
Applied Energistics 2 in All the Mons
All the Mons 1.3.0 ships version 19.2.17 · First seen in 0.3.0-beta
Applied Energistics 2 is a mod in All the Mons 1.3.0, where it is version 19.2.17. AE2: A popular automation and storage mod (Summary from the mod's Modrinth page.)
Stuck? Why it might not be working
- AE2 autocrafting: the job sits on Scheduled and never craftsScheduled means patterns the CPU has queued but not yet pushed to a machine; Crafting means outputs already pushed and still awaited. A job frozen on Scheduled is a push that keeps failing, or an output that never came back, and AE2 shows no message for either. It retries forever, so waiting will not fix it unless the cause was a power or channel dip that has since come back.Checked against the versions in All the Mons 1.3.0.
Applied Energistics 2 guide for All the Mons
Last verified for All the Mons v1.3.0 on Oct 17, 2026 · text last changed Oct 17, 2026
- Sections
- 8
- Recipes shown
- 27
- Items named
- 92
- Quests covered
- 44
Every recipe and number here was checked against All the Mons 1.3.0, read from the running game on Sep 18, 2026.
What is Applied Energistics 2?
2 parts
Applied Energistics 2 (AE2) is a tech-themed storage and automation mod. Instead of a room full of chests, you store your items digitally inside storage cells on a compact ME Network, and you can search and pull out anything from a terminal.[1][2]
Storage is just the beginning. AE2 can autocraft whole crafting chains with a single click, keep set amounts of items in stock, and move items around your base. It also works with the other mods in a pack. Its channel system limits how many devices a cable can carry, so some planning is part of the fun. With Spatial Storage, you can even capture entire chunks of the world in a cell.[1][2][3]
If you love automating processes and managing resources efficiently, this is your mod.[1]
Where It Fits in This Pack
This pack ships AE2 version 19.2.17 and has a dedicated quest chapter that walks you through the mod. The chapter starts with "First Things First" quest, which asks you to build a Charger and an Inscriber.[4][5]
- Build a Charger and an Inscriber. The Charger makes charged certus for Fluix, and the Inscriber makes processors.[5]
- Put a compass in the Charger to get a Meteorite Compass, then track down a meteorite in "Meteorite hunting" quest. The Mysterious Cube at its center holds the Inscriber presses.[5][6]
- Mine Certus Quartz Crystal from the meteorite for "Certus Quartz" quest.[5]
- Use the presses to make all three processors in "Processors" quest, then move on to "Terminals" quest for your first ME Terminal and ME Crafting Terminal.[5]
The ATM Star Path
AE2 is also part of the ATM Star questline. It opens with "Applied Energistics" quest, which only asks for a Certus Quartz Crystal. Two quests follow from it: a quest in "The ATM Star", which needs an ME Quantum Ring, and "Singularity" quest, which needs a Singularity. The Singularity has 2 crafting routes, and both involve condensing a large number of items into one.[7]
How do you get started with Applied Energistics 2?
6 parts
The questline in this pack starts Applied Energistics 2 with two machines, before you even go looking for a meteorite: the Charger and the Inscriber. Both accept regular RF/FE, so you can hook them up to whatever power you already have. Craft them for "First Things First" quest.[5]
Step 1: Charger and Inscriber
Crafting Shaped
| any iron ingot | any copper ingot | any iron ingot |
| any iron ingot | Empty slot | Empty slot |
| any iron ingot | any copper ingot | any iron ingot |
Recipe id: ae2:network/blocks/crystal_processing_charger
Why these two first? The Charger takes Certus Quartz Crystals and charges them, and you need those charged crystals to make Fluix. It can also charge any item that stores power. The Inscriber turns AE2's quartz crystals into dust, but its real job is making the printed circuits and processors that almost everything else needs.[5]
Step 2: Find a meteorite
Next up is "Meteorite hunting" quest. Meteorites are buried near the surface and have a Mysterious Cube at their center. The easiest way to find one is a Meteorite Compass, which you make by putting a compass in your Charger. It points toward the nearest Mysterious Cube.[5][8]
- Dig into the center of the meteorite and mine the certus quartz clusters and any certus quartz blocks you find.[8]
- You can pick up budding certus blocks too, but without silk touch they degrade by 1 tier.[8]
- Mine the Mysterious Cube in the middle to get all 4 inscriber presses.[8]
Step 3: Certus Quartz
"Certus Quartz" quest asks for Certus Quartz Crystal and Certus Quartz Dust. Buds grow on budding certus blocks, much like amethyst. If you break a bud that has not finished growing, you get one dust. A fully grown cluster drops four crystals, and fortune increases that number.[5][8]
Step 4: Fluix
"Fluix" quest is arguably the most important next step. Fluix goes into most AE2 devices and into all of your cabling, so you will want a lot of it. You make a Fluix Crystal in-world by throwing Charged Certus Quartz Crystal and the other ingredients into a pool of water. Then you can turn it into Fluix Dust in the Inscriber.[5]
Crushing (actuallyadditions)
Recipe id: actuallyadditions:kjs/7xgqxyg7oz68lxgc57vlg248a
This pack adds a crushing recipe as an alternative way to get Fluix Dust.
