Irregular Implements in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 1.12.1 · First seen in 1.0.3

Checked Sep 18, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json · Modrinth

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Irregular Implements is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.12.1. A modern remake of Random Things! (Summary from the mod's Modrinth page.)

Irregular Implements guide for FTB Skies 2: Aero

Written for FTB Skies 2: Aero 1.10.0 · also fits 1.0.3 to 1.9.1 · updated Oct 16, 2026

Last verified for FTB Skies 2: Aero v1.10.0 on Oct 16, 2026 · text last changed Oct 16, 2026

This is the newest guide. It hasn't been checked against 1.13.0 yet.

Sections
8
Recipes shown
17
Items named
52
Quests covered
10

Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.

What is Irregular Implements?

2 parts

Irregular Implements is a modern remake of Random Things. Its project page says it currently targets Minecraft 1.21.1 on NeoForge. This pack includes version 1.12.0 of the mod.[1][2]

It is a big collection of utility blocks and tools. The mod's own description highlights a portable pocket dimension through the Spectre Key, convenience tools like the Escape Rope, Ender Bucket and Block Mover, and teleportation with the Ender Bridge, Ender Anchor and Portable Ender Bridge. It also has item automation through 12 different Plates, plus dozens of redstone blocks, several of them wireless.[1]

A few things you will run into

  • Plates mostly move entities around, especially item entities, which makes them handy for transport and sorting.[3]
  • The Biome Radar is a multiblock structure that points you towards a biome once you insert a Biome Crystal. Biome Crystals can be found in dungeon chests.[4]
  • The Block Breaker breaks the block in front of it with the equivalent of an Iron Pickaxe, and the Auto Placer places the block in its inventory in front of itself.[5][6]
  • The Peace Candle stops hostile mobs from spawning around it, and you can switch it off with a Redstone signal.[7]

Where the quest book puts it

In this pack's quest book, the mod shows up in the "Getting Started" chapter. That chapter is in the "Main Questline" group, is chapter 4 of 31 in the book, and has 57 quests.[8]

Two of the quests shown ask for items from this mod. "The Nether" quest wants a Blaze and Steel, which you use to light your Nether portal. It comes after a quest in "Getting Started" and Gateway of the Hellish Fortress.[8]

"D.I.Y End Portal" quest wants an Evil Tear, which you use on the End Rod to begin opening the portal. It comes after VoidShimmer Goo and Enderman Gateway.[8]

The rest of that chapter's quests, 34 of the 57, are not covered here. Check the quest book in game for what they say.[8]

How do you get started with Irregular Implements?

3 parts

Irregular Implements doesn't show up right away in this pack. The first quests in the "Getting Started" chapter (Main Questline group, chapter 4 of 31 in the book) are about the Aero Scoop, water, dirt and clay. The mod's items first come into play when you set out for the Nether and the End.[8]

Step 1: Blaze and Steel

Your first real use of the mod is "The Nether" quest. It asks you to build a portal frame from at least 10 Obsidian and light it with Blaze and Steel. The quest unlocks after a Steel Ingot quest and "Gateway of the Hellish Fortress" quest.[8]

The pack changed this recipe from the mod's own, so check the one below rather than any older guide.[9]

Blaze and SteelChanged by the pack

Crafting Shapeless

Recipe id: irregular_implements:blaze_and_steel

Watch out: The Blaze and Steel works like Flint and Steel, but the fire it lights is much more aggressive. Be careful where you use it.[10]

Step 2: Evil Tear

The next stop is "D.I.Y End Portal" quest. You build the portal structure shown in the quest, then use the Evil Tear on the End Rod to start opening the portal. The quest comes after the VoidShimmer Goo quest and the Enderman Gateway quest. The pack changed this recipe too.[8][9]

Evil TearChanged by the pack

Crafting Shapeless

Recipe id: irregular_implements:evil_tear

Handy extras once you're set up

  • Advanced Item Collector: the plain Item Collector sits on an inventory and grabs item entities within 3 blocks (a 7x7x7 cube). The Advanced version has a radius you can set from 0 to 10 blocks per axis, and it can take an Item Filter.[11]
  • Basic Redstone Interface: sends the Redstone signal strength it receives to the block it's linked to. You link it with a Redstone Tool. The pack changed its recipe.[9][12]

Crafting Shaped

Crafting Shaped
Empty slotRedstone TorchEmpty slot
any glowstone dustItem Collectorany glowstone dust

Recipe id: irregular_implements:advanced_item_collector

Basic Redstone InterfaceChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotRedstoneIron Ingot
RedstoneStable Ender PearlRedstone
Iron IngotRedstoneIron Ingot

Recipe id: irregular_implements:basic_redstone_interface

This chapter has 57 quests, and 10 of them aren't covered here. If you want to know whether another quest touches this mod, check the quest book in-game.[8]

How does Irregular Implements work?

