
Mekanism:More Machine in All the Mons
All the Mons 1.3.0 ships version 1.4.1 · First seen in 0.3.0-beta
Mekanism:More Machine is a mod in All the Mons 1.3.0, where it is version 1.4.1. Added more machines and factories to Mekanism. (Summary from the mod's Modrinth page.)
Changed in 1.3.0
12 new recipes · 21 new items
Compared with 1.2.0, the last version we have recipe data for. Everything that changed in 1.3.0 →
Mekanism:More Machine guide for All the Mons
Last verified for All the Mons v1.3.0 on Oct 16, 2026 · text last changed Oct 16, 2026
- Sections
- 7
- Recipes shown
- 17
- Items named
- 27
- Quests covered
- 1
Every recipe and number here was checked against All the Mons 1.3.0, read from the running game on Sep 18, 2026.
What is Mekanism:More Machine?
2 parts
Mekanism:More Machine is an add-on that gives Mekanism extra machines and factories, including a planting station, a replicator, an oxidizing factory and a dissolving factory. The pack includes version 1.4.1.[1][2]
What it adds
- Recycler: according to the mod page, it destroys most useless items or blocks to produce scrap. By default it was given dirt and stones, so you don't accidentally throw in something important. Scrap is the basic item for manufacturing UU matter.[1]
- Planting Station: uses nutrient solution to produce crops. It works with most things that can be grown in vanilla and is fully compatible with Mystical Agriculture.[1]
- Replicator: uses UU matter to replicate items. By default it has no recipe, and the mod page says you need to add the corresponding recipe in the configuration file.[1]
- Stamper, Lathe and Rolling Mill: general-purpose machines. At present, only the Stamper links to Immersive Engineering, AE2 and their accessories. The mod page says there are not yet suitable recipes for the other machines, and perhaps some will be added in the future, so for now you add recipes yourself if you want to use them.[1]
- Advanced factories: factory versions of slower machines such as the chemical oxidizer. With multiple threads, the mod page says they can greatly improve production efficiency.[1]
Where it fits in the pack
The place you'll meet this mod is the "Master Ball" quest chapter. There, quest a quest in "Master Ball" comes after the Allthemodium Metals quest and accepts either a Create Deployer or the CNC Stamper as its task.[3]
The quest text describes the CNC Stamper as a Mekanism machine that uses energy to do the same stamping job as a Deployer holding a Rubber Stamp, just easier.[3]
Unverified The sources here do not show any use of this mod on the ATM Star path. Check the pack's quest book if you want to be sure.
How do you get started with Mekanism:More Machine?
3 parts
Mekanism:More Machine adds extra machines and faster factory versions of existing Mekanism machines. The first thing worth building in this pack is the CNC Stamper, because the quest book points you at it.[1][3]
First: the CNC Stamper
Quest a quest in "Master Ball" in the Master Ball chapter comes after the Allthemodium Metals quest. It accepts either a Create Deployer or a CNC Stamper. The quest says the Deployer can hold a Rubber Stamp and use it on items below it. The CNC Stamper is a Mekanism machine that uses energy to do the same job, and the quest calls it easier.[3]
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:cnc_stamper
Craft this first. It is also the machine the Basic Stamping Factory is built from.
The mod's project page says the stamper is the one general-purpose machine that currently links up with Immersive Engineering, AE2 and their accessories, and that the other general-purpose machines have no suitable recipes yet.[1]
Next: upgrade to factories
Factories are multi-threaded versions of Mekanism machines, and the mod's page says they can greatly improve production efficiency. The Basic Stamping Factory is made from your CNC Stamper, so your first machine isn't wasted.[1][4]
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any iron ingot | any iron ingot | |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:factory/basic/stamping
The Basic Stamping Factory uses the CNC Stamper as its base machine.
After that the factories go up in tiers, and each tier is built from the one below it. You upgrade the basic factory into the Advanced Stamping Factory, and then into the Elite Stamping Factory.[4]
Mek Data (mekanism)
| any infused alloy | any advanced circuit | any infused alloy |
| any osmium ingot | any osmium ingot | |
| any infused alloy | any advanced circuit | any infused alloy |
Recipe id: mekmm:factory/advanced/stamping
The advanced tier is built from the basic factory.
