Mekanism in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 10.7.19 · First seen in 1.0.3

Checked Sep 17, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json · Modrinth

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Mekanism is a mod in FTB Skies 2: Aero 1.13.0, where it is version 10.7.19. High-tech machinery, powerful energy generation, fancy gadgets and more. Now on Modrinth! (Summary from the mod's Modrinth page.)

Mekanism guide for FTB Skies 2: Aero

Written for FTB Skies 2: Aero 1.10.0 · also fits 1.0.3 to 1.9.1 · updated Oct 17, 2026

Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 17, 2026

This is the newest guide. It hasn't been checked against 1.13.0 yet.

Sections
8
Recipes shown
16
Items named
87
Quests covered
59

Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.

What is Mekanism?

1 part

Mekanism is a tech mod built around machines, energy and efficient ore processing. Instead of smelting an ore straight into one ingot, you run it through purification, dissolution, chemical injection and crystallization chains to get double, triple or even quintuple the ingots per ore, given enough infrastructure and energy. Machines can also be upgraded to factories that process 3 (basic), 5 (advanced), 7 (elite) or 9 (ultimate) items at once. It also adds hydrogen-powered Jetpacks, the Robit, the Digital Miner and Logistical Transporters.[1]

This pack ships Mekanism, Mekanism Generators and Mekanism Tools, all at version 10.7.19. Mekanism Generators adds the power side: Heat, Gas-Burning, Bio, Solar, Advanced Solar and Wind generators, plus the Fission Reactor, Fusion Reactor and Turbine. Mekanism Tools adds tools, armor, shields and Paxels (an axe, pickaxe and shovel in one) for Bronze, Lapis Lazuli, Osmium, Refined Glowstone, Refined Obsidian and Steel, and Paxels for the vanilla Wood, Stone, Iron, Gold and Diamond tiers.[2][3][4]

Where it sits in the quest book

The pack's quest book has a "Mekanism" chapter in the "Tech Mods" group. It is chapter 27 of 31 in the book and holds 50 quests. Only some of those quests are covered here, so open the quest book for the rest of the chapter.[5]

It opens with "Welcome To Mekanism!" quest, which asks you to get some osmium. The next quest is "The Metallurgic Infuser" quest. Several quests branch off it: "Redstone Infusion" quest, "Carbon Infusion" quest and "Generating Power" quest. The last of those has you set up the Heat Generator.[5]

"Machine Casings" quest comes after Carbon Infusion, and most of the machine quests branch off it. These include "The Crusher" quest, "The Enrichment Chamber" quest, "Purifying Ores" quest, a quest in "Mekanism" and "Thermal Evaporation Towers" quest. From there the chapter goes on to "Diamond Infusions" quest, "Bio Fuel" quest, "Liquid Lithium" quest and "Ethene" quest.[5]

The other machine quests also come after "Machine Casings" quest: "The Electrolytic Separator" quest, "Spinny Machine" quest and "Chemical Oxidizer" quest. "The Chemical Infuser" quest needs both Machine Casings and Thermal Evaporation Towers. "Tier 1 Ore Processing" quest follows the Enrichment Chamber and Energized Smelter quests, and "Pressurized Reaction Chamber" quest follows the Enrichment Chamber quest. "Bio-Fuel Power" quest follows Bio Fuel, and "Refined Obsidian Dust" quest follows Diamond Infusions.[5]

How do you get started with Mekanism?

4 parts

The pack's quest book has a Mekanism chapter in the Tech Mods group (chapter 27 of 31 in the book). It opens with "Welcome To Mekanism!" quest, which asks you for Osmium Ingot. The quest says you need to get your hands on some Osmium to get started, so grab that before anything else.[5]

Step one: the Metallurgic Infuser

The Metallurgic Infuser is the core machine of Mekanism. You infuse metals with other materials to make the alloys and circuits that the more advanced machines need. The pack changed this recipe, so use the one below rather than what you remember from other packs.[5][6]

Metallurgic InfuserChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotFurnaceIron Ingot
RedstoneOsmium IngotRedstone
Iron IngotFurnaceIron Ingot

Recipe id: mekanism:metallurgic_infuser

In its interface the far left slot takes the infusion item, such as Redstone or Coal. The middle-left slot takes the item you want to infuse, and the output slot and an energy slot are on the right. If a Mekanism machine has an energy slot, you can usually put energy-storing items in it. The quest is "The Metallurgic Infuser" quest.[5]