With some Fluix in hand, build a few Growth Accelerators. Certus buds grow very slowly on their own, and accelerators placed next to a budding block massively speed things up. The guide calls this your first priority.[8]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/crystal_processing_growth_accelerator
Step 5: Processors
Once you have a full set of presses, "Processors" quest has you make all three processors. They are ingredients in the large majority of ME-connected devices, so make a few of each.[5][8]
Step 6: Power, terminals and storage
The ME network runs on its own power type, AE. RF/FE converts to AE at a ratio of 2:1 RF:AE, either through an ME Controller or through an Energy Acceptor placed anywhere on the network. That acceptor is the goal of a quest in "Applied Energistics 2".[5]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any copper ingot | ||
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/energy_energy_acceptor
To see what is stored, you need a terminal. "Terminals" quest asks for an ME Terminal, which shows everything in the network as one big grid. It also asks for an ME Crafting Terminal, which adds a crafting grid that can use items straight from the network.[5]
Your items live in storage cells, which you place in an ME Chest or an ME Drive. The ME Chest holds a single cell and has its own screen on top, but it is quite situational. The ME Drive holds up to 10 cells in one block and uses one channel. It has no screen of its own, so pair it with a terminal. Both count for "The Storage" quest.[5][8]
Crafting Shaped
| any iron ingot | any iron ingot | |
| Empty slot | ||
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/storage_drive
For your very first system, the guide suggests 4k cells as a good mix of capacity and types. Link everything with glass, covered or smart cables, but not dense ones.[6]
When you outgrow that, a quest in "Applied Energistics 2" brings in the ME Controller. Without a controller, a network only gets 8 channels. A controller provides 32 channels from each face. Only one controller multiblock is allowed per network, or the whole network shuts down.[5]
Crafting Shaped
Recipe id: ae2:network/blocks/controller
How does Applied Energistics 2 work?
8 parts
At its heart, AE2 is one big network. Devices are linked by cables or full-block machines, and they share a single pool of storage, energy and channels. Once you understand how those pieces talk to each other, autocrafting, subnets and spatial IO all make much more sense.[9][10][11]
Networks and device placement
A network is a group of devices linked by blocks that can pass channels, like cables or full-block machines such as the Charger, ME Interface and ME Drive. Even a single cable counts as a network. For devices with a network function, like an interface or a drive, the physical position doesn't matter at all. All that matters is which network the device is connected to.[9]
To check what's actually connected, use a Network Tool. It shows every component on the network, so if something is there that shouldn't be, or something is missing, you've found your problem. Watch for a few gotchas. Quartz Fiber shares energy without joining two networks. A Quantum Network Bridge acts like a wireless dense cable, so both ends are one network. Cable colour only stops differently coloured cables from connecting, and every colour still connects to fluix (uncoloured) cable.[9]
Full-block devices pass the network connection through themselves. A pattern provider or inscriber sitting between two cables joins them into one network. You can make a pattern provider directional so that it stops passing channels through one side, which is handy for subnet-based autocrafting setups.[12]
Many devices and components can sit on a cable in the same block for compact builds. Shift-right-clicking with a Certus Quartz Wrench or Network Tool breaks off just one subpart, or the cable itself, without breaking everything else in that block.[13]
Channels
Channels are what let devices use network storage and other network services. Think of them like USB ports on a computer. Most machines, full-block devices and standard cables carry up to 8 channels. Dense cables carry up to 32, and the only other things that can carry 32 are the ME P2P Tunnel and the Quantum Network Bridge. Every device that takes a channel removes it from the bundle for everything further down the line.[11]
This pack sets general.channels to DEFAULT. The other allowed options are INFINITE, X2, X3 and X4, so cables here carry their normal channel capacity. Server operators can check the current mode in-game with /ae2 channelmode.[11][14]
On a network with an ME Controller, channels route in 3 steps. First they take the shortest path through adjacent machines to the nearest normal cable (glass, covered or smart). Next they follow that cable to the nearest dense cable. Finally they follow the dense cable to the controller. Because channels always try the shortest path, one cable can overload while another sits empty. Build your network like a tree: dense cables branch from the controller, regular cables branch from the dense ones, and devices sit in clusters of 8 or fewer. Colored cables, Cable Anchor and tunnels help you force channels down the path you want.[11]