Mek Data (mekanism)
| any reinforced alloy | any elite circuit | any reinforced alloy |
| any gold ingot | any gold ingot | |
| any reinforced alloy | any elite circuit | any reinforced alloy |
Recipe id: mekmm:factory/elite/stamping
The elite tier is built from the advanced factory.
Other machines to know about
- The Recycler destroys most useless items or blocks to produce scrap. The mod's page says dirt and stones are added by default, so you don't accidentally throw in something important.[1]
- Scrap is the basic item for making UU matter. If JEI is running, you can look up the related recipes there.[1]
- The Planting Station consumes nutrient solution to produce crops. It works with most things that can be grown in vanilla and fully with Mystical Agriculture.[1]
- The Replicator uses UU matter to replicate items. The mod's page says it has no recipe by default and that you need to add recipes in the configuration file. The config tooltip describes the recipes listed there as the ones that will be added to the chemical replicator.[1][5]
How does Mekanism:More Machine work?
8 parts
Mekanism:More Machine builds on top of Mekanism. It adds a planting station, a replicator, factory versions of several existing machines, and some wireless and generator extras. Everything below is what the sources confirm. The pack's config files for this mod weren't available, so I can't confirm which defaults the pack changed.[1][5]
Factories
If a machine like the chemical oxidizer feels slow, the mod description says the factory versions are the answer. It says advanced factories with multiple threads can greatly improve production efficiency.[1]
The pack includes basic and advanced factories for centrifuging, crystallizing, dissolving, lathing, liquifying, oxidizing, painting, pigment extracting, pressing, pressurised reacting, stamping and washing.[4]
Each advanced factory is an upgrade of its basic factory, for example the Advanced Oxidizing Factory from the Basic Oxidizing Factory. Here is the advanced oxidizing step as an example, and the other advanced factories follow the same pattern.[4]
Mek Data (mekanism)
| any infused alloy | any advanced circuit | any infused alloy |
| any osmium ingot | any osmium ingot | |
| any infused alloy | any advanced circuit | any infused alloy |
Recipe id: mekmm:factory/advanced/oxidizing
The advanced factory is crafted from the matching basic factory.
The basic centrifuging factory, for example, starts from the Isotopic Centrifuge.[4]
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any iron ingot | any iron ingot | |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:factory/basic/centrifuging
Recycler, UU matter and the replicator
The mod description says the recycler destroys most useless items or blocks to produce scrap, and that dirt and stones were added by default so you don't accidentally throw in something important. Scrap is the basic item for making UU Matter, and the description says JEI will show the relevant recipes. This is the mod's described default behaviour, and I couldn't check whether the pack changes it.[1][4]
The replicator uses UU matter to replicate items, and it has no recipes by default. The mod's config descriptions also mention fluid and chemical replicators with their own custom recipe lists. Each entry is written as modid:registeredName#amount, where the number after the # is how much UU matter the recipe consumes. It can't be null or zero.[1][5]
Unverified Whether this pack adds any replicator recipes of its own is not shown in the sources here, because the mod's config files were not available.
