Excessive Utilities in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 1.9.0 · First seen in 1.0.3

Checked Sep 22, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json · Modrinth

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Excessive Utilities is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.9.0. A modern remake of Extra Utilities (Summary from the mod's Modrinth page.)

Excessive Utilities guide for FTB Skies 2: Aero

Written for FTB Skies 2: Aero 1.10.0 · also fits 1.1.0 to 1.9.1 · updated Oct 15, 2026

Last verified for FTB Skies 2: Aero v1.10.0 on Oct 15, 2026 · text last changed Oct 15, 2026

This is the newest guide. It hasn't been checked against 1.13.0 yet.

Sections
8
Recipes shown
25
Items named
50
Quests covered
36

Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.

What is Excessive Utilities?

2 parts

Excessive Utilities is a modern remake of Extra Utilities, built from scratch with features from both Extra Utilities 1 and 2. It covers a lot of ground: Unstable Ingots and their tools, the Depths and Last Millennium dimensions, 6 types of Angel Ring, a fully configurable Grid Power system, the Quantum Quarry and the Ender Quarry, Filing Cabinets, Trash Cans, Drums, and Transfer/Retrieval Nodes. It also has 16 levels of compressed blocks.[1]

This pack includes version 1.9.0 of the mod.[2]

The generators

The mod adds 16 FE generators, plus the Rainbow Generator. The pack's quest book has a quest for each of them: Furnace Generator, Survivalist Generator, Overclocked Generator, Magmatic Generator, Heated Redstone Generator, Culinary Generator, Explosive Generator, Pink Generator, Frosty Generator, Ender Generator, Potions Generator, Slimy Generator, Death Generator, Disenchantment Generator, Halitosis Generator and Nether Star Generator.[1][3]

Each of those generator quests notes that the generator is used for the Rainbow Generator!. Its own quest says it produces 5 Million FE/t when ALL other Excessive Utilities generators are consuming power. The book still calls it a Mid-Game generator, because the only real complexity is automating the 16 other generators.[3]

Watch out: The Overclocked Generator consumes its fuel once every tick. The quest recommends controlling its power output if you use it for the Rainbow Generator.[3]

Where it sits in the quest book

The generator quests live in the "Power Generation" chapter, in the "Resources & Logistics" group. It is chapter 10 of 31 in the book and has 41 quests. The chapter covers most of the ways to generate power, so Excessive Utilities shares it with generators from other mods such as Modern Industrialization, Mekanism and Draconic Evolution.[3]

The chapter is laid out in rows, with notes describing Early Generators, Mid Game Generators and Late Game Generators. The Rainbow Generator quest ("Rainbow Generator" quest) comes after the quests for all 16 of the other Excessive Utilities generators, so work through those first. Two quests in this chapter are not covered here, so check the quest book for them.[3]

How do you get started with Excessive Utilities?

6 parts

Excessive Utilities is a modern remake of Extra Utilities, and in this pack the first thing you meet is its generators. The quest book's "Power Generation" chapter (in the "Resources & Logistics" group, chapter 10 of 31) lays them out in rows: early generators that help you create your first few machines, mid game generators that give you a base for more advanced automation, and late game generators. The Rainbow Generator is counted in the mid game tier.[1][3]

Step 1: Survivalist Generator

First up is the Survivalist Generator. It burns regular furnace fuels (a quest in "Power Generation"). It only makes 5 FE per tick (machines.fe_generators.survivalistGeneratorFePerTick), but fuel lasts 100 times longer than in a normal furnace (machines.fe_generators.survivalistGeneratorBurnTimeMultiplier). The pack changed this recipe, so check it here rather than from memory:[3][4][5]

Survivalist GeneratorChanged by the pack

Crafting Shaped

Crafting Shaped
any normal cobblestoneany normal cobblestoneany normal cobblestone
any normal cobblestoneIron Ingotany normal cobblestone
RedstoneFurnaceRedstone

Recipe id: excessive_utilities:survivalist_generator

Step 2: Furnace Generator

Next comes the Furnace Generator, which also burns regular furnace fuels (a quest in "Power Generation"). It makes 40 FE per tick (machines.fe_generators.furnaceGeneratorFePerTick), and fuel burns 2.5 times longer than in a regular furnace (machines.fe_generators.furnaceGeneratorBurnTimeMultiplier).[3][4]