A network without a controller is ad-hoc. It supports up to 8 channel-using devices, and if you exceed 8, all of its channel-using devices shut down. On ad-hoc networks, smart cables show the number of channels in use network-wide instead of per cable.[11]
Energy
Every network has a shared energy pool. Devices pull from it, and Vibration Chambers, Energy Acceptors and ME Controllers add to it. Because storage and distribution are network-wide, there are no transfer rate limits. Your only limit is how much energy the network can store. You can see the energy stats by right-clicking the network with a Network Tool, or by right-clicking the controller.[10]
AE2 runs on its own unit, AE, and conversion into it is one-way at 2 FE = 1 AE. This pack leaves powerRatios.forgeEnergy at the default of 0.5 and powerRatios.usageMultiplier at the default of 1, so power costs are standard.[10][14]
A network can't take in or spend more energy in one game tick than it can store. If it can only hold 800 AE, that's the most your devices can use in a tick and the most an acceptor can insert. This is why a tiny network can reboot when you dump a full inventory of cobblestone into it. The fix is simply adding energy cells.[10]
- Built-in buffer: 25 AE per cable, machine or part. This pack keeps powerRatios.gridEnergyStoragePerNode at the default of 25.[10][14]
- ME Controller: 8,000 AE of internal storage.[10]
- Energy Cell: 200k AE. Just one handles the power surges of normal network use.[10]
- Dense Energy Cell: 1.6M AE, for running a network off stored power or feeding big spatial storage setups.[10]
AE2 can generate its own power, though it's designed to lean on other tech mods for that. In this pack, all values are at their defaults. The Vibration Chamber makes 5 AE per fuel burn tick and runs between 4 and 40 AE/t depending on how much energy is being consumed. The Crystal Resonance Generator makes 20 AE per tick.[10][14]
P2P tunnels aren't free. Energy P2P tunnels cost a factor of 0.025 of the energy they move, and item and fluid tunnels charge 0.025 AE per equivalent I/O bus operation. Both are defaults in this pack.[14]
Storage: bytes, types and priority
Storage cells are limited by both bytes and types. Each type costs some bytes upfront, and every item uses one bit, so 8 items take 1 byte no matter how the item normally stacks. Fluid cells store 8 buckets per byte. Every cell tier holds 63 types, so one full ME Drive gives you 630 types.[16]
- 1k cell: 1,024 bytes, holding 8,128 items with 1 type or 4,160 with all 63 types in use.[16]
- 4k cell: 4,096 bytes, holding 32,512 items with 1 type or 16,640 with 63 types.[16]
- 16k cell: 16,384 bytes, holding 130,048 items with 1 type or 66,560 with 63 types.[16]
- 64k cell: 65,536 bytes, holding 520,192 items with 1 type or 266,240 with 63 types.[16]
- 256k cell: 262,144 bytes, holding 2,080,768 items with 1 type or 1,064,960 with 63 types.[16]
Most devices push to or pull from network storage. Import buses push things in, export buses pull things out, and interfaces do both. Storage buses expose the inventory they face as network storage. Priorities are set with the wrench icon in the top-right of some GUIs. Insertion goes to higher priority first, and extraction takes from lower priority first. Among storages with equal priority, one that already holds the item is preferred, and whitelisted cells count as already holding it.[17][18]
Autocrafting
- Something sends a crafting request. That can be you clicking a craftable item in a terminal, or an export bus or interface with a Crafting Card.[19]
- The system works out every ingredient and sub-step and stores the job in the selected crafting CPU.[19]
- An ME Pattern Provider holding the right pattern pushes the ingredients into an adjacent inventory: a Molecular Assembler for crafting patterns, or any machine or setup for processing patterns.[19]
- The result must re-enter the system through an import bus, an interface or the pattern provider itself. Piping it into a chest with a storage bus on it doesn't count.[19]
- If that result feeds another step, the CPU holds it and uses it in the next craft.[19]
The Crafting Card lets export buses and interfaces request crafts.
Crafting, smithing and stonecutting patterns are all automated by a pattern provider next to a Molecular Assembler. The provider sends the pattern along with the ingredients, and the assembler ejects the result. You can mix all three pattern types in the same setup. Processing patterns are the flexible ones. They simply say that if these ingredients get pushed out, the result will come back eventually, which is how you automate furnaces and almost any modded machine.[19]
Multiple pattern providers with identical patterns work in parallel. A pattern can also batch its inputs, for example 8 cobblestone into 8 stone, so each operation inserts all 8 at once.[3]
