Just Dire Things guide for All the Mods 10 4.6 to 4.15
Just Dire Things guide for All the Mods 10
Last verified for All the Mods 10 v4.15 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 8
- Recipes shown
- 18
- Items named
- 58
- Quests covered
- 23
7 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 4.15's own files.
What is Just Dire Things?
3 parts
Just Dire Things is one of Direwolf's mods, and it's all about Goo. Yes, really! Goo is a living block that changes certain blocks placed next to it into brand new resources. Those resources then feed into tiered tools, armor, handy items and automation machines. This pack runs version 1.5.5 of the mod and has its own quest chapter for it.[1][2][3][4]
How the Goo works
First you craft a goo block and place it in the world. Then you activate it by feeding it the resource it asks for, and place an eligible block next to it to start the transformation. After each transformation there's a 10% chance the goo needs feeding again before it starts a new one. Higher tier goo can do everything the lower tiers can, and it's much faster.[3]
Progression through the tiers
Your journey through the mod follows the four goo tiers. Each tier needs materials from further into the game and unlocks a stronger material:[5][6][7][8]
- Primogel Goo is made from basic Overworld materials. It turns Iron Blocks into Raw Ferricore and unlocks Primal Coal. Start with a quest in "Just Dire Things" and "Ferricore" quest.[4][5]
- Blazebloom Goo needs Nether materials. It turns Gold Blocks into Raw Blazegold, and Blazegold gear gets Lava Repair. The quests here are a quest in "Just Dire Things" and "Blazegold" quest.[4][6]
- VoidShimmer Goo carries End energies and turns Diamonds into Celestigem.[7]
- Shadowpulse Goo sits at the top. It turns Netherite into Eclipse Alloy, used for the mod's most powerful items.[8]
Each material tier has its own set of armor and tools. You add abilities by crafting upgrade items and combining them with your gear in a smithing table. Upgrade templates carry your gear to the next tier and keep the upgrades you already installed. Alongside the gear you'll find plenty of machines, mostly aimed at automation.[9][10][11][12]
The ATM Star path
The mod appears in the ATM Star chapter. The "Just Dire Things" quest quest asks for Primogel Goo, and it leads to "Paradox Machine" quest. That quest needs the Paradox Machine, which uses a lot of power and Time Fluid to take a snapshot of the blocks and entities in an area and then duplicate them. The "Dragon Familiar Spawn Egg" quest quest in the same chapter also lists the Creature Catcher as an alternative task item.[2]
How do you get started with Just Dire Things?
5 parts
Same as in the All the Mods 10 8.1 guide
Progression in Just Dire Things runs through goo. Goo is a strange, seemingly living block that converts certain blocks placed next to it into new resources. Each tier of goo can handle stronger blocks, and that is how the mod unlocks new materials and crafts. Your first goal is to get goo running.[13][14]
Craft Primogel Goo
Primogel Goo is the first tier of goo. You craft it from basic Overworld materials, and it's the first goo quest in the chapter, a quest in "Just Dire Things". It unlocks two things: Ferricore and Primal Coal.[15][16]
- Craft a goo block and place it in the world.[13]
- Activate it by feeding it the specific resource it consumes. The goo block tells you which one.[13]
- Place an eligible block next to the activated goo to start the transformation.[13]
Ferricore and Primal Coal
To get Ferricore, you perform Goo Spread on Iron Blocks using tier one goo or higher. The "Ferricore" quest quest asks for both Raw Ferricore and Ferricore Ingot. Most of the early quests, including the tools, armor and simple machines, require Ferricore.[16]
Primal Coal works the same way: you get it by performing Goo Spread on Coal Blocks with tier one goo or higher. Primal Coal Ore is affected by fortune. The upgraded coals are worth keeping, because higher tier fuels burn hotter and longer in a Pocket Generator.[16][17]
Ferricore tools and armor
Ferricore armor gives slightly more protection than iron, and your Ferricore tools and armor can all take upgrades. You make upgrades starting from Upgrade: Blank (quest a quest in "Just Dire Things"), and you install them on a smithing table. Hold shift while hovering over a tool or armor piece to see which upgrades it accepts.[16][18][19][20]
- The Ferricore Pickaxe accepts Ore Miner, which auto-harvests connected ores.[16][21]
- The Ferricore Axe accepts Tree Feller and Leaf Breaker.[16]
- The Ferricore Hoe has No Trampling and Accelerated Crop Growth I built in.[16]
- The Ferricore Leggings accept Run Speed and Walk Speed, and the Ferricore Boots accept Step Assist and Jump Boost.[16]
- The Ferricore Bow accepts the Potion Arrow upgrade.[16]
Crafting Shaped
| Empty slot | ||
| Empty slot | ||
| Empty slot |
Recipe id: justdirethings:bow_ferricore
Your first machines
The simple machines unlock once you have Ferricore. Simple versions need no power. They usually act on the block or entity directly in front of them, and you set how fast they run with the Speed (ticks) button. This pack changed the recipes for the Simple Block Breaker and the Simple Block Placer, so use the in-pack versions below. Keep in mind that the Simple Block Breaker needs a tool to break blocks.[16][22][23]
Crafting Shaped
| any diamond gem | ||
| any lapi gems | any lapi gems | |
| any redstone dust |
Recipe id: justdirethings:blockbreakert1
Crafting Shaped