Step 3: Culinary Generator

The Culinary Generator consumes food items (a quest in "Power Generation"). The pack changed its recipe too:[3][5]

Culinary GeneratorChanged by the pack

Crafting Shaped

Crafting Shaped
any cropany cropany crop
any cropany cooked meat foodany crop
RedstoneMachine BlockRedstone

Recipe id: excessive_utilities:culinary_generator

Step 4: Overclocked Generator

The Overclocked Generator also takes regular furnace fuels (a quest in "Power Generation"). Its recipe in this pack is a miniaturization recipe, and the pack changed it.[3][5]

Overclocked GeneratorChanged by the pack

Miniaturization (compactcrafting)

Recipe id: excessive_utilities:overclocked_generator

Watch out: The quest book warns that the Overclocked Generator consumes its fuel once every tick. It recommends controlling the power output if you use it for the Rainbow Generator.[3]

Step 5: Disenchantment Generator

The Disenchantment Generator consumes enchanted books. The quest recommends using an Enchanter to make Knowledge of the Ages III (a quest in "Power Generation"). Its recipe is added by the pack:[3][5]

Disenchantment GeneratorAdded by the pack

Molecular Metamorphosis (cognition)

Recipe id: ftb:cognition/molecular_metamorphosis/disenchantment_generator

The goal: Rainbow Generator

Every one of these generators is also used for the Rainbow Generator!. The quest ("Rainbow Generator" quest) follows the other generators in the chapter, including the Pink, Frosty, Ender and Potions Generators. It says the Rainbow Generator produces power when all the other Excessive Utilities generators are consuming power, so the real work is automating all 16 of them.[3]

Rainbow Generator!Changed by the pack

Miniaturization (compactcrafting)

Recipe id: excessive_utilities:rainbow_generator

The pack changed this recipe, so use the one shown here.

The quest text says 5 Million FE/t, but the pack's config sets machines.fe_generators.rainbowGeneratorFePerTick to 10,000,000. The mod default is 25,000,000, so the pack changed it. Trust the config value.[3][4]

How does Excessive Utilities work?

5 parts

Excessive Utilities is a modern remake of Extra Utilities, and its systems fall into a few groups: FE generators, Grid Power, two kinds of quarry, and storage and transport blocks. This section walks through how each one behaves in this pack, using the pack's own config values.[1]

FE generators and machines

The mod has 16 FE generators plus the Rainbow Generator. The Rainbow Generator is the one the pack changed: it produces 10,000,000 FE per tick while active, down from the mod default of 25,000,000. You can find the value at machines.fe_generators.rainbowGeneratorFePerTick. The other generator values below match the mod defaults.[1][4]

  • Furnace Generator: 40 FE per tick while active, and fuel burns 2.5 times longer than in a regular furnace.[4]
  • Survivalist Generator: only 5 FE per tick, but fuel lasts 100 times longer than in a regular furnace.[4]
  • Overclocked Generator: burns 40 FE for each tick the item would have burned in a furnace.[4]
  • Death Generator: applies the Doom effect within 3 blocks while active. Nether Star Generator: applies Withering II within 10 blocks while active. Stand clear of both.[4]

The mod's electric Furnace uses 20 FE per tick while active and needs 100 ticks to finish a recipe.[4]

The Heating Coil is an FE battery that doubles as furnace fuel. It stores up to 1,500,000 FE. Burning it in a furnace costs 50 FE and lasts 20 ticks.[4]

Heating CoilMod recipe

Resonator (excessive_utilities)

Recipe id: excessive_utilities:resonator/heating_coil

Wireless FE Transmitters link to blocks up to 4 blocks away and send 80 FE per tick.[4]

Grid Power

Grid Power (GP) is measured in GP rather than FE. Producers generate it, and certain items and machines occupy some of it while they are in use. The producers and their output in this pack:[1][4]

  • Solar Panel: 1 GP when it can see the sun. Lunar Panel: 1 GP when it can see the moon.[4]
  • Water Mill: 4 GP per side with flowing water adjacent. Lava Mill: 2 GP when lava is adjacent. Fire Mill: 4 GP when fire is below it.[4]
  • Manual Mill: 15 GP per player cranking it. Dragon Egg Mill: 500 GP with a Dragon Egg on top. Creative Mill: 10,000 GP.[4]

