
Oritech in All the Mons
All the Mons 1.3.0 ships version 1.2.12 · First seen in 0.3.0-beta
Oritech is a mod in All the Mons 1.3.0, where it is version 1.2.12. A technology-focused mod, with animated machinery, diverse processing options, and plenty of new mechanics and equipment (Summary from the mod's Modrinth page.)
Changed in 1.3.0
2 new recipes
Compared with 1.2.0, the last version we have recipe data for. Everything that changed in 1.3.0 →
Oritech guide for All the Mons
Last verified for All the Mons v1.3.0 on Oct 17, 2026 · text last changed Oct 17, 2026
Also applies to:All the Mods 10: To the Sky 2.0.3 to 2.1.0
- Sections
- 8
- Recipes shown
- 38
- Items named
- 103
- Quests covered
- 65
Every recipe and number here was checked against All the Mons 1.3.0, read from the running game on Sep 18, 2026.
What is Oritech?
2 parts
Oritech is a technology mod built around animated machines, several ore processing chains, and a lot of ways to generate and move power, items and fluids. This pack ships Oritech 1.2.12.[1][2]
Most machines are animated multiblocks, and you upgrade them with addon blocks. In this pack, every machine needs an original machine block plus machine cores to build it. You right-click the machine with cores to build it up. The cores don't change a machine's speed or efficiency directly, only how many modifiers it can take. Start with the Primitive Machine Core and work up from there.[1][3][4]
Where it fits in the pack
Oritech is part of the ATM Star path. The "Oritech" quest quest asks for a Magnetic Coil, and the quest text says some Oritech machines are reused in other recipes in the pack, such as Pokeballs and even the Zygarde Cube.[3]
The ATM Star path also asks you to make the Manhattan Module in the "Manhattan Module" quest quest. It needs Plutonium Pellet and Heisenberg Compensator, and you build the compensator with the Atomic Forge. That's a long chain, so it gets its own coverage later in the guide.[3]
There's also a side quest for Solid Biofuel, which you make in an Assembler. The biomass can come from Oritech, from Create, or you can use Mekanism's biofuel instead. If you go the Oritech route, you'll need a Fragment Forge or a Pulverizer.[3]
What you'll be building
- Processing: the Pulverizer for grinding (the Fragment Forge is a better version that improves yield on all pulverisation recipes), the Centrifuge, the Foundry for alloys, and the Assembler, which is more than a crafter.[4]
- Power: generators that burn furnace fuel, liquid fuel, lava or biomass, plus portable and large energy storage.[4]
- Logistics: energy, fluid and item pipes, and drone ports for moving items over long distances.[1][4]
- Late-game tools: Enderic lasers, which can break blocks, and the nuclear reactor controller.[1][4]
How do you get started with Oritech?
3 parts
Oritech is a machine mod, and every machine in it is a multiblock: you need an original machine block plus machine cores to build it. This pack also uses some Oritech machines for other recipes, such as Pokeballs and the Zygarde Cube, so it's worth setting up early.[3]
Your first steps, in order
- Make Magnetic Coil and Motor first. The quest chapter calls them the basic building components used to make most machines ("Basic Building Components" quest). Both are assembler recipes in the pack's recipe list.[4][5]
- Get an Primitive Machine Core. All machines use cores, and you right-click a machine with a core to build it. Cores don't change speed or efficiency directly, only the number of modifiers a machine can hold. The quest is "Machine Cores" quest.[4]
- Set up power with the Basic Generator, which runs on furnace fuel. Then store it with the Portable Energy Storage or Large Energy Storage, and move it with the Energy Pipe.[4]
- Build the Pulverizer and the Centrifuge. The quest calls the centrifuge an important machine for your future endeavours.[4]
Assembler (oritech)
- any copper ingot
- 2× any nickel ingot
- any steel ingot
Recipe id: oritech:assembler/magnet
Magnetic Coil, made in the Assembler. This is the mod's own recipe.
Assembler (oritech)
2× Magnetic Coil
- any nickel ingot
- any steel ingot
Recipe id: oritech:assembler/motor
Motor, made in the Assembler. This is the mod's own recipe.
Ore processing
The quest chapter says that to process ores with Oritech you need a Centrifuge with a Fluid Addon plus a Pulverizer or a Fragment Forge. The Fragment Forge is the upgrade, since it improves yield on all pulverisation recipes.[4]
Crafting Shaped
| any carbon fibre | any carbon fibre | any carbon fibre |
| any carbon fibre | any carbon fibre | |
| any electrum ingot | any silicon | any electrum ingot |
Recipe id: oritech:crafting/addon/fluid
Fluid Addon, a crafting recipe from the mod.
With clumps in hand, the fluid addon lets the centrifuge take Sulfuric Acid, which gives you gems. Water also works, but for a lower yield. The quest warns that some recipes that output dusts or nuggets are currently broken.[4]
Machine cores and the pack's recipes
The core quests continue with Basic Machine Core and then Improved Machine Core. The Improved Machine Core recipe is one the pack added itself, not the mod default.[4][5]
Shaped (kubejs)
Recipe id: kubejs:kjs/oritech_machine_core_3
Improved Machine Core, a recipe added by the pack.
The centrifuge is also where you get Carbon Fibre Strands, which this recipe makes use of.[5]
Fluxite has several routes. The quests point you to charging amethyst with the Enderic Laser. The pack also changed its Powah energizing recipe for it.[4][5]
Energizing (powah)
- any amethyst gem
Recipe id: oritech:compat/powah/energizing/fluxite
Fluxite via Powah energizing, a recipe changed by the pack.
Once you have an Improved Machine Core, the pack also adds its own recipe for the Machine Addon Extender. It gives you more room for addons: place it on an addon slot.[4][5]
Shaped (kubejs)
Recipe id: kubejs:kjs/oritech_machine_extender
Machine Addon Extender, a recipe added by the pack.
