Mekanism guide for All the Mons 0.3.0-beta to 1.0.1
Mekanism guide for All the Mons
Last verified for All the Mons v1.0.1 on Oct 4, 2026 · text last changed Oct 4, 2026
A newer release (1.3.0) is out Guide for the current version
Also applies to:All the Mods 10 5.1 to 8.3
- Sections
- 8
- Recipes shown
- 33
- Items named
- 56
- Quests covered
- 44
2 sections are written for this pack; 6 are shared from another pack's guide.
Every recipe and number here was checked against All the Mons 1.0.1's own files.
What is Mekanism?
2 parts
Same as in the All the Mons 1.3.0 guide
Mekanism is a big tech mod built around tiered machinery, high-tech tools, energy generation, transport systems and advanced ore processing. Its main draw is efficiency. Instead of smelting each ore into a single ingot, you can double, triple, quadruple or even quintuple your ingot output per ore, as long as you have the infrastructure and energy to support it.[1]
It grows with you. Every Mekanism machine can be upgraded into a factory that processes 3 (basic), 5 (advanced), 7 (elite) or 9 (ultimate) items at once, so one compact machine can replace rows of furnaces.[1]
- Hydrogen-powered Jetpack with several flight modes you can toggle.[1]
- The Robit, a small robotic companion that follows you around.[1]
- A Digital Miner with filters for automated mining.[1]
- Transmitters for items, fluids, gases, energy and heat, plus Logistical Transporters for building item networks that sort and filter.[1]
The three mods in this guide
- Mekanism is the core mod. It covers the machines, ore processing, transport and gadgets.[1]
- Mekanism Generators adds the power side, from Heat, Bio, Solar and Wind Generators up to the Turbine, Fission Reactor and Fusion Reactor. Without it, you would need another mod to power your Mekanism machines.[2]
- Mekanism Tools adds armor, shields and tools, including Paxels, for Bronze, Lapis Lazuli, Osmium, Refined Glowstone, Refined Obsidian and Steel. It also adds Paxels for the vanilla tool materials.[3]
All the Mons 1.3.0 includes all three mods at version 10.7.19.[4]
Where it fits in All the Mons
Mekanism has its own quest chapters, and it is big enough that reactors get a separate chapter. The "Mekanism: Reactors" quest chapter is where you go for reactors and invincible armor. It starts you working toward Fissile Fuel for a Fission Reactor.[5]
Mekanism also feeds directly into the ATM Star path. After the Mekanism chapter, the "2 Antimatter Pellets" quest quest asks for Antimatter Pellet. This is truly late-game Mekanism. You crystallize the pellets from Antimatter, which you make by powering huge amounts of Polonium through the SPS. The Polonium comes from activating the neutrons of Nuclear Waste, and you get that waste by running Fissile Fuel through a Fission Reactor. The same path asks for the Module Gravitational Modulating Unit. Put it in the MekaSuit chestplate to get Creative Flight. Crafting it takes some of the most expensive items in the game.[6]
How do you get started with Mekanism?
3 parts
Same as in the All the Mons 1.3.0 guide
Mekanism is a tech mod built around machines, power generation, gadgets and, above all, ore processing. Here's the pitch: every time you smelt an ore straight into an ingot, you waste most of what you mined. With enough infrastructure and energy, Mekanism's processing chains can double, triple, quadruple or even quintuple the ingots you get from each ore. Your early game is about getting that machinery running.[1]
First: sort out your power
Mekanism machines run on energy, and Mekanism Generators is the addon that provides it. Without it you'd need another mod to power your machines. It adds a whole ladder of generators, from simple early options up to the Fission Reactor, Fusion Reactor and Turbine.[2]
- Heat Generator: the generator the mod itself points you to for starting power production.[7]
- Solar Generator: renewable power, but only during the day.[7]
- Wind Generator: another option, as long as there's some wind where you build it.[7]
Core pieces to grab early
- Basic Control Circuit: one of the first milestones Mekanism tracks with an advancement, followed later by the Advanced Control Circuit.[8]
- Configurator: the tool for changing the settings of blocks. It sticks with you all the way to the endgame. You'll use it later to switch Fission Reactor Ports between their input and output modes.[5][8]
- Basic Pressurized Tube: crafting a Pressurized Tube is its own milestone, and tubes are how you move chemicals between machines.[5][8]
Once your first machines are running, check out the "Machine Upgrades" quest quest. Most machines, at least the simple ones, accept Upgrades, and you'll find the upgrade slots in the top right of the machine's GUI.[9]
Early tools from Mekanism Tools
Mekanism Tools adds armor, shields and tools for Mekanism materials like Bronze, Osmium, Steel, Refined Glowstone and Refined Obsidian, plus Lapis Lazuli. The standout is the Paxel, a pickaxe, axe and shovel in one tool. You can make Paxels from the vanilla tool materials too: Wood, Stone, Iron, Gold and Diamond.[3]
Shaped (kubejs)
| Empty slot | Empty slot |
Recipe id: kubejs:kjs/mekanism_atomic_disassembler
A long-term goal: the pack's recipe for Mekanism's paxel-style tool.
