Ars Elemental in FTB Skies 2: Aero
FTB Skies 2: Aero 1.13.0 ships version 0.7.10.1 · First seen in 1.0.3
Ars Elemental is a mod in FTB Skies 2: Aero 1.13.0, where it is version 0.7.10.1. Ars Nouveau addon focused on the 4 elemental schools. New glyphs and spell foci awaits (Summary from the mod's Modrinth page.)
Ars Elemental guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 17, 2026
This is the newest guide. It hasn't been checked against 1.13.0 yet.
Also applies to:FTB Skies 2 1.11.0 to 1.24.0
- Sections
- 7
- Recipes shown
- 23
- Items named
- 51
- Quests covered
- 21
6 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.
What is Ars Elemental?
1 part
This pack includes Ars Elemental 0.7.10.1. The sources I have don't describe what the mod does in general, so I won't guess at its features here. What they do show is how the pack's quest book uses it.[1]
Where it sits in the quest book
The mod appears in the "Pina Colada" chapter, which is chapter 6 of 31 in the "Main Questline" group. The quest that asks for the mod's item is "Artificial Fruits" quest, where you hand in a Flashpine. The quest text calls it an amalgamation of artificial and magical flavours.[2]
Before it, the quest book wants you to have finished a quest in "Pina Colada", a quest in "Pina Colada", "Realized Transcendence" quest, a quest in "Pina Colada" and Marks of Mastery.[2]
After it comes "Paradoxical Mixing" quest, which also needs Time-Iced Juice. There you use a Paradox Mixer to combine the Flashpine with Temporal Pineapple Juice.[2]
Nothing in the Pina Colada chapter marks this mod as part of the ATM Star path. Other quest chapters may mention Ars Elemental too, but their text isn't covered here, so check the quest book itself.[2]
How do you get started with Ars Elemental?
4 parts
Ars Elemental builds on Ars Nouveau, so your first steps happen in the pack's quest book. The Ars Nouveau chapter sits in the Magic Mods group, chapter 16 of 31. Start there and work through it in order. Most of that chapter's quests are not shown in the sources here, so the rest of it is told in the quest book.[3]
Step 1: get a spell book and cast a spell
- Make the Novice Spell Book for "Welcome To Ars Nouveau!" quest. It lets you create, store and cast Tier 1 spells, and it comes with some basic glyphs already learned.[3]
- Upgrade it for "Upgrading Our Spell Book" quest. That unlocks Tier 2 spells and a bigger mana pool.[3]
- Do "Creating Your First Spell" quest: hold the book and press C to open the spell menu, then build a Projectile plus Break spell.[3]
Step 2: make Marks of Mastery
The first Ars Elemental item to aim for is the Mark of Mastery. The quest book covers it in "Marks of Mastery" quest, which comes after the Wilden Tribute quest. You make it at the Enchanting Apparatus and get 4 per craft. The pack changed this recipe from the mod's version.[3][4]
Enchanting Apparatus (ars_nouveau)
Abjuration Essence
Air Essence
Conjuration Essence
Earth Essence
Fire Essence
Manipulation Essence
Water Essence
Wilden Tribute
Anima Essence
Recipe id: ars_elemental:mark_of_mastery
This recipe is changed by the pack.
Marks are worth stocking up on. Your mage armor needs them to reach the highest tier, and they upgrade a Lesser Spell Focus. The Bounty Board chapter also has a "Proof of Mastery" quest quest that asks for one.[3][5]
Step 3: spend them on elemental gear
A good first upgrade is the Focus of Air, built from a Lesser Focus of Air plus a Mark of Mastery. In this pack the lesser focus discounts matching spell costs by 0.15 and the major focus by 0.25. Both are set in [[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_less_focus_discount]] and [[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_maj_focus_discount]], and they match the mod's defaults.[4][6]
Armor is the other Mark sink. Aethermancer's Boots are an armor upgrade that uses a Mark of Mastery.[4]
Looking ahead: Flashpine
Marks of Mastery also feed into the main questline. In the Piña Colada chapter, "Artificial Fruits" quest asks for Flashpine, and it lists Marks of Mastery as one of its prerequisites. The pack added a Create sequenced assembly recipe for it that uses a Mark of Mastery.[2][4]
Sequenced Assembly (create)
Mark of Mastery
1000× Fluid Liquid Sunshine Still
8× Incomplete Flashpine Pod
Realized Transcendence
1000× Liquid Chorus
Reagent Growth
Unholy Intelligence
Pineapple Cubes
Recipe id: ftb:create/sequenced_assembly/flashpine_pod
This recipe is added by the pack.
