Create
100 quests, with the items each asks for and where they come from in FTB Skies 2: Aero.
- Converting FE to Stress
Motors allow you to convert power (FE/t) into Stress (SU). They come in 3 different tiers and can be upgraded with extensions to generate more SU at the cost of more power.
Asks for:Advanced Motor,
Advanced Motor Extension,
Basic Motor,
Basic Motor Extension,
Reinforced Motor
- Toolboxes
Toolboxes allow you to store 8 types of items, which do not get dropped when mined. You can also access its storage remotely via a keybind.
Asks for:Brown Toolbox
- Rope Pulley
The Rope Pulley controls y-axis movement of a block or contraption.
Asks for:Rope Pulley
- Postbox
Postboxes are used to transport packages between train stops.
Asks for:White Postbox
- Copper Casing
Copper Casings are the foundation for fluid-related blocks in Create.
Asks for:Copper Casing
- Spout
The Spout is used to fill items such as buckets or glass bottles with fluids.
Needs: Copper CasingAsks for:Spout
- Hose Pulley
A Hose Pulley can be used to fill or drain a large body of fluid. If the body of fluid is large enough, the Hose Pulley will consider it an infinite source of that fluid.
Needs: Copper CasingAsks for:Hose Pulley
- Energising
Energising is a key part of Create: New Age, and you'll likely want to upgrade your energisers as you progress through the pack.
Asks for:Advanced Energiser,
Basic Energiser,
Reinforced Energiser,
Netherite Energiser,
Platinum Energiser,
Quantum Energiser
- Train Signal
Train Signals can be used to control the direction and flow of trains within your train network. It has multiple different modes for different functions, so checking the Ponder is advised for this one.
Asks for:Train Signal
- Electron Tube
The Electron Tube is a crafting component used to make some electronic or controllable mechanisms within Create.
Asks for:Electron Tube,
Polished Rose Quartz
- Contraption Controls
Contraption Controls allow for better configuration of your contraptions via redstone signals.
Needs: Electron TubeAsks for:Contraption Controls
- Adjustable Chain Gearshift
The Adjustable Chain Gearshift allows you to directly increase/decrease the RPM of a specific part of your network with a redstone signal.
Needs: Electron TubeAsks for:Adjustable Chain Gearshift
- Engineer's Goggles
The Engineer's Goggles shows you various elements within your Create network, including the RPM of specific blocks. The Aviator's Goggles also display information about contraptions and networks.
Asks for:Aviators Goggles,
Engineer's Goggles
- Train Observer
Train Observers emit a redstone signal whenever it detects a train.
Asks for:Train Observer
- Mechanical Roller
Mechanical Rollers are used in front of your trains to clear or place down blocks in its path.
Asks for:Mechanical Roller
- Obsidian Plates
Obsidian Plates are used to make train parts.
Needs: SpoutAsks for:Obsidian Plate
- Train Casing
Train Casings are used to craft train parts and decorative blocks.
Needs: Obsidian PlatesAsks for:Train Casing
- Train Schedule
Train Schedules allow drivers to automatically operate trains within a set pattern.
Needs: Obsidian PlatesAsks for:Train Schedule
- Redstone Contact
Redstone Contacts emit a redstone signal when they are touching, even if they are in a contraption.
Asks for:Redstone Contact
- Mechanical Saw
The Mechanical Saw can be used to mine entire trees at once or process item recipes.
Asks for:Mechanical Saw
- Train Controls
Train Controls allow you to maneuver your train using regular movement controls. All trains need at least one of these in order to work.
Asks for:Train Controls
- Encased Fan
The Encased Fan creates air current that can be used to push entities or process items.
Asks for:Encased Fan
- Weighted Ejector
Weighted Ejectors launch items to a set block within range in the same horizontal axis.
Asks for:Weighted Ejector
- Welcome to Create!
Create is a mod that offers a variety of tools and blocks for building, decorating, and aesthetic automation with cool-looking steampunky contraptions. Create's visual in-game documentation, called Ponder, will teach you how most blocks work. Hover over an item in JEI or in your inventory to see if it has a Ponder. To get started, craft some Andesite Alloys. You'll need a lot of these. The Wrench is a multipurpose tool for working with Create contraptions. It can rotate, configure, and dismantle blocks, contraptions, and more!
Asks for:Andesite Alloy
- Schematicannon
The Schematicannon and Schematic Table allow you to copy and paste a structure in the form of a Blueprint from one location to another. Be sure to supply it with gunpowder and items in an attached inventory. You can also save structures in your local files, allowing you to use other people's Blueprints in your world!