Unverified The exact order of early machines in this pack isn't confirmed by the available sources, and neither are their in-pack recipes. That includes machines like the Enrichment Chamber, Metallurgic Infuser and Osmium Compressor. Follow the Mekanism chapter of the in-game quest book for the intended progression.
How does Mekanism work?
9 parts
Same as in the All the Mods 10 8.1 guide
Mekanism is built as a full tech tree rather than a handful of machines: low, mid and high tier machinery, energy generators, transmission systems and processing chains that are meant to be layered on top of each other as you progress.[1]
Ore processing and machines
The heart of the mod is ore processing. Smelting an ore straight into an ingot throws away most of what you mined, and Mekanism's answer is a chain of purification, dissolution, chemical injection and crystallization steps. With enough infrastructure and energy behind it you can double, triple, quadruple or even quintuple your ingot output per ore.[1]
The Enrichment Chamber is the usual first step on that ladder, since it exists purely to increase material efficiency, and it's cheap enough to be an early machine.[11]
Crafting Shaped
| any basic alloy | any basic circuit | any basic alloy |
| any iron ingot | any iron ingot | |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekanism:enrichment_chamber
Deeper in the chain you'll be building the Chemical Crystallizer alongside a Dissolution Chamber and a Washer, which together make up the highest-multiplier processing tier.[11]
Crafting Shaped
| any refined obsidian ingot | any fluorite gem | any refined obsidian ingot |
| any ultimate circuit | any ultimate circuit | |
| any refined obsidian ingot | any fluorite gem | any refined obsidian ingot |
Recipe id: mekanism:chemical_crystallizer
Every Mekanism machine can be upgraded into a factory, letting a single block process several different items at once: 3 in a basic factory, 5 in advanced, 7 in elite and 9 in ultimate. You can either craft the factory directly or use a Tier Installer on one you already have.[1][11]
Control circuits are the common gate on all of this. They come in tiers, and machine recipes call for a specific circuit tier, so pushing your circuit production forward is what unlocks the next block of machines.[11][12]
Crafting Shaped
| any infused alloy | any basic circuit | any infused alloy |
Recipe id: mekanism:control_circuit/advanced
Crafting Shaped
| any atomic alloy | any elite circuit | any atomic alloy |
Recipe id: mekanism:control_circuit/ultimate
The top tier, required by machines like the Chemical Crystallizer.
