Immersive Engineering in All the Mons
All the Mons 1.3.0 ships version 12.4.2-194 · First seen in 0.3.0-beta
Immersive Engineering is a mod in All the Mons 1.3.0, where it is version 12.4.2-194. Retrofuturism, industry and multiblocks! (Summary from the mod's Modrinth page.)
Immersive Engineering guide for All the Mons
Last verified for All the Mons v1.3.0 on Oct 17, 2026 · text last changed Oct 17, 2026
- Sections
- 8
- Recipes shown
- 20
- Items named
- 66
- Quests covered
- 39
Every recipe and number here was checked against All the Mons 1.3.0, read from the running game on Sep 18, 2026.
What is Immersive Engineering?
3 parts
Immersive Engineering is a tech mod built around realism-inspired, retro-futuristic machines. Instead of glowing tubes you get actual hanging powerlines, and power travels through cables strung between connectors rather than through lanes of blocks. It uses the Forge Energy API, so it plays nicely with other tech mods, but it also works fully standalone.[1]
Many of its machines are big multiblocks. The Crusher is a 5x3x3 structure with rotating wheels, and the Excavator is a 3x7x8 monster with a bucketwheel that digs ores out of the ground. For power you get waterwheels, windmills, biodiesel and more.[1]
The pack's quest chapter describes the look as retro: everything is brown, grey and dark grey. It all starts with the Engineer's Hammer, which you use to make plates and dust and to assemble multiblocks. The chapter also warns you that you'll be building a lot of them.[2]
Not everything is a multiblock, though. Some machines are single blocks, and the quest chapter says they matter just as much.[2]
Who it's for
If you like multiblock machines, fun tools and a bit of hands-on engineering, this mod is for you. The ATM Star quest describes it as all about exactly that, and promises you won't need 4 years of college.[3]
Where it fits in this pack
Immersive Engineering is part of the ATM Star path. Its entry quest, "Immersive Engineering" quest, asks you for the Engineer's Hammer. The next step on that path is "Tesla Coil" quest, which asks for the Tesla Coil.[3]
The Tesla Coil quest warns that the recipe looks complicated but can be broken down. It involves hammer or Metal Press plates, wire-cut coil blocks, the Engineer's Workbench with blueprints, and refining and fermenting in multiblock machines. Plan for a decent chunk of progression through the mod before you get there.[3]
Good first steps
- Start with "Immersive Engineering" quest and the Engineer's Hammer. The Engineer's Hammer is the key tool for plates, dust and multiblock building.[2]
- Get power moving with "Immersive Engineering Power!" quest. The Engineer's Wire Cutters snips plates into wires, which go into coils, and it also removes wires from connectors. "Wire Coils" quest covers attaching them.[2]
- Learn to configure inputs and outputs with "Immersive Engineering Logistics" quest and the Engineer's Screwdriver.[2]
- Make steel with "Crude Blast Furnace" quest. It's a 3x3x3 multiblock built from Blast Brick, and each Steel Ingot takes 60 seconds to bake.[2]
How do you get started with Immersive Engineering?
