Power Generation
41 quests, with the items each asks for and where they come from in FTB Skies 2: Aero.
- LV Diesel Generator
Diesel Generators can provide on-demand power by burning different fuels, most notably Diesel. These will only consume fuel when producing energy, unlike Boilers. The LV Diesel Generator can produce up to 64 EU/t. You can refer to the MI Questline to get started.
Asks for:LV Diesel Generator
- Pink Generator
Consumes pink dyes and blocks. Used for the Rainbow Generator
Asks for:Pink Generator
- Culinary Generator
Consumes food items. Used for the Rainbow Generator
Asks for:Culinary Generator
- Generator
The Generator consumes burneable fuels to produce between 5 and 300 FE/t. It comes with different modes of consumption that you can configure based on your needs.
Needs: Draconium Dust (in Draconic Evolution)Asks for:Generator
- Thermo Generator
These machines can generate energy when placed against a hot block like magma or Primal Coal and pumping in a coolant. Polymorphic Fluid is the easier of the two coolants to get started with, and Time Fluid is twice as effective again. Consider automating one of them for large amounts of power!
Needs: Ore of the Eclipse (in Just Dire Things)Asks for:Thermo Generator
- These two rows are considered your Mid Game Generators, providing you a good...
These two rows are considered your Mid Game Generators, providing you a good infrastructure to start developing more advanced automation and machinery. The Rainbow Generator is also included in this tier.
- Explosive Generator
Consumes TNT or Gunpowder. Used for the Rainbow Generator
Asks for:Explosive Generator
- Overclocked Generator
Consumes regular furnace fuels. Warning: This generator consumes it's fuel once every tick. It's recommended to control the power output if you're using this for the Rainbow Generator. Used for the Rainbow Generator
Asks for:Overclocked Generator
- Graphite Rod
This Nuclear Reactor multiblock can reliably generate almost 2 Million Stress Units with the correct setup. You can check the Controller block for a ponder on how to set up the 5x5x7 multiblock, but the next quest will show you how to configure this to generate tons of SU. Once set up, SU can be extracted directly from the output block at the bottom. Once your Nuclear Reactor is set up, you'll need to first provide it with a blueprint model on how it should configure its graphite and uranium rods. This quest reward provides you with a ready-to-go stable blueprint that produces 1.8 Million SU, but you may experiment with this as you wish. Once you have set up the blueprint, simply insert it into the Controller and provide the Input Port with Uranium Rods and Graphite Rods. The next page contains the same layout provided as a quest reward if you'd like to make another one. {image:\ftb\:textures/quests/create/create_nuclear_reactor_blueprint.png width:175 height:190 align:center)
Needs: Mechanical Crafter (in Create)Asks for:Graphite Rod,
Reactor Casing,
Reactor Controller,
Reactor Cooler,
Reactor Core,
Reactor Frame
- Ender Generator
Consumes Ender Pearls or Eyes of Ender. Used for the Rainbow Generator
Asks for:Ender Generator
- This row of power generators are your Early Generators and will help you...
This row of power generators are your Early Generators and will help you create your first few machines. Some of these can be scaled up, while others you'll want to quickly set aside in favour of better options.
- Energetic Photovoltaic Module
These solar panels generate energy during the daytime when they have a clear view of the sky. Placing Liquid Sunshine near a panel allows it to generate energy during nighttime, but will still require direct sunlight.