UU matter also has an item-to-chemical conversion, so the item form can be turned into the chemical form. Compressing UU matter gives you the TedXenon item, named TedXenon in this pack.[4]
Chemical Conversion (mekanism)
Recipe id: mekmm:chemical_conversion/uuitem_to_uuchemical
Planting station
The planting station consumes nutrient solution to produce crops. It works with most things that can be grown in vanilla and is fully compatible with Mystical Agriculture. In this pack, nutrient solution is made with dissolution recipes that use nutritional paste plus a bio fuel, with a separate recipe for bio fuel blocks.[1][4]
Dissolution (mekanism)
- Nutritional Paste
- 2× any bio fuel
Recipe id: mekmm:dissolution/nutrient_solution/from_bio
Dissolution (mekanism)
- Nutritional Paste
- 2× any block bio fuel
Recipe id: mekmm:dissolution/nutrient_solution/from_bio_block
Stamper and lathe
The CNC Stamper and CNC Lathe are general-purpose machines. The mod description says that at present only the stamper links up with Immersive Engineering, AE2 and their accessories, that there are no suitable recipes yet for the other machines of this type, and that some may be added in the future. If you want to use those, the description says you can add recipes yourself.[1]
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:cnc_stamper
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:cnc_lathe
Wireless stations
The Wireless Charging Station charges items wirelessly. The amount of energy in joules that an item can receive per tick from it is configurable.[5]
Crafting Shaped
| any ultimate circuit | any ultimate circuit |
Recipe id: mekmm:wireless_charging_station
The Wireless Transmission Station has a configurable maximum output rate. Separate limits exist for each thing it can move wirelessly: energy, chemicals, fluids, heat and items.[5]
Crafting Shaped
| any plutonium pellet | any plutonium pellet |
Recipe id: mekmm:wireless_transmission_station
Chemical tanks
The mod adds mid and max chemical tanks in basic, advanced, elite and ultimate tiers. Each tier has its own configurable storage size and output rate, both in mB. I can't give you the actual numbers because they weren't in the sources.[5]
Generators
The mod's config descriptions cover Large Gas-Burning Generators, Large Heat Generators, Solar Heat Generators and Large Wind Generators. The listed settings include the tank capacities of the gas and heat generators and the minimum and maximum output of the wind generator in joules per tick.[5]
According to the config description, the Large Heat Generator's output per tick is a base amount, plus a lava bonus multiplied by the number of sides touching lava, plus a bonus if it is in an ultrawarm dimension. In vanilla, that dimension is only the Nether. A lava-logged block counts itself too, which allows a maximum of 81 sides.[5]
The config descriptions for the Solar Heat Generator mention reflectors. Each reflector gains heat per tick at full sun. Reflector durability starts being consumed above a set temperature in Kelvin, and coolant heat transfer starts at another configured temperature.[5]
The config descriptions also mention an Ambient Gas Collector that collects Unstable Dimensional Gas, and the amount in mB it collects is a setting.[5]
Adding your own recipes
How do you progress through Mekanism:More Machine?
4 parts
Progression with this mod is mostly about upgrading single-purpose machines into multi-process factories. Every factory line runs through the tiers Basic, Advanced, Elite and Ultimate. Each tier is crafted from the factory one step below it, so you build up in order instead of skipping ahead.[4]
Quest path
The only quest in the sources that involves this mod is in the Master Ball chapter, and it unlocks after the Allthemodium Metals quest. Its task is to have either a Create Deployer or the CNC Stamper. The quest text explains that the CNC Stamper is a Mekanism machine that uses energy to do the same exact thing as a Deployer holding a Rubber Stamp, just easier. This is quest a quest in "Master Ball".[3]
The base machines
Most Basic factories are built around an existing Mekanism machine. The Basic Crystallizing Factory, for example, starts from the Chemical Crystallizer. Some Basic factories use machines from this mod instead: the Basic Stamping Factory uses the CNC Stamper, the Basic Lathe Factory uses the CNC Lathe, and the Basic Pressing Factory uses the Presser.[4]
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:cnc_stamper
One of the items the Master Ball quest accepts.
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:cnc_lathe
The base machine for the Basic Lathe Factory.
The factory tiers
The stamping line shows the pattern, and every other process follows the same one. Each recipe below turns the previous tier into the next, and the pack uses the same layout for centrifuging, crystallizing, dissolving, lathing, liquifying, oxidizing, painting, pigment extracting, pressing, pressurised reacting and washing.[4]
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any iron ingot | any iron ingot | |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:factory/basic/stamping
Basic tier, built from the CNC Stamper.
Mek Data (mekanism)
| any infused alloy | any advanced circuit | any infused alloy |
| any osmium ingot | any osmium ingot | |
| any infused alloy | any advanced circuit | any infused alloy |
Recipe id: mekmm:factory/advanced/stamping
Advanced tier, built from the Basic factory.
Mek Data (mekanism)
| any reinforced alloy | any elite circuit | any reinforced alloy |
| any gold ingot | any gold ingot | |
| any reinforced alloy | any elite circuit | any reinforced alloy |
Recipe id: mekmm:factory/elite/stamping
Elite tier, built from the Advanced factory.
Mek Data (mekanism)
| any atomic alloy | any ultimate circuit | any atomic alloy |
| any diamond gem | any diamond gem | |
| any atomic alloy | any ultimate circuit | any atomic alloy |
Recipe id: mekmm:factory/ultimate/stamping
Ultimate tier, built from the Elite factory.
