this mod were available, so anything the pack itself changed in AdvancedAE is not covered here. The notes below are the mod's own changelogs, so treat any values as mod values, not confirmed pack values.
Quantum armor
- 1.0.13 made the set give knockback immunity (25% per piece) and added energy-based damage absorption of up to 30% of incoming damage, which is configurable in the mod's configs.[26]
- 1.0.13 also added tooltips to the boots and chest explaining that they negate fall damage and the flying mining penalty.[26]
- 1.0.9 removed the Flight Upgrade Card requirement for Stable Footing with a quantum chestplate equipped, and fixed flight speed not affecting ascend and descent speed.[27]
- 1.1.4 updated the armor toughness, added charged versions of the armor items to the creative tab, blocked the Stable Footing enchant for Quantum Armor, and fixed that enchant making mining faster when flying than on the ground.[28]
- 1.1.6 fixed filtered item slots in the armor configuration accepting several of the same item, and added a potential fix for a server/client desync when adding certain upgrades.[29]
- 1.1.8, the version in this pack, fixed some quantum upgrades not applying immediately.[2][30]
Reaction chamber and quantum crafter
- 1.0.9 fixed the Reaction Chamber being unable to export to part pattern providers.[27]
- 1.1.1 fixed the Reaction Chamber consuming an incorrect amount of power in partial progress.[31]
- 1.1.4 added bucket use interaction with the Reaction Chamber, and fixed it ignoring fluid amounts when checking for valid recipes, which could lead to less fluid usage than intended.[28]
- 1.1.3 fixed the Quantum Crafter crashing the game if it could not push fluids back to AE2.[32]
- 1.1.4 added a further measure to stop the Quantum Crafter voiding unused inputs.[28]
- 1.1.6 fixed a crash when opening the Quantum Crafter job config screen.[29]
Upgrade cards and other items
- 1.0.13 limited Auto Feed slots to food items, and 1.1.1 fixed the Auto Feed upgrade consuming permanent items such as Eternal Steak.[26][31]
- 1.1.1 fixed the Magnet Card never picking up items dropped by the player, and the Auto Stock Card not stocking later items when an earlier one was missing from the system.[31]
- 1.0.13 fixed amounts not being settable for the Stock Exported and Quantum Armor filter slots, and added a bunch of missing tags.[26]
- 1.0.6 added a crafting recipe for the Throughput Monitor Configurator, and 1.1.4 gave it the wrench tag.[28][33]
- 1.1.4 fixed the memory card not copying patterns on advanced pattern providers, fixed the Pick Craft Card tooltip, and removed the press tag from the quantum press so it no longer shows up in meteor chests.[28]
- 1.0.9 added player messages when toggling upgrades and fixed the chestplate recharging upgrade not recharging the offhand item.[27]
Early fixes
Sources
- AdvancedAE project page (modrinth) · official mod data
- All the Mods 10 1.26 mod list · pack file
- In-game guide: Advanced AE Introduction (advanced_ae) · official docs
- In-game guide: Advanced Pattern Encoder (advanced_ae) · official docs
- In-game guide: ME Advanced Pattern Provider (advanced_ae) · official docs
- In-game guide: Advanced Pattern Provider Upgrades (advanced_ae) · official docs
- In-game guide: Quantum Computer (advanced_ae) · official docs
- In-game guide: Quantum Armor Set (advanced_ae) · official docs
- All the Mods 10 1.26 quests: "chapter_2_the_star" · pack file
- All the Mods 10 4.12 recipe dump: recipes making AdvancedAE items · pack recipe dump
- In-game guide: Import Export Bus (advanced_ae) · official docs
- advanced_ae tooltips and descriptions (English lang file) · official mod data
- In-game guide: Reaction Chamber (advanced_ae) · official docs
- All the Mods 10 4.12 quests: "Chapter 3: The ATM Star" · pack file
- In-game guide: Quantum Crafter (advanced_ae) · official docs
- All the Mods 10 4.12 quests: "Basic Armor" · pack file
- advanced_ae tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 1.26 recipe dump: recipes making AdvancedAE items · pack recipe dump
- All the Mods 10 1.26 config: config/advanced_ae-common.toml · pack file
- In-game guide: Stock Export Bus (advanced_ae) · official docs
- In-game guide: ME Throughput Monitor (advanced_ae) · official docs
- All the Mods 10 2.12 recipe dump: recipes making AdvancedAE items · pack recipe dump
- All the Mods 10 2.12 quests: "chapter_2_the_star" · pack file
- All the Mods 10 2.12 quests: "basic_armor" · pack file
- All the Mons 0.6.0-beta config: config/advanced_ae-common.toml · pack file
- AdvancedAE 1.0.13-1.21.1 changelog · changelog
- AdvancedAE 1.0.9-1.21.1 changelog · changelog
- AdvancedAE 1.1.4-1.21.1 changelog · changelog
- AdvancedAE 1.1.6-1.21.1 changelog · changelog
- AdvancedAE 1.1.8-1.21.1 changelog · changelog
- AdvancedAE 1.1.1-1.21.1 changelog · changelog
- AdvancedAE 1.1.3-1.21.1 changelog · changelog
- AdvancedAE 1.0.6-1.21.1 changelog · changelog
- AdvancedAE 0.6.1-1.21.1 changelog · changelog
- AdvancedAE 1.0.7-1.21.1 changelog · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 4.15 to 8.3 · 4.13 to 4.14 · 2.13 to 4.12 · 1.27 to 2.12 · 0.62 to 1.9 · 0.59 to 0.61 · 0.49 to 0.58 · 0.46 to 0.48