Asks for:Energetic Photovoltaic Module,
Pulsating Photovoltaic Module,
Vibrant Photovoltaic Module
- Disenchantment Generator
Consumes enchanted books. Recommendation: Use an Enchanter to make Knowledge of the Ages III. Used for the Rainbow Generator
Asks for:Disenchantment Generator
- Carbon Brushes
Generator Coils convert the Create Mod's Stress Units (SU) into Forge Energy using the power of magnets and Carbon Brushes. Using this method, your power will scale better the more you invest into your SU production, with each Nuclear Reactor providing enough SU to generate around 300,000 FE/t. Up to 8 Coils can be stacked in a single line, but their magnets can be shared with other Coils when placed next to each other, saving some resources. You can check the next page for the exact conversion rates IMPORTANT: The values below represent a single ring of magnets. Larger systems may vary slightly depending on your setup. Redstone: 12,288 SU -> 180 FE/t Layered: 18,432 SU -> 360 FE/t Fluxuated: 30,720 SU -> 720 FE/t Netherite: 79,872 SU -> 2,376 FE/t Bedrockium: 116,736 SU -> 3,564 FE/t
Asks for:Carbon Brushes,
Generator Coil
- Heated Redstone Generator
Consumes Lava and Redstone Dust. Used for the Rainbow Generator
Asks for:Heated Redstone Generator
- Nether Star Generator
Consumes Nether Stars or firework stars. Used for the Rainbow Generator
Asks for:Nether Star Generator
- Steam Power!
Oritech's Steam Boiler Addon allows an Oritech generator to produce Steam instead of energy, which can be used in the Steam Engine to produce a lot of energy. In Skies 2: Aero, Steam can be converted and used to power other modded generators such as Mekanism's Turbine and Modern Industrialization's Steam Turbine.
Needs: Ore of the Eclipse (in Just Dire Things)Asks for:Steam Boiler Addon,
Steam Engine
- Survivalist Generator
Consumes regular furnace fuels. Used for the Rainbow Generator
Asks for:Survivalist Generator
- Solar Panels
Good ol' power from the sun! These Solar Panels from Mekanism are great for renewable energy in the early game, but it might be a good idea to have some energy storage for when the lights go out.
Asks for:Advanced Solar Generator,
Solar Generator
- Frosty Generator
Consumes icy blocks. Used for the Rainbow Generator
Asks for:Frosty Generator
- Potion Generator
Consumes potions. Used for the Rainbow Generator
Asks for:Potions Generator
- Magmatic Generator
Consumes Lava. Used for the Rainbow Generator
Asks for:Magmatic Generator
- LV Steam Turbine
Modern Industrialization (MI) has a variety of tiered Steam Turbines which can be used to convert Steam into Power. The LV Steam Turbine can produce up to 32 EU/t. You can refer to the Main LV Steam Turbine Quest for more information or the MI Questline to get started.
Asks for:LV Steam Turbine
- Halitosis Generator
Consumes Dragon's Breath. Used for the Rainbow Generator
Asks for:Halitosis Generator
- Furnace Generator
Consumes regular furnace fuels. Used for the Rainbow Generator
Asks for:Furnace Generator
- Death Generator
Consumes some mob drops. Used for the Rainbow Generator
Asks for:Death Generator
- MV Diesel Generator
The MV Diesel Generator can produce up to 256 EU/t. You can refer to the Main MV Diesel Generator Quest for more information or the MI Questline to get started.
Needs: LV Diesel GeneratorAsks for:MV Diesel Generator
- HV Diesel Generator
The HV Diesel Generator can produce up to 1,024 EU/t. You can refer to the MI Questline to get started.
Needs: MV Diesel GeneratorAsks for:HV Diesel Generator
- Large Diesel Generator
The LV Diesel Generator can produce up to 64 EU/t. You can refer to the MI Questline to get started.
Needs: HV Diesel GeneratorAsks for:Large Diesel Generator
- MV Steam Turbine
The MV Steam Turbine consumes Steam to produce up to 128 EU/t. You can refer to the Main MV Steam Turbine Quest for more information or the MI Questline to get started.
Needs: LV Steam TurbineAsks for:MV Steam Turbine
- HV Steam Turbine
The HV Steam Turbine consumes Steam to produce up to 512 EU/t. You can refer to the MI Questline to get started.
