Just Dire Things guide for All the Mods 10 0.44 to 2.21

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Just Dire Things guide for All the Mods 10

Written for All the Mods 10 2.21 · also fits 0.44 to 2.20 · updated Oct 17, 2026

Last verified for All the Mods 10 v2.21 on Oct 17, 2026 · text last changed Oct 17, 2026

A newer release (8.3) is out Guide for the current version

Also applies to:All the Mods 10: To the Sky 1.0 to 1.0.2

Sections
8
Recipes shown
15
Items named
72
Quests covered
36

4 sections are written for this pack; 4 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10 2.21's own files.

What is Just Dire Things?

3 parts

Same as in the All the Mods 10 4.5 guide

Just Dire Things is a progression mod that adds new resources, plus tools, armor, wands and machines built from them. Many of the machines are aimed at automation. All the Mods 10 4.5 ships version 1.5.5, and the mod has been in the pack since version 2.25 or earlier.[1][2][3]

The goo system

Everything starts with goo. You place a goo block, activate it by feeding it the item it asks for, then put an eligible block next to it. The goo transforms that block into a new resource. After each transformation there's a 10% chance the goo needs feeding again. Higher tiers can do everything lower tiers can, and they're much faster.[4]

  • Primogel Goo is the first tier, made from simple Overworld materials. It turns Iron into Ferricore.[5]
  • Blazebloom Goo carries the essence of the Nether and turns Gold into Blazegold.[6]
  • VoidShimmer Goo draws on the energies of the End and turns Diamonds into Celestigem.[7]
  • Shadowpulse Goo is the top tier. It turns Netherite into Eclipse Alloy.[8]

Gear and upgrades

Each resource tier has its own set of armor and tools, and both can take upgrades. You install upgrades in a smithing table. Upgrade templates such as Template: Blazegold move your gear to the next tier and keep the upgrades you've already installed.[9][10]

The higher tiers run on Forge Energy. Each Celestigem armor piece stores 10,000 FE and each Eclipse Alloy piece stores 500,000 FE. You can keep them charged on the go with a Pocket Generator.[11][12][13]

Where it fits in this pack

The mod has its own quest chapter. It opens with crafting Primogel Goo in a quest in "?", which leads to Ferricore in a quest in "?". Ferricore unlocks the first tools, armor and simple machines, such as the Simple Block Breaker and Simple Clicker.[14]

From there, Blazebloom Goo in a quest in "?" opens up Blazegold in a quest in "?". The chapter then continues through VoidShimmer Goo in a quest in "?" and Shadowpulse Goo in a quest in "?".[14]

How do you get started with Just Dire Things?

3 parts

Same as in the All the Mods 10 4.5 guide

Almost everything in this mod starts with goo. Goo blocks transform certain blocks placed next to them into new materials, and each tier unlocks the next resource. Your first goal is to get your first goo block running.[4][15]

Step 1: Primogel Goo

Your first craft is Primogel Goo, the first tier of goo. It's made from simple Overworld materials and turns Iron into Ferricore. In the pack's quest book this is a quest in "?", and the rest of the chapter branches off from it.[5][14]

  1. Craft the goo block and place it in your world.[4]
  2. Activate it by feeding it the resource it consumes. The goo block itself shows you which item that is.[4]
  3. Place an eligible block next to the activated goo, and the transformation starts.[4]
Watch out: After each transformation there's a 10% chance the goo goes inactive and needs to be fed again. Inactive goo won't start new transformations, but anything already in progress still finishes. Check on your goo now and then.[4]

Unverified The provided sources don't include the Primogel Goo recipe or say exactly which form of iron it converts, so check both in JEI. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

Step 2: Ferricore

Getting Raw Ferricore and a Ferricore Ingot completes a quest in "?". That quest unlocks a big part of the chapter: Ferricore tools and armor, the simple machines, the Pocket Generator, the Fuel Canister and the Ferricore Wrench. Primal Coal also opens up right after your first goo.[14]

Ferricore armor is a small step up from iron, and it can take upgrades. Upgrades are installed by putting your tool or armor and the upgrade item in a smithing table. Shift while hovering a tool's tooltip to see which upgrades it supports. Press 'v' by default to turn a tool on or off.[16][17][18]

The simple machines don't need power. They work on the block or entity directly in front of them, and you can set how fast they run. The pack changed the recipes for the Simple Block Breaker and Simple Block Placer, so use the recipes shown below rather than older guides.[19][20]

Simple Block BreakerChanged by the pack

Crafting Shaped

Crafting Shaped
Ferricore Ingotany diamond gemFerricore Ingot
any lapi gemsObserverany lapi gems
Ferricore Ingotany redstone dustFerricore Ingot

