
Oritech in All the Mods 10: To the Sky
All the Mods 10: To the Sky 2.1.0 ships version 1.2.12 · First seen in 1.0
Oritech is a mod in All the Mods 10: To the Sky 2.1.0, where it is version 1.2.12. A technology-focused mod, with animated machinery, diverse processing options, and plenty of new mechanics and equipment (Summary from the mod's Modrinth page.)
Changed in 2.1.0
1 new recipe
Compared with 2.0.7, the last version we have recipe data for. Everything that changed in 2.1.0 →
Oritech guide for All the Mods 10: To the Sky
Last verified for All the Mods 10: To the Sky v2.1.0 on Oct 17, 2026 · text last changed Oct 17, 2026
Also applies to:All the Mons 1.0.0-rc.5 to 1.3.0
- Sections
- 8
- Recipes shown
- 33
- Items named
- 97
- Quests covered
- 61
7 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10: To the Sky 2.1.0, read from the running game on Oct 15, 2026.
What is Oritech?
2 parts
Oritech is a technology mod built around animated multiblock machines. It covers processing machines, world-interaction machines, logistics parts, equipment and more. Machine upgrades come from addon blocks you attach to the machine. This pack ships Oritech 1.2.12.[1][2]
It suits you if you like building big processing chains and automated farms. The mod aims to give you several ways to get most things, so you rarely hit a roadblock that needs one rare item. It also pushes renewable fuel and items, with oil wells and resource nodes encouraging you to build outposts and ship goods to a central hub.[1]
Where it fits in the pack
Oritech has its own quest chapter, and most of it branches off the Oritech Beginnings quest. Start with "Machine Cores" quest: machine cores are the basis of every Oritech machine, and you right-click a machine with a core to build it. The chapter then covers generators, energy storage, and item, fluid and energy pipes. It also covers drone ports, the pulverizer and the centrifuge.[3]
The ATM Star path
Part of the Oritech chapter sits on the ATM Star path. Here is the route the quests lay out:[3]
- Early machines: the Centrifuge, the Foundry for making Adamant Ingot, and the Assembler.[3]
- Lasers: the Enderic Laser and Target Designator, then Fluxite, which you get by charging amethyst with the laser.[3]
- The Atomic Forge, which can only be powered by Enderic Lasers. It comes after Duratium Ingot, Enderic Compound and Flux Gate.[3]
- Late components: Silicon Wafer, Advanced Computing Engine, Super AI Chip and Heisenberg Compensator. The path also includes Plutonium Pellet and the Manhattan Module.[3]
- Chapter 4: The ATM Star also asks you for a Large Energy Storage and a Superconductor. Both come after the Putting things together quest.[4]
How do you get started with Oritech?
4 parts
Oritech has its own quest chapter in this pack, and many of its quests unlock straight after the opening quest, Oritech Beginnings. That means the order is up to you. This is the order I'd follow, based on what the quests say each machine is for.[3]
The mod's own advancement for starting out is to acquire some raw nickel, so get mining first.[5]
The first steps, in order
- Make a Primitive Machine Core. All machines use machine cores. You right-click a machine with a core to build it. Cores don't change a machine's speed or efficiency directly, only how many modifiers it can take.[3]
- Build an Assembler. It's more than a crafter: it lets you make newer items and also improves the yield of some other items.[3]
- Craft a Magnetic Coil and a Motor in the Assembler. The quest calls them the basic building components used to make most machines.[3][6]
- Get power running with a Basic Generator, which runs on furnace fuel.[3]
- Build a Pulverizer to grind ores, then a Centrifuge. The quest calls the Centrifuge an important machine for your future endeavours.[3]
Recipes for the building components
Assembler (oritech)
- any copper ingot
- 2× any nickel ingot
- any steel ingot
Recipe id: oritech:assembler/magnet
The Magnetic Coil is made in the Assembler.
Assembler (oritech)
2× Magnetic Coil
- any nickel ingot
- any steel ingot
Recipe id: oritech:assembler/motor
The Motor is also made in the Assembler.
Power next
Once the Basic Generator works, there are other options. The Bio Generator makes power from biomass, the Lava Generator runs on lava, and the Fuel Generator uses liquid fuel. Store what you generate in a Portable Energy Storage or a Large Energy Storage. To move it around, use an Energy Pipe, a Framed Energy Pipe or an Energy Pipe Duct. The pipe quest is about smoothly transferring 10k rf/t.[3]
Ore processing
To process ores with Oritech, the quest says you need a Centrifuge with a Fluid Addon plus a Pulverizer or a Fragment Forge. The Fragment Forge improves the yield of all pulverisation recipes. With the Fluid Addon on the Centrifuge, you can feed clumps in along with Sulfuric Acid to get gems. Water also works, but it gives a lower yield.[3]
Centrifuge Fluid (oritech)
Sulfuric Acid
- any iron clump
Recipe id: oritech:centrifuge/fluid/clumpacid/iron
The acid version for iron. Copper, gold, nickel and platinum have matching recipes.
The pack changed the plain Centrifuge recipes for copper, gold, iron and nickel clumps. Each one now also gives a tiny dust from another mod alongside the gem. The platinum clump recipe is the mod's own.[6]
How does Oritech work?