| any diamond gem | ||
| any lapi gems | any lapi gems | |
| any redstone dust |
Recipe id: justdirethings:blockplacert1
Blazebloom Goo and Blazegold
Next you want Blazebloom Goo, quest a quest in "Just Dire Things". It needs Nether materials and unlocks Blazegold and Blaze Ember. To get Blazegold, you perform Goo Spread on Gold Blocks with tier two goo or higher. Blazegold gear has Lava Repair built in: drop it into a lava source block to repair it, which turns that source block into obsidian.[16]
You can also blast Raw Blazegold into an ingot.
You don't have to throw away your Ferricore gear. Put it on a smithing table with a Template: Blazegold to move it up a tier, and it keeps its installed upgrades. The Blazegold Pickaxe also accepts the Hammer upgrade, which mines a 3x3 area at this tier.[16][20][23][24]
Smithing Transform
Recipe id: justdirethings:blazegold_pickaxe-templateupgrade
How does Just Dire Things work?
10 parts
Just Dire Things is built around automation. Almost every machine comes in a simple and an advanced version, and once you understand how those two behave, the rest of the mod falls into place. Here is how the systems work in this pack.[9][25]
Simple vs. advanced machines
Simple machines don't need power, but they generally only affect the block or entity directly in front of them. You control how fast they run with the Speed(ticks) button. Advanced machines are much more powerful but need power. They can cover a large, configurable area and have filters. They also automatically charge any Forge Energy items you place inside them.[25]
On simple machines, the redstone button decides when the machine runs: ignored (the default, so it always runs), low (only when it is not receiving a signal), high (only when it is receiving one), or pulse (one operation per pulse). For a simple machine a pulse usually means one action, like breaking one block, while an advanced machine may do everything in its area.[26]
Speed(ticks) defaults to 20, which is once per second. You can drop it as low as 1, so the machine runs every tick, but that can contribute to lag, so only do it when you really need to. The pack's general.minimum_machine_tick_speed is set to 1, which is why that lowest setting is available.[26][27]
Area and filters
Advanced machines have a Render area button that shows in-world what the block will affect. The RAD button changes the radius, and the OFF button moves the center of the area with an offset. Turn on Render area while you test them.[28]
Most advanced machines also have a row of filter slots for items, blocks or entities. You can drag from JEI into them or click a slot with a stack in your hand. To filter entities, use a spawn egg or a Creature Catcher. An allow/deny toggle switches between affecting only the listed things and affecting everything except them. Compare NBT makes the filter stricter, for example matching enchantments, or the color of a sheep captured in a Creature Catcher.[28]
Core automation machines
- Simple Block Breaker: breaks the block in front of it with a tool and can't work without one. It damages the tool or consumes power per block, just as it would for a player. The Advanced Block Breaker covers a bigger area and can filter by block or by item drop. It also has a direction button, which matters for tools with a hammer-like ability.[29][30]
- Simple Block Placer: places the block it holds into the space in front of it, and a direction button sets which way. The Advanced Block Placer uses its filters to choose which blocks it may place on, and the filter respects the direction setting.[31][32]
- Simple Swapper: swaps blocks and/or entities between itself and a paired partner. Place two, then right-click the first and the second with a Ferricore Wrench to bind them. Block entities like chests swap fine. The Advanced Swapper adds area of effect and filtering. When two are bound, the radius setting copies to the partner.[33][34][35]
- Simple Clicker: simulates a right click, left click or hold click, using the item in its slot (or nothing, for buttons). A target button picks what it clicks on, such as blocks, air, hostile, passive, adult, child, player or all living. The Advanced Clicker adds a larger area and filters, and the guide suggests it for mob farms or animal breeding.[36][37]
- Simple Dropper: drops items in the direction you set, one at a time by default. You can raise the stack size up to 64 per drop, and it drops as many as it has if there are fewer. The pickup delay defaults to 0. The Advanced Dropper can't change radius but does have an offset, and its filter slots set which items drop and in what order.[38][39]
- Simple Sensor: detects blocks or entities in its area and emits a redstone signal when its conditions are met. You can pick a strong or weak signal and filter on a block state. The Advanced Sensor can count matches with a greater-than or less-than setting, for example sensing fewer than 10 adult cows to enable a clicker that feeds them.[40][41]
- Item Collector: works like an advanced machine even though it uses Tier 1 resources. It vacuums item entities in its area into the inventory it is attached to, with a filter and an adjustable pickup speed.[42]
Pack-changed recipes
The pack changed the crafting recipes for the breaker, placer and swapper lines at both tiers, so don't trust recipes from the standalone mod. These are the in-pack versions.[43]
Crafting Shaped
| any diamond gem | ||
| any lapi gems | any lapi gems | |
| any redstone dust |
Recipe id: justdirethings:blockbreakert1
Changed by the pack.