Recipe id: justdirethings:blockbreakert1

Changed by the pack

Simple Block PlacerChanged by the pack

Crafting Shaped

Crafting Shaped
Ferricore Ingotany diamond gemFerricore Ingot
any lapi gemsDispenserany lapi gems
Ferricore Ingotany redstone dustFerricore Ingot

Recipe id: justdirethings:blockplacert1

Changed by the pack

Tip: The Fuel Canister stores fuel such as coal or wood, but not lava buckets. It feeds furnaces and generators, so you never waste a whole piece of coal smelting one ore. You can't get items back out of it, though.[21]

Step 3: Blazebloom Goo and Blazegold

Next up is Blazebloom Goo (a quest in "?"), which turns Gold into Blazegold. Higher-tier goo can also do everything lower tiers can, and it's much faster. Smelt or blast the Raw Blazegold you get into Blazegold Ingot.[4][6][14][20]

Blazegold IngotMod recipe

Smelting

Recipe id: justdirethings:blazegold_ingot_smelted

Hold on to your Ferricore gear. With a Template: Blazegold you can upgrade it to Blazegold in a smithing table, and your installed upgrades carry over. Some upgrades also scale with tier: the Hammer upgrade mines a 3x3 area in a Blazegold Pickaxe. Blazegold armor can be fully repaired by dropping it into a lava source block.[18][20][22][23]

Smithing Transform

Recipe id: justdirethings:blazegold_pickaxe-templateupgrade

A great early Blazegold pickup is the Blazejet Wand. Right-click to blast yourself in the direction you're facing. While it's in your hand, you take no fall damage.[14][24]

Blazejet WandMod recipe

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotBlazegold Ingot
Empty slotFerricore IngotEmpty slot
Ferricore IngotEmpty slotEmpty slot

Recipe id: justdirethings:blazejet_wand

How does Just Dire Things work?

10 parts

Same as in the All the Mods 10 4.15 guide

Just Dire Things is built around automation. Almost every machine comes in a simple and an advanced version, and once you understand how those two behave, the rest of the mod falls into place. Here is how the systems work in this pack.[2][19]

Simple vs. advanced machines

Simple machines don't need power, but they generally only affect the block or entity directly in front of them. You control how fast they run with the Speed(ticks) button. Advanced machines are much more powerful but need power. They can cover a large, configurable area and have filters. They also automatically charge any Forge Energy items you place inside them.[19]

On simple machines, the redstone button decides when the machine runs: ignored (the default, so it always runs), low (only when it is not receiving a signal), high (only when it is receiving one), or pulse (one operation per pulse). For a simple machine a pulse usually means one action, like breaking one block, while an advanced machine may do everything in its area.[25]

Speed(ticks) defaults to 20, which is once per second. You can drop it as low as 1, so the machine runs every tick, but that can contribute to lag, so only do it when you really need to. The pack's general.minimum_machine_tick_speed is set to 1, which is why that lowest setting is available.[25][26]

Area and filters

Advanced machines have a Render area button that shows in-world what the block will affect. The RAD button changes the radius, and the OFF button moves the center of the area with an offset. Turn on Render area while you test them.[27]

Most advanced machines also have a row of filter slots for items, blocks or entities. You can drag from JEI into them or click a slot with a stack in your hand. To filter entities, use a spawn egg or a Creature Catcher. An allow/deny toggle switches between affecting only the listed things and affecting everything except them. Compare NBT makes the filter stricter, for example matching enchantments, or the color of a sheep captured in a Creature Catcher.[27]

Core automation machines

  • Simple Block Breaker: breaks the block in front of it with a tool and can't work without one. It damages the tool or consumes power per block, just as it would for a player. The Advanced Block Breaker covers a bigger area and can filter by block or by item drop. It also has a direction button, which matters for tools with a hammer-like ability.[28][29]
  • Simple Block Placer: places the block it holds into the space in front of it, and a direction button sets which way. The Advanced Block Placer uses its filters to choose which blocks it may place on, and the filter respects the direction setting.[30][31]
  • Simple Swapper: swaps blocks and/or entities between itself and a paired partner. Place two, then right-click the first and the second with a Ferricore Wrench to bind them. Block entities like chests swap fine. The Advanced Swapper adds area of effect and filtering. When two are bound, the radius setting copies to the partner.[32][33][34]
  • Simple Clicker: simulates a right click, left click or hold click, using the item in its slot (or nothing, for buttons). A target button picks what it clicks on, such as blocks, air, hostile, passive, adult, child, player or all living. The Advanced Clicker adds a larger area and filters, and the guide suggests it for mob farms or animal breeding.[35][36]
  • Simple Dropper: drops items in the direction you set, one at a time by default. You can raise the stack size up to 64 per drop, and it drops as many as it has if there are fewer. The pickup delay defaults to 0. The Advanced Dropper can't change radius but does have an offset, and its filter slots set which items drop and in what order.[37][38]
  • Simple Sensor: detects blocks or entities in its area and emits a redstone signal when its conditions are met. You can pick a strong or weak signal and filter on a block state. The Advanced Sensor can count matches with a greater-than or less-than setting, for example sensing fewer than 10 adult cows to enable a clicker that feeds them.[39][40]
  • Item Collector: works like an advanced machine even though it uses Tier 1 resources. It vacuums item entities in its area into the inventory it is attached to, with a filter and an adjustable pickup speed.[41]