The same tier names appear for the other lines, such as the Advanced Washing Factory, Elite Washing Factory and Ultimate Washing Factory.[4]
Larger machines and utilities
Beyond the factories, the mod adds a few bigger machines and utilities with their own recipes.[4]
- Large C. Infuser is crafted with a Robit and the Ultimate Max Chemical Tank.[4]
- Large Antiprotonic Nucleosynthesizer also needs a Robit and the Ultimate Max Chemical Tank.[4]
- Advanced Electrolysis Core is crafted from Mekanism's Electrolytic Core.[4]
- Wireless Charging Station and Wireless Transmission Station both use a Robit in their recipes.[4]
Mek Data (mekanism)
| any steel storage block | any ultimate circuit | any steel storage block |
| any steel storage block | any ultimate circuit | any steel storage block |
Recipe id: mekmm:large_chemical_infuser
The Large C. Infuser recipe in this pack.
Crafting Shaped
| any ultimate circuit | any ultimate circuit |
Recipe id: mekmm:wireless_charging_station
The Wireless Charging Station recipe in this pack.
How does Mekanism:More Machine work with other mods?
3 parts
Mekanism:More Machine mostly plugs into two other mods in this pack: Mystical Agriculture, through its planting recipes, and Create, through a quest that points you to one of its machines. The Mekanism-side crafting recipes are covered below too.[1][3][4]
Mystical Agriculture and the Planting Station
The mod's Planting Station consumes nutrient solution to grow crops, and the mod's own description calls it fully compatible with Mystical Agriculture. In this pack that shows up as a large set of planting recipes. Each one takes nutrient solution plus a Mystical Agriculture seed and gives back the matching essence.[1][4]
The recipes are marked as changed by the pack, so don't assume they match the mod's defaults. They cover a wide range of seeds, from coal, iron and diamond to osmium, draconium and netherite. The simplest case is inferium, which turns Inferium Seeds into Inferium Essence:[4]
Planting (mekmm)
- Nutrient Solution
Inferium Seeds
Recipe id: mekmm:compat/mysticalagriculture/inferium
The Inferium planting recipe as it works in this pack, marked as changed by the pack.
Create and the CNC Stamper
In the Master Ball quest chapter, the quest a quest in "Master Ball" accepts either a Create Deployer or the CNC Stamper. The quest text calls the stamper a Mekanism machine that uses energy to do the same exact thing as a Deployer holding a Rubber Stamp, just easier.[3]
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:cnc_stamper
Crafting the CNC Stamper, a Mekanism-type recipe in the pack.
Mekanism-side recipes
The CNC Lathe and CNC Stamper recipes use Mekanism's own recipe type, so their crafting starts on the Mekanism side, with the Steel Casing as one of the Mekanism parts. The recipe blocks show exactly what each machine needs.[4]
Mek Data (mekanism)
| any basic alloy | any basic circuit | any basic alloy |
| any basic alloy | any basic circuit | any basic alloy |
Recipe id: mekmm:cnc_lathe
Crafting the CNC Lathe, a Mekanism-type recipe in the pack.
The Advanced Electrolysis Core also uses a Mekanism recipe type. It starts from Mekanism's Electrolytic Core and adds tag-based ingredients (ultimate alloys and several dusts), so the recipe accepts any item that carries those tags.[4]
Mek Data (mekanism)
| any ultimate alloy | any ultimate alloy | |
| any lapi dusts | any netherite dust | any diamond dust |
| any ultimate alloy | any ultimate alloy |
Recipe id: mekmm:advanced_electrolysis_core
Crafting the Advanced Electrolysis Core, a Mekanism-type recipe in the pack.
Which All the Mons quests use Mekanism:More Machine?
1 part
Only one quest in this pack involves this mod, and it sits in the Master Ball chapter. It's a small one, but it's a handy nudge toward the CNC Stamper.[3]
Master Ball chapter
The quest a quest in "Master Ball" has no title in the quest book. You unlock it after finishing the Allthemodium Metals quest, so you'll hit it fairly deep into your progression.[3]
The task is an either/or item check: hand in a Deployer or the CNC Stamper. Either one completes it.[3]
The quest text is all about stamping. It points you to the quests for all the Pokeballs to learn about the Rubber Stamp. With a Deployer, you right click the top or the hand to give it an item, such as the Rubber Stamp. When it's working, it uses that stamp on the items below it.[3]
The quest also suggests the CNC Stamper as the easier option. It's a Mekanism machine that uses energy to do the same job.[3]
Unverified No other quests involving this mod were found in the provided quest data, so any other chapters that mention it are unconfirmed.