How does Ars Elemental work?
7 parts
Ars Elemental is mostly about spellcasting, so the mechanics you will deal with are spell foci, elemental armor, lenses, glyph settings and the source costs of a few utility blocks. This section covers what the pack's configs, scripts and recipes confirm.[4][6][7]
Spell foci
Foci make matching spells cheaper. In this pack a lesser focus discounts the matching spell cost by 0.15 ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_less_focus_discount]]) and a major focus by 0.25 ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_maj_focus_discount]]). Both are the mod defaults. Glyph empowering ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Abilities.glyph_empower]]) and the special-condition regen bonus ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Abilities.regen_bonus]]) are both switched on.[6]
You get a major focus by upgrading a lesser one with a Mark of Mastery. Here is the Focus of Air as the example.[4]
The Air Infused Turret is built on a Focus of Air, as the recipe below shows.[4]
Elemental armor
Each elemental armor piece gives a max mana bonus of 100 ([[config:config/ars_elemental-common.toml#Elemental Armors.armorMaxMana]]) and a mana regen bonus of 4 ([[config:config/ars_elemental-common.toml#Elemental Armors.armorManaRegen]]). Both match the mod defaults.[6]
Armor also has set bonuses. Two or more set pieces trigger the general bonus, and four pieces of the same element count as a school set. The air set absorbs some air-related damage and highly reduces fall damage. Light, medium and heavy variants differ in what they do after absorbing damage: light gives a short spell crit chance boost, medium gives a short mana discount, and heavy converts some of the damage into mana.[7]
The armor is made through an armor upgrade recipe that uses the Mark of Mastery. Aethermancer's Boots show the pattern.[4]
Lenses and relays
A chain lens can add at most 15 glyphs to a projectile, counting the glyphs already on it (Misc.chainLensLimit). A piercing lens can apply at most 10 pierce (Misc.pierceLensLimit). Homing is not limited to glowing mobs, because Misc.homing_nerf is false.[6]
The pack changed the recipes for the Arc Prism Lens, the Acceleration Prism Lens and the Wind Warper Relay. The ones below are the in-pack versions.[4]
Imbuement (ars_nouveau)
Recipe id: ars_elemental:acceleration_prism_lens
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_elemental:air_relay
Source costs and shrines
- The slipstream elevator uses 10 source ([[config:config/ars_elemental-common.toml#Source cost.airElevatorCost]]). The magmatic elevator and the bubble elevator cost 0 ([[config:config/ars_elemental-common.toml#Source cost.lavaElevatorCost]], [[config:config/ars_elemental-common.toml#Source cost.waterElevatorCost]]). The water urn uses 100 ([[config:config/ars_elemental-common.toml#Source cost.waterUrnCost]]). All four are mod defaults.[6]
- Sirens consume 1,000 source per generation ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidManaCost]]) and need 30 channels before a siren produces loot ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidMaxProgress]]).[6]
- Each cycle rolls 1 base item ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidBaseItems]]), up to 2 extra rolls when the mood is high ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidScoreBonus]]), and a shrine never produces more than 5 items per cycle ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidQuantityCap]]). Treasure chance scales by 0.002 relative to the shrine score ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidTreasureBonus]]). These are all mod defaults.[6]
Glyphs in this pack
Each Ars Elemental glyph has its own file in config/ars_elemental with cost, tier, augment limits and an enabled switch. Most match the mod defaults, but the pack changes at least two of them.[8][9]
- Conflagrate has its amplify value set to 3 instead of the mod default of 5 (general.amplify). It also limits Amplify to 2 applications (general.augment_limits), and its damage is 9.[8]
- The Glyph Propagator Arc costs 200 instead of the mod default of 150 (general.cost).[9]
- Homing Projectile costs 75, lives up to 30 seconds and its config limits Pierce to 1. The Glyph Arc Projectile costs 10 and lives up to 60 seconds.[10][11]
- Water Jet overrides the cost of the Split augment to 40 (general.augment_cost_overrides).[12]
- The filter glyphs (aerial, aquatic, fiery, insect, summon and undead, plus their NOT versions) stop the spell from resolving depending on the target type. Glyph Aerial Filter is an example: it stops the spell if the target is an aerial creature.[7]
- All twelve filter glyphs cost 0 and are tier 1 in this pack.[13][14][15][16][17][18][19][20][21][22][23][24]
Two glyphs worth knowing from their in-game text: Life Link shares damage and healing between you and the target, and Charm makes an enemy fight for you as a temporary ally. Both are crafted as glyph recipes, and Life Link is shown below.[4][7]
Unverified The numbers for Charm, Life Link, Spike, Spark, Cavitate, Bubble Shield, Discharge, Envenom, Phantom Grasp, Poison Spores and Watery Grave are set in their own files in config/ars_elemental (glyph_charm.toml, glyph_life_link.toml and so on). Those files were not included in the sources here, so their values are not shown.