How does Oritech work?
8 parts
Oritech machines are mostly animated multiblocks, and you upgrade them by attaching addon blocks. The mod has item, fluid and energy pipes to move things around. This pack also rebalances a lot of Oritech's numbers, so the values below are the pack's, not the mod defaults.[1][6]
Addons and machine cores
Addons are how you customize a machine. The pack has the Acceptor Addon, Capacitor Addon, Efficiency Addon, Burst Addon, Hunter Addon and Crop Filter Addon. The Power Bank Addon Extender is built from a Capacitor Addon plus a Machine Addon Extender. An ultimate machine core is what lets you add excessive addons.[5][7]
Crafting Shaped
| any plastic plate | any plastic plate | any plastic plate |
| any plastic plate | any plastic plate | |
| any electrum ingot | any plating | any electrum ingot |
Recipe id: oritech:crafting/addon/acceptor
Crafting Shaped
| any plastic plate | any plastic plate | any plastic plate |
| any plastic plate | any plastic plate | |
| any plating |
Recipe id: oritech:crafting/addon/capacitor
Crafting Shaped
| any plastic plate | any plastic plate | any plastic plate |
| any plastic plate | any electrum ingot | any plastic plate |
| any carbon fibre | any plating | any carbon fibre |
Recipe id: oritech:crafting/addon/eff
Crafting Shaped
| any redstone dust | any steel ingot | any redstone dust |
| any electrum ingot | any electrum ingot | |
| any plating | any plating | any plating |
Recipe id: oritech:crafting/addon/burst
The pack changed this recipe from the mod's version.
Coloring your machines
Machines are colorable, and each paint item has its own recipe. This pack uses the mod's recipes for most paints, but it changed the recipes for Netherite Machine Paint and Redstone Machine Paint.[1][5]
Crafting Shaped
| Empty slot | any netherite ingot | Empty slot |
| any plastic plate | any plastic plate | |
| Empty slot | any netherite ingot | Empty slot |
Recipe id: oritech:crafting/_netheritepaint
Changed by the pack.
Crafting Shaped
| Empty slot | Empty slot | |
| any plastic plate | any redstone dust | any plastic plate |
| Empty slot | Empty slot |
Recipe id: oritech:crafting/_redstonepaint
Changed by the pack.
Power generation
The pack buffs every generator, and the solar generator gets the biggest jump. These are the pack's values from the common config.[6]
- Basic generator: machineSettings.generators.basicGeneratorData.energyPerTick is 64 (mod default 32).[6]
- Bio generator: machineSettings.generators.bioGeneratorData.energyPerTick is 256, machineSettings.generators.bioGeneratorData.energyCapacity is 400,000, and machineSettings.generators.bioGeneratorData.maxEnergyExtraction is 2048.[6]
- Lava generator: machineSettings.generators.lavaGeneratorData.energyPerTick is 256, machineSettings.generators.lavaGeneratorData.energyCapacity is 400,000, and machineSettings.generators.lavaGeneratorData.maxEnergyExtraction is 2048.[6]
- Fuel generator: machineSettings.generators.fuelGeneratorData.energyPerTick is 2048 (mod default 256), machineSettings.generators.fuelGeneratorData.energyCapacity is 1,000,000, and machineSettings.generators.fuelGeneratorData.maxEnergyExtraction is 16,000.[6]
- Solar generator: machineSettings.generators.solarGeneratorData.energyPerTick is 1600 (mod default 32), machineSettings.generators.solarGeneratorData.energyCapacity is 1,000,000, and machineSettings.generators.solarGeneratorData.maxEnergyExtraction is 25,600.[6]
For storage, the pack sets storageBlocks.smallEnergyStorage.energyCapacity to 5,000,000 (mod default 1,000,000) and storageBlocks.largeEnergyStorage.energyCapacity to 60,000,000 (mod default 20,000,000).[6]
What your machines cost to run
The pack doubles most processing machine energy settings, and the cooler goes up fourfold. Plan your power around these numbers.[6]
- Powered furnace and pulverizer: 64 each (mod default 32), set by machineSettings.processingMachines.furnaceData.energyPerTick and machineSettings.processingMachines.pulverizerData.energyPerTick.[6]
- Centrifuge and refinery: 128 each (mod default 64), set by machineSettings.processingMachines.centrifugeData.energyPerTick and machineSettings.processingMachines.refineryData.energyPerTick.[6]
- Cooler: machineSettings.processingMachines.coolerData.energyPerTick is 128 (mod default 32).[6]
- Foundry: machineSettings.processingMachines.foundryData.energyPerTick is 256 (mod default 128).[6]
- Fragment forge: machineSettings.processingMachines.fragmentForgeData.energyPerTick is 512 (mod default 256).[6]
- Laser arm: machineSettings.laserArmConfig.energyPerTick is 512 (mod default 128), and machineSettings.laserArmConfig.maxEnergyInsertion is 2048 (mod default 1024).[6]
- Fertilizer: machineSettings.fertilizerConfig.moveEnergyUsage is 16 and machineSettings.fertilizerConfig.workEnergyUsage is 256.[6]
- Placer: machineSettings.placerConfig.moveEnergyUsage is 16 and machineSettings.placerConfig.workEnergyUsage is 128.[6]
Pipes, pumps and logistics
Oritech has item, fluid and energy pipes, and there is only one tier of each. Pipe blocks only get block entities where they are needed, for example where they connect to machines. All networks are cached, and network updates are only sent when needed, so big pipe setups stay light. For long-distance item transport, the mod also offers drones.[1]
Here are the in-pack recipes for the Fluid Pipe, the Pump and the Energy Transmission Pole. The pack changed the recipes for the fluid pipe and the pump from the mod's versions.[5]
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
| any copper ingot | any copper ingot | any copper ingot |
Recipe id: oritech:compat/enderio/crafting/fluidpipe
Changed by the pack.
