
Oritech in FTB Skies 2: Aero
FTB Skies 2: Aero 1.13.0 ships version 1.2.12 · First seen in 1.0.3
Oritech is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.2.12. A technology-focused mod, with animated machinery, diverse processing options, and plenty of new mechanics and equipment (Summary from the mod's Modrinth page.)
Oritech guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.10.0 on Oct 16, 2026 · text last changed Oct 16, 2026
This is the newest guide. It hasn't been checked against 1.13.0 yet.
- Sections
- 8
- Recipes shown
- 25
- Items named
- 95
- Quests covered
- 44
Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.
What is Oritech?
2 parts
Oritech is an open-source tech mod with animated machinery. Its machines are mostly animated multiblocks, and you upgrade them with addon blocks. The content includes processing machines, lasers that mine blocks automatically, item, fluid and energy pipes, drones, cybernetic player augmentations and particle accelerators.[1]
This pack includes Oritech 1.2.12.[2]
Where it sits in the quest book
The pack's quest book gives Oritech its own chapter in the "Tech Mods" group, and it is the second to last chapter in the book. Some of the chapter's quests are not covered in this guide, so check the quest book itself for them.[3]
How the chapter flows
- The chapter opens with "Welcome To Oritech!", which asks for a nickel ingot. The quest text calls nickel the main crafting material for the mod.[3]
- Next comes "Making Multiblocks with Machine Cores", which asks for a Machine Core and a Motor. The quest text says the early tiers are enough to get you started, and that higher tiers allow more addons on the machine.[3]
- Four quests follow from there: "The Foundry" (Foundry), "Machine Customization!" (Machine Addon Extender), "It's Crushing Time" (Pulverizer) and "Spin To Win" (Centrifuge).[3]
- The Foundry quest leads to "The Assembler" (Assembler). After that the chapter splits into "The Power Of The End" for Enderic Lasers (Enderic Laser) and "Nuclear Reactor Control Panel" for reactors (Nuclear Reactor Controller).[3]
- The laser branch continues with "Flux Gate" (Flux Gate), "Machine Yield Addon" (Yield Addon) and "Fuel Generator" (Fuel Generator). The reactor branch continues with "Heat Vents & Heat Pipes" (Reactor Heat Vent) and "Reactor Heat Absorbers" (Reactor Heat Absorber).[3]
- "Machine Customization!" leads to the addon quests, such as the Speed Addon (Speed Addon), the Efficiency Addon (Efficiency Addon) and the Quarry Addon (Quarry Addon).[3]
- "Spin To Win" leads to the Cybernetic Augmentation Center (Cybernetic Augmentation Center) and the Refinery (Refinery).[3]
How do you get started with Oritech?
7 parts
Oritech is built around multiblock machines, and the pack's quest book gives you a clear order to follow. The Oritech chapter sits in the Tech Mods group and opens with "Welcome To Oritech!" quest. Work through it in order and you won't get lost.[3]
Step 1: Get nickel
The first quest asks for a nickel ingot. To get started, it says you'll need Raw Nickel, which it calls the main crafting material for the mod.[3]
Step 2: Machine Cores and a Motor
Next comes "Making Multiblocks with Machine Cores" quest. The quest says Oritech is all about multiblock machines, most of which use Machine Cores, and it also asks for a Motor. It lists 7 tiers of core, and says each tier raises how many addons a machine can take. To get you started, it says to make either of the first two tiers. The first one is Primitive Machine Core.[3]
Crafting Shaped
| any plank | any plank | any plank |
| any plank | any plank | |
| any plank | any plank | any plank |
Recipe id: oritech:crafting/core1
This is the recipe for the Primitive Machine Core, your first core.
Step 3: The Foundry
"The Foundry" quest asks for the Foundry, which the quest calls key for progression and describes as the machine for making the alloys needed for Oritech machines. It says the multiblock takes 3 Machine Cores in total. Place the Foundry first, right-click it to see where the cores go, then right-click again once they are in place to finish the machine. The quest adds that some of these alloys can also be made by hand or in other modded machines, but that often consumes more resources.[3]
Step 4: Power
The Basic Generator is a simple way to get power going. The pack changed its recipe, so follow the one below and not what you remember from the mod's defaults.[4]
Crafting Shaped
| any furnace player workstations |
Recipe id: oritech:crafting/basicgen
The pack also changed the generator's output. machineSettings.generators.basicGeneratorData.energyPerTick is 64 here (the mod default is 32), and machineSettings.generators.basicGeneratorData.maxEnergyExtraction is 512 (the mod default is 256).[5]
To move power around you'll want Energy Pipe. The pack changed this recipe too.[4]
Crafting Shaped
| Empty slot | Empty slot | Empty slot |
Recipe id: oritech:crafting/energy
Energy pipes move 10,000 per tick, which is the mod default and is set by logistics.energyPipeTransferRate.[5]
Step 5: Pulverizer and Centrifuge
Two simple machines come straight after the cores in the quest book. "It's Crushing Time" quest asks for the Pulverizer, which the quest says makes dusts and biomass, and that in the early game it is also the best way to get Enderic Compound. "Spin To Win" quest asks for the Centrifuge, which the quest says separates and transforms specific items. For now, the quest wants you to use it to make Carbon Fiber Strands.[3]
With the Fluid Addon the Centrifuge can also separate fluids. The pack raised its fluid tank to 64 buckets (the mod default is 8), set in machineSettings.processingMachines.centrifugeData.tankSizeInBuckets.[3][5]
Step 6: Assembler and addons
After the Foundry, "The Assembler" quest asks for the Assembler. The quest says it has a 2x2 crafting grid and assembles items automatically as long as it has energy, items in the input slots and space in the output slot. It adds that some machine components can be crafted without an Assembler, but doing so consumes more resources.[3]
"Machine Customization!" quest introduces addons. The quest says they attach to specific sides of a machine, or to a Machine Addon Extender, where each extender gives you more sides to attach addons to. It also points you to the Addon GUI in the machine's interface to see which sides can accept an addon.[3]
Where to go next
In the quest book, "The Power Of The End" quest and "Nuclear Reactor Control Panel" quest both follow The Assembler. The first covers the Enderic Laser, which its quest says is primarily used to create Fluxite, and the second is the start of the reactor quests. The Atomic Forge comes after the Flux Gate quest, and the Particle Accelerator quest comes after that.[3]
How does Oritech work?