Needs: Welcome to Create!Asks for:Schematic Table,
Schematicannon
- Item Hatch (Deal With It Later)
The Item Hatch allows you to instantly deposit an item, or your player inventory into the attached container.
Needs: Welcome to Create!Asks for:Item Hatch
- Clipboard
The Clipboard is a handy tool for keeping track of things. It can also be used to copy data into some Create blocks such as Filters and Display Panels
Needs: Welcome to Create!Asks for:Clipboard
- Train Station
Train Stations act as waypoints for your train network. They can also be set to assembly mode while you build your train.
Asks for:Train Station
- Mechanical Farming
The Mechanical Plough can create farmland and break blocks that don't have a solid hitbox (snow, torches, rails, levers, etc...) Mechanical Harvesters are used to gather crops.
Asks for:Mechanical Harvester,
Mechanical Plough
- Item Drain
The Item Drain extracts fluids from items like buckets and glass bottles.
Needs: Copper CasingAsks for:Item Drain
- Early-game Rotational Force
Shafts and Cogwheels are the primary ways to transfer rotational force to your machines and contraptions. Check the Cogwheel Ponder to see how they can also be used to increase/decrease Rotation(s) Per Minute (RPM) within your system.
Needs: Welcome to Create!Asks for:Cogwheel,
Large Cogwheel,
Shaft
- Hand Crank
The Hand Crank is the most basic solution to quickly generating some Rotational Force. However, this will not be sustainable to power your contraptions and machines, so you really should look into a more permanent solution.
Needs: Early-game Rotational ForceAsks for:Hand Crank
- Windmills
The Windmill Bearing is a significant upgrade to the Water Wheel in both RPM and Stress Capacity. It can have a wide variety of blocks attached to it, but is best used together with Windmill Sails. Windmill Sails are useful early-game RPM generators as they attach automatically to surfaces and each other without needing a Chassis or Super Glue. You will need 128 Sails to max out the Stress Capacity of the Windmill Bearing. Any Sails above 128 do not count towards increasing your Stress Capacity and are purely decorative.
Needs: Early-game Rotational ForceAsks for:Windmill Sail,
Windmill Bearing
- Water Wheel
Water Wheels allow you to generate passive Rotational Force using nothing but water. The Large Water Wheel provides half the RPM of a regular Water Wheel, but has a much higher Stress Capacity. Multiple Wheels can be stacked next to each other to increase your system's Stress Capacity.
Needs: Early-game Rotational ForceAsks for:Large Water Wheel,
Water Wheel
- Andesite Casing
Andesite Casings are used to craft most early-game blocks and machines. They can also be used to cover up several Create components to make your decoration prettier.
Needs: Early-game Rotational ForceAsks for:Andesite Casing
- Measuring RPM & Stress
The Speedometer shows how fast a certain part of your system is moving. The Stressometer shows the total Stress Capacity being used within your entire system.
Needs: Andesite CasingAsks for:Speedometer
- Mechanical Belt
Mechanical Belts can be used to create conveyor-like systems to transfer items and/or Rotational Force. Create machines will automatically interact with items on Belts if they are able to. Transmission Chains are used to cleanly transfer rotation between belts.
Needs: Andesite CasingAsks for:Mechanical Belt,
Transmission Chain
- Mechanical Piston
Mechanical Pistons allow an attached contraption to move back and forth in an axis.
Needs: Andesite CasingAsks for:Mechanical Piston,
Piston Extension Pole,
Sticky Mechanical Piston
- Gantry System
The Gantry System moves an attached contraption on an axis and offers several redstone control options unlike Mechanical Pistons.
Needs: Andesite CasingAsks for:Gantry Carriage,
Gantry Shaft
- Mechanical Bearing
The Mechanical Bearing rotates attached contraptions.
Needs: Andesite CasingAsks for:Mechanical Bearing
- Gearboxes
Gearboxes allow you to change rotational axis and direction.
Needs: Andesite CasingAsks for:Gearbox,
Vertical Gearbox
- Depot
The Depot can hold up to a stack of one item at a time. Create machines will automatically interact with items on the Depot, similar to Mechanical Belts. Not Enough Patterns also allows you to connect an AE2 Pattern Provider directly to the Depot and it'll automatically process Filling and Deploying recipes directly from your ME Network without any extra setup. An Import Card is recommended for pulling the result back into your system. Check the AE2 Guideme's NEP section for more details.
Needs: Andesite CasingAsks for:Depot
- Item Handling
Andesite Funnels and Chutes are used to move items in and out of storages. Andesite Funnels can only move one item at a time. You'll need the Brass Funnel variant if you wish to move more than one item at a time. Andesite Tunnels can be used to cover up Belts or evenly split items traveling through them.
