Chapter 5: Creative Items
14 quests, with the items each asks for and where they come from in All the Mods 10: To the Sky.
- Beginning Of The EndAsks for:
ATM Star
- Energy Battery CreativeNeeds: Beginning Of The EndAsks for:
Creative Energy Battery
- Energy Cell CreativeNeeds: Beginning Of The EndAsks for:
Energy Cell (Creative)
- Creative Energy CubeNeeds: Beginning Of The EndAsks for:
Creative Energy Cube
- Creative Compressor
This will provide All The Pressure you could ever need, no pun intended of course.
Needs: Beginning Of The EndAsks for:Creative Compressor
- Spells (and mana) for lifeNeeds: Beginning Of The EndAsks for:
Creative Spell Book
- Creative Op CapacitorNeeds: Beginning Of The EndAsks for:
Creative Power Source
- You can really zoom with this oneNeeds: Beginning Of The EndAsks for:
Jetpack
- A jar of juice for your magical needsNeeds: Beginning Of The EndAsks for:
Creative Source Jar
- Temperature control as you needNeeds: Beginning Of The EndAsks for:
Creative Compressed Iron Block
- Creative CapacitorNeeds: Beginning Of The EndAsks for:
Creative Capacitor
- Subtle flex that has a useNeeds: Beginning Of The EndAsks for:
ATM Star Block
- Unlimited Power (Feed the star block to a Patrick Bee)Needs: Subtle flex that has a useAsks for:
Honeycomb
- Creative Energy Cell
This acts as a creative source for your AE system.
Needs: Beginning Of The EndAsks for:Creative Energy Cell