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
| any copper ingot | any copper ingot | |
| any plating |
Recipe id: oritech:compat/enderio/crafting/pump
Changed by the pack.
Crafting Shaped
| Empty slot | ||
| any electrum ingot | any electrum ingot | |
Recipe id: oritech:crafting/_pole
The reactor
The nuclear reactor is a multiblock built from parts like the Reactor Wall and the Reactor Coolant Absorber Port. The pack heavily retunes it for much more power, and it also makes the reactor smaller and cools it faster.[5][6][7]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: oritech:crafting/absorberport
- reactor.maxSize is 32 (mod default 64).[6]
- reactor.rfPerPulse is 1,100 (mod default 64).[6]
- reactor.reactorMaxEnergyOutput is 125,000 RF/t per energy port (mod default 25,000).[6]
- reactor.reactorMaxEnergyStored is 150,000,000 RF (mod default 50,000,000).[6]
- reactor.absorberRate is 64 (mod default 16).[6]
- reactor.ventBaseRate is 24 (mod default 4), and reactor.ventRelativeRate is 160 (mod default 100).[6]
Arcane and tainted refinery mechanics
The arcane stabilizer, also called the catalyst, is built around souls. arcane.catalystBaseSouls sets its base soul capacity to 50, and arcane.catalystRFPerSoul sets 20 RF/t per soul capacity level increase. The pack leaves the arcane cost settings at the mod defaults, including arcane.enchanterCostMultiplier at 5.[6][7]
The recipe viewer describes how a tainted refinery is created: you explode a refinery near a soul-charged catalyst. Nearby arcane blocks increase energy efficiency, and sculk blocks act as a yield bonus by increasing the output multiplier.[7]
Other systems
- Particle accelerators use Particle Accelerator Guide Ring guide rings. The recipe viewer lists a minimum collision energy for accelerator recipes.[1][5][7]
- Black holes use the mod's default settings in this pack: blackHole.pullRange is 16 blocks, blackHole.idleWaitTicks is 200 ticks, and blackHole.blackHoleTachyonEnergy is 50,000.[6]
- The cybernetic augmentation station keeps its default energy storage of 500,000,000, set by augments.augmenterMaxEnergy.[1][6]
How do you progress through Oritech?
5 parts
Oritech is a machine mod where, per the pack's quest book, all machines are multiblocks that need an original machine block plus Machine Cores to build them. In this pack the Oritech quest chapter branches out from Oritech Beginnings, and the tiers below follow those quests and the in-pack recipes.[3][4]
Tier 1: Cores, coils and power
Start with "Machine Cores" quest. You right-click a machine with machine cores to build it. Cores don't change speed or efficiency directly, only the number of modifiers a machine can hold. The first one is the Primitive Machine Core.[4]
Crafting Shaped
| any plank | any plank | any plank |
| any plank | any plank | |
| any plank | any plank | any plank |
Recipe id: oritech:crafting/core1
Next, "Basic Building Components" quest asks for the Magnetic Coil and the Motor. The quest describes them as the components used to make most machines.[4]
The quest chapter has four generator quests, each following Oritech Beginnings, and each quest describes its generator by fuel:[4]
- Basic Generator: the quest says it runs on furnace fuel.[4]
- Bio Generator: the quest says to make biomass to use it.[4]
- Fuel Generator: the quest says to use liquid fuel to generate power.[4]
- Lava Generator: the quest says it runs on lava.[4]
Crafting Shaped
| any nickel ingot | any nickel ingot | any nickel ingot |
| any nickel ingot | any copper ingot | any nickel ingot |
| any furnace player workstations |
Recipe id: oritech:crafting/basicgen
For storage, "Storing Energy" quest asks you to store the power you generate, with the Portable Energy Storage and the Large Energy Storage.[4]
Crafting Shaped
| any steel ingot | any steel ingot | |
Recipe id: oritech:crafting/bigstorage
The logistics quests all follow directly after Oritech Beginnings. The energy quest asks you to smoothly transfer 10k rf/t using Energy Pipe, Framed Energy Pipe or Energy Pipe Duct. Fluids and items have their own pipe quests, and the item quest includes an Item Filter. The Pipe Booster quest says to use power with it to boost the extraction speed of Oritech pipes.[4]
The Drone Port quest says drone ports are fairly fast but need a minimum of 50 blocks distance to work. It tells you to place two of them, sneak right-click a Target Designator on one to store its location, then put the designator in the UI of the second.[4]
Tier 2: Ore processing
The Pulverizer and the Centrifuge quests both follow Oritech Beginnings directly. The Centrifuge quest calls it an important machine for your future endeavours, and several later quests (Enderic Compound, the Fluid Addon, Carbon Fibre Strands) come after it.[4]
Crafting Shaped
| any steel ingot | ||
| any plating |
Recipe id: oritech:crafting/centrifuge
The Fragment Forge quest calls it a better pulverizer that improves yield on all pulverisation recipes. A quest in the Master Ball chapter says it needs 3 Machine Casings and that you right-click it to build it.[4][8]
For ore processing in "Ore Processing" quest, you need a Centrifuge with a Fluid Addon plus a Pulverizer or Fragment Forge. Clumps put through a fluid-addon Centrifuge with Sulfuric Acid give gems. Water works too, but with a lower yield. The quest also warns that some recipes that output dusts or nuggets are currently broken.[4][5]
Tier 3: Better cores and addons
In the quest book each core quest follows the previous one: Basic, Improved, Advanced, then Elite and Ultra later on. The Basic Machine Core comes first, followed by a quest in "Oritech" for the Improved Machine Core. The pack adds its own recipe for the Improved core.[4][5]
Shaped (kubejs)
Recipe id: kubejs:kjs/oritech_machine_core_3
This recipe is added by the pack.