7 parts

Irregular Implements is mostly small, single-block machines that you link together with plates, filters and redstone, plus a few structure-based features. The mod advertises 12 different Plates for moving, sorting and inserting items and entities, and this section walks through how the main systems work in this pack.[1][3]

Plates and item movement

Plates are your conveyor belts. They mostly exist to move entities around, and item entities in particular.[3]

  • The Accelerator Plate speeds up anything moving on it, up to a limit, in whatever direction it is already going. The Directional Accelerator Plate instead pushes entities in the direction the plate faces.[13][14]
  • The Collection Plate inserts any item entity that touches it into an adjacent inventory, if possible. It tries the adjacent inventories in a fixed order, starting with Down and ending with Up.[15]
  • The Corrector Plate snaps entities to the center of the block, so they can only move straight along the middle of the X and Z axes.[16]
  • The Redirector Plate has two active sides. An entity that walks onto one active side is teleported to the other. Right click to set the first side and sneak right-click to set the second.[17]
  • The Item Rejuvenator Plate resets an item entity's despawn timer to 4 minutes and resets its age. The Item Sealer Plate stops items that touch it from being picked up for 30 seconds.[18][19]

Crafting Shaped

Crafting Shaped
Plate Baseany red dyePlate Base
any red dyeEmpty slotany red dye
Plate Baseany red dyePlate Base

Recipe id: irregular_implements:accelerator_plate

This is the Accelerator Plate recipe as it appears in the pack's recipe dump.

Platforms are solid on top but not from the bottom or sides, and sneaking lets you fall through them. The Super Lubricant Platform also removes friction completely, which makes it great for moving items together with plates. The Filtered version accepts an Item Filter, and any item matching the filter falls through the platform.[20][21]

Collecting, breaking and placing

  • The Item Collector sits on an inventory and collects item entities in a 3 block radius, which is a 7x7x7 cube centered on it.[11]
  • The Advanced Item Collector works the same way, but its radius is configurable from 0 to 10 blocks, separately for X, Y and Z. You can also put an Item Filter in it so it only collects matching items.[11]
  • An Item Filter holds a list of up to 9 items and can act as a whitelist or a blacklist for the whole filter. Each slot can match either the exact item or one of its tags.[22]
  • The Block Breaker breaks the block in front of it with the equivalent of an Iron Pickaxe. The drops go into an inventory behind it or onto the ground, and a redstone signal disables it. Using a Diamond Breaker on it upgrades it to Diamond Pickaxe level, and enchantments on the Diamond Breaker apply when it breaks blocks.[5]
  • The Auto Placer tries to place the block in its inventory in front of itself every tick that it has no redstone signal.[6]
  • The Iron Dropper has three redstone modes: eject when pulsed, eject while powered, or eject always. You can also cycle the pickup delay through 20, 5 and 0 ticks, and toggle random velocity and particles and sounds.[23]
Tip: For automating the Imbuing Station, the center slot is reached from the top face, the other input slots from the sides, and the output slot from the bottom.[24]

Energy

The Energy Distributor spreads FE evenly across the adjacent energy storage blocks in a line. Starting from the block in front of it, it checks each block in that direction and adds the ones with energy storage to its cache. Its storage is effectively all of those blocks combined, so inserting or extracting goes straight to them. The Ender Energy Distributor does the same job, but you choose the machines in the cache with 8 Location Filters.[25]

Crafting Shaped

Crafting Shaped
Empty slotEnder DiamondEmpty slot
Ender DiamondEnergy DistributorEnder Diamond
Empty slotEnder DiamondEmpty slot