6 parts
Oritech machines are mostly animated multiblocks, and you upgrade them with addon blocks. The mod also has item, fluid and energy pipes, drones, lasers, a reactor and particle accelerators. This section covers what the sources confirm about how those parts work, and what this pack changed.[1]
Machines and addons
Upgrades are implemented with addon blocks. In this pack you can craft addons such as the Acceptor Addon, Capacitor Addon, Efficiency Addon, Hunter Addon and Crop Filter Addon. The Machine Addon Extender and Power Bank Addon Extender are also craftable.[1][6]
Crafting Shaped
| any plastic plate | any plastic plate | any plastic plate |
| any plastic plate | any plastic plate | |
| any electrum ingot | any plating | any electrum ingot |
Recipe id: oritech:crafting/addon/acceptor
Crafting Shaped
| any plastic plate | any plastic plate | any plastic plate |
| any plastic plate | any plastic plate | |
| any plating |
Recipe id: oritech:crafting/addon/capacitor
Crafting Shaped
| Empty slot |
Recipe id: oritech:crafting/addon/capextender
The pack changed the recipe for the Burst Addon, so don't rely on what you remember from the base mod.[6]
Crafting Shaped
| any redstone dust | any steel ingot | any redstone dust |
| any electrum ingot | any electrum ingot | |
| any plating | any plating | any plating |
Recipe id: oritech:crafting/addon/burst
This recipe is changed by the pack.
Pipes and logistics
Oritech has item, fluid and energy pipes, and each type has only one tier. Pipes are generally pretty fast. Pipe blocks only get block entities where needed, for example when connecting to machines. All networks are cached, and network updates are only sent when needed. Drones can also carry items across vast distances.[1]
The recipes for the Fluid Pipe and the Pump in this pack are the Ender IO compatibility versions, and both are marked as changed by the pack.[6]
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
| any copper ingot | any copper ingot | any copper ingot |
Recipe id: oritech:compat/enderio/crafting/fluidpipe
This recipe is changed by the pack.
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
| any copper ingot | any copper ingot | |
| any plating |
Recipe id: oritech:compat/enderio/crafting/pump
This recipe is changed by the pack.
The Energy Transmission Pole is craftable in the pack.[6]
Crafting Shaped
| Empty slot | ||
| any electrum ingot | any electrum ingot | |
Recipe id: oritech:crafting/_pole
Power: what the pack changed
The pack raised most machine power values above the mod default. Here are the generator settings, one option per line, with the mod default in brackets.[7]
- machineSettings.generators.basicGeneratorData.energyPerTick: the basic generator makes 64 energy per tick (default 32).[7]
- machineSettings.generators.bioGeneratorData.energyPerTick: the bio generator makes 256 energy per tick (default 64).[7]
- machineSettings.generators.bioGeneratorData.energyCapacity: the bio generator stores 400,000 (default 100,000).[7]
- machineSettings.generators.bioGeneratorData.maxEnergyExtraction: the bio generator can output 2,048 at most (default 512).[7]
- machineSettings.generators.lavaGeneratorData.energyPerTick: the lava generator makes 256 energy per tick (default 64).[7]
- machineSettings.generators.lavaGeneratorData.energyCapacity: the lava generator stores 400,000 (default 100,000).[7]
- machineSettings.generators.lavaGeneratorData.maxEnergyExtraction: the lava generator can output 2,048 at most (default 512).[7]
- machineSettings.generators.fuelGeneratorData.energyPerTick: the fuel generator makes 2,048 energy per tick (default 256).[7]
- machineSettings.generators.fuelGeneratorData.energyCapacity: the fuel generator stores 1,000,000 (default 250,000).[7]
- machineSettings.generators.fuelGeneratorData.maxEnergyExtraction: the fuel generator can output 16,000 at most (default 2,048).[7]
- machineSettings.generators.solarGeneratorData.energyPerTick: the solar generator makes 1,600 energy per tick (default 32).[7]
- machineSettings.generators.solarGeneratorData.energyCapacity: the solar generator stores 1,000,000 (default 100,000).[7]
- machineSettings.generators.solarGeneratorData.maxEnergyExtraction: the solar generator can output 25,600 at most (default 256).[7]
Processing machines use more energy per tick too, again with the default in brackets.[7]
- machineSettings.processingMachines.furnaceData.energyPerTick: the furnace uses 64 (default 32).[7]
- machineSettings.processingMachines.pulverizerData.energyPerTick: the pulverizer uses 64 (default 32).[7]
- machineSettings.processingMachines.centrifugeData.energyPerTick: the centrifuge uses 128 (default 64).[7]
- machineSettings.processingMachines.refineryData.energyPerTick: the refinery uses 128 (default 64).[7]
- machineSettings.processingMachines.foundryData.energyPerTick: the foundry uses 256 (default 128).[7]
- machineSettings.processingMachines.fragmentForgeData.energyPerTick: the fragment forge uses 512 (default 256).[7]
- machineSettings.processingMachines.coolerData.energyPerTick: the cooler uses 128 (default 32).[7]
World interaction machines were raised as well.[7]
- machineSettings.laserArmConfig.energyPerTick: the laser arm uses 512 energy per tick (default 128).[7]
- machineSettings.laserArmConfig.maxEnergyInsertion: the laser arm accepts 2,048 at most (default 1,024).[7]
- machineSettings.fertilizerConfig.moveEnergyUsage: the fertilizer machine uses 16 to move (default 8).[7]