On the usage side, these are the amounts of GP occupied while each thing is in use:[4]

Quarries

The mod has two quarries. The Ender Quarry mines up to 0.5 blocks per tick and uses 10 FE per block. It looks up to 1,000 blocks away for its markers, and its fence perimeter can use at most 100,000 fence blocks. The Quantum Quarry is far hungrier: it mines up to 2 blocks per tick at 20,000 FE per block.[4]

Ender Quarry upgrades change both speed and FE drain. The multipliers are below.[4]

  • Speed I, II and III mine 1.5, 2 and 3 times faster. They drain 1, 1.5 and 2 times more FE.[4]
  • Fortune I, II and III drain 5, 20 and 80 times more FE.[4]
  • Silk Touch drains 1.5 times more FE. World Hole has a cost multiplier of 1, so it adds no extra cost.[4]

Storage and transport

Drums store fluids. Their capacities in millibuckets are below.[4]

  • Stone Drum: 16,000[4]
  • Iron Drum: 256,000[4]
  • Reinforced Large Drum: 4,096,000[4]
  • Demonically Gargantuan Drum: 65,536,000[4]
  • Bedrock Drum: 1,048,576,000[4]

The Filing Cabinet holds up to 270 items. The Filing Cabinet (Advanced) holds up to 540.[4]

Crafting Shaped

Crafting Shaped
Magical WoodFiling CabinetMagical Wood
Magical WoodFiling CabinetMagical Wood
Magical WoodFiling CabinetMagical Wood

Recipe id: excessive_utilities:advanced_filing_cabinet

Transfer and Retrieval Nodes can move items, fluids and energy along the same pipes. The Flat variants move 1 item per tick and 50 millibuckets of fluid per tick. Conveyor Belts move entities at 0.1 blocks per tick.[1][4]

Multiblock and pack-specific changes

The pack adds its own FTB Constructor multiblock. It takes items, fluids and energy through hatches, and its layered shape includes Ender-Flux Crystals from this mod. Separately, the QED looks for Ender-Flux Crystals within a radius of 4 blocks (machines.qedRadius).[4][6]

The pack also gives Octuple Compressed Cobbled Deepslate and Octuple Compressed Cobblestone a much higher destroy speed through a startup script. The script's comment explains why: particle accelerator dampeners need a hardness above the particle's speed, or the particle destroys the block and keeps going.[7]

Tip: Compressed blocks come in 16 levels. The first level of compressed cobbled deepslate is crafted from regular deepslate cobblestone.[1][5]

Crafting Shaped

9 × any deepslate cobblestone

Recipe id: excessive_utilities:compressed_cobbled_deepslate/from_cobbled_deepslate

How do you progress through Excessive Utilities?

6 parts

In this pack, Excessive Utilities progression is mostly about power. The mod's generators are covered in the quest chapter "Power Generation" (group "Resources & Logistics", chapter 10 of 31 in the book), and nearly all of them feed into one goal: the Rainbow Generator!.[3]

How the quest book splits power into tiers

The chapter has three checkmark quests that label its rows of generators. The Rainbow Generator is the one Excessive Utilities generator the book names in a tier, and it places it in the mid game.[3]

  • Early Generators: a row meant to help you build your first few machines. Some can be scaled up, while others you will want to set aside quickly for better options.[3]
  • Mid Game Generators: two rows that give you good infrastructure for more advanced automation and machinery. The Rainbow Generator is included in this tier.[3]
  • Late Game Generators: the final row, giving you the most power for advanced late-game setups.[3]

The generators you need for the Rainbow Generator

The Rainbow Generator quest comes after 16 other Excessive Utilities generator quests. Each of those quests says what its generator consumes:[3]

Watch out: The Overclocked Generator consumes its fuel once every tick. The quest recommends controlling its power output if you use it for the Rainbow Generator.[3]

The Rainbow Generator

The Rainbow Generator produces 5 million FE/t when all the other Excessive Utilities generators are consuming power. The quest book says it looks daunting but counts as a mid-game generator, because its only real complexity is automating the 16 other generators.[3]

Rainbow Generator!Changed by the pack

Miniaturization (compactcrafting)

Recipe id: excessive_utilities:rainbow_generator

Changed by the pack. It is a miniaturization recipe (Compact Crafting type).