Processing patterns have a primary result, which can be requested, and secondary results, which can't be requested directly but are used before stored items in multi-step recipes. Blocking mode stops the provider from pushing ingredients while the target still contains pattern inputs. You can also restrict each CPU to requests from players only, automation only, or both.[18]
The autocrafting algorithm can't handle recursive recipes like 1 redstone into 2 redstone. For those, and for input-free farms, a Level Emitter with a crafting card can emit redstone to craft an item, acting as the most general pattern of all.[3]
Subnetworks
A subnet is just a separate network that supports your main one. You use one either to limit which storage a device can reach, or to save channels on your main network. The key is making sure it really is separate, since full-block devices can quietly link it back to your main net.[20]
- An import bus plus storage bus acts like an item or fluid pipe between two containers.[20]
- An annihilation plane plus storage bus lets you filter what the plane collects.[20]
- An interface plus formation plane places or drops whatever you insert into the interface.[20]
Certus growth
Certus buds grow on budding certus blocks, which come in 4 tiers: Flawless, Flawed, Chipped and Damaged. You first find them in meteorites. The imperfect tiers can degrade whenever a bud grows. Flawless ones never degrade, but they can't be moved with a pickaxe, even with silk touch. Only spatial storage can move them.[18][21]
Breaking an unfinished bud gives one Certus Quartz Dust. A fully grown cluster drops four Certus Quartz Crystal, and fortune increases that. To repair or create budding blocks, throw a budding block or certus quartz block into water with Charged Certus Quartz Crystal.[21]
Buds grow very slowly on their own, so place powered Growth Accelerators next to the budding block. This pack keeps crafting.growthAccelerator at the default of 10 ticks between accelerator ticks.[14][18][21]
Spatial IO
Spatial IO swaps a defined volume of your world with an identically sized volume in the spatial storage dimension. You insert a spatial cell into the Spatial IO Port and give the port a redstone pulse. You can have only one spatial setup per network, so a subnet is recommended.[22]
- The volume is the bounding box of the pylons, shrunk by 1 block on every side. The minimum is 3x3x3, which defines a 1x1x1 volume.[22]
- All pylons must sit in that outer bounding shell and be on the same network.[22]
- Every pylon must be at least 2 blocks long.[22]
The port shows the energy an operation needs, and all of it is used instantly, so stock up on energy cells. The more of the shell you fill with pylons, the more efficient the operation. Minimal setups around big volumes can cost billions of AE. This pack keeps the spatial cost settings at their defaults of 1250 for spatialio.spatialPowerMultiplier and 1.35 for spatialio.spatialPowerExponent.[14][22]
How do you progress through Applied Energistics 2?
6 parts
Applied Energistics 2 in this pack follows a clear path: build your first machines, track down a meteorite for the Inscriber presses, turn Certus Quartz and Fluix into Processors, then scale up through power, channels, storage tiers and autocrafting. The mod's quest chapter walks you through each step, starting with "First Things First" quest.[5]
Tier 1: Charger, Inscriber and meteorites
Your first two machines are the Charger and the Inscriber. When powered, the Charger turns Certus Quartz Crystals into Charged Certus Quartz Crystals, which you need for Fluix. The Inscriber grinds crystals into dust and, more importantly, presses the circuits used to make Processors. Both accept RF/FE directly.[5]
Crafting Shaped
| any iron ingot | any copper ingot | any iron ingot |
| any iron ingot | Empty slot | Empty slot |
| any iron ingot | any copper ingot | any iron ingot |
Recipe id: ae2:network/blocks/crystal_processing_charger
Next comes "Meteorite hunting" quest. Meteorites are buried underground, usually near the surface. Each one has a Mysterious Cube at its center that holds all the Inscriber presses. The easiest way to find one is a Meteorite Compass, which you make by putting a compass in the Charger. The "Certus Quartz" quest quest points you to meteorites as your source of Certus Quartz Crystal and Certus Quartz Dust.[5][23]
Tier 2: Fluix and Processors
The "Fluix" quest quest calls Fluix arguably the most important resource you need next. Almost every AE2 device and all of your cabling use it, so you'll want to mass-produce it. The quest describes throwing the ingredients into water. The recipe below is the version that exists in this pack.[5]
Crushing (actuallyadditions)
Recipe id: actuallyadditions:kjs/7xgqxyg7oz68lxgc57vlg248a
Once you have a full set of presses, "Processors" quest asks you for all three Processors. The quest calls them an important crafting ingredient used to make the large majority of ME-connected devices, so this is the real gateway into the mod.[5]
The Logic Processor comes out of the Inscriber.
The Calculation Processor comes out of the Inscriber.
The Engineering Processor comes out of the Inscriber.
