Mekanism: Reactors
92 quests, with the items each asks for and where they come from in All the Mons.
- Robit
Meet Robit! He is your new Robotic Companion! Place him down onto a Chargepad to set it as his Home! This is important as Robit needs Energy to move and work. He can hold 40kFE. We can Right Click him to open his GUI (with his permission of course!). In the middle we'll see a Screen that teaches us facts about him: his Name, his Energy, his Job, and his Owner! On the left we got some Buttons. In order from Top to Bottom: Teleport Home will bring him to his Chargepad, Rename changes his Mob Name, and Appearance is cosmetic Robit stuff! Below the Energy Slot is Buttons to set his Job. Pickup: will allow Robit to pick up Items on the ground and put them in his Inventory. Follow: will make Robit either Follow you or stop where he is at. To the far right, is even more Buttons! The first, will bring up the main Robit menu. Crafting will open up a Crafting Table within Robit! Inventory will open up Robit's Inventory. Here you can store Items or where picked up Items will go. Smelting will use Energy to Smelt Items like a Furnace. Repairing will allow you to combine two Items to Repair their Durability.
Asks for:Robit
- Mekanism: Reactors
Yes, Mekanism is that big! If you want your Reactors and Invincible Armor, then you are in the right spot! First, we'll need a Fission Reactor and that needs Fissile Fuel. To make Fissile Fuel we'll need some Sulfuric Trioxide. Start by putting Sulfur into a Chemical Oxidizier to make Sulfur Dioxide. Then, make some Oxygen by processing Water through an Electrolytic Separator. Now we can Tube that Oxygen and Sulfur Dioxide into a Chemical Infuser to make our Sulfur Trioxide.
Asks for:Sulfur,
Chemical Infuser,
Chemical Oxidizer,
Electrolytic Separator
- Atomic Dissambler
The Atomic Dissambler is Mekanism's Paxel! It can Mine any Blocks an AllTheModium Paxel can! It can also be used as a Sword... well more like an Axe, there's no Sweeping Edge. It has different Modes, each doing different Efficiency and Energy usage. We can change it by holding Shift and Scrolling. Normal: is default Mode. With an Efficiency of 20 which means just around Efficiency II. Slow: is like a Paxel without Efficiency, but will use less Energy on use! Fast: uses a ton more Energy but much faster! Like Efficiency V. Off: will not break Blocks, instead it's sole purpose is to KILL!
Asks for:Atomic Disassembler
- Meka-Tool
The Meka-Tool is the best Tool Mekanism offers, hence the name! It can do everything the Atomic Dissambler just better! Breaking Blocks wise, with more Damage and Attack Speed. Instead of having Modes though, it can use Modification Units! Check out their own Quests. Even though it uses the Configurator to Craft, it doesn't replicate it any way.
Needs: Atomic DissamblerAsks for:Meka-Tool
- Induction Cells (Storage)
Induction Cells are placed within the Energized Induction Matrix and will increase the amount of storage it has. And yes, their totals will stack on each other! Basic Induction Cell: will hold 3.2GFE each. Advanced Induction Cells: will hold 25.6GFE each. Elite Induction Cell: will hold 204.8GFE each. Ultimate Induction Cell: will hold 1.6TFE each.
Asks for:Advanced Induction Cell,
Basic Induction Cell,
Elite Induction Cell,
Ultimate Induction Cell
- Preparing Uranium
Let's take a break from Sulfur and Acids and let's focus on the Radioactive part of Fissile Fuel! Now let's see... what is Radioactive, abundant, and used in ATO so any version will work? Oh yeah Uranium! Mine Uranium Ore and use the Uranium Ingots in an Enrichment Chamber to make Yellow Cake Uranium. No, don't eat it. It isn't that type of Cake! Bake the Yellow Cake Uranium in a Chemical Oxidizier to make Uranium Oxide.
Needs: Mekanism: ReactorsAsks for:Chemical Oxidizer,
Enrichment Chamber,
Yellow Cake Uranium
- Tritium (T)
Tritium is unfortunately not as easy to get as Deuterium is... We'll need a Thermal Evaporation Plant. Well... actually 2 of them. 1 to turn Water into Brine, the other to turn the Brine into Lithium. Well... actually Liquid Lithium, we need Chemical Lithium. Use the Rotary Condensator to turn it from Liquid to Chemical! Then, we can use the Solar Neutron Activator to turn the Lithium into Tritium. Harder than Deuterium, but easier than Fissile Fuel.
Asks for:Rotary Condensentrator,
Solar Neutron Activator,
Thermal Evaporation Block,
Thermal Evaporation Controller,
Thermal Evaporation Valve
- Digital Miner
The Digital Miner is a 3x2x3... Block? Machine? We all know of Void Miners but come on those are weird! This Mines actual Blocks! We can Right Click it to open it's GUI, here we can see a whole bunch! Buttons, Screens, and even Slots! Slots are where the Mined Items will go to. The Screen will tell if it is ready, doesn't have enough Energy, or how many Blocks it can Mine. It also has Buttons within the Screen to Auto-Eject, suck up the Blocks it Mines, and even use Silk Touch! The Buttons will do everything else! We can use Visuals to see the area that will be Mined. Or even add Upgrades to make it better! Start: will tell the Digital Miner to start Mining! It won't work if the Machine isn't ready. Stop: will tell the Digital Miner to stop Mining. Config: sets Filters, this is important. Reset: is broken. Configs left side sets the Working Area for the Mining. How far, high, and low! The right side is for the actual Item Filter. The Filter is the same as with QIO Importers and Exporters, check out their Quest to learn how to set those! You can also use Inverse Mode to Blacklist the Filters. Plus Replacements which will fill in the Mined Blocks.
Needs: RobitAsks for:Digital Miner
- Fission Reactor Logic Adapter
The Fission Reactor Logic Adapter ,which I will be calling FRLA, is used to monitor and configure the Fission Reactor with Redstone. First, place the FRLA in one of the walls of the Fission Reactor like you would with the Ports. Then, we can Right Click the FRLA to configure it. Disabled: won't interact with Redstone. Activation: will turn the Reactor on when given a Redstone Signal, and when there is no longer a Signal it will turn off. High Temperature: will send out a Redstone Signal when the Temperatures reach a dangerous Level. Critical Waste Level: will give a Signal when there is too much Nuclear Waste. Damage Critical: will, like the others, will give out a Signal when the Reactor is just about to blow up! Insufficient Fuel: will give a Signal when it is running out of Fissile Fuel.
Asks for:Fission Reactor Logic Adapter
- Deuterium (D)
Deuterium is actually relatively simple to get! First, we need Heavy Water. Heavy Water is just like good ol' H2O, just the H is a little different! We can use the Filter Upgrade in an Electric Pump (obviously above Water) to extract Heavy Water instead of Water. Processing the Heavy Water through an Electrolytic Separator will give us Oxygen and Deuterium instead of Hydrogen. Told ya it's simple!