Step two: alloys and circuits

The Infuser and some Redstone get you started on Infused Alloy and Basic Control Circuit, and from there you can move on to the Advanced Control Circuit. The recipe is shown below. The quest says these are used to create most of the items in Mekanism. The matching quest is "Redstone Infusion" quest.[5]

Crafting Shaped

Crafting Shaped
any infused alloyany basic circuitany infused alloy

Recipe id: mekanism:control_circuit/advanced

Step three: steel and Steel Casings

Put Coal or Charcoal in the infusion slot to turn it into Carbon (Charcoal gives double). Run iron through once to get Enriched Iron, then infuse it with Carbon again to get Steel Dust. Smelt that into Steel Ingots. Steel is also needed for the basic pipes. This is the "Carbon Infusion" quest quest.[5]

Steel leads straight to the Steel Casing, which you need for most machines in the mod ("Machine Casings" quest). The pack changed this recipe too.[5][6]

Steel CasingChanged by the pack

Crafting Shaped

Crafting Shaped
Steel Ingotany cheap glass blocksSteel Ingot
any cheap glass blocksOsmium Ingotany cheap glass blocks
Steel Ingotany cheap glass blocksSteel Ingot

Recipe id: mekanism:steel_casing

Step four: power and your first machines

After the Machine Casings quest, the book opens up several machines at once. These are the ones to look at first:[5]

CrusherChanged by the pack

Crafting Shaped

Crafting Shaped
Redstoneany basic circuitRedstone
any lava bucketSteel Casingany lava bucket
Redstoneany basic circuitRedstone

Recipe id: mekanism:crusher

Bio Fuel powers the Bio-Generator, which the book calls a useful early-game power upgrade. Like the Heat Generator, it only outputs power from its front face. See "Bio Fuel" quest and "Bio-Fuel Power" quest.[5]

Tip: The pack adds its own crushing recipes for Bio Fuel. Crushing acacia leaves, for example, gives 2 Bio Fuel.[6]
2× Bio FuelAdded by the pack

Crushing (mekanism)

Recipe id: ftb:biocrushing_minecraft_acacia_leaves

How does Mekanism work?

11 parts

Mekanism is all about getting more out of every ore, and the pack keeps that core idea: purification, dissolution, chemical injection and crystallization can double, triple, quadruple or even quintuple your ingots per ore, given enough infrastructure and energy. This section covers how the pieces work in this pack, with the pack's own changes called out.[1]

Power basics

Mekanism GUIs show energy as Forge Energy here, set by energyType, and temperatures show in Kelvin via temperatureUnit. The mod's own costs are written in Joules, and energy_conversion.feConversionRate is 2.5, so 1 FE equals 2.5 Joules.[7][8]

The pack changed two energy values. energy_conversion.maxEnergyPerSteam is 60 Joules per mB of steam (mod default 10), and it also affects the Thermoelectric Boiler. The Rotary Condensentrator costs only 1 Joule per operation instead of 50.[8][9]

Machine costs, upgrades and factories

Most machine costs are unchanged from the mod. Here are the ones you will meet early, all per operation:[9]

randomizedConsumption is on, so Chemical Injectors and Purification Chambers use a semi-random amount of chemical each operation. Upgrades scale performance with the formula UpgradeModifier * (UpgradesInstalled/UpgradesPossible), where maxUpgradeMultiplier is 10.[8][9]

Every Mekanism machine can be upgraded into a factory that processes 3 (basic), 5 (advanced), 7 (elite) or 9 (ultimate) items at once. Tier Installers upgrade your factories in place.[1][10]

Ore processing, using copper as the example

Each stage of the ore chain is a different machine and a different chemical. These recipes are the mod's own, and together they show how copper moves through the system:[6]

  1. Dissolution: Liquid Sulfuric Acid plus any copper ore makes 1000 dirty copper slurry.[6]
  2. Purifying: Liquid Oxygen plus any copper ore makes 3 Copper Clump.[6]
  3. Injecting: Liquid Hydrogen Chloride plus a copper crystal makes a Copper Shard.[6]
  4. Enriching: dirty copper dust becomes Copper Dust.[6]

The pack changed the recipes for the Crusher, the Chemical Injection Chamber and the Chemical Dissolution Chamber, so check these rather than relying on the mod defaults.[6]

CrusherChanged by the pack

Crafting Shaped

Crafting Shaped
Redstoneany basic circuitRedstone
any lava bucketSteel Casingany lava bucket
Redstoneany basic circuitRedstone

Recipe id: mekanism:crusher

Changed by the pack.