7 parts
Oritech is a tech mod built around animated multiblock machines that you upgrade with addon blocks. It covers processing machines, generators, item, fluid and energy pipes, automated farming, lasers, drones and a particle accelerator. Its design goal is that most things can be made in more than one way, and that most resources can be renewed with big automated setups.[1]
Machines and addons
In this pack machineSettings.additiveAddons is on, so addon bonuses are added together instead of multiplied. machineSettings.layeredExtenders is off, so the number of machine extenders you can use is the direct amount and does not depend on machine core quality. Machine frames can be chained up to 64 blocks (machineSettings.processingMachines.machineFrameMaxLength).[5]
The advancement for the Ultimate Machine Core says it lets you add excessive addons.[6]
- Speed addon: processing speed multiplier 0.5 (speedAddonSpeed) and energy efficiency multiplier 1.2 (speedAddonEfficiency).[7]
- Efficiency addon: energy multiplier 0.8 (efficiencyAddonEfficiency).[7]
- Processing chamber addon: efficiency multiplier 1.5 (chamberAddonEfficiency).[7]
- Ultimate addon: speed multiplier 0.25 (ultimateAddonSpeed) and efficiency multiplier 1.1 (ultimateAddonEfficiency).[7]
- Burst addon: processing speed multiplier 8 (machineSettings.addonConfig.burstAddonSpeedMultiplier) and throttle energy multiplier 1.2 (machineSettings.addonConfig.burstAddonThrottleMultiplier), with a burst lasting 240 ticks per addon (burstAddonTicks).[5][7]
All of these match the mod defaults. Here is how the Capacitor Addon is crafted:[4][5][7]
Crafting Shaped
| any plastic plate | any plastic plate | any plastic plate |
| any plastic plate | any plastic plate | |
| any plating |
Recipe id: oritech:crafting/addon/capacitor
Power generation
The pack makes several generators stronger than the mod defaults. Here is what the config sets for energy per tick and maximum extraction:[5]
- Basic generator: 64 per tick (default 32, machineSettings.generators.basicGeneratorData.energyPerTick) and 512 extraction (default 256, machineSettings.generators.basicGeneratorData.maxEnergyExtraction).[5]
- Bio generator: 512 per tick (default 64, machineSettings.generators.bioGeneratorData.energyPerTick) and 4,096 extraction (default 512, machineSettings.generators.bioGeneratorData.maxEnergyExtraction).[5]
- Fuel generator: 8,192 per tick (default 256, machineSettings.generators.fuelGeneratorData.energyPerTick) and 32,768 extraction (default 2,048, machineSettings.generators.fuelGeneratorData.maxEnergyExtraction).[5]
- Solar generator: 128 per tick (default 32, machineSettings.generators.solarGeneratorData.energyPerTick).[5]
- Lava generator: unchanged at 64 per tick (machineSettings.generators.lavaGeneratorData.energyPerTick) with 512 extraction (machineSettings.generators.lavaGeneratorData.maxEnergyExtraction).[5]
Steam is set up differently from the mod defaults too. Steam engines only accept the fluid named in machineSettings.generators.steamId, which is Mekanism's steam in this pack. The pack changed these steam values:[5]
- Steam boiler generators and the steam engine hold 128 buckets of steam (default 8, machineSettings.generators.steamEngineData.steamBoilerCapacityBuckets).[5]
- The steam to RF ratio setting is 4 (default 2, machineSettings.generators.steamEngineData.rfToSteamRatio).[5]
- The steam engine stores 100,000 (machineSettings.generators.steamEngineData.energyCapacity) and extracts up to 50,000 (machineSettings.generators.steamEngineData.maxEnergyExtraction).[5]
- machineSettings.generators.steamEngineData.stopOnEnergyFull and machineSettings.generators.steamEngineData.stopOnWaterFull are both off.[5]
The pack also adds fuel generator recipes for fluids from other mods. Each added recipe takes 100 of the fluid, and its time is the fuel's rating multiplied by 50 and rounded. Fluids that Oritech already covers, such as its own heavy oil and turbo fuel, are skipped.[8]
Moving energy, fluids and items
- Energy pipe: 10,000 RF/t (logistics.energyPipeTransferRate).[5]
- Superconductor cable: 4,194,304 RF/t (logistics.superConductorTransferRate).[5]
- Energy transmission poles: 1,000,000 capacity and rate (logistics.poleConfig.energyCapacity).[5]
- Poles must be at least 50 apart (logistics.poleConfig.minRange).[5]
- Poles can be at most 1,000 apart (logistics.poleConfig.maxRange).[5]
- Item pipe: 8 items per cycle (logistics.itemPipeTransferAmount), one cycle every 5 ticks (logistics.itemPipeIntervalDuration).[5]
- Fluid pipe: 0.5 buckets per extraction (logistics.fluidPipeExtractAmountBuckets), one extraction every 3 ticks (logistics.fluidPipeExtractIntervalDuration), with a 2 bucket internal buffer (logistics.fluidPipeInternalStorageBuckets).[5]
There is only one pipe tier for each type. Pipe blocks only have block entities where they connect to machines, and networks are cached, which keeps them light on performance.[1]
The pack changed the recipe for the Energy Transmission Pole:[4]
Crafting Shaped
| Empty slot | ||
Recipe id: oritech:crafting/_pole
Changed by the pack.