Recipe id: irregular_implements:ender_energy_distributor

The mod's other big FE system is the Spectre Energy buffer. Every player has one, and it works like an Ender Chest but for FE. It holds up to 1,000,000 FE, set by spectre.capacity, and the pack leaves it at the mod default. The Spectre Energy Injector puts FE into your buffer and belongs to whoever placed it. You cannot extract from the Injector, so you use Spectre Coils or Spectre Chargers to get the energy back out.[26][27]

Spectre Coils pull energy wirelessly from your buffer. You place the coil directly on the machine you want to power. In this pack the transfer rates per tick are 1,024 for the basic coil (spectre.basicRate), 4,096 for the Redstone coil (spectre.redstoneRate) and 20,480 for the Ender coil (spectre.enderRate).[27][28]

Two special coils generate FE from nothing instead of pulling from your buffer. The Number coil makes 128 per tick (spectre.numberRate) and the Genesis coil makes 10,000,000 per tick (spectre.genesisRate). One of them can be found in dungeon chests, and the other is obtainable only by commands or creative mode.[27][28]

Spectre Chargers charge every chargeable item in your inventory from the buffer, including armor and equipped Curios. Each tier is faster than the last: 1,024 for Basic (spectre.chargerBasic), 4,096 for Redstone (spectre.chargerRedstone) and 20,480 for Ender (spectre.chargerEnder) in this pack. The Genesis charger is creative-only and does not use your buffer.[27][29]

Fluids

Pitcher Plants generate water. You can take it with a Bucket or any fluid-storage item, they periodically fill adjacent fluid tanks, and fluid pipes can extract from them. The pack leaves the fill amounts (random tick, clicked container, bone meal) and the pipe drain rate per tick at 100,000 each.[27][30]

The Ender Bucket picks up fluids from a distance. If you use it on a non-source fluid block, it finds the nearest source block and picks that up instead. The Reinforced version holds 10 buckets worth of fluid.[31]

Redstone wiring

The wireless blocks are linked with the Redstone Tool. Use it on the linkable block first, then on the block you want to link it to. While you hold the tool you can see lines between linked blocks nearby. It works on the Basic Redstone Interface, which sends its received signal strength to its linked block, and on the Redstone Observer, which copies the signal strength of its linked block.[12][32][33]

Basic Redstone InterfaceChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotRedstoneIron Ingot
RedstoneStable Ender PearlRedstone
Iron IngotRedstoneIron Ingot

Recipe id: irregular_implements:basic_redstone_interface

The pack's recipe dump marks this recipe as changed by the pack.

The Advanced Redstone Interface sends its signal strength to up to 9 linked blocks, and you link them by inserting Location Filters. The Advanced Redstone Torch has a configurable output strength for when it is powered and for when it is unpowered.[34][35]

Advanced Redstone TorchChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotRedstoneEmpty slot
RedstoneIron IngotRedstone
Empty slotStickEmpty slot

Recipe id: irregular_implements:advanced_redstone_torch

The pack's recipe dump also marks this recipe as changed by the pack.

  • The Redstone Activator powers itself for a short time when used. Sneak right-click cycles the duration between 2, 20 and 100 ticks. The Redstone Remote does the same for up to 9 locations that you add with Location Filters.[36][37]
  • Trigger Glass becomes non-solid for a short time when it gets a redstone pulse, and the effect spreads to connected Trigger Glass. In this pack it stays non-solid for 60 ticks (trigger_glass.triggerGlassDuration) and the effect spreads up to 20 blocks (trigger_glass.triggerGlassRange).[27][38]
  • The Entity Detector emits a signal when a matching entity is in its area. You set the radius per axis, invert it, and pick the entity type, or use an Entity Filter in Custom mode.[39]
  • The Inventory Tester sits on the side of an inventory, holds an item, and emits a signal when that inventory can accept the item from that side. It can be inverted in its GUI.[40]

Multiblocks, structures and teleportation

The Biome Radar is a multiblock structure that you build yourself. Put a Biome Crystal in it and the flames on the radar blow toward that biome, if one is found. You can also use a Location Filter on the radar to store the biome's location, then craft it with a Golden Compass to navigate there. In this pack the radar searches up to 6,400 blocks out, with a horizontal step of 32 and a vertical step of 64.[4][27]

Biome CrystalAdded by the pack

Stonecutting

  • any biome crystal

Recipe id: irregular_implements:biome_crystal_stonecutting/ars_elemental_cascading_forest

This stonecutting recipe for the Biome Crystal is added by the pack.