Transmitters: power, fluids, chemicals, items and heat
Mekanism uses a separate transmitter for each kind of thing you move around, and they all share the same look and upgrade behaviour.[11][13]
- Universal Cables carry energy between machines and generators.[11]
- Mechanical Pipes handle fluids.[11]
- Pressurized Tubes move chemicals.[11]
- Logistical Transporters move items, and a diversion variant gives you precise side control.[11][13]
- Thermodynamic Conductors transfer heat.[11]
You don't have to rip out and replace a network to upgrade it: using the next tier of alloy on a transmitter in world upgrades it in place.[11]
Multiblocks
Several of the bigger systems are multiblocks built from casing blocks with valves for input and output. The base mod gives you the Dynamic Tank and Dynamic Valve for bulk storage, and Boiler Casing and Boiler Valve for boilers.[12]
Crafting Shaped
| Empty slot | any steel ingot | Empty slot |
| any steel ingot | any steel ingot | |
| Empty slot | any steel ingot | Empty slot |
Recipe id: mekanism:dynamic_tank
Crafting Shaped
| Empty slot | any steel ingot | Empty slot |
| any steel ingot | any iron ingot | any steel ingot |
| Empty slot | any steel ingot | Empty slot |
Recipe id: mekanism:boiler_casing
Mekanism Generators adds the big energy multiblocks on top of that: the Fission Reactor, the Fusion Reactor and the Turbine.[2]
Multiblock contents are drawn by a block entity renderer with a range of 256 blocks in this pack. Lowering that value helps performance, at the cost of multiblock contents and wind generators popping in later.[13]
Energy generation
Without Mekanism Generators you'd need another mod to power your machines. It covers the whole curve: Heat Generator, Bio-Generator, Solar and Advanced Solar Generators, Wind Generator, Gas-Burning Generator, and then the Fission Reactor, Fusion Reactor and Turbine.[2]
The Heat Generator is the intended starting point, solar covers renewable daytime energy, wind depends on where you build it, and the Gas-Burning Generator lets you burn chemicals like Ethene once your chemical chain is running.[14]
Storage and the QIO system
For buffering resources you have Energy Cubes for excess power, Fluid Tanks, Chemical Tanks for almost every chemical in the mod, and Bins for bulk items.[11][12]
The QIO system is Mekanism's digital storage network. QIO Drives hold your items and come in tiers with increasing storage bandwidth, and you browse the network through a QIO Dashboard.[11][13]
In this pack the Dashboard opens with 8 slots across and 4 down, sorts by name in ascending order, and auto-focuses the search bar when you open it. You can widen the view up to 16 slots across and 48 tall in the client config.[13]
Automation and utility gear
The Configurator is the tool you'll keep in your hotbar for changing block settings, and a Configuration Card copies one machine's configuration onto another so you don't have to set up a row of machines by hand.[11]
Crafting Shaped
| any iron ingot | any iron ingot |
| Empty slot | any osmium ingot |
| Empty slot | any steel ingot |
Recipe id: mekanism:configurator
Crafting Shaped
| Empty slot | any infused alloy | Empty slot |
| any infused alloy | any basic circuit | any infused alloy |
| Empty slot | any infused alloy | Empty slot |
Recipe id: mekanism:configuration_card
A Dictionary tells you the generic tags of any block or item you point it at, which is invaluable when you're setting up filters. Crafting Formulas let a machine do repeated crafting for you, and the Digital Miner automates large-scale mining.[11][12]
Crafting Shaped
| any basic circuit |
Recipe id: mekanism:dictionary
Held items with multiple modes can be switched by holding sneak and scrolling, which is enabled in this pack.[13]
Inside any Mekanism GUI, a Gauge Dropper cleans out a gauge, which saves you when the wrong fluid or chemical ends up in a tank.[11]
Radiation
Nuclear experiments irradiate the world around them. A Geiger Counter shows how bad the environmental radiation has got, and a Dosimeter is the personal-exposure counterpart.[11][12]
Radiation is also visible: the pack spawns up to 100 particles scaled by radiation level, within 30 blocks of the player. Both values can be tuned down in the client config if the effect is distracting.[13]
Tools and armor
Mekanism Tools adds armor, shields and tools for Bronze, Lapis Lazuli, Osmium, Refined Glowstone, Refined Obsidian and Steel, plus Paxels, a combined pickaxe, axe and shovel multitool. Paxels also exist for the vanilla wood, stone, iron, gold and diamond tiers.[3][15]
Mobs can spawn wearing and wielding this gear, and the per-material spawn and enchantment chances are all exposed in the Mekanism Tools server config.[15]
MekaSuit HUD
Wearing Mekanism gear turns on a HUD, with extra readouts and a compass when you have the MekaSuit Helmet on. In this pack it's enabled with the compass on and a text scale of 0.6, and you can mirror the whole thing to the right side of the screen if you prefer.[13]
The HUD's opacity, colors and visual jitter all have their own client config entries if you want to make it easier to read.[13]
How do you progress through Mekanism?
