
Draconic Evolution in All the Mods 10: To the Sky
All the Mods 10: To the Sky 2.1.0 ships version 3.1.4.633 · First seen in 1.0
Draconic Evolution is a mod in All the Mods 10: To the Sky 2.1.0, where it is version 3.1.4.633. End game tech (Summary from the mod's Modrinth page.)
Draconic Evolution guide for All the Mods 10: To the Sky
Last verified for All the Mods 10: To the Sky v2.1.0 on Oct 17, 2026 · text last changed Oct 17, 2026
- Sections
- 7
- Recipes shown
- 33
- Items named
- 42
- Quests covered
- 39
Every recipe and number here was checked against All the Mods 10: To the Sky 2.1.0, read from the running game on Oct 15, 2026.
What is Draconic Evolution?
3 parts
Draconic Evolution is the end-game tech mod of the pack. Its project page describes it as adding high-tier tools and armor, high-tier RF energy storage, and extras like teleportation, mob farming, player detection, and time and weather control. That page admits its description is ancient, so the rest of this guide sticks to what the pack's own quests show. This pack ships version 3.1.4.633.[1][2]
Getting started
The quest chapter opens by sending you to mine Draconic Ore for Draconium Dust. It spawns in all vanilla dimensions, with the most in the End. From there the chapter points you to the Draconium Core, which is a vital ingredient in many recipes, especially Basic tier items. Start with "Draconic Evolution" quest.[3]
Fusion crafting tiers
Most of the fun items are made through fusion crafting, which is built around the Fusion Crafting Core. The tier of a recipe is set by the injectors you place beside the core. In ascending order the tiers are Draconium (the quests call it Basic), Wyvern, Draconic, and Chaotic. The injectors must be at least the recipe's tier, and the same crafting core works for every tier.[3]
The last step, the Chaotic tier, needs the Chaotic Core, which depends on Chaos Shard from the Chaos Guardian fight. That fight starts by destroying 14 Guardian Crystals. Mining the shard source after the fight gives you 5 Chaos Shards.[3]
Modules and energy
Modules are essential here. Draconic Evolution items don't work without them, and most modules are made from a Module Core or a previous module. Hold an item and press Shift and C to open the module menu.[3]
For power storage, the quests call the Energy Core multiblock one of the greatest energy banks in Minecraft. Tier 1 needs only the core and 4 stabilizers, and it stores 45,500,000 RF.[3]
Unverified The sources I was given don't show whether or how the ATM Star path uses Draconic Evolution items, so I can't say where this mod fits on that path.
How do you get started with Draconic Evolution?
5 parts
Draconic Evolution is the pack's high-tier tech mod. It adds powerful tools and armor plus high-tier energy storage, and its own quest chapter calls it a very fun and OP mod. Here's the order I'd take the first steps in.[1][3]
Step 1: Get Draconium Dust
Everything starts with Draconium Dust. The first quest, "Draconic Evolution" quest, tells you to mine Draconic Ore to get the dust. It spawns in all the vanilla dimensions, but the most is in the End.[3]
The pack also adds a second route: you can sieve Crushed End Stone with a Diamond Mesh or a Netherite Mesh to get dust.[4]
Sieve (exdeorum)
Recipe id: allthemods:exdeorum/diamond_mesh/crushed_end_stone/draconicevolution/draconium_dust
Sieve recipe added by the pack, using a Diamond Mesh.
Sieve (exdeorum)
Recipe id: allthemods:exdeorum/netherite_mesh/crushed_end_stone/draconicevolution/draconium_dust
Sieve recipe added by the pack, using a Netherite Mesh.