Chemical Injection ChamberChanged by the pack

Mek Data (mekanism)

Mek Data (mekanism)
any reinforced alloyany elite circuitany reinforced alloy
Gold IngotPurification ChamberGold Ingot
any reinforced alloyany elite circuitany reinforced alloy

Recipe id: mekanism:chemical_injection_chamber

Changed by the pack.

Chemical Dissolution ChamberChanged by the pack

Mek Data (mekanism)

Mek Data (mekanism)
Refined Obsidian IngotBasic Chemical TankRefined Obsidian Ingot
any ultimate circuitSteel Casingany ultimate circuit
Refined Obsidian IngotBasic Chemical TankRefined Obsidian Ingot

Recipe id: mekanism:chemical_dissolution_chamber

Changed by the pack.

Bio Fuel from leaves

The pack adds a Crusher recipe for every block in the leaves tag. Each crushes into 2 Bio Fuel, and the pack's recipes include Acacia leaves, Apple Acacia leaves and Black Mangrove leaves. The mod's own berry crushing gives 1 Bio Fuel, and a Block of Bio Fuel turns back into 9.[6][11]

9× Bio FuelMod recipe

Crafting Shapeless

Recipe id: mekanism:bio_fuel

Block back into Bio Fuel.

Generators

Mekanism Generators supplies the power side: heat, gas-burning, bio, solar, advanced solar and wind generators, plus the fission reactor, fusion reactor and turbine. These are the pack's values:[2][12]

  • Solar Generator peaks at 50 Joules/t and the Advanced Solar Generator at 300 Joules/t. Both can go higher in some extreme environments.[12]
  • Wind Generator: 40 to 360 Joules/t. The pack lowered this from 60 to 480. The minimum Y that affects output is 24 and the maximum is 384.[12]
  • Heat Generator: 200 Joules/t base, plus 30 for each side touching lava, plus 100 in an ultrawarm dimension like the Nether. Its tank holds 24,000 mB.[12]
  • Bio Generator: 350 Joules/t with a 24,000 mB tank. The Gas-Burning Generator tank holds 18,000 mB.[12]

Turbine changes

The pack nerfed the turbine in several places, so a build copied from a default-Mekanism tutorial will behave differently:[12]

Fission and fusion

The fission and fusion reactor settings are the mod defaults. A fission reactor's maximum burn rate is its fuel assemblies times 1, and each assembly holds 8,000 mB of fuel. The fusion reactor stores 1,000 mB of fuel and 1,000,000,000 Joules.[12]

Watch out: Meltdowns are enabled. Once reactor damage passes 100%, there is a 0.001 chance of a meltdown, scaling up as damage climbs. A meltdown explodes with a radius of 8, multiplies radioactivity by 50, and a rebuilt reactor starts at 75% damage. Watch your coolant.[12]

Fluids, chemicals and automation

Blocks auto-eject fluids and chemicals at 1,024 mB/t (auto_eject.fluid and auto_eject.chemical), and generic storage items fill or empty at the same rate. Dynamic tanks hold 350,000 mB of fluid and 16,000,000 mB of chemical per block of volume.[8]

Each resource has its own transmitter: Universal Cable for energy, Mechanical Pipe for fluid, Pressurized Tube for chemicals, Logistical Transporter for items and Thermodynamic Conductor for heat. transmitterAlloyUpgrade is on, so right-clicking one with the next tier of alloy upgrades it in place.[8][10]

For item routing, a Logistical Sorter filters what goes where and a Restrictive Transporter lowers a path's priority. QIO Importers and Exporters automate adding and removing items from a QIO.[10]

An Entangloporter frequency buffers up to 256,000,000 Joules, 256,000 mB of fluid and 8,192,000 mB of chemical, which is also its maximum transfer per tick.[8]

The Electric Pump reaches 80 blocks, and the Fluidic Plenisher tries up to 4,000 blocks before stopping. pump.pumpInfiniteFluidSources is off.[8]

Radiation

Radiation is enabled worldwide. A Radioactive Waste Barrel holds 512,000 mB and decays 1 mB every 20 ticks. Sources shrink slowly, and at the default rate a 1,000 Sv/h source takes roughly 10 hours to clear. A Hazmat Suit protects you, and the Geiger Counter and Dosimeter let you measure the environment and yourself.[8][10]

