Ars Nouveau in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 5.13.2 · First seen in 1.0.3

Checked Sep 17, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json · Modrinth

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Ars Nouveau is a mod in FTB Skies 2: Aero 1.13.0, where it is version 5.13.2. Craft spells and construct magical automations (Summary from the mod's Modrinth page.)

Stuck? Why it might not be working

  • Not enough source nearby
    In All the Mods 10 8.2, Ars Nouveau 5.13.1, Not enough source nearby means the loaded source jars in Manhattan range 10 add up to less than the recipe's source cost. The apparatus does not draw from one jar. One full jar is 10,000, which covers every enchantment the mod ships, and it does not cover the pack's alloy block at 90,000.
    Written for other versions than FTB Skies 2: Aero 1.13.0 ships. Some steps may no longer match.

Ars Nouveau guide for FTB Skies 2: Aero

Written for FTB Skies 2: Aero 1.10.0 · also fits 1.0.3 to 1.9.1 · updated Oct 17, 2026

Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 17, 2026

This is the newest guide. It hasn't been checked against 1.13.0 yet.

Also applies to:FTB Skies 2 1.0.1 to 1.24.0

Sections
8
Recipes shown
27
Items named
62
Quests covered
66

7 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.

What is Ars Nouveau?

1 part

Ars Nouveau is a magic mod inspired by Ars Magicka. You craft your own spells, make magical artifacts, perform rituals, power magical machines and automate your base with magical servants. This pack ships version 5.13.1, and the mod's own documentation is built into the game as a Patchouli guide.[1][2]

Where it sits in the quest book

The pack's quest book gives Ars Nouveau its own chapter, also called "Ars Nouveau", in the "Magic Mods" group. It is chapter 16 of 31 in the book and holds 63 quests.[3]

That covers only part of the chapter. The text of 38 of its 63 quests is not shown here, so check the quest book for the rest.[3]

How do you get started with Ars Nouveau?

7 parts

Ars Nouveau is all about spells, and the pack's quest book (chapter "Ars Nouveau", in the Magic Mods group) walks you through them in a sensible order. Here is the route I'd follow, starting with "Welcome To Ars Nouveau!" quest.[3]

Your first spell book

Start with the Novice Spell Book. It lets you create, store and cast Tier 1 spells, and it comes with a few basic glyphs already learned so you can build a first spell right away. The mod's advancement line begins with a Tattered Tome, so that is your starting point.[3][4]

Crafting Shapeless

Recipe id: ars_nouveau:novice_spellbook_alt

One in-pack way to make the Novice Spell Book.

Source Gems from the Imbuement Chamber

Next, make an Imbuement Chamber. You don't need a way to generate Source yet, because the chamber slowly gathers some by itself. Put a piece of Lapis inside and wait until the progress hits 100% to get a Source Gem. Source Gems are one of the main crafting materials in the mod. See "Imbuement Chamber" quest.[3]

Scribe's Table and glyphs

The Scribe's Table is where you learn and craft new glyphs. Right-click it with your spell book in hand, pick a glyph, and the bottom of the menu shows what it needs. The quest suggests Amplify as your first one. Glyphs are tiered, and the Novice book only casts Tier 1. Details are in "The Scribe's Table" quest.[3]

Upgrade the book

The Mage's Spell Book unlocks Tier 2 spells and raises your mana pool. This pack changes its upgrade recipe from the mod's, and the quest says it needs only vanilla items. See "Upgrading Our Spell Book" quest.[3][5]

Mage's Spell BookChanged by the pack

Book Upgrade (ars_nouveau)

Recipe id: ars_nouveau:apprentice_book_upgrade

Sourcestone and the Enchanting Apparatus

Source Gems make Sourcestone, a decorative block that is also a key crafting material. You'll use it to build Arcane Pedestal blocks, which feed several Imbuement Chamber and Enchanting Apparatus recipes. See "Sourcestone" quest.[3]

8× SourcestoneMod recipe

Crafting Shaped

Crafting Shaped
any stoneany stoneany stone
any stoneany source gemany stone
any stoneany stoneany stone

Recipe id: ars_nouveau:sourcestone

The Enchanting Apparatus needs an Arcane Core underneath it and several pedestals within 3 blocks. The pack changes the Arcane Core recipe. Some apparatus recipes also need Source Jars within 3 blocks. See "The Enchanting Apparatus" quest.[3][5]

Arcane CoreChanged by the pack

Crafting Shaped

Crafting Shaped
SourcestoneSourcestoneSourcestone
Gold Ingotany source gemGold Ingot
SourcestoneSourcestoneSourcestone