- machineSettings.fertilizerConfig.workEnergyUsage: the fertilizer machine uses 256 to work (default 128).[7]
- machineSettings.placerConfig.moveEnergyUsage: the placer uses 16 to move (default 8).[7]
- machineSettings.placerConfig.workEnergyUsage: the placer uses 128 to work (default 64).[7]
Energy storage was expanded too. storageBlocks.smallEnergyStorage.energyCapacity is 5,000,000 (default 1,000,000), and storageBlocks.largeEnergyStorage.energyCapacity is 60,000,000 (default 20,000,000).[7]
The reactor
The reactor is a multiblock, and the pack changed all of its main settings, so its limits and output differ from the mod default.[5][7]
- reactor.maxSize: maximum reactor multiblock size of 32 (default 64).[7]
- reactor.rfPerPulse: 1,100 RF per reactor pulse (default 64).[7]
- reactor.reactorMaxEnergyOutput: 125,000 RF/t per energy port (default 25,000).[7]
- reactor.reactorMaxEnergyStored: 150,000,000 RF stored (default 50,000,000).[7]
- reactor.absorberRate: neutron absorber heat reduction rate of 64 (default 16).[7]
- reactor.ventBaseRate: vent base cooling rate of 24 (default 4).[7]
- reactor.ventRelativeRate: vent proportional cooling rate of 160 (default 100).[7]
The Reactor Coolant Absorber Port is craftable in the pack.[6]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: oritech:crafting/absorberport
Tainted refinery
You create a tainted refinery by exploding a refinery near a soul-charged catalyst. Arcane blocks increase its energy efficiency, and sculk blocks increase its output multiplier.[5]
The arcane settings are the same as the mod defaults in this pack. Here are the values.[7]
- arcane.catalystBaseSouls: catalyst base soul capacity of 50.[7]
- arcane.catalystCostMultiplier: catalyst soul cost multiplier of 2.[7]
- arcane.catalystRFPerSoul: 20 RF/t per catalyst soul capacity level increase.[7]
- arcane.enchanterCostMultiplier: enchanter soul cost multiplier of 5.[7]
- arcane.spawnerCostMultiplier: spawner soul cost multiplier of 1.[7]
Particle accelerator
Particle accelerators are part of the mod, and the Particle Accelerator Guide Ring is craftable in this pack.[1][6]
Crafting Shaped
| Empty slot | any steel ingot | Empty slot |
| any steel ingot | any steel ingot | |
Recipe id: oritech:crafting/acceleratorring
How do you progress through Oritech?
6 parts
In this pack, Oritech progression follows the Oritech quest chapter. Many of the machine quests come after the Oritech Beginnings quest. Two strands matter most: the machine core ladder, and the chain that leads to the Atomic Forge and the late-game components. The quest book also carries a note that some centrifuge recipes are currently broken, which is covered under ore processing below.[3]
Machine cores and first machines
The quest book starts you with "Machine Cores" quest. Its text says machine cores form the basics of Oritech: you right-click machines with machine cores to build them, and they only affect the number of modifiers, not speed or efficiency directly. The quest line then continues with Improved Machine Core, Advanced Machine Core, Elite Machine Core and Ultra Machine Core, each quest following the previous one.[3]
Alongside the cores, the quest book lists the early machines. The Pulverizer quest is described as grinding, and the Centrifuge quest calls it an important machine for your future endeavours. The Assembler quest says it is more than a crafter and also improves yield for some other items. The Magnetic Coil and Motor quest says they will be used to make most machines.[3]
Assembler (oritech)
2× Magnetic Coil
- any nickel ingot
- any steel ingot
Recipe id: oritech:assembler/motor
The Motor is an Assembler recipe in this pack.
For power, the quest book lists the Basic Generator (furnace fuel), the Bio Generator (biomass), the Lava Generator and the Fuel Generator (liquid fuel). For storage it lists the Portable Energy Storage and Large Energy Storage. The energy pipe quest is titled as smoothly transferring 10k rf/t.[3]
For logistics, the Pipe Booster quest says the Pipe Booster uses power to boost the extraction speed of Oritech pipes. The drone port quest says drone ports require a minimum of 50 blocks distance. It tells you to place two, sneak right-click a Target Designator on one to store its location, then put the designator in the UI of the second.[3]
Ore processing
The Ore Processing quest says you need a Centrifuge with a Fluid Addon, plus a Pulverizer or a Fragment Forge. The Fragment Forge quest says it improves yield on all pulverisation recipes. The Spinning into gems quest says centrifuging clumps with Sulfuric Acid gives gems, and Water works at a lower yield. That quest also notes that currently some recipes which output dusts or nuggets are broken.[3]
The pack changed the dry centrifuge recipes for copper, gold, iron and nickel clumps, so each now also outputs a tiny dust from Modern Industrialization. The Sulfuric Acid recipes also give Mineral Slurry.[6]
Alloys, fluxite and the laser
The Making alloys quest asks for a Foundry and an Adamant Ingot. You can also craft adamant in the crafting grid.[3][6]
Crafting Shaped
| any nickel ingot | any nickel ingot | Empty slot |
| any diamond gem | any diamond gem | Empty slot |
Recipe id: oritech:crafting/alloy/adamant
Next comes the Duratium Ingot, whose quest hint is to mix netherite and platinum. The pack changed the EnderIO and Immersive Engineering alloy recipes for it to use those two ingredients. The Atomic Forge also has its own duratium recipe.[3][6]