Pack-changed recipes

The pack changed the crafting recipes for the breaker, placer and swapper lines at both tiers, so don't trust recipes from the standalone mod. These are the in-pack versions.[42]

Simple Block BreakerChanged by the pack

Crafting Shaped

Crafting Shaped
Ferricore Ingotany diamond gemFerricore Ingot
any lapi gemsObserverany lapi gems
Ferricore Ingotany redstone dustFerricore Ingot

Recipe id: justdirethings:blockbreakert1

Changed by the pack.

Advanced Block BreakerChanged by the pack

Crafting Shaped

Crafting Shaped
CelestigemEnder EyeCelestigem
Ender EyeSimple Block BreakerEnder Eye
Celestigemany redstone dustCelestigem

Recipe id: justdirethings:blockbreakert2

Changed by the pack.

Simple Block PlacerChanged by the pack

Crafting Shaped

Crafting Shaped
Ferricore Ingotany diamond gemFerricore Ingot
any lapi gemsDispenserany lapi gems
Ferricore Ingotany redstone dustFerricore Ingot

Recipe id: justdirethings:blockplacert1

Changed by the pack.

Advanced Block PlacerChanged by the pack

Crafting Shaped

Crafting Shaped
CelestigemEnder EyeCelestigem
Ender EyeSimple Block PlacerEnder Eye
Celestigemany redstone dustCelestigem

Recipe id: justdirethings:blockplacert2

Changed by the pack.

Simple SwapperChanged by the pack

Crafting Shaped

Crafting Shaped
Blazegold IngotEnder EyeBlazegold Ingot
any lapi gemsObserverany lapi gems
Blazegold Ingotany redstone dustBlazegold Ingot

Recipe id: justdirethings:blockswappert1

Changed by the pack.

Advanced SwapperChanged by the pack

Crafting Shaped

Crafting Shaped
Eclipse Alloy IngotEnder EyeEclipse Alloy Ingot
Ender EyeSimple SwapperEnder Eye
Eclipse Alloy Ingotany redstone dustEclipse Alloy Ingot

Recipe id: justdirethings:blockswappert2

Changed by the pack.

Power generation

The Simple Coal Generator burns any furnace fuel, but specialized coals (Primal Coal, Blaze Ember, Voidflame Coal and Eclipse Ember) raise both the FE per tick and the total FE. In this pack the generator's buffer is 1,000,000 FE and its output is 1,000 FE per tick. It makes 15 FE per burn tick of fuel and burns fuel 4 times faster than normal.[26][43]

The Simple Fuel Generator uses refined fuels instead, in 3 tiers. In this pack its buffer is 5,000,000 FE and its output is 5,000 FE per tick. Per mb of fuel it makes 450 FE for tier 2 (Blaze Ember), 1,300 for tier 3 (Voidflame) and 4,000 for tier 4 (Eclipse Ember).[26][44]

The Pocket Generator is the portable option. Open it, add coal or this mod's upgraded coals, and it keeps energy-dependent tools and armor charged. Higher tier fuels give more FE per tick, and it also accepts the Fuel Canister. Armor needs this: Celestigem armor holds 10,000 FE per piece and Eclipse Alloy armor holds 500,000 FE.[11][12][13]

Fuel Canister

The Fuel Canister stores fuel such as coal or wood, but not lava buckets. Put it in furnaces and generators and they draw fuel from it, so you don't burn a whole piece of coal to smelt one ore. There is no way to get the fuel back out. Fuel from this mod also passes on its fuel multiplier, which is averaged with what is already inside, and the tooltip shows the multiplier you will get.[21]

In this pack the canister holds up to 10,000,000 ticks of fuel, and each furnace operation consumes at least 200 ticks. Lower is more efficient.[26]