6 parts
Immersive Engineering is all about multiblock machines, fun tools and, of course, engineering. In this pack the quest book starts you off with one tool and branches out from there. Here is the order I'd follow, and why.[2][3]
First, the Engineer's Hammer
The whole mod starts with the Engineer's Hammer, as the first quest "Immersive Engineering" quest says. You use it to make plates and dust, and to build your multiblocks. You'll be building a lot of those.[2]
The mod also has its own in-game documentation, the Engineer's Manual, so it's worth opening whenever you want more detail.[1]
Build a Coke Oven
The Coke Oven comes first because it makes your fuel. It smelts logs into charcoal, and coal or coal blocks into coke. Either way you also get creosote oil. It's a 3x3x3 of Coke Brick. Right-click the middle block of the front side with your hammer to form it. The quest is "Coke Oven" quest.[2]
Crafting Shaped
| any clay | any brick | any clay |
| any brick | any block sandstone | any brick |
| any clay | any brick | any clay |
Recipe id: immersiveengineering:crafting/cokebrick
Make steel in the Crude Blast Furnace
The Crude Blast Furnace is the simple early way to make steel. It's a 3x3x3 of Blast Brick, formed by right-clicking the front middle block with your hammer. You feed it an iron ingot plus charcoal or coke. Each steel ingot takes 60 seconds to bake. Charcoal covers 15 of those seconds, while coke covers all 60, so your Coke Oven pays off quickly. You also get slag, which the quest calls pretty useless. See "Crude Blast Furnace" quest.[2]
Crafting Shaped
| any nether brick | any brick | any nether brick |
| any brick | any brick | |
| any nether brick | any brick | any nether brick |
Recipe id: immersiveengineering:crafting/blastbrick
Set up the Alloy Kiln
The Alloy Kiln combines two different metals, with a furnace fuel like charcoal in the bottom slot. It's a 2x2x2 of Kiln Brick. Right-click the top right block with your hammer to form it. The quest is "Alloy Kiln" quest.[2]
Crafting Shaped
| any block sandstone | any brick |
| any brick | any block sandstone |
Recipe id: immersiveengineering:crafting/alloybrick
The pack also changes how Kiln Bricks can be made: it has its own Create item-application recipe for them, shown below.[4]
Item Application (create)
Brick
- any block sandstone
Recipe id: createaddition:compat/immersiveengineering/item_application/kiln_brick
Treated wood for small machines
Not every machine is a multiblock. The Small Machines quest "Small Machines" quest asks you for Treated Wood Planks and reminds you that single-block machines are just as important. The pack changes how this item can be made, adding a Create spout filling recipe for it, which pairs nicely with the creosote from your Coke Oven.[2][4]
Filling (create)
- 125× any creosote
- any plank
Recipe id: create:filling/compat/immersiveengineering/treated_wood_in_spout
Start on power
Lots of things need energy, so grab the Engineer's Wire Cutters next. You snip plates into wires, which then go into coils. The cutters also take wires off connectors. See "Immersive Engineering Power!" quest.[2]
Then check "Wire Coils" quest. To connect a wire, right-click one part with the coil, then right-click the second part with the same coil. The path can't be obstructed, and higher voltage tiers carry more energy, with HV moving the most.[2]
How does Immersive Engineering work?
6 parts
Immersive Engineering is built around big, physical machines. Many of them are multiblocks, and power doesn't travel through lanes of blocks. It travels through cables strung between connectors. The mod uses the Forge Energy API, so it can run fully standalone, and every energy number below is in Flux.[1]
The mod's own documentation is the Engineer's Manual, so keep it handy. It is crafted with a book and a lever.[1]
Multiblocks
The Crusher is a 5x3x3 multiblock with rotating wheels. The Excavator is a much bigger 3x7x8 build with a rotating bucketwheel that digs ore out of the ground, and it's resource intensive to build.[1]
The mod also gives you an advancement for forming several other multiblocks: the Arc Furnace, the Crude Blast Furnace, the Improved Blast Furnace, the Diesel Generator and the Metal Press.[5]
Power generation
Power comes from waterwheels, windmills, biodiesel and more. The Kinetic Dynamo turns the rotation of an attached water- or windmill into energy. In this pack its output modifier, machines.dynamo_output, is 3, the same as the mod default, and it gets adjusted by the rotation modifier of the wheel or mill.[1][6]
The Diesel Generator outputs 4,096 Flux per tick according to machines.dieselGen_output, which is also the mod default. The burn time of the fuel determines the total output.[6]
Storing and moving energy
Capacitors come in three tiers: low, medium and high voltage. The values below are what the pack's config shows, and each one matches the mod default:[6]
- Low voltage: machines.capacitors.lv.input is 256 Flux per tick, machines.capacitors.lv.output is 256 Flux per tick, and machines.capacitors.lv.storage is 100,000 Flux.[6]