Step 2: Craft a Draconium Core
Your first real crafting goal is the Draconium Core. The quest "Basic (Draconium) Core" quest calls it a vital ingredient in many Draconic Evolution recipes, especially for Basic Tier items. Make a few, because you'll keep coming back to it.[3]
Crafting Shaped
| any draconium ingot | any gold ingot | any draconium ingot |
| any gold ingot | any diamond gem | any gold ingot |
| any draconium ingot | any gold ingot | any draconium ingot |
Recipe id: draconicevolution:components/draconium_core
Step 3: Set up Fusion Crafting
Higher-tier parts are made with fusion crafting. In this pack, items like the Wyvern Fusion Crafting Injector and the Draconic Fusion Crafting Injector are made with the fusion crafting recipe type. So you'll want a Fusion Crafting Core and a Draconium Fusion Crafting Injector early.[4]
Crafting Shaped
| any lapi storage blocks | any diamond gem | any lapi storage blocks |
| any diamond gem | any diamond gem | |
| any lapi storage blocks | any diamond gem | any lapi storage blocks |
Recipe id: draconicevolution:machines/crafting_core
Crafting Shaped
| any diamond gem | any diamond gem | |
| any stone | any iron storage block | any stone |
| any stone | any stone | any stone |
Recipe id: draconicevolution:machines/basic_crafting_injector
Step 4: Learn modules
Draconic Evolution items rely on modules, so much so that the quest "Modules!" quest says they don't work without them. Most modules are made from a Module Core or from a previous module. The Energy Module is the one to prioritize: its quest, "Basic Energy Module" quest, says energy modules are the most important and are needed for using DE items.[3]
Step 5: Build your first Energy Core
Once you have the basics, start on energy storage. The Energy Core is the heart of the Energy Core multiblock ("Energy Core Mulitblock" quest). Place it a bit off the ground. Its GUI has Build Guide, Tier Down, Tier Up and Assemble Core buttons. If you have all the blocks the tier needs, Assemble Core builds the structure for you.[3]
Tier 1 only needs the core plus 4 Energy Core Stabilizer blocks and stores 45,500,000 RF. The first 4 tiers of cores need just 4 stabilizers around them. If a stabilizer is too close to the core or in the wrong spot, the core will tell you.[3]
Crafting Shaped
| any draconium ingot | any draconium ingot | any draconium ingot |
| any draconium ingot | any draconium ingot | any draconium ingot |
Recipe id: draconicevolution:machines/energy_core
Crafting Shaped
| any diamond gem | Empty slot | any diamond gem |
| Empty slot | Empty slot | |
| any diamond gem | Empty slot | any diamond gem |
Recipe id: draconicevolution:machines/energy_core_stabilizer
To get power in and out, craft at least two Energy Pylon blocks, one for input and one for output. Place them near the core and put glass over them, and they assemble automatically, targeting the closest Energy Core. Right-click the new ball on top of each pylon to switch it between input and output, then attach crystals to move power.[3]
Crafting Shaped
| any draconium ingot | any draconium ingot | |
| any emerald gem | any emerald gem | |
| any draconium ingot | any diamond gem | any draconium ingot |
Recipe id: draconicevolution:machines/energy_pylon
How does Draconic Evolution work?
7 parts
Draconic Evolution is described as an end game tech mod with high-tier energy storage (RF), teleportation, mob farming (spawning and killing), player detection, and time and weather control. This page covers the systems the pack's sources actually explain. The sources give no in-jar guidebook and no config files for this mod, so some numbers (RF capacities, transfer rates, tier sizes) are not covered here.[1][5]
Energy Core
The Energy Core is the mod's big RF storage multiblock. Its screen is titled "Tier %s Energy Core" and has Assemble Core, Activate and Deactivate buttons, plus Tier Up and Tier Down. A Toggle Build Guide button shows you where the blocks go.[5]
If the build is wrong, the screen tells you. "Core structure invalid" means the shape is off. "Stabilizer configuration invalid" means the Wyvern Energy Controller-style controller can't use your stabilizer layout. Some setups show "(Advanced stabilizers required)", but the sources don't say which tiers need them. Stabilizers are their own block, the Energy Core Stabilizer.[4][5]
The screen also has an Energy Target field. It is for display purposes only, so it won't limit or change how the core charges. You can type a plain number or scientific notation: the screen's own example is 9.223E18, which becomes 9,223,000,000,000,000,000.[5]
The controllers come in three tiers: Wyvern Energy Controller, Draconic Energy Controller and Chaotic Energy Controller. Each step up is crafted from the one below, plus a higher-tier core.[4]
Crafting Shaped
| any draconium awakened ingot | any draconium awakened ingot | |
| any draconium awakened ingot | any draconium awakened ingot |
Recipe id: draconicevolution:components/draconic_energy_core