Unlocking elemental glyphs
The pack has three Codex Glyph items (Codex Glyph (Tier 1), Codex Glyph (Tier 2) and Codex Glyph (Tier 3)). Right-clicking one in your main hand unlocks a random glyph you don't know yet, using weights that depend on the codex tier. The item is used up unless you are in creative. If you already know everything in that tier's pool, you get 55 experience points instead.[26]
- Tier 1 includes the twelve filter glyphs, each with weight 3.[26]
- Tier 2 includes Glyph Arc Projectile, Glyph Charm, bubble shield, discharge, envenom, phantom grasp, poison spores, spike, watery grave and Glyph Propagator Arc, each with weight 3.[26]
- Tier 3 includes homing projectile, Glyph Life Link and propagator homing, each with weight 3.[26]
Flashing Archwood and other settings
Flashing archwood leaves and logs emit light level 6, and stripped logs and wood emit 8 (set in config/ars_elemental-startup.toml). Archwood forests with specific trees only generate when Misc.extra_biomes is over 0, and the pack sets it to 0 instead of the mod default of 1. If such a biome does exist, lightning crashes there often (Misc.always_thunder).[6][27]
The pack's loot script makes flashing archwood leaves drop only when broken with shears or a Silk Touch tool. To strip the wood, the pack adds a Create cutting recipe and a Farmer's Delight axe recipe.[4][28]
Cutting (create)
Recipe id: create:cutting/runtime_generated/compat/ars_elemental/yellow_archwood_log_to_stripped_yellow_archwood_log
Cutting (farmersdelight)
Flashing Archwood Wood
- any axe
Recipe id: ftb:farmersdelight/cutting/axe/yellow_archwood
- Flarecannons die and drop their charm if their owner kills them (Misc.flarecannon_owner_kill is true). The Flarecannon Familiar comes from the Ritual of Binding near a Flarecannon, adds 2 damage to Fire spells and cuts projectile spell costs by 20%.[6][7]
- The Squirrel Ritual buff refreshes every 600 ticks (Misc.squirrelRefreshRate).[6]
- Wandering mages target players unless they wear the focus of the same school (Mobs-Disabled.magesAggro).[6]
- Soulbound can show up in randomly enchanted loot (Misc.soulbound_loot), and it keeps the enchanted item when you die.[6][7]
- Starbuncle shrines are enabled and generate with spacing 100 and separation 50 (starbuncle_shrine.spacing, starbuncle_shrine.separation).[29][30]
How do you progress through Ars Elemental?