Needs: Andesite CasingAsks for:Andesite Funnel,
Andesite Tunnel,
Chute
- Rotation Control
The Gearshift changes the direction of rotation received when powered by redstone. The Clutch stops rotation when powered by redstone.
Needs: Andesite CasingAsks for:Clutch,
Gearshift
- Encased Chain Drive
Encased Chain Drives transfer Rotational Force to other connected Encased Chain Drives, allowing you to power several machines in a line or easily change the rotation axis.
Needs: Andesite CasingAsks for:Encased Chain Drive
- Cart Assembler
The Cart Assembler allows you to place contraptions on top of a minecart. It also allows you to pick up entire contraptions and carry them in your inventory.
Needs: Andesite CasingAsks for:Cart Assembler
- Millstone
The Millstone is an early-game grinder that allows you to convert some items/blocks into dust or other crushed byproducts.
Needs: Andesite CasingAsks for:Millstone
- Chassis
Chassis of the same type connect to each other to form contraptions and allow for control over how they attach to these contraptions. Each Chassis type has pros and cons to their functionality, so be sure to use the right one for the job.
Needs: Andesite CasingAsks for:Linear Chassis,
Radial Chassis,
Secondary Linear Chassis
- Chain Conveyor
Chain Conveyors connect to each other via chains, allowing them to transfer a variety of Create things, as well as Rotational Force.
Needs: Andesite CasingAsks for:Chain Conveyor
- Contraption Interaction
The Portable Storage Interface allows you to insert/extract items from your contraptions.
Needs: Andesite CasingAsks for:Portable Storage Interface
- Plates
To progress into more late-game Create, you will need to craft different plates for different functions. Iron Plates are the most common type of plate used in most machines and items. Copper Plates are generally used for fluid-related components. Gold Plates are used for other miscellaneous recipes.
Needs: Andesite CasingAsks for:Mechanical Press,
Copper Plate,
Gold Plate,
Iron Plate
- Item Vault
Item Vaults are an interfaceless storage that can be expanded by adding more Item Vaults together.
Needs: PlatesAsks for:Item Vault
- Solar Heaters
Create: New Age, adds Solar panels that can function like Blaze Burners, heating up the block above them.
Needs: PlatesAsks for:Advanced Solar Heating Plate,
Basic Solar Heating Plate,
Heat Pipe,
Heat Pump
- Package Frogport
Package Frogports allow you to transfer packages across your network using Chain Conveyors.
Needs: Item VaultAsks for:Package Frogport
- Blaze Burner
The Blaze Burner is used to generate heat for things like Steam Engines and other heat-related mods like PNCR. You'll first need to craft an Empty Blaze Burner, then go to the nether and Right-click a Blaze with the Empty Blaze Burner to capture it. Once that's done you're able to place down your Blaze Burner and feed it items or fluids, causing it to generate heat.
Needs: PlatesAsks for:Blaze Burner,
Empty Blaze Burner
- The Brass Age
Brass will be used quite often to make some of the more powerful blocks and items within Create.
Needs: PlatesAsks for:Brass Ingot
- Brass Casing
Brass Casings are used to craft some of the more mechanically complex machines. They also function similarly to Andesite Casings for decoration.
Needs: The Brass AgeAsks for:Brass Casing
- Elevator Pulley
The Elevator Pulley functions similarly to a Rope Pulley, but can use a Redstone Contact and Contraption Controls to assign different floors.
Needs: Brass CasingAsks for:Elevator Pulley
- Upgraded Item Handling
Brass Funnels and Brass Tunnels function just like their andesite counterparts, but allow for item quantity configuration and item filtering.
Needs: The Brass AgeAsks for:Brass Funnel,
Brass Tunnel
- Brass PlateNeeds: The Brass AgeAsks for:
Brass Plate
- Smart Fluid Pipe
Smart Fluid Pipes can be configured to extract or insert certain fluids into the network.
Needs: Brass PlateAsks for:Smart Fluid Pipe
- Mechanical Crafter
Mechanical Crafters are gigantic crafting tables that can be automated in several different ways. Crafter Slot Covers can be used to cover up any slots that are not used in autocrafting. However, you can also use a redstone signal to force-start a crafting recipe. Not Enough Patterns allows you to connect an AE2 Pattern Provider directly to any Mechanical Crafting Grid and it'll automatically process any shaped recipe that fits in the grid from items stored in your ME Network without any extra setup. Check the AE2 Guideme's NEP section for more details.