Crafting Shaped
| any redstone dust |
Recipe id: justdirethings:blockbreakert2
Changed by the pack.
Crafting Shaped
| any diamond gem | ||
| any lapi gems | any lapi gems | |
| any redstone dust |
Recipe id: justdirethings:blockplacert1
Changed by the pack.
Crafting Shaped
| any redstone dust |
Recipe id: justdirethings:blockplacert2
Changed by the pack.
Crafting Shaped
| any lapi gems | any lapi gems | |
| any redstone dust |
Recipe id: justdirethings:blockswappert1
Changed by the pack.
Crafting Shaped
| any redstone dust |
Recipe id: justdirethings:blockswappert2
Changed by the pack.
Power generation
The Simple Coal Generator burns any furnace fuel, but specialized coals (Primal Coal, Blaze Ember, Voidflame Coal and Eclipse Ember) raise both the FE per tick and the total FE. In this pack the generator's buffer is 1,000,000 FE and its output is 1,000 FE per tick. It makes 15 FE per burn tick of fuel and burns fuel 4 times faster than normal.[27][44]
The Simple Fuel Generator uses refined fuels instead, in 3 tiers. In this pack its buffer is 5,000,000 FE and its output is 5,000 FE per tick. Per mb of fuel it makes 450 FE for tier 2 (Blaze Ember), 1,300 for tier 3 (Voidflame) and 4,000 for tier 4 (Eclipse Ember).[27][45]
The Pocket Generator is the portable option. Open it, add coal or this mod's upgraded coals, and it keeps energy-dependent tools and armor charged. Higher tier fuels give more FE per tick, and it also accepts the Fuel Canister. Armor needs this: Celestigem armor holds 10,000 FE per piece and Eclipse Alloy armor holds 500,000 FE.[46][47][48]
Fuel Canister
The Fuel Canister stores fuel such as coal or wood, but not lava buckets. Put it in furnaces and generators and they draw fuel from it, so you don't burn a whole piece of coal to smelt one ore. There is no way to get the fuel back out. Fuel from this mod also passes on its fuel multiplier, which is averaged with what is already inside, and the tooltip shows the multiplier you will get.[49]
In this pack the canister holds up to 10,000,000 ticks of fuel, and each furnace operation consumes at least 200 ticks. Lower is more efficient.[27]
Wireless power
The Energy Transmitter fills its internal buffer from a connected generator. You then set its area of effect, and any block inside that can receive Forge Energy gets filled from the buffer. Filter slots let you pick which machines receive power. Transmitters inside each other's area balance each other with no loss. Normal wireless transfer does lose a little energy, as a balance measure.[50]
In this pack the transmitter stores 1,000,000, sends up to 1,000 per tick to machines and other transmitters, and loses 1 percent per block of distance. These are set by energy_transmitter_t1.energy_transmitter_t1_max_rf, energy_transmitter_t1.energy_transmitter_t1_rf_per_tick and energy_transmitter_t1.energy_transmitter_t1_loss_per_block.[27]
Fluids and inventories
- Fluid Canister: holds up to 8 buckets. Right-click places or picks up liquid like a bucket. Shift right-click sets auto-fill of other containers in your inventory to none, this mod's items only, or all, including other mods.[51]
- Simple Fluid Collector: grabs any fluid in front of it into its buffer, which holds 1 fluid at a time. Its item slot can fill a bucket or canister. The advanced version covers a larger area, and a bucket in its filter slots picks the fluids it collects.[52][53]
- Simple Fluid Placer: places fluid when it has more than 1,000mb and nothing is in front of it. The advanced version covers a larger area, and its filters choose which blocks it places fluid on.[27][54][55]
- Experience Holder: stores your experience and can convert it to XP Fluid at 20mb per experience point. Pipes and Laserio can move that fluid, and the block keeps its XP when broken. It can also top players up to a target level and collect XP orbs in its area.[56]