Crafting Shaped
Recipe id: draconicevolution:components/chaotic_energy_core
Moving energy around
The mod has an energy network built from crystals. There are Energy Relay Crystals, Energy I/O Crystals and Wireless Energy Crystals, each in Basic, Wyvern and Draconic versions. Energy Pylons and the Energy Transfuser are also part of the energy gear.[5]
The tool messages show how linking works: you link devices, can clear links or clear receivers, and the HUD shows Charge and Links. The full linking steps are cut off in the sources, so check them in-game.[5]
The Basic Wireless Energy Crystal is built from a Basic Relay Crystal, so you step up from relay to wireless.[4]
Crafting Shaped
Recipe id: draconicevolution:machines/basic_wireless_crystal
Fusion crafting
Many high-tier items use the mod's own recipe type, fusion crafting. It uses a Fusion Crafting Core with Fusion Crafting Injectors around it. The injectors come in four tiers: Draconium, Wyvern, Draconic and Chaotic.[4][5]
Fusion recipes in the pack include the Draconic Core, the Awakened Draconium Block and the Chaotic Fusion Crafting Injector. The Chaotic injector is crafted from the Draconic one, so you upgrade your injectors rather than starting over.[4]
Fusion Crafting (draconicevolution)
Draconic Fusion Crafting Injector
4× Large Chaos Fragment
Dragon Egg
- 4× any diamond gem
Recipe id: draconicevolution:machines/chaotic_crafting_injector
The pack also adds a shapeless recipe that turns a Draconic Fusion Crafting Injector into a Draconic Fusion Crafting Injector. Its purpose isn't stated in the sources.[4]
Materials
In this pack, Draconium Dust can be sieved from Crushed End Stone using a Diamond Mesh in Ex Deorum. This recipe was added by the pack. Awakened dust smelts into an Awakened Draconium Ingot.[4]
Sieve (exdeorum)
Recipe id: allthemods:exdeorum/diamond_mesh/crushed_end_stone/draconicevolution/draconium_dust
Storage blocks of awakened draconium decompress into 9 ingots each. A Chaos Shard breaks down into 9 Large Chaos Fragment.[4]
Utility machines
The Celestial Manipulator controls time and weather. Its screen offers Clear Skies, Create Rain and Create Storm. For time it can skip 24 hours, skip to Sunrise, Noon, Sunset, Moonrise, Midnight or Moonset, and stop skipping.[5]
Crafting Shaped
| any redstone storage block | any redstone storage block | |
| any draconium ingot | any draconium ingot | |
| any iron ingot | any iron ingot |
Recipe id: draconicevolution:celestial_manipulator
The Draconium Chest has a built-in furnace with four Auto-Smelt modes. Off does nothing. All feeds every smeltable item into the furnace. Filtered only feeds items that are already being smelted. Filtered (Sticky) works like Filtered but keeps one item so the filter persists. You can also change the chest's colour.[5]
The Disenchanter screen shows the level of the enchant and its XP cost in levels.[5]
Teleportation
The Dislocator uses Ender Pearls as teleport fuel, and the fuel counter shows the total number of teleports remaining. You can add 1, 16 or all the pearls from your inventory. To bind a location, sneak and right click: it saves your current X, Y, Z, the direction you face and your dimension.[5]
Right click either teleports you to the selected location or blinks, and you can switch between the two modes. You can also configure keybindings. A location list lets you add, rename (double left click), drag to reorder, delete and lock entries, or update one with "Set Here". Editing needs the list unlocked.[5]
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | any stone | Empty slot |
Recipe id: draconicevolution:dislocator_pedestal
Not covered by the sources
The Draconic Reactor Core, Reactor Energy Injector and Reactor Stabilizer exist as blocks, and so do the Stabilized Mob Spawner and Mob Grinder. The sources I have don't explain how they work, so check them in-game.[5]
How do you progress through Draconic Evolution?
5 parts
Draconic Evolution is a chain of crafting tiers, and the pack's quest book walks you through it in order: Draconium (the quests call it Basic), Wyvern, Draconic and Chaotic. Each tier unlocks the next set of gear, and Chaotic is the end of the line.[3]
Getting started
The first quest asks for Draconium Dust. It comes from Draconic Ore, which spawns in all vanilla dimensions, with the most in the End.[3]
This pack also adds sieve recipes that turn crushed End stone into dust, using either a Diamond Mesh or a Netherite Mesh. That gives you a second way to get started.[4]
Sieve (exdeorum)
Recipe id: allthemods:exdeorum/diamond_mesh/crushed_end_stone/draconicevolution/draconium_dust
Sieve (exdeorum)
Recipe id: allthemods:exdeorum/netherite_mesh/crushed_end_stone/draconicevolution/draconium_dust
Next comes the Draconium Core. The quest book calls it a vital ingredient in many recipes, especially Basic Tier items. Craft it first.[3]
Crafting Shaped
| any draconium ingot | any gold ingot | any draconium ingot |
| any gold ingot | any diamond gem | any gold ingot |