6 parts
In this pack, Ars Elemental doesn't get a quest chapter of its own in the sources here. Its progression hangs off the Ars Nouveau chapter (group "Magic Mods", chapter 16 of 31 in the book). That chapter has 63 quests, and 14 of them are in the quest book but not covered here, so read them in-game. Early quests are written for what you have so far: the first spell quest says you only know Break and Harm for now. The one item that ties the two mods together is Mark of Mastery.[3]
Stage 1: the Ars Nouveau groundwork
The quest book builds up in steps, and some early quests only describe what you have at that point. For example, the Imbuement Chamber quest says you don't have a way to make Source just yet. Here is the chain that leads to the Marks.[3]
- "Welcome To Ars Nouveau!" quest and "Upgrading Our Spell Book" quest give you your first spell books. Higher spell tiers need a book upgrade, and your first spell only knows Break and Harm for now.[3]
- "Magical Trees..." quest sends you after Archwood for your magical workstation. Then "Imbuement Chamber" quest starts your Source Gems: the quest says the Chamber gathers some Source slowly on its own, since you can't make Source yet.[3]
- "Sourcestone" quest covers Sourcestone and Arcane Pedestals and leads to "Rituals" quest, where the quest says most rituals need Source to activate.[3]
- "Tablet of Summon Wilden" quest is where the quest says you can get your first Wilden drops. "Wilden Tribute" quest then has you augment that ritual to summon the Wilden Chimera.[3]
- "Marks of Mastery" quest and "The Archmage Spell Book" quest both come after the Wilden Tribute quest. The Archmage quest says you need to have defeated the Wilden Chimera first.[3]
Stage 2: Marks of Mastery
The recipe dump shows the Marks are made in the Enchanting Apparatus from the Wilden Tribute and one of each essence, and each craft gives you 4. The pack changed this recipe from the mod's version, so use the one below.[4]
Enchanting Apparatus (ars_nouveau)
Abjuration Essence
Air Essence
Conjuration Essence
Earth Essence
Fire Essence
Manipulation Essence
Water Essence
Wilden Tribute
Anima Essence
Recipe id: ars_elemental:mark_of_mastery
The Bounty Board chapter has a quest called "Proof of Mastery" quest that asks you to hold a Mark of Mastery.[5]
What the Marks unlock
The recipe dump counts 48 armor upgrade recipes that make Ars Elemental armor, and Mark of Mastery is the only Ars Elemental item among their ingredients. Here is one of the two Air boots variants, Aethermancer's Boots. The other is Thunderguard's Boots.[4]
Focuses work the same way. A Lesser Focus plus a Mark gives you the full version, such as Focus of Air from Lesser Focus of Air.[4]
Gear that doesn't need a Mark
Plenty of Ars Elemental items skip the Marks. Two examples are the Enchanter's Bangle and the ritual Repulsion, both shown below. Glyphs such as Glyph Arc Projectile are Ars Elemental items that don't use a Mark either.[4]
Enchanting Apparatus (ars_nouveau)
Ring of Potential
End Crystal
2× Gold Block
- any source storage block
Recipe id: ars_elemental:base_bangle
The bangle recipe is the mod's own, not changed by the pack.
This ritual needs Flashing Archwood, covered below.
The recipe dump marks several Ars Elemental recipes as changed by the pack, so don't trust mod defaults you remember. They are listed below, and one of them is shown after the list.[4]
- Wind Warper Relay: changed by the pack.[4]
- Spell Mirror: changed by the pack.[4]
- Shocking: changed by the pack.[4]
- Glyph Discharge: changed by the pack.[4]
- Attraction: changed by the pack.[4]
- Zapping: changed by the pack.[4]
- Acceleration Prism Lens, Deceleration Prism Lens, Arc Prism Lens and Homing Prism Lens: all changed by the pack.[4]
Enchanting Apparatus (ars_nouveau)
2× Gold Ingot
2× Quartz
- 2× any archwood log
- any source storage block
Recipe id: ars_elemental:spell_mirror
Changed by the pack.
Flashing Archwood
Several Ars Elemental rituals use Flashing Archwood Log. You can buy a Flashing Archwood Sapling from the Market or craft one from the other four Archwood saplings plus Air Essence. Its leaves only drop when broken with shears or a Silk Touch tool.[4][28]
The end of the line: Flashpine
Ars Elemental also appears in the pack's main questline, in the Piña Colada chapter (group "Main Questline", chapter 6 of 31). "Artificial Fruits" quest asks for an Flashpine. It comes after Reagent Growth, Assembly Controller, Realized Transcendence, Refinery and "Marks of Mastery" quest, so you need Marks first. Flashpine can't be harvested or picked up once placed. The pack added a Create sequenced assembly recipe for it that takes a Mark of Mastery.[2][4]
Sequenced Assembly (create)
Mark of Mastery
1000× Fluid Liquid Sunshine Still
8× Incomplete Flashpine Pod
Realized Transcendence
1000× Liquid Chorus
Reagent Growth
Unholy Intelligence
Pineapple Cubes
Recipe id: ftb:create/sequenced_assembly/flashpine_pod
After that, "Paradoxical Mixing" quest has you use a Paradox Mixer on the Flashpine and the Temporal Pineapple Juice. It is one of the quests that unlock "Piña Colada" quest, the pack's end-goal.[2]
How does Ars Elemental work with other mods?