6 parts
Same as in the All the Mons 1.3.0 guide
In All the Mons, Mekanism progression runs through the "Mekanism: Reactors" quest quest chapter. It has two big goals: reactors and endgame armor. Almost everything goes through one early milestone, the Fission Reactor, and that reactor needs Fissile Fuel. So your first job is building a small chemical line.[5]
Step 1: The chemical starter line
- Put Sulfur into a Chemical Oxidizer to make Sulfur Dioxide.[5]
- Run Water through an Electrolytic Separator to get Oxygen.[5]
- Pipe the Oxygen and Sulfur Dioxide into a Chemical Infuser to make Sulfur Trioxide.[5]
- For the radioactive half of the fuel, follow "Preparing Uranium" quest. Mine Uranium Ore, turn the ingots into Yellow Cake Uranium in an Enrichment Chamber, then bake that in the Chemical Oxidizer to get Uranium Oxide.[5]
Mek Data (mekanism)
| any infused alloy | any basic circuit | any infused alloy |
| any personal storage | ||
| any infused alloy | any basic circuit | any infused alloy |
Recipe id: mekanism:chemical_oxidizer
Crafting Shaped
| any iron ingot | any redstone dust | any iron ingot |
| any infused alloy | any infused alloy | |
| any iron ingot | any redstone dust | any iron ingot |
Recipe id: mekanism:electrolytic_separator
Mek Data (mekanism)
| any infused alloy | any basic circuit | any infused alloy |
| any infused alloy | any basic circuit | any infused alloy |
Recipe id: mekanism:chemical_infuser
Crafting Shaped
| any basic alloy | any basic circuit | any basic alloy |
| any iron ingot | any iron ingot | |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekanism:enrichment_chamber
Step 2: The Fission Reactor
Your reactor needs 4 Fission Reactor Port blocks placed in its walls, but not on the edges. Ports start as Input Only, which accepts Fissile Fuel and coolant. Shift right-click a port with the Configurator to cycle it to Output Waste, then to Output Coolant.[5]
Water works as coolant, but Sodium is more efficient and reaches higher temperatures. The downside is that it is harder to get and reuse. To get Sodium, make Brine in a Thermal Evaporation Plant, then split it in an Electrolytic Separator. Add a Fission Reactor Logic Adapter to get Redstone signals for high temperature, critical waste, critical damage and low fuel.[5]
Shaped (kubejs)
| any bronze ingot | any steel ingot | any bronze ingot |
| any steel ingot | any steel ingot | |
| any bronze ingot | any steel ingot | any bronze ingot |
Recipe id: kubejs:kjs/mekanism_thermal_evaporation_block
Pack-added recipe for the Thermal Evaporation Block
Step 3: Fusion fuels
Deuterium is the easy one. Put a Filter Upgrade in an Electric Pump placed above water so it pulls Heavy Water. Then run the Heavy Water through an Electrolytic Separator to get Oxygen and Deuterium.[5]
Shaped (kubejs)
| any empty bucket | ||
| any osmium ingot | any osmium ingot |
Recipe id: kubejs:kjs/mekanism_electric_pump
The pack uses its own Electric Pump recipe
Tritium takes more work. You need two Thermal Evaporation Plants: one turns Water into Brine, and the other turns Brine into Liquid Lithium. A Rotary Condensentrator converts that into chemical Lithium, and the Solar Neutron Activator turns it into Tritium. The quest calls this harder than Deuterium but easier than Fissile Fuel.[5]
Shaped (kubejs)
| any bronze ingot | any bronze ingot | any bronze ingot |
Recipe id: kubejs:kjs/mekanism_solar_neutron_activator
Pack-added recipe
Step 4: Polonium and Antimatter
Late-game Mekanism gets expensive fast. Every step in this chain eats a lot more input than it gives back, so expect to run it for a long time.[6]
- Run Fissile Fuel through your Fission Reactor, which produces Nuclear Waste.[6]
- Activate the neutrons in 5mb of Nuclear Waste to get 1mb of Polonium.[6]
- Power a large amount of Polonium through the SPS to get a tiny amount of Antimatter.[6]
- Crystallize a large amount of Antimatter into a single Antimatter Pellet.[6]
Antimatter Pellets are also part of the pack's ATM Star path, which has a quest for making 2 of them.[6]
Crafting Shapeless
Recipe id: allthecompressed:decompress/antimatter_block
Pack-changed recipe that turns an Antimatter Block back into pellets
Tier breakdown