Tier 3: Power and the core network
Most of an ME network runs on its own power unit, AE. RF/FE converts to AE at a ratio of 2:1 RF:AE. You can do this through an ME Controller or through an Energy Acceptor placed anywhere on the network. On its own, a network buffers only 800AE, and each controller block adds 8kAE. An Energy Cell adds 200kAE and a Dense Energy Cell adds 1.6MAE.[5]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any copper ingot | ||
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/energy_energy_acceptor
After "Terminals" quest, you build the ME Controller. A network without a controller is limited to 8 channels. A single controller block gives 32 channels per face, for 192 in total. The controller is a multiblock up to 7x7x7 in size, but you can only have one per network: connecting two will shut the whole network down.[5]
Crafting Shaped
Recipe id: ae2:network/blocks/controller
Tier 4: Storage cells
The storage system starts with the ME Chest, which holds a single cell, and the ME Drive, which fits up to 10 cells in one block and uses one channel. "Creating your first Storage Cell" quest introduces the 1k ME Storage Component, which gives a cell 1,024 bytes of storage.[5]
Crafting Shaped
| any iron ingot | any iron ingot | |
| Empty slot | ||
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/storage_drive
Components come in five tiers: 1k, 4k, 16k, 64k and 256k. From 4k upward, each tier is built from the component one tier below it. Every tier can go into an item cell or a fluid cell.[5][23]
Crafting Shaped
| any redstone dust | any all certu quartz | any redstone dust |
| any all certu quartz | any all certu quartz | |
| any redstone dust | any all certu quartz | any redstone dust |
Recipe id: ae2:network/cells/item_storage_components_cell_1k_part
Crafting Shaped
| any redstone dust | any redstone dust | |
| any redstone dust | any redstone dust |
Recipe id: ae2:network/cells/item_storage_components_cell_4k_part
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | any glowstone dust |
Recipe id: ae2:network/cells/item_storage_components_cell_16k_part
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | any glowstone dust |
Recipe id: ae2:network/cells/item_storage_components_cell_64k_part
Crafting Shaped
| any sky stone dust | any sky stone dust | |
| any sky stone dust | any sky stone dust |
Recipe id: ae2:network/cells/item_storage_components_cell_256k_part
Tier 5: Autocrafting and wireless
- "Auto-Crafting" quest starts autocrafting with the Pattern Provider, which holds up to 9 patterns. The ME Pattern Access Terminal lets you reach all your providers from one place.[5]
- "Patterns" quest covers Patterns, which hold an encoded recipe for a Pattern Provider to fulfil. The ME Pattern Encoding Terminal is the block that encodes them, and the quest also asks you for a Blank Pattern. Crafting patterns need a Molecular Assembler on the face of the provider, while processing patterns send their inputs out to another machine.[5]
- Crafting jobs need a crafting CPU. This is a solid cuboid multiblock with at least one Crafting Storage block, which comes in 1k, 4k, 16k, 64k and 256k tiers.[5]
- For wireless access, build an ME Wireless Access Point (its range depends on how many Wireless Booster items you insert), then link a Wireless Terminal to it in "Wireless Terminals" quest.[5]
Endgame: Spatial IO and the ATM Star
"Spatial IO" quest lets you capture whole structures into Spatial Storage Cells of 2x2x2, 16x16x16 or 128x128x128. It is very power-hungry, and each Spatial Pylon uses one channel. From there you can build the Spatial Anchor, which chunk-loads your network while it stays powered.[5]
This mod also feeds into the pack's ATM Star chapter. That chapter asks for an ME Quantum Ring in quest a quest in "The ATM Star" and a Singularity in "Singularity" quest. The Singularity quest says there are 2 ways to craft it. One of them, shown below, uses a Matter Ball.[7][23]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any smart dense cable | ||
| any iron ingot | any iron ingot |
Recipe id: ae2:network/blocks/quantum_ring
How does Applied Energistics 2 work with other mods?
5 parts
Applied Energistics 2 sits at the center of a big web of addons in this pack. Many of the recipes that tie it to other mods have been changed by the pack, and a few were added by the pack itself, so check the in-game recipe before you assume an addon works like it does elsewhere.[23]
The Reaction Chamber and new materials
The Reaction Chamber is built from AE2 machines like the Matter Condenser and Vibration Chamber. The pack changed several of its reactions so they turn AE2 materials into other addons' resources. Charged Certus Quartz Crystal and Sky Stone become Sky Steel Ingot, Sky Bronze Ingot or Sky Osmium Ingot. Fluix Crystal is the base for Redstone Crystal and Entro Crystal.[23]
Crafting Shaped
Recipe id: advanced_ae:reactionchamber
Changed by the pack
Pattern providers and crafting CPUs
If you're scaling up autocrafting, the pack changed the recipes for the Advanced Pattern Provider and the Advanced Extended Pattern Provider. The first upgrades a regular ME Pattern Provider, and the second builds on the ME Extended Pattern Provider. The Quantum Crafting Unit was also changed: it now combines an AE2 Crafting Unit and Singularity with a Concurrent Processor.[23]
Changed by the pack
Quantum armor and upgrade cards
The Quantum armor pieces use AE2 parts like the ME Wireless Access Point. In this pack, their recipes were changed to also need the matching Unobtainium armor piece, such as the Unobtainium Chestplate. The Strength Card was changed too, and it now pulls in a Vibranium Sword alongside AE2's own swords.[23]
Crafting Shaped
Recipe id: advanced_ae:quantum_chest
Changed by the pack
Wireless terminals and cards
- You can turn AE2 terminals into wireless versions such as the Wireless Pattern Access Terminal and Wireless Pattern Encoding Terminal. These can then be combined with the Wireless Crafting Terminal.[23]
- The pack changed the recipes for the Magnet Card, Import Card and Export Card, which all start from an Advanced Card.[23]
- The pack added its own recipe for the Infinity Range Booster. It upgrades a Wireless Booster using gears from the ores side of the pack.[23]
Shaped (kubejs)
Recipe id: allthemods:aeinfinitybooster/infinity_card
Added by the pack
Endgame and quality-of-life links
- The pack added an energizing recipe for the Creative Energy Cell. It uses an ATM Star and a Superdense Energy Cell.[23]
- AE2 items show up in the pack's big crafting chains. A Singularity goes into the Improbable Probability Device, and an ME Quantum Ring goes into the Pulsating Black Hole.[23]
- The pack added the Inscriber Universal Press, which is crafted from all four standard Inscriber presses.[23]
- Certus Quartz Block, Fluix Block and Sky Stone can be compressed into 1x compressed blocks and back, using recipes changed by the pack.[23]
Shaped (kubejs)
| any sky steel ingot | any sky steel ingot | |
| any sky steel ingot | any sky steel ingot |
Recipe id: allthemods:universal_press
Added by the pack
Which All the Mons quests use Applied Energistics 2?