Asks for:Electric Pump,
Electrolytic Separator,
Filter Upgrade
- Lasers
You ever see those Tutorials that use Beacons as a Laser Security Gate. Then, when you try it you get disappointed it doesn't kill people? Well Lasers do just that! Trust me, they look like Beacons and they definitely kill! Unlike Beacons though, you can't change its Color with Glass. Most likely because they break almost every Block that gets in their way and Voids the drops... They also use Energy instead of Materials to get powered. I don't know the exact amount of Damage they do but they do enough to Fry a Chicken the instant it touches the Laser!
Asks for:Laser
- Laser Amplifying
Laser Amplifiers have their own Internal Energy Storage, but they don't charge like most Machines. The way Laser Amplifiers work is by taking Charge from other Lasers shooting into them! Whether it be other Laser Amplifiers or Lasers, that is how they gain Energy. They will then use that Energy into a more focused beam by the Configs you set within its GUI. Delay, Minimum, and Maximum. Delay is how many Ticks it will wait after reaching the Minimum Eergy to shoot it. The least amount of Ticks is 0 and the most is 9,999! Minimum is the amount of Energy it will hold before shooting an even more powerful Laser! The least FE it will wait for is 800mFE while the most is 2GFE. Maximum works similar with how much it will hold before shooting the Laser.
Needs: LasersAsks for:Laser Amplifier
- Laser Focus Matrix
Another part we'll need to actually start the Fusion Reactor is Heat! We can use either Lasers or Porting Heat into it. We're just going to use Lasers here. More specifically Laser Amplifier shooting a certain amount into the Laser Focus Matrix. We'll need a Laser Amplifier with 1GFE worth of Energy to be shot into the Laser Focus Matrix. It sounds like a lot of Energy but don't worry we'll get it back! Following the Laser Amplifier Quest, we'll need to shoot Lasers into the Laser Amplifier. But each only gives about 1MFE every few seconds... Instead of waiting a year, we can use multiple Lasers shooting into multiple Laser Amplifiers that shoot into the one targeting the Laser Focus Matrix. Place the Laser Amplifiers so that they have another behind each other, while all of them have 4 Lasers shooting from the other directions!
Needs: Laser AmplifyingAsks for:Laser Focus Matrix
- Induction Ports
Induction Ports are how we'll get our Energy in and out of our Energized Induction Matrix. Like in what seems to be every single Multiblock, you'll need to place the Ports within the Walls of the Induction Matrix. I don't believe the Ports have limits besides what the Induction Matrix has, so you won't need more than 2 unless you're taking from different sources!
Asks for:Induction Port
- Fission Reactor Port
Fission Reactor Ports are pretty darn important. The Fission Reactor will need Ports for Fuel, Coolant, and Waste... so it won't work without Ports. Ports can be placed within any parts of the Fission Reactor's Walls, just not on the edge. We'll need to have 4 of them and we'll need to use the Configurator on the Ports to Configure them. They will start as Input Only but by Shift Right Clicking the Ports with the Configurator it will switch to Output Waste and then to Output Coolant. Input Only will take in both Fissile Fuel and Coolant as either Water or Sodium. Output Waste will send Nuclear Waste out of the Fission Reactor. Output Coolant will either take out Steam if Water was used as the Coolant or if Sodium is used it will take out Superheated Sodium.
Asks for:Fission Reactor Port
- Water Coolant
Listen, I have been telling you guys to use Electric Pumps for most of the Mekanism Quests. But to be honest I have to let you guys graduate. The Reactors will need more Water so I grant you, the Sink! The Sink has Infinite Water and can be Piped out from practically any Mod. I recommend using ID if available because it can pull over 2 Billion mB of Water each Tick! The reason I have been using the Electric Pumps is not because I don't trust you with Sinks rather it is for these reasons. 1. it will stay for Modpacks that don't have Sinks and 2. it is from Mekanism.
Needs: Fission Reactor PortAsks for:Sink
- Sodium Coolant
Sodium can be used as a Coolant instead of Water. Sodium is more Efficient, gets higher Temperatures, but is harder to get and reuse. Now how do we get it? We'll need a Thermal Evaporation Plant. I've made like 3 Quests explaining how to Build and use them, this won't be the 4th. We'll use the Thermal Evaporation Plant to take our Water and make Brine. Then, we can use an Electrolytic Separator to demolish that Brine to get our Sodium! And another Chemical but we don't care about it!
Needs: Fission Reactor PortAsks for:Electrolytic Separator,
Thermal Evaporation Block,
Thermal Evaporation Controller,
Thermal Evaporation Valve
- Boiler Ports
Our Thermoelectric Boiler can be used to get Superheated Sodium and Water and recycle it into Sodium and Steam! But how do we get our Superheated Sodium and Water into the Boiler? With Boiler Ports! We'll need to use a Configurator on them to change the Ports configs though. Our Superheated Sodium and Water will be added in through Input Ports (separate Input Ports). The cooled down Sodium, will be taken out through an Output Port. And Steam gets its very own Steam Output Port!
Needs: Sodium CoolantAsks for:Boiler Valve
- Clock Switch
If you have a small Fission Reactor primarily for Polonium then we should use this as a simple fail safe! Polonium is made with the Solar Neutron Activator. You can probably tell it needs Daylight to work! So, in order to stop bottle-necking (which can be deadly when we are talking about Reactors) we can turn off our Reactor when it is Nighttime! First, set your FRLA to Activation. This will turn on the Reactor when it has a Redstone Signal and turned off when it doesn't. Now we can place our Daylight Sensor and connect it to the FRLA with Redstone. Then, boom, it is ready!
Needs: Fission Reactor Logic AdapterAsks for:Daylight Detector,
Redstone
- Quantum Item Orchestration ((QIO))
Move aside AE2 and RS2! We got Mekanism! The Quantum Item Orchestration (QIO) is a Virtual Item storage. We'll need a few Items to open and store Items in it before we get to use it! First, is the heart of the system, the QIO Drive Array. It is the Machine everything will go through and connect through. It doesn't require Energy but like Teleporters and Quantum Entangloporters it will need to be set to a Network! The other Items that connect to the QIO Drive Array will need to be set to that Network as well. For the QIO Drives we just need to place them within the QIO Drive Array!
Asks for:QIO Drive Array
- QIO Drives
QIO Drives determine the Storage within QIO Drive Arrays. They are placed within the Machines Inventory in order to be used. You can place up to 12 of them. The QIO Drives hold the Items and they will automatically fill up the first QIO Drive in order. Each of them have an Item Storage limit and Item Type limit. The better the QIO Drive, the more Items and Item Types you'll get! QIO Drive: is the most basic, having 16k Items and 128 Types. This is the only one not needing a Fission Reactor to Craft. Hyper-Dense QIO Drive: and everything after will need the Fission Reactor. This one holds 128k Items and 256 Item Types. Time-Dilating QIO Drive: can store 1,048k Items and 1,024 Item Types. Supermassive QIO Drive: will need Antimatter to Craft but will obviously give the most Storage. Allowing 16b Items and 8,192 Item Types.