- Inventory Holder: acts like a chest with a player-style inventory. Control-click an item to save it as a filter for that slot. Filtered Items Only and Compare Stack Sizes also apply to pipes and hoppers, and extraction ignores filtered slots.[57]
- Player Accessor: lets hoppers or pipes insert into and extract from a player's inventory, and the UI lets you assign each side to different slots, such as armor or the offhand.[58]
Goo
Goo converts blocks placed next to it into new resources. Craft a goo block, place it, feed it the resource it consumes (the block tells you which), then put an eligible block beside it. Higher tier goo can do everything lower tiers can, and is much faster. The tiers are Primogel (iron to Ferricore), Blazebloom (gold to Blazegold), VoidShimmer (diamond to Celestigem) and Shadowpulse (netherite to Eclipse Alloy).[3][5][6][7][8]
After a transformation there is a chance the goo needs reactivating with another item. While inactive it can't start new transformations, though anything already in progress finishes. The pack keeps this on with goo.goo_can_die and a goo.goo_death_chance of 0.1, which is 10%.[3][27]
Time and the Paradox
The Time Wand speeds up ticking blocks like furnaces and crops. The first click makes the block run twice as fast, and each click after that doubles it again, to 4x, then 8x. It needs both Forge Energy and Time Fluid, and each speed-up lasts 30 seconds.[59]
The Paradox Machine takes a snapshot of an area: raw ore blocks and entities like zombies and cows. After you clear the area, activating it restores them using a lot of power and Time Fluid. A button switches between entities only, blocks only, or both. Restored entities may not be exactly identical to the originals.[60]
Overuse builds up Paradox Energy, shown in the UI. In this pack the machine holds 100 before it spawns a Paradox, gains 0.25 per restored block or entity, and holds up to 16,000 Time Fluid. A Paradox absorbs blocks, items and entities in its area for good, and grows faster the more it eats. The only known fix is throwing in a Time Crystal to seal it.[27][60][61]
How do you progress through Just Dire Things?
4 parts
Progression in Just Dire Things runs on goo. Goo is a transformative substance that can alter certain blocks placed next to it, and each tier can convert stronger blocks into new, advanced resources. Climbing the goo tiers is how you unlock materials and crafting options step by step.[3]
The four goo tiers
- Tier 1, Primogel Goo: crafted from simple Overworld materials. It can transform basic resources like Iron into Ferricore.[5]
- Tier 2, Blazebloom Goo: tied to the Nether. It can transform Gold into Blazegold.[6]
- Tier 3, VoidShimmer Goo: imbued with energies of the End. It can transform Diamonds into Celestigem.[7]
- Tier 4, Shadowpulse Goo: the top tier. It can transform Netherite into Eclipse Alloy.[8]
To use goo, craft a goo block and place it, activate it by feeding it a resource it can consume (the goo block indicates which), then place an eligible block next to it. After a transformation there is a 10% chance the goo needs reactivating with another item. While it is inactive it cannot start new transformations, but ongoing ones still finish. Higher tier goo can always craft everything a lower tier can, and is much faster.[3]
Tool and armor tiers
Every resource tier has an equivalent set of tools and armor, and each set has its own list of valid upgrades. You move up a tier at a smithing table with the matching upgrade template, and your installed upgrades are kept. In the pack, the smithing recipes chain Ferricore into Blazegold, Blazegold into Celestigem, and Celestigem into Eclipse Alloy.[12][43][62]
Ferricore to Blazegold: the Ferricore tool goes into a smithing table.
Smithing Transform
Recipe id: justdirethings:celestigem_pickaxe-templateupgrade
Blazegold to Celestigem: the Blazegold tool goes into a smithing table.