Needs: The Brass AgeAsks for:Mechanical Crafter
- Kinetic Bridge
The Kinetic Bridge transfers stress from one network to another. You can control exactly how much stress is transferred to the secondary network inside its interface. Stress capacity is still shared between both networks, but an Overstress Clutch won't stall the main network if the secondary network would cause an overstress.
Needs: Brass CasingAsks for:Kinetic Bridge,
Overstress Clutch
- Quantum Unit
The FTB Constructor is mainly used to replace Create's Mechanical Crafters, but it can also be used for Reaction Chamber crafts. This is a multiblock build requiring all of the blocks used to complete this quest on top of the following Hatch requirements: - 1 Energy Hatch - 2 Item Input Hatches - 1 Item Output Hatch - 4 Fluid Input Hatches - 1 Fluid Output Hatch You can use a wrench on the Constructor when placed to see where each block needs to be placed.
Needs: Mechanical CrafterAsks for:Quantum Crafting Unit,
Factory Block - Ice Ice Ice,
Basin,
Deployer,
Depot,
Mechanical Mixer
- Smart Chute
Smart Chutes function just like their basic version, but allow for item quantity configuration and item filtering.
Needs: Brass PlateAsks for:Smart Chute
- Create: Hypertubes (Player go whoosh!)
While you can use belts as an automatic sidewalk and weighted ejectors to fling yourself, there are more sophisticated methods of travel around the different sections of your base. Namely: Hypertubes! Single or dual direction hypertube paths can be made by placing down Hypertube Entrance Blocks, then clicking with some Hyperlinktube Blocks to extend out to a separate point. You can place down hypertube blocks to set up connection points for longer distances. Any resemblance to Ficsit technologies current or previous is coincidental.
Needs: Smart ChuteAsks for:Hypertube Block,
Hypertube Entrance Block
- Mechanical Mixer
The Mechanical Mixer is used for recipes, mixing potions, and some other mixing recipes.
Needs: Blaze Burner, Solar HeatersAsks for:Mechanical Mixer
- Levitite Blend BucketNeeds: Mechanical MixerAsks for:
Levitite Blend Bucket
- Threshold Switch
Threshold Switches can be configured to emit a redstone pulse based on how full a storage is.
Needs: Brass CasingAsks for:Threshold Switch
- Transmitter
Transmitters are a key crafting component for some electronic systems within Create.
Needs: PlatesAsks for:Transmitter
- Redstone Control
Redstone Links can remotely connect two or more redstone signals on the same network frequency. The Linked Controller allows you to remotely connect to the redstone network and toggle signals on/off.
Needs: TransmitterAsks for:Redstone Link
- Display Link
Display Links can be used to visualize dynamic information about your network or about a block.
Needs: TransmitterAsks for:Display Link
- Display Board
Display Boards are scalable signs that allow for quite a lot of customization in how they display text or information about a network. Nixie Tubes can display numbers and/or letters, depending on how they are set up.
Needs: Display Link, Electron TubeAsks for:Display Board,
Nixie Tube
- Smart Observer
Smart Observers can be used to detect more advanced things such as items or fluids inside a storage container. They have many more uses than regular vanilla Observers.
Needs: Brass CasingAsks for:Smart Observer
- Deployer
Deployers are used to mimic player interactions and process item recipes. Deployers can milk cows, shear sheep, create farmland, attack monsters, and much more.
Needs: Brass PlateAsks for:Deployer
- Train Track
Train Tracks are set up to direct your train network, even across dimensions.
Needs: DeployerAsks for:Train Track
- Precision Mechanism
The Precision Mechanism is an important crafting component used for some of the best tools and machines Create has to offer. Note: This recipe has a 20% chance to fail, so make sure to have a filter in place to account for this.
Needs: DeployerAsks for:Precision Mechanism
- Factory Gauge
Factory Gauges have a wide variety of uses from keeping items stocked within your network to allowing for automatic item crafting. Be sure to check the Ponder for this amazing block.
Needs: Precision MechanismAsks for:Factory Gauge
- Sequenced Assembly Controller
Not Enough Patterns' Sequenced Assembly Controller makes managing assembly sequences very easy. It automatically handles all item and fluid routing to their stations (energisers need to be powered separately). Simply place the Controller near your assembly line and connect it to an AE2 Pattern Provider containing the pattern that relates to that assembly line. Then, using a Sequenced Assembly Linker, Right-click to set that assembly line's input, output (must be a depot), and the machines in the correct processing order. Lastly, Right-click the Controller to store that configuration.