Generator recipes the pack changed

Several generator recipes differ from the mod's own. The pack changes the Survivalist, Culinary, Magmatic and Overclocked Generator recipes. The Overclocked Generator is a miniaturization recipe here. The Disenchantment Generator recipe is added by the pack and uses a Molecular Metamorphosis crafting type.[5]

Survivalist GeneratorChanged by the pack

Crafting Shaped

Crafting Shaped
any normal cobblestoneany normal cobblestoneany normal cobblestone
any normal cobblestoneIron Ingotany normal cobblestone
RedstoneFurnaceRedstone

Recipe id: excessive_utilities:survivalist_generator

Culinary GeneratorChanged by the pack

Crafting Shaped

Crafting Shaped
any cropany cropany crop
any cropany cooked meat foodany crop
RedstoneMachine BlockRedstone

Recipe id: excessive_utilities:culinary_generator

Magmatic GeneratorChanged by the pack

Crafting Shaped

Crafting Shaped
any blazegold ingotany blazegold ingotany blazegold ingot
any blazegold ingotLava Bucketany blazegold ingot
Empowered Restonia CrystalAnalog CircuitEmpowered Restonia Crystal

Recipe id: excessive_utilities:magmatic_generator

Overclocked GeneratorChanged by the pack

Miniaturization (compactcrafting)

Recipe id: excessive_utilities:overclocked_generator

Disenchantment GeneratorAdded by the pack

Molecular Metamorphosis (cognition)

Recipe id: ftb:cognition/molecular_metamorphosis/disenchantment_generator

The Division Sigil and Unstable Ingots

The mod's other early step is in the "Getting Started" chapter (Main Questline, chapter 4 of 31). The a quest in "Getting Started" quest comes after "Proper Materials" quest and asks for the Division Sigil and Lapis Caelestis (Light Gray). The quest says Division Sigils turn up very rarely in loot, can be bought from the shop, and drop from the Ender Dragon after you reach the end. Its most common use is making Unstable Ingots, and the quest points you to the Division Sigil GuideMe for how. Some quests in that chapter are not covered here, so check the quest book for the rest.[8]

Shaped Unstable (excessive_utilities)

Recipe id: excessive_utilities:unstable/lapis_caelestis_light_gray

The pack also changes the Semi-Unstable Nugget recipe, which is made with the Division Sigil.[5]

Semi-Unstable NuggetChanged by the pack

Shaped Division (excessive_utilities)

Recipe id: excessive_utilities:division/semi_unstable_nugget

The Bedrockium Drum

The Bedrockium Drum appears in the "Pina Colada" chapter (Main Questline, chapter 6 of 31). Its quest a quest in "Pina Colada" says it holds a massive amount of fluid, making it a good vessel for the Bedrockium Cup. "Bedrockium Mug" quest comes after it, along with Industrial TNT and Polonium Quantized Bamboo Plating.[9]

The pack adds a foundry casting recipe for the Bedrockium Ingot. It uses 90 Molten Bedrockium and an Ingot Cast. The drum itself uses the mod's standard crafting recipe.[5]

Bedrockium IngotAdded by the pack

Item Casting (productivemetalworks)

Recipe id: productivemetalworks:casting/bedrockium_ingot

Bedrockium DrumMod recipe

Crafting Shaped

Crafting Shaped
Bedrockium Ingotany stone buttonBedrockium Ingot
Bedrockium IngotDemonically Gargantuan DrumBedrockium Ingot
Bedrockium Ingotany stone buttonBedrockium Ingot

Recipe id: excessive_utilities:bedrockium_drum

How does Excessive Utilities work with other mods?

4 parts

Excessive Utilities mostly stands on its own, but a handful of its items are woven into recipes from other mods in this pack. The main threads are bedrockium, compressed cobblestone, and a few special materials like the Magical Apple and the Drop of Evil.[5]

Bedrockium

Productive Metalworks can melt a Block of Bedrockium into 810 Molten Bedrockium, or a Bedrockium Ingot into 90. Casting the fluid with an Ingot Cast gets you an ingot back. Melting an Octuple Compressed Cobblestone gives 810 of a different fluid, Molten Impure Bedrockium.[5]

Bedrockium IngotAdded by the pack

Item Casting (productivemetalworks)

Recipe id: productivemetalworks:casting/bedrockium_ingot

Casting bedrockium ingots with Productive Metalworks, added by the pack.