Crafting Shaped
| any plating | any plating | any plating |
| any plating | any plating | |
| any plating | any plating | any plating |
Recipe id: oritech:crafting/core4
The Advanced Machine Core has its own quest, and the Enderic Compound quest says there are loads of ways to get it. The pack changes one of its Centrifuge recipes.[4][5]
Centrifuge (oritech)
- any ender pearl dust
Recipe id: oritech:centrifuge/compat/ae2/endericcompound
This Centrifuge recipe is changed by the pack.
The addon quests describe these:[4]
- Speed Addon: the quest says it increases the processing speed.[4]
- Efficiency Addon: the quest says it means using less energy.[4]
- Capacitor Addon: the quest says it increases the energy capacity of a machine.[4]
- Acceptor Addon: the quest says it increases the energy input rate.[4]
- Auxiliary Processing Chamber Addon: the quest says it does multiple recipes at once.[4]
- Machine Addon Extender: the quest says that placed on an addon slot it gives you more space for addons.[4]
Shaped (kubejs)
Recipe id: kubejs:kjs/oritech_machine_extender
This recipe is added by the pack.
Tier 4: Alloys, the Assembler and the Enderic Laser
"Putting things together" quest gives you the Assembler. The quest says assemblers allow you to craft newer items and also improve yield for some other items. The Processing Unit and Plutonium Pellet quests come right after it.[4]
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
Recipe id: oritech:crafting/assembler
The Foundry quest is about making alloys and asks for an Adamant Ingot. A Duratium Ingot quest comes after it. The pack changes how EnderIO, Immersive Engineering and Productive Metalworks make both alloys, so check a recipe viewer rather than assuming the mod defaults.[4][5]
Crafting Shaped
| any nickel ingot | any nickel ingot | Empty slot |
| any diamond gem | any diamond gem | Empty slot |
Recipe id: oritech:crafting/alloy/adamant
Atomic Forge (oritech)
2× Reinforced Carbon Sheet
- any platinum ingot
Recipe id: oritech:atomicforge/duratium
Once you have the Assembler and Foundry, Enderic Laser unlocks. Enderic lasers can transfer energy, transform materials, break blocks and speed up amethyst growth. The Hunter Addon lets the laser target mobs.[4]
Lasers also feed two later materials. Charging amethyst gives you Fluxite. For Plutonium Dust, fragment Raw Uranium in the Fragment Forge for Small Plutonium Dust, or fire the laser at an Uranite Crystal. The pack changes the Powah and AE2 charger routes for these as well.[4][5]
Tier 5: Atomic Forge and endgame
In the quest book, the Flux Gate quest follows the Fluxite and Processing Unit quests. The Atomic Forge quest then follows the Duratium, Enderic Compound and Flux Gate quests.[4]
Assembler (oritech)
2× Fluxite
Processing Unit
- any platinum ingot
Recipe id: oritech:assembler/fluxgate
Crafting Shaped
| any plastic plate | any plastic plate | |
| any plating | any plating | any plating |
Recipe id: oritech:crafting/atomicforge
The Atomic Forge quest says the machine can only be powered by Enderic Lasers. A Master Ball chapter quest says it needs 8 Machine Casings and tells you to power up a laser, then shift right-click the forge and the laser in turn with your Target Designator.[4][8]
After the Atomic Forge, the quest book continues in a chain:[4]
- The Silicon Wafer quest follows the Atomic Forge quest.[4]
- The Advanced Computing Engine quest follows the wafer.[4]
- The Super AI Chip quest follows the computing engine.[4]
- The Heisenberg Compensator quest follows the chip.[4]
- a quest in "Oritech" asks for the Manhattan Module and follows both the Heisenberg Compensator and the Plutonium Pellet quests.[4]
The Elite Machine Core and Ultra Machine Core quests close out the core line, each following the previous core's quest.[4]
Crafting Shaped
Recipe id: oritech:crafting/core5
How does Oritech work with other mods?
4 parts
Oritech plugs into the rest of this pack mostly through recipes. A lot of its machine recipes have been changed by the pack so they hand you the shared alltheores items, and other mods' machines can produce Oritech materials too. The pack also adds a few recipes that pull Oritech items into other mods' progression.[5]
This fits how Oritech is designed: there are usually several ways to get the same thing, and its own page uses plastic (farming or oil processing) as the example. In this pack you can see that with plastic, because a cooler recipe converts PneumaticCraft's plastic into Oritech's.[1][5]
Ore processing with shared metals
- The Pulverizer turns raw copper, gold, iron, nickel and platinum into dusts such as Nickel Dust, plus a small Oritech dust as a bonus. The pack changed these recipes.[4][5]
- Grinder recipes for the same raw materials give clumps such as Iron Clump plus small Oritech clumps. Raw osmium in the grinder gives Osmium Clump and Osmium Nugget plus a Small Platinum Clump.[5]
- Oritech's resource nodes give alltheores raw materials when deep drilled: Nickel Resource Node gives Raw Nickel, Platinum Resource Node gives Raw Platinum, and Uranium Resource Node gives Raw Uranium.[5]
- For uranium, grinding raw uranium gives Uranium Dust and Small Plutonium Dust. An Uranite Crystal can be ground or pulverized into Raw Uranium.[5]
- Nickel and platinum gems become Nickel Ingot and Platinum Ingot in the Foundry, in a furnace or blast furnace, or in Create's mixer.[4][5]
- In the Centrifuge, clumps of osmium, lead, tin and zinc can be processed with Sulfuric Acid into dusts or nuggets plus Mineral Slurry. Zinc raw materials can instead go through the Refinery with Sheol Fire to give Zinc Clump.[4][5]
The pack changed the Atomic Forge dust recipes so they output alltheores dusts.