Recipe id: ars_nouveau:arcane_core

Source storage and the Dominion Wand

Source powers most of the mod. Make a Source Jar to store it and a Sourcelink to generate it. A jar placed near a Sourcelink slowly fills up, and Source Relay blocks move Source between blocks. See "Source" quest.[3]

The Dominion Wand is the mod's wrench: you use it to link Source between blocks and to control familiars. The pack changes its recipe, and it is covered in "More Control" quest.[3][5]

Dominion WandChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:dominion_wand

Cheaper spells

The quest book calls the Ring of Lesser Discount one of the best things to make at the start of your Ars journey. It lowers your spell mana cost by 10 while worn in the ring slot and gives a little max mana and regen. The Ring of Greater Discount raises that to 20. Both come after the Enchanting Apparatus in "Cheaper Spells!" quest.[3]

Tip: If you run low on mana while exploring, Sourceberry Bushes drop berries that give Mana Regen for a few seconds, and the quest suggests browsing the Market if you can't find any. See "Restoring Mana" quest.[3]

Beyond this point the chapter branches into Sourcelinks, rituals, familiars and armor. 19 of its 63 quests are not covered here, so check the quest book for those.[3]

How does Ars Nouveau work?

6 parts

Ars Nouveau is a spell-crafting magic mod that also lets you power magical machines and automate your base with magical servants. In this pack most of the numbers behind that are the mod's own defaults, but a few recipes and one glyph value were changed, and I'll flag those as we go. The mod's documentation is the in-game Patchouli notebook, and the pages the sources show for it contain only titles, so the details below come from the pack's configs, recipes and scripts.[1]

Mana: the budget for every spell

Spells cost mana. In this pack your base maximum is 100 and your base regen is 5. Each glyph in your book adds up to 15 max mana and 0.33 regen, and the book's tier adds up to 50 max mana and 1 regen. A mana boost gives 25 per level, and the mana regen enchantment gives 2 per second per level. These values are all the mod's defaults, and the game recalculates them every 5 ticks.[6]

Potions add 10 regen per potion level, which is set in the startup config. That config also keeps shady villagers enabled: one can be converted by placing an Arcane Core near a villager.[7]

The Amulet of Mana Boost recipe was changed by the pack, so don't trust old wiki recipes for it. This is the version you craft here:[5]

Amulet of Mana BoostChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:amulet_of_mana_boost

Some items also spend mana directly. The Ring of Jumping uses 30 mana per jump.[8]

Glyph costs and spell limits

Every glyph has its own config file with a cost, a tier, a per-spell limit and a starter flag. The only starter glyphs in the files I can see are Touch (cost 5), Self (cost 10) and Projectile (cost 10, with a projectile lifespan of 60 seconds). The per-spell limit is 2,147,483,647 for almost everything, which is effectively no limit.[9][10][11]

  • Amplify costs 20 (tier 1). AOE costs 35, Pierce costs 40 and Fortune costs 80 (all tier 2).[12][13][14][15]
  • Extract costs 30, Extend Time costs 10, Duration Down costs 15, Accelerate costs 10 and Decelerate costs 5 (all tier 2).[16][17][18][19][20]
  • Dampen and Randomize cost 0.[21][22]
  • Split costs 20 and Orbit costs 50 (both tier 3). Linger costs 500 and can only appear once per spell.[23][24][25]
  • Rewind (tier 3) costs 100. It rewinds 40 ticks before augments, and entities track up to 60 ticks of motion and health for it.[26]
Watch out: The pack lowers the Extend Time bonus on the Delay glyph to 0.25 seconds. The mod default is 1.[27]

Delay has a base duration of 20 ticks, and its Duration Down augment removes 10 ticks per use. A Randomize augment on Delay changes the duration by 25% of the base.[4][27]

Spell casting enforces both the augment cap and the glyph-per-spell limit. The infinite spells option is off, and if you ever turn it on the spell length limit is 30.[6]

Glyph configs also hold augment rules. For example, Pantomime allows Dampen only once. Glyphs not covered here, like Break or Smelt, have their numbers in their own files in config/ars_nouveau, such as glyph_break.toml and glyph_smelt.toml.[27][28]

How augments change a glyph

  • On Break, Extract applies silk touch, Fortune applies fortune, AOE widens the radius, Pierce adds depth, and Sensitive breaks with shears instead of a pickaxe.[4]
  • On Burst, AOE raises the target radius, Dampen targets an empty sphere, and Sensitive targets blocks instead of entities.[4]
  • Delay's Randomize changes its duration by 25% of the base.[4]

Crafting stations and glyph unlocks

The Alteration Table is built from the Scribe's Table plus Magebloom Fiber.[5]