Bedrockium ingots also feed other mods. The Hero Shield is an Ars Nouveau imbuement recipe, and the pack added a recipe that gives you 4 Octadic Capacitor back from one capacitor plus an ingot.[5]

Hero ShieldAdded by the pack

Imbuement (ars_nouveau)

Recipe id: ftb:compat/fargostalismans/ars_nouveau/inbuement/hero_shield

4× Octadic CapacitorAdded by the pack

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotEmpty slot
Octadic CapacitorBedrockium IngotOctadic Capacitor
Empty slotEmpty slotEmpty slot

Recipe id: ftb:enderio/bedrockium_capacitor

The Bedrockium Mug starts from a Bedrockium Drum. The pack gives you two routes to it: Modern Industrialization's implosion compressor or PneumaticCraft's pressure chamber.[5]

Bedrockium MugAdded by the pack

Implosion Compressor (modern_industrialization)

Recipe id: ftb:modern_industrialization/implosion_compressor/bedrockium_mug

Bedrockium MugAdded by the pack

Pressure Chamber (pneumaticcraft)

Recipe id: ftb:pncr/pressure_chamber/bedrockium_mug

Compressed cobblestone

The cobblestone generators from FTB Stuff are built on compressed cobblestone. The Stone Cobble Generator uses a Compressed Cobblestone, while the iron, gold, diamond and netherite versions each have their own recipe built on a Double Compressed Cobblestone and a matching plate.[5]

Stone Cobble GeneratorAdded by the pack

Crafting Shaped

Crafting Shaped
Compressed CobblestoneCompressed CobblestoneCompressed Cobblestone
any water bucketany colorless glass blocksany lava bucket
Compressed CobblestoneCompressed CobblestoneCompressed Cobblestone

Recipe id: ftb:shaped/ftbstuff/cobblestone_generator/stone

Diamond Cobble GeneratorAdded by the pack

Crafting Shaped

Crafting Shaped
Diamond PlateDouble Compressed CobblestoneDiamond Plate
any water bucketany colorless glass blocksany lava bucket
Diamond PlateDouble Compressed CobblestoneDiamond Plate

Recipe id: ftb:shaped/ftbstuff/cobblestone_generator/diamond

The iron, gold and netherite generators follow the same pattern with their own plate.

The pack also raises the destroy speed of the eighth level of compressed cobblestone and of compressed cobbled deepslate. The script comment says this is for particle accelerator dampeners: a dampener's hardness must exceed the particle's speed, otherwise the particle destroys the block and keeps going.[7]

Materials and gear

2× Hellforged IngotAdded by the pack

Particle Collision (oritech)

Recipe id: ftb:oritech/particle_collision/ingot_hellforged

Blessed AppleAdded by the pack

Empowering (actuallyadditions)

Recipe id: ftb:compat/fargostalismans/actuallyadditions/empowering/blessed_apple

Worm ScarfAdded by the pack

Spirit Infusion (malum)

Recipe id: ftb:compat/fargostalismans/malum/spirit_infusion/worm_scarf

Evil TearChanged by the pack

Crafting Shapeless

Recipe id: irregular_implements:evil_tear

Nature's CompassChanged by the pack

Crafting Shaped

Crafting Shaped
any saplingany logany sapling
any logMagical Snow Globeany log
any saplingany logany sapling

Recipe id: naturescompass:natures_compass

Inferium Watering CanChanged by the pack

Shaped Transfer Components (cucumber)

Shaped Transfer Components (cucumber)
Mystical FertilizerInferium IngotMystical Fertilizer
Inferium IngotWatering CanInferium Ingot
Mystical FertilizerInferium IngotMystical Fertilizer

Recipe id: mysticalagriculture:gear/inferium_watering_can

Generators

Two generators have recipes that reach into other mods. The Disenchantment Generator is made through a Cognition molecular metamorphosis recipe added by the pack. The recipe for the Magmatic Generator was changed by the pack and now includes parts from Actually Additions and Modern Industrialization.[5]

Disenchantment GeneratorAdded by the pack

Molecular Metamorphosis (cognition)