Wireless power

The Energy Transmitter fills its internal buffer from a connected generator. You then set its area of effect, and any block inside that can receive Forge Energy gets filled from the buffer. Filter slots let you pick which machines receive power. Transmitters inside each other's area balance each other with no loss. Normal wireless transfer does lose a little energy, as a balance measure.[45]

In this pack the transmitter stores 1,000,000, sends up to 1,000 per tick to machines and other transmitters, and loses 1 percent per block of distance. These are set by energy_transmitter_t1.energy_transmitter_t1_max_rf, energy_transmitter_t1.energy_transmitter_t1_rf_per_tick and energy_transmitter_t1.energy_transmitter_t1_loss_per_block.[26]

Fluids and inventories

  • Fluid Canister: holds up to 8 buckets. Right-click places or picks up liquid like a bucket. Shift right-click sets auto-fill of other containers in your inventory to none, this mod's items only, or all, including other mods.[46]
  • Simple Fluid Collector: grabs any fluid in front of it into its buffer, which holds 1 fluid at a time. Its item slot can fill a bucket or canister. The advanced version covers a larger area, and a bucket in its filter slots picks the fluids it collects.[47][48]
  • Simple Fluid Placer: places fluid when it has more than 1,000mb and nothing is in front of it. The advanced version covers a larger area, and its filters choose which blocks it places fluid on.[26][49][50]
  • Experience Holder: stores your experience and can convert it to XP Fluid at 20mb per experience point. Pipes and Laserio can move that fluid, and the block keeps its XP when broken. It can also top players up to a target level and collect XP orbs in its area.[51]
  • Inventory Holder: acts like a chest with a player-style inventory. Control-click an item to save it as a filter for that slot. Filtered Items Only and Compare Stack Sizes also apply to pipes and hoppers, and extraction ignores filtered slots.[52]
  • Player Accessor: lets hoppers or pipes insert into and extract from a player's inventory, and the UI lets you assign each side to different slots, such as armor or the offhand.[53]

Goo

Goo converts blocks placed next to it into new resources. Craft a goo block, place it, feed it the resource it consumes (the block tells you which), then put an eligible block beside it. Higher tier goo can do everything lower tiers can, and is much faster. The tiers are Primogel (iron to Ferricore), Blazebloom (gold to Blazegold), VoidShimmer (diamond to Celestigem) and Shadowpulse (netherite to Eclipse Alloy).[4][5][6][7][8]

After a transformation there is a chance the goo needs reactivating with another item. While inactive it can't start new transformations, though anything already in progress finishes. The pack keeps this on with goo.goo_can_die and a goo.goo_death_chance of 0.1, which is 10%.[4][26]

Time and the Paradox

The Time Wand speeds up ticking blocks like furnaces and crops. The first click makes the block run twice as fast, and each click after that doubles it again, to 4x, then 8x. It needs both Forge Energy and Time Fluid, and each speed-up lasts 30 seconds.[54]

The Paradox Machine takes a snapshot of an area: raw ore blocks and entities like zombies and cows. After you clear the area, activating it restores them using a lot of power and Time Fluid. A button switches between entities only, blocks only, or both. Restored entities may not be exactly identical to the originals.[55]

Overuse builds up Paradox Energy, shown in the UI. In this pack the machine holds 100 before it spawns a Paradox, gains 0.25 per restored block or entity, and holds up to 16,000 Time Fluid. A Paradox absorbs blocks, items and entities in its area for good, and grows faster the more it eats. The only known fix is throwing in a Time Crystal to seal it.[26][55][56]

Watch out: Don't spam the Paradox Machine. Anything a Paradox consumes can't be recovered.[56]

How do you progress through Just Dire Things?

7 parts

Same as in the All the Mods 10 4.5 guide

Just Dire Things is built around four tiers of resources, and goo unlocks every one of them. Goo is a block that transforms certain blocks placed next to it into new materials. Each higher tier of goo can convert stronger blocks, so the mod works as a ladder you climb one goo at a time.[4][5][6][7][8]

The four goo tiers

How to run goo

  1. Craft a goo block and place it in the world.[4]
  2. Activate the goo by feeding it the resource it consumes. The goo block shows you which resource that is.[4]
  3. Place an eligible block next to the activated goo to start the transformation.[4]
Tip: After each transformation, there is a 10% chance the goo needs to be fed again. Inactive goo won't start new transformations, but any process already running still finishes. Higher tier goo can do everything a lower tier can, and it is much faster, so upgrade your goo setup as you go.[4]