If you turn a pipe into an Energy Pipe Duct, you can get the Energy Pipe back like this:[4]
For storage, the small energy storage holds 1,000,000 and moves 5,000 in or out, while the large energy storage holds 20,000,000 and moves 10,000. Portable tanks hold 256 buckets.[5]
Processing machines
Each processing machine has its own recipe type, so a recipe made for the pulverizer will not work in the centrifuge. The config sets these energy values per tick, with the maximum insertion rate in brackets:[4][5]
- Pulverizer: 32 (256 insertion), 25,000 capacity.[5]
- Powered furnace: 32 (256 insertion), 10,000 capacity, and a speed multiplier of 0.5 relative to vanilla.[5]
- Centrifuge: 64 (512 insertion), 10,000 capacity. The pack raised its fluid tank to 64 buckets (default 8).[5]
- Foundry and assembler: 128 each (1,024 insertion), 50,000 capacity.[5]
- Fragment forge: 256 (2,048 insertion), 50,000 capacity.[5]
- Refinery: 64 (512 insertion), 50,000 capacity.[5]
- Industrial chiller: 32 (256 insertion), 50,000 capacity.[5]
The pack adds its own assembler recipes through a helper script, and when a recipe does not set a time it uses 96 ticks.[9]
Adamant is a good example of how the chains connect. The pulverizer turns the ingot into dust:[4]
The pack adds a smelting route for turning the dust back into an ingot, alongside the mod's own blasting recipe:[4]
Fluid machines work the same way. This pack-added centrifuge recipe produces nuggets and Mineral Slurry:[4]
Centrifuge Fluid (oritech)
Recipe id: ftb:unification/oritech/centrifuge_fluid/clump_acid_to_nugget/aluminum
The atomic forge handles the more advanced parts, like the Advanced Computing Engine:[4]
The grinder is the route for farming-based materials such as biomass:[4]
Reactor
The pack reworked the reactor numbers a lot compared to the mod defaults:[5]
- Maximum size is 16 (default 64), see reactor.maxSize.[5]
- Maximum heat is 4,000 (default 2,000), see reactor.maxHeat.[5]
- An overheated reactor explodes after 400 ticks (default 600), see reactor.maxUnstableTicks.[5]
- RF per pulse is 4,800 (default 64), see reactor.rfPerPulse.[5]
- Each energy port outputs up to 50,000,000 RF/t (default 25,000), see reactor.reactorMaxEnergyOutput.[5]
- The reactor stores up to 500,000,000 RF (default 50,000,000), see reactor.reactorMaxEnergyStored.[5]
- If safe mode is on, the cooldown lasts 2,400 ticks, see reactor.safeModeCooldown.[5]
Particle accelerator
The accelerator is built from a controller, linear motors, guide rings and sensors. The pack changed the recipe for the Particle Accelerator Guide Ring:[4][6]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: oritech:crafting/acceleratorring
Changed by the pack.
- A nether portal needs a minimum collision energy of 5,000 (particleAccelerator.netherPortalRequiredSpeed).[5]
- An end portal needs 15,000 (default 10,000, raised by the pack, particleAccelerator.endPortalRequiredSpeed).[5]
- A black hole needs 15,000 (particleAccelerator.blackHoleRequiredSpeed).[5]
- Particle gates can be at most 10 apart (particleAccelerator.maxGateDist).[5]
- A motor stores 5,000,000 RF (particleAccelerator.acceleratorMotorRFCapacity).[5]
- A tachyon collector stores 1,000,000 RF (particleAccelerator.collectorEnergyStorage).[5]
The pack's startup script raises the destroy speed of the compressed cobblestone 8 and compressed cobbled deepslate 8 blocks from Excessive Utilities to a very high value. Its comment explains these are accelerator dampeners: their hardness must exceed the particle speed, or the particle destroys the block and keeps going.[10]
The black hole block now needs a tool to break, with a destroy speed of 5.0. Using the correct tool makes it drop itself. Black holes pull in things within 16 blocks.[5][10][11]
Mining and world machines
The Bedrock Extractor uses 1,024 RF per work step and needs 20 steps per ore, with 20,000 energy capacity. The Enderic Laser has a 128 block range, uses 128 per tick and stores 20,000. Its base cost to break a block is 1,024 RF.[5][6]
The mod normally spawns bedrock ore nodes and oil wells to encourage auxiliary bases. This pack replaces these world generation biome modifiers with an empty one: the common resource node, the oil spring, the desert oil spring and the end platinum ore. Whether other sources of nodes or oil exist in this pack is not shown in the data. worldGeneration.easyFindFeatures is off, so oil wells and nodes show no marker on the surface.[1][5][12][13][14][15]
How do you progress through Oritech?
6 parts
The pack's quest book gives Oritech its own chapter in the "Tech Mods" group. The chapter is a tree: it opens by asking for nickel and Machine Cores, then branches into processing machines, addons, the Enderic Laser, the reactor and finally the Atomic Forge.[3]
Start: nickel and Machine Cores
The first quest, "Welcome To Oritech!", asks for a Nickel Ingot and says Raw Nickel is the main crafting material for the mod. "Making Multiblocks with Machine Cores" follows and asks for any Machine Core plus a Motor.[3]
The quest says there are 7 tiers of core, from Primitive Machine Core up to Ultimate Machine Core, and that each tier increases the number of addons a machine multiblock can carry. For now it suggests making either of the first 2 tiers, and it says a machine's tooltip tells you how many cores it needs.[3]
Crafting Shaped
| any plank | any plank | any plank |
| any plank | any plank | |
| any plank | any plank | any plank |
Recipe id: oritech:crafting/core1
The pack has changed the Motor recipe, so use the in-pack one below rather than the mod's default.[4]
This Motor recipe is changed by the pack.