Needs: Quantum Item OrchestrationAsks for:QIO Drive,
Hyper-Dense QIO Drive,
Supermassive QIO Drive,
Time-Dilating QIO Drive
- QIO Dashboard
The QIO Drive Array doesn't do much on its own, instead we'll need to add a QIO Dashboard! The QIO Dashboard, like all Items QIO related, needs to be set to the same Network. When it is finally ready we can deposit and access Items into our QIO System. We'll start with the most important parts! The Slots in the middle are where Items can be put, stored, and taken from. We can increase how many Slots are shown with the Buttons on the Left to Increase or Decrease Height. From 2 Rows, to 7. Above the Slots is the Search Bar to look up Item names, Tags, and Mods. Below the Slots is a Sorting option. Whether Items are A to Z or from least to most Items in a stack. The Right Button will make it so either when we open the QIO Dashboard, our Typing will start at EMI or the QIO Type Bar. Now for another helpful part of the QIO System, Crafting! On the Left we have a Crafting Button! This will bring up, up to 3 Crafting Windows. These each have a 3x3 Crafting Grid we can use. The Button below the Crafting Button effects Shift Clicking Items from our Inventory. Either it will send them to the open Crafting Window, or into the QIO System. The last Button is used with EMI and automatically setting up Recipes. Either the replaced Blocks will be put in your Inventory, or back into the QIO System.
Needs: Quantum Item OrchestrationAsks for:QIO Dashboard
- Import and Export
Importers and Exporters can be used to automatically Import and Export Items from and to the QIO System. Importers and Exporters are both Placed on Blocks with Inventories in order to take or give Items. They'll also need to be set to the same Network as the QIO Drive Array. If they are set to Import or Export without Filters, they will automatically take in (or out) every Item in the respected Inventories or System. If you want to Filter, you use Itemstack, Tag, and Mod. Each are set by putting an Item into the Slot. Itemstack will use only that Item. Tag will need the Item Tag typed into the Text Box. Mod will use the Mod an Item is from. Like Minecraft for all Vanilla Blocks.
Needs: Quantum Item OrchestrationAsks for:QIO Exporter,
QIO Importer
- The Thermo part of the Thermoelectric Boiler
The inside, and important part, of the Thermoelectric Boiler is made of fancy Blocks! Superheating Elements which work in transfering Heat to Water and Pressure Dispersers which will help create the Steam! If we use bigger Builds, we can leave room between the different Blocks inside the Boiler to give more storage to Steam and Water. Air between the Top and the Pressure Dispersers will add to the Steam Storage. Air between the Pressure Dispersers and the Superheating Elements will give more room for Water.
Asks for:Pressure Disperser,
Superheating Element
- Modification Station
The Modification Station is how we will throw our Module Units into our Tools and Armor. It will need Energy to operate, because of course it does. When you Right Click a (powered) Modification Station it will open up its GUI. Here we can see our entire Inventory including Armor and Offhand. We also have a Screen and 2 extra Slots. The 2 extra Slots are where our Module Units (Left Slot) and our Armor or Tools we want to add the Module Units go (Right Slot). Once both are added into their Slots, they will automatically place the Module Units into the Item. If they stay in the Slot, we can view the Module Units installed in the Item in the Screen. If you want to take our a Module Unit, click it on the Screen, and then hit the Remove Button. When we have Module Units installed we can hit (\\) to pull up their Configs. Here we can Enable or Disable them, and more!
Asks for:Modification Station
- Shearing Unit (Meka-Tool)
This one adds Shears to our Meka-Tool! We can't use it with the Farming Unit or Teleportation Unit.
Needs: Modification StationAsks for:Module Shearing Unit
- Electrolytic Breathing Unit (Helmet)
Talking about replacing things (Hazmat Suit with Radiation Shielding Unit) lets replace the Scube Gear! With this Module Unit added to our MekaSuit Helmet, we will be able to swim Underwater and breathe! If we have a Jetpack Unit in our MekaSuit Bodyarmor it will feed it Hydrogen when in Water.
Needs: Modification StationAsks for:Module Electrolytic Breathing Unit
- Hydraulic Propulsion Unit (Boots)
These Units will make your Feet and pretty much entire Legs, longer and stronger! You can Sprint Jump higher and walk up higher steps. You can Jump and step higher with more Units Installed and you can change the Configs of the Unit to go even higher!
Needs: Modification StationAsks for:Module Hydraulic Propulsion Unit
- Excavation Escalation Unit (Meka-Tool)
With this Unit the Meka-Tool will Mine Blocks much quicker! The more you have, the quicker it goes! Just like the Efficiency Enchantment.
Needs: Modification StationAsks for:Module Excavation Escalation Unit
- Solar Recharging Unit (Helmet)
Solar Recharging Units go into MekaSuit Helmets and will charge the MekaSuit! The more you have added, the more FE will be generated. Yes, it works just like a normal Solar Generator... Daytime and exposed to the Sky!
Needs: Modification StationAsks for:Module Solar Recharging Unit
- Teleportation Unit (Meka-Tool)
Teleportation Unit is a pretty unique Unit. With our Meka-Tool with Teleportation added we can look at a Block and Right Click to Teleport on to it. It uses Energy and has a limited range, but don't worry the range is still pretty far! This Unit can't work with the Farming Unit or Shearing Unit.
Needs: Modification StationAsks for:Module Teleportation Unit
- Motorized Servo Unit (Pants)
This one is just Swift Sneaking Enchantment... just a Unit now!
Needs: Modification StationAsks for:Module Motorized Servo Unit
- Charge Distribution Units (Bodyarmor)
Instead of each MekaSuit Part having their own individual Charge, they will now share one Charge. This is important in keeping every Part Charged. And that is important to keeping you alive!
Needs: Modification StationAsks for:Module Charge Distribution Unit
- Gyroscopic Stabilization Unit (Pants)
Lots of these MekaSuit Pants Units work just like Enchantments. This one is a 2 for 1! Both Air Affinity and Aqua Affinity. You will no longer have a Mining penalty when Swimming or Flying or Falling.
Needs: Modification StationAsks for:Module Gyroscopic Stabilization Unit
- Geiger Unit (Bodyarmor)
The Geiger Unit will work like the Dosimeter Unit but instead of Radiation in you, it's Radiation around you! Just so you can find where it might be hiding. You can also enable and disable it!