Crafting Shaped

Crafting Shaped
Empty slotMagebloom FiberEmpty slot
Magebloom FiberScribe's TableMagebloom Fiber
Empty slotMagebloom FiberEmpty slot

Recipe id: ars_nouveau:alteration_table

The Arcane Platform is a shapeless conversion of an Arcane Pedestal. It can be placed in any direction and works in place of a pedestal.[4][5]

The Ritual Brazier Relay is made in the Enchanting Apparatus from a Ritual Brazier:[5]

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:brazier_relay

An Annotated Codex costs 10 per glyph stored in it, set by item.codexCost.[5][6]

The pack also adds its own way to unlock glyphs. Right-clicking one of the pack's three Codex Glyph items (ftb:codex_glyph_1, _2 and _3) teaches you a random glyph you don't know yet. Each codex has its own weighted pool, so the higher tiers include glyphs like Blink, Wall and Lightning. The pools include Ars Elemental glyphs too. If you already know every glyph in the pool, you get 55 experience instead.[29]

Source, relays and automation

Two source-related recipes were changed by the pack. These are the pack's versions of the Agronomic Sourcelink and the Dominion Wand:[5]

Agronomic SourcelinkChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany source gemEmpty slot
Gold IngotWheatGold Ingot
Empty slotany source gemEmpty slot

Recipe id: ars_nouveau:agronomic_sourcelink

Dominion WandChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:dominion_wand

Storage Lectern linking range is 30 blocks. Each Bookwyrm can support up to 8 inventories on a lectern.[6][8]

The familiars that produce resources have their costs set in the common config. Drygmys consume 1,000 source per generation, need 20 channels before they produce loot, and make 1 base item per cycle. They add up to 5 items from nearby entities, plus 2 per unique mob. Whirlisprigs use 250 mana per generation and need 250 progress to create resources. Alakarkinos consume 1,000 per generation. All of these are the mod's defaults.[8]

The Potion Melder takes 200 potion from each input jar, where 100 equals one potion. It outputs 100 per cycle and uses 300 source per cycle. The enchanted flask caps potion levels at 255.[8]

Other pack rules

  • Warp portals are enabled.[6]
  • The Wilden Hunter, Stalker and Defender don't attack animals, and the Chimera's dive bomb does destroy blocks. The Guardian, Hunter and Stalker Wilden dens are all enabled, and they generate with a spacing of 36 and a separation of 10.[8][30][31]
  • Lightning bolts, including the Ars Nouveau one (ars_nouveau:an_lightning), run Lychee lightning channeling recipes on item entities within 1 block of the strike.[32]

How do you progress through Ars Nouveau?

6 parts

Ars Nouveau progression in this pack follows its quest book. The Getting Started quest "Making Magic!" quest comes after Proper Materials and, once you have iron, points you to the Ars Nouveau chapter. That chapter sits in the Magic Mods group (chapter 16 of 31 in the book) and has 63 quests.[3][33]

Tier 1: the Novice Spell Book

"Welcome To Ars Nouveau!" quest asks for the Novice Spell Book. The quest says it lets you create, store and cast Tier 1 spells, and that it comes with some basic glyphs already learned. "Creating Your First Spell" quest then walks you through the spell menu: hold the book and press C. With only the starting glyphs (the quest names Break and Harm) you can't yet break hard blocks like Obsidian. The quest says you need Augments for that, which means learning new glyphs.[3]

Crafting Shapeless

Recipe id: ars_nouveau:novice_spell_book

Crafting Shapeless

Recipe id: ars_nouveau:novice_spellbook_alt

A second, alternate way to craft the Novice Spell Book.

Tier 2: the Mage's Spell Book

"Upgrading Our Spell Book" quest asks for the Mage's Spell Book. The quest says this upgrade lets you cast Tier 2 spells and increases your mana pool, and that this first upgrade only requires vanilla items. The upgrade recipe is one the pack has changed, so use the recipe below rather than what you remember from the base mod.[3][5]

Mage's Spell BookChanged by the pack

Book Upgrade (ars_nouveau)

Recipe id: ars_nouveau:apprentice_book_upgrade

This upgrade recipe is changed by the pack.