- Medium voltage: machines.capacitors.mv.input is 1,024 Flux per tick, machines.capacitors.mv.output is 1,024 Flux per tick, and machines.capacitors.mv.storage is 1,000,000 Flux.[6]
- High voltage: machines.capacitors.hv.input is 4,096 Flux per tick, machines.capacitors.hv.output is 4,096 Flux per tick, and machines.capacitors.hv.storage is 4,000,000 Flux.[6]
The Charging Station can insert up to 256 Flux per tick into an item (machines.charger_consumption).[6]
The mod has in-game readouts for energy. One shows the energy stored versus the maximum, in Flux. Another shows the average energy transferred over a number of ticks, in Flux per tick. A third shows the average loss between points.[5]
Machine costs and speeds
Several processing machines have an energy modifier and a time modifier in the server config that scale every recipe for that machine. They cover the Arc Furnace, Auto Workbench, Bottling Machine and Crusher, and they're all at 1 in this pack, so recipes run at the mod's normal cost and speed.[6]
The Assembler uses 80 Flux for each item it crafts from a recipe (machines.assembler_consumption).[6]
The External Heater uses 8 Flux per tick to add one heat to a furnace. It creates up to 4 heat during startup and then 1 heat per tick to keep the furnace running (machines.external_heater.consumption).[6]
Arc Furnace electrodes take 1 damage per tick while the furnace works. With machines.arc_furnace.electrodeDamage at 96,000, that's their lifetime in ticks, which the config describes as 8 consecutive in-game days. Arc Furnace recycling is no longer a config option. The mod controls it through a datapack recipe file instead.[6]
The Bottling Machine has two modes you can switch between: hold containers until they're full, or allow partial filling.[5]
Mineral veins, core samples and the Excavator
The Core Sample Drill uses 40 Flux per tick (machines.coredrill.consumption) and takes 200 ticks (machines.coredrill.time) to work out which mineral is in a chunk. The result tells you which vein was found, that there are no minerals, or how much integrity the vein has left.[5][6]
The Excavator uses 4,096 Flux per tick while it digs (machines.excavator.consumption). The most you can get out of a chunk is 38,400 yield, and a negative value in machines.excavator.yield makes it infinite. Both are mod defaults in this pack.[6]
When a vein generates, a random share up to 0.2 of it can already be depleted (machines.excavator.initial_depletion), which is also the mod default. The Excavator spawns a huge number of particles, and you can turn that off with machines.excavator.particles.[6]
Automation and control
The mod has several logistics blocks: the Conveyor Belt, the Dropping and Extracting Conveyor Belts, the Item Router, the Item Batcher and Sheetmetal Chutes. An extracting conveyor shows how many items per second it will pull.[5]
Machines can use redstone control, and each one reports whether the signal is inverted. Some also have a strong redstone signal option that you can switch on or off.[5]
How do you progress through Immersive Engineering?
4 parts
Immersive Engineering has no single linear path in this pack. The quest book starts with one quest, and the rest branch out from it. You begin with the Engineer's Hammer, which the quest says is used to make Plates and Dust and to build the mod's many multiblocks.[2]
Step 1: Hammer, bricks and your first multiblocks
Once you have the Engineer's Hammer, several quests unlock straight away. Here is what each one covers.[2]
- Crude Blast Furnace "Crude Blast Furnace" quest: your simple route to Steel. It is a 3x3x3 built from Blast Brick. The quest says each Steel Ingot takes 60 seconds to bake. Charcoal covers 15 seconds of that and Coke covers the full 60.[2]
- Coke Oven "Coke Oven" quest: a 3x3x3 of Coke Brick. It turns Logs into Charcoal and Coal or Coal Blocks into Coke, and it produces Creosote Oil as well.[2]
- Alloy Kiln "Alloy Kiln" quest: a 2x2x2 of Kiln Brick that combines 2 different metals into an alloy.[2]
- Light Engineering Block "Light Engineering Block" quest and Redstone Engineering Block "Redstone Engineering Block" quest: the building blocks for the bigger machines later on. The quest calls the Redstone one the simplest of these blocks to make.[2]
Here is how the bricks are crafted in the pack.[4]
Crafting Shaped
| any clay | any brick | any clay |
| any brick | any block sandstone | any brick |
| any clay | any brick | any clay |
Recipe id: immersiveengineering:crafting/cokebrick
Crafting Shaped
| any nether brick | any brick | any nether brick |
| any brick | any brick | |
| any nether brick | any brick | any nether brick |
Recipe id: immersiveengineering:crafting/blastbrick
Crafting Shaped
| any block sandstone | any brick |
| any brick | any block sandstone |
Recipe id: immersiveengineering:crafting/alloybrick
The pack also changes the Create-based recipes for these bricks: one for Kiln Brick and one for Reinforced Blast Brick. Both are Create item application recipes, so they differ from the mod's defaults. The normal crafting recipe for Reinforced Blast Brick is shown last.[4]
Item Application (create)
Brick
- any block sandstone
Recipe id: createaddition:compat/immersiveengineering/item_application/kiln_brick
Changed by the pack.