Your energy storage is the Energized Induction Matrix. Its cells and providers come in four tiers, and their totals stack.[5]
- Induction Cells hold 3.2GFE (Basic), 25.6GFE (Advanced), 204.8GFE (Elite) and 1.6TFE (Ultimate) each.[5]
- Induction Providers move 102.4kFE (Basic), 819.2kFE (Advanced), 6.55MFE (Elite) and 52.41MFE (Ultimate) per tick each, in and out.[5]
- QIO Drives go in a QIO Drive Array, up to 12 at a time. The basic QIO Drive holds 16k items and 128 types, and it is the only drive you can craft without a Fission Reactor.[5]
- The Hyper-Dense QIO Drive holds 128k items and 256 types. The Time-Dilating QIO Drive is a big step up again, with 1,024 item types. The Supermassive QIO Drive needs Antimatter to craft and holds 16b items and 8,192 types.[5]
Mek Data (mekanism)
Recipe id: mekanism:induction/cell/advanced
Gear tiers
Your first big tool is the Atomic Disassembler, Mekanism's paxel. It can mine any block an Allthemodium Paxel can. Hold Shift and scroll to switch modes. Normal has an Efficiency of 20, which is around Efficiency II. Fast is roughly Efficiency V but uses much more energy. Slow uses less energy. Off only fights.[5]
Shaped (kubejs)
| Empty slot | Empty slot |
Recipe id: kubejs:kjs/mekanism_atomic_disassembler
Pack-added recipe
The Meka-Tool comes after that and beats the Disassembler in every way. Instead of modes, it takes module units, which you install at a Modification Station. The pack gives the Meka-Tool, every MekaSuit piece and the module units their own recipes, and all of them are late-game crafts. Check the recipe cards to see exactly what each one needs.[5][10]
Shaped (kubejs)
| any unobtainium plate | any unobtainium plate | |
Recipe id: kubejs:kjs/mekanism_meka_tool
Shaped (kubejs)
Recipe id: kubejs:kjs/mekanism_mekasuit_helmet
Shaped (kubejs)
Recipe id: kubejs:kjs/mekanism_mekasuit_bodyarmor
Shaped (kubejs)
Recipe id: kubejs:kjs/mekanism_mekasuit_pants
Shaped (kubejs)
Recipe id: kubejs:kjs/mekanism_mekasuit_boots
Shaped (kubejs)
Recipe id: kubejs:kjs/mekanism_module_gravitational_modulating_unit
How does Mekanism work with other mods?
4 parts
Same as in the All the Mons 1.3.0 guide
Mekanism is woven into a lot of this pack's progression. Most of the links come from recipes the pack added or changed, so Mekanism machines handle materials from other mods, and some endgame crafts from other mods need Mekanism parts.[10]
Ore processing for Allthemodium metals and more
Mekanism's ore processing chain works on the pack's special metals. The pack changed the Mekanism purifying, injecting and dissolution recipes for Allthemodium, Vibranium and Unobtainium. You can turn their ores, raw ores, raw blocks, shards and crystals into items like Allthemodium Clump, Vibranium Shard and Unobtainium Clump, or dissolve them into dirty slurries.[10]
Purifying (mekanism)
Liquid Oxygen
- any allthemodium raw material
Recipe id: allthemodium:processing/allthemodium/clump/from_raw_ore
Injecting (mekanism)
Liquid Hydrogen Chloride
- 3× any unobtainium raw material
Recipe id: allthemodium:processing/unobtainium/shard/from_raw_ore
The pack also added the same kind of processing for Azure Silver, giving you Azure Silver Clump and Azure Silver Shard plus a dirty slurry. Crimson Iron has purifying recipes that make Crimson Iron Clump.[10]
Dissolution (mekanism)
Liquid Sulfuric Acid
- 3× any azure silver raw material
Recipe id: allthemods:processing/azure_silver/slurry/dirty/from_raw_ore
Sawing modded logs
The pack added Mekanism sawing recipes for logs from lots of other mods. Each one gives you that mod's planks plus Sawdust. This covers Allthemodium's Ancient, Demonic and Soul logs, plus woods from Ars Nouveau, Cobblemon, Deeper Darker, Eternal Starlight, Forbidden Arcanus, Integrated Dynamics, Occultism, Silent Gear and the Undergarden.[10]
Sawing (mekanism)
Recipe id: allthemods:mekanism/sawing/allthemodium/soul_planks_from_shapelesscrafting
Creative items and endgame crafts
Mekanism's creative storage is craftable in this pack, with recipes the pack added. The Creative Energy Cube needs a Block of Unobtainium along with top-tier Mekanism parts. The Creative Chemical Tank and Creative Fluid Tank both call for an ATM Star Block.[10]
Shaped (kubejs)
Recipe id: allthemods:mekanism/creative_energy_cube
Shaped (kubejs)