Antimatter and the Nucleosynthesizer

The SPS needs 1,000 mB of polonium to make 1 mB of antimatter, costing 1,000,000 Joules per mB of input, and it stores 1,000 mB of output. The pack's data files crystallize 100 mB of antimatter into an antimatter pellet, and oxidizing a pellet gives back 100 mB.[8][13][14]

The Antiprotonic Nucleosynthesizer uses a pellet in its crafting recipe:[6]

Crafting Shaped

Crafting Shaped
Atomic Alloyany ultimate circuitAtomic Alloy
any antimatter pelletSteel Casingany antimatter pellet
Atomic Alloyany ultimate circuitAtomic Alloy

Recipe id: mekanism:antiprotonic_nucleosynthesizer

Tools

Mekanism Tools adds armor, shields and tools for Bronze, Lapis Lazuli, Osmium, Refined Glowstone, Refined Obsidian and Steel. The pack changed the Bronze Axe recipe.[3][6]

Bronze AxeChanged by the pack

Crafting Shaped

Crafting Shaped
Bronze IngotBronze Ingot
Bronze Ingotany wooden rod
Empty slotany wooden rod

Recipe id: mekanismtools:bronze/tools/axe

Changed by the pack.

The Meka-Tana can teleport up to 100 blocks, costing 5,000 Joules per 10 blocks (weapons.meka_tana.max_teleport_reach). Its attacks cost 625,000 Joules each, and these are the mod defaults.[15]

How do you progress through Mekanism?

7 parts

The pack's Mekanism chapter sits in the Tech Mods group (chapter 27 of 31 in the book) and has 50 quests. It opens with "Welcome To Mekanism!" quest, which tells you to get your hands on some Osmium. "The Metallurgic Infuser" quest comes right after it.[5]

Infuser, steel and casings

"Redstone Infusion" quest covers Infused Alloy, Basic Control Circuit and Advanced Control Circuit. "Carbon Infusion" quest turns iron into steel using carbon. After that, "Machine Casings" quest asks for the Steel Casing, which most machines need. The pack changed this recipe, so craft it from the recipe below and not from memory of the mod's default.[5][6]

Steel CasingChanged by the pack

Crafting Shaped

Crafting Shaped
Steel Ingotany cheap glass blocksSteel Ingot
any cheap glass blocksOsmium Ingotany cheap glass blocks
Steel Ingotany cheap glass blocksSteel Ingot

Recipe id: mekanism:steel_casing

Early power

"Generating Power" quest points you at the Heat Generator for your first power. "Bio Fuel" quest and "Bio-Fuel Power" quest then move you to the Bio-Generator. The pack adds its own crushing recipes that turn leaves into 2 Bio Fuel each, so leaves are an easy fuel source.[5][6][11]

2× Bio FuelAdded by the pack

Crushing (mekanism)

Recipe id: ftb:biocrushing_minecraft_acacia_leaves

One example of the pack's leaf crushing recipes.

Later, "Gas-Burning Generator" quest unlocks the Gas-Burning Generator. It sits after the Atomic Alloys quest, and the quest says to expect around 5k RF/t from a full generator burning Ethene.[5]

Ore processing tiers

The quest book walks you through four ore processing tiers, each with a recap quest. The higher the tier, the more ingots you get per raw ore.[5]

  1. Tier 1 ("Tier 1 Ore Processing" quest): 3 raw ores go into the Enrichment Chamber for 4 dusts, then the Energized Smelter smelts them into ingots.[5]
  2. Tier 2 ("Tier 2 Ore Processing" quest): raw ore goes through the Purification Chamber (fed Oxygen by an Electrolytic Separator), then the Crusher, then the Enrichment Chamber. That gives 3 ingots from 1 raw ore.[5]
  3. Tier 3 ("Tier 3 Ore Processing" quest): the Chemical Injection Chamber goes at the front of the chain and is fed Hydrogen Chloride or Salt. It turns 1 raw ore into 4 ore shards, and the full chain returns 4 ingots.[5]
  4. Tier 4 ("Tier 4 Ore Processing" quest): the Chemical Dissolution Chamber, the Chemical Washer and the Chemical Crystallizer go in front of the Injection Chamber. The full chain converts 1 raw ore into 5 ingots.[5]