Metalworking with Productive Metalworks
Oritech gems, small dusts and small clumps of copper, gold, iron, nickel and platinum can all be melted into Productive Metalworks' molten metals. Oritech's alloys also have molten versions you can alloy and then cast with an Ingot Cast. That covers Adamant Ingot, Biosteel Ingot, Duratium Ingot and Energite Ingot. The pack changed all of these recipes.[5]
Fluid Alloying (productivemetalworks)
Recipe id: oritech:compat/productivemetalworks/alloying/duratium
Item Casting (productivemetalworks)
Recipe id: oritech:compat/productivemetalworks/casting/ingot/duratium
A Gem Cast also turns molten fluxite into Fluxite and Oritech's liquid biofuel into Biomass.[5]
Machines and fuels from other mods
- Mekanism's metallurgic infuser can make Adamant Dust and Biosteel Dust.[5]
- Both PneumaticCraft's Crude Oil and Industrial Foregoing's Biofuel have Centrifuge recipes that make Turbofuel.[5]
- Immersive Engineering's HOP Graphite Dust can be centrifuged into Carbon Fibre Strands.[5]
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
| any copper ingot | any copper ingot | any copper ingot |
Recipe id: oritech:compat/enderio/crafting/fluidpipe
The pack changed the Fluid Pipe recipe so it uses Ender IO's Conduit Binder.
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
| any copper ingot | any copper ingot | |
| any plating |
Recipe id: oritech:compat/enderio/crafting/pump
The Pump recipe was changed by the pack to use the Conduit Binder as well.
Recipes the pack adds
The pack also adds recipes that tie Oritech items into other progression, such as Philosopher's Fuel and the Pulsating Black Hole.[5]
Shaped (kubejs)
Recipe id: allthemods:allthetweaks/philosophers_fuel
Solid Biofuel is one of the ingredients.
Shaped (kubejs)
Recipe id: allthemods:pressure/allthetweaks/pulsating_black_hole
The Manhattan Module is one of the ingredients.
Plutonium Pellet is used in an altar ritual, together with an Ancient DNA Sample, to make a Deoxys Crystal.[5]
An Oritech particle collision combines a Soul Crystal with a Refinery to make a Tainted Refinery.[5]
Particle Collision (oritech)
Recipe id: oritech:kjs/4gmkcealdbc1pa743hjk1aqa5
Which All the Mons quests use Oritech?
5 parts
Oritech has its own big quest chapter, called Oritech, and it also shows up as optional task choices in a few other chapters. Almost everything in the Oritech chapter hangs off a starting quest called Oritech Beginnings, so that's where you begin.[4]
The Oritech chapter: basics
Straight after the starting quest you get a wide set of quests that you can do in any order. Power comes first: a quest in "Oritech" asks for the Basic Generator, a quest in "Oritech" for the Bio Generator, a quest in "Oritech" for the Lava Generator and a quest in "Oritech" for the Fuel Generator. Then "Storing Energy" quest wants both the Portable Energy Storage and the Large Energy Storage.[4]
Logistics is covered by "Transfering Energy" quest (energy pipes, with the quest blurb mentioning 10k rf/t), "Transporting liquids" quest (fluid pipes and the Portable Tank), "Transporting items" quest (item pipes and the Item Filter) and a quest in "Oritech" (the Pipe Booster). a quest in "Oritech" asks for the Drone Port; its text says drone ports need a minimum of 50 blocks of distance.[4]
Machine cores and crafting
"Machine Cores" quest starts the core line with the Primitive Machine Core. It then runs in a strict chain: a quest in "Oritech", a quest in "Oritech", a quest in "Oritech", a quest in "Oritech" and finally a quest in "Oritech", which asks for the Ultra Machine Core.[4]
"Basic Building Components" quest asks for the Magnetic Coil and Motor. It unlocks "Putting things together" quest (the Assembler), which in turn leads to a quest in "Oritech" (the Processing Unit) and a quest in "Oritech" (the Plutonium Pellet).[4]
Ores, addons and lasers
- Ore line: a quest in "Oritech" (the Pulverizer) leads to a quest in "Oritech" (the Fragment Forge). a quest in "Oritech" (the Centrifuge) leads to a quest in "Oritech" and a quest in "Oritech". "Ore Processing" quest needs both the Fragment Forge and Fluid Addon quests done first. Its text says you need a Centrifuge with a Fluid Addon plus a Pulveriser or Fragment Forge.[4]
- Gems: "Spinning into gems" quest follows a quest called Clumps. Its text says that a Fluid Addon on a Centrifuge lets you use Sulphuric Acid on clumps, or Water for a lower yield, and warns that some recipes outputting dusts or nuggets are currently broken.[4]
- Addons: a group of quests gated behind one quest whose id is 24310BEACE75749D, which is not described in the sources. They cover the Capacitor Addon (a quest in "Oritech"), Auxiliary Processing Chamber Addon (a quest in "Oritech"), Acceptor Addon (a quest in "Oritech"), Efficiency Addon (a quest in "Oritech"), Machine Addon Extender (a quest in "Oritech"), Speed Addon (a quest in "Oritech") and Fluid Addon (a quest in "Oritech").[4]
- Laser line: a quest in "Oritech" asks for the Enderic Laser and Target Designator, after the Assembler quest and a quest in "Oritech" (the Foundry and Adamant Ingot). It opens "Hurting Mobs" quest (the Hunter Addon), a quest in "Oritech" (Plutonium Dust) and a quest in "Oritech" (Fluxite).[4]
Endgame path
a quest in "Oritech" (Duratium Ingot) comes after the Foundry quest. a quest in "Oritech" (Flux Gate) needs the Fluxite and Processing Unit quests. a quest in "Oritech" (Atomic Forge) needs the Duratium, Enderic Compound and Flux Gate quests, and its text says it can only be powered by Enderic Lasers.[4]
After that it's a straight line: a quest in "Oritech" (Silicon Wafer), a quest in "Oritech" (Advanced Computing Engine), a quest in "Oritech" (Super AI Chip), a quest in "Oritech" (Heisenberg Compensator) and finally a quest in "Oritech" for the Manhattan Module. That last one also needs the Plutonium Pellet quest.[4]
Two quests sit a bit apart: a quest in "Oritech" for the Refinery and Refinery Chamber Module (after a quest called Refining Ores), and a quest in "Oritech" for the Nuclear Reactor Controller.[4]
Oritech in other chapters
- New Beginning: a quest in "New Beginning" accepts the Magnetic Coil as one of several options, and a quest in "New Beginning" accepts the Energy Pipe among other mods' pipes and cables.[9]
- The ATM Star: "Oritech" quest introduces Oritech with the Magnetic Coil. "Manhattan Module" quest covers the Manhattan Module, and a quest in "The ATM Star" makes Solid Biofuel.[3]
- Master Ball: several quests accept an Oritech machine as one option among other mods' machines. The Fragment Forge fits the sawing steps (a quest in "Master Ball", a quest in "Master Ball", "Sawing (again)" quest), and the Atomic Forge fits "Pressing" quest, a quest in "Master Ball" and a quest in "Master Ball". The Assembler fits "Deploying" quest, a quest in "Master Ball" and "Creating our firey Ball" quest, and the Refinery fits "Burning our Great Ball Lid" quest.[8]
- Legendaries: "Deoxys" quest for Deoxys lists the Plutonium Pellet among its tasks.[10]
Which Oritech config options matter?