Early machines
Several quests follow straight after the cores quest. The Pulverizer quest calls it a simple machine for dusts and biomass, and the best early-game way to get Enderic Compounds. The Centrifuge quest describes a simple machine that separates and transforms specific items, and also asks for the Fluid Addon, which lets it separate fluids. For now, the quest suggests using the Centrifuge to make Carbon Fiber Strands.[3]
The Foundry quest calls it key for progression and says it creates the alloys needed for Oritech machines. It asks you to build it from 3 Machine Cores: place the block, right-click it to see where the cores go, then right-click again to finalize. The Assembler quest comes right after it. It says the Assembler crafts items automatically while it has energy, input items and room in the output slot, and that some components can be crafted without it but at a higher resource cost.[3]
Off the Centrifuge quest the book also offers the Cybernetic Augmentation Center, which the quest says lets you install cybernetic Augmentations into your body, and the Refinery, which the quest says processes fluid mixtures.[3]
Addons
The "Machine Customization!" quest asks for the Machine Addon Extender. The quest says addons attach to specific sides of a machine, and each Extender gives you more sides for addons. Separate quests follow for the Redstone Control Unit, Quarry, Acceptor, Capacitor, Speed, Efficiency and Hunter addons. The Yield addon quest comes later, after "The Power Of The End".[3]
The pack changes the Acceptor Addon recipe.[4]
Crafting Shaped
| any plastic plate | any plastic plate | any plastic plate |
| any plastic plate | any plastic plate | |
| any plating |
Recipe id: oritech:crafting/addon/acceptor
This Acceptor Addon recipe is changed by the pack.
Mid game: Enderic Laser, reactor and generators
Once you have the Assembler, the chapter splits in two. "The Power Of The End" asks for the Enderic Lens, the Enderic Laser and the Target Designator. The quest says the Enderic Laser is primarily used to create Fluxite, but can also transfer RF wirelessly or mine blocks.[3]
Assembler (oritech)
Adamant Ingot
2× Enderic Compound
- any carbon fibre
Recipe id: oritech:assembler/enderlens
After the laser, the book continues with the Fluxite and Flux Gate quest, the Enderic Railgun (Enderic Railgun) quest and the Fuel Generator quest. That quest describes the Fuel Generator as a 3x3x2 multiblock that consumes oil-like fluids to generate power.[3]
Crafting Shaped
| any plating |
Recipe id: oritech:crafting/fuelgen
This Fuel Generator recipe is changed by the pack.
The other branch from the Assembler starts with the Nuclear Reactor Controller (Nuclear Reactor Control Panel). The quest calls reactors a great way to generate large amounts of power and says they burn Uranium or Plutonium Pellets. Follow-up quests ask for heat vents and heat pipes, reactor rods, heat absorbers, reactor walls, and the energy and redstone ports.[3]
Crafting Shaped
| Empty slot | Empty slot | Empty slot |
| Empty slot | Empty slot | Empty slot |
Recipe id: oritech:crafting/controller
A reactor can be up to 16 blocks per direction. The quest suggests starting with a 5x5x5 so it cools properly. Each Reactor Energy Port outputs up to 25,000 RF/t. The pack also changes the Reactor Heat Pipe recipe, and the Reactor Heat Absorber recipe is marked as changed too.[3][4]
Late game: Atomic Forge and beyond
The Atomic Forge comes after the Flux Gate quest. It needs 8 Machine Cores, and energy pipes cannot connect to it, so an Enderic Laser has to power it wirelessly. It makes advanced chips, reinforces deepslate and can duplicate ores. It is also how you get Uranium Gems for reactor fuel, and the pack changes that recipe.[3][4]
This Uranium Gem recipe is changed by the pack.
After the Atomic Forge the book offers three quests. "Soul Enchanting" asks for the Stabilized Enchanter and the Arcane Catalyst. "Particle Accelerator" asks for the Particle Accelerator, and further quests ask for guide rings, motors, sensors and Tachyon Absorbers. "Prometheum" asks for the Prometheum, which the quest says can only be produced in an Atomic Forge and is essential for the Ultimate Machine Core.[3][4]
The pack changes the Particle Accelerator Guide Ring recipe.[4]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: oritech:crafting/acceleratorring
This Guide Ring recipe is changed by the pack.
After "Soul Enchanting" the book asks for "Collecting Souls" and then "Spawning Mobs", which asks for the Spawner Controller and Spawner Cage. "The Tainted Refinery" follows both the Refinery quest and Soul Enchanting.[3]
Oritech in other chapters
Two quests in the "Power Generation" chapter use Oritech. "Steam Power!" follows the "Ore of the Eclipse" quest and asks for the Steam Boiler Addon and Steam Engine. "Black Hole Power" follows Prometheum and uses the Black Hole with a Tachyon Absorber. It can make up to 50,000 RF each time the Black Hole consumes a block.[16]
The main "Pina Colada" questline also pulls Oritech in. It uses the Refinery to get Strange Matter from lava, and the Black Hole to extract Liquid Antimatter.[17]
How does Oritech work with other mods?