| any draconium ingot | any gold ingot | any draconium ingot |
Recipe id: draconicevolution:components/draconium_core
Fusion Crafting and the four tiers
Most of the fun items are made through Fusion Crafting. You place a Fusion Crafting Core about a block above the ground. Recipes can be auto-placed into it from JEI, and the middle item and the finished item both go there.[3]
Crafting Shaped
| any lapi storage blocks | any diamond gem | any lapi storage blocks |
| any diamond gem | any diamond gem | |
| any lapi storage blocks | any diamond gem | any lapi storage blocks |
Recipe id: draconicevolution:machines/crafting_core
The Fusion Crafting Core stays the same as you tier up, because the injectors set the tier. They go on the left and right of the core, a few blocks away, in a cross shape with a maximum of 5 per side. They also need energy, and the quests suggest connecting Relay I/O Crystals to them.[3]
A recipe needs injectors of its tier or higher. For example, the Wyvern Axe needs at least 6 Wyvern injectors, with 3 on each side.[3]
- Basic (Draconium) tier: build the Draconium Fusion Crafting Injector, which the Basic Tier quest asks for.[3]
- Wyvern tier: upgrade to the Wyvern Fusion Crafting Injector.[3]
- Draconic tier: make the Draconic Fusion Crafting Injector. The quest says this is what Draconic Cores are for.[3]
- Chaotic tier: finish with the Chaotic Fusion Crafting Injector. The quest calls it the end of the road for Crafting Infusions. Everything can be created from here, including everything the Reactor needs.[3]
Crafting Shaped
| any diamond gem | any diamond gem | |
| any stone | any iron storage block | any stone |
| any stone | any stone | any stone |
Recipe id: draconicevolution:machines/basic_crafting_injector
Fusion Crafting (draconicevolution)
Draconium Fusion Crafting Injector
2× Draconium Core
Wyvern Core
- 4× any diamond gem
- any draconium storage block
Recipe id: draconicevolution:machines/wyvern_crafting_injector
Fusion Crafting (draconicevolution)
2× Wyvern Core
Wyvern Fusion Crafting Injector
- 4× any diamond gem
- any draconium awakened storage block
Recipe id: draconicevolution:machines/awakened_crafting_injector
Fusion Crafting (draconicevolution)
Draconic Fusion Crafting Injector
4× Large Chaos Fragment
Dragon Egg
- 4× any diamond gem
Recipe id: draconicevolution:machines/chaotic_crafting_injector
The cores follow the same path. The Draconic Core (Draconic Core) comes first. Then the Chaotic Core is needed for the last tier.[3][4]
Fusion Crafting (draconicevolution)
4× Wyvern Core
- 4× any draconium awakened ingot
- any nether star
Recipe id: draconicevolution:components/awakened_core
Fusion Crafting (draconicevolution)
4× Draconic Core
5× Large Chaos Fragment
- 4× any draconium awakened ingot
Recipe id: draconicevolution:components/chaotic_core
The Chaos Guardian and Chaos Shards
The Chaotic Core quest hopes you followed the quest branch that explains how to get Chaos Shards. That branch is the Chaos Guardian fight. The first stage is destroying 14 Guardian Crystals, and the Guardian can't be hurt until they are gone. The quest says this is no easy task without a Draconic weapon. The "Locate and Destroy 14 Guardian Crystals" quest quest asks for Draconium Infused Obsidian.[3]
Crafting Shaped
| any normal obsidian | ||
| any normal obsidian | any draconium dust | any normal obsidian |
| any normal obsidian |
Recipe id: draconicevolution:infused_obsidian
Once he is defeated he drops EXP and a Dragon Heart. Look where lightning strikes and mine below it to find the Chaos Shard. Mining it grants 5 Chaos Shard items, which can be crafted into smaller parts.[3]
The Draconic Reactor Core quest unlocks after both the Chaotic Tier and Chaos Shards quests.[6]
Fusion Crafting (draconicevolution)
Chaos Shard
2× Large Chaos Fragment
- 3× any draconium ingot
- 4× any draconium awakened ingot
Recipe id: draconicevolution:machines/reactor_core
Energy Core tiers
The Energy Core is the other progression track. Its GUI has Build Guide, Tier Down, Tier Up and Assemble Core buttons. If you have all the blocks, Assemble Core builds it for you.[3]
- Tier 1 stores 45,500,000 RF and needs only the core and 4 Energy Core Stabilizer blocks.[3]
- Tier 2 stores 273,000,000 RF. It adds 6 Draconium Block blocks, one on each side of the core, on top of the 4 stabilizers.[3]
The quests say the first 4 core tiers need only 4 stabilizers. To move power in and out you use Energy Pylon blocks.[3]
Module tiers
Your gear doesn't work without modules. Most are made from a Module Core or a previous module, so each module line climbs the same four tiers. Chaotic modules are the top step. For example, the Chaotic AOE Module recipe is shown below.[3][4]
Crafting Shaped
| any netherite ingot | any draconium awakened ingot | any netherite ingot |
| any netherite ingot | any draconium awakened ingot | any netherite ingot |
Recipe id: draconicevolution:modules/item_chaotic_aoe
How does Draconic Evolution work with other mods?