Item Application (create)
Blast Brick
- any steel plate
Recipe id: createaddition:compat/immersiveengineering/item_application/reinforced_blast_brick
Changed by the pack.
Crafting Shapeless
Blast Brick
- any steel plate
Recipe id: immersiveengineering:crafting/blastbrick_reinforced
Step 2: Power and the voltage tiers
The power branch starts with the Engineer's Wire Cutters in the Immersive Engineering Power! quest "Immersive Engineering Power!" quest. You use it to snip Plates into Wires, which then go into Coils, and it also removes Wires from Connectors.[2]
The Wire Coils quest "Wire Coils" quest follows. It covers LV Wire Coil, MV Wire Coil and HV Wire Coil. Tiered Voltage "Tiered Voltage" quest then explains the three tiers: Low Voltage (LV), Medium Voltage (MV) and High Voltage (HV). The higher the voltage, the more energy can be moved and used, and some machines need a higher voltage to work. To move energy between voltages you need Transformers, which have their own quest "Transformers" quest.[2]
Each tier has its own wire connector in the pack, so you can craft them as you move up.[4]
Crafting Shaped
| Empty slot | any copper ingot | Empty slot |
| any connector insulator | any copper ingot | any connector insulator |
| any connector insulator | any copper ingot | any connector insulator |
Recipe id: immersiveengineering:crafting/connector_lv
Crafting Shaped
| Empty slot | any electrum ingot | Empty slot |
| any connector insulator | any electrum ingot | any connector insulator |
| any connector insulator | any electrum ingot | any connector insulator |
Recipe id: immersiveengineering:crafting/connector_mv
Crafting Shaped
| Empty slot | any aluminum ingot | Empty slot |
| any connector insulator | any aluminum ingot | any connector insulator |
| any connector insulator | any aluminum ingot | any connector insulator |
Recipe id: immersiveengineering:crafting/connector_hv
Wire Coils also feed into coil blocks, and each tier has its own accumulator.[4]
Crafting Shaped
| any iron ingot | ||
Recipe id: immersiveengineering:crafting/coil_lv
Crafting Shaped
| any iron ingot | ||
Recipe id: immersiveengineering:crafting/coil_hv
Crafting Shaped
| any copper ingot | 1000× any redstone acid | any copper ingot |
| any lead plate | any lead plate |
Recipe id: immersiveengineering:crafting/capacitor_lv
Crafting Shaped
| any electrum ingot | 1000× any redstone acid | any electrum ingot |
| any nickel plate | any iron plate |
Recipe id: immersiveengineering:crafting/capacitor_mv
Crafting Shaped
| any aluminum ingot | 1000× any redstone acid | any aluminum ingot |
| any aluminum plate | any hop graphite plate |
Recipe id: immersiveengineering:crafting/capacitor_hv
Three more quests unlock after the power intro. They cover your first generators and a bigger build.[2]
- Kinetic Dynamo "Energy from moving things!" quest: needs a Waterwheel or Windmill attached to its open side. It has no internal energy storage and passes energy to connected blocks like Connectors or Accumulators.[2]
- Thermoelectric Generator "Energy from Temperature" quest: you place blocks or fluids of different temperatures on its sides. A bigger temperature difference makes more energy.[2]
- Lightning Coil "Lightning Coil" quest: a build that uses HV Coil Blocks, HV Accumulators, Light Engineering Blocks and Steel Fences so that lightning strikes become stored energy.[2]
Step 3: Logistics and small machines
The Immersive Engineering Logistics quest "Immersive Engineering Logistics" quest points you to the Engineer's Screwdriver for configuring machine inputs and outputs. Four quests unlock after it.[2]
- Moving Fluids "Moving Fluids" quest: Fluid Pipe is the basic way to move fluids. Fluid Pumps are the faster option.[2]
- Moving Items "Moving Items" quest: Conveyor Belt moves items and some entities. Types of Belts "Types of Belts" quest then covers the vertical, splitting, dropping and extracting variants.[2]
- Storing Items "Storing Items" quest: the Wooden Storage Crate has 27 slots, and the Reinforced Storage Crate works the same but can't be blown up.[2]
- Storing Fluids "Storing Fluids" quest: Wooden and Metal Barrels both hold 12 Buckets of fluid.[2]
The Small Machines quest "Small Machines" quest covers single-block machines. Five quests unlock after it: the External Heater, Garden Cloche, Electromagnet, Turntable and Charging Station.[2]
The pack also changes how Treated Wood Planks is made, with a Create spout filling recipe.[4]
Filling (create)
- 125× any creosote
- any plank
Recipe id: create:filling/compat/immersiveengineering/treated_wood_in_spout
Changed by the pack.