Atomic Forge (oritech)
2× Reinforced Carbon Sheet
- any platinum ingot
Recipe id: oritech:atomicforge/duratium
The Enderic Laser (Enderic Laser) quest comes after the Assembler and Foundry quests. Its text lists these uses: transferring energy, transforming materials, breaking blocks and speeding up amethyst growth. The fluxite quest tells you to shift right-click your target designator on the amethyst cluster, then shift right-click the laser, to charge it into Fluxite. The Hunter Addon quest says the addon allows the laser to target mobs.[3]
Fluxite also has several routes added or changed by the pack: an Advanced AE reaction recipe, the AE2 charger, Powah energizing, and Productive Metalworks casting from Molten Fluxite. Centrifuging platinum clumps gives it too.[6]
The quest for Enderic Compound says there are loads of ways to get it, and the pack changed one of its centrifuge recipes. The Processing Unit and Flux Gate are both Assembler products.[3][6]
Centrifuge (oritech)
- any ender pearl dust
Recipe id: oritech:centrifuge/compat/ae2/endericcompound
Assembler (oritech)
2× Fluxite
Processing Unit
- any platinum ingot
Recipe id: oritech:assembler/fluxgate
The Atomic Forge and beyond
The Atomic Forge quest calls it the ultimate crafting machine, and its text says it can only be powered by Enderic Lasers. The quest comes after the duratium, enderic compound and flux gate quests.[3]
Crafting Shaped
| any plastic plate | any plastic plate | |
| any plating | any plating | any plating |
Recipe id: oritech:crafting/atomicforge
After the forge, the quests run in a line: Silicon Wafer, then Advanced Computing Engine, then Super AI Chip, then Heisenberg Compensator. The Manhattan Module (Manhattan Module) comes last, and its quest also follows the Plutonium Pellet quest.[3]
The pack changed the Plutonium Pellet assembler recipes, which come in basic, better and ultimate versions. Check the recipes below before you plan your plutonium supply.[6]
Assembler (oritech)
- 2× any plutonium dust
- any nickel ingot
- any plastic plate
Recipe id: oritech:assembler/plutoniumpelletbasic
Assembler (oritech)
Adamant Ingot
- 2× any plutonium dust
- any plastic plate
Recipe id: oritech:assembler/plutoniumpelletbetter
Assembler (oritech)
Duratium Ingot
- 2× any plutonium dust
- any plastic plate
Recipe id: oritech:assembler/plutoniumpelletult
Addons and other goals
Machine addons have their own quests: speed (Speed Addon), efficiency, capacitor, acceptor, fluid, the Machine Addon Extender for more addon space, and the Auxiliary Processing Chamber Addon for doing multiple recipes at once. The processing addon has two recipes in this pack, shown below.[3][6]
Crafting Shaped
| any platinum ingot | ||
| any plating | any plating | any plating |
Recipe id: oritech:crafting/addon/processing
Crafting Shaped
| any electrum ingot | ||
| any plating | any plating | any plating |
Recipe id: oritech:crafting/addon/processingalt
The ATM Star chapter also asks for the Large Energy Storage and the Superconductor, both after the Assembler quest.[4]
Assembler (oritech)
Dubious Container
Energite Ingot
Flux Gate
- any electrum ingot
Recipe id: oritech:assembler/superconductor
The Basic Armor chapter covers the Exo Armor (Exo Helmet, Exo Chestplate, Exo Leggings, Exo Boots). It is a set designed for utility and exploration rather than combat, with very little base protection. The Basic Tools chapter lists the Prometheum Pickaxe as Tier: 4.[8][9]
Bee shortcuts
The Productive Bees chapter has quests for Oritech materials, mostly by alloying bee eggs. Adamant comes from a Diamond Bee with a Nickel Bee, and Energite from a Nickel Bee with a Fluxite Bee. Sulfuric Acid and Sheol Fire come from feeding buckets to a Lava Bee.[10]
How does Oritech work with other mods?
5 parts
In this pack, most of Oritech's links to other mods come from recipes the pack added or changed. Here are the cross-mod connections the recipe data confirms.[6]
Biosteel casting with Silent Gear parts
Molten Biosteel is used for casting in Productive Metalworks, and the pack added these recipes. Cast a Silent Gear part with it and you get the matching cast. For example, Pickaxe Head becomes Pickaxe Cast.[6]
The generic casts work the same way: Gear Cast, Gem Cast, Ingot Cast, Nugget Cast, Plate Cast and Rod Cast each accept any item from the matching common tag, such as any gear, gem, ingot, nugget, plate or rod.[6]
Item Casting (productivemetalworks)
Recipe id: allthemods:casting/cast/pickaxe_cast_with_biosteel
One of the Silent Gear cast recipes. The others follow the same pattern.
Item Casting (productivemetalworks)
Recipe id: allthemods:casting/cast/ingot_cast_with_biosteel_and_a_brick
Uranite Crystal from Extended Crafting
Uranite Crystal (Uranite Crystal) is made in Extended Crafting's Ender Crafter, not in an Oritech machine. The pack added this recipe.[6]
Shaped Ender Crafter (extendedcrafting)
| Empty slot | Empty slot | Empty slot |
| Empty slot | Empty slot | |
Recipe id: extendedcrafting:uranite_crystal
Budding GeOre in the Assembler
The pack changed Oritech's Assembler recipes for GeOre. The Assembler is the machine that makes budding GeOre blocks such as Budding Diamond GeOre. Every GeOre type in the data has a matching recipe, from Budding Iron GeOre up to Budding Allthemodium GeOre.[3][6]
Assembler (oritech)
Recipe id: oritech:assembler/compat/geore/buddingdiamond
Every budding GeOre recipe follows this pattern.