5 parts
Ars Elemental is tightly tied to Ars Nouveau in this pack, and a few pack-made recipes pull it into other mods too. Here is where the connections show up, so you know what to gather before you start crafting.[4]
Built on Ars Nouveau
Almost everything Ars Elemental adds is crafted through Ars Nouveau's own systems. The recipe dump has 29 glyph recipes, 11 enchanting apparatus recipes and 7 imbuement recipes that use Ars Nouveau and vanilla ingredients and make Ars Elemental items. Another 7 apparatus recipes also use Ars Elemental's own items, such as the Enchanter's Bangle and the Trinkets Pouch.[4]
There are also 48 armor upgrade recipes that make Ars Elemental armor, and the Mark of Mastery is the Ars Elemental ingredient they use. The Aethermancer's and Thunderguard's armor pieces are upgrades of Ars Nouveau armor.[4]
Aethermancer's Boots are an armor upgrade of Ars Nouveau's Arcanist's Treads.
The pack has changed several of these from the mod's defaults: the Wind Warper Relay, the Mark of Mastery, the Acceleration, Deceleration, Arc, Homing and Chaining prism lenses, and the Attraction and Zapping rituals. The route to Ars Nouveau's Flight that goes through Ars Elemental is changed too. Check the item page for the pack's version rather than the mod's usual one.[4]
Enchanting Apparatus (ars_nouveau)
Recipe id: ars_elemental:air_relay
One of the pack-changed versions, shown as the pack has it.
Enchanting Apparatus (ars_nouveau)
Abjuration Essence
Air Essence
Conjuration Essence
Earth Essence
Fire Essence
Manipulation Essence
Water Essence
Wilden Tribute
Anima Essence
Recipe id: ars_elemental:mark_of_mastery
The pack's version of the recipe. It makes 4 Marks of Mastery at a time.
Not Enough Glyphs adds three thread items, Air Focus, Earth Focus and Fire Focus. They are made at the enchanting apparatus, and each builds on one of Ars Elemental's lesser focus items. The recipes are shown below.[4]
Lightning from Iron's Spellbooks
The pack-changed recipes for the Shocking thread and the Glyph Discharge glyph both use Iron's Spellbooks' Bottle o' Lightning.[4]
Flashpine and the Piña Colada
The Flashpine is where Ars Elemental links up with the most other mods. The pack adds a Create sequenced assembly recipe for it that needs items from several different mods, plus a Mark of Mastery.[4]
Sequenced Assembly (create)
Mark of Mastery
1000× Fluid Liquid Sunshine Still
8× Incomplete Flashpine Pod
Realized Transcendence
1000× Liquid Chorus
Reagent Growth
Unholy Intelligence
Pineapple Cubes
Recipe id: ftb:create/sequenced_assembly/flashpine_pod
The quest book covers it in the Pina Colada chapter, which sits in the Main Questline group as chapter 6 of 31. The Artificial Fruits quest "Artificial Fruits" quest asks for the Flashpine. It comes after a quest in "Pina Colada", "Realized Transcendence" quest and a quest in "Pina Colada", plus a quest for the Assembly Controller and one for Marks of Mastery.[2]
Flashpine goes on into other mods too. The pack adds a paradox mixer step that turns Temporal Pineapple Juice into Pineapple Juice, shown below. Ars Delight foods use Flashpine as well: Flashpine Jelly, Flashpine Hornbeer, Flashpine Tea, Neutralized Flashpine Jam and Flashpine Pie. You can also pack it into an Flashpine Crate and turn the crate back into Flashpine.[4]
Paradox Mixer (justdynathings)
Recipe id: ftb:justdirethings/paradox_mixer/pineapple_juice
Flashing Archwood
The pack adds recipes that strip Flashing Archwood Log and Flashing Archwood Wood with any axe. Each gives you the stripped version and some Flashing Bark. The cooking recipes above use several kinds of bark.[4]
Create cutting turns the stripped log and the stripped wood into Archwood Planks. In Mekanism, a pack recipe crushes Flashing Archwood Leaves into Bio Fuel. Both are shown below.[4][31]
Cutting (create)
Recipe id: create:cutting/compat/ars_elemental/stripped_yellow_archwood_log
Makes 6 Archwood Planks. The stripped wood has a matching cutting recipe.