Needs: Precision MechanismAsks for:Sequenced Assembly Controller,
Sequenced Assembly Linker
- Sequenced Assembly Matrix
The Sequenced Assembly Matrix automatically processes Filling, Deploying, and Sequenced Assembly recipes inside a one-block solution. Simply place the Matrix next to an AE2 Pattern Provider containing those recipe patterns and provide the Matrix with Stress and power (if applicable). The more stress you provide it and the faster RPM you do it at, the quicker the Matrix will process recipes. It accepts Stress from the 2 sides that have a larger circle around the middle.
Needs: Sequenced Assembly ControllerAsks for:Assembly Matrix
- Potato Cannon
The Potato Cannon shoots your enemies with deadly vegetables when provided with air pressure.
Needs: Precision Mechanism, Mechanical CrafterAsks for:Potato Cannon
- Rotation Speed Controller
Rotation Speed Controllers are used to control speed and rotation direction within your systems. This only affects RPM, which is still limited by its Stress Capacity.
Needs: Precision MechanismAsks for:Rotation Speed Controller
- Wand of Symmetry (A Builder's Dream)
The Wand of Symmetry can set up layouts that will automatically place blocks mirroring the blocks you place.
Needs: Precision Mechanism, Mechanical CrafterAsks for:Wand Of Symmetry
- Extendo Grip
The Extendo Grip greatly increases your reach distance.
Needs: Precision Mechanism, Mechanical CrafterAsks for:Extendo Grip
- Mechanical Arm
The Mechanical Arm is an intricate and highly configurable machine that allows you to move items.
Needs: Precision MechanismAsks for:Mechanical Arm
- Assembling Contraptions
Super Glue allows you to assemble contraptions by... well... gluing blocks together.
Needs: PlatesAsks for:Super Glue
- Fluid Pipes
Create Fluid Pipes require Rotational Force to push/pull fluids from any tank.
Needs: PlatesAsks for:Fluid Pipe
- Mechanical Pump
The Mechanical Pump is the mechanism that actually allows fluid pipes to carry fluid. The transfer rate of fluids is dependent on the RPM of the Mechanical Pump.
Needs: Fluid PipesAsks for:Mechanical Pump
- Fluid Valve
Fluid Valves can block off certain parts of a fluid network from sending/receiving fluids when receiving rotation. Valve Handles are used to precisely rotate contraptions, and can be dyed for decoration.
Needs: Fluid PipesAsks for:Fluid Valve
- Kinetic Battery
Kinetic Batteries store Stress for later use, making them useful for network emergencies.
Needs: Precision MechanismAsks for:Kinetic Battery
- Stock Link
Stock Links allow you to set up and manage a stock network of your items, making them available to be requested by other systems in the same network.
Needs: Item Vault, TransmitterAsks for:Stock Link
- Stock Ticker
Stock Tickers allow you to request a set of filtered items from a linked stock network.
Needs: Stock LinkAsks for:Stock Ticker
- Redstone Requester
Redstone Requesters allow you to request specific item(s) from a linked stock network when pulsed with a redstone signal.
Needs: Stock LinkAsks for:Redstone Requester
- AE Stock Bridge
While both Create and Applied Energistics 2 have powerful and flexible crafting mechanics, they don't always play nice with each other in terms of storage. The AE Stock Bridge helps mitigate some of this, allowing the connected ME system to request items via a configured Frogport, and the Create system to withdraw items from the ME system storage.
Needs: Stock TickerAsks for:AE Stock Bridge
- Mechanical Drill (Drill Baby Drill)
The Mechanical Drill can mine any block that can be normally broken in survival mode. How fast it mines depends on how much RPM it receives. It can also be attached to a contraption to automatically mine blocks it comes across.
Needs: Andesite CasingAsks for:Mechanical Drill
- CardboardNeeds: Mechanical MixerAsks for:
Cardboard,
Pulp
- Packager
Packagers and Re-Packagers are used to move items as a group to another part of a network.
Needs: CardboardAsks for:Packager,
Re-Packager
- Fluid Tank
Fluid Tanks are expandable storage units that can store anywhere from 8 buckets to over 2300 buckets of fluid. You cannot use a bucket to insert/extract fluids from these tanks.
Needs: PlatesAsks for:Fluid Tank
- Steam Engine
Steam Engines boil water to generate a LOT more Rotational Force than Windmills or Waterwheels, while also having a much higher Stress Capacity. You'll want one (or more) of these if you're thinking of going big with Create.
Needs: Fluid TankAsks for:Steam Engine
- Portable Fluid Interface
The Portable Fluid Interface allows you to insert/extract fluids from your contraptions.
Needs: Copper CasingAsks for:Portable Fluid Interface