Smithing Transform
Recipe id: justdirethings:bow_eclipsealloy-templateupgrade
Celestigem to Eclipse Alloy: the Celestigem bow goes into a smithing table.
Upgrades
To install an upgrade, craft the upgrade item and put it in a smithing table together with your tool or armor. Hold shift over a piece to see which upgrades it accepts. Tools are switched on and off with a hotkey ('v' by default), and when a tool is deactivated all of its abilities are off. Shift-click the tool in your hand to configure it. There you can toggle upgrades, right click one to change its settings or assign a hotkey. For a passive ability the hotkey toggles it, and for an active ability it triggers it.[12][62]
Machine tiers
Most machines come in a simple and an advanced version. Simple ones do not need power but can generally only affect a block or entity directly in front of them, and you control their speed with the Speed(ticks) button. Advanced ones need power, can generally affect a large area that you configure in the UI, and have filters.[25][28]
The pack changed the recipes of the simple and advanced block breaker, block placer, swapper and clicker. Check the recipes below rather than assuming the mod defaults.[43]
Crafting Shaped
| any lapi gems | any lapi gems | |
| any redstone dust |
Recipe id: justdirethings:blockswappert1
This recipe is changed by the pack.
Crafting Shaped
| any redstone dust |
Recipe id: justdirethings:blockbreakert2
This recipe is changed by the pack.
How does Just Dire Things work with other mods?
4 parts
Just Dire Things connects to other mods in this pack mostly through pack-added recipes. Its fluids and machines show up as ingredients in other mods' items.[43]
Endgame crafting
The Paradox Machine is one of the components in the pack's crafting recipe for the Pulsating Black Hole. That recipe also pulls in items from several other mods.[43]
Crafting Shaped
Recipe id: allthemods:pressure/allthetweaks/pulsating_black_hole
Refined T4 Fluid Source is also an input in the pack's crafting recipe for Philosopher's Fuel.[43]
Crafting Shaped
| Empty slot |
Recipe id: allthemods:allthetweaks/philosophers_fuel
Industrial Foregoing Souls
Two pack-added Industrial Foregoing dissolution chamber recipes use Unstable Portal Fluid Source. They make the Soul Laser Base and the Soul Surge.[43]
The quest book describes Unstable Portal Fluid as something that can only exist in the End, so plan that part of the trip before you chase these two items.[4]
Dissolution Chamber (industrialforegoing)
1000× Unstable Portal Fluid Source
Sculk Catalyst
Sculk Shrieker
- 2× any netherite gear
- 2× any plastic
- 2× any supreme machine frame
Recipe id: industrialforegoing:kjs/industrialforegoingsouls_soul_laser_base
Dissolution Chamber (industrialforegoing)
20× Unstable Portal Fluid Source
3× Echo Shard
Sculk Shrieker
- 2× any plastic
- 2× any simple machine frame
Recipe id: industrialforegoing:kjs/industrialforegoingsouls_soul_surge
Modular Machinery recipes that use XP fluid
Xp Fluid Source is an input in the pack's Modular Machinery Reborn recipes. These include Hepheastus Forge recipes for the Allthemodium, Vibranium and Unobtainium ingot variants, plus a recipe that uses the Forbidden Arcanus quantum items.[43]
It is also used in a large set of Runic Enchanter recipes. Many combine it with the pack's enchanting base items, and others involve Apothic Enchanting items such as the scrap tomes, the Deepshelf and Hellshelf, and Infused Dragon's Breath.[43]
Guide book
The pack changed a Just Dire Things shapeless recipe so that it produces the Guide Book. The recipe below shows exactly what it needs.[43]
This recipe was changed by the pack.
Which All the Mods 10 quests use Just Dire Things?