6 parts
Oritech does not live on its own in this pack. Its machines read from and write to Create, Ender IO, Productive Metalworks, Mekanism, Modern Industrialization, Applied Energistics 2 and PneumaticCraft, and the pack adds its own recipes on top. Here is where those links show up.[1][4]
Pack metals inside Oritech recipes
Nickel is the starting point. The first quest asks for Nickel Ingot and calls raw nickel the main crafting material of the mod. The Deep Drill recipe turns an Nickel Resource Node into Raw Nickel, so the nickel you get is the FTB Materials one.[3][4]
The pack also changed a lot of Oritech crafting to use FTB Materials metals (electrum, steel and nickel) and any plastic plate. These three are good examples:[4]
Crafting Shaped
| Empty slot | Empty slot | Empty slot |
Recipe id: oritech:crafting/energy
Crafting Shaped
| any furnace player workstations |
Recipe id: oritech:crafting/basicgen
The same goes for the tiered addons from the Oritech addon items, such as Efficiency Addon Tier 2. That recipe was changed by the pack and runs in the Assembler.[4]
Assembler (oritech)
Recipe id: oritechthings:assembler/addon_block_efficiency_tier_2
The pack also overrides four of Oritech's world generation biome modifiers (oil spring, desert oil spring, End platinum ore and common resource nodes) with an empty neoforge:none entry.[12][13][14][15]
Alloys across machines
The Foundry quest says some alloys can also be crafted by hand or in other modded machines, but that usually costs more resources. The pack shows this clearly:[3]
- Adamant Ingot has a Foundry recipe, a Create mixing recipe and an Ender IO alloy smelting recipe, all changed by the pack. Productive Metalworks adds its own route to Molten Adamant.[4]
- Energite Ingot can be made by Create mixing or Ender IO alloy smelting, both changed by the pack.[4]
- Productive Metalworks can melt Nickel Clump into Molten Nickel. It can also cast Fluxite from molten fluxite with a gem cast, and alloy Molten Biosteel using Oritech's Biofuel.[4]
- Turbofuel has a Create mixing route fed by Modern Industrialization's Crude Oil.[4]
Ore processing and unification
The pack added recipes so Oritech machines output FTB Materials items. There are 20 Oritech refinery recipes of this kind, which use Sheol Fire. A few examples:[4]
- The Refinery turns Aluminum Cluster into 3 Aluminum Clump, and raw copper into 3 Copper Clump. Both use 250 Sheol Fire and give back lava.[4]
- The Atomic Forge turns aluminum clumps into Aluminum Dirty Dust with the help of fluxite.[4]
- The Centrifuge turns aluminum or gold clumps into 27 nuggets each, using Modern Industrialization's Sulfuric Acid. It also gives Mineral Slurry.[4]
- Create splashing turns nickel clumps into 9 Nickel Nugget and 2 Tiny Platinum Dust. This recipe was changed by the pack.[4]
- Mekanism gets lead through the Refinery and Centrifuge, and the Grinder turns osmium ore into 2 Raw Osmium and Raw Platinum.[4]
Centrifuge Fluid (oritech)
Recipe id: ftb:unification/oritech/centrifuge_fluid/clump_acid_to_nugget/aluminum
Plastic and fuels
Oritech's Centrifuge makes PneumaticCraft's Molten Plastic from Polymer Resin. Both routes were changed by the pack. The water route gives 2 sheets, and the mineral slurry route gives 4. Plastic plates are an ingredient in many Oritech recipes, so this link matters early.[4]
Centrifuge Fluid (oritech)
Recipe id: oritech:centrifuge/fluid/plasticbiobetter
The pack also changed the biodiesel Refinery recipe so it outputs Diesel and Sulfuric Naphtha.[4]
Endgame crossovers
- Ultra Machine Core becomes a Turbo Machine Hull, and Ultimate Machine Core is part of the Implosion Compressor recipe. Both are pack-added QED recipes.[4]
- Advanced Computing Engine and Flux Gate go into the Create sequenced assembly for the Infinitely Compressed Circuit Board. That recipe also pulls in Mekanism, AE2 and PneumaticCraft parts.[4]
- The Bio-Neural Circuit is made in an Advanced AE reaction recipe that needs Super AI Chip and energite ingots.[4]
- Unholy Intelligence is one of the inputs to the Create sequenced assembly for Flashpine.[4]
- AE2's Ender Dust can be centrifuged into Enderic Compound. The quest book says the Pulverizer is the best early way to get that compound.[3][4]
Qed (excessive_utilities)
Recipe id: ftb:compat/modern_industrialization/oritech/turbo_machine_hull
Qed (excessive_utilities)
Infinitely Compressed Circuit Board
Blastproof Alloy Large Plate
Titanium Large Plate
Ultimate Machine Core
Recipe id: ftb:compat/modern_industrialization/excessive_utilities/qed/implosion_chamber
Where it sits in the quest book
The Oritech chapter is in the Tech Mods group, chapter 30 of 31, with 38 quests. It runs from "Welcome To Oritech!" quest to "Making Multiblocks with Machine Cores" quest, then "The Foundry" quest and "The Assembler" quest. Many of the other quests in the chapter are in the quest book itself.[3]
Which FTB Skies 2: Aero quests use Oritech?
5 parts
Oritech has its own chapter in the quest book, and a few quests in other chapters ask for its items too. The Oritech chapter sits in the Tech Mods group, as chapter 30 of 31, and has 38 quests. Its early quests are written as starter steps, and the chapter then branches into addons, reactors, lasers and the Particle Accelerator.[3]
The Oritech chapter: the starting path
- "Welcome To Oritech!" quest is the entry point. It asks for a nickel ingot, and the quest text says Raw Nickel is the main crafting material of the mod.[3]
- "Making Multiblocks with Machine Cores" quest asks for any Machine Core plus a Motor. The quest text says there are 7 tiers of core and that each tier raises the number of addons a machine can take. For now, it says, either of the first 2 tiers is enough to get you started.[3]
- Four quests follow it: "The Foundry" quest (Foundry, which the quest text says is built with 3 Machine Cores), "Machine Customization!" quest (Machine Addon Extender), "It's Crushing Time" quest (Pulverizer) and "Spin To Win" quest (Centrifuge and Fluid Addon). For now, the Centrifuge quest points you at making Carbon Fiber Strands.[3]
Addons
After Machine Customization!, a row of addon quests follows. Each one asks for the addon item, and several also accept higher-tier versions of it from another mod.[3]
- "Redstone Control Unit Addon" quest asks for the Control Unit Addon. The quest text describes it as allowing further redstone and comparator configuration.[3]
- "Quarry Addon" quest asks for the Quarry Addon. The quest text says it increases the working area of Destroyer Blocks and Enderic Lasers.[3]
- "Machine Acceptor Addon" quest and "Machine Capacitor Addon" quest ask for the Acceptor Addon and Capacitor Addon. The quest text describes both as improving energy capacity and energy transfer rate.[3]
- "Machine Speed Addon" quest and "Machine Efficiency Addon" quest ask for the Speed Addon and Efficiency Addon.[3]