Following the quest chapter

The pack has its own Just Dire Things quest chapter that follows this ladder. It starts with a quest in "?", which asks for Primogel Goo. That quest opens three branches: a quest in "?" for Ferricore, a quest in "?" for Primal Coal, and a quest in "?" for Blazebloom Goo.[14]

Blazebloom Goo leads to a quest in "?" for Blazegold and to a quest in "?" for VoidShimmer Goo. VoidShimmer Goo opens a quest in "?" for Celestigem and a quest in "?" for Shadowpulse Goo. Shadowpulse Goo then unlocks a quest in "?" for Eclipse Alloy.[14]

Blazegold IngotMod recipe

Smelting

Recipe id: justdirethings:blazegold_ingot_smelted

Raw Blazegold smelts into ingots. There is also a blasting recipe.

What each tier unlocks

Simple machines don't need power, but they generally only affect the block or entity directly in front of them. Advanced machines need power. In return, they can affect a large area that you configure in the UI, and they have filters.[19]

Watch out: This pack changed the recipes for both the simple and advanced versions of the Block Breaker, Block Placer, Clicker, Dropper and Swapper. Use the in-pack recipes shown here and in JEI rather than older guides.[20]
Simple Block BreakerChanged by the pack

Crafting Shaped

Crafting Shaped
Ferricore Ingotany diamond gemFerricore Ingot
any lapi gemsObserverany lapi gems
Ferricore Ingotany redstone dustFerricore Ingot

Recipe id: justdirethings:blockbreakert1

Advanced Block BreakerChanged by the pack

Crafting Shaped

Crafting Shaped
CelestigemEnder EyeCelestigem
Ender EyeSimple Block BreakerEnder Eye
Celestigemany redstone dustCelestigem

Recipe id: justdirethings:blockbreakert2

Advanced SwapperChanged by the pack

Crafting Shaped

Crafting Shaped
Eclipse Alloy IngotEnder EyeEclipse Alloy Ingot
Ender EyeSimple SwapperEnder Eye
Eclipse Alloy Ingotany redstone dustEclipse Alloy Ingot

Recipe id: justdirethings:blockswappert2

The Advanced Swapper sits at the Eclipse Alloy tier in the quests.

Upgrading gear between tiers

Each resource tier has its own set of tools and armor. You can craft a piece directly, or you can use an upgrade template in a smithing table to move a piece up to the next tier. The template route keeps any upgrades you've already installed, so it's the way to go once your gear has abilities on it.[10][18][20]

The chapter has a quest for each template: a quest in "?" for Template: Ferricore, a quest in "?" for Template: Blazegold, a quest in "?" for Template: Celestigem and a quest in "?" for Template: Eclipse Alloy.[14]

Smithing Transform

Recipe id: justdirethings:blazegold_pickaxe-templateupgrade

Ferricore to Blazegold, keeping upgrades.

Smithing Transform

Recipe id: justdirethings:celestigem_pickaxe-templateupgrade

Blazegold to Celestigem, keeping upgrades.

Fuel tiers

In the quest chapter, the coal line climbs alongside the goo. The Primal Coal quest comes after Primogel Goo. The Blaze Ember quest follows the Blazebloom Goo and Primal Coal quests. The Voidflame Coal quest follows VoidShimmer Goo and Blaze Ember. The Eclipse Ember quest follows Shadowpulse Goo and Voidflame Coal.[14]

The refined fuel quests follow the same order: Blaze Ember Fuel Bucket, then Voidflame Fuel Bucket, then Eclipse Ember Fuel Bucket. The first of these also comes after the Polymorphic Fluid Bucket quest.[14]

How does Just Dire Things work with other mods?

3 parts

Just Dire Things doesn't stay in its own corner in this pack. Most of its links to other mods come from recipes the pack itself adds, where one of the mod's items or fluids sits next to ingredients from many other mods. Here's where you'll run into it.[62]

Endgame tweak items

The pack's recipe for Philosopher's Fuel needs Refined T4 Fluid Source alongside items from a whole range of other mods. If you're heading for this item, you'll need to work your way up the Just Dire Things fuel chain as well.[62]

Recipe added by the pack

The Paradox Machine is also an ingredient in the pack's Pulsating Black Hole recipe, next to items from several tech and magic mods. So the Paradox Machine isn't just a toy: it's one step toward this crafting chain.[62]

Recipe added by the pack

XP fluid for the pack's custom machines

The pack adds a large set of Modular Machinery Reborn machine recipes, grouped as an auto Hephaestus Forge and a runic enchanter. Every one of them in the recipe data uses Xp Fluid Source. They also pull in items from mods like Forbidden Arcanus, EvilCraft, Ender IO, Mystical Agriculture and Apothic Enchanting. If you plan to run these machines, a steady supply of that fluid is worth setting up.[62]