Step 4: Bigger multiblocks
The Squeezer "Squeezer" quest, the Assembler "Assembler" quest and the Mixer "Mixer" quest all unlock after both the Redstone Engineering Block and Light Engineering Block quests. Those two blocks are the gate to the larger machines in the quest book.[2]
The Squeezer squeezes items into other items or fluids, mainly Plant Oil from seeds. The Assembler is set up mostly through its GUI, where you set 3 recipes in priority order.[2]
How does Immersive Engineering work with other mods?
5 parts
Immersive Engineering doesn't live in its own bubble in this pack. The pack's recipe changes tie it to the metals from All the Ores, to Farmer's Delight, and even to a few gear-progression recipes. Here's where the mod crosses over with others.[4]
Plates with the Engineer's Hammer
The pack changed the hammering recipes so the Engineer's Hammer turns ingots into All the Ores plates, for example Iron Plate, Copper Plate and Steel Plate. The same goes for aluminum, constantan, electrum, gold, lead, nickel, silver and uranium. Any ingot of the right metal works, because the recipes accept the common ingot tags.[4]
Crafting Shapeless
- any iron ingot
Engineer's Hammer
Recipe id: immersiveengineering:crafting/plate_iron_hammering
One example. The other metals follow the same pattern.
Press molds in the stamper
Your IE press molds (Metal Press Mold: Plate, Metal Press Mold: Rod and Metal Press Mold: Wire) are also used in stamper recipes the pack adds. The plate and rod molds make All the Ores plates and rods for a long list of metals, including Brass Plate, Bronze Rod, Zinc Plate and Diamond Plate. The wire mold makes Create Additions wires such as Copper Wire and Gold Wire.[4]
Arc Furnace recycling
The pack adds Arc Furnace recipes that break IE sheetmetal back down into All the Ores materials. Steel Sheetmetal becomes Steel Ingot, and Lead Sheetmetal Slab becomes Lead Nugget. Aluminum, constantan, electrum, nickel, silver and uranium sheetmetal and slabs work the same way.[4]
The pack also changed recycling recipes for the Faraday Boots and for the IE metal slabs, such as Steel Slab. Both end in All the Ores items, Aluminum Nugget and Steel Block in the examples below.[4]
Smelting
Recipe id: immersiveengineering:smelting/nugget_aluminum_recycle_faraday_boots
Faraday Boots recycled by smelting. A blasting version also exists.
Crafting Shaped
Recipe id: immersiveengineering:crafting/storage_steel_from_slab
One example of the slab to storage block recipes.
Farmer's Delight and the Squeezer
Farmer's Delight seeds, Cabbage Seeds and Tomato Seeds, have Squeezer recipes that the pack changed. Both recipes involve Plant Oil.[4]
Cross-mod gear recipes
The pack changed the recipe for the Bayonet so it pulls in content from Mekanism Tools.[4]
Crafting Shaped
| any copper wire | |
| any steel ingot | any copper wire |
Recipe id: immersiveengineering:crafting/toolupgrade_revolver_bayonet
The pack's changed Bayonet recipe.