The Nature Core is a structure that generates in the world with a Nature Chest nearby. Every so often it can turn nearby sand into dirt or grass, spawn an animal, bone meal crops, plant saplings and repair its own structure. The pack cancels placing the Nature Core, so you cannot place one yourself. The pack also changed its animal spawn radius to 1 from the mod default of 8. Its crop bone meal radius is 25, its sapling radius is 16 and its block replace radius is 10.[27][41][42]

Ender Bridges teleport the entities standing on them to the Ender Anchor they face. This works through blocks over any distance, as long as the bridge looks directly at the anchor. The basic bridge takes 1 tick per block traveled and the Prismarine bridge takes 0.5 ticks per block. The Portable Ender Bridge looks for an anchor up to 300 blocks away in this pack (portableEnderBridgeRange).[27][43][44]

The Block Teleporter swaps the block in front of one teleporter with the block in front of another when the second one is powered. You link them by saving a teleporter's position into a Location Filter and inserting it into the other. The in-game guide says cross-dimension teleporting defaults to true, but this pack's config (blockTeleporterCrossDimension) has it set to false.[27][45]

Area effect blocks

  • The Peace Candle stops hostile mobs from spawning around it. The pack's radius is 1 chunk, which makes a 3x3 chunk area, and a redstone signal disables it.[7][27]
  • The Rain Shield stops rain falling in a 5 chunk radius in this pack, and a redstone signal disables it.[27][46]
  • The Slime Cube spawns Slimes around it while unpowered and prevents them while powered. The pack's radius is 0, meaning only the chunk it sits in.[27][47]

How do you progress through Irregular Implements?

7 parts

Irregular Implements shows up in three quests in this pack's quest book, and the pack has changed a good number of its recipes. So your progression with it is a mix of those quests and the changed recipes below. Here is how it plays out.[8][9][48]

Where the quest book uses it

Step 1: the Nether key

Your first real use of the mod is the Blaze and Steel. The pack changed its recipe, so don't trust the mod's default.[9]

Blaze and SteelChanged by the pack

Crafting Shapeless

Recipe id: irregular_implements:blaze_and_steel

This recipe is changed by the pack.

Step 2: the Evil Tear for the End

The Evil Tear is the other quest-gated item, and its recipe is also changed by the pack.[9]

Evil TearChanged by the pack

Crafting Shapeless

Recipe id: irregular_implements:evil_tear

This recipe is changed by the pack.

Biome tools

The pack adds stonecutting recipes that make a Biome Crystal. The Locating Biomes quest tells you to configure the crystal by placing it in a Stonecutter and selecting the biome. The Biome Radar is a multiblock: once a crystal is inside it, the flames blow in the direction of the biome if it is found. The Biome Sensor and Biome Radar both have pack-changed recipes.[4][9][48]

Biome SensorChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotIron IngotIron Ingot
RedstoneBiome CrystalIron Ingot
Iron IngotRedstoneIron Ingot

Recipe id: irregular_implements:biome_sensor

Changed by the pack.

Biome RadarChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotIron IngotIron Ingot
any glass blocksBiome Sensorany glass blocks
Iron IngotIron IngotIron Ingot

Recipe id: irregular_implements:biome_radar

Changed by the pack.

Biome Stone, Biome Cobblestone and Biome Glass are biome blocks, which change their color to match the biome they're placed in. The Biome Painter recipe is changed by the pack, so check the recipe below rather than the mod's default.[9][49]

Biome PainterChanged by the pack

Crafting Shaped

Crafting Shaped
Transformation Core
any wool
Obsidian Rod

Recipe id: irregular_implements:biome_painter

Changed by the pack.

Redstone and automation

The pack changed much of the redstone tier. Basic Redstone Interface, Advanced Redstone Interface, Advanced Redstone Torch, Advanced Redstone Repeater, Analog Emitter and Auto Placer all have pack-changed recipes. The basic interface passes its signal strength to one linked block, while the advanced one can feed up to 9 linked blocks using Location Filters.[9][12][34]

Advanced Redstone InterfaceChanged by the pack

Crafting Shaped

Crafting Shaped
Redstoneany obsidianRedstone
any obsidianBasic Redstone Interfaceany obsidian
Redstoneany obsidianRedstone

Recipe id: irregular_implements:advanced_redstone_interface

Changed by the pack.