Crushing (mekanism)
Recipe id: ftb:biocrushing_ars_elemental_yellow_archwood_leaves
Makes 2 Bio Fuel.
Pack-added crossovers
Two more pack-added crossovers lead to Fargo's Talismans items. The Hero Shield comes from imbuement and involves the Mark of Mastery. The Ancient Horn comes from Malum spirit infusion and involves the Enchanter's Horn. Both recipes are shown below.[4]
Imbuement (ars_nouveau)
Recipe id: ftb:compat/fargostalismans/ars_nouveau/inbuement/hero_shield
Spirit Infusion (malum)
Recipe id: ftb:compat/fargostalismans/malum/spirit_infusion/ancient_horn
Which FTB Skies 2: Aero quests use Ars Elemental?
3 parts
Ars Elemental doesn't get a chapter of its own in the quest book. Its items turn up in three chapters: the Ars Nouveau chapter, the Bounty Board, and the Piña Colada chapter. Two items are involved: Mark of Mastery and Flashpine.[2][3][5]
Step 1: Ars Nouveau chapter
This chapter sits in the Magic Mods group, chapter 16 of 31 in the book. The route to your first Mark of Mastery runs through "Rituals" quest (which comes after "Sourcestone" quest), then "Tablet of Summon Wilden" quest, then "Wilden Tribute" quest.[3]
After the Wilden Tribute comes "Marks of Mastery" quest, which asks for the Mark of Mastery. The quest says you make it in the Enchanting Apparatus by enchanting the Wilden Tribute with each type of essence, and that you get 4 per craft. The marks upgrade your mage armor to the highest tier, and they are also used to upgrade a Lesser Spell Focus.[3]
Step 2: Bounty Board chapter
The Bounty Board is in the Exploration & Combat group, chapter 11 of 31. Here "Proof of Mastery" quest asks for the same Mark of Mastery. The chapter's intro quest, "The Bounty Board" quest, says the chapter contains repeatable quests that earn you extra cash to spend at the shops.[5]
Step 3: Piña Colada chapter
This is chapter 6 of 31, in the Main Questline group. "Artificial Fruits" quest asks you to hand in the Flashpine. It only unlocks after five other quests: a quest in "Pina Colada", a quest in "Pina Colada", "Realized Transcendence" quest, a quest in "Pina Colada" and "Marks of Mastery" quest. That last one is the Marks of Mastery quest from the Ars Nouveau chapter.[2][3]
Next is "Paradoxical Mixing" quest, which comes after "Time-Iced Juice" quest and Artificial Fruits. It tells you to use a Paradox Mixer to combine the Flashpine and the Temporal Pineapple Juice. Paradoxical Mixing is one of the quests that must be done before the final "Piña Colada" quest quest.[2]
The Piña Colada quest is described as the ultimate end-goal of the pack, so the Marks of Mastery you craft in the Ars Nouveau chapter are a required stop on the way to it.[2]
Which Ars Elemental config options matter?