5 parts
Draconic Evolution is the end-game energy and gear mod, and this pack ties it into a lot of other mods. Most of the links below are recipes the pack added or changed. The fun part is that you can't treat Draconic Evolution as a standalone progression here.[1][4]
Getting Draconium Dust and Ingots
The Draconic Evolution quest points you to mining ore for Draconium Dust, and says the most ore is in the End. The pack also adds two Ex Deorum sieve recipes that give you dust from Crushed End Stone, one with a Diamond Mesh and one with a Netherite Mesh.[3][4]
Sieve (exdeorum)
Recipe id: allthemods:exdeorum/diamond_mesh/crushed_end_stone/draconicevolution/draconium_dust
Sieve (exdeorum)
Recipe id: allthemods:exdeorum/netherite_mesh/crushed_end_stone/draconicevolution/draconium_dust
Neovitae has its own Draconium Dust, which is a different item from the Draconic Evolution dust. The pack adds both a smelting and a blasting recipe that turn it into a Draconium Ingot.[4]
Mystical Agriculture and Agradditions
The pack changes the Awakened Draconium Nugget recipe, which is linked to Mystical Agriculture's Awakened Draconium Essence. It also changes the Awakened Draconium Crux recipe. The dump doesn't show what exactly was changed from the mod defaults, so go by the recipes shown here.[4]
Shaped No Mirror (cucumber)
9 × Awakened Draconium Essence
Recipe id: mysticalagradditions:essence/awakened_draconium_nugget
Crafting Shaped
| any diamond storage block | ||
Recipe id: mysticalagradditions:awakened_draconium_crux
Productive Bees
Productive Bees adds Draconium, Awakened and Chaos bees, and the pack changes their recipes so you make them with Draconic Evolution's fusion crafting. Each recipe produces a configurable bee together with its spawn egg.[4]
Fusion Crafting (draconicevolution)
2× Draconium Block
2× Draconium Core
- Configurable Bee
- 2× any draconium dust
- 2× any honeycomb storage blocks
Recipe id: productivebees:draconicevolution/draconium_bee
Fusion Crafting (draconicevolution)
2× Draconic Core
Honey Block
- Configurable Bee
- 2× any draconium awakened ingot
- 3× any honeycomb storage blocks
Recipe id: productivebees:draconicevolution/awakened_bee
Fusion Crafting (draconicevolution)
Draconic Core
2× Chaotic Core
Small Chaos Fragment
Honey Block
- Configurable Bee
- any draconium awakened ingot
- 2× any honeycomb storage blocks
Recipe id: productivebees:draconicevolution/chaos_bee
The pack also changes a Productive Bees centrifuge recipe so it gives you a Tiny Chaos Fragment and Wax. The dump shows no item inputs for it, so I can't tell you what goes in.[4]
Centrifuge (productivebees)
Recipe id: productivebees:centrifuge/draconicevolution/honeycomb_chaos
Creative power with Powah
The pack adds Powah energizing recipes that produce the Creative Capacitor and the Creative Power Source. Both need an ATM Star and a Dragon Heart.[4]
Energizing (powah)
Recipe id: allthemods:energizing/draconicevolution_creative_capacitor
Energizing (powah)
Recipe id: allthemods:energizing/draconicevolution_creative_power_source
Pack-made end-game items
The pack's own Dragon Soul and Philosopher's Fuel are added through KubeJS recipes that connect to Draconic Evolution. The Chaotic Core, Chaotic Energy Controller and Draconic Reactor Core are the mod's parts in those recipes, and the recipe blocks below show everything else they need.[4]
Shaped (kubejs)
Recipe id: kubejs:kjs/allthetweaks_dragon_soul
Shaped (kubejs)
Recipe id: kubejs:kjs/allthetweaks_philosophers_fuel
The pack's Productive Bees quest chapter has quests for the "Draconium Bee" quest, "Awakened Bee" quest and "Chaos Bee" quest bees, so look there for the pack's own guidance on them.[7]
Which All the Mods 10: To the Sky quests use Draconic Evolution?