Added by the pack

Machine Recipe (modular_machinery_reborn)

Recipe id: kubejs:machine_recipe/atm/auto_hepheastus_forge/0

One example of the pack's forge machine recipes

Added by the pack

Machine Recipe (modular_machinery_reborn)

Recipe id: kubejs:machine_recipe/atm/runic_enchanter/0

One example of the pack's runic enchanter recipes

Unverified The recipe data doesn't show what these machine recipes produce or how best to produce the XP fluid in bulk. Check the recipes in JEI in-game. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

The guide book

The mod's own shapeless recipe turns Primogel Goo into a Patchouli Guide Book. That's the in-game manual for Just Dire Things, and it covers goo, resources, tools, armor, upgrades and machines.[2][3][9][15][62][63]

Guide BookMod recipe

Crafting Shapeless

Recipe id: justdirethings:my_book_recipe_shapeless

Unverified The part of the pack's Just Dire Things quest chapter shown in the sources only has tasks for Just Dire Things items. No quest that combines this mod with another mod could be confirmed.

Which All the Mods 10 quests use Just Dire Things?

4 parts

Just Dire Things has a full quest chapter of its own in this pack, and its items also turn up in several other chapters. The dedicated chapter follows the goo progression: each new goo block opens up a new material, and each material unlocks its own tools, armor and machines.[64]

The Just Dire Things chapter

  1. Everything starts with Primogel Goo in a quest in "?".[64]
  2. Primogel Goo branches into three quests: Primal Coal in a quest in "?", Blazebloom Goo in a quest in "?", and Raw Ferricore plus Ferricore Ingot in a quest in "?".[64]
  3. The Ferricore quest unlocks the Ferricore gear, such as Ferricore Pickaxe in a quest in "?" and Ferricore Chestplate in a quest in "?". It also unlocks utilities like Ferricore Wrench, Pocket Generator and Item Collector, plus the simple machines, such as Simple Block Breaker in a quest in "?" and Simple Coal Generator in a quest in "?". Upgrade: Blank also sits here, in a quest in "?". Most of these quests have another prerequisite as well.[64]
  4. Blazebloom Goo leads to Raw Blazegold and Blazegold Ingot in a quest in "?". That quest opens the Blazegold tools and armor, Simple Swapper, Portal Gun, Totem of Death Recall, Creature Catcher, Blazejet Wand, Player Accessor and Energy Transmitter.[64]
  5. Blazebloom Goo also leads to VoidShimmer Goo in a quest in "?". This unlocks Celestigem in a quest in "?", which gates the Celestigem gear (including Celestigem Paxel), the advanced machines, Advanced Portal Gun and Voidshift Wand.[64]
  6. VoidShimmer Goo leads to Shadowpulse Goo in a quest in "?". This unlocks Raw Eclipse Alloy and Eclipse Alloy Ingot in a quest in "?", which opens the Eclipse Alloy gear, Advanced Swapper and Eclipsegate Wand.[64]

Fuels and fluids

A side branch covers the fuel chain. Primal Coal and Blazebloom Goo unlock Blaze Ember in a quest in "?". That leads to Voidflame Coal in a quest in "?" once you have VoidShimmer Goo, and then to Eclipse Ember in a quest in "?" after Shadowpulse Goo.[64]

The fluid quests start with Polymorphic Fluid Bucket in a quest in "?", which leads to Portal Fluid Bucket in a quest in "?". The refined fuels follow the coal tiers: Blaze Ember Fuel Bucket in a quest in "?", then Voidflame Fuel Bucket in a quest in "?", then Eclipse Ember Fuel Bucket in a quest in "?".[64]

Templates and upgrades

Each material has a template quest that opens once you've reached that material. These are Template: Ferricore in a quest in "?", Template: Blazegold in a quest in "?", Template: Celestigem in a quest in "?" and Template: Eclipse Alloy in a quest in "?".[64]

The chapter also has a big set of upgrade quests, split between two prerequisite quests. One group covers upgrades like Upgrade: Flight, Upgrade: Phase and Upgrade: Death Protection. The other covers upgrades like Upgrade: Treefeller, Upgrade: Hammer and Upgrade: Ore Scanner. The Ore Scanner quest also has a checkmark task.[64]

Tip: The goo blocks drive the whole chapter. If a quest looks locked, check which goo tier or ingot quest sits before it.[64]

Other chapters

Which Just Dire Things config options matter?