7 parts
Applied Energistics 2 has its own quest chapter in this pack, and it takes you from your very first machines all the way to autocrafting and Spatial IO. A few AE2 quests also appear on the path to the ATM Star, so your ME progress pays off there too.[5][7]
Getting started
- "First Things First" quest kicks things off by asking for a Charger and an Inscriber, the two machines everything else in the mod builds on.[5]
- "Meteorite hunting" quest comes next. It asks for a Meteorite Compass and an advancement, and sends you off to find meteorites, whose Mysterious Cube holds the Inscriber presses.[5]
- Once you've been meteorite hunting, "Certus Quartz" quest wants Certus Quartz Crystal and Certus Quartz Dust, while "Processors" quest asks for all three processors: Logic Processor, Calculation Processor and Engineering Processor.[5]
- Certus Quartz opens up "Fluix" quest, which asks for Fluix Dust and Fluix Crystal. It also opens the power line: a quest in "Applied Energistics 2" (Energy Acceptor), then a quest in "Applied Energistics 2" (Energy Cell and Dense Energy Cell), then a quest in "Applied Energistics 2" (Energy Card).[5]
Building the network
- After Processors, "Terminals" quest asks for an ME Terminal and an ME Crafting Terminal. That leads on to "Network Tools" quest and its Network Tool.[5]
- a quest in "Applied Energistics 2" asks for an ME Controller. After it comes a quest in "Applied Energistics 2" (ME Wireless Access Point and Wireless Booster), and then "Wireless Terminals" quest (Wireless Terminal and Wireless Crafting Terminal).[5]
- Two cable side quests branch off: "Color Applicator" quest asks for a Color Applicator, and "Cable Anchor" quest includes a Cable Anchor and an Inscriber Name Press.[5]
Storage
- "The Storage" quest follows the controller quest and asks for an ME Chest and an ME Drive.[5]
- "Creating your first Storage Cell" quest asks for a 1k ME Storage Component. From there, "Item Storage" quest wants a 1k ME Item Storage Cell, and "4k Storage Component" quest continues with the 4k ME Storage Component.[5]
- The Storage quest also unlocks a quest in "Applied Energistics 2" (ME IO Port) and a quest in "Applied Energistics 2" (Cell Workbench). The workbench quest in turn leads to a quest in "Applied Energistics 2" (Equal Distribution Card) and a quest in "Applied Energistics 2" (Overflow Destruction Card).[5]
Moving items around
- A group of bus quests covers a quest in "Applied Energistics 2" (ME Import Bus), a quest in "Applied Energistics 2" (ME Export Bus) and a quest in "Applied Energistics 2" (ME Storage Bus). The import bus quest leads to a quest in "Applied Energistics 2" (ME Annihilation Plane), and the storage bus quest leads to a quest in "Applied Energistics 2" (Capacity Card).[5]
- Alongside the buses you'll find "P2P Tunnels" quest, which asks for an ME P2P Tunnel, and "Forgot to Mention" quest, which asks for Quartz Fiber and explains subnetting.[5]
Autocrafting
- "Auto-Crafting" quest introduces the Pattern Provider and asks for an ME Pattern Access Terminal among its tasks.[5]
- Next, "Patterns" quest asks for an ME Pattern Encoding Terminal and a Blank Pattern. That leads to a quest in "Applied Energistics 2" and its Molecular Assembler.[5]
- Auto-Crafting also unlocks a quest in "Applied Energistics 2", where any crafting storage block from 1k Crafting Storage up to 256k Crafting Storage counts. It also unlocks a quest in "Applied Energistics 2" (Growth Accelerator) and "ME Level Emitter" quest (ME Level Emitter). The level emitter quest then leads to "Redstone-Controlled ME" quest (Redstone Card and ME Toggle Bus).[5]
Spatial IO
The spatial branch starts with "Spatial IO" quest (Spatial IO Port), followed by a quest in "Applied Energistics 2" (Spatial Pylon). That quest splits into "Spatial Storage Cell" quest, where any of the three spatial storage cells counts, and a quest in "Applied Energistics 2", which asks for a Spatial Anchor.[5]
The ATM Star
On the ATM Star path, "Applied Energistics" quest asks for a Certus Quartz Crystal. It then branches into a quest in "The ATM Star", which needs an ME Quantum Ring, and "Singularity" quest, which needs a Singularity.[7]
Unverified The Applied Energistics 2 chapter continues past what could be checked here. Quests for the higher storage component tiers and a few others exist, but their exact tasks and placement weren't confirmed.