Needs: Modification StationAsks for:Module Geiger Unit
- Inhalation Purification Unit (Helmet)
The Inhalation Purification Unit actually does a few things. 1. It will use Energy to block out Magic Damage. Like Potions of Instant Harming! 2. It can be Configured to block Potion Effects based on their level of help or harm. Beneficial, Neutral, and Harmful. Beneficial will help the Player in any way. Like Regeneration, Healing, Speed, and Strength. Neutral doesn't do much, like Glowing. Harmful will make the Game harder for the Player. Like Wither, Weakness, or Blindness.
Needs: Modification StationAsks for:Module Inhalation Purification Unit
- Locomotive Boosting Unit (Pants)
Potions are nice but don't you hate that they have time limits? No, shut up about the Infusion Pylon! With this Unit you will run faster and jump higher! (But you're still no good at Basketball). The more you have, the faster and higher you'll go!
Needs: Modification StationAsks for:Module Locomotive Boosting Unit
- Elytra Unit (Bodyarmor)
Elytra or MekaSuit Bodyarmor... Elytra or MekaSuit Bodyarmor... Why not both?
Needs: Modification StationAsks for:Module Elytra Unit
- Attack Amplification Unit (Meka-Tool)
The Meka-Tool already does more Damage than an AllTheModium Sword, but why not a little more! I can't tell how much more each Unit gives, but it definitely increases the more you have added. Just like Sharpness!
Needs: Modification StationAsks for:Module Attack Amplification Unit
- Radiation Shielding Unit (All Armor)
You know that Radiation stuff can get pretty deadly! And everyone makes mistakes. But the question remains, would you rather wear the stylish but very weak Hazmat Suit or... the all powerful MekaSuit with Radiation Shielding Unit! If all MekaSuit Parts have the Radiation Shielding Unit installed, you'll be able to safely walk around in Radiation!
Needs: Modification StationAsks for:Module Radiation Shielding Unit
- Ore Refinement Unit (Meka-Tool)
We need lots of Ores for Mekanism so why not upgrade our Meka-Tool to get more! Ore Refinement will act like Fortune. When Ores are Mined, there is a chance to get more Drops from them. We can't use the Silk Touch Unit with this one though. Either Ore Blocks or Ore Drops, choose 1!
Needs: Modification StationAsks for:Module Fortune Unit
- Dosimeter Unit (Bodyarmor)
The Dosimeter will show how many SVP Units of Radiation are currently in you. Yes, in you. Remember you can enable and disable it to clear up room in your HUD!
Needs: Modification StationAsks for:Module Dosimeter Unit
- Laser Dissipation Unit (All Armor)
The Laser Dissipation Units will upgrade the MekaSuit. Well each piece of it. Instead of quickly killing you when you walk into Lasers, they won't cause any Damage at all! A little bit of the Laser will actually pass right through you! Not all of it.
Needs: Modification StationAsks for:Module Laser Dissipation Unit
- Vision Enhancement Unit (Helmet)
To all Players who don't cheat by using Night Vision Resource Packs, this might be helpful! This Module Unit will give you some Night Vision when you wear the MekaSuit Helmet. While yes, lots of Items make this useless, I'm still going to tell you about it!
Needs: Modification StationAsks for:Module Vision Enhancement Unit
- Color Modulation Unit (All Armor)
The Color Modulation Unit will allow you to change the Color of the MekaSuit Part it is in. Just hold the Item and press (\\) in order to access its Configs. How many Colors do we have available? I don't know, how many Colors do we have with the Hex Codes! This will only effect that MekaSuit Part though, each MekaSuit Part will need their own Units.
Needs: Modification StationAsks for:Module Color Modulation Unit
- Magnetic Attraction Unit (Boots)
The Magnetic Attraction Unit works just like a Simple Magnet. When used/worn, it will attract Items toward you that are out of range. The more Magnetic Attraction Units the farther Items can be that will be pulled toward you.
Needs: Modification StationAsks for:Module Magnetic Attraction Unit
- Hydrostatic Repulsor Unit (Pants)
Thank you Minecraft for the Update Aquatic, but Swimming can still be very slow. So why not speed it up! Just like Depth Strider! With the Hydrostatic Repulsor Unit you can Walk and Swim faster in Water.
Needs: Modification StationAsks for:Module Hydrostatic Repulsor Unit
- Blasting Unit (Meka-Tool)
Blasting isn't close to Vanilla Enchantments, but closer to Modded! Once Installed, we can mess with its Configs to change how big of a square of Blocks we can Mine. Default is 1x1 aka 1 Block. We can change it to 3x3, 5x5, 7x7, and 9x9. Yes, Mining a 9x9 square will take more Energy than Mining a single Block.
Needs: Modification StationAsks for:Module Blasting Unit
- Jetpack Unit (Bodyarmor)
The Jetpack Unit will act as if you are wearing the Mekanism Jetpack and your MekaSuit Bodyarmor. The Jetpack uses the same Controls, and will need Hydrogen as fuel. You can fuel it with Hydrogen in 2 ways. You can place it in a Machine that has Hydrogen in it. Or be under Water while your MekaSuit Helmet has Electrolytic Breathing. You won't be able to use this Unit while you have the Gravitational Modulating Unit on.
Needs: Modification StationAsks for:Module Jetpack Unit
- Gravitational Modulating Additional Unit (Bodyarmor)
Gravitational Modulating Additional Unit, as you can tell by the name is an upgrade to the Gravitational Modulating Unit. Both will need to be Installed to use them! So what are these Upgrades? Well you will instantly stop when you stop holding your Movement Keys in Flight. You can ascend faster! And even Fly always!
Needs: Modification StationAsks for:Module Gravitational Modulating Additional Unit
- Energy Unit (Everything)
Energy Units can be used in all the MekaSuit Parts and even the Meka-Tool. We can add 8 of them to each Item. Each adds more Energy Storage to the Item. No, it doesn't increase the Energy that is already in it. There's no such thing as Free Energy!
Needs: Modification StationAsks for:Module Energy Unit
- Soul Surfer Unit (Boots)
Usually Soul Sand will slow you down. Usually... With Soul Surfer Unit you will walk normally on Soul Sand and Soil. With a few more you'll walk even faster on Soul Sand and Soil than on other Blocks! Hey, maybe Soul Sand paths aren't a bad idea anymore...
Needs: Modification StationAsks for:Module Soul Surfer Unit
- Geothermal Generator Unit (Pants)
Wait, so we take less Damage Energy from Heat Sources and make Energy from them? Sign me up! When you walk on Magma, through Fire, or in Lava you'll gain Energy in your MekaSuit Pants. If you have Charge Distribution Unit in your MekaSuit Bodyarmor, it will also Charge the other MekaSuit Parts.
Needs: Modification StationAsks for:Module Geothermal Generator Unit
- Nutritional Injection Unit (Helmet)
Nutritional Paste is made from processing any Item that gives Food Bars when eaten through a Nutritional Liquifier. Think of it like a giant Blender! I can't promise the Nutritional Paste will taste good though... The MekaSuit Helmet can hold Nutrional Paste and with this Unit it will automatically feed you when you lose Hunger Points.