Copper Dust in the Atomic Forge
The pack changed the Atomic Forge recipe for Copper Dust. The quest for this machine says it can only be powered by Enderic Lasers.[3][6]
Oritech parts in pack endgame crafts
Each of these pack-added crafts for All the Tweaks items needs an Oritech part alongside items from many other mods:[6]
- Improbable Probability Device needs Large Energy Storage.[6]
- Nexium Emitter needs Superconductor.[6]
- Oblivion Shard needs Manhattan Module, the Manhattan Module.[6]
Shaped (kubejs)
| Empty slot | ||
| Empty slot | ||
| Empty slot |
Recipe id: kubejs:kjs/allthetweaks_improbable_probability_device
Shaped (kubejs)
| Empty slot | ||
| Empty slot | ||
Recipe id: kubejs:kjs/allthetweaks_nexium_emitter
Shaped (kubejs)
Recipe id: kubejs:kjs/allthetweaks_oblivion_shard
Which All the Mods 10: To the Sky quests use Oritech?
6 parts
Oritech has its own big quest chapter, and in the quest book most of its quests come after a starting quest called Oritech Beginnings. From there it branches into power, logistics, ore processing, machine upgrades and a long late-game chain. A few Oritech items also show up in other chapters, and I cover those at the end.[3]
First steps: cores, crafting and power
- "Machine Cores" quest asks for the Primitive Machine Core. The quest text says you right-click machines with machine cores to build them, and that cores only affect the number of modifiers, not speed or efficiency directly.[3]
- "Putting things together" quest asks for the Assembler. The quest text says it does more than crafting, because it also improves yield for some other items.[3]
- "Basic Building Components" quest asks for the Magnetic Coil and the Motor. In the quest book it comes after Oritech Beginnings and the Assembler quest.[3]
- The generator quests all come after Oritech Beginnings. They ask for the Basic Generator (a quest in "Oritech"), the Bio Generator (a quest in "Oritech"), the Lava Generator (a quest in "Oritech") and the Fuel Generator (a quest in "Oritech").[3]
- "Storing Energy" quest asks for the Portable Energy Storage and the Large Energy Storage. "Transferring Energy" quest asks for the Energy Pipe, Framed Energy Pipe and Energy Pipe Duct, and its subtitle is about smoothly transferring 10k rf/t.[3]
Moving items and fluids
"Transporting items" quest asks for item pipes and the Item Filter. "Transporting liquids" quest asks for fluid pipes and the Portable Tank. a quest in "Oritech" asks for the Pipe Booster, and its quest text says to use power with it to boost extraction speed of Oritech pipes.[3]
a quest in "Oritech" asks for the Drone Port. Its quest text says drone ports require a minimum of 50 blocks distance to work. You place two of them and sneak right-click a Target Designator on one to store its location, then put the designator in the second port's UI.[3]
Ore processing
In the quest book you start with the Pulverizer (a quest in "Oritech"), then move to the Fragment Forge (a quest in "Oritech"), which the quest text says improves yield on all pulverisation recipes. The Centrifuge (a quest in "Oritech") is described as an important machine for your future endeavours. Its Fluid Addon has its own quest, a quest in "Oritech".[3]
"Ore Processing" quest asks for processed gems, such as the Iron Gem or Gold Gem. Its quest text says ore processing uses a Centrifuge with a Fluid Addon plus a Pulveriser or Fragment Forge. "Spinning into gems" quest says clumps processed with sulphuric acid give gems, while water gives a lower yield. Its note adds that currently some recipes are broken and output dusts or nuggets, so that applies to the quest text of this version. a quest in "Oritech" asks for Carbon Fibre Strands and comes after the Pulverizer and Centrifuge quests.[3]
Machine cores and addons
The core upgrades form a chain in the quest book. a quest in "Oritech" asks for the Improved Machine Core. After it come a quest in "Oritech" (Advanced Machine Core), a quest in "Oritech" (Elite Machine Core) and a quest in "Oritech" (Ultra Machine Core).[3]
The addon quests all share one prerequisite quest, which is not named in the chapter data. They ask for the Capacitor Addon (a quest in "Oritech"), Auxiliary Processing Chamber Addon (a quest in "Oritech"), Acceptor Addon (a quest in "Oritech"), Efficiency Addon (a quest in "Oritech"), Machine Addon Extender (a quest in "Oritech"), Speed Addon (a quest in "Oritech") and the Fluid Addon again (a quest in "Oritech"). The Hunter Addon quest, "Hurting Mobs" quest, comes after the laser quest below.[3]
Lasers, the Atomic Forge and the late game
- a quest in "Oritech" asks for the Foundry and an Adamant Ingot. It leads to a quest in "Oritech" for the Duratium Ingot.[3]
- a quest in "Oritech" asks for the Enderic Laser and the Target Designator, after the Assembler and Foundry quests. a quest in "Oritech" then asks you to charge amethyst with the laser to get Fluxite.[3]
- a quest in "Oritech" asks for the Processing Unit. Together with the fluxite quest it leads to a quest in "Oritech" for the Flux Gate. a quest in "Oritech" asks for Enderic Compound and follows the Centrifuge quest.[3]
- a quest in "Oritech" asks for the Atomic Forge. It needs the Duratium, Enderic Compound and Flux Gate quests first, and the quest says it can only be powered by Enderic Lasers.[3]
- After the Atomic Forge the chain runs a quest in "Oritech" (Silicon Wafer), a quest in "Oritech" (Advanced Computing Engine), a quest in "Oritech" (Super AI Chip) and a quest in "Oritech" (Heisenberg Compensator).[3]
- a quest in "Oritech" asks for the Manhattan Module. It needs the Heisenberg Compensator quest and a quest in "Oritech", which asks for the Plutonium Pellet.[3]
Other quests in the same chapter: a quest in "Oritech" asks for the Nuclear Reactor Controller, and a quest in "Oritech" asks for the Refinery and the Refinery Chamber Module, after a quest called Refining Ores.[3]
Oritech items in other chapters
- Chapter 4: The ATM Star has Oritech quests too: a quest in "Chapter 4: The ATM Star" for the Large Energy Storage and a quest in "Chapter 4: The ATM Star" for the Superconductor. Each of them comes after Putting things together.[4]
- Productive Bees has nine bee quests that each ask for a bee item (comb, spawn egg or cage) plus an Oritech item. They are "Duratium Bee" quest (Block of Duratium), "Biosteel Bee" quest (Block of Biosteel), "Energite Bee" quest (Block of Energite), "Adamant Bee" quest (Block of Adamant), "Sulfuric Acid Bee" quest (Sulfuric Acid Bucket), "Sheol fire Bee" quest (Sheol Fire Bucket), "Uranite Bee" quest (Uranite Crystal), "Fluxite Bee" quest (Block of Fluxite) and "Prometheum Bee" quest (Ultimate Machine Core, described as made in the Atomic Forge).[10]
- Basic Armor has "Exo Helmet" quest, which asks for the Exo Helmet, Exo Leggings, Exo Boots and one of the Exo Chestplate, Exo Jetpack or Boosted Exo Elytra. The quest describes the Exo Armor as built for utility and exploration, with very little base protection.[8]
- Basic Tools has a quest in "Basic Tools", which asks for the Prometheum Pickaxe.[9]
Which Oritech config options matter?