- "Machine Hunter Addon" quest asks for the Hunter Addon. The quest text says it applies to Enderic Lasers and targets living entities.[3]
The Yield Addon comes later. "Machine Yield Addon" quest asks for the Yield Addon and follows The Power Of The End.[3]
Machines, lasers and reactors
- After Spin To Win, the book offers "Cybernetic Augmentation Center" quest (Cybernetic Augmentation Center) and a quest in "Oritech" (Refinery).[3]
- After The Foundry comes "The Assembler" quest (Assembler).[3]
- The Assembler quest leads to two branches. "The Power Of The End" quest asks for the Enderic Lens, the Enderic Laser and the Target Designator. "Nuclear Reactor Control Panel" quest asks for the Nuclear Reactor Controller.[3]
- After The Power Of The End you can pick up "Flux Gate" quest (Fluxite and Flux Gate), a quest in "Oritech" (Enderic Railgun) and a quest in "Oritech" (Fuel Generator).[3]
The reactor quests all follow the Nuclear Reactor Control Panel quest. They are "Designing Your Reactor" quest (Reactor Wall), "Reactor Rods" quest (rods, Reactor Fuel Port, Reactor Neutron Reflector and fuel pellets), "Heat Vents & Heat Pipes" quest (Reactor Heat Vent and Reactor Heat Pipe), "Reactor Heat Absorbers" quest (Reactor Heat Absorber and Reactor Coolant Absorber Port) and "Energy & Redstone Ports" quest (Reactor Energy Port and Reactor Redstone Port).[3]
Late chapter: Atomic Forge and beyond
"Atomic Forge" quest follows Flux Gate and asks for the Atomic Forge. The quest text says it needs 8 Machine Cores to build and has to be powered wirelessly by an Enderic Laser. Three quests follow it.[3]
- "Soul Enchanting" quest asks for the Arcane Catalyst and the Stabilized Enchanter. It leads to "Collecting Souls" quest, a checkmark quest whose text covers how souls are collected, and then to "Spawning Mobs" quest (Spawner Controller and Spawner Cage).[3]
- "Prometheum" quest asks for Prometheum.[3]
- "Particle Accelerator" quest asks for the Particle Accelerator. Four quests follow it: "Accelerator Setup" quest (Particle Accelerator Linear Motor), "Accelerator Designs" quest (Particle Accelerator Guide Ring), "Particle Accelerator Sensor" quest (Particle Accelerator Sensor) and "Tachyons" quest (Tachyon Absorber).[3]
- "The Tainted Refinery" quest is an observation quest that follows the Refinery and Soul Enchanting quests. Its text says the Tainted Refinery is made by exploding a Refinery while a charged Arcane Catalyst is within 6 blocks of it.[3]
Oritech quests in other chapters
- Power Generation (Resources & Logistics group): "Steam Power!" quest asks for the Steam Boiler Addon and Steam Engine, and it follows Ore of the Eclipse. "Black Hole Power" quest asks for the Black Hole and a Tachyon Absorber and follows Prometheum. The text says not to build that setup inside a Compact Machine.[16]
- Pina Colada (Main Questline group): "Black Hole Juicing" quest asks for a Black Hole and an extractor, and the Pineapple quest comes after it. a quest in "Pina Colada" asks for the Refinery, Strange Matter Bucket and Unholy Intelligence. It is one of the quests that Artificial Fruits follows.[17]
- Bounty Board (Exploration & Combat group): a quest in "Bounty Board" asks for the Black Hole.[19]
- Create (Tech Mods group): a quest in "Create" lists an Improved Machine Core among the blocks for the FTB Constructor multiblock, and it follows Mechanical Crafter. The text of 87 of that chapter's 100 quests is not covered here, so check the quest book for any other Oritech items it asks for.[20]
Which Oritech config options matter?
4 parts
Oritech has a huge config, but most of it is left at the mod default in this pack. The values below are the ones the pack changed, so they are the ones that will surprise you if you know the mod from elsewhere. Everything lives in the oritech-common, oritech-startup and oritech-client files.[5][7][21]
Reactor
The reactor got the biggest rework. It is smaller, it runs hotter, and it pays out far more energy per pulse.[5]
- reactor.maxSize is 16 in this pack (mod default 64), so you are building a much smaller multiblock.[5]
- reactor.maxHeat is 4,000 (mod default 2,000), so the meltdown threshold is higher.[5]
- reactor.maxUnstableTicks is 400 (mod default 600): an overheated reactor explodes sooner.[5]
- reactor.rfPerPulse is 4,800 (mod default 64), a huge boost to the RF generated per pulse.[5]
- reactor.reactorMaxEnergyOutput is 50,000,000 RF/t per energy port (mod default 25,000), and reactor.reactorMaxEnergyStored is 500,000,000 RF (mod default 50,000,000).[5]
Generators and steam
Several generators produce more power per tick than the mod default. These are the pack's values, with the mod default in brackets.[5]
- Basic generator: machineSettings.generators.basicGeneratorData.energyPerTick is 64 (32) and machineSettings.generators.basicGeneratorData.maxEnergyExtraction is 512 (256).[5]
- Bio generator: machineSettings.generators.bioGeneratorData.energyPerTick is 512 (64) and machineSettings.generators.bioGeneratorData.maxEnergyExtraction is 4,096 (512).[5]
- Fuel generator: machineSettings.generators.fuelGeneratorData.energyPerTick is 8,192 (256) and machineSettings.generators.fuelGeneratorData.maxEnergyExtraction is 32,768 (2,048).[5]
- Solar generator: machineSettings.generators.solarGeneratorData.energyPerTick is 128 (32).[5]
- Steam: machineSettings.generators.steamEngineData.rfToSteamRatio is 4 (2) and machineSettings.generators.steamEngineData.steamBoilerCapacityBuckets is 128 buckets (8).[5]
Steam engines only accept the fluid set in machineSettings.generators.steamId, which is "mekanism:steam" in this pack. machineSettings.generators.steamEngineData.stopOnEnergyFull and machineSettings.generators.steamEngineData.stopOnWaterFull are both false.[5]
Other changed values
- The centrifuge tank, machineSettings.processingMachines.centrifugeData.tankSizeInBuckets, is 64 buckets (mod default 8).[5]
- The particle accelerator needs 15,000 collision energy to activate an end portal (particleAccelerator.endPortalRequiredSpeed, mod default 10,000). The nether portal threshold, particleAccelerator.netherPortalRequiredSpeed, stays at its default of 5,000, and particleAccelerator.blackHoleRequiredSpeed stays at its default of 15,000.[5]
Other settings worth knowing
Addon bonuses are additive, as machineSettings.additiveAddons is true, and machineSettings.layeredExtenders is false, so machine extenders count by their direct amount. The chainsaw can cut whole trees (equipment.chainsawTreeCutting is true), and worldGeneration.easyFindFeatures is false, so oil wells and bedrock ore nodes get no extra surface markers.[5]
In the startup file, the jetpack speeds, addon multipliers and electric mace costs all match the mod defaults. For example, exoJetpack.speed is 1.5 and electricMace.energyUsage is 2,048 RF per hit. In the client file, zipline settings such as maxZiplineSpeed (8) are default too, and showMachinePreview is true, so you get the multiblock placement preview.[7][21]
What changed in Oritech between versions?