Setting up your Source workstations

After your first spell, the chapter lists the quests for the machines that the rest of the mod builds on, roughly in this order:[3]

  1. "Magical Trees..." quest: you need an Archwood tree for the magical workstation. They are rarely found on void islands dense with magical energies, or you can buy them from a Market.[3]
  2. "Imbuement Chamber" quest: before you have a way to make Source, the quest says the Imbuement Chamber gathers some slowly on its own. You can use it to turn Lapis into a Source Gem.[3]
  3. "The Scribe's Table" quest: the Scribe's Table is where you research and craft glyphs. The quest notes that glyphs are tiered, and that a Novice Spell Book only casts Tier 1 glyphs.[3]
  4. "Source" quest: the quest describes the Source Jar as the way to store Source and a Sourcelink as the way to generate it. The chapter then has quests for the Alchemical, Mycelial, Volcanic, Agronomic and Vitalic Sourcelinks, plus Relays to move Source around.[3]
  5. "Sourcestone" quest: Source Gems are needed to create Sourcestone, and the quest has you use a few of them to craft several Arcane Pedestal blocks.[3]
  6. "The Enchanting Apparatus" quest: the quest says the Enchanting Apparatus needs an Arcane Core placed underneath it and several pedestals within 3 blocks. Some recipes also require Source, so you need Source Jars within 3 blocks as well.[3]
Arcane CoreChanged by the pack

Crafting Shaped

Crafting Shaped
SourcestoneSourcestoneSourcestone
Gold Ingotany source gemGold Ingot
SourcestoneSourcestoneSourcestone

Recipe id: ars_nouveau:arcane_core

The Arcane Core recipe is changed by the pack.

Glyph tiers

Glyphs are tiered, and your book decides which ones you can cast. The chapter has one quest per tier, each unlocked after the Scribe's Table: "Useful Tier 1 Glyphs" quest (for example Glyph Leap), "Useful Tier 2 Glyphs" quest (for example Glyph Accelerate and Glyph Explosion) and "Useful Tier 3 Glyphs" quest (for example Glyph Blink and Glyph Orbit).[3]

Glyph (ars_nouveau)

Recipe id: ars_nouveau:glyph_accelerate

Glyph BlinkMod recipe

Glyph (ars_nouveau)

Recipe id: ars_nouveau:glyph_blink

Tier 3: rituals, Wilden and the Archmage book

"Rituals" quest asks for the Ritual Brazier, and it comes after the Sourcestone quest. Its recipe is changed in this pack.[3][5]

Ritual BrazierChanged by the pack

Crafting Shapeless

Recipe id: ars_nouveau:ritual_brazier

The Ritual Brazier recipe is changed by the pack.

After the Rituals quest, "Tablet of Summon Wilden" quest is where the quest says you can get your first Wilden drops. It says several recipes need these, including upgrading to a Tier 3 Spell Book. "Wilden Tribute" quest then has you augment the same ritual with 1 Wing, 1 Horn and 1 Spike to summon the Wilden Chimera, which the quest calls the boss of Ars Nouveau.[3]

"The Archmage Spell Book" quest comes after the Wilden Tribute and asks for the Archmage Spell Book. The quest says you need to have defeated the Wilden Chimera to craft and use the highest tier spells, and that the upgrade uses the Wilden Tribute plus some other vanilla end game materials. "Marks of Mastery" quest also comes after the Tribute. The quest says Marks of Mastery are made in the Enchanting Apparatus by enchanting the Wilden Tribute with each type of essence, that you get 4 per craft, and that they upgrade your mage armor to the highest tier.[3]

Armor tiers

Armor starts with "Magical Seeds" quest, which has you make Magebloom Seed and harvest it for Magebloom Fiber. The seed recipe is shown below.[3]

Magebloom SeedMod recipe

Enchanting Apparatus (ars_nouveau)

  • 4× any source gem
  • any seed

Recipe id: ars_nouveau:magebloom_crop

"Making Alterations" quest then adds the Alteration Table for threads. Three base sets follow, all after Making Alterations: "Arcanist Set" quest (the quest calls it the middle ground), "Battlemage Set" quest (highest base defense, fewer high-tier thread slots when upgraded) and "Sorcerer Set" quest (many more high-tier thread slots when upgraded).[3]

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:arcanist_boots

One piece of the Arcanist Set, crafted at the Enchanting Apparatus.

"Elemental Gear" quest comes after all three sets. The quest describes Elemental Armor as a direct upgrade to Tier 3 Ars armor that provides extra bonuses when you wear a full set.[3]

Tip: "Cheaper Spells!" quest is described by the quest as one of the best items to make at the start of your Ars journey. The Ring of Lesser Discount reduces the mana cost of your spells by 10 while equipped in the ring slot, and the Ring of Greater Discount upgrade decreases it by 20.[3]

Other quests in the chapter, such as the Enchanter's gear, the familiars and the Source Relays, follow on from the Enchanting Apparatus and More Control quests. Check the quest book for the full list.[3]

How does Ars Nouveau work with other mods?