5 parts

Just Dire Things keeps its settings in a single common config file, and this pack ships its own copy of it. Here are the options that change how your tools, machines and power setups actually behave, with the values this pack uses.[70]

Tool abilities

Watch out: The Ore Scanner ability is switched off in this pack: abilities.orescanner is set to false. Don't plan your mining around it. Every other ability toggle in the file, including abilities.orexray and abilities.oreminer, is set to true.[70]

Area abilities like ore miner and tree feller have a cap on how many blocks one use can break, and that cap goes up with each tool tier. The allowed range for each setting is 1 to 2048.[70]

Goo

Goo blocks can die in this pack (goo.goo_can_die is true). Each time a goo block finishes crafting, it has a 0.1 chance, which is 10%, of dying (goo.goo_death_chance). You then need to revive it by right-clicking it with an item. That 0.1 matches the default stated in the config file.[70]

Power

  • The Tier 1 generator outputs 1,000 FE per tick and buffers 1,000,000 FE. It makes 15 FE per burn tick of fuel and burns fuel at a speed multiplier of 4 (generator_t1.generator_t1_burn_speed_multiplier).[70]
  • The Tier 1 fluid generator outputs 5,000 FE per tick and buffers 5,000,000 FE. Fuel values per mB are 450 FE for Blaze Ember, 1,300 FE for Voidflame and 4,000 FE for Eclipse Ember.[70]
  • The pocket generator charges your items at 5,000 FE per tick, holds 1,000,000 FE, and uses the same 15 FE per fuel tick and burn multiplier of 4 as the Tier 1 generator.[70]
  • The Tier 1 energy transmitter moves up to 1,000 RF per tick, stores 1,000,000, and loses 1 percent of the energy per block of distance (energy_transmitter_t1.energy_transmitter_t1_loss_per_block).[70]
  • The fuel canister holds up to 10,000,000 ticks of fuel and uses 200 ticks per furnace operation. Lower values there would mean more efficient fuel use.[70]

Time Wand and Paradox Machine

The Time Wand can speed things up by at most 256 times (time_wand.time_wand_max_multiplier). Each use costs 750 FE multiplied by the acceleration amount, plus 0.5 Time Fluid multiplied by the acceleration amount. The wand holds 100,000 FE.[70]

Watch out: Fake players can't use the Time Wand in this pack (time_wand.time_wand_fake_player_allowed is false), so clicker-style automation won't work with it.[70]

The Paradox Machine is expensive. Restoring each block or entity costs 250,000 FE and 50 mB of Time Fluid. The machine holds 10,000,000 FE and 16,000 mB of fluid. Each restore also adds 0.25 Paradox Energy, and once the buffer goes past 100 the machine spawns a Paradox.[70]

The pack leaves paradox_machine.paradox_restricted_mobs set to false, which the config itself recommends. That keeps most modded mobs working with the machine, but the config notes it comes with a small chance of item dupe bugs.[70]

Portal Gun

The Portal Gun V1 holds 100,000 FE and costs 1,000 FE per shot. The V2 holds 1,000,000 FE and costs 5,000 FE per shot.[70]

Unverified The config file only states the mod defaults for goo death chance and minimum machine tick speed, and the pack matches both. For every other option, including the disabled Ore Scanner, it's not confirmed whether the pack changed the value or kept the mod default.

What changed in Just Dire Things between versions?

In All the Mods 10 2.21, Just Dire Things ships as version 1.5.1, in the file justdirethings-1.5.1.jar. It first appeared in All the Mods 10 1.9 or earlier.[71]

Unverified No pack changelog entries or mod changelogs are available for this mod, so we can't say which features, recipes or balance tweaks changed between pack releases. The exact pack version that first added it, and the mod versions used in earlier pack releases, are also unconfirmed.