The Tesla Coil also shows up in a recipe the pack added for the Nexium Emitter. That recipe mixes items from Advanced AE, AE Infinity Booster, Create, Mekanism and Powah.[4]
Shaped (kubejs)
| Empty slot | Empty slot | |
| Empty slot | ||
Recipe id: allthemods:allthetweaks/nexium_emitter
Added by the pack.
Which All the Mons quests use Immersive Engineering?
7 parts
Immersive Engineering has its own quest chapter in the pack. A handful of quests there have no prerequisite, and the rest branch off them. Here is the order, branch by branch, covering the quests I can confirm.[2]
The starting quests
- "Immersive Engineering" quest asks for the Engineer's Hammer. The whole mod starts with it, and you use it to make plates and dust and to build multiblocks.[2]
- "Immersive Engineering Power!" quest asks for the Engineer's Wire Cutters, which you use to snip plates into wires for coils.[2]
- "Immersive Engineering Logistics" quest asks for the Engineer's Screwdriver, which you use to configure machine inputs and outputs.[2]
- "Small Machines" quest asks for Treated Wood Planks and introduces the machines that are built from a single block.[2]
After the Engineer's Hammer quest
- "Crude Blast Furnace" quest is the Crude Blast Furnace, built from Blast Brick. It is the simple way to make Steel, and the quest says it needs an Iron Ingot plus Charcoal or Coke.[2]
- "Coke Oven" quest is the Coke Oven, built from Coke Brick. It turns Logs into Charcoal and Coal into Coke, and it produces Creosote Oil as well.[2]
- "Alloy Kiln" quest is the Alloy Kiln, built from Kiln Brick.[2]
- "Light Engineering Block" quest asks for the Light Engineering Block, and "Redstone Engineering Block" quest asks for the Redstone Engineering Block.[2]
Machines unlocked by both engineering blocks
These multiblock quests unlock once you have finished both the Redstone Engineering Block and Light Engineering Block quests: "Squeezer" quest, "Assembler" quest, "Mixer" quest and "Crusher" quest. Each one asks you to gather its building materials, such as Steel Scaffolding and Steel Fence.[2]
Power branch
These all follow "Immersive Engineering Power!" quest. "Wire Coils" quest asks for any one of the LV, MV or HV wire coils. After it come "Tiered Voltage" quest, which asks for all three coils, and "Transformers" quest, which asks for a Transformer or HV Transformer.[2]
- "Energy from Temperature" quest asks for the Thermoelectric Generator.[2]
- "Energy from moving things!" quest asks for the Kinetic Dynamo. The untitled quest a quest in "Immersive Engineering" follows it and asks for the Water Wheel.[2]
- "Lightning Coil" quest asks you to gather the parts for the Lightning Coil, including High-Voltage Coil Block, HV Accumulator and Steel Scaffolding.[2]
Logistics branch
These follow "Immersive Engineering Logistics" quest. "Moving Items" quest asks for the Conveyor Belt, and "Types of Belts" quest then asks for any belt type. "Moving Fluids" quest asks for the Fluid Pipe, and it unlocks "Fluid Pump" quest (Fluid Pump) and "Fluid Outlet" quest (Fluid Outlet).[2]
For storage, "Storing Items" quest asks for a Wooden Storage Crate or Reinforced Storage Crate. "Storing Fluids" quest asks for a Wooden Barrel or Metal Barrel, and "Tank" quest follows it, asking for Iron Sheetmetal and Treated Wood Fence.[2]
Small machines branch
These untitled quests all follow "Small Machines" quest: a quest in "Immersive Engineering" (External Heater), a quest in "Immersive Engineering" (Garden Cloche), a quest in "Immersive Engineering" (Electromagnet), a quest in "Immersive Engineering" (Turntable) and a quest in "Immersive Engineering" (Charging Station).[2]
Offense and defense
These quests follow a quest named Offense and Defense: a quest in "Immersive Engineering" (Gun Turret), a quest in "Immersive Engineering" (Chemthrower Turret), a quest in "Immersive Engineering" (Tesla Coil) and a quest in "Immersive Engineering" (Razor Wire).[2]
Which Immersive Engineering config options matter?