5 parts
Just Dire Things shows up in two places in the quest book: a few quests in Chapter 3: The ATM Star, and the dedicated Just Dire Things chapter. Both are covered below, ATM Star first.[2][4]
Chapter 3: The ATM Star
The entry point is "Just Dire Things" quest, which asks for Primogel Goo. Its text says Direwolf is a name synonymous with modded Minecraft, that this mod is one of his babies, and that it revolves around goo.[2]
"Paradox Machine" quest comes after it and asks for the Paradox Machine. Per the quest text, for a price of a lot of power and Time Fluid it takes a snapshot of blocks and entities in the designated area, and then it can duplicate it. Lots of blocks and entities are blacklisted by configs, so no duplicating bees.[2]
"Dragon Familiar Spawn Egg" quest follows the Occultism quest. It accepts either the Occultism familiar dragon spawn egg or a Creature Catcher.[2]
The Just Dire Things chapter: the goo ladder
The chapter's backbone is the four goo tiers. The quest texts list which crafts each tier unlocks, and the order below follows the quests' prerequisites.[4]
- a quest in "Just Dire Things" asks for Primogel Goo and follows the ATM Star quest of the same name. Its text lists Ferricore and Primal Coal as the crafts it unlocks.[4]
- "Ferricore" quest (Raw Ferricore and Ferricore Ingot) and a quest in "Just Dire Things" (Primal Coal) both follow the Primogel Goo quest.[4]
- a quest in "Just Dire Things" asks for Blazebloom Goo, whose text lists Blazegold and Blaze Ember as unlocked crafts. "Blazegold" quest asks for Raw Blazegold and a Blazegold Ingot. a quest in "Just Dire Things" asks for Blaze Ember and also follows the Primal Coal quest.[4]
- a quest in "Just Dire Things" asks for VoidShimmer Goo, whose text lists Celestigem and Void Flame as unlocked crafts. a quest in "Just Dire Things" asks for Celestigem, and a quest in "Just Dire Things" asks for Voidflame Coal.[4]
- a quest in "Just Dire Things" asks for Shadowpulse Goo, whose text lists Eclipse Alloy, Eclipse Ember and Time Crystal as unlocked crafts. "Eclipse Alloy" quest covers Raw Eclipse Alloy and an Eclipse Alloy Ingot, and a quest in "Just Dire Things" asks for Eclipse Ember.[4]
Fluids
a quest in "Just Dire Things" asks for the Polymorphic Fluid Bucket, which its text calls the base of all fluids and fuels in the mod. After it, a quest in "Just Dire Things" asks for the Portal Fluid Bucket, and a quest in "Just Dire Things" asks for the Blaze Ember Fuel Bucket.[4]
Machines and utilities
Most machine quests follow the Ferricore quest. A few follow the Blazegold quest instead, and the advanced ones follow the Celestigem quest.[4]
- Basic machines: Simple Block Breaker, Simple Block Placer, Simple Clicker, Simple Dropper, Simple Sensor, Simple Fluid Collector, Simple Fluid Placer, Simple Coal Generator and Simple Fuel Generator.[4]
- Tools and storage: the Ferricore Wrench (the quest says it rotates machines and links swappers), the Machine Settings Copier, the Fuel Canister, the Fluid Canister, the Pocket Generator and the Item Collector.[4]
- Quests that follow the Blazegold quest: Simple Swapper, Portal Gun, Totem of Death Recall, Creature Catcher, Blazejet Wand, Player Accessor and Energy Transmitter.[4]
- The Advanced Clicker, Advanced Dropper and Advanced Block Breaker quests follow the Celestigem quest.[4]
Tools, armor and upgrades
Each material tier has gear quests, one per item, and their texts list the valid upgrades. The Ferricore quests cover the helmet, chestplate, leggings, boots, sword, pickaxe, axe, shovel, hoe and bow. The Blazegold quests cover the same pieces and list Lava Repair as an intrinsic ability. The Celestigem quests include a Celestigem Paxel.[4]
a quest in "Just Dire Things" asks for Upgrade: Blank, which its text calls the base of all abilities. The individual upgrade quests follow, each with its own description. For example, a quest in "Just Dire Things" covers Upgrade: Ore Miner, and a quest in "Just Dire Things" covers Upgrade: Invulnerability, which the quest says temporarily makes the player immune to damage when activated and has a cooldown.[4]
There are also template quests for moving gear up a tier, like a quest in "Just Dire Things" for Template: Blazegold and a quest in "Just Dire Things" for Template: Eclipse Alloy. Their texts say the templates upgrade gear while retaining enchantments and installed upgrades.[4]
Which Just Dire Things config options matter?