For item handling, the Item Collector gathers items in a 3 block radius (a 7x7x7 cube). The Advanced Item Collector has a configurable radius from 0 to 10 and takes an optional Item Filter. Its recipe is the mod's own.[9][11]

Imbues

The Imbuing Station crafts imbues. In this pack Energized Water, Spectre Imbue and Experience Imbue have changed recipes. Fire Imbue, Collapse Imbue, Poison Imbue and Wither Imbue use the mod's own recipes.[9][24]

Spectre ImbueChanged by the pack

Imbuing (irregular_implements)

Recipe id: irregular_implements:imbuing/imbuing/spectre_imbue

Changed by the pack.

Late-game conveniences

The Portable Ender Bridge and Block Replacer both have pack-changed recipes. For bridges, the basic Ender Bridge takes 1 tick per block traveled and the Prismarine Bridge takes 0.5.[9][43]

Portable Ender BridgeChanged by the pack

Crafting Shaped

Crafting Shaped
Prismarine Ender Bridge
Obsidian Rod
Obsidian Rod

Recipe id: irregular_implements:portable_ender_bridge

Changed by the pack.

Watch out: The pack cancels placing the Nature Core, so don't plan around putting one down yourself.[42]

How does Irregular Implements work with other mods?

4 parts

Several Irregular Implements items turn up as ingredients in recipes from other mods in this pack, and the pack has changed many of these recipes. The recipes below are the ones that mix this mod with items from elsewhere.[9]

Stable Ender Pearl as a crossover ingredient

Stable Ender Pearl is the item other mods lean on most. It appears in these recipes, all of which the pack changed:[9]

Evil TearChanged by the pack

Crafting Shapeless

Recipe id: irregular_implements:evil_tear

Ender Source JarChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_additions:apparatus/ender_source_jar

Spectre gear in other mods' recipes

Spectre Lens is an ingredient in the Pocket Mirror recipes. The pack added three ways to make it, each also using a Sun Talisman, a Nutritious Stick and 8,000 of Fluid Liquid Sunshine Still. One is an Advanced AE reaction chamber recipe, one is a Modern Industrialization mixer recipe, and one is a Modern Industrialization FTB constructor recipe.[9]

Pocket MirrorAdded by the pack

Mixer (modern_industrialization)

Recipe id: ftb:compat/fargostalismans/modern_industrialization/mixer/pocket_mirror

The mixer route. The other two routes use the same inputs.

Spectre Boots go into Master Ninja Gear through a fusion crafting recipe the pack added. The other inputs include Shadow-Walker Mask and Charm of Resonant Shield.[9]

Master Ninja GearAdded by the pack

Fusion Crafting (draconicevolution)

Recipe id: ftb:compat/fargostalismans/draconicevolution/fusion/master_ninja_gear

Pack materials in Irregular Implements recipes

Going the other way, the pack changed some Irregular Implements recipes to use materials from other mods. Obsidian Rod is used for the Biome Painter, the Block Replacer and the Portable Ender Bridge. Blaze and Steel uses a Steel Ingot.[9]

Blaze and SteelChanged by the pack

Crafting Shapeless

Recipe id: irregular_implements:blaze_and_steel

Where it shows up in the quest book

Two Irregular Implements items are tasks in the Getting Started chapter, which is in the Main Questline group (chapter 4 of 31). In "The Nether" quest you need Blaze and Steel to light the portal frame. That quest comes after a quest in "Getting Started" and the quest called Gateway of the Hellish Fortress.[8]

"D.I.Y End Portal" quest asks for Evil Tear, which you use on the End Rod to open the portal. It comes after VoidShimmer Goo and Enderman Gateway.[8]

Getting Started has 57 quests and only some are shown here, so read the rest in the quest book.[8]

Which FTB Skies 2: Aero quests use Irregular Implements?