Needs: Modification StationAsks for:Module Nutritional Injection Unit
- Farming Unit (Meka-Tool)
Wait if Paxels can make Paths, make Farmland, and Strip Logs why can't the Meka-Tool! Oh wait, it can if you just use the Farming Unit. You'll need to enable which is set in the Configs though. You can't make Soil and Farmland from the same Grass! We can't use this one with the Shearing Unit or Teleportation Unit.
Needs: Modification StationAsks for:Module Farming Unit
- Induction Providers (Transport)
Induction Providers are placed within the Energized Induction Matrix and will increase the amount of Energy it can Input and Output. And yes, their totals will stack on each other! Basic Induction Providers: will Input and Output 102.4kFE each Tick. Advanced Induction Providers: will Input and Output 819.2kFE each Tick. Elite Induction Providers: will Input and Output 6.55MFE each Tick. Ultimate Induction Providers: will Input and Output 52.41MFE each Tick.
Asks for:Advanced Induction Provider,
Basic Induction Provider,
Elite Induction Provider,
Ultimate Induction Provider
- Energized Induction Matrix
Technically the smallest (working) Energized Induction Matrix we can make only has 1 Induction Cell and Induction Provider but all are made the same way. We'll need to make a frame of Induction Casings atleast 3x4x3 to 18x18x18. The Walls, Ceiling, and Floor can be filled with Induction Casing, Structural/Reactor Glass, or Induction Ports. The inside of the Induction Matrix will be made of our Induction Cells and Providers. If we use the 18x18x18 size, we'll have 4,096 Space to place Cells and Providers. So if we split it in half between the two we can get... a Storage of 3.28QFE and an Input/Output of 107GFE per Tick. This Multiblock can be made at any size available, not just what is shown through the Images. The Images merely show the smallest size we can make.
Needs: Induction Ports, Induction Providers, Induction CellsAsks for:Induction Casing,
Induction Port
- Thermoelectric Boiler
The Thermoelectric Boiler is built similar to the Fission Reactor with the outside shell being just Casings, Glass, and Ports, while the inside is all the important stuff! The edges of the Boiler will need to be Boiler Casings. The Roof and Floor can be made entirely of Casings or the middle can be made with Glass! The Walls are similar, just now including Boiler Ports. The inside is where our Pressure Dispersers and Superheating Elements. The Roof can be given space between the Ceiling and the Pressure Dispersers to give more room for Steam. We can also give more space below the Pressure Dispersers and above the Superheating Elements to give more room for Water. The Thermoelectric Boiler won't do much on its own, it'll need some Ports moving our Chemicals and Fluids in to start it up! Right now we'll focus on cooling Superheated Sodium! For that we'll need Superheated Sodium and Water within the Boiler. Once the Superheated Sodium is in, the Boiler's Temperature will start rising. With the Water the Superheated Sodium will cool down while the Water will boil into Steam. The higher the Temperature the quicker Water will boil and Superheated Sodium will cool down. If we want/need extra Heat we can Conduct some via the Thermodynamic Conductors. We can Conduct Heat from Resistive Heaters or even Fission Reactors! This Multiblock can be made at any size available, not just what is shown through the Images. The Images merely show the smallest size we can make.
Needs: Boiler Ports, The Thermo part of the Thermoelectric BoilerAsks for:Boiler Casing,
Boiler Valve,
Pressure Disperser,
Structural Glass,
Superheating Element
- D-T Fuel
We can combine Deuterium and Tritium in a Chemical Infuser to make our D-T Fuel. We can also just Port both the Chemicals into the Fusion Reactor and combine them within the Reactor. If we just Port D-T Fuel it will Inject at the rate it is Ported into. But if we Port both Deuterium and Tritium and combine it within the Reactor we can pick any Inject Rate we want! We'll also need a little dab of D-T Fuel within a Hohlraum and put that within the Fusion Reactor for the inital start up. How do we make a Hohlraum you ask? Just Infuse 4 Gold Dust with 10mb of Carbon within a Metallurgic Infuser to Craft the Hohlraum. Oh wait it comes out empty, throw it into a Machine that has D-T Fuel to fill it up. Then, put it within the Slot in the Fusion Reactor's GUI, and it is ready!
Needs: Tritium, DeuteriumAsks for:Chemical Infuser,
Hohlraum
- Portable QIO Dashboard
The Portable QIO Dashboard allows us to view our QIO System from anywhere! Right Click with the Item to make it yours! Now you can Right Click it and set a Network Frequency to our QIO System. Boom everything the QIO Dashboard does, we can do with this little friend!
Needs: QIO DashboardAsks for:Portable QIO Dashboard
- Vein Mining Unit (Meka-Tool)
Vein Mining is a limited FTB Ultimine. When we Mine Ores or Logs, the same Blocks connected to it will be broken with it. Saving lots of time... but we also have FTB Ultimine... so.
Needs: Modification StationAsks for:Module Vein Mining Unit
- Frost Walker Unit (Boots)
It is in the name, but it being a Treasure Enchantment not everyone will know about it. When walking over Water with Boots enchanted with Frost Walker or MekaSuit Boots with the Frost Walker Units the Water will turn into Ice! The Ice won't last forever though, it will thaw out shortly! The more Frost Walker, the more Ice!
Needs: Modification StationAsks for:Module Frost Walker Unit
- Advanced Fail Safe
In bigger Reactors we'll need a more advanced fail safe. For this one, our Reactor will need to be atleast 5 Blocks wide. That gives 3 Block width for our 2 FRLA. Place 1 of our FRLA in the Reactor and set it to either High Temperature or Damage Critical. Then, place the second one atleast 1 Block away while on the same Y Level. The second will need to be set to Activation. Now, let's do some Redstone! Place a Redstone Repeater facing out from the first FRLA. Then, where the Repeater is facing, place a Block that can transmit Redstone. On that Block, place a Redstone Torch in the direction that the second FRLA is. After that, place Redstone Dust next to the Torch, while on the same X/Z Level of the second FRLA. And lastly, place a second Redstone Repeater going from the Redstone Dust and into the second FRLA.
Needs: Fission Reactor Logic AdapterAsks for:Fission Reactor Logic Adapter,
Redstone,
Redstone Torch,
Repeater
- Gravitational Modulating Unit (Bodyarmor)
Literally just Creative Flight. You can't use this with the Jetpack Unit and yes it will use Energy to Fly! Within its Configs you can increase how fast you Fly as well.