3 parts
FTB Skies 2: Aero 1.10.0 ships Oritech 1.2.12 (the NeoForge 1.21.1 build). The mod has been in the pack since version 1.0.3 or earlier. Here are the changelogs for the releases leading up to the one you're playing.[2]
Oritech 1.2.11
- Multiblock and addon positions are now stored as relative positions (a backport). This improves compatibility with mods that move or relocate blocks.[22]
- The portable railgun now has third person rendering (a backport).[22]
- Fixes for some fluid transfer edge cases, and for fluid transfers on stacks larger than 1.[22]
- Fixed the centrifuge still working on fluids after its addon was removed.[22]
Oritech 1.2.10
- Fixed world generation breaking with the latest architectury version.[23]
- Translations were updated from crowdIn.[23]
Oritech 1.2.9
- Added a warning slider to the reactor UI.[24]
- Improved the auto-feeder augment: it now ignores bad food and picks bad food in a better order.[24]
- Fixed fluid extraction inconsistencies and issues on NeoForge.[24]
- Fixed machine cores not handling explosions correctly.[24]
Unverified The changes in Oritech 1.2.12, the version this pack actually ships, and any pack-specific changelog entries for Oritech are not covered by the available sources.
Sources
- Oritech project page (modrinth) · official mod data
- FTB Skies 2: Aero 1.10.0 mod list · pack file
- FTB Skies 2: Aero 1.10.0 quests: "Oritech" · quest text
- FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Oritech items · pack recipe dump
- FTB Skies 2: Aero 1.10.0 config: config/oritech-common.toml · pack file
- oritech names, screen text and descriptions (English lang file) · official mod data
- FTB Skies 2: Aero 1.10.0 config: config/oritech-startup.toml · pack file
- kubejs/server_scripts/recipes/fuel_unification.js (FTB Skies 2: Aero's own script) · pack file
- kubejs/server_scripts/recipes/mods/_oritech.js (FTB Skies 2: Aero's own script) · pack file
- kubejs/startup_scripts/modifications/modification.js (FTB Skies 2: Aero's own script) · pack file
- kubejs/server_scripts/loot_modification/block_drops.js (FTB Skies 2: Aero's own script) · pack file
- kubejs/data/oritech/neoforge/biome_modifier/oil_spring_desert.json (FTB Skies 2: Aero's own data file) · pack file
- kubejs/data/oritech/neoforge/biome_modifier/oil_spring.json (FTB Skies 2: Aero's own data file) · pack file
- kubejs/data/oritech/neoforge/biome_modifier/ore_platinum_end.json (FTB Skies 2: Aero's own data file) · pack file
- kubejs/data/oritech/neoforge/biome_modifier/resource_node_common.json (FTB Skies 2: Aero's own data file) · pack file
- FTB Skies 2: Aero 1.10.0 quests: "Power Generation" · pack file
- FTB Skies 2: Aero 1.10.0 quests: "Pina Colada" · pack file
- kubejs/server_scripts/tags/fluid.js (FTB Skies 2: Aero's own script) · pack file
- FTB Skies 2: Aero 1.10.0 quests: "Bounty Board" · pack file
- FTB Skies 2: Aero 1.10.0 quests: "Create" · pack file
- FTB Skies 2: Aero 1.10.0 config: config/oritech-client.toml · pack file
- Oritech 1.2.11 changelog · changelog
- Oritech 1.2.10 changelog · changelog
- Oritech 1.2.9 changelog · changelog
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Report wrong info
Version in each release
21 releases, first in 1.0.3
| FTB Skies 2: Aero | Version | Jar | Where it came from |
|---|---|---|---|
| 1.13.0 Sep 28, 2026 | 1.2.12 | oritech-neoforge-1.21.1-1.2.12.jar | From the published release |
| 1.12.1 Sep 22, 2026 | 1.2.12 | oritech-neoforge-1.21.1-1.2.12.jar | From the published release |
| 1.12.0 Sep 21, 2026 | 1.2.12 | oritech-neoforge-1.21.1-1.2.12.jar | From the published release |
| 1.10.0 Sep 8, 2026 | 1.2.12 | oritech-neoforge-1.21.1-1.2.12.jar | From the published release |
| 1.9.1 Sep 2, 2026 | 1.2.11 | oritech-neoforge-1.21.1-1.2.11.jar | From the published release |
| 1.9.0 Sep 1, 2026 | 1.2.11 | oritech-neoforge-1.21.1-1.2.11.jar | From the published release |
| 1.8.0 Aug 25, 2026 | 1.2.10 | oritech-neoforge-1.21.1-1.2.10.jar | From the published release |
| 1.7.3 Aug 19, 2026 | 1.2.10 | oritech-neoforge-1.21.1-1.2.10.jar | From the published release |
| 1.7.2 Aug 18, 2026 | 1.2.10 | oritech-neoforge-1.21.1-1.2.10.jar | From the published release |
| 1.7.1 Aug 18, 2026 | 1.2.10 | oritech-neoforge-1.21.1-1.2.10.jar | From the published release |
| 1.6.1 Aug 13, 2026 | 1.2.10 | oritech-neoforge-1.21.1-1.2.10.jar | From the published release |
| 1.6.0 Aug 11, 2026 | 1.2.10 | oritech-neoforge-1.21.1-1.2.10.jar | From the published release |