5 parts

Ars Nouveau doesn't stand alone in this pack. A lot of its items show up in recipes from addons and from completely different mods. In the quest book, the Ars Nouveau chapter sits in the "Magic Mods" group, as chapter 16 of 31.[3][5]

Ars Elemental and glyph addons

Ars Elemental armor builds on Ars Nouveau armor. The dump counts 48 armor upgrade recipes that take Ars Nouveau pieces and make Ars Elemental gear. Aethermancer's Boots, for example, upgrade your Arcanist's Treads.[5]

Armor Upgrade (sauce)

Recipe id: ars_elemental:air_boots

The pack changed the recipe for Mark of Mastery, and one craft gives you 4 of them. They are an ingredient in that armor upgrade, and the recipe is built from Ars Nouveau essences.[5]

Glyphs are another big crossover. The dump counts 29 Ars Elemental glyph recipes and 11 Not Enough Glyphs glyph recipes that use Ars Nouveau's glyph recipe type. Not Enough Glyphs also adds 8 recipes made at the Enchanting Apparatus, including threads like Air Focus. Other addons add glyphs too, such as Glyph Chaining and Glyph Flatten. Two of these recipes are shown below.[5]

Air FocusMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:thread_air_focus

Glyph ChainingMod recipe

Glyph (ars_nouveau)

Recipe id: toomanyglyphs:glyph_chaining

Island rituals with Ars Caelum and GeOre

Ritual tablets that conjure islands tie Ars Nouveau logs such as the Vexing Archwood Log to other mods. The pack added the recipe for Conjure Island: Aluminum, shown below. The recipes for Conjure Island: Blazing and Conjure Island: Geode were changed by the pack. There are two groups of 25 recipes that make Ars Caelum items.[5]

Conjure Island: AluminumAdded by the pack

Crafting Shapeless

Recipe id: ars_caelum:ritual_conjure_island_aluminum

Conjure Island: BlazingChanged by the pack

Crafting Shapeless

Recipe id: ars_caelum:ritual_conjure_island_blazing

Conjure Island: GeodeChanged by the pack

Crafting Shapeless

Recipe id: ars_caelum:ritual_conjure_island_geode

The quest "Rituals" quest comes after the Sourcestone quest. It explains the Ritual Brazier and tells you that rituals can build floating islands.[3]

Food with Farmer's Delight

The quest "Arcanist's Delight" quest comes after the welcome quest and is a simple checkmark. It introduces the Flavors & Delight addon, which uses Farmer's Delight to turn Ars fruits into drinks, meals and pies.[3]

The dump counts 16 cooking pot recipes that mix Ars Nouveau ingredients with the addon, including Bastion Pie. Wilden Horn can be cut with a shovel into Wilden Horn Powder.[5]

Bastion PieMod recipe

Crafting Shaped

Crafting Shaped
WheatBastion FruitWheat
SourceberryActivated Bastion JamSourceberry
SugarPie CrustSugar

Recipe id: arsdelight:bastion_pie

The pack also added a cutting recipe: use an axe on a Cascading Archwood Log to get the stripped log plus Cascading Bark.[5]

Cutting (farmersdelight)

Recipe id: ftb:farmersdelight/cutting/axe/blue_archwood_log

Machines, storage and power

Enchanting Apparatus (ars_nouveau)

Recipe id: arseng:source_acceptor

Ender Source JarChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_additions:apparatus/ender_source_jar

Creative Source JarAdded by the pack

Shapeless (kubejs)

Recipe id: ftb:creative_source_jar

Pack scripts

Ars Nouveau's own lightning bolt counts as lightning for the Lychee lightning channeling recipes. Items lying right next to where it strikes get processed, just like with vanilla lightning.[32]

Watch out: The pack blocks Cataclysm bosses from being captured or jarred. They are added to Ars Nouveau's jar blacklist, so a Containment Jar won't take them.[35]

Which FTB Skies 2: Aero quests use Ars Nouveau?

7 parts

In the quest book, most Ars Nouveau quests are in the "Ars Nouveau" chapter. It sits in the Magic Mods group, as chapter 16 of 31 in the book, and has 63 quests.[3]

You get there from the Getting Started chapter. In the quest book, "Making Magic!" quest comes after "Proper Materials" quest (the iron ingot quest) and asks for the Novice Spell Book. Its text says that once you have iron you can make your first spellbook, and it sends you to the Ars Nouveau chapter to learn more.[33]