4 parts
Same as in the FTB Skies 2 1.22.0 guide
Ars Elemental has a lot of config, but in the files for this pack only a few values differ from the mod's defaults. Everything below comes straight from the pack's own config files, so trust these numbers over anything you remember from the mod's default setup.[32]
What the pack changed
- Misc.extra_biomes is 0 here, while the mod default is 1. The option's description says to set it over 0 to enable archwood forests with specific trees, so the pack leaves them off.[32]
- general.amplify is 3 in this pack instead of the mod default of 5. The glyph's general.damage is untouched at 9, and its general.cost stays at 80.[33]
- general.cost is 200 here, up from the mod default of 150, so that glyph costs more in this pack.[34]
Gameplay switches
- Mobs-Disabled.magesAggro is true. Wandering mages will target you unless you wear the focus of the same school.[32]
- Misc.homing_nerf is false, so the homing nerf (targeting only glowing mobs) is not active.[32]
- Misc.always_thunder is true, so lightning keeps crashing often in flashing archwood biomes. Setting it to false would turn that off.[32]
- frame_skip_recipe is false, so the iframe skip glyph recipe is not enabled.[32]
- Misc.soulbound_loot is true, so soulbound can show up in randomly enchanted loot chests.[32]
- Misc.flarecannon_owner_kill is true. A flarecannon killed by its owner dies and drops the charm instead of just deactivating.[32]
Costs and limits
- Spell foci discount the matching school's spell cost by 0.15 for the lesser focus ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_less_focus_discount]]) and 0.25 for the greater focus ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_maj_focus_discount]]). Both are the mod defaults.[32]
- Each elemental armor piece gives 100 max mana ([[config:config/ars_elemental-common.toml#Elemental Armors.armorMaxMana]]) and 4 mana regen ([[config:config/ars_elemental-common.toml#Elemental Armors.armorManaRegen]]), both at default.[32]
- The slipstream elevator uses 10 source ([[config:config/ars_elemental-common.toml#Source cost.airElevatorCost]]). The magmatic and bubble elevators cost 0, and the water urn costs 100 ([[config:config/ars_elemental-common.toml#Source cost.waterUrnCost]]).[32]
- Lens caps are 15 glyphs for the chain lens (Misc.chainLensLimit) and 10 pierces for the piercing lens (Misc.pierceLensLimit).[32]
- Mermaid shrines consume 1,000 source per generation ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidManaCost]]) and need 30 channels before producing loot ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidMaxProgress]]). They cap at 5 items per cycle ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidQuantityCap]]). All of these are mod defaults.[32]
Glyph settings worth a look
- The homing projectile glyph has a general.max_lifespan of 30 seconds and an augment limit of one pierce.[35]
- The bubble shield glyph has a general.cost of 400. Each time the Mana Bubble mitigates damage, general.absorption_cost drains 350 mana.[36]
- Charm cannot affect mobs with more than 150 max HP (general.charm_hp_limit).[37]
- Conjure terrain, discharge and conflagrate each limit the amplify augment to 2 uses per effect.[33][38][39]
Sources
- FTB Skies 2: Aero 1.10.0 mod list · pack file
- FTB Skies 2: Aero 1.10.0 quests: "Pina Colada" · pack file
- FTB Skies 2: Aero 1.10.0 quests: "Ars Nouveau" · pack file
- FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Ars Elemental items · pack recipe dump
- FTB Skies 2: Aero 1.10.0 quests: "Bounty Board" · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental-common.toml · pack file
- ars_elemental names, screen text and descriptions (English lang file) · official mod data
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_conflagrate.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_propagator_arc.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_homing_projectile.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_arc_projectile.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_water_jet.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_fiery_filter.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_aerial_filter.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_insect_filter.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_summon_filter.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_undead_filter.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_aquatic_filter.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_not_fiery_filter.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_not_aerial_filter.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_not_insect_filter.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_not_summon_filter.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_not_undead_filter.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_not_aquatic_filter.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_nullify_defense.toml · pack file
- kubejs/server_scripts/event_handlers/mods/codex_glyph.js (FTB Skies 2: Aero's own script) · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental-startup.toml · pack file
- kubejs/server_scripts/loot_modification/block_drops.js (FTB Skies 2: Aero's own script) · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/structure_toggle_config.json5 · pack file
- FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/structure_placement_config.json5 · pack file
- kubejs/server_scripts/recipes/mods/mekanism.js (FTB Skies 2: Aero's own script) · pack file
- FTB Skies 2 1.22.0 config: config/ars_elemental-common.toml · pack file
- FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_conflagrate.toml · pack file
- FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_propagator_arc.toml · pack file
- FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_homing_projectile.toml · pack file
- FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_bubble_shield.toml · pack file
- FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_charm.toml · pack file
- FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_conjure_terrain.toml · pack file
- FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_discharge.toml · pack file
- FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_arc_projectile.toml · pack file
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
21 releases, first in 1.0.3
| FTB Skies 2: Aero | Version | Jar | Where it came from |
|---|---|---|---|
| 1.13.0 Sep 28, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.12.1 Sep 22, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.12.0 Sep 21, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.10.0 Sep 8, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.9.1 Sep 2, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.9.0 Sep 1, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.8.0 Aug 25, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.7.3 Aug 19, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.7.2 Aug 18, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.7.1 Aug 18, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.6.1 Aug 13, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.6.0 Aug 11, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.5.1 Aug 8, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.4.1 Aug 4, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.4.0 Aug 3, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.3.0 Jul 30, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.2.1 Jul 28, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.2.0 Jul 28, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.1.1 Jul 25, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.1.0 Jul 24, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
| 1.0.3 Jul 17, 2026 | 0.7.10.1 | ars_elemental-1.21.1-0.7.10.1.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
165 items from the 1.10.0 recipe dump.