5 parts
Same as in the All the Mons 1.3.0 guide
Oritech has a huge config, but this pack only changes a handful of values. Almost everything it touches is about power: the reactor, the generators, energy storage and how much your machines draw. Everything below is the pack's value, with the mod default next to it so you can see what moved.[11]
Reactor
The reactor got the biggest rework. It is smaller, but it makes far more power and cools faster.[11]
- reactor.maxSize is 32 (mod default 64), so reactor multiblocks are capped smaller.[11]
- reactor.rfPerPulse is 1,100 RF per pulse (mod default 64).[11]
- reactor.reactorMaxEnergyOutput is 125,000 RF/t per energy port (mod default 25,000).[11]
- reactor.reactorMaxEnergyStored is 150,000,000 RF (mod default 50,000,000).[11]
- Cooling is stronger: reactor.absorberRate is 64 (mod default 16), reactor.ventBaseRate is 24 (mod default 4), and reactor.ventRelativeRate is 160 (mod default 100).[11]
- reactor.maxHeat is 2,000, the heat at which the reactor melts down (mod default 2,000).[11]
- reactor.maxUnstableTicks is 600, the number of ticks before an overheated reactor explodes (mod default 600).[11]
Generators
Every generator except the steam engine was changed. The solar generator got the biggest boost: machineSettings.generators.solarGeneratorData.energyPerTick is 1,600 (mod default 32).[11]
- Basic generator: energy per tick is 64 (mod default 32).[11]
- Bio and lava generators: energy per tick is 256 (mod default 64), capacity is 400,000 (mod default 100,000), and max extraction is 2,048 (mod default 512).[11]
- Fuel generator: energy per tick is 2,048 (mod default 256), capacity is 1,000,000 (mod default 250,000), and max extraction is 16,000 (mod default 2,048).[11]
- Solar generator: capacity is 1,000,000 (mod default 100,000) and max extraction is 25,600 (mod default 256).[11]
Energy storage
The storage blocks hold much more. storageBlocks.smallEnergyStorage.energyCapacity is 5,000,000 (mod default 1,000,000) and storageBlocks.largeEnergyStorage.energyCapacity is 60,000,000 (mod default 20,000,000). Their insertion and extraction limits are unchanged.[11]
Machine power draw
Machines are hungrier here, and most are set to roughly double or more their default draw. The numbers below are energy per tick.[11]
- Furnace and pulverizer: 64 (mod default 32).[11]
- Centrifuge and refinery: 128 (mod default 64).[11]
- Cooler: 128 (mod default 32).[11]
- Foundry: 256 (mod default 128).[11]
- Fragment forge: 512 (mod default 256).[11]
- Laser arm: 512 (mod default 128), with max energy insertion of 2,048 (mod default 1,024).[11]
- Fertilizer: 16 per move and 256 per work step (mod defaults 8 and 128). Placer: 16 per move and 128 per work step (mod defaults 8 and 64).[11]
Left at the mod default
Pipes, cables, the particle accelerator, addons and the startup-file gear are all at their mod defaults. A few settings worth knowing about:[11][12]
- logistics.energyPipeTransferRate is 10,000 RF/t, and logistics.superConductorTransferRate is 4,194,304 RF/t.[11]
- Item pipes move 8 items every 5 ticks. Fluid pipes extract 0.5 buckets every 3 ticks.[11]
- The particle accelerator needs a collision energy of 5,000 for a nether portal, 10,000 for an end portal and 15,000 for a black hole.[11]
- equipment.chainsawTreeCutting is on, so the chainsaw can cut whole trees.[11]
- worldGeneration.easyFindFeatures is on. Oil wells show a small fountain and bedrock ore nodes show a boulder on the surface.[11]
- machineSettings.additiveAddons is true, so addon bonuses are added together rather than multiplied.[11]
- generateOresFabricOnly is false. It only affects Fabric, and the file says to use a datapack on NeoForge.[12]
- The client file keeps zipline settings at their defaults, including maxZiplineSpeed at 8 blocks per second.[13]
What changed in Oritech between versions?