5 parts
Oritech has a huge config, but this pack only changes a handful of values. Almost everything it touches is about power: the reactor, the generators, energy storage and how much your machines draw. Everything below is the pack's value, with the mod default next to it so you can see what moved.[6]
Reactor
The reactor got the biggest rework. It is smaller, but it makes far more power and cools faster.[6]
- reactor.maxSize is 32 (mod default 64), so reactor multiblocks are capped smaller.[6]
- reactor.rfPerPulse is 1,100 RF per pulse (mod default 64).[6]
- reactor.reactorMaxEnergyOutput is 125,000 RF/t per energy port (mod default 25,000).[6]
- reactor.reactorMaxEnergyStored is 150,000,000 RF (mod default 50,000,000).[6]
- Cooling is stronger: reactor.absorberRate is 64 (mod default 16), reactor.ventBaseRate is 24 (mod default 4), and reactor.ventRelativeRate is 160 (mod default 100).[6]
- reactor.maxHeat is 2,000, the heat at which the reactor melts down (mod default 2,000).[6]
- reactor.maxUnstableTicks is 600, the number of ticks before an overheated reactor explodes (mod default 600).[6]
Generators
Every generator except the steam engine was changed. The solar generator got the biggest boost: machineSettings.generators.solarGeneratorData.energyPerTick is 1,600 (mod default 32).[6]
- Basic generator: energy per tick is 64 (mod default 32).[6]
- Bio and lava generators: energy per tick is 256 (mod default 64), capacity is 400,000 (mod default 100,000), and max extraction is 2,048 (mod default 512).[6]
- Fuel generator: energy per tick is 2,048 (mod default 256), capacity is 1,000,000 (mod default 250,000), and max extraction is 16,000 (mod default 2,048).[6]
- Solar generator: capacity is 1,000,000 (mod default 100,000) and max extraction is 25,600 (mod default 256).[6]
Energy storage
The storage blocks hold much more. storageBlocks.smallEnergyStorage.energyCapacity is 5,000,000 (mod default 1,000,000) and storageBlocks.largeEnergyStorage.energyCapacity is 60,000,000 (mod default 20,000,000). Their insertion and extraction limits are unchanged.[6]
Machine power draw
Machines are hungrier here, and most are set to roughly double or more their default draw. The numbers below are energy per tick.[6]
- Furnace and pulverizer: 64 (mod default 32).[6]
- Centrifuge and refinery: 128 (mod default 64).[6]
- Cooler: 128 (mod default 32).[6]
- Foundry: 256 (mod default 128).[6]
- Fragment forge: 512 (mod default 256).[6]
- Laser arm: 512 (mod default 128), with max energy insertion of 2,048 (mod default 1,024).[6]
- Fertilizer: 16 per move and 256 per work step (mod defaults 8 and 128). Placer: 16 per move and 128 per work step (mod defaults 8 and 64).[6]
Left at the mod default
Pipes, cables, the particle accelerator, addons and the startup-file gear are all at their mod defaults. A few settings worth knowing about:[6][11]
- logistics.energyPipeTransferRate is 10,000 RF/t, and logistics.superConductorTransferRate is 4,194,304 RF/t.[6]
- Item pipes move 8 items every 5 ticks. Fluid pipes extract 0.5 buckets every 3 ticks.[6]
- The particle accelerator needs a collision energy of 5,000 for a nether portal, 10,000 for an end portal and 15,000 for a black hole.[6]
- equipment.chainsawTreeCutting is on, so the chainsaw can cut whole trees.[6]
- worldGeneration.easyFindFeatures is on. Oil wells show a small fountain and bedrock ore nodes show a boulder on the surface.[6]
- machineSettings.additiveAddons is true, so addon bonuses are added together rather than multiplied.[6]
- generateOresFabricOnly is false. It only affects Fabric, and the file says to use a datapack on NeoForge.[11]
- The client file keeps zipline settings at their defaults, including maxZiplineSpeed at 8 blocks per second.[12]
What changed in Oritech between versions?
4 parts
All the Mons 1.3.0 ships Oritech 1.2.12, and the mod has been in the pack since 0.3.0-beta or earlier. Below are the notable changes from the mod's own changelogs, from the first release candidates up to 1.2.10.[2][13]
Unverified No pack changelog entries for Oritech were available in the sources here, so whether the pack changes any value or recipe mentioned below is unverified.