Recipe id: allthemods:mekanism/creative_fluid_tank
The pack also added a Powah energizing recipe that takes an ATM Star and a Creative Energy Cube and outputs a Creative Energy Cube.[10]
Mekanism parts show up in other mods' big crafts too. The Improbable Probability Device needs an Antimatter Pellet, and the Nexium Emitter needs a Module Gravitational Modulating Unit. Iron Jetpacks' Capacitor from the pack's creative capacitor recipe uses an SPS Casing and an Ultimate Induction Cell.[10]
Shaped (kubejs)
Recipe id: allthemods:allthetweaks/improbable_probability_device
Shaped (kubejs)
Recipe id: allthemods:ironjetpacks_creative_capacator
If you're stockpiling antimatter, you can compress Antimatter Pellets into an Antimatter Block and back again. The pack changed both of these recipes.[10]
Crafting Shaped
Recipe id: allthecompressed:compress/antimatter_block
Quest links
The "Atomic Dissambler" quest quest explains that the Atomic Disassembler can mine any block an Allthemodium Paxel can. The "Mekanism: Reactors" quest quest starts the reactor path by asking for Sulfur, which you then feed into a Chemical Oxidizer.[5]
Which All the Mons quests use Mekanism?
7 parts
Same as in the All the Mons 1.3.0 guide
Most of Mekanism's quests in this pack live in one big chapter, Mekanism: Reactors. It covers fissile fuel, Deuterium and Tritium, multiblocks, energy storage, QIO and a whole branch of MekaSuit and Meka-Tool modules. A couple of end-game Mekanism quests also show up in The ATM Star chapter.[5][6]
Kicking off the chapter: fissile fuel
The chapter opens with "Mekanism: Reactors" quest. It asks for sulfur, a Chemical Oxidizer, an Electrolytic Separator and a Chemical Infuser. The quest text walks you through turning sulfur into Sulfur Dioxide, splitting water for Oxygen, and combining the two into Sulfur Trioxide. That is the first step toward Fissile Fuel.[5]
Right after it comes "Preparing Uranium" quest, which covers the radioactive half of the fuel. It wants an Enrichment Chamber, some Yellow Cake Uranium and a Chemical Oxidizer. You use the oxidizer to bake the yellow cake into Uranium Oxide.[5]
Fission reactor quests
- "Fission Reactor Port" quest asks for a Fission Reactor Port. It explains that the reactor needs 4 ports, which you set with the Configurator to Input Only, Output Waste or Output Coolant.[5]
- "Sodium Coolant" quest unlocks after the port quest. It asks for the three Thermal Evaporation Plant blocks plus an Electrolytic Separator, so you can turn Brine into Sodium for a more efficient coolant.[5]
- "Fission Reactor Logic Adapter" quest asks for a Fission Reactor Logic Adapter and covers its Redstone modes, such as Activation, High Temperature and Insufficient Fuel.[5]
Deuterium, Tritium and the boiler
- "Deuterium" quest asks for an Electric Pump, a Filter Upgrade and an Electrolytic Separator. You pump Heavy Water, then split it to get Deuterium.[5]
- "Tritium" quest asks for the Thermal Evaporation block, controller and valve, a Rotary Condensentrator and a Solar Neutron Activator. The chain goes from Water to Brine to Lithium, and then to Tritium.[5]
- "The Thermo part of the Thermoelectric Boiler" quest asks for a Superheating Element and a Pressure Disperser, the inner parts of the Thermoelectric Boiler.[5]
Energy storage
Three quests build up the Energized Induction Matrix. "Induction Ports" quest asks for an Induction Port. "Induction Cells" quest accepts an induction cell of any tier, and "Induction Providers" quest accepts an induction provider of any tier.[5]
Tools, helpers and QIO
- "Atomic Dissambler" quest asks for the Atomic Disassembler. It leads into "Meka-Tool" quest, which asks for the Meka-Tool.[5]
- "Robit" quest asks for a Robit. It leads into "Digital Miner" quest, which asks for the Digital Miner.[5]
- "Lasers" quest asks for a Laser. It leads into "Laser Amplifying" quest, which asks for a Laser Amplifier.[5]
- "Quantum Item Orchestration" quest asks for a QIO Drive Array. It unlocks "QIO Drives" quest, which takes any QIO Drive tier, and "QIO Dashboard" quest, which asks for a QIO Dashboard.[5]
The module branch