Sources

  1. All the Mods 10 4.5 mod list · pack file
  2. In-game guide: Machines (justdirethings) · official docs
  3. In-game guide: Resources (justdirethings) · official docs
  4. In-game guide: Goo Basics (justdirethings) · official docs
  5. In-game guide: Primogel Goo (justdirethings) · official docs
  6. In-game guide: Blazebloom Goo (justdirethings) · official docs
  7. In-game guide: VoidShimmer Goo (justdirethings) · official docs
  8. In-game guide: Shadowpulse Goo (justdirethings) · official docs
  9. In-game guide: Upgrades (justdirethings) · official docs
  10. In-game guide: Armor Basics (justdirethings) · official docs
  11. In-game guide: Celestigem Boots (justdirethings) · official docs
  12. In-game guide: Eclipse Alloy Boots (justdirethings) · official docs
  13. In-game guide: Pocket Generator (justdirethings) · official docs
  14. All the Mods 10 4.5 quests: "justdirethings" · pack file
  15. In-game guide: Goo (justdirethings) · official docs
  16. In-game guide: Ferricore Boots (justdirethings) · official docs
  17. In-game guide: Ferricore Helmet (justdirethings) · official docs
  18. In-game guide: Tool Basics (justdirethings) · official docs
  19. In-game guide: Machine Basics (justdirethings) · official docs
  20. All the Mods 10 4.5 recipe dump: recipes making Just Dire Things items · pack recipe dump
  21. In-game guide: Fuel Canister (justdirethings) · official docs
  22. In-game guide: Upgrade Basics (justdirethings) · official docs
  23. In-game guide: Blazegold Boots (justdirethings) · official docs
  24. In-game guide: Blazejet Wand (justdirethings) · official docs
  25. In-game guide: Simple Machines (justdirethings) · official docs
  26. All the Mods 10 4.15 config: config/justdirethings-common.toml · pack file
  27. In-game guide: Advanced Machines (justdirethings) · official docs
  28. In-game guide: Simple Block Breaker (justdirethings) · official docs
  29. In-game guide: Advanced Block Breaker (justdirethings) · official docs
  30. In-game guide: Simple Block Placer (justdirethings) · official docs
  31. In-game guide: Advanced Block Placer (justdirethings) · official docs
  32. In-game guide: Simple Swapper (justdirethings) · official docs
  33. In-game guide: Advanced Swapper (justdirethings) · official docs
  34. In-game guide: Ferricore Wrench (justdirethings) · official docs
  35. In-game guide: Simple Clicker (justdirethings) · official docs
  36. In-game guide: Advanced Clicker (justdirethings) · official docs
  37. In-game guide: Simple Dropper (justdirethings) · official docs
  38. In-game guide: Advanced Dropper (justdirethings) · official docs
  39. In-game guide: Simple Sensor (justdirethings) · official docs
  40. In-game guide: Advanced Sensor (justdirethings) · official docs
  41. In-game guide: Item Collector (justdirethings) · official docs
  42. All the Mods 10 4.15 recipe dump: recipes making Just Dire Things items · pack recipe dump
  43. In-game guide: Simple Coal Generator (justdirethings) · official docs
  44. In-game guide: Simple Fuel Generator (justdirethings) · official docs
  45. In-game guide: Energy Transmitter (justdirethings) · official docs
  46. In-game guide: Fluid Canister (justdirethings) · official docs
  47. In-game guide: Simple Fluid Collector (justdirethings) · official docs
  48. In-game guide: Advanced Fluid Collector (justdirethings) · official docs
  49. In-game guide: Simple Fluid Placer (justdirethings) · official docs
  50. In-game guide: Advanced Fluid Placer (justdirethings) · official docs
  51. In-game guide: Experience Holder (justdirethings) · official docs
  52. In-game guide: Inventory Holder (justdirethings) · official docs
  53. In-game guide: Player Accessor (justdirethings) · official docs
  54. In-game guide: Time Wand (justdirethings) · official docs
  55. In-game guide: Paradox Machine (justdirethings) · official docs
  56. In-game guide: Paradox (justdirethings) · official docs
  57. All the Mods 10 4.5 quests: "basic_armor" · pack file
  58. All the Mods 10 4.5 quests: "basic_tools" · pack file
  59. All the Mods 10 4.5 quests: "basic_power" · pack file
  60. All the Mods 10 4.5 quests: "building_tips" · pack file
  61. All the Mods 10 4.5 quests: "forbidden__arcanus" · pack file
  62. All the Mods 10 2.21 recipe dump: recipes connecting Just Dire Things with other mods · pack recipe dump
  63. In-game guide: Tools (justdirethings) · official docs
  64. All the Mods 10 2.21 quests: "justdirethings" · pack file
  65. All the Mods 10 2.21 quests: "basic_tools" · pack file
  66. All the Mods 10 2.21 quests: "basic_armor" · pack file
  67. All the Mods 10 2.21 quests: "forbidden__arcanus" · pack file
  68. All the Mods 10 2.21 quests: "chapter_2_the_star" · pack file
  69. All the Mods 10 2.21 quests: "building_tips" · pack file
  70. All the Mods 10 2.21 config: config/justdirethings-common.toml · pack file
  71. All the Mods 10 2.21 mod list · pack file
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 5.0 to 8.3 · 4.6 to 4.15 · 2.22 to 4.5 · 0.35 to 0.43 · 0.32 to 0.34

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