What changed in Mekanism:More Machine between versions?
5 parts
All the Mons 1.3.0 ships Mekanism:More Machine 1.4.1, built for Minecraft 1.21.1. The mod has been in the pack since All the Mons 0.3.0-beta or earlier. Below are the notable changes from the mod's own changelogs, newest first.[2]
1.4.1
- Bug fixes. The changelog just says "fix some bugs" and gives no details.[6]
1.3.3
- Added configuration files and translations.[7]
- Fixed tag errors and the missing data in the pressurized factory model, plus a hotfix.[7]
- Updated the PT_BR localization.[7]
1.3.1
- The gas generator was rebalanced.[8]
- The mod is now listed as fully compatible with CC.[8]
- The connector's recipe was modified.[8]
- Adapted to mek-10.7.18.84.[8]
- Updated the PT_BR localization.[8]
1.3.0
- Added compatibility with AE2CS.[9]
- Repaired the JEI display of the recycler.[9]
- Added a recipe for the pink tulip.[9]
- Fixed a bug in the rate decline of large neutron activators.[9]
1.2.3 and 1.2.2
Sources
- Mekanism:More Machine project page (modrinth) · official mod data
- All the Mons 1.3.0 mod list · pack file
- All the Mons 1.3.0 quests: "Master Ball" · pack file
- All the Mons 1.3.0 recipe dump: recipes making Mekanism:More Machine items · pack recipe dump
- mekmm tooltips and descriptions (English lang file) · official mod data
- Mekanism:More Machine 1.4.1 changelog · changelog
- Mekanism:More Machine 1.3.3 changelog · changelog
- Mekanism:More Machine 1.3.1 changelog · changelog
- Mekanism:More Machine 1.3.0 changelog · changelog
- Mekanism:More Machine 1.2.3 changelog · changelog
- Mekanism:More Machine 1.2.2 changelog · changelog
Where this guide comes from
Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 0.3.0-beta to 1.0.0-rc.4
Report wrong info
Version in each release
28 releases, first in 0.3.0-beta
| All the Mons | Version | Jar | Where it came from |
|---|---|---|---|
| 1.3.0 Sep 6, 2026 | 1.4.1 | mekmm-1.21.1-1.4.1.jar | From the published release |
| 1.2.0 Aug 3, 2026 | 1.3.3 | mekmm-1.21.1-1.3.3.jar | From the published release |
| 1.1.1 Jul 14, 2026 | 1.3.3 | mekmm-1.21.1-1.3.3.jar | From the published release |
| 1.1.0 Jul 14, 2026 | 1.3.3 | mekmm-1.21.1-1.3.3.jar | From the published release |
| 1.0.1 Jul 2, 2026 | 1.3.3 | mekmm-1.21.1-1.3.3.jar | From the published release |
| 1.0.0 Jul 2, 2026 | 1.3.3 | mekmm-1.21.1-1.3.3.jar | From the published release |
| 1.0.0-rc.7 Jun 14, 2026 | 1.3.3 | mekmm-1.21.1-1.3.3.jar | From the published release |
| 1.0.0-rc.6 May 20, 2026 | 1.3.3 | mekmm-1.21.1-1.3.3.jar | From the published release |
| 1.0.0-rc.5 May 14, 2026 | 1.3.3 | mekmm-1.21.1-1.3.3.jar | From the published release |
| 1.0.0-rc.4 Apr 21, 2026 | 1.3.1 | mekmm-1.21.1-1.3.1.jar | From the published release |
| 1.0.0-rc.2 Apr 19, 2026 | 1.3.1 | mekmm-1.21.1-1.3.1.jar | From the published release |
| 1.0.0-rc.1 Apr 18, 2026 | 1.3.1 | mekmm-1.21.1-1.3.1.jar | From the published release |
| 0.18.0-beta Apr 8, 2026 | 1.3.1 | mekmm-1.21.1-1.3.1.jar | From the published release |
| 0.17.0-beta Apr 7, 2026 | 1.3.1 | mekmm-1.21.1-1.3.1.jar | From the published release |