The opening of the chapter

  1. "Welcome To Ars Nouveau!" quest asks for the Novice Spell Book.[3]
  2. "Upgrading Our Spell Book" quest asks for the Mage's Spell Book. The quest says this first upgrade only requires vanilla items.[3]
  3. "Creating Your First Spell" quest is a checkmark quest that walks you through the spell menu. You hold a Spell Book, press C, and build a basic Projectile Break spell. The quest says that for now you only know Break and Harm, and that you can't break hard blocks like Obsidian just yet because that needs Augments from new Glyphs.[3]
  4. "Magical Trees..." quest is about getting an Archwood Tree for your workstation. Per the quest text, these may be rarely found on void islands or simply bought from a Market.[3]

"Magical Trees..." quest opens three quests: "Imbuement Chamber" quest (the Imbuement Chamber and a Source Gem), "The Scribe's Table" quest (the Scribe's Table) and "Restoring Mana" quest (a Sourceberry). The Imbuement Chamber quest says you have no way to make Source just yet, so the Chamber gathers some slowly on its own. Separately, "Arcanist's Delight" quest is a checkmark quest about the Ars Nouveau food addon, and it comes right after the first quest.[3]

Glyphs

Three glyph quests follow "The Scribe's Table" quest: "Useful Tier 1 Glyphs" quest, "Useful Tier 2 Glyphs" quest and "Useful Tier 3 Glyphs" quest. Each accepts one glyph from a list. Tier 2 offers Glyph Accelerate, Glyph Aoe, Glyph Extract, Glyph Fortune, Glyph Pierce, Glyph Explosion or Glyph Heal. Tier 3 offers Glyph Blink, Glyph Fangs, Glyph Glide or Glyph Orbit.[3]

Rituals and the Enchanting Apparatus

Both of these open after "Sourcestone" quest. "Rituals" quest asks for the Ritual Brazier, and "The Enchanting Apparatus" quest asks for the Enchanting Apparatus and an Arcane Core.[3]

Familiars and automation

In the quest book, "More Control" quest comes before the familiar quests: "Whirlisprig Farming" quest, "Familiar Beds" quest, "Drygmy Farms" quest, "Magical Squirrels" quest, "Amethyst Farming" quest, "Wixie Autocrafting" quest and "Bookwryms and Magical Storage!" quest. "GeOre Golems!" quest comes after the Amethyst Farming quest.[3]

Armor and spell gear

Elsewhere in the quest book

The Aeronautics chapter (Main Questline, chapter 5 of 31, 58 quests) mentions the mod once in the text we have. "Aero Portals" quest is a checkmark quest that comes after "Going Places", and it lists Ars Nouveau portals among the portals a ship can fly through. The other 56 quests in that chapter are in the quest book.[36]

Which Ars Nouveau config options matter?

4 parts

Same as in the FTB Skies 2 1.22.0 guide

Most of the Ars Nouveau options for this pack sit at the mod default. In the config files I can see, only one option is flagged as changed by the pack. Everything below is the pack's actual value, and I'll say so whenever it differs from the default.[37][38][39][40][41]

The one value the pack changed

The Delay glyph's extend time (general.extend_time) is 0.25 seconds in this pack. The mod default is 1.[37]

The rest of Delay is untouched: base duration is 20 ticks (general.base_duration) and randomize chance is 0.25 (general.randomize_chance), both at the mod default.[37]

Mana settings

The mana values listed below match the mod default in this pack.[40][41]

Spell limits

The server config enforces both the augment cap (spell_casting.enforceCapOnCast) and the glyph-per-spell limit (spell_casting.enforceGlyphLimitOnCast) when you cast. Infinite spell length (spell_length.infiniteSpells) is off. If someone turns it on, the extra length is 30 (spell_length.infiniteSpellLimit).[40]

A few glyph files also carry their own restrictions:[42][43][44][45][46]

  • Burst costs 500, can appear only once per spell, and can't share a spell with Wall or Linger.[43]
  • Cold Snap is limited to 2 Amplify and 1 AOE augments.[44]
  • Crush and Cut are each limited to 2 Amplify augments.[45][46]
  • Break is a starter glyph and limits Fortune to 4.[42]

Client and world options

Dynamic lights are switched off in the client config (lights.lightsEnabled).[38]

The held-item light levels are already filled in (lights.item_lights). For example, a torch is set to 14 and a lava bucket to 15.[38]

Warp portals are enabled (warp_portals.enableWarpPortals). Caster Tomes can spawn in dungeon loot (item.spawnTomes). You don't get a book on login, because general.spawnBook is false.[39][40]

What changed in Ars Nouveau between versions?