The pack changed the recipes for the Injection Chamber, Dissolution Chamber and Crystallizer, so check the in-pack versions below. In the quest book, "Chemical Injection Chamber" quest comes after "Elite Control Circuit" quest and "The Chemical Infuser" quest. "Chemical Dissolution Chamber" quest and "Crystallizing Chemicals" quest both come after "Ultimate Control Circuit" quest.[5][6]

Chemical Injection ChamberChanged by the pack

Mek Data (mekanism)

Mek Data (mekanism)
any reinforced alloyany elite circuitany reinforced alloy
Gold IngotPurification ChamberGold Ingot
any reinforced alloyany elite circuitany reinforced alloy

Recipe id: mekanism:chemical_injection_chamber

Chemical Dissolution ChamberChanged by the pack

Mek Data (mekanism)

Mek Data (mekanism)
Refined Obsidian IngotBasic Chemical TankRefined Obsidian Ingot
any ultimate circuitSteel Casingany ultimate circuit
Refined Obsidian IngotBasic Chemical TankRefined Obsidian Ingot

Recipe id: mekanism:chemical_dissolution_chamber

Chemical CrystallizerChanged by the pack

Crafting Shaped

Crafting Shaped
Refined Obsidian IngotFluorite GemRefined Obsidian Ingot
any ultimate circuitSteel Casingany ultimate circuit
Refined Obsidian IngotFluorite GemRefined Obsidian Ingot

Recipe id: mekanism:chemical_crystallizer

Alloy and circuit tiers

"Diamond Infusions" quest gives you Enriched Diamond, which unlocks "Reinforced Alloy" quest and then "Elite Control Circuit" quest. In the other branch, "Refined Obsidian Dust" quest leads to "Atomic Alloys" quest, and both feed "Ultimate Control Circuit" quest. Elite circuits are needed to upgrade machines to the Elite tier of factories, while Ultimate circuits are used for the highest tier pipes, factories and the most advanced machinery.[5]

The pack also changed how Enriched Obsidian is made, so use this recipe.[6]

Enriched ObsidianChanged by the pack

Enriching (mekanism)

Recipe id: mekanism:enriching/enriched/refined_obsidian

Once you have Ultimate circuits

Cable, pipe and transporter tiers

Mekanism's transmitters come in basic, advanced, elite and ultimate versions. The Logistics chapter has a quest each for the energy cable, fluid pipe, gas tube and item transporter lines, all placed after its Mekanism quest. That quest asks you to make the Configurator, which you use to set them up.[16]

Mekanism Tools

The pack changed some Mekanism Tools recipes, including the Bronze Axe and the Bronze Shield. Osmium Boots come from a pack-added block casting recipe that uses 360 of molten osmium.[6]

Bronze AxeChanged by the pack

Crafting Shaped

Crafting Shaped
Bronze IngotBronze Ingot
Bronze Ingotany wooden rod
Empty slotany wooden rod

Recipe id: mekanismtools:bronze/tools/axe

Osmium BootsAdded by the pack

Block Casting (productivemetalworks)

  • 360× any molten osmium
  • any upgradable boot

Recipe id: ftb:productive_metalworks/block_casting/armor/osmium_boots

How does Mekanism work with other mods?

6 parts

Mekanism sits at the crossroads of this pack's tech mods. The pack rewires a lot of its recipes so Mekanism machines, fluids and circuits feed into Modern Industrialization, Create, Oritech and more. Here is what the recipes show.[6]

The pack's shared materials

The pack changed many Mekanism crafting recipes to use materials from its own shared material set instead of the mod defaults. The Chemical Crystallizer, Chemical Dissolution Chamber, Atomic Disassembler, Chargepad and Gauge Dropper recipes all carry this pack change. This is why the first quest asks for an Osmium Ingot and the Carbon Infusion quest asks for a Steel Ingot.[5][6]

Chemical CrystallizerChanged by the pack

Crafting Shaped

Crafting Shaped
Refined Obsidian IngotFluorite GemRefined Obsidian Ingot
any ultimate circuitSteel Casingany ultimate circuit
Refined Obsidian IngotFluorite GemRefined Obsidian Ingot

Recipe id: mekanism:chemical_crystallizer

Changed by the pack

Mekanism Tools follows the same pattern. The bronze axe and shield recipes were changed to use the pack's Bronze Ingot. Smelting or blasting bronze tools and armor gives back a Bronze Nugget.[6]

Oxygen as a plate press

The pack adds compressing recipes where Mekanism's Liquid Oxygen turns materials from other mods into plates. For example, a Bronze Double Ingot becomes 2 Bronze Plate. The same idea covers Silicon Plate, Diamond Plate, Carbon Plate, Annealed Copper Plate and the Overcharged Copper Sheet.[6]