Acceleration Prism Lens
Advanced Spell Prism
Air Bangle
Aethermancer's Boots
Thunderguard's Boots
Caster Tome of Air
Thunderguard's Chestplate
Focus of Air
Aethermancer's Hat
Thunderguard's Helmet
Olympian's Hood
Aethermancer's Leggings
Thunderguard's Leggings
Olympian's Pants
Wind Warper Relay
Aethermancer's Robes
Olympian's Shoes
Olympian's Tunic
Air Infused Turret
Slipstream Current Elevator
Anima Bangle
Caster Tome of Anima
Aquamancer's Boots
Winterguard's Boots
Winterguard's Chestplate
Aquamancer's Hat
Winterguard's Helmet
Nereid's Hood
Aquamancer's Leggings
Winterguard's Leggings
Nereid's Pants
Aquamancer's Robes
Nereid's Shoes
Nereid's Tunic
Arc Prism Lens
Enchanter's Bangle
Spellcaster Bag
Chaining Prism Lens
Trinkets Pouch
Focus of Debug
Deceleration Prism Lens
Earth Bangle
Geomancer's Boots
Wealdguard's Boots
Caster Tome of Earth
Wealdguard's Chestplate
Focus of Earth
Geomancer's Hat
Wealdguard's Helmet
Nymph's Hood
Geomancer's Leggings
Wealdguard's Leggings
Nymph's Pants
Deep Depositor Relay
Geomancer's Robes
Nymph's Shoes
Nymph's Tunic
Earth Infused Turret
Urn of Endless Waters
Fire Bangle
...and 105 more.
FTB Skies 2: Aero quests (3)
Quests from the pack's FTB Quests book that ask for this mod's items.
Ars Nouveau (1)
- Marks of Mastery
Bounty Board (1)
- Proof of Mastery
Pina Colada (1)
- Artificial Fruits
Config options (how FTB Skies 2: Aero sets them)
400 settings shipped in the pack's config files; 3 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2: Aero value | Mod default |
|---|---|---|
Misc.extra_biomes changed by FTB Skies 2: AeroSet over 0 to enable archwood forests with specific trees config/ars_elemental-common.toml | 0 | 1 |
general.amplify changed by FTB Skies 2: Aeroconfig/ars_elemental/glyph_conflagrate.toml | 3 | 5 |
general.cost changed by FTB Skies 2: AeroCost config/ars_elemental/glyph_propagator_arc.toml | 200 | 150 |
Visual Configs.Enable BlackBookTexture Enables the black texture of the spell book while upgraded config/ars_elemental-client.toml | true | not documented |
Visual Configs.Enable SpellFocusRender Enables the rendering of the spell focus while equipped config/ars_elemental-client.toml | true | not documented |
Elemental Spell Foci - Abilities.glyph_empower Enable glyph empowering config/ars_elemental-common.toml | true | not documented |
Which FTB Skies 2: Aero mods work with Ars Elemental?
The FTB Skies 2: Aero mods that share the most recipes with Ars Elemental. Highlighted ones have a guide.
- Ars Nouveau
- Ars Nouveau's Flavors & Delight
- Not Enough Glyphs
- Fargo's Talismans
- Iron's Spells 'n Spellbooks
- Iron's Spells 'n Spellbooks
- Ender IO
- Excessive Utilities
- Farmer's Delight
- IntegratedDynamics
- Mekanism
- Neo Vitae
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