Recipe id: ftb:cognition/molecular_metamorphosis/disenchantment_generator

Magmatic GeneratorChanged by the pack

Crafting Shaped

Crafting Shaped
any blazegold ingotany blazegold ingotany blazegold ingot
any blazegold ingotLava Bucketany blazegold ingot
Empowered Restonia CrystalAnalog CircuitEmpowered Restonia Crystal

Recipe id: excessive_utilities:magmatic_generator

In the quest book, the generators sit in the Power Generation chapter (group Resources & Logistics, chapter 10 of 31). The "Rainbow Generator" quest quest comes after the 16 other generator quests. It says the Rainbow Generator produces 5 Million FE/t when all the other Excessive Utilities generators are consuming power.[3]

That chapter also covers power from other mods. "Power & You" quest explains that FE and RF are the same, and that Modern Industrialization's EU converts to RF/t at 1:10. Next to the generators you will find "LV Diesel Generator" quest and "LV Steam Turbine" quest from Modern Industrialization, Mekanism's "Solar Panels" quest and "Wind Generator" quest, and the Create-based a quest in "Power Generation".[3]

Which FTB Skies 2: Aero quests use Excessive Utilities?

4 parts

Excessive Utilities shows up in four quest chapters. In book order they are Getting Started, Pina Colada, Power Generation and Bounty Board. The big one is Power Generation, where the whole generator line-up lives.[3][8][9][10]

Getting Started (Main Questline, chapter 4 of 31)

Your first contact is a quest in "Getting Started", which asks for the Division Sigil and Lapis Caelestis (Light Gray). It unlocks after Proper Materials. The quest says Division Sigils turn up very rarely in loot, can be bought from the shop, and drop from the Ender Dragon once you reach the End. Its most common use is making Unstable Ingots, and the quest points you to the Division Sigil GuideMe for how.[8]

The next step in the chapter is a quest in "Getting Started", which comes after a quest in "Getting Started", a quest in "Getting Started" and the Division Sigil quest. In the same chapter, "The Start of Power" quest tells you to check the Power Generation chapter to learn about the different ways to generate power.[8]

Pina Colada (Main Questline, chapter 6 of 31)

a quest in "Pina Colada" asks for the Bedrockium Drum. The quest describes it as holding a massive amount of fluid, which makes it a good vessel for the Bedrockium Cup.[9]

That quest feeds into "Bedrockium Mug" quest, which unlocks after a quest in "Pina Colada", the Drum and a quest in "Pina Colada". The Mug then leads on to "Piña Colada" quest, the final quest of that chain.[9]

Power Generation (Resources & Logistics, chapter 10 of 31)

This chapter has 41 quests covering most ways to generate power. The checkmark quests split it into rows: Early Generators, Mid Game Generators and Late Game Generators. The Excessive Utilities generators sit in the Mid Game rows, together with the Rainbow Generator.[3]

Each generator quest asks you to have that generator, and each one says it is used for the Rainbow Generator. Here is what each one consumes, according to its quest:[3]

All of those lead into "Rainbow Generator" quest, which asks for the Rainbow Generator!. It unlocks after every generator quest above. The quest says it produces 5 Million FE/t when ALL other Excessive Utilities generators are consuming power. It is still called a Mid-Game generator, because the only real complexity is automating all 16 other generators.[3]

Bounty Board (Exploration & Combat, chapter 11 of 31)

The last stop is "Unstable Ingot Blocks" quest, which asks for the Unstable Ingot Block. It has no description text of its own. The chapter intro, "The Bounty Board" quest, says the chapter holds repeatable quests that earn extra cash to spend at the shops.[10]

Which Excessive Utilities config options matter?

5 parts

Good news: this pack leaves almost every Excessive Utilities option at the mod default. Only two server options were changed, and both are worth knowing about before you plan a build.[4]

Values the pack changed

Watch out: If you read a guide that quotes 25,000,000 FE per tick for the Rainbow Generator, that is the mod default. This pack sets it to 10,000,000.[4]

Quarries

The quarry options are all at the mod default. The Ender Quarry mines up to 0.5 blocks per tick and uses 10 FE per block. The Quantum Quarry mines up to 2 blocks per tick and uses 20,000 FE per block. See machines.ender_quarry.enderQuarryBlocksPerTick, machines.ender_quarry.enderQuarryFePerBlock, machines.quantum_quarry.quantumQuarryBlocksPerTick and machines.quantum_quarry.quantumQuarryFePerBlock.[4]