3 parts

FTB Skies 2: Aero 1.10.0 ships Ars Nouveau 5.13.1, and the mod has been in the pack since Aero 1.0.3 or earlier. Below are the notable changes from the mod's own changelogs for the most recent releases, up to the version you're playing.[2]

5.13.1 (the version in this pack)

  • Projectiles now keep their momentum when they pass through spell prisms.[47]
  • Caster tome names and flavor text are now translatable entries, and the documentation gets more relations added.[47]
  • Fixed a crash when glyph recipes had more than 10 items.[47]
  • Fixed abjuration essence not clearing prestidigitation.[47]
  • Fixed a jagged animation on items floating above the scribes table.[47]

5.13.0

  • The spell particles screen has a new preview button, so you can see your currently selected effects and sounds before committing.[48]
  • New Drygmy and Starbuncle painting blocks.[48]
  • Better performance with automated enchanting apparatus setups.[48]
  • Fixed world loading with Biolith, bubbles wrongly targeting Create contraptions, and warp portal particles spawning in the wrong location.[48]

5.12.1

  • Improved caching performance for repositories and lecterns.[49]
  • Fixed a duplication bug involving interact and buckets.[49]
  • Fixed tome discounts being applied multiple times.[49]
  • Fixed the spellbook search bar capturing inputs too quickly on Linux.[49]

Sources

  1. Ars Nouveau project page (modrinth) · official mod data
  2. FTB Skies 2: Aero 1.10.0 mod list · pack file
  3. FTB Skies 2: Aero 1.10.0 quests: "Ars Nouveau" · pack file
  4. ars_nouveau names, screen text and descriptions (English lang file) · official mod data
  5. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Ars Nouveau items · pack recipe dump
  6. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau-server.toml · pack file
  7. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau-startup.toml · pack file
  8. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau-common.toml · pack file
  9. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_touch.toml · pack file
  10. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_self.toml · pack file
  11. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_projectile.toml · pack file
  12. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_amplify.toml · pack file
  13. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_aoe.toml · pack file
  14. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_pierce.toml · pack file
  15. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_fortune.toml · pack file
  16. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_extract.toml · pack file
  17. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_extend_time.toml · pack file
  18. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_duration_down.toml · pack file
  19. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_accelerate.toml · pack file
  20. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_decelerate.toml · pack file
  21. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_dampen.toml · pack file
  22. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_randomize.toml · pack file
  23. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_split.toml · pack file
  24. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_orbit.toml · pack file
  25. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_linger.toml · pack file
  26. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/rewind.toml · pack file
  27. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_delay.toml · pack file
  28. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/glyph_pantomime.toml · pack file
  29. kubejs/server_scripts/event_handlers/mods/codex_glyph.js (FTB Skies 2: Aero's own script) · pack file
  30. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/structure_placement_config.json5 · pack file
  31. FTB Skies 2: Aero 1.10.0 config: config/ars_nouveau/structure_toggle_config.json5 · pack file
  32. kubejs/server_scripts/event_handlers/entity/entity.js (FTB Skies 2: Aero's own script) · pack file
  33. FTB Skies 2: Aero 1.10.0 quests: "Getting Started" · pack file
  34. kubejs/server_scripts/recipes/mods/mekanism.js (FTB Skies 2: Aero's own script) · pack file
  35. kubejs/server_scripts/tags/entity.js (FTB Skies 2: Aero's own script) · pack file
  36. FTB Skies 2: Aero 1.10.0 quests: "Aeronautics" · pack file
  37. FTB Skies 2 1.22.0 config: config/ars_nouveau/glyph_delay.toml · pack file
  38. FTB Skies 2 1.22.0 config: config/ars_nouveau-client.toml · pack file
  39. FTB Skies 2 1.22.0 config: config/ars_nouveau-common.toml · pack file
  40. FTB Skies 2 1.22.0 config: config/ars_nouveau-server.toml · pack file
  41. FTB Skies 2 1.22.0 config: config/ars_nouveau-startup.toml · pack file
  42. FTB Skies 2 1.22.0 config: config/ars_nouveau/glyph_break.toml · pack file
  43. FTB Skies 2 1.22.0 config: config/ars_nouveau/glyph_burst.toml · pack file
  44. FTB Skies 2 1.22.0 config: config/ars_nouveau/glyph_cold_snap.toml · pack file
  45. FTB Skies 2 1.22.0 config: config/ars_nouveau/glyph_crush.toml · pack file
  46. FTB Skies 2 1.22.0 config: config/ars_nouveau/glyph_cut.toml · pack file
  47. Ars Nouveau 5.13.1 changelog · changelog
  48. Ars Nouveau 5.13.0 changelog · changelog
  49. Ars Nouveau 5.12.1 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