3 parts
Most of Immersive Engineering's config in this pack is left at the mod's defaults. The one big change is ore generation, so start there.[6]
Ore generation is switched off
The pack sets the vein size to 0 for every Immersive Engineering ore. The config describes 0 as the value that disables generation, so none of these ores are meant to spawn from the mod's own world generation. Here are the options the pack changed, with the mod default for each.[6]
- ores.bauxite.vein_size is 0 (mod default 6).[6]
- ores.deep_nickel.vein_size is 0 (mod default 6).[6]
- ores.lead.vein_size is 0 (mod default 8).[6]
- ores.nickel.vein_size is 0 (mod default 5).[6]
- ores.silver.vein_size is 0 (mod default 9).[6]
- ores.uranium.vein_size is 0 (mod default 4).[6]
The other ore settings, such as attempts per chunk and the Y range, are untouched defaults. Retro-generation is also off for every ore, so these ores will not be added to chunks that were already generated.[6]
Everything else is at the mod default
Every machine speed and energy modifier is 1, so recipes run at the mod's normal cost and time. The Excavator, the big multiblock that digs ores out of the ground with a rotating bucketwheel, also keeps its defaults: machines.excavator.yield is 38,400 and machines.excavator.chance is 0.9. Its particle effect is still on, and you can turn it off by setting machines.excavator.particles to false if it hurts your FPS.[1][6]
Wires are also unchanged from the defaults. Here are the main limits:[6]
- Copper wire: max length 16, transfer rate 2,048 IF/t.[6]
- Electrum wire: max length 16, transfer rate 8,192 IF/t.[6]
- HV wire: max length 32, transfer rate 32,768 IF/t.[6]
Tool durability is also at the defaults: the Engineer's Hammer has 100 and the Wirecutter has 250.[6]
Client options
In the client config, badEyesight is true, which switches the Engineer's manual to bold, darker text. showUpdateNews is false, which hides the update news in the manual.[7]
What changed in Immersive Engineering between versions?
3 parts
All the Mons 1.3.0 includes Immersive Engineering 12.4.2-194, and the mod has been in the pack since 0.3.0-beta or earlier. Below are the notable changes from the mod's own changelog for that version.[8][9]
New features
- The item router can now filter by mod, in addition to filtering by tags.[8]
- Cloche recipes can now have an optional "fluid" element. If a recipe doesn't specify one, it uses water. Crimson and warped fungi are now grown with lava.[8]
- There's a new item hatch, which lets you pull a single stack from an inventory.[8]
Changes
- Extracting conveyors now have a configurable stack size instead of a configurable tick rate. Your existing conveyors need to be adjusted again.[8]
- The storage shelf has new insertion logic. It tries to fill slots that already hold the same item, and otherwise places the item in the slots right after that item. This keeps the individual crates on the shelf more organized, and it works for both shift-clicking and automatic insertion.[8]
- Illager loot tables changed: fusiliers and bulwarks now respect looting, and commandos no longer drop emeralds.[8]
Fixes
- The mixer no longer accidentally crafts a lingering awkward potion.[8]
- Catwalks now work properly when you use a hammer on them.[8]
- Shift-click behavior in the Engineer's Crafting Table is fixed.[8]
- Chutes now accept item input from the side.[8]
- Engineer illagers now drop their raid banner.[8]
- Shelves no longer crash the game when accessed from unexpected sides.[8]
- Windows used in multiblocks are no longer so directionally dependent.[8]
- The backpack antenna now visually disconnects from wires.[8]
Unverified Changes the pack itself made to this mod across its own releases are not documented in the sources available for this guide.