7 parts
Draconic Evolution has its own quest chapter, and it's a big one. You kick it off with "Draconic Evolution" quest, which asks for Draconium Dust. You get it by mining Draconic Ore, which spawns in all vanilla dimensions, with the most in the End.[3]
Fusion Crafting and the crafting tiers
After the first quest, the chapter walks you up the Fusion Crafting ladder in this order:[3]
- "Basic (Draconium) Core" quest asks for a Draconium Core, a vital ingredient in many Draconic Evolution recipes, especially Basic Tier items.[3]
- "Fusion Crafting" quest asks for the Fusion Crafting Core. Place it about a block above the ground, with injectors a few blocks away, looking toward the core on two sides of it.[3]
- "Basic Tier" quest asks for the Draconium Fusion Crafting Injector. The injector tiers go Draconium (called Basic), Wyvern, Draconic, then Chaotic. You can place a maximum of 5 injectors on each side of the core.[3]
- "Wyvern Tier" quest asks for the Wyvern Fusion Crafting Injector. A recipe needs injectors of at least its own tier, so the Wyvern Axe needs at least 6 Wyvern injectors, 3 on each side. The Crafting Core stays the same.[3]
- "Draconic Tier" quest asks for the Draconic Fusion Crafting Injector.[3]
- "Chaotic Core" quest asks for the Chaotic Core, which you need for the last tier. It unlocks after Draconic Tier.[3]
- "Chaotic Tier" quest asks for the Chaotic Fusion Crafting Injector. It's the end of the road for crafting infusions: everything can be made from here, including what you need for the Reactor.[3]
Two side quests also unlock after Basic Tier: "Draconium Chest" quest for the Draconium Chest and "Basic Energy Relay Crystal" quest for the Basic Energy Relay Crystal.[3]
The Chaos Guardian branch
- "Locate and Destroy 14 Guardian Crystals" quest asks for Draconium Infused Obsidian and follows a quest called "Where is he?". It covers the first stage of the Chaos Guardian fight, where you break the crystals holding his shield before you can damage him.[3]
- "Chaos Shard{s}" quest asks for the Chaos Shard and follows a quest called "Kill the Chaos Guardian". Mine below where lightning strikes to get 5 Chaos Shards.[3]
Energy (OP)
- "What is Energy or as we call it, OP?" quest asks for the Crystal Binder. It unlocks after the Basic Core quest and introduces OP, the mod's energy. The main way to move it is with IO Relay Crystals.[3]
- "Moving OP" quest asks for an IO crystal (Basic, Wyvern or Draconic). Link them by Shift Right Clicking one with the Crystal Binder, then right clicking the one you want connected.[3]
- "Adding OP to items" quest asks for the Energy Transfuser. Your item needs an Energy Module in it, and then you put the item into the Transfuser to charge it.[3]
Energy Core
"Energy Core Mulitblock" quest asks for the Energy Core, the heart of the multiblock. "Energy Core Stabilizers" quest (the Energy Core Stabilizer) and "Power comes and goes through these" quest (the Energy Pylon) both unlock after it. The tier quests then follow, and each one lists what it stores and what it needs:[3]
- "Tier 1" quest stores 45,500,000 RF and needs only the core and 4 stabilizers.[3]
- "Tier 2" quest stores 273,000,000 RF and adds 6 Draconium Blocks, 1 on each side of the core.[3]
- "Tier 3" quest stores 1,640,000,000 RF and needs 26 Draconium Blocks fully encasing the core.[3]
- "Tier 4" quest stores 9,880,000,000 RF. It needs 26 Redstone Blocks encasing the core, then 54 Draconium Blocks above them.[3]
The chapter also has quests named Tier 5 through Tier 8, but the sources don't show what they ask for.[3]
Modules
"Modules!" quest asks for the Module Core. It explains that DE items don't work without modules, and that you hold an item and press Shift and C to open the Module Menu. Most module quests unlock after it.[3]
The module quests mostly run in upgrade chains, Basic then Wyvern then Draconic then Chaotic. For example, damage goes "Basic Damage Module" quest, "Wyvern Damage Module" quest, "Draconic Damage Module" quest, then "Chaotic Damage Module" quest. Energy links work the same way: "Wireless Energy Link" quest, then "Quantum Energy Tunnel" quest, then "Chaos-Entangled Quantum Energy Tunnel" quest. The Quantum Energy Tunnel is the first one that works between dimensions, as long as the other side is chunkloaded.[3]
The undying chain also needs shield capacity: "Wyvern Undying Module" quest unlocks after Modules! and Wyvern Shield Capacity Module. "Draconic Undying Module" quest needs Wyvern Undying plus Draconic Shield Capacity, and "Chaotic Undying Module" quest needs Draconic Undying plus Chaotic Shield Capacity.[3]
Chaotic Energy Controller and the Reactor
The "Chapter 4: The ATM Star" chapter has two untitled quests that use this mod. One asks for the Chaotic Energy Controller and unlocks after Wyvern Tier (a quest in "Chapter 4: The ATM Star"). The other asks for the Draconic Reactor Core and unlocks after both Chaotic Tier and Chaos Shards (a quest in "Chapter 4: The ATM Star").[6]
Other chapters
The Productive Bees chapter includes a Chaos Bee quest ("Chaos Bee" quest).[7]
Unverified The tool and armor quests (such as the Wyvern, Draconic and Chaotic swords, bows and chestplates), the Reactor quests (such as Building the Reactor) and the Productive Bees quests (Draconium Bee, Awakened Bee, Chaos Bee) are in the pack's quest list. The sources provided here don't show what they ask for or their order, so check them in-game.
What changed in Draconic Evolution between versions?