1.0.0 release candidates
- Ziplining arrived in rc2: you can zipline along power pole cables with a wrench. Color changes on machines also got animations.[14]
- In rc3, ziplining sounds and animations became visible to other players on multiplayer servers. The default beam size on particle accelerators was changed, and the uranium patch can now be reused by datapack makers.[15]
1.0.0 and 1.0.1
- 1.0.0 improved compatibility with most chunk protection mods for the enderic laser, railgun and nuke. It also fixed addons attaching to the wrong machine when placed too close together.[16]
- 1.0.1 improved the crop filter addon's compatibility with most modded crops and moved the augment hotkey to its own separate hotkey. It also fixed reactor ports (fuel and coolant) not dropping their contents when broken.[17]
1.1.0
- Added the Hangar Door block, and the industrial door can now be colored.[18]
- Block api lookup caches were added, which improves the performance of pipes and generators.[18]
- Ore amounts in boulders were slightly reduced, and the mod's changelog says the pulverizer recipe became cheaper by using iron instead of steel.[18]
- Fixes included the mob spawner producing armed or equipped mob variants, the pump not always draining complex fluid bodies, and jetpacks not loading with turbofuel.[18]
1.2.6 to 1.2.10
- 1.2.6 improved large particle accelerator performance and fixed augments not refreshing right after a respawn.[19]
- 1.2.7 fixed enderic laser block destruction in adventure mode and added missing recipe input count sorting to the tainted refinery.[20]
- 1.2.8 fixed the fluid handler drain implementation on NeoForge, which should resolve some fluid interaction issues, and improved how fluid pipes handle empty targets.[21]
- 1.2.9 added a warning slider to the reactor UI and improved the auto-feeder augment: it now ignores bad food and picks bad food in a better order. It also fixed machine cores not handling explosions correctly and some fluid extraction issues on NeoForge.[22]
- 1.2.10 fixed world generation being broken with the latest architectury version.[13]
Sources
- Oritech project page (modrinth) · official mod data
- All the Mons 1.3.0 mod list · pack file
- All the Mons ATM Star path quests in "The ATM Star" · pack file
- All the Mons 1.3.0 quests: "Oritech" · pack file
- All the Mons 1.3.0 recipe dump: recipes making Oritech items · pack recipe dump
- All the Mons 1.3.0 config: config/oritech-common.toml · pack file
- oritech tooltips and descriptions (English lang file) · official mod data
- All the Mons 1.3.0 quests: "Master Ball" · pack file
- All the Mons 1.3.0 quests: "New Beginning" · pack file
- All the Mons 1.3.0 quests: "Legendaries" · pack file
- All the Mons 1.3.0 config: config/oritech-startup.toml · pack file
- All the Mons 1.3.0 config: config/oritech-client.toml · pack file
- Oritech 1.2.10 changelog · changelog
- Oritech 1.0.0-rc2 changelog · changelog
- Oritech 1.0.0-rc3 changelog · changelog
- Oritech 1.0.0 changelog · changelog
- Oritech 1.0.1 changelog · changelog
- Oritech 1.1.0 changelog · changelog
- Oritech 1.2.6 changelog · changelog
- Oritech 1.2.7 changelog · changelog
- Oritech 1.2.8 changelog · changelog
- Oritech 1.2.9 changelog · changelog
Where this guide comes from
Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 0.7.0-beta to 1.0.0-rc.4 · 0.3.0-beta to 0.6.0-beta
Report wrong info
Version in each release
28 releases, first in 0.3.0-beta
| All the Mons | Version | Jar | Where it came from |
|---|---|---|---|
| 1.3.0 Sep 6, 2026 | 1.2.12 | oritech-neoforge-1.21.1-1.2.12.jar | From the published release |
| 1.2.0 Aug 3, 2026 | 1.2.10 | oritech-neoforge-1.21.1-1.2.10.jar | From the published release |
| 1.1.1 Jul 14, 2026 | 1.2.9 | oritech-neoforge-1.21.1-1.2.9.jar | From the published release |
| 1.1.0 Jul 14, 2026 | 1.2.9 | oritech-neoforge-1.21.1-1.2.9.jar | From the published release |
| 1.0.1 Jul 2, 2026 | 1.2.8 | oritech-neoforge-1.21.1-1.2.8.jar | From the published release |
| 1.0.0 Jul 2, 2026 | 1.2.8 | oritech-neoforge-1.21.1-1.2.8.jar | From the published release |
| 1.0.0-rc.7 Jun 14, 2026 | 1.2.7 | oritech-neoforge-1.21.1-1.2.7.jar | From the published release |
| 1.0.0-rc.6 May 20, 2026 | 1.2.6 | oritech-neoforge-1.21.1-1.2.6.jar | From the published release |
| 1.0.0-rc.5 May 14, 2026 | 1.2.6 | oritech-neoforge-1.21.1-1.2.6.jar | From the published release |
| 1.0.0-rc.4 Apr 21, 2026 | 1.1.0 | oritech-neoforge-1.21.1-1.1.0.jar | From the published release |
| 1.0.0-rc.2 Apr 19, 2026 | 1.1.0 | oritech-neoforge-1.21.1-1.1.0.jar | From the published release |
| 1.0.0-rc.1 Apr 18, 2026 | 1.1.0 | oritech-neoforge-1.21.1-1.1.0.jar | From the published release |
| 0.18.0-beta Apr 8, 2026 | 1.1.0 | oritech-neoforge-1.21.1-1.1.0.jar | From the published release |