Sources
- Immersive Engineering project page (modrinth) · official mod data
- All the Mons 1.3.0 quests: "Immersive Engineering" · pack file
- All the Mons ATM Star path quests in "The ATM Star" · pack file
- All the Mons 1.3.0 recipe dump: recipes making Immersive Engineering items · pack recipe dump
- immersiveengineering tooltips and descriptions (English lang file) · official mod data
- All the Mons 1.3.0 config: config/immersiveengineering-server.toml · pack file
- All the Mons 1.3.0 config: config/immersiveengineering-client.toml · pack file
- Immersive Engineering 12.4.2-194 changelog · changelog
- All the Mons 1.3.0 mod list · pack file
Where this guide comes from
Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 0.3.0-beta to 1.0.0-rc.5
Report wrong info
Version in each release
28 releases, first in 0.3.0-beta
| All the Mons | Version | Jar | Where it came from |
|---|---|---|---|
| 1.3.0 Sep 6, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.2.0 Aug 3, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.1.1 Jul 14, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.1.0 Jul 14, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.0.1 Jul 2, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.0.0 Jul 2, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.0.0-rc.7 Jun 14, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.0.0-rc.6 May 20, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.0.0-rc.5 May 14, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.0.0-rc.4 Apr 21, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.0.0-rc.2 Apr 19, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.0.0-rc.1 Apr 18, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 0.18.0-beta Apr 8, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 0.17.0-beta Apr 7, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 0.16.0-beta Apr 5, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 0.15.0-beta Apr 2, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 0.14.1-beta Mar 31, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 0.14.0-beta Mar 18, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 0.13.0-beta Mar 18, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 0.12.0-beta Mar 6, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 0.11.0-beta Feb 24, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 0.10.0-beta Feb 6, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 0.9.0-beta Jan 30, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 0.8.0-beta Jan 30, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 0.7.0-beta Jan 29, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 0.6.0-beta Jan 26, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 0.4.0-beta Jan 25, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 0.3.0-beta Jan 22, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
500 items from the 1.3.0 recipe dump.
Bucket of Acetaldehyde
Improved Blast Furnace
Kiln Brick
Alloy Kiln
Aluminium Catwalk
Aluminium Catwalk Stairs
Aluminium Fence
Aluminium Fence Gate
Aluminum Hanging Sign
Aluminum Sign
Aluminium Post
Grated Aluminium Scaffolding
Aluminium Scaffolding
Treated Aluminium Scaffolding
Aluminium Structural Arm
Aluminium Wallmount
Aluminium Framed Window
Arc Furnace
Faraday Boots
Faraday Chestplate
Faraday Helmet
Faraday Leggings
Steel Boots
Steel Chestplate
Steel Helmet
Steel Leggings
Assembler
Automated Engineer's Workbench
Steel Axe
Balloon
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Basic Engineering Block
Bucket of Biodiesel
Blast Brick
Reinforced Blast Brick
Crude Blast Furnace
Blast Furnace Preheater
Engineer's Blueprint
Blueprint Shelf
Bottling Machine
Breaker Switch
Bucket Wheel
Armor-Piercing Cartridge
Buckshot Cartridge
Casull Cartridge
Dragon's Breath Cartridge
Firework Cartridge
Flare Cartridge
High-Explosive Cartridge
Homing Cartridge
Phial Cartridge
Silver Cartridge
...and 440 more.
All the Mons quests (114)
Quests from the pack's FTB Quests book that ask for this mod's items.
Immersive Engineering (8)
- Accumulator Backpack
- Accumulators
- Alloy Kiln
- Ammo for Buzzsaw
- Arc Furnace
- Assembler
- Automated Workbench
- Banner Patterns Blueprints
Config options (how All the Mons sets them)
179 settings shipped in the pack's config files; 6 differ from the mod's documented default.
Show settings
| Setting | All the Mons value | Mod default |
|---|---|---|
ores.bauxite.vein_size changed by All the MonsThe maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 6 |
ores.deep_nickel.vein_size changed by All the MonsThe maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 6 |
ores.lead.vein_size changed by All the MonsThe maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 8 |
ores.nickel.vein_size changed by All the MonsThe maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 5 |
ores.silver.vein_size changed by All the MonsThe maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 9 |
ores.uranium.vein_size changed by All the MonsThe maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 4 |
Which All the Mons mods work with Immersive Engineering?
The All the Mons mods that share the most recipes with Immersive Engineering. Highlighted ones have a guide.
- AllTheOres
- Create Crafts & Additions
- Farmer's Delight
- AdvancedAE
- AEInfinityBooster
- AllTheTweaks
- Create
- Mekanism
- Mekanism Tools
- Mystical Agriculture
- Oritech
- Powah!
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