Needs: Modification StationAsks for:Module Gravitational Modulating Unit
- Sulfur Trioxide into Hydrofluoric Acid
We aren't done with our Sulfur Trioxide yet! We will need some Water Vapor to process it further though. To get Water Vapor we can use the Rotary Condensator to turn Water into Water Vapor! More Infusing! Combine our Water Vapor with our Sulfuric Trioxide to make Sulfuric Acid. Well it's an Acid now... but not the right one... Oh yeah, we'll need Fluorite which we can get from Mining Ores. Then, use the Chemical Dissolution Chamber to dilute the Sulfuric Acid with Fluorite to finally get our Hydrofluoric Acid!
Needs: Mekanism: ReactorsAsks for:Fluorite,
Chemical Dissolution Chamber,
Chemical Infuser,
Rotary Condensentrator
- Fissile Fuel
Great, another Chemical Infuser! Combine the Uranium Oxide and Hydrofluorite Acid to create Uranium Hexafluoride. Now we can process the Uranium Hexafluoride through an Isotopic Centrifuge to finally get our beautiful Fissile Fuel.
Needs: Preparing Uranium, Sulfur Trioxide into Hydrofluoric AcidAsks for:Chemical Infuser,
Isotopic Centrifuge
- Fissile Fuel storage and usage
Fission Fuel Assembly are what make up the storage for Fissile Fuel. They also help determine Efficiency. Fission Fuel Assemblies will need to be placed in the Fission Reactor in order to work. They can be stacked on top and next to each other, but each stack will need a... Control Rod Assembly on top of them! Control Rod Assembly don't change anything like Efficiency but the Fission Fuel Assembly won't work if there isn't a Control Rod Assembly above them within the Fission Reactor!
Needs: Fissile FuelAsks for:Control Rod Assembly,
Fission Fuel Assembly
- Fission Reactor (Splitting 1 Element into 2)
The smallest (working) Fission Reactor we can make is 3x4x3. The base and frame will need to be made of Fission Reactor Casing while the inside will need to be either Empty, or have Fuel Rod Assembly or Control Rod Assembly! The inside of the walls (not the edges) can have our Fission Reactor Ports or FRLA and the rest can be filled with Reactor Glass. Once our Fission Reactor is built, we can Right Click anywhere (besides the FRLA) on the Reactor to open its GUI. This can look pretty scary to new Players so we'll go through it slowly to understand it better! At the top, we can see 4 different Bars. These are where we can see how much Fissile Fuel, Coolant, Heated Coolant, and Nuclear Waste. Between the Bars we'll find the main menu of the Reactor. It will tell us whether it is on or off, how Fissile Fuel is being used up every Tick, how much Temperature it rises every Tick, and how much Damage the Reactor has suffered! Below all of these we'll see 2 Buttons! One to turn on the Reactor saying Activate and the other to turn it off saying SCRAM. Next to the SCRAM Button is a little image to help Players know if it is on or off. Green when on, Red when off. Below those Buttons we'll see how Hot our Reactor is and below it will show a visual of the Temperature change. Outside of this menu, we can Click the Top Tab to pull up the Statistics. The top Chart shows off how much Heat can be held until Damage occurs, how much room Fuel has within the Reactor, and how Efficient it is at using Heat to use up Fuel. The rest is all based on how much Fuel can be used each Tick. We can set a max in the Type Box. It is also set at mB per Tick! The other Tab we can find on the side of the main menu is for our Temperature! It will show its Dissipiation rate as well as the Temperature Unit shown. We can change the Temperature Unit by Clicking on the Tab. You'll most likely use F (Fahrenheit) or C (Celsius) but we can also use K (Kelvin), R (Rankine), or STP (Standard Temperature and Pressure)! MELTDOWNS! The Fission Reactor will explode if it goes to 250% Damage. When it explodes it will break Blocks, start Fires, and worst of all... spread Radiation! Let's avoid that! The Damage will increase when the Temperature goes over 1,200K. We'll need to use Coolants to keep that Temperature down. Make sure it has a constant supply of Coolant and make sure the Coolant Output doesn't bottle-neck. If this happens, more Coolant can't be used and the Temperature will increase. LEAKS! Radiation leaks can also occur if the Nuclear Waste Bar is full. This will spread Radiation around the Reactor. Avoid this with constantly removing Nuclear Waste and even using FRLA to know when Waste is full! This Multiblock can be made at any size available, not just what is shown through the Images. The Images merely show the smallest size we can make.
Needs: Fission Reactor Port, Fission Reactor Logic Adapter, Fissile Fuel storage and usageAsks for:Control Rod Assembly,
Fission Fuel Assembly,
Fission Reactor Casing,
Fission Reactor Logic Adapter,
Fission Reactor Port
- Radioactivity
Now we can finally worry about Radioactivity! Nuclear Waste (and it's products) are Radioactive. That means they must be held within Radioactive Waste Barrels. The Nuclear Waste (and it's products) must be Tubed into and out of the Radioactive Waste Barrels. You can not break the Barrel or Tubes that hold Radioactive materials, or else the Radiation will spread in the World. Radioactivity can also come from Reactors leaking or melting down. How do we deal with Radioactivity? Hazmat Suit and time. Check out its own Quest to learn more about them!
Needs: Fission ReactorAsks for:Radioactive Waste Barrel
- Hazmat Suit
The Hazmat Suit is the only way of preventing Radiation from killing you. You need to wear the entire set to prevent Radiation Poisoning! Radiation will kill other Mobs and Players near it, the Players can be saved with Hazmat Suits... but Mobs aren't so lucky!
Needs: RadioactivityAsks for:Hazmat Boots,
Hazmat Gown,
Hazmat Mask,
Hazmat Pants
- Using the Sun to make Polonium
Like the Isotopic Centrifuge, the Solar Neutron Activator is only used for 2 Recipes and 1 of them is with Nuclear Waste! This Machine will take in the Sun's Rays through the Solar Cells on top. It will then focus those Rays into one Beam and use it on the Nuclear Waste. This also makes it so it doesn't work at Nighttime... Every 5mB of Nuclear Waste will become 1mB of Polonium. So you'll need 5,000mB of Fissile Fuel to make 5,000mB of Nuclear Waste.
Needs: RadioactivityAsks for:Solar Neutron Activator
- Polonium Pellets
We got our Polonium and the rest is what we should already have! A P.R.C., Water, and Fluorite Dust! Combine 1,000mB Water, with 1,000mB Polonium, and 1 Fluorite Dust to make 1 Polonium Pellet and 1,000mB Spent Nuclear Waste. Fluorite Dust can be made like any Metal Dust: Crusher, Enrichment Chamber, or even an Ore Hammer!
Needs: Using the Sun to make PoloniumAsks for:Polonium Pellet
- Supercharged Coils
The Super-Critical Phase Shifter will need a lot of Energy. I mean a lot a lot! Hundreds of Millions of FE. How do we deliver this much Energy though? We'll need atleast 1 (recommended 2) Supercharged Coils! The Supercharged Coil is placed inside the S.P.S., on an SPS Port. The Port will need to feed the Supercharged Coil Energy. Each Supercharged Coil can send in 400MFE per Tick. And we'll need a whole lotta those for Antimatter!