Which Applied Energistics 2 config options matter?
6 parts
Good news before you start digging through config files: every numeric Applied Energistics 2 option this pack ships with matches the mod's default value. You're playing AE2 as it's designed. Below are the settings that actually shape how you build, and exactly what the pack sets them to.[14]
Channels
Channels are the big one. AE2's channel system limits how many devices you can connect to a single cable, so you have to plan your network layout. The general.channels option controls how much channel capacity cables provide. It accepts INFINITE, DEFAULT, X2, X3 or X4, and this pack uses DEFAULT. Channels are fully in play here, so plan your cable runs.[1][14]
Power and generation
- powerRatios.usageMultiplier is 1, so your network's power draw isn't scaled up or down.[14]
- powerRatios.forgeEnergy is 0.5, the mod default.[14]
- powerRatios.gridEnergyStoragePerNode is 25. This is how much energy the grid's internal buffer stores for each node attached to it.[14]
- powerRatios.crystalResonanceGeneratorRate is 20, which is how much energy a crystal resonance generator makes per tick.[14]
- Energy P2P tunnels take a tax of 0.025 of the energy they move (powerRatios.p2pTunnelEnergyTax). Item and fluid P2P tunnels charge 0.025 AE per transported item or per 125mb of fluid (powerRatios.p2pTunnelTransportTax).[14]
Vibration chamber
The vibration chamber produces 5 AE per fuel burn tick (vibrationChamber.baseEnergyPerFuelTick). For reference, coal burns for 1,600 ticks, a block of coal for 16,000 and a lava bucket for 20,000. When your network uses everything it makes, the chamber speeds up to a maximum of 40 AE/t. When energy is being wasted, it slows down to a minimum of 4 AE/t.[14]
Wireless terminals
Wireless access points have a base range of 16 (wireless.wirelessBaseRange) and a base cost of 8, with a booster exponent of 1.5. The wireless terminal holds 1,600,000 energy (battery.wirelessTerminal), and its drain multiplier is 1. All of these match the mod defaults.[14]
Charging, growth and crafting
- The charger's rate factor (battery.chargerChargeRate) is 1, so it charges items at normal speed. A value of 2 would charge twice as fast.[14]
- crafting.growthAccelerator is 10, the number of ticks between two crystal growth accelerator ticks.[14]
- crafting.annihilationPlaneSkyDustGeneration is enabled. An annihilation plane placed face up at the maximum world height passively generates sky stone.[14]
- The condenser needs 256 for matter balls and 256,000 for a singularity (condenser.singularity).[14]
World and griefing settings
- general.matterCannonBlockDamage and general.tinyTntBlockDamage are both off, so the Matter Cannon and Tiny TNT won't break blocks.[14]
- worldGen.spawnPressesInMeteorites is on, so meteorites can contain inscriber presses. worldGen.spawnFlawlessOnly is off.[14]
- general.spatialAnchorEnableRandomTicks is on, meaning Spatial Anchors force random chunk ticks and entity spawning in the chunks they load.[14]
Unverified The pack file doesn't list a mod default for the on/off options (such as block damage, sky dust generation and the world generation toggles), so it isn't confirmed whether the pack changed any of them from AE2's defaults.
What changed in Applied Energistics 2 between versions?
All the Mons 1.3.0 ships Applied Energistics 2 Applied Energistics 2 version 19.2.17, in the file appliedenergistics2-19.2.17.jar. The mod was added in All the Mons 1.3.0 or an earlier release.[4]
Unverified No pack changelog entries or mod changelogs are available for Applied Energistics 2 yet, so specific changes between pack releases can't be listed here.