6 parts
All the Mods 10: To the Sky 2.0.4 ships Oritech 1.2.12, and the pack has included Oritech since version 1.0 or earlier. Below are the notable changes from the mod's own changelogs that I have, newest first. These are mod changelogs, so they describe the mod itself and not necessarily every value in the pack.[2]
1.1.0
- Added the Hangar Door block, and the industrial door can now be colored.[14]
- The docs got a full rewrite, with support for moddedmc.wiki content docs.[14]
- Block API lookup caches were added, which improves the performance of pipes and generators.[14]
- Ore amounts in boulders were slightly reduced, and the pulverizer recipe became cheaper by using iron instead of steel.[14]
- Fixes included the mob spawner producing armed or equipped mob variants, the pump not always draining complex fluid bodies, jetpacks not loading with turbofuel, and quarry beam rendering issues.[14]
1.0.1
- Crop filter addon compatibility with most modded crops was improved, and the augment hotkey moved to its own separate hotkey.[15]
- Fixed crashes with oracle index 1.0.0 and with the latest version of ftb filters, plus a potential crash with some mods caused by unchecked level casts.[15]
- Reactor ports (fuel and coolant) now drop their contents when broken.[15]
1.0.0
- Compatibility with most chunk protection mods was improved for the enderic laser, railgun and nuke.[16]
- Destroyer block beam rendering and machine gantry renderer smoothness were improved.[16]
- Fixed addons attaching to the wrong machine when placed too close, and a rare crash in item insertion logic.[16]
0.19.5
- Sheol fire fluid gained particles and entity damage.[17]
- Missing nugget recipes and tags were added.[17]
- Fixed a crash when placing ducted pipe variants.[17]
0.18.x
- 0.18.2: reactor fuel and coolant ports now only accept the correct items, and mixin handling was fixed and cleaned up with help from @ChiefArug.[18]
- 0.18.1: pumps now only extract the first fluid type they find, NeoForge fluid type registration was redone, and a crash with particle accelerators was fixed.[19]
0.17.3
- Mining mode for enderic railguns now also disables explosive shots.[20]
- Yield addons are now properly limited to 3 on enderic lasers and block destroyers, and the atomic forge GUI sync was fixed.[20]
Unverified The changelogs for Oritech releases after 1.1.0, including everything between 1.1.0 and the 1.2.12 version in this pack, were not available, and there are no pack changelog entries for this mod. Changes in those releases are unverified.
Sources
- Oritech project page (modrinth) · official mod data
- All the Mods 10: To the Sky 2.0.4 mod list · pack file
- All the Mods 10: To the Sky 2.0.4 quests: "Oritech" · pack file
- All the Mods 10: To the Sky ATM Star path quests in "Chapter 4: The ATM Star" · pack file
- oritech tooltips and descriptions (English lang file) · official mod data
- All the Mods 10: To the Sky 2.0.4 recipe dump: recipes making Oritech items · pack recipe dump
- All the Mods 10: To the Sky 2.0.4 config: config/oritech-common.toml · pack file
- All the Mods 10: To the Sky 2.0.4 quests: "Basic Armor" · pack file
- All the Mods 10: To the Sky 2.0.4 quests: "Basic Tools" · pack file
- All the Mods 10: To the Sky 2.0.4 quests: "Productive Bees" · pack file
- All the Mons 1.3.0 config: config/oritech-common.toml · pack file
- All the Mons 1.3.0 config: config/oritech-startup.toml · pack file
- All the Mons 1.3.0 config: config/oritech-client.toml · pack file
- Oritech 1.1.0 changelog · changelog
- Oritech 1.0.1 changelog · changelog
- Oritech 1.0.0 changelog · changelog
- Oritech 0.19.5 changelog · changelog
- Oritech 0.18.2 changelog · changelog
- Oritech 0.18.1 changelog · changelog
- Oritech 0.17.3 changelog · changelog
Where this guide comes from
Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 2.0.1 to 2.0.2 · 1.6 to 2.0.0 · 1.1.1 to 1.2.1 · 1.0 to 1.0.2
Report wrong info
Version in each release
25 releases, first in 1.0
| All the Mods 10: To the Sky | Version | Jar | Where it came from |
|---|---|---|---|
| 2.1.0 Oct 15, 2026 | 1.2.12 | oritech-neoforge-1.21.1-1.2.12.jar | From the published release |
| 2.0.7 Oct 5, 2026 | 1.2.12 | oritech-neoforge-1.21.1-1.2.12.jar | From the published release |
| 2.0.6 Sep 21, 2026 | 1.2.12 | oritech-neoforge-1.21.1-1.2.12.jar | From the published release |
| 2.0.5 Sep 21, 2026 | 1.2.12 | oritech-neoforge-1.21.1-1.2.12.jar | From the published release |
| 2.0.4 Sep 11, 2026 | 1.2.12 | oritech-neoforge-1.21.1-1.2.12.jar | From the published release |
| 2.0.3 Sep 9, 2026 | 1.2.12 | oritech-neoforge-1.21.1-1.2.12.jar | From the published release |
| 2.0.2 Apr 1, 2026 | 1.1.0 | oritech-neoforge-1.21.1-1.1.0.jar | From the published release |
| 2.0.1 Mar 27, 2026 | 1.1.0 | oritech-neoforge-1.21.1-1.1.0.jar | From the published release |
| 2.0.0 Feb 24, 2026 | 1.0.1 | oritech-neoforge-1.21.1-1.0.1.jar | From the published release |
| 1.9.1 Feb 5, 2026 | 1.0.0 | oritech-neoforge-1.21.1-1.0.0.jar | From the published release |
| 1.9 Feb 4, 2026 | 1.0.0 | oritech-neoforge-1.21.1-1.0.0.jar | From the published release |
| 1.8 Dec 20, 2025 | 0.19.5 | oritech-neoforge-1.21.1-0.19.5.jar | From the published release |
| 1.7 Nov 28, 2025 | 0.19.5 | oritech-neoforge-1.21.1-0.19.5.jar | From the published release |
| 1.6.1 Oct 23, 2025 | 0.18.2 | oritech-neoforge-1.21.1-0.18.2.jar | From the published release |
| 1.6 Oct 17, 2025 | 0.18.2 | oritech-neoforge-1.21.1-0.18.2.jar | From the published release |
| 1.5.1b Oct 2, 2025 | 0.18.1 | oritech-neoforge-1.21.1-0.18.1.jar | From the published release |
| 1.5 Sep 26, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 1.4 Sep 11, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 1.3.1 Sep 3, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 1.2.1 Aug 28, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 1.2 Aug 28, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 1.1.2 Aug 22, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 1.1.1 Aug 21, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 1.0.2 Aug 15, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 1.0 Aug 14, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
293 items from the 2.1.0 recipe dump.