4 parts
All the Mods 10: To the Sky 2.0.4 ships Draconic Evolution 3.1.4.633 for Minecraft 1.21.1. The mod was already in the pack as of 1.0 or earlier. Below are the changes from the mod's own changelogs, newest first. I don't have any pack changelog entries for this mod.[2]
3.1.4.633 (the version in this pack)
- Insta-kill damage no longer sometimes bugs out. When several mods modify damage and death events (the changelog names Apothic Attributes and Relics), dealing too much damage could leave an entity in a semi-dead state. Lowering the damage dealt prevents that.[8]
- Added the missing Chaos Implosion death message.[8]
- Energy Links no longer only take the minimum energy. The flow is now saved to the module, so it isn't reset every tick.[8]
- Existing worlds are protected from breaking. A new codec added to the Energy Link entity could stop a world loading if a player already had an Energy Link, so the codec is now optional.[8]
3.1.4.632 and 3.1.4.630
- 3.1.4.632: fixed the soul drop rate with water animals.[9]
- 3.1.4.630: fixed the Draconic pickaxe mining level.[10]
- 3.1.4.630: fixed the flight module sometimes rapidly draining capacitors.[10]
- 3.1.4.630: fixed an edge case disenchanter crash and the energy core energy readout.[10]
3.1.3.629 and 3.1.3.627
- 3.1.3.629: fixed the Dislocator Receptacle light transparency and a potential chaos crystal crash.[11]
- 3.1.3.629: added missing tool tags and fixed the chaotic shield capacity recipe.[11]
- 3.1.3.627: fixed the Disenchanter breaking item enchantability.[12]
- 3.1.3.627: fixed a crash in the capacitor advanced config GUI and the undying module not resetting on activation.[12]
3.1.3.625
Sources
- Draconic Evolution project page (modrinth) · official mod data
- All the Mods 10: To the Sky 2.0.4 mod list · pack file
- All the Mods 10: To the Sky 2.0.4 quests: "Draconic Evolution" · pack file
- All the Mods 10: To the Sky 2.0.4 recipe dump: recipes making Draconic Evolution items · pack recipe dump
- draconicevolution names, screen text and descriptions (English lang file) · official mod data
- All the Mods 10: To the Sky ATM Star path quests in "Chapter 4: The ATM Star" · pack file
- All the Mods 10: To the Sky 2.0.4 quests: "Productive Bees" · pack file
- Draconic Evolution 3.1.4.633 changelog · changelog
- Draconic Evolution 3.1.4.632 changelog · changelog
- Draconic Evolution 3.1.4.630 changelog · changelog
- Draconic Evolution 3.1.3.629 changelog · changelog
- Draconic Evolution 3.1.3.627 changelog · changelog
- Draconic Evolution 3.1.3.625 changelog · changelog
Where this guide comes from
Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.2 to 1.2.1 · 1.1.1 to 1.1.2 · 1.0 to 1.0.2
Report wrong info
Version in each release
25 releases, first in 1.0
| All the Mods 10: To the Sky | Version | Jar | Where it came from |
|---|---|---|---|
| 2.1.0 Oct 15, 2026 | 3.1.4.633 | Draconic-Evolution-1.21.1-3.1.4.633.jar | From the published release |
| 2.0.7 Oct 5, 2026 | 3.1.4.633 | Draconic-Evolution-1.21.1-3.1.4.633.jar | From the published release |
| 2.0.6 Sep 21, 2026 | 3.1.4.633 | Draconic-Evolution-1.21.1-3.1.4.633.jar | From the published release |
| 2.0.5 Sep 21, 2026 | 3.1.4.633 | Draconic-Evolution-1.21.1-3.1.4.633.jar | From the published release |
| 2.0.4 Sep 11, 2026 | 3.1.4.633 | Draconic-Evolution-1.21.1-3.1.4.633.jar | From the published release |
| 2.0.3 Sep 9, 2026 | 3.1.4.633 | Draconic-Evolution-1.21.1-3.1.4.633.jar | From the published release |
| 2.0.2 Apr 1, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 2.0.1 Mar 27, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 2.0.0 Feb 24, 2026 | 3.1.4.632 | Draconic-Evolution-1.21.1-3.1.4.632.jar | From the published release |
| 1.9.1 Feb 5, 2026 | 3.1.4.630 | Draconic-Evolution-1.21.1-3.1.4.630.jar | From the published release |