| 0.16.0-beta Apr 5, 2026 | 1.3.1 | mekmm-1.21.1-1.3.1.jar | From the published release |
| 0.15.0-beta Apr 2, 2026 | 1.3.1 | mekmm-1.21.1-1.3.1.jar | From the published release |
| 0.14.1-beta Mar 31, 2026 | 1.3.1 | mekmm-1.21.1-1.3.1.jar | From the published release |
| 0.14.0-beta Mar 18, 2026 | 1.3.1 | mekmm-1.21.1-1.3.1.jar | From the published release |
| 0.13.0-beta Mar 18, 2026 | 1.3.1 | mekmm-1.21.1-1.3.1.jar | From the published release |
| 0.12.0-beta Mar 6, 2026 | 1.3.1 | mekmm-1.21.1-1.3.1.jar | From the published release |
| 0.11.0-beta Feb 24, 2026 | 1.3.1 | mekmm-1.21.1-1.3.1.jar | From the published release |
| 0.10.0-beta Feb 6, 2026 | 1.3.0 | mekmm-1.21.1-1.3.0.jar | From the published release |
| 0.9.0-beta Jan 30, 2026 | 1.2.3 | mekmm-1.21.1-1.2.3.jar | From the published release |
| 0.8.0-beta Jan 30, 2026 | 1.2.3 | mekmm-1.21.1-1.2.3.jar | From the published release |
| 0.7.0-beta Jan 29, 2026 | 1.2.3 | mekmm-1.21.1-1.2.3.jar | From the published release |
| 0.6.0-beta Jan 26, 2026 | 1.2.3 | mekmm-1.21.1-1.2.3.jar | From the published release |
| 0.4.0-beta Jan 25, 2026 | 1.2.3 | mekmm-1.21.1-1.2.3.jar | From the published release |
| 0.3.0-beta Jan 22, 2026 | 1.2.2 | mekmm-1.21.1-1.2.2.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
116 items from the 1.3.0 recipe dump.
Advanced Centrifuging Factory
Advanced Crystallizing Factory
Advanced Dissolving Factory
Advanced Electrolysis Core
Advanced Lathe Factory
Advanced Liquifying Factory
Advanced Max Chemical Tank
Advanced Mid Chemical Tank
Advanced Oxidizing Factory
Advanced Painting Factory
Advanced Pigment Extracting Factory
Advanced Planting Factory
Advanced Pressing Factory
Advanced Pressurised Reacting Factory
Advanced Recycling Factory
Advanced Replicating Factory
Advanced Rolling Mill Factory
Advanced Stamping Factory
Advanced Washing Factory
Ambient Gas Collector
LostMyself
Basic Centrifuging Factory
Basic Crystallizing Factory
Basic Dissolving Factory
Basic Lathe Factory
Basic Liquifying Factory
Basic Max Chemical Tank
Basic Mid Chemical Tank
Basic Oxidizing Factory
Basic Painting Factory
Basic Pigment Extracting Factory
Basic Planting Factory
Basic Pressing Factory
Basic Pressurised Reacting Factory
Basic Recycling Factory
Basic Replicating Factory
Basic Rolling Mill Factory
Basic Stamping Factory
Basic Washing Factory
Block of Raw Silver
Block of Silver
Chemical Replicator
Silver Clump
CNC Lathe
CNC Rolling Mill
CNC Stamper
Connector
Silver Crystal
Deepslate Silver Ore
Dirty Silver Dust
Silver Dust
Elite Centrifuging Factory
Elite Crystallizing Factory
Elite Dissolving Factory
Elite Lathe Factory
Elite Liquifying Factory
Elite Max Chemical Tank
Elite Mid Chemical Tank
Elite Oxidizing Factory
Elite Painting Factory
...and 56 more.
All the Mons quests (1)
Quests from the pack's FTB Quests book that ask for this mod's items.
Master Ball (1)
- A quest in "Master Ball"
Which All the Mons mods work with Mekanism:More Machine?
The All the Mons mods that share the most recipes with Mekanism:More Machine. Highlighted ones have a guide.
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