2 parts

Irregular Implements shows up in three quests in the pack, spread over two chapters. One is an optional utility quest, and the other two are steps on the main questline.[8][48]

Useful Items & Tips

This is chapter 2 of 31 in the quest book. Its only Irregular Implements quest is "Locating Biomes" quest. It asks for a Biome Crystal, a Biome Radar and some iron bars.[48]

The quest describes a small multiblock that lets you locate any biome. You build a small antenna from the Biome Radar and iron bars, then put a configured Biome Crystal inside the Radar. If the structure is right, particles appear above the bars. You configure a Biome Crystal by putting it in a Stonecutter and selecting the biome you want to track.[48]

The quest also says you can bind the biome location to a Golden Compass by crafting the compass together with a Location Filter bound to an active Biome Radar structure. A picture of the example structure is on the next page of the quest.[48]

Getting Started

This chapter is in the group "Main Questline" and is chapter 4 of 31 in the book. Two of its quests ask for Irregular Implements items, and they come in this order.[8]

  1. "The Nether" quest asks for a Blaze and Steel, obsidian, and entering the Nether dimension. The quest says you need a portal frame of at least 10 obsidian, then light the portal with the Blaze and Steel. It comes after a quest in "Getting Started" and "Gateway of the Hellish Fortress" quest.[8]
  2. "D.I.Y End Portal" quest asks for an Evil Tear, an End Rod and End Stone. You build the portal structure shown on the quest's next page, then use the Evil Tear on the End Rod to start opening the portal. It comes after a quest in "Getting Started" and "Enderman Gateway" quest.[8]

After The Nether, the book continues with "Ancient Debris and Netherite" quest and "Piglin Trading" quest. After D.I.Y End Portal, the next quest is "Slay The Ender Dragon" quest.[8]

Tip: The Nether is the first of the two main-line quests, so you will need the Blaze and Steel well before the End Portal step. The Evil Tear quest only unlocks once you have finished both VoidShimmer Goo and Enderman Gateway.[8]

Which Irregular Implements config options matter?

6 parts

Good news: the pack barely touches this mod's settings. In the server config, the one value the pack changed from the mod default is natureCoreSpawnAnimalRadius. It is set to 1 here, where the mod default is 8, so the Nature Core only spawns animals in a tiny area around it.[27]

Nature Core

Teleporting and moving around

Area blockers

All three match the mod defaults. The startup config also controls Peace Candles in villages: peaceCandleVillageReplacementChance is 0.3333333333333333 for a Brewing Stand in a listed house pool. peaceCandleVillageTemplatePools lists the plains, desert, savanna, snowy and taiga house pools. Leave that list empty to disable the generation.[50]

Spectre energy

The Spectre network settings are all at their mod defaults. spectre.capacity is 1,000,000. Coil rates per tick: spectre.basicRate is 1,024, spectre.redstoneRate is 4,096 and spectre.enderRate is 20,480. spectre.numberRate is 128 and spectre.genesisRate is 10,000,000, and both of those are generated per tick rather than transferred.[27]

The chargers follow the same pattern: spectre.chargerBasic is 1,024, spectre.chargerRedstone is 4,096, spectre.chargerEnder is 20,480 and spectre.chargerGenesis is 2,147,483,647.[27]

Spirits

Spirits are also at mod defaults. spectre.spiritBaseSpawnChance is 0.01 per entity death. spectre.spiritSpawnDragonKilledBonus adds 0.07 once the Ender Dragon has been killed, and spectre.spiritSpawnFullMoonBonus adds 0.02 on a full moon. A Spirit lasts spectre.spiritMaxAge ticks, which is 400. spectre.imbueProcChance is 0.1.[27]

Client options

Tip: If you want the Nature Core to spawn animals over a wider area, natureCoreSpawnAnimalRadius is the option to raise. It accepts values from 1.0 to 128.0.[27]

What changed in Irregular Implements between versions?

FTB Skies 2: Aero 1.10.0 ships with Irregular Implements 1.12.0. The mod has been in the pack since Aero 1.0.3 or earlier, so it's been part of the pack for a long time.[2]

The mod's own changelog has entries for versions 1.10.4, 1.11.0 and 1.12.0, the last of which is the version you're playing.[52][53][54]

Unverified The text of those changelog entries wasn't available when this section was written, and there are no pack changelog entries for this mod, so the specific changes in each release can't be confirmed here.