21 releases, first in 1.0.3
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
5.13.2ars_nouveau-1.21.1-5.13.2.jarFrom the published release
1.12.1
Sep 22, 2026
5.13.1ars_nouveau-1.21.1-5.13.1.jarFrom the published release
1.12.0
Sep 21, 2026
5.13.1ars_nouveau-1.21.1-5.13.1.jarFrom the published release
1.10.0
Sep 8, 2026
5.13.1ars_nouveau-1.21.1-5.13.1.jarFrom the published release
1.9.1
Sep 2, 2026
5.13.1ars_nouveau-1.21.1-5.13.1.jarFrom the published release
1.9.0
Sep 1, 2026
5.13.1ars_nouveau-1.21.1-5.13.1.jarFrom the published release
1.8.0
Aug 25, 2026
5.13.0ars_nouveau-1.21.1-5.13.0.jarFrom the published release
1.7.3
Aug 19, 2026
5.13.0ars_nouveau-1.21.1-5.13.0.jarFrom the published release
1.7.2
Aug 18, 2026
5.13.0ars_nouveau-1.21.1-5.13.0.jarFrom the published release
1.7.1
Aug 18, 2026
5.13.0ars_nouveau-1.21.1-5.13.0.jarFrom the published release
1.6.1
Aug 13, 2026
5.13.0ars_nouveau-1.21.1-5.13.0.jarFrom the published release
1.6.0
Aug 11, 2026
5.13.0ars_nouveau-1.21.1-5.13.0.jarFrom the published release
1.5.1
Aug 8, 2026
5.13.0ars_nouveau-1.21.1-5.13.0.jarFrom the published release
1.4.1
Aug 4, 2026
5.13.0ars_nouveau-1.21.1-5.13.0.jarFrom the published release
1.4.0
Aug 3, 2026
5.13.0ars_nouveau-1.21.1-5.13.0.jarFrom the published release
1.3.0
Jul 30, 2026
5.13.0ars_nouveau-1.21.1-5.13.0.jarFrom the published release
1.2.1
Jul 28, 2026
5.13.0ars_nouveau-1.21.1-5.13.0.jarFrom the published release
1.2.0
Jul 28, 2026
5.13.0ars_nouveau-1.21.1-5.13.0.jarFrom the published release
1.1.1
Jul 25, 2026
5.12.1ars_nouveau-1.21.1-5.12.1.jarFrom the published release
1.1.0
Jul 24, 2026
5.12.1ars_nouveau-1.21.1-5.12.1.jarFrom the published release
1.0.3
Jul 17, 2026
5.12.1ars_nouveau-1.21.1-5.12.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

426 items from the 1.10.0 recipe dump.

...and 366 more.

FTB Skies 2: Aero quests (56)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 56 quests →

Ars Nouveau (8)

Config options (how FTB Skies 2: Aero sets them)

400 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 400 settings →

Show settings
SettingFTB Skies 2: Aero value
lights.entity_lights
Light level an entity should emit when dynamic lights are on Example entry: minecraft:blaze=15
config/ars_nouveau-client.toml
["minecraft:blaze=10","ars_nouveau:orbit=15","ars_nouveau:linger=15","ars_nouveau:spell_proj=15","minecraft:magma_cube=8","ars_nouveau:flying_item=10","minecraft:spectral_arrow=8","ars_nouveau:follow_proj=10"]
lights.item_lights
Light level an item should emit when held when dynamic lights are on Example entry: minecraft:stick=15
config/ars_nouveau-client.toml
["minecraft:redstone_torch=10","minecraft:soul_lantern=12","minecraft:glow_ink_sac=10","minecraft:verdant_froglight=15","minecraft:blaze_rod=10","minecraft:shroomlight=10","minecraft:lantern=14","minecraft:soul_torch=10","minecraft:glow_berries=8","minecraft:glowstone_dust=8","minecraft:pearlescent_froglight=15","minecraft:nether_star=14","minecraft:glowstone=15","minecraft:torch=14","minecraft:ochre_froglight=15","minecraft:lava_bucket=15"]
lights.lightsEnabled
If dynamic lights are enabled
config/ars_nouveau-client.toml
false
lights.showSupporterMessage
Show the supporter message. This is set to false after the first time.
config/ars_nouveau-client.toml
true
misc.disable_skyweave
Disables the skyweave renderer. Disable if your sky is broken with shaders.
config/ars_nouveau-client.toml
false
misc.glyphTooltips
Show spell tooltips with glyphs instead of plain text
config/ars_nouveau-client.toml
true

Which FTB Skies 2: Aero mods work with Ars Nouveau?

The FTB Skies 2: Aero mods that share the most recipes with Ars Nouveau. Highlighted ones have a guide.

Where does Ars Nouveau appear in the FTB Skies 2: Aero quest book?

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