| 1.9 Feb 4, 2026 | 3.1.4.630 | Draconic-Evolution-1.21.1-3.1.4.630.jar | From the published release |
| 1.8 Dec 20, 2025 | 3.1.3.629 | Draconic-Evolution-1.21.1-3.1.3.629.jar | From the published release |
| 1.7 Nov 28, 2025 | 3.1.3.629 | Draconic-Evolution-1.21.1-3.1.3.629.jar | From the published release |
| 1.6.1 Oct 23, 2025 | 3.1.3.627 | Draconic-Evolution-1.21.1-3.1.3.627.jar | From the published release |
| 1.6 Oct 17, 2025 | 3.1.3.627 | Draconic-Evolution-1.21.1-3.1.3.627.jar | From the published release |
| 1.5.1b Oct 2, 2025 | 3.1.3.627 | Draconic-Evolution-1.21.1-3.1.3.627.jar | From the published release |
| 1.5 Sep 26, 2025 | 3.1.3.627 | Draconic-Evolution-1.21.1-3.1.3.627.jar | From the published release |
| 1.4 Sep 11, 2025 | 3.1.3.627 | Draconic-Evolution-1.21.1-3.1.3.627.jar | From the published release |
| 1.3.1 Sep 3, 2025 | 3.1.3.627 | Draconic-Evolution-1.21.1-3.1.3.627.jar | From the published release |
| 1.2.1 Aug 28, 2025 | 3.1.3.625 | Draconic-Evolution-1.21.1-3.1.3.625.jar | From the published release |
| 1.2 Aug 28, 2025 | 3.1.3.625 | Draconic-Evolution-1.21.1-3.1.3.625.jar | From the published release |
| 1.1.2 Aug 22, 2025 | 3.1.3.625 | Draconic-Evolution-1.21.1-3.1.3.625.jar | From the published release |
| 1.1.1 Aug 21, 2025 | 3.1.3.625 | Draconic-Evolution-1.21.1-3.1.3.625.jar | From the published release |
| 1.0.2 Aug 15, 2025 | 3.1.3.625 | Draconic-Evolution-1.21.1-3.1.3.625.jar | From the published release |
| 1.0 Aug 14, 2025 | 3.1.3.625 | Draconic-Evolution-1.21.1-3.1.3.625.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
179 items from the 2.1.0 recipe dump.
Advanced Dislocator
Awakened Item Dislocator
Draconic Core
Draconic Fusion Crafting Injector
Awakened Draconium Block
Awakened Draconium Dust
Awakened Draconium Ingot
Awakened Draconium Nugget
Draconium Fusion Crafting Injector
Basic Energy I/O Crystal
Basic Energy Relay Crystal
Basic Wireless Energy Crystal
Celestial Manipulator
Chaos Shard
Chaotic Axe
Chaotic Bow
Chaotic Capacitor
Chaotic Chestpiece
Chaotic Core
Chaotic Fusion Crafting Injector
Chaotic Energy Controller
Chaotic Hoe
Chaotic Pickaxe
Chaotic Shovel
Chaotic Staff of Power
Chaotic Sword
Fusion Crafting Core
Creative Capacitor
Creative Power Source
Crystal Binder
Deepslate Draconium Ore
Disenchanter
Dislocation Normalization Field Projector
Dislocator
Dislocator Pedestal
Dislocator Receptacle
Draconic Axe
Draconic Bow
Draconic Capacitor
Draconic Chestpiece
Draconic Energy Controller
Draconic Hoe
Draconic Energy I/O Crystal
Draconic Pickaxe
Draconic Energy Relay Crystal
Draconic Shovel
Draconic Staff of Power
Draconic Sword
Draconic Wireless Energy Crystal
Draconium Block
Draconium Chest
Draconium Core
Draconium Dust
Draconium Ingot
Draconium Nugget
Dragon Heart
Ender Draconium Ore
Energy Core
Energy Core Stabilizer
Energy Pylon
...and 119 more.
All the Mods 10: To the Sky quests (147)
Quests from the pack's FTB Quests book that ask for this mod's items.
Apothic Spawners (1)
- A quest in "Apothic Spawners" (Draconic Evolution's Spawner)
Basic Power (1)
- Draconic Evolution: Energy Core (Basically Infinite Storage)
Basic Tools (2)
- A quest in "Basic Tools" (Tier: 5)
- A quest in "Basic Tools" (Tier: 6)
Chapter 2: The Cool Parts (1)
- Draconic Evolution
Chapter 4: The ATM Star (2)
- A quest in "Chapter 4: The ATM Star"
- A quest in "Chapter 4: The ATM Star"
Chapter 5: Creative Items (1)
- A quest in "Chapter 5: Creative Items"
Which All the Mods 10: To the Sky mods work with Draconic Evolution?
The All the Mods 10: To the Sky mods that share the most recipes with Draconic Evolution. Highlighted ones have a guide.
- Productive Bees
- Productive Bees
- AllTheTweaks
- Mystical Agradditions
- Actually Additions
- Ex Deorum
- Neo Vitae
- Ars Nouveau
- Ender IO
- Forbidden and Arcanus
- Generator Galore
- Iron Furnaces
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