6 parts
Just Dire Things has one common config file, and this pack ships it both in the config folder and in the default configs folder. Almost everything matches between the two. Here are the options you're most likely to care about, with the values this pack uses.[27][63]
Machine tick speed
general.minimum_machine_tick_speed is the slowest tick rate a machine can be set to. The option's own description says it defaults to 1, meaning every tick, and the live config file in this pack has 1.[27]
Tool abilities
Every ability toggle under the abilities section is true except one. abilities.orescanner is false, so the ore scanner ability is switched off in this pack.[27][63]
Abilities such as ore miner and tree feller are capped per tool tier, and each cap can range from 1 to 2,048 blocks. This pack sets four caps:[27][63]
- Ferricore: 64 blocks (abilities.tool_max_break_ferricore).[27][63]
- Blazegold: 128 blocks (abilities.tool_max_break_blazegold).[27][63]
- Celestigem: 192 blocks (abilities.tool_max_break_celestigem).[27][63]
- Eclipse Alloy: 256 blocks (abilities.tool_max_break_eclipsealloy).[27][63]
Power generation
The basic generator burns fuel 4 times faster (generator_t1.generator_t1_burn_speed_multiplier). It makes 15 FE per burn tick of fuel, outputs 1,000 FE per tick and holds 1,000,000 FE in its buffer.[27][63]
The fluid generator outputs 5,000 FE per tick (generator_fluid_t1.generator_fluid_t1_fe_per_tick) and holds 5,000,000 FE. Its fuel tiers give 450 FE per mB for Blaze Ember, 1,300 for Voidflame and 4,000 for Eclipse Ember.[27][63]
The pocket generator also has a burn speed multiplier of 4 and 15 FE per fuel tick. It charges other items at 5,000 FE per tick (pocket_generator.pocket_gen_fe_per_tick) and holds 1,000,000 FE.[27][63]
The tier 1 energy transmitter stores up to 1,000,000 RF and moves up to 1,000 RF per tick. It loses 1 percent of the energy per block of distance (energy_transmitter_t1.energy_transmitter_t1_loss_per_block).[27][63]
Time Wand
The Time Wand tops out at a 128x speed multiplier (time_wand.time_wand_max_multiplier). It holds 100,000 FE, and each use costs 750 FE, scaled by the acceleration amount. The Time Fluid cost is 0.5, scaled the same way. Fake players, like the ones clickers use, are not allowed to use it.[27][63]
Paradox Machine
Restoring one block or one entity costs 250,000 FE and 50 mB of Time Fluid, multiplied by how many you restore. The machine holds 10,000,000 FE and 16,000 mB of fluid.[27][63]
Each restored block or entity adds 0.25 Paradox Energy, and the machine spawns a Paradox once it hits 100. paradox_machine.paradox_restricted_mobs is false here. The option's description says that leaves a small chance of item dupe bugs with cloned mobs, and recommends adding any problem mobs to the machine's deny entity tag instead.[27][63]
Portal Gun and goo
The Portal Gun V1 holds 100,000 FE and costs 1,000 FE per shot. The V2 holds 1,000,000 FE and costs 5,000 FE per shot.[27][63]
Goo can die when it finishes crafting (goo.goo_can_die is true). The chance is 0.1, or 10 percent, which matches the default stated in the option's description. A dead goo block needs reviving by right-clicking it with an item.[27][63]
Unverified The files don't list the mod's stock values for most of these options, so apart from the tick speed and the goo death chance, I can't tell you which ones the pack changed.
What changed in Just Dire Things between versions?
1 part
All the Mods 10 4.15 ships Just Dire Things 1.5.5, and the mod has been in the pack since version 2.2 or earlier, so it's been along for most of the ride.[1]
Updates across pack releases
The pack changelogs record these version bumps for Just Dire Things:[64][65][66][67]
- All the Mods 10 2.26 updated Just Dire Things from 1.5.1 to 1.5.2.[67]
- All the Mods 10 2.28 updated Just Dire Things from 1.5.2 to 1.5.3.[66]
- All the Mods 10 2.33 updated Just Dire Things from 1.5.3 to 1.5.4.[65]
- All the Mods 10 2.42 updated Just Dire Things from 1.5.4 to 1.5.5.[64]
The 1.5.5 update from pack version 2.42 is still the version in 4.15. If you've been on the pack since 2.42 or later, you already have the same Just Dire Things as the current release.[1][64]
Unverified The pack changelogs only list version numbers, and the mod's own changelogs for these jars weren't available. What each update actually changed, such as new features, bug fixes or balance tweaks, can't be confirmed here.