Needs: MV Steam TurbineAsks for:HV Steam Turbine
- Large Steam Turbine
The Large Steam Turbine consumes a variety of fluids to produce up to 16,384 EU/t. You can refer to the Main Large Steam Turbine Quest for more information or the MI Questline to get started.
Needs: HV Steam TurbineAsks for:Large Steam Turbine
- Wind Generator
Making a Wind Generator is a great idea for early game renewable energy! The higher the Y-lvl you place the generator, the more power it makes. For some reason, the Overworld has infinite wind.
Asks for:Wind Generator
- Black Hole Power
The Black Hole can produce up to 50,000 RF each time it consumes a block if a Tachyon Absorber is placed on the opposite side of where that block was consumed relative to the Black Hole. WARNING! Do NOT build this setup inside a Compact Machine. The room does not tick reliably while you are outside it, so your block placer falls behind and the Black Hole will consume your setup. Check the Black Hole GuideMe for an example setup.
Needs: Prometheum (in Oritech)Asks for:Black Hole,
Tachyon Absorber
- Slimy Generator
Consumes slime balls and milk. Used for the Rainbow Generator
Asks for:Slimy Generator
- Rainbow Generator
The Rainbow Generator produces 5 Million FE/t when ALL other Excessive Utilities generators are consuming power. Though it may seem daunting, this is actually considered a Mid-Game generator as its only real complexity is automating all 16 other generators.
Needs: Explosive Generator, Nether Star Generator, Slimy Generator, Halitosis Generator, Magmatic Generator, Furnace Generator, Heated Redstone Generator, Disenchantment Generator, Overclocked Generator, Death Generator, Ender Generator, Survivalist Generator, Pink Generator, Frosty Generator, Culinary Generator, Potion GeneratorAsks for:Rainbow Generator!
- Coral Generator
The Coral Generator consumes liquid coral to produce 5,000 RF/t.
Asks for:Coral Generator
- Power & You
This chapter covers most of the different ways to generate power. Note: FE and RF are the same thing. Some mods still use RF (Redstone Flux) and others use FE (Forge Energy). Both are effectively the same. EU, however, is used by Modern Industrialization and converts at a ratio of 1:10 to RF/t
- Harvesting The Sun
The Dyson Cube Project mod allows you to build your own Dyson Sphere megastructure in Minecraft and harvest the power of the sun, producing up to 250M FE/t! To get started in this mod, you'll want to set up at least one EM Rail Ejector to send items to the sun, though more are definitely recommended. These can only work during non rainy days, and they will stop working at night, and briefly when the sun is at its peak. A Celestal Manipulator will help you automatically skip night-time. When provided with power, the EM Rail Ejectors will work faster and ramp up how many items they send each time. Within each Rail Ejector, you may choose to place in either Beams or Sails through the bottom-middle block of the structure. Beams allow your Sphere to accept more Sails, which is what actually increases your power generation. Each beam supports 20 solar sails in this pack. Your network can contain a maximum of 6,250,000 Sails at maximum capacity, which takes around 312,500 Beams. After sending Solar Sails, you can start harvesting the power of the sun using Ray Receivers. Other players can join your Sphere by interacting with any multiblock and clicking the "Subscribe to this sphere" button on the bottom left. Each Ray Receiver can output up to 50 Million RF/t. Note: You must buy the blueprint for this item from the shop before making it inside a Replicator Network.
Needs: Identification Chamber (in Generating Resources)Asks for:Beam Package,
EM Rail Ejector Controller,
Ray Receiver Controller,
Solar Sail Package
- Heat Generator
Once you have some Osmium, you can easily start generating some basic power using the Heat Generator from Mekanism. This Generator can be fed any burnable item like coal or wood to generate power, but can also harness heat from Lava around it to generate power passively. To extract the power from the generator, you must connect a pipe or machine to the front face that has a square on it!
Asks for:Heat Generator
- Theis row has your Late Game Generators, providing you the most power;...
Theis row has your Late Game Generators, providing you the most power; perfect for your advanced late-game setups.