"Modification Station" quest asks for a Modification Station and unlocks a whole branch of module quests. Each one asks for a single module unit. The Meka-Tool modules include "Excavation Escalation Unit" quest, "Attack Amplification Unit" quest, "Ore Refinement Unit" quest, "Shearing Unit" quest and "Teleportation Unit" quest.[5]
The armor modules are grouped by the piece they go into. Helmet: "Electrolytic Breathing Unit" quest, "Solar Recharging Unit" quest, "Inhalation Purification Unit" quest and "Vision Enhancement Unit" quest. Bodyarmor: "Charge Distribution Units" quest, "Geiger Unit" quest, "Dosimeter Unit" quest and "Elytra Unit" quest. Pants: "Motorized Servo Unit" quest, "Gyroscopic Stabilization Unit" quest and "Locomotive Boosting Unit" quest. Boots: "Hydraulic Propulsion Unit" quest. Every armor piece: "Radiation Shielding Unit" quest, "Laser Dissipation Unit" quest and "Color Modulation Unit" quest.[5]
End game in The ATM Star
The ATM Star chapter has two Mekanism quests, and both unlock after a quest called Mekanism. "2 Antimatter Pellets" quest asks for Antimatter Pellet. Its text lays out the long chain behind the pellets: Antimatter is crystallized into pellets, the SPS makes Antimatter out of Polonium, and each 1mb of Polonium takes 5mb of Nuclear Waste from a Fission Reactor. a quest in "The ATM Star" asks for the Module Gravitational Modulating Unit, which gives you Creative Flight in the MekaSuit chestplate.[6]
Unverified The chapter also contains quests like Fission Reactor, Fusion Reactor, Turbine, Thermoelectric Boiler, SPS Ports and the MekaSuit pieces. Their tasks and exact place in the quest order couldn't be confirmed here.
Which Mekanism config options matter?
4 parts
Here are the Mekanism settings you're most likely to notice in play, with the exact values this pack uses. The config files I could see only list the pack's values, not the mod defaults. So I can't tell you which of these the pack changed.[16][17][18][19]
Display units
- energyType is set to FORGE_ENERGY, so Mekanism GUIs and network reader readings show Forge Energy. You can switch it to JOULES if you prefer.[17]
- temperatureUnit is set to KELVIN. CELSIUS, RANKINE, FAHRENHEIT and AMBIENT are also allowed.[17]
Tools and gear
- atomic_disassembler.veinMining is false, so the Atomic Disassembler's Vein Mining mode is switched off. The 128 block limit in atomic_disassembler.miningCount only matters if you turn it on.[18]
- mekatool.extendedMining is true, so the Meka-Tool can vein mine everything instead of just ores and logs.[18]
- mekatool.maxTeleportReach is 100 blocks. Each 10 block teleport costs 2500 Joules, set by mekatool.energy_usage.teleport.[18]
- portable_teleporter.delay is 0, so the Portable Teleporter sends you straight away after you click Teleport.[18]
- The MekaSuit and the Meka-Tool each start with a base energy capacity of 40,000,000 Joules and a charge rate of 200,000 per tick, before upgrades. Upgrades scale both quadratically. See mekasuit.baseEnergyCapacity and mekatool.baseEnergyCapacity.[18]
Machines and world
- The Digital Miner reaches up to 32 blocks with digital_miner.maxRadius, and takes 80 ticks per block without upgrades. The pack leaves digital_miner.easyMinerFilters on, so you can drag items from a recipe viewer into filters.[19]
- allowChunkloading is true, so the Anchor Upgrade and the Dimensional Stabilizer work.[19]
- aestheticWorldDamage is true, so lasers can break blocks and the flamethrower can start fires.[19]
- The cardboard box can't pick up blocks from waystones or hyperbox, because both are on cardboard_box.modBlacklist.[19]
- Dynamic tanks add 350,000 mB of fluid per block through dynamic_tank.fluidPerTank, and 16,000,000 mB of chemical per block through dynamic_tank.chemicalPerTank.[19]
Client comfort settings
Your QIO Dashboard shows 8 slots wide and 4 tall, sorted by name in ascending order. You can change these with qio.slotsWide, qio.slotsTall, qio.sortType and qio.sortDirection.[16]
If transmitters are hurting your frame rate, switch on accessibility.opaqueTransmitters, which is off in the pack. Lowering rendering.berRange from 256 should also help, but multiblock contents and wind generators will pop in later.[16]
Unverified Which of these values differ from the mod defaults is unconfirmed. The general.toml file also has 48 more options that weren't available to review.