Sources
- All the Mods 10 4.15 mod list · pack file
- All the Mods 10 ATM Star path quests in "Chapter 3: The ATM Star" · pack file
- In-game guide: Goo Basics (justdirethings) · official docs
- All the Mods 10 4.15 quests: "Just Dire Things" · pack file
- In-game guide: Primogel Goo (justdirethings) · official docs
- In-game guide: Blazebloom Goo (justdirethings) · official docs
- In-game guide: VoidShimmer Goo (justdirethings) · official docs
- In-game guide: Shadowpulse Goo (justdirethings) · official docs
- In-game guide: Machines (justdirethings) · official docs
- In-game guide: Tools (justdirethings) · official docs
- In-game guide: Upgrades (justdirethings) · official docs
- In-game guide: Armor Basics (justdirethings) · official docs
- In-game guide: Goo Basics (justdirethings) · official docs
- In-game guide: Goo (justdirethings) · official docs
- In-game guide: Primogel Goo (justdirethings) · official docs
- All the Mods 10 8.1 quests: "Just Dire Things" · pack file
- In-game guide: Pocket Generator (justdirethings) · official docs
- In-game guide: Ferricore Boots (justdirethings) · official docs
- In-game guide: Ferricore Helmet (justdirethings) · official docs
- In-game guide: Tool Basics (justdirethings) · official docs
- justdirethings tooltips and descriptions (English lang file) · official mod data
- In-game guide: Machine Basics (justdirethings) · official docs
- All the Mods 10 8.1 recipe dump: recipes making Just Dire Things items · pack recipe dump
- In-game guide: Upgrade Basics (justdirethings) · official docs
- In-game guide: Machine Basics (justdirethings) · official docs
- In-game guide: Simple Machines (justdirethings) · official docs
- All the Mods 10 4.15 config: config/justdirethings-common.toml · pack file
- In-game guide: Advanced Machines (justdirethings) · official docs
- In-game guide: Simple Block Breaker (justdirethings) · official docs
- In-game guide: Advanced Block Breaker (justdirethings) · official docs
- In-game guide: Simple Block Placer (justdirethings) · official docs
- In-game guide: Advanced Block Placer (justdirethings) · official docs
- In-game guide: Simple Swapper (justdirethings) · official docs
- In-game guide: Advanced Swapper (justdirethings) · official docs
- In-game guide: Ferricore Wrench (justdirethings) · official docs
- In-game guide: Simple Clicker (justdirethings) · official docs
- In-game guide: Advanced Clicker (justdirethings) · official docs
- In-game guide: Simple Dropper (justdirethings) · official docs
- In-game guide: Advanced Dropper (justdirethings) · official docs
- In-game guide: Simple Sensor (justdirethings) · official docs
- In-game guide: Advanced Sensor (justdirethings) · official docs
- In-game guide: Item Collector (justdirethings) · official docs
- All the Mods 10 4.15 recipe dump: recipes making Just Dire Things items · pack recipe dump
- In-game guide: Simple Coal Generator (justdirethings) · official docs
- In-game guide: Simple Fuel Generator (justdirethings) · official docs
- In-game guide: Pocket Generator (justdirethings) · official docs
- In-game guide: Celestigem Boots (justdirethings) · official docs
- In-game guide: Eclipse Alloy Boots (justdirethings) · official docs
- In-game guide: Fuel Canister (justdirethings) · official docs
- In-game guide: Energy Transmitter (justdirethings) · official docs
- In-game guide: Fluid Canister (justdirethings) · official docs
- In-game guide: Simple Fluid Collector (justdirethings) · official docs
- In-game guide: Advanced Fluid Collector (justdirethings) · official docs
- In-game guide: Simple Fluid Placer (justdirethings) · official docs
- In-game guide: Advanced Fluid Placer (justdirethings) · official docs
- In-game guide: Experience Holder (justdirethings) · official docs
- In-game guide: Inventory Holder (justdirethings) · official docs
- In-game guide: Player Accessor (justdirethings) · official docs
- In-game guide: Time Wand (justdirethings) · official docs
- In-game guide: Paradox Machine (justdirethings) · official docs
- In-game guide: Paradox (justdirethings) · official docs
- In-game guide: Tool Basics (justdirethings) · official docs
- All the Mods 10 4.15 config: defaultconfigs/justdirethings-common.toml · pack file
- All the Mods 10 changelog (All the Mods 10 2.42) · changelog
- All the Mods 10 changelog (All the Mods 10 2.33) · changelog
- All the Mods 10 changelog (All the Mods 10 2.28) · changelog
- All the Mods 10 changelog (All the Mods 10 2.26) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 5.0 to 8.3 · 2.22 to 4.5 · 0.44 to 2.21 · 0.35 to 0.43 · 0.32 to 0.34