| 1.5.1 Aug 8, 2026 | 1.2.10 | oritech-neoforge-1.21.1-1.2.10.jar | From the published release |
| 1.4.1 Aug 4, 2026 | 1.2.10 | oritech-neoforge-1.21.1-1.2.10.jar | From the published release |
| 1.4.0 Aug 3, 2026 | 1.2.10 | oritech-neoforge-1.21.1-1.2.10.jar | From the published release |
| 1.3.0 Jul 30, 2026 | 1.2.9 | oritech-neoforge-1.21.1-1.2.9.jar | From the published release |
| 1.2.1 Jul 28, 2026 | 1.2.9 | oritech-neoforge-1.21.1-1.2.9.jar | From the published release |
| 1.2.0 Jul 28, 2026 | 1.2.9 | oritech-neoforge-1.21.1-1.2.9.jar | From the published release |
| 1.1.1 Jul 25, 2026 | 1.2.9 | oritech-neoforge-1.21.1-1.2.9.jar | From the published release |
| 1.1.0 Jul 24, 2026 | 1.2.9 | oritech-neoforge-1.21.1-1.2.9.jar | From the published release |
| 1.0.3 Jul 17, 2026 | 1.2.9 | oritech-neoforge-1.21.1-1.2.9.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
293 items from the 1.10.0 recipe dump.
Particle Accelerator
Particle Accelerator Linear Motor
Particle Accelerator Guide Ring
Particle Accelerator Sensor
Block of Adamant
Adamant Dust
Adamant Ingot
Quantum Research Station
Advanced Battery
Advanced Computing Engine
Arcane Research Station
Assembler
Atomic Forge
Cybernetic Augmentation Center
Banana
Basic Battery
Basic Generator
Big Solar Panel
Bio Generator
Biomass
Block of Biomass
Block of Biosteel
Biosteel Dust
Biosteel Ingot
Black Hole
Camo Machine Paint
Power Bank Addon Extender
Carbon Fibre Strands
Carbon Plating Block
Carbon Reinforced Plating Pressure Plate
Carbon Reinforced Plating Slab
Carbon Reinforced Plating Stairs
Industrial Light
Hanging Light
Centrifuge
Chainsaw
Equipment Charger
Clay Catalyst Beads
Coal Dust
Industrial Chiller
Copper Clump
Copper Dust
Copper Gem
Copper Nugget
Creative Energy Storage
Creative Tank
Crop Filter Addon
Bedrock Extractor
Deepslate Nickel Ore
Deepslate Platinum Ore
Deepslate Uranium Ore
Destroyer Block
Adamant Machine Paint
Drone Port
Dubious Container
Block of Duratium
Duratium Dust
Duratium Ingot
Electric Mace
Block of Electrum
...and 233 more.
FTB Skies 2: Aero quests (41)
Quests from the pack's FTB Quests book that ask for this mod's items.
Bounty Board (1)
- A quest in "Bounty Board"
Create (1)
- A quest in "Create"
Oritech (6)
- Accelerator Designs
- Accelerator Setup
- Atomic Forge
- Cybernetic Augmentation Center
- Designing Your Reactor
- Energy & Redstone Ports
Config options (how FTB Skies 2: Aero sets them)
215 settings shipped in the pack's config files; 17 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2: Aero value | Mod default |
|---|---|---|
machineSettings.generators.basicGeneratorData.energyPerTick changed by FTB Skies 2: Aeroconfig/oritech-common.toml | 64 | 32 |
machineSettings.generators.basicGeneratorData.maxEnergyExtraction changed by FTB Skies 2: Aeroconfig/oritech-common.toml | 512 | 256 |
machineSettings.generators.bioGeneratorData.energyPerTick changed by FTB Skies 2: Aeroconfig/oritech-common.toml | 512 | 64 |
machineSettings.generators.bioGeneratorData.maxEnergyExtraction changed by FTB Skies 2: Aeroconfig/oritech-common.toml | 4096 | 512 |
machineSettings.generators.fuelGeneratorData.energyPerTick changed by FTB Skies 2: Aeroconfig/oritech-common.toml | 8192 | 256 |
machineSettings.generators.fuelGeneratorData.maxEnergyExtraction changed by FTB Skies 2: Aeroconfig/oritech-common.toml | 32768 | 2048 |
machineSettings.generators.solarGeneratorData.energyPerTick changed by FTB Skies 2: Aeroconfig/oritech-common.toml | 128 | 32 |
machineSettings.generators.steamEngineData.rfToSteamRatio changed by FTB Skies 2: AeroApplies to generators with the steam addon. Droplets of steam produced per the usual RF. config/oritech-common.toml | 4 | 2 |
machineSettings.generators.steamEngineData.steamBoilerCapacityBuckets changed by FTB Skies 2: AeroSteam capacity of steam-boiler generators and the steam engine, in buckets config/oritech-common.toml | 128 | 8 |
machineSettings.processingMachines.centrifugeData.tankSizeInBuckets changed by FTB Skies 2: AeroFluid tank size in buckets config/oritech-common.toml | 64 | 8 |
Which FTB Skies 2: Aero mods work with Oritech?
The FTB Skies 2: Aero mods that share the most recipes with Oritech. Highlighted ones have a guide.
- FTB Materials
- Oritech Things
- Modern Industrialization
- Productive Metalworks
- Mekanism
- PneumaticCraft: Repressurized
- Create
- Applied Energistics 2
- Create: New Age
- Ender IO
- AdvancedAE
- Mekanism Generators
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