What changed in Mekanism between versions?
3 parts
All the Mons 1.0.1 ships Mekanism along with Mekanism Generators and Mekanism Tools, each at version 10.7.19 (the 1.21.1 builds). All of them were first included in All the Mons 0.3.0-beta or earlier.[20]
Each release lists the same changelog entries for Mekanism, Mekanism Generators and Mekanism Tools, so the changes below apply to the whole family. Here are the most recent releases covered, newest first.[21][22][23][24][25][26][27][28][29]
10.7.19 (the version in this pack)
- An incorrect increase of the configured radiation range was removed.[21][22][23]
- The Isotopic Centrifuge gained a green rear port.[21][22][23]
- Translation updates came in through Crowdin, including Chinese Simplified.[21][22][23]
10.7.18
- Transporter item box color rendering was fixed.[24][25][26]
- An UnsupportedOperationException in chunk unload was prevented.[24][25][26]
10.7.17
- The use of Lazy was removed to account for mods drawing non-lines in RenderHighlightEvent.[27][28][29]
- An incompatibility clause was added for a fission recipe hack mod.[27][28][29]
Unverified No pack changelog entries for these mods were available, so any pack-specific changes to Mekanism, Mekanism Generators or Mekanism Tools between All the Mons releases are unverified.
Sources
- Mekanism project page (modrinth) · official mod data
- Mekanism Generators project page (modrinth) · official mod data
- Mekanism Tools project page (modrinth) · official mod data
- All the Mons 1.3.0 mod list · pack file
- All the Mons 1.3.0 quests: "Mekanism: Reactors" · pack file
- All the Mons ATM Star path quests in "The ATM Star" · pack file
- mekanismgenerators tooltips and descriptions (English lang file) · official mod data
- mekanism tooltips and descriptions (English lang file) · official mod data
- All the Mons 1.3.0 quests: "Mekanism" · pack file
- All the Mons 1.3.0 recipe dump: recipes making Mekanism items · pack recipe dump
- mekanism tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 8.1 recipe dump: recipes making Mekanism items · pack recipe dump
- All the Mods 10 8.1 config: config/Mekanism/client.toml · pack file
- mekanismgenerators tooltips and descriptions (English lang file) · official mod data
- mekanismtools tooltips and descriptions (English lang file) · official mod data
- All the Mons 1.0.1 config: config/Mekanism/client.toml · pack file
- All the Mons 1.0.1 config: config/Mekanism/common.toml · pack file
- All the Mons 1.0.1 config: config/Mekanism/gear.toml · pack file
- All the Mons 1.0.1 config: config/Mekanism/general.toml · pack file
- All the Mons 1.0.1 mod list · pack file
- Mekanism 10.7.19 changelog · changelog
- Mekanism Tools 10.7.19 changelog · changelog
- Mekanism Generators 10.7.19 changelog · changelog
- Mekanism Tools 10.7.18 changelog · changelog
- Mekanism Generators 10.7.18 changelog · changelog
- Mekanism 10.7.18 changelog · changelog
- Mekanism Tools 10.7.17 changelog · changelog
- Mekanism 10.7.17 changelog · changelog
- Mekanism Generators 10.7.17 changelog · changelog
Where this guide comes from
Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 4, 2026.
Guides for other versions: 1.1.0 to 1.3.0