Ender Quarry upgrades also keep their defaults. Speed I, II and III make it mine 1.5, 2 and 3 times faster, and drain 1, 1.5 and 2 times more FE. Fortune I, II and III multiply the drain by 5, 20 and 80, and Silk Touch multiplies it by 1.5.[4]

Power and flight

  • The Furnace Generator makes 40 FE per tick and burns fuel 2.5 times longer than a regular furnace. The Survivalist Generator makes 5 FE per tick but burns fuel 100 times longer.[4]
  • Grid Power sources are at the mod default: Solar Panel 1 GP, Lunar Panel 1 GP, Manual Mill 15 GP per player cranking it, and Water Mill 4 GP per side with flowing water.[4]
  • Ring GP costs are at the default too: the Angel Ring occupies 64 GP while flying, the Flying Squid Ring 16 and the Chicken Wing Ring 1.[4]
  • The Chicken Wing Ring lasts 200 ticks and takes 100 ticks to recharge. The Ring of the Flying Squid lasts 300 ticks and takes 200 ticks to recharge.[4]

Spawn control and farming

  • The Chandelier stops monster spawns in a 16 block radius, and the Magnum Torch in a 64 block radius.[4]
  • The Watering Can covers a radius of 3, ticks each block with a 0.3 chance, and uses 10 mB of water per tick. The Reinforced Watering Can covers a radius of 5, uses a 0.5 chance, and also uses 10 mB per tick.[4]
  • Fluid drum capacities are at their defaults: the Stone Drum holds 16,000 mB and the Iron Drum holds 256,000 mB.[4]

Structures and client options

Ancient cities from the mod are enabled in this pack. Their placement uses a spacing of 96 and a separation of 72, set in the structure placement config file.[11][12]

The client file is mostly cosmetic. disableVomit is false, so vomit particles stay on, and generatorParticleDensity is at its default of 1. soundMufflerRadius is 8.[13]

What changed in Excessive Utilities between versions?

FTB Skies 2: Aero 1.10.0 ships with Excessive Utilities 1.9.0. The mod has been in the pack since FTB Skies 2: Aero 1.0.3 or earlier, so it is one of the long-standing mods you'll find here.[2]

Unverified The mod's own changelog has entries for 1.9.0, 1.8.0, 1.7.1 and 1.7.0, but their contents weren't available, so I can't say what changed in each release. The pack changelogs also have no entries for this mod, so there are no pack-specific changes to report.

Sources

  1. Excessive Utilities project page (modrinth) · official mod data
  2. FTB Skies 2: Aero 1.10.0 mod list · pack file
  3. FTB Skies 2: Aero 1.10.0 quests: "Power Generation" · pack file
  4. FTB Skies 2: Aero 1.10.0 config: config/excessive_utilities-server.toml · pack file
  5. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Excessive Utilities items · pack recipe dump
  6. kubejs/startup_scripts/registry/multiblocks/ftb_constructor.js (FTB Skies 2: Aero's own script) · pack file
  7. kubejs/startup_scripts/modifications/modification.js (FTB Skies 2: Aero's own script) · pack file
  8. FTB Skies 2: Aero 1.10.0 quests: "Getting Started" · pack file
  9. FTB Skies 2: Aero 1.10.0 quests: "Pina Colada" · pack file
  10. FTB Skies 2: Aero 1.10.0 quests: "Bounty Board" · pack file
  11. FTB Skies 2: Aero 1.10.0 config: config/excessive_utilities/structure_toggle_config.json5 · pack file
  12. FTB Skies 2: Aero 1.10.0 config: config/excessive_utilities/structure_placement_config.json5 · pack file
  13. FTB Skies 2: Aero 1.10.0 config: config/excessive_utilities-client.toml · pack file
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 15, 2026.