Needs: Polonium PelletsAsks for:Supercharged Coil
- Fusion Reactor Ports
Fusion Reactor Ports will replace the Reactor Glass within the Fusion Reactor in order to be used. We'll need a few Ports. 2 (or 1) for Deuterium and Tritium (or just D-T Fuel) for Fuel. We'll also need 1 for Outputting Energy. If you want to use Water to cool the Fusion Reactor, you'll need 2 more Ports. 1 for Inputting Water and 1 for Outputting Steam. Like other Ports, we can use the Configurator to set whether the Port Inputs or Outputs!
Needs: Polonium PelletsAsks for:Fusion Reactor Port
- Fusion Reactor (Combining 2 Elements into 1)
First, we build. Second, we start up. Third, we use. All sides of the Fusion Reactor use a 5 Block long Diamond shape. The frame will be made of Fusion Reactor Casing and the inside can be made of Reactor Glass. The Fusion Reactor Ports can replace any Reactor Glass Block in the Structure (besides where other Blocks are needed) The Laser Focus Matrix will also be placed where Reactor Glass is. Hopefully not to close to other Blocks though! The Fusion Reactor Controller, the most important Block, will be placed in the square center of the top layer. Don't worry the inside will be hollow... I don't recommend checking if it is when it's on, that'll kill you. BOOM! It is built! Now how do we get this puppy working? First, grab your Hohlraum, which should be filled! And place it within the GUI of the Fusion Reactor. We can open its GUI by Right Clicking the Controller of a fully built one. Now along with the filled Hohlraum we'll need to throw some Fuel in! Then, we can blast the Laser Amplifier with atleast 1GFE, into the Laser Focus Matrix. Now it is ready for use! Most of the use is through the Controller. First, we get the main menu. This is just for the Hohlraum slot, and telling you if it is built correctly! Next, is the Heat menu. This is for how Hot the Temperature of the Fusion Reactor is. This determines the amount of Energy or Steam is created! And is determined by the Laser Amplifier being shot into it, and if it is cooled. We can change the Units of Temperature or even Energy with the bottom Buttons! Next menu, is for Fuel! It will show how much Deuterium, Tritium, and D-T Fuel is within the Fusion Reactor. We can also change the Inject Rate, how much Fuel is used up each Tick. Stats menu shows us a lot of fancy numbers! They're only important to nerds so we won't focus on them!
Needs: Laser Focus Matrix, D-T Fuel, Fusion Reactor PortsAsks for:Fusion Reactor Controller,
Fusion Reactor Frame,
Fusion Reactor Port,
Laser Focus Matrix,
Reactor Glass
- Spinning for Plutonium
Hey, I remember you! Turns out, the Isotopic Centrifuge is used for 2 Recipes. Fissile Fuel and Plutonium! For each 5mB of Nuclear Waste we can create 1mB of Plutonium. If each Plutonium Pellets are 1,000mB worth of Plutonium, then we'll need 5,000mB of Nuclear Waste and the same for Fissile Fuel.
Needs: RadioactivityAsks for:Isotopic Centrifuge
- Plutonium Pellets
We got our Plutonium and the rest is what we should already have! A P.R.C., Water, and Fluorite Dust! Combine 1,000mB Water, with 1,000mB Plutonium, and 1 Fluorite Dust to make 1 Plutonium Pellet and 1,000mB Spent Nuclear Waste. Fluorite Dust can be made like any Metal Dust: Crusher, Enrichment Chamber, or even an Ore Hammer!
Needs: Spinning for PlutoniumAsks for:Plutonium Pellet
- SPS Ports
The Super-Critical Phase Shifter (S.P.S.) will turn our Polonium into Antimatter. In order to do that, we'll need Polonium, Energy, a place to mix both, and a place to take Antimatter out! So we'll need a Port for each of those! 2 Ports for Energy at the sides, 1 Port for giving the SPS Polonium, and the last for taking our Antimatter out.
Needs: Polonium Pellets, Plutonium PelletsAsks for:SPS Port
- Super-Critical Phase Shifter (SPS)
While being one of the most expensive Machines in Mekanism, it isn't actually that difficult to use! First, after Building it, we'll need to Fuel it with Polonium. Tube some into one of the SPS Ports because we'll need to charge our Polonium into Antimatter! To charge it we'll need to Power our Supercharged Coils! Cable some massive amounts of Energy into the SPS Ports so they can move it to the Supercharged Coils. Each Supercharged Coil can only take so much Energy so for optimal efficiency use 2! Yes, you can use 1 but come on we need Antimatter this year not next year! Once we've blasted the Polonium with enough millions of FE we'll get our Antimatter. Wait this is Chemical Antimatter?!?! We need...
Needs: SPS Ports, Supercharged CoilsAsks for:SPS Casing,
SPS Port,
Structural Glass,
Supercharged Coil
- Pellet Antimatter
With 1,000mB of Antimatter processed through a Chemical Crystallizer we can make 1 Antimatter Pellet. That means it takes 1,000,000mB Polonium or 1MmB Polonium. For all that Polonium you'll need 5,000,000mB Nuclear Waste and Fissile Fuel to make the Nuclear Waste. Only 5MmB Fissile Fuel... only! But finally, we have it! The most valued Item in all of Mekanism! The Antimatter Pellet. We can now make our MekaSuit, more storage for the QIO, and even the ATM Star!
Needs: Super-Critical Phase ShifterAsks for:Antimatter Pellet
- Antiprotonic Nucleosynethesizer
Antiprotonic Nucleosynthesizer is a Machine made from Antimatter Pellets. Of course it also uses Antimatter as Fuel as well, because it wasn't expensive enough! So what does it do? With our Antimatter, Energy, and a certain Item to create a brand new (and usually rare) Item. Some we can't even Craft! Like Amethyst to Echo Shards, Golden Apple to Enchanted Golden Apple, and even Eggs to the Dragon Egg!
Needs: Pellet AntimatterAsks for:Antiprotonic Nucleosynthesizer
- MekaSuit Pants
You need even fancier Pants? How about we upgrade our Unobtainium leggings into MekaSuit Pants! This will also cost an Antimatter Pellet, an Ultimate Induction Cells, and a few Polonium Pellets. Is the upgrade worth it? It only has the same Armor stats as Netherite Leggings?!? And these should be 4 upgrades after Netherite! Yes... it... is! We can Charge the MekaSuit Pants and instead of you taking Damage, the MekaSuit Pants will use up Energy! Well all Damage except Magic Damage... Then, use it in a Modification Station to add Module Units which mostly upgrade your Movement. Yeah, that can be pretty darn important!