Particle Accelerator
Particle Accelerator Linear Motor
Particle Accelerator Guide Ring
Particle Accelerator Sensor
Block of Adamant
Adamant Dust
Adamant Ingot
Quantum Research Station
Advanced Battery
Advanced Computing Engine
Arcane Research Station
Assembler
Atomic Forge
Cybernetic Augmentation Center
Banana
Basic Battery
Basic Generator
Big Solar Panel
Bio Generator
Biomass
Block of Biomass
Block of Biosteel
Biosteel Dust
Biosteel Ingot
Black Hole
Camo Machine Paint
Power Bank Addon Extender
Carbon Fibre Strands
Carbon Plating Block
Carbon Reinforced Plating Pressure Plate
Carbon Reinforced Plating Slab
Carbon Reinforced Plating Stairs
Industrial Light
Hanging Light
Centrifuge
Chainsaw
Equipment Charger
Clay Catalyst Beads
Coal Dust
Industrial Chiller
Copper Clump
Copper Dust
Copper Gem
Copper Nugget
Creative Energy Storage
Creative Tank
Crop Filter Addon
Bedrock Extractor
Deepslate Nickel Ore
Deepslate Platinum Ore
Deepslate Uranium Ore
Destroyer Block
Adamant Machine Paint
Drone Port
Dubious Container
Block of Duratium
Duratium Dust
Duratium Ingot
Electric Mace
Block of Electrum
...and 233 more.
All the Mods 10: To the Sky quests (61)
Quests from the pack's FTB Quests book that ask for this mod's items.
Basic Armor (1)
- Exo Helmet (17)
Basic Tools (1)
- A quest in "Basic Tools" (Tier: 4)
Chapter 4: The ATM Star (2)
- A quest in "Chapter 4: The ATM Star"
- A quest in "Chapter 4: The ATM Star"
Oritech (4)
- Basic Building Components (These will be used to make most machines)
- Hurting Mobs (Hunter addon allows the laser to target mobs)
- Machine Cores (All machines use machine cores)
- Ore Processing (Maximum output)
Config options (how All the Mods 10: To the Sky sets them)
215 settings shipped in the pack's config files; 35 differ from the mod's documented default.
Show settings
| Setting | All the Mods 10: To the Sky value | Mod default |
|---|---|---|
machineSettings.fertilizerConfig.moveEnergyUsage changed by All the Mods 10: To the Skyconfig/oritech-common.toml | 16 | 8 |
machineSettings.fertilizerConfig.workEnergyUsage changed by All the Mods 10: To the Skyconfig/oritech-common.toml | 256 | 128 |
machineSettings.generators.basicGeneratorData.energyPerTick changed by All the Mods 10: To the Skyconfig/oritech-common.toml | 64 | 32 |
machineSettings.generators.bioGeneratorData.energyCapacity changed by All the Mods 10: To the Skyconfig/oritech-common.toml | 400000 | 100000 |
machineSettings.generators.bioGeneratorData.energyPerTick changed by All the Mods 10: To the Skyconfig/oritech-common.toml | 256 | 64 |
machineSettings.generators.bioGeneratorData.maxEnergyExtraction changed by All the Mods 10: To the Skyconfig/oritech-common.toml | 2048 | 512 |
machineSettings.generators.fuelGeneratorData.energyCapacity changed by All the Mods 10: To the Skyconfig/oritech-common.toml | 1000000 | 250000 |
machineSettings.generators.fuelGeneratorData.energyPerTick changed by All the Mods 10: To the Skyconfig/oritech-common.toml | 2048 | 256 |
machineSettings.generators.fuelGeneratorData.maxEnergyExtraction changed by All the Mods 10: To the Skyconfig/oritech-common.toml | 16000 | 2048 |
machineSettings.generators.lavaGeneratorData.energyCapacity changed by All the Mods 10: To the Skyconfig/oritech-common.toml | 400000 | 100000 |
Which All the Mods 10: To the Sky mods work with Oritech?
The All the Mods 10: To the Sky mods that share the most recipes with Oritech. Highlighted ones have a guide.
- AllTheOres
- Silent Gear
- Silent Gear Metalworks
- GeOre
- Productive Metalworks
- Modern Industrialization
- Productive Bees
- Productive Bees
- Mekanism
- Applied Energistics 2
- AllTheTweaks
- Ender IO
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