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Version in each release

21 releases, first in 1.0.3
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
1.9.0excessive-utilities-1.21.1-1.9.0-build.28.jarFrom the published release
1.12.1
Sep 22, 2026
1.9.0excessive-utilities-1.21.1-1.9.0-build.28.jarFrom the published release
1.12.0
Sep 21, 2026
1.9.0excessive-utilities-1.21.1-1.9.0-build.28.jarFrom the published release
1.10.0
Sep 8, 2026
1.9.0excessive-utilities-1.21.1-1.9.0-build.28.jarFrom the published release
1.9.1
Sep 2, 2026
1.9.0excessive-utilities-1.21.1-1.9.0-build.28.jarFrom the published release
1.9.0
Sep 1, 2026
1.9.0excessive-utilities-1.21.1-1.9.0-build.28.jarFrom the published release
1.8.0
Aug 25, 2026
1.9.0excessive-utilities-1.21.1-1.9.0-build.28.jarFrom the published release
1.7.3
Aug 19, 2026
1.8.0excessive-utilities-1.21.1-1.8.0-build.20.jarFrom the published release
1.7.2
Aug 18, 2026
1.8.0excessive-utilities-1.21.1-1.8.0-build.20.jarFrom the published release
1.7.1
Aug 18, 2026
1.8.0excessive-utilities-1.21.1-1.8.0-build.20.jarFrom the published release
1.6.1
Aug 13, 2026
1.8.0excessive-utilities-1.21.1-1.8.0-build.20.jarFrom the published release
1.6.0
Aug 11, 2026
1.8.0excessive-utilities-1.21.1-1.8.0-build.20.jarFrom the published release
1.5.1
Aug 8, 2026
1.8.0excessive-utilities-1.21.1-1.8.0-build.20.jarFrom the published release
1.4.1
Aug 4, 2026
1.8.0excessive-utilities-1.21.1-1.8.0-build.20.jarFrom the published release
1.4.0
Aug 3, 2026
1.8.0excessive-utilities-1.21.1-1.8.0-build.20.jarFrom the published release
1.3.0
Jul 30, 2026
1.8.0excessive-utilities-1.21.1-1.8.0-build.20.jarFrom the published release
1.2.1
Jul 28, 2026
1.8.0excessive-utilities-1.21.1-1.8.0-build.20.jarFrom the published release
1.2.0
Jul 28, 2026
1.8.0excessive-utilities-1.21.1-1.8.0-build.20.jarFrom the published release
1.1.1
Jul 25, 2026
1.7.1excessive-utilities-1.21.1-1.7.1-build.6.jarFrom the published release
1.1.0
Jul 24, 2026
1.7.1excessive-utilities-1.21.1-1.7.1-build.6.jarFrom the published release
1.0.3
Jul 17, 2026
1.7.0excessive-utilities-1.21.1-1.7.0-build.3.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

500 items from the 1.10.0 recipe dump.

...and 440 more.

FTB Skies 2: Aero quests (21)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 21 quests →

Bounty Board (1)
Create (1)
Getting Started (1)
Pina Colada (1)
Power Generation (4)

Config options (how FTB Skies 2: Aero sets them)

117 settings shipped in the pack's config files; 2 differ from the mod's documented default.

See all 117 settings →

Show settings
SettingFTB Skies 2: Aero valueMod default
general.tlmChunkDistance changed by FTB Skies 2: Aero
How many chunks are between each player's "home location" in The Last Millennium
config/excessive_utilities-server.toml
1001024
machines.fe_generators.rainbowGeneratorFePerTick changed by FTB Skies 2: Aero
How much FE per tick the Rainbow Generator produces when active.
config/excessive_utilities-server.toml
1000000025000000
athenaTooltip
Whether to show the tooltip about Athena compatibility on items that are compatible with Athena
config/excessive_utilities-client.toml
truenot documented
disableVomit
Whether or not Vomit particles should be disabled
config/excessive_utilities-client.toml
falsenot documented
ender_porcupine.enderPorcupineCurrentTargetColor
The color of the Ender Porcupine's current target highlight, in the integer version of a hexadecimal number of format 0xAARRGGBB.
config/excessive_utilities-client.toml
-1not documented
ender_porcupine.enderPorcupineSearchVolumeColor
The color of the Ender Porcupine's search volume, in the integer version of a hexadecimal number of format 0xAARRGGBB.
config/excessive_utilities-client.toml
1728053247not documented

Which FTB Skies 2: Aero mods work with Excessive Utilities?

The FTB Skies 2: Aero mods that share the most recipes with Excessive Utilities. Highlighted ones have a guide.

Where does Excessive Utilities appear in the FTB Skies 2: Aero quest book?

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