Needs: Pellet AntimatterAsks for:MekaSuit Pants
- MekaSuit Bodyarmor
The MekaSuit Chestplate Bodyarmor, will be an upgrade to Unobtainium Bodyarmor Chestplate. It will need a few other Items in order to upgrade it though, like an Antimatter Pellet, Polonium Pellets, and even an Ultimate Induction Cell! The MekaSuit Bodyarmor without Energy will act just like a Netherite Chestplate. What about with Energy? It might just block all Damage besides Magic Damage and will use Energy instead of Health! We can toss it into a Modification Station in order to add Module Units which can upgrade it! The MekaSuit Bodyarmor has the most Module Units of all the Armor, so definitely check them out!
Needs: Pellet AntimatterAsks for:MekaSuit Bodyarmor
- MekaSuit Boots
Hey, nice Kicks! The MekaSuit Boots are an upgrade to Unobtainium Boots. No, not just Unobtainium Boots, you'll also need an Antimatter Pellet, Polonium Pellets, and an Ultimate Induction Cell! Do you really care about the stats of Boots? Who's hitting your Feet! Oh yeah Fall Damage forgot. Well if it isn't charged it will protect the same amount as Netherite Boots... but if it is Charged it will use Energy to protect you. Modification Station is a Machine we can use to add Module Units to upgrade our MekaSuit Parts, including Boots. These upgrades are similar to lots of Enchants!
Needs: Pellet AntimatterAsks for:MekaSuit Boots
- MekaSuit Helmet
The MekaSuit Helmet, is obviously the part that goes on your head! You'll need an Antimatter Pellet, Polonium Pellets, an Ultimate Induction Cell, and more! It serves as an Upgrade to Unobtainium Helmets. While it has a lot less Armor Points, it works different from Unobtainium Helmets. If the MekaSuit Helmet isn't Charged, it will work with similar stats to a Netherite Helmet, but here's the fun part! MekaSuits Helmets will block all Damage (but Magic Damage) and use up Energy. Also when worn, it will display on our HUD: our Cordinates, Energy within our MekaSuit, and will replace the Armor Points with an Energy Bar. We can use the Modification Station to give Upgrades to the MekaSuit Helmet, like more Energy to take even less Damage! Water Breathing, safety from Radiation, and even Solar Charging!
Needs: Pellet AntimatterAsks for:MekaSuit Helmet
- Steam
If we are using Water as a Coolant, we will get Steam as a byproduct! Now what do we do with it?
Needs: Fission ReactorAsks for:Basic Chemical Tank
- Making Energy with a Turbine
Before we start making Energy let's get our Steam all over the place. We can do that by surrounding the Rotational Complex with Pressure Dispersers! Above that layer we'll need a new layer, this one full of Electromagnetic Coils. These will be moved because of the Rotational Complex, them moving with each other is what develops Energy through their Magnetic Forces. Same thing happens with Hydroelectric Plants! Above the Electromagnetic Coils we can use Saturating Condensers which will recycle our Steam back into some Water! The Water will be extracted through the Vents.
Needs: SteamAsks for:Pressure Disperser,
Electromagnetic Coil,
Saturating Condenser
- Turbine Inputs and Outputs
Our Turbine will need Steam in, Water out, and Energy out. But how? We can use Turbine Ports to bring in Steam and take out Energy. We'll need to use the Turbine Vents to take out Water though! Both of these are placed within the Walls of our Turbines.
Needs: SteamAsks for:Turbine Valve,
Turbine Vent
- Moving parts
The way the Turbine works is it takes in Steam via the Ports and that Steam will move the Blades on the Rotors. Oh wait I should probably tell you how to create the Turbine insides! The Rotors will be placed from the floor up within the exact center of our Turbines. Each Rotor can hold 2 Blades. The more Blades and Rotors the wider it will get. We won't be able to use 5x5 Base with bigger insides. On top of our highest Rotor we'll place the Rotational Complex. Trust me it is important!
Needs: SteamAsks for:Rotational Complex,
Turbine Blade,
Turbine Rotor
- Toss it!
Honestly, if you don't need more Energy and would rather be as safe as you can with your Reactor then just delete it! Oh yeah, you heard me! Just delete the Steam! I know lots of things are important in Minecraft and it is usually greater to hold onto these, instead of tossing them... But Steam is pretty much only for Turbines to make Energy. Don't need it? Then, Tube it into an Ultimate Trash Can!
Needs: SteamAsks for:Ultimate Trash Can
- Turbine
The Turbine is atleast a 5x7x5 Machine but can be expanded to hold more Steam and make more Energy! The frame of the Turbine is made of Turbine Casings. The Floor and Ceiling can be filled in with Turbine Casings or Structural Glass. Before we worry about the Walls let's focus on the inside! That's the real Money-maker! In the dead center from the Floor is where our Rotors will be placed. For the smallest one we'll need 2! Then, attach the Blades on them, 4 in total. Above the highest Rotor place our Rotational Complex and surround it with Pressure Dispersers. The Layer above the Rotational Complex will be Electromagnetic Coils and above them will be our Saturating Condensers. Now we can put our Ports and Vents in our Walls and fill the rest with Turbine Casings or Structural Glass! Thankfully the Turbine is much easier to use than Build! Tube in some Steam through the Port and it should start spinning. The amount of Steam it can hold is determined by the size of the entire Turbine Build. Then the Rotors and Blades will start spinning because of the Steam rising through the Turbine. This will move the Rotational Complex which moves the Electromagnetic Coils making Energy! The Energy can be Cabled out of our 2nd Port. The amount of Energy is determined on how fast the Rotors and Blades are moving. Which itself is determined on how much Steam is Input into the Turbine. If we use Saturating Condensers we'll get a little Water back from our Steam. We can take this Water out from the Vents and back into our Fission Reactor! We do have a setting within our Turbine GUI which is similar to those within the Electrolytic Separator. We can choose to Dump Excess Steam, to constantly have it working at fastest Energy production. We can Dump Steam, incase you want to get rid of it I guess... or Idle which is default! If you use one that isn't Idle, it won't recycle Water from Steam. This Multiblock can be made at any size available, not just what is shown through the Images. The Images merely show the smallest size we can make.
Needs: Moving parts, Making Energy with a Turbine, Turbine Inputs and OutputsAsks for:Pressure Disperser,
Structural Glass,
Electromagnetic Coil,
Rotational Complex,
Saturating Condenser,
Turbine Blade
- Silk Touch Unit (Meka-Tool)
The Silk Touch Unit will act as a Silk Touch Enchantment for the Meka-Tool. But not just the Pickaxe part, also the Shovel and other Tools within the Meka-Tool! So you can pick up Stone and Ores plus Grass and Mycelium. We can't use this Unit with the Ore Refinement Unit on a Meka-Tool.
Needs: Modification StationAsks for:Module Silk Touch Unit