2× Bronze PlateAdded by the pack

Compressing (mekanism)

Recipe id: ftb:unification/mekanism/compressing/double_ingot_to_plates/bronze

Ore processing for pack metals

Mekanism's ore chain handles the pack's metals too. The pack adds 56 injecting recipes, 56 purifying recipes and 43 dissolution recipes. They use Liquid Hydrogen Chloride, Liquid Oxygen and Liquid Sulfuric Acid, and make clusters, shards and clumps for 13 different results. Aluminum and raw copper blocks are two examples.[6]

18× Copper ClumpAdded by the pack

Purifying (mekanism)

Recipe id: ftb:unification/mekanism/purifying/raw_block_to_clump/copper

The Mekanism quest chapter walks you through the machines behind this chain, such as "Purifying Ores" quest, "Chemical Oxidizer" quest and "The Chemical Infuser" quest. The Chemical Oxidizer quest asks for the pack's Sulfur Dust.[5]

Bio Fuel from other mods' leaves

The pack adds crushing recipes so leaves from other mods make 2 Bio Fuel each. Examples are Apple Acacia Leaves, Cascading Archwood Leaves, Alder Leaves, Azure Runewood Leaves and Black Mangrove Leaves. Overall there are 66 such recipes for Chipped blocks and 20 for Tropicraft blocks. The Crusher quest mentions Biofuel as one of the Crusher's three main uses.[5][6]

Modern Industrialization

Other mods

If you want the Creative Chemical Tank, the pack adds a recipe for it that uses Creative Ascension.[6]

Creative Chemical TankAdded by the pack

Shapeless (kubejs)

Recipe id: ftb:creative_chemical_tank

Watch out: The pack hides some Mekanism and Mekanism Generators fluids and chemicals from recipe viewers, including fissile fuel, nuclear waste, plutonium and fusion fuel. If you can't find them in a recipe viewer, that is why.[17]

Which FTB Skies 2: Aero quests use Mekanism?

6 parts

Most of the Mekanism questing lives in one chapter, also called Mekanism, in the Tech Mods group (chapter 27 of 31 in the book, 50 quests). The Logistics and Modern Industrialization chapters touch the mod too. Several machine quests introduce a machine by its first use only, and say it has more uses later, so treat each machine quest as a first step. Here is the order the main chapter takes you through.[5][16][18]

Getting started

Machines and ore processing

These machine quests list Machine Casings as a prerequisite: "Purifying Ores" quest, a quest in "Mekanism", "Spinny Machine" quest, "Chemical Oxidizer" quest, "The Electrolytic Separator" quest, "The Crusher" quest, "Thermal Evaporation Towers" quest and "The Enrichment Chamber" quest. "The Chemical Infuser" quest lists both Machine Casings and the Thermal Evaporation Towers quest. Some of these are introductions: the Rotary Condensentrator quest uses the machine, for now, to make Water Vapor from Water, and the Chemical Infuser quest uses it, for now, to make Hydrogen Chloride.[5]

The chapter also has four checkmark recap quests for ore processing: "Tier 1 Ore Processing" quest, "Tier 2 Ore Processing" quest, "Tier 3 Ore Processing" quest and "Tier 4 Ore Processing" quest. According to the recaps, Tier 1 turns 3 raw ores into 4 dusts, Tier 2 gives 3 ingots from 1 raw ore, Tier 3 gives 4 and Tier 4 gives 5. The Tier 3 recap is listed after "Chemical Injection Chamber" quest. The Tier 4 recap is listed after "Washing Chemicals" quest, "Crystallizing Chemicals" quest and "Chemical Dissolution Chamber" quest.[5]

Alloys and circuits

"Diamond Infusions" quest is listed before "Refined Obsidian Dust" quest and "Reinforced Alloy" quest. "Elite Control Circuit" quest is listed after Reinforced Alloy. "Atomic Alloys" quest lists Reinforced Alloy and Refined Obsidian Dust. "Ultimate Control Circuit" quest lists Elite Control Circuit and Atomic Alloys. "Refined Ingots" quest is listed after Refined Obsidian Dust and asks for the Osmium Compressor.[5]