Sources

  1. Irregular Implements project page (modrinth) · official mod data
  2. FTB Skies 2: Aero 1.10.0 mod list · pack file
  3. In-game guide: Plates (irregular_implements) · official docs
  4. In-game guide: Biome Radar (irregular_implements) · official docs
  5. In-game guide: Block Breaker (irregular_implements) · official docs
  6. In-game guide: Auto Placer (irregular_implements) · official docs
  7. In-game guide: Peace Candle (irregular_implements) · official docs
  8. FTB Skies 2: Aero 1.10.0 quests: "Getting Started" · pack file
  9. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Irregular Implements items · pack recipe dump
  10. In-game guide: Blaze and Steel (irregular_implements) · official docs
  11. In-game guide: Item Collectors (irregular_implements) · official docs
  12. In-game guide: Basic Redstone Interface (irregular_implements) · official docs
  13. In-game guide: Accelerator Plate (irregular_implements) · official docs
  14. In-game guide: Directional Accelerator Plate (irregular_implements) · official docs
  15. In-game guide: Collection Plate (irregular_implements) · official docs
  16. In-game guide: Corrector Plate (irregular_implements) · official docs
  17. In-game guide: Redirector Plate (irregular_implements) · official docs
  18. In-game guide: Item Rejuvenator Plate (irregular_implements) · official docs
  19. In-game guide: Item Sealer Plate (irregular_implements) · official docs
  20. In-game guide: Platforms (irregular_implements) · official docs
  21. In-game guide: Super Lubricated Blocks (irregular_implements) · official docs
  22. In-game guide: Item Filter (irregular_implements) · official docs
  23. In-game guide: Iron Dropper (irregular_implements) · official docs
  24. In-game guide: Imbuing Station (irregular_implements) · official docs
  25. In-game guide: Energy Distributors (irregular_implements) · official docs
  26. In-game guide: Spectre Energy Injector (irregular_implements) · official docs
  27. FTB Skies 2: Aero 1.10.0 config: config/irregular_implements-server.toml · pack file
  28. In-game guide: Spectre Coils (irregular_implements) · official docs
  29. In-game guide: Spectre Chargers (irregular_implements) · official docs
  30. In-game guide: Pitcher Plant (irregular_implements) · official docs
  31. In-game guide: Ender Bucket (irregular_implements) · official docs
  32. In-game guide: Redstone Tool (irregular_implements) · official docs
  33. In-game guide: Redstone Observer (irregular_implements) · official docs
  34. In-game guide: Advanced Redstone Interface (irregular_implements) · official docs
  35. In-game guide: Advanced Redstone Torch (irregular_implements) · official docs
  36. In-game guide: Redstone Activator (irregular_implements) · official docs
  37. In-game guide: Redstone Remote (irregular_implements) · official docs
  38. In-game guide: Trigger Glass (irregular_implements) · official docs
  39. In-game guide: Entity Detector (irregular_implements) · official docs
  40. In-game guide: Inventory Tester (irregular_implements) · official docs
  41. In-game guide: Nature Core (irregular_implements) · official docs
  42. kubejs/server_scripts/event_handlers/blocks/placement.js (FTB Skies 2: Aero's own script) · pack file
  43. In-game guide: Ender Bridges (irregular_implements) · official docs
  44. In-game guide: Portable Ender Bridge (irregular_implements) · official docs
  45. In-game guide: Block Teleporter (irregular_implements) · official docs
  46. In-game guide: Rain Shield (irregular_implements) · official docs
  47. In-game guide: Slime Cube (irregular_implements) · official docs
  48. FTB Skies 2: Aero 1.10.0 quests: "Useful Items & Tips" · pack file
  49. In-game guide: Biome Blocks (irregular_implements) · official docs
  50. FTB Skies 2: Aero 1.10.0 config: config/irregular_implements-startup.toml · pack file
  51. FTB Skies 2: Aero 1.10.0 config: config/irregular_implements-client.toml · pack file
  52. Irregular Implements 1.12.0 changelog · changelog
  53. Irregular Implements 1.11.0 changelog · changelog
  54. Irregular Implements 1.10.4 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