Sources
- Applied Energistics 2 project page (modrinth) · official mod data
- In-game guide: Index/Table of Contents (ae2) · official docs
- In-game guide: Autocrafting (ae2) · official docs
- All the Mons 1.3.0 mod list · pack file
- All the Mons 1.3.0 quests: "Applied Energistics 2" · pack file
- In-game guide: Getting Started (1.20+) (ae2) · official docs
- All the Mons ATM Star path quests in "The ATM Star" · pack file
- Getting Started - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- Network Connections - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- Energy - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- Channels - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- In-game guide: Network Connections (ae2) · official docs
- Cable Subparts - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- All the Mons 1.3.0 config: config/ae2-common.toml · pack file
- Devices - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- Bytes and Types - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- Import, Export, and Storage - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- ae2 tooltips and descriptions (English lang file) · official mod data
- Autocrafting - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- In-game guide: Subnetworks (ae2) · official docs
- Certus Growth - AE2 Players Guide for 1.21.1 (official docs, CC0-1.0 (AE2 text and translations: no restriction)) · official docs
- In-game guide: Spatial IO (ae2) · official docs
- All the Mons 1.3.0 recipe dump: recipes making Applied Energistics 2 items · pack recipe dump
Where this guide comes from
Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
28 releases, first in 0.3.0-beta
| All the Mons | Version | Jar | Where it came from |
|---|---|---|---|
| 1.3.0 Sep 6, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 1.2.0 Aug 3, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 1.1.1 Jul 14, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 1.1.0 Jul 14, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 1.0.1 Jul 2, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 1.0.0 Jul 2, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 1.0.0-rc.7 Jun 14, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 1.0.0-rc.6 May 20, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 1.0.0-rc.5 May 14, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 1.0.0-rc.4 Apr 21, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 1.0.0-rc.2 Apr 19, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 1.0.0-rc.1 Apr 18, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 0.18.0-beta Apr 8, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 0.17.0-beta Apr 7, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 0.16.0-beta Apr 5, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 0.15.0-beta Apr 2, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 0.14.1-beta Mar 31, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 0.14.0-beta Mar 18, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 0.13.0-beta Mar 18, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 0.12.0-beta Mar 6, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 0.11.0-beta Feb 24, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 0.10.0-beta Feb 6, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 0.9.0-beta Jan 30, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 0.8.0-beta Jan 30, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 0.7.0-beta Jan 29, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 0.6.0-beta Jan 26, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 0.4.0-beta Jan 25, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
| 0.3.0-beta Jan 22, 2026 | 19.2.17 | appliedenergistics2-19.2.17.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
364 items from the 1.3.0 recipe dump.
16k Crafting Storage
1k Crafting Storage
256k Crafting Storage
4k Crafting Storage
64k Crafting Storage
Advanced Card
Annihilation Core
ME Annihilation Plane
Basic Card
Black ME Covered Cable
Black ME Dense Covered Cable
Black ME Glass Cable
Black Lumen Paint Ball
Black Paint Ball
Black ME Smart Cable
Black ME Dense Smart Cable
Blank Pattern
Blue ME Covered Cable
Blue ME Dense Covered Cable
Blue ME Glass Cable
Blue Lumen Paint Ball
Blue Paint Ball
Blue ME Smart Cable
Blue ME Dense Smart Cable
Brown ME Covered Cable
Brown ME Dense Covered Cable
Brown ME Glass Cable
Brown Lumen Paint Ball
Brown Paint Ball
Brown ME Smart Cable
Brown ME Dense Smart Cable
Cable Anchor
AE2 Cable and/or Bus
Energy Acceptor
ME Interface
ME Pattern Provider
Calculation Processor
Inscriber Calculation Press
Capacity Card
16k ME Storage Component
1k ME Storage Component
256k ME Storage Component
4k ME Storage Component
64k ME Storage Component
Cell Workbench
Certus Quartz Axe
Certus Quartz Crystal
Certus Quartz Cutting Knife
Certus Quartz Dust
Certus Quartz Hoe
Certus Quartz Pickaxe
Certus Quartz Shovel
Certus Quartz Sword
Certus Quartz Wrench
Charged Certus Quartz Crystal
Charged Staff
Charger
ME Chest
Chipped Budding Certus Quartz
Chiseled Certus Quartz Block
...and 304 more.
All the Mons quests (70)
Quests from the pack's FTB Quests book that ask for this mod's items.
Applied Energistics 2 (8)
- 16k Storage Component (x4^2)
- 256k Storage Component (x4^4)
- 4k Storage Component (x4)
- 64k Storage Component (x4^3)
- Auto-Crafting (Order up)
- Cable Anchor (Under the knife)
- Certus Quartz
- Color Applicator
Config options (how All the Mons sets them)
67 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | All the Mons value | Mod default |
|---|---|---|
crafting.annihilationPlaneSkyDustGeneration If enabled, an annihilation placed face up at the maximum world height will generate sky stone passively. config/ae2-common.toml | true | not documented |
general.channels Changes the channel capacity that cables provide in AE2. config/ae2-common.toml | DEFAULT | not documented |
general.matterCannonBlockDamage Enables the ability of the Matter Cannon to break blocks. config/ae2-common.toml | false | not documented |
general.spatialAnchorEnableRandomTicks Whether Spatial Anchors should force random chunk ticks and entity spawning. config/ae2-common.toml | true | not documented |
general.tinyTntBlockDamage Enables the ability of Tiny TNT to break blocks. config/ae2-common.toml | false | not documented |
general.unsupportedDeveloperTools config/ae2-common.toml | false | not documented |
Which All the Mons mods work with Applied Energistics 2?
The All the Mons mods that share the most recipes with Applied Energistics 2. Highlighted ones have a guide.
- MEGA Cells
- MEGA Cells
- Extended AE
- Applied Flux
- AllTheCompressed
- AllTheModium
- AdvancedAE
- Ars Énergistique
- Applied Mekanistics
- Mystical Agriculture
- Expanded AE
- Applied Energistics 2 Wireless Terminals
Where does Applied Energistics 2 appear in the All the Mons quest book?
Official documentation
Applied Energistics 2 guide (1 page)
Licensed CC0-1.0 (AE2 text and translations: no restriction): pages are also used, with citations, as guide sources.
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