Power

Ethene, gear and the late game

"Pressurized Reaction Chamber" quest is listed before "Ethene" quest, which is listed before "HDPE" quest. "Meka-Gear" quest is listed after HDPE and asks for the Meka-Tool, a MekaSuit piece and the Modification Station.[5]

"Teleportation Cores" quest is listed after Ultimate Control Circuit. "Quantum Entangloporters" quest, "Making Portals!" quest, "The Digital Miner" quest and "QIO Storage System" quest are listed after it. The QIO quest is in turn listed before "QIO Drives" quest, "Portable QIO Dashboard" quest and "QIO Importing & Exporting" quest.[5]

Other chapters that mention Mekanism

Most of the Modern Industrialization chapter's quests are not covered here. They are in the quest book, so check it there for any other Mekanism links.[18]

Which Mekanism config options matter?

4 parts

Most of Mekanism's config in this pack is left at the mod default. A handful of values were changed on purpose, and those are the ones that affect how you build and plan. They are all in the Mekanism config folder.[8][9][12]

What the pack changed

Turbine changes

The Turbine has the most changes. turbine.bladesPerCoil is 2, where the mod default is 4, so each Electromagnetic Coil supports fewer blades.[12]

Tip: If you follow a turbine design from another guide or video, check these numbers first. Several of them are not the mod defaults in this pack.[12]

Left at default

Solar output is unchanged: solar_generator.solarGeneration is 50 and solar_generator.advancedSolarGeneration is 300 Joules per tick. The Bio-Generator still makes 350 Joules per tick. The Wind Generator height window is Y 24 to 384, with the lower bound at its default.[12]

Fission Reactor meltdowns are enabled. The chance is 0.001 and the explosion radius is 8, both at the mod default. Radiation is also enabled worldwide.[8][12]

The Digital Miner keeps its default maximum radius of 32 blocks and 80 ticks per block mined. The Electric Pump keeps its default range of 80 blocks.[8]

Display and quality of life

GUIs show energy in Forge Energy rather than Joules, and temperatures in Kelvin. The conversion rate is the default of 2.5 Joules per FE. Mekanism Tools durability tooltips are turned on.[7][8][19]

The Mekanism Additions voice server for Walkie Talkies is disabled. Some baby mob spawns are on (Baby Skeleton, Baby Stray and Baby Bogged) and others are off (Baby Creeper, Baby Enderman and Baby Wither Skeleton).[20]

Unverified This page does not cover values from config/Mekanism/tiers.toml, tools.toml, gear.toml, world.toml or tools-materials-startup.toml, so tier, tool material and world generation settings are unconfirmed here.

What changed in Mekanism between versions?

1 part

FTB Skies 2: Aero 1.10.0 ships Mekanism, Mekanism Tools and Mekanism Generators at version 10.7.19. Each of them has been in the pack since 1.0.3 or earlier.[4]

What changed in 10.7.19

The 10.7.19 changelog lists the same commits for Mekanism, Mekanism Tools and Mekanism Generators. Here's what's in it:[21][22][23]

  • Removed an incorrect increase of the configured radiation range.[21][22][23]
  • Added a green rear port to the Isotopic Centrifuge.[21][22][23]
  • Translation updates from Crowdin, including Chinese Simplified.[21][22][23]
  • The version bump to 10.7.19.[21][22][23]

Unverified No pack changelog entries for this mod were available, so any changes the pack itself made to Mekanism between releases are unconfirmed.

Sources

  1. Mekanism project page (modrinth) · official mod data
  2. Mekanism Generators project page (modrinth) · official mod data
  3. Mekanism Tools project page (modrinth) · official mod data
  4. FTB Skies 2: Aero 1.10.0 mod list · pack file
  5. FTB Skies 2: Aero 1.10.0 quests: "Mekanism" · pack file
  6. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Mekanism items · pack recipe dump
  7. FTB Skies 2: Aero 1.10.0 config: config/Mekanism/common.toml · pack file
  8. FTB Skies 2: Aero 1.10.0 config: config/Mekanism/general.toml · pack file
  9. FTB Skies 2: Aero 1.10.0 config: config/Mekanism/machine-usage.toml · pack file
  10. mekanism names, screen text and descriptions (English lang file) · official mod data
  11. kubejs/server_scripts/recipes/mods/mekanism.js (FTB Skies 2: Aero's own script) · pack file
  12. FTB Skies 2: Aero 1.10.0 config: config/Mekanism/generators.toml · pack file
  13. kubejs/data/mekanism/recipe/processing/lategame/antimatter_pellet/from_gas.json (FTB Skies 2: Aero's own data file) · pack file
  14. kubejs/data/mekanism/recipe/processing/lategame/antimatter/from_pellet.json (FTB Skies 2: Aero's own data file) · pack file
  15. FTB Skies 2: Aero 1.10.0 config: config/Mekanism/mekaweapons.toml · pack file
  16. FTB Skies 2: Aero 1.10.0 quests: "Logistics" · pack file
  17. kubejs/server_scripts/tags/fluid.js (FTB Skies 2: Aero's own script) · pack file
  18. FTB Skies 2: Aero 1.10.0 quests: "Modern Industrialization" · pack file
  19. FTB Skies 2: Aero 1.10.0 config: config/Mekanism/tools-client.toml · pack file
  20. FTB Skies 2: Aero 1.10.0 config: config/Mekanism/additions.toml · pack file
  21. Mekanism 10.7.19 changelog · changelog
  22. Mekanism Tools 10.7.19 changelog · changelog
  23. Mekanism Generators 10.7.19 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