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Version in each release

21 releases, first in 1.0.3
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
1.12.1irregular-implements-1.21.1-1.12.1-build.280.jarFrom the published release
1.12.1
Sep 22, 2026
1.12.1irregular-implements-1.21.1-1.12.1-build.280.jarFrom the published release
1.12.0
Sep 21, 2026
1.12.1irregular-implements-1.21.1-1.12.1-build.280.jarFrom the published release
1.10.0
Sep 8, 2026
1.12.0irregular-implements-1.21.1-1.12.0-build.270.jarFrom the published release
1.9.1
Sep 2, 2026
1.12.0irregular-implements-1.21.1-1.12.0-build.270.jarFrom the published release
1.9.0
Sep 1, 2026
1.12.0irregular-implements-1.21.1-1.12.0-build.270.jarFrom the published release
1.8.0
Aug 25, 2026
1.12.0irregular-implements-1.21.1-1.12.0-build.270.jarFrom the published release
1.7.3
Aug 19, 2026
1.11.0irregular-implements-1.21.1-1.11.0-build.263.jarFrom the published release
1.7.2
Aug 18, 2026
1.11.0irregular-implements-1.21.1-1.11.0-build.263.jarFrom the published release
1.7.1
Aug 18, 2026
1.11.0irregular-implements-1.21.1-1.11.0-build.263.jarFrom the published release
1.6.1
Aug 13, 2026
1.11.0irregular-implements-1.21.1-1.11.0-build.263.jarFrom the published release
1.6.0
Aug 11, 2026
1.11.0irregular-implements-1.21.1-1.11.0-build.263.jarFrom the published release
1.5.1
Aug 8, 2026
1.11.0irregular-implements-1.21.1-1.11.0-build.263.jarFrom the published release
1.4.1
Aug 4, 2026
1.11.0irregular-implements-1.21.1-1.11.0-build.263.jarFrom the published release
1.4.0
Aug 3, 2026
1.11.0irregular-implements-1.21.1-1.11.0-build.263.jarFrom the published release
1.3.0
Jul 30, 2026
1.11.0irregular-implements-1.21.1-1.11.0-build.263.jarFrom the published release
1.2.1
Jul 28, 2026
1.11.0irregular-implements-1.21.1-1.11.0-build.263.jarFrom the published release
1.2.0
Jul 28, 2026
1.11.0irregular-implements-1.21.1-1.11.0-build.263.jarFrom the published release
1.1.1
Jul 25, 2026
1.10.4irregular-implements-1.21.1-1.10.4-build.243.jarFrom the published release
1.1.0
Jul 24, 2026
1.10.4irregular-implements-1.21.1-1.10.4-build.243.jarFrom the published release
1.0.3
Jul 17, 2026
1.10.4irregular-implements-1.21.1-1.10.4-build.243.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

289 items from the 1.10.0 recipe dump.

...and 229 more.

FTB Skies 2: Aero quests (3)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 3 quests →

Getting Started (2)
Useful Items & Tips (1)

Config options (how FTB Skies 2: Aero sets them)

54 settings shipped in the pack's config files; 1 differ from the mod's documented default.

See all 54 settings →

Show settings
SettingFTB Skies 2: Aero valueMod default
natureCoreSpawnAnimalRadius changed by FTB Skies 2: Aero
What radius should the Nature Core spawn animals in?
config/irregular_implements-server.toml
18
collapseInvertsControls
Should the Collapse effect invert the player's WASD movement?
config/irregular_implements-client.toml
truenot documented
collapseInvertsMouse
Should the Collapse effect invert the player's mouse movement?
config/irregular_implements-client.toml
truenot documented
hideCustomCraftingTableRecipeBookButton
Should the recipe book button be hidden in the Custom Crafting Table screen?
config/irregular_implements-client.toml
falsenot documented
blockMoverTryVaporizeFluid
Should the Block Mover try to vaporize fluids (un-water-logging a slab when moved to the Nether, etc), or should it just refuse to move the block?
config/irregular_implements-server.toml
truenot documented
blockTeleporterCrossDimension
Should the Block Teleporter be able to teleport blocks across dimensions?
config/irregular_implements-server.toml
falsenot documented

Which FTB Skies 2: Aero mods work with Irregular Implements?

The FTB Skies 2: Aero mods that share the most recipes with Irregular Implements. Highlighted ones have a guide.

Where does Irregular Implements appear in the FTB Skies 2: Aero quest book?

Comments and tips

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