| 0.17.0-beta Apr 7, 2026 | 1.1.0 | oritech-neoforge-1.21.1-1.1.0.jar | From the published release |
| 0.16.0-beta Apr 5, 2026 | 1.1.0 | oritech-neoforge-1.21.1-1.1.0.jar | From the published release |
| 0.15.0-beta Apr 2, 2026 | 1.1.0 | oritech-neoforge-1.21.1-1.1.0.jar | From the published release |
| 0.14.1-beta Mar 31, 2026 | 1.0.1 | oritech-neoforge-1.21.1-1.0.1.jar | From the published release |
| 0.14.0-beta Mar 18, 2026 | 1.0.1 | oritech-neoforge-1.21.1-1.0.1.jar | From the published release |
| 0.13.0-beta Mar 18, 2026 | 1.0.1 | oritech-neoforge-1.21.1-1.0.1.jar | From the published release |
| 0.12.0-beta Mar 6, 2026 | 1.0.1 | oritech-neoforge-1.21.1-1.0.1.jar | From the published release |
| 0.11.0-beta Feb 24, 2026 | 1.0.1 | oritech-neoforge-1.21.1-1.0.1.jar | From the published release |
| 0.10.0-beta Feb 6, 2026 | 1.0.0 | oritech-neoforge-1.21.1-1.0.0.jar | From the published release |
| 0.9.0-beta Jan 30, 2026 | 1.0.0-rc3 | oritech-neoforge-1.21.1-1.0.0-rc3.jar | From the published release |
| 0.8.0-beta Jan 30, 2026 | 1.0.0-rc3 | oritech-neoforge-1.21.1-1.0.0-rc3.jar | From the published release |
| 0.7.0-beta Jan 29, 2026 | 1.0.0-rc3 | oritech-neoforge-1.21.1-1.0.0-rc3.jar | From the published release |
| 0.6.0-beta Jan 26, 2026 | 1.0.0-rc3 | oritech-neoforge-1.21.1-1.0.0-rc3.jar | From the published release |
| 0.4.0-beta Jan 25, 2026 | 1.0.0-rc3 | oritech-neoforge-1.21.1-1.0.0-rc3.jar | From the published release |
| 0.3.0-beta Jan 22, 2026 | 1.0.0-rc2 | oritech-neoforge-1.21.1-1.0.0-rc2.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
293 items from the 1.3.0 recipe dump.
Particle Accelerator
Particle Accelerator Linear Motor
Particle Accelerator Guide Ring
Particle Accelerator Sensor
Block of Adamant
Adamant Dust
Adamant Ingot
Quantum Research Station
Advanced Battery
Advanced Computing Engine
Arcane Research Station
Assembler
Atomic Forge
Cybernetic Augmentation Center
Banana
Basic Battery
Basic Generator
Big Solar Panel
Bio Generator
Biomass
Block of Biomass
Block of Biosteel
Biosteel Dust
Biosteel Ingot
Black Hole
Camo Machine Paint
Power Bank Addon Extender
Carbon Fibre Strands
Carbon Plating Block
Carbon Reinforced Plating Pressure Plate
Carbon Reinforced Plating Slab
Carbon Reinforced Plating Stairs
Industrial Light
Hanging Light
Centrifuge
Chainsaw
Equipment Charger
Clay Catalyst Beads
Coal Dust
Industrial Chiller
Copper Clump
Copper Dust
Copper Gem
Copper Nugget
Creative Energy Storage
Creative Tank
Crop Filter Addon
Bedrock Extractor
Deepslate Nickel Ore
Deepslate Platinum Ore
Deepslate Uranium Ore
Destroyer Block
Adamant Machine Paint
Drone Port
Dubious Container
Block of Duratium
Duratium Dust
Duratium Ingot
Electric Mace
Block of Electrum
...and 233 more.
All the Mons quests (66)
Quests from the pack's FTB Quests book that ask for this mod's items.
Legendaries (1)
- Deoxys (Hoenn)
Master Ball (7)
- Burning our Great Ball Lid
- Creating our firey Ball
- Deploying
- Pressing
- Sawing (again)
- A quest in "Master Ball"
- A quest in "Master Ball"
Config options (how All the Mons sets them)
215 settings shipped in the pack's config files; 35 differ from the mod's documented default.
Show settings
| Setting | All the Mons value | Mod default |
|---|---|---|
machineSettings.fertilizerConfig.moveEnergyUsage changed by All the Monsconfig/oritech-common.toml | 16 | 8 |
machineSettings.fertilizerConfig.workEnergyUsage changed by All the Monsconfig/oritech-common.toml | 256 | 128 |
machineSettings.generators.basicGeneratorData.energyPerTick changed by All the Monsconfig/oritech-common.toml | 64 | 32 |
machineSettings.generators.bioGeneratorData.energyCapacity changed by All the Monsconfig/oritech-common.toml | 400000 | 100000 |
machineSettings.generators.bioGeneratorData.energyPerTick changed by All the Monsconfig/oritech-common.toml | 256 | 64 |
machineSettings.generators.bioGeneratorData.maxEnergyExtraction changed by All the Monsconfig/oritech-common.toml | 2048 | 512 |
machineSettings.generators.fuelGeneratorData.energyCapacity changed by All the Monsconfig/oritech-common.toml | 1000000 | 250000 |
machineSettings.generators.fuelGeneratorData.energyPerTick changed by All the Monsconfig/oritech-common.toml | 2048 | 256 |
machineSettings.generators.fuelGeneratorData.maxEnergyExtraction changed by All the Monsconfig/oritech-common.toml | 16000 | 2048 |
machineSettings.generators.lavaGeneratorData.energyCapacity changed by All the Monsconfig/oritech-common.toml | 400000 | 100000 |
Which All the Mons mods work with Oritech?
The All the Mons mods that share the most recipes with Oritech. Highlighted ones have a guide.
- AllTheOres
- Productive Metalworks
- Productive Bees
- Productive Bees
- Applied Energistics 2
- PneumaticCraft: Repressurized
- AllTheTweaks
- Ender IO
- Industrial Foregoing
- Mekanism
- All The Mons
- Create
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