21 releases, first in 1.0.3
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.12.1
Sep 22, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.12.0
Sep 21, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.10.0
Sep 8, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.9.1
Sep 2, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.9.0
Sep 1, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.8.0
Aug 25, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.7.3
Aug 19, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.7.2
Aug 18, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.7.1
Aug 18, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.6.1
Aug 13, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.6.0
Aug 11, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.5.1
Aug 8, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.4.1
Aug 4, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.4.0
Aug 3, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.3.0
Jul 30, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.2.1
Jul 28, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.2.0
Jul 28, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.1.1
Jul 25, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.1.0
Jul 24, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release
1.0.3
Jul 17, 2026
10.7.19Mekanism-1.21.1-10.7.19.85.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

381 items from the 1.10.0 recipe dump.

...and 321 more.

FTB Skies 2: Aero quests (52)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 52 quests →

Create (1)
Generating Resources (1)
Logistics (5)
Mekanism (1)

Config options (how FTB Skies 2: Aero sets them)

400 settings shipped in the pack's config files; 10 differ from the mod's documented default.

See all 400 settings →

Show settings
SettingFTB Skies 2: Aero valueMod default
energy_conversion.maxEnergyPerSteam changed by FTB Skies 2: Aero
Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
config/Mekanism/general.toml
6010
turbine.bladesPerCoil changed by FTB Skies 2: Aero
The number of Turbine Blades supported by each Electromagnetic Coil.
config/Mekanism/generators.toml
24
turbine.chemicalPerTank changed by FTB Skies 2: Aero
Amount of chemical (mB) that each block of the turbine's steam cavity contributes to the volume. Max = volume * chemicalPerTank
config/Mekanism/generators.toml
3200064000
turbine.condenserRate changed by FTB Skies 2: Aero
The rate in mB/t at which steam is condensed into water in the turbine.
config/Mekanism/generators.toml
3200064000
turbine.disperserChemicalFlow changed by FTB Skies 2: Aero
The rate in mB/t at which steam is dispersed into the turbine.
config/Mekanism/generators.toml
16801280
turbine.energyCapacityPerVolume changed by FTB Skies 2: Aero
Amount of energy in Joules that each block of the turbine contributes to the total energy capacity. Max = volume * energyCapacityPerVolume
config/Mekanism/generators.toml
800000016000000
turbine.ventChemicalFlow changed by FTB Skies 2: Aero
The rate in mB/t at which steam is vented into the turbine.
config/Mekanism/generators.toml
1600032000
wind_generator.generationMax changed by FTB Skies 2: Aero
Maximum energy generation in Joules/t that the Wind Generator can produce.
config/Mekanism/generators.toml
360480
wind_generator.generationMin changed by FTB Skies 2: Aero
Minimum energy generation in Joules/t that the Wind Generator can produce.
config/Mekanism/generators.toml
4060
rotaryCondensentrator changed by FTB Skies 2: Aero
Energy per operation in Joules of: Rotary Condensentrator
config/Mekanism/machine-usage.toml
150

Which FTB Skies 2: Aero mods work with Mekanism?

The FTB Skies 2: Aero mods that share the most recipes with Mekanism. Highlighted ones have a guide.

Where does Mekanism appear in the FTB Skies 2: Aero quest book?

Official documentation

Official Mekanism Wiki (249 pages)

Licensed none stated (all rights reserved): we link to it rather than copying or summarizing it.

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