Ars Elemental in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 0.7.10.1 · First seen in 1.0.3

Checked Sep 20, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json

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Ars Elemental is a mod in FTB Skies 2: Aero 1.13.0, where it is version 0.7.10.1. Ars Nouveau addon focused on the 4 elemental schools. New glyphs and spell foci awaits (Summary from the mod's Modrinth page.)

Ars Elemental guide for FTB Skies 2: Aero

Written for FTB Skies 2: Aero 1.10.0 · also fits 1.0.3 to 1.9.1 · updated Oct 17, 2026

Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 17, 2026

This is the newest guide. It hasn't been checked against 1.13.0 yet.

Also applies to:FTB Skies 2 1.11.0 to 1.24.0

Sections
7
Recipes shown
23
Items named
51
Quests covered
21

6 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.

What is Ars Elemental?

1 part

This pack includes Ars Elemental 0.7.10.1. The sources I have don't describe what the mod does in general, so I won't guess at its features here. What they do show is how the pack's quest book uses it.[1]

Where it sits in the quest book

The mod appears in the "Pina Colada" chapter, which is chapter 6 of 31 in the "Main Questline" group. The quest that asks for the mod's item is "Artificial Fruits" quest, where you hand in a Flashpine. The quest text calls it an amalgamation of artificial and magical flavours.[2]

Before it, the quest book wants you to have finished a quest in "Pina Colada", a quest in "Pina Colada", "Realized Transcendence" quest, a quest in "Pina Colada" and Marks of Mastery.[2]

After it comes "Paradoxical Mixing" quest, which also needs Time-Iced Juice. There you use a Paradox Mixer to combine the Flashpine with Temporal Pineapple Juice.[2]

Watch out: A Flashpine can't be harvested or picked up once it is placed, so be sure about where you put it.[2]

Nothing in the Pina Colada chapter marks this mod as part of the ATM Star path. Other quest chapters may mention Ars Elemental too, but their text isn't covered here, so check the quest book itself.[2]

How do you get started with Ars Elemental?

4 parts

Ars Elemental builds on Ars Nouveau, so your first steps happen in the pack's quest book. The Ars Nouveau chapter sits in the Magic Mods group, chapter 16 of 31. Start there and work through it in order. Most of that chapter's quests are not shown in the sources here, so the rest of it is told in the quest book.[3]

Step 1: get a spell book and cast a spell

  1. Make the Novice Spell Book for "Welcome To Ars Nouveau!" quest. It lets you create, store and cast Tier 1 spells, and it comes with some basic glyphs already learned.[3]
  2. Upgrade it for "Upgrading Our Spell Book" quest. That unlocks Tier 2 spells and a bigger mana pool.[3]
  3. Do "Creating Your First Spell" quest: hold the book and press C to open the spell menu, then build a Projectile plus Break spell.[3]

Step 2: make Marks of Mastery

The first Ars Elemental item to aim for is the Mark of Mastery. The quest book covers it in "Marks of Mastery" quest, which comes after the Wilden Tribute quest. You make it at the Enchanting Apparatus and get 4 per craft. The pack changed this recipe from the mod's version.[3][4]

This recipe is changed by the pack.

Marks are worth stocking up on. Your mage armor needs them to reach the highest tier, and they upgrade a Lesser Spell Focus. The Bounty Board chapter also has a "Proof of Mastery" quest quest that asks for one.[3][5]

Step 3: spend them on elemental gear

A good first upgrade is the Focus of Air, built from a Lesser Focus of Air plus a Mark of Mastery. In this pack the lesser focus discounts matching spell costs by 0.15 and the major focus by 0.25. Both are set in [[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_less_focus_discount]] and [[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_maj_focus_discount]], and they match the mod's defaults.[4][6]

Focus of AirMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:air_focus

Armor is the other Mark sink. Aethermancer's Boots are an armor upgrade that uses a Mark of Mastery.[4]

Armor Upgrade (sauce)

Recipe id: ars_elemental:air_boots

Looking ahead: Flashpine

Marks of Mastery also feed into the main questline. In the Piña Colada chapter, "Artificial Fruits" quest asks for Flashpine, and it lists Marks of Mastery as one of its prerequisites. The pack added a Create sequenced assembly recipe for it that uses a Mark of Mastery.[2][4]

This recipe is added by the pack.

Watch out: A Flashpine can't be harvested or picked up once it is placed, so think before you put it down.[2]
Tip: The pack sets Misc.extra_biomes to 0, while the mod's default is 1. The option's description says to set it over 0 to enable archwood forests with specific trees.[6]

How does Ars Elemental work?

7 parts

Ars Elemental is mostly about spellcasting, so the mechanics you will deal with are spell foci, elemental armor, lenses, glyph settings and the source costs of a few utility blocks. This section covers what the pack's configs, scripts and recipes confirm.[4][6][7]

Spell foci

Foci make matching spells cheaper. In this pack a lesser focus discounts the matching spell cost by 0.15 ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_less_focus_discount]]) and a major focus by 0.25 ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_maj_focus_discount]]). Both are the mod defaults. Glyph empowering ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Abilities.glyph_empower]]) and the special-condition regen bonus ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Abilities.regen_bonus]]) are both switched on.[6]

You get a major focus by upgrading a lesser one with a Mark of Mastery. Here is the Focus of Air as the example.[4]

Focus of AirMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:air_focus

The Air Infused Turret is built on a Focus of Air, as the recipe below shows.[4]

Imbuement (ars_nouveau)

Recipe id: ars_elemental:air_turret

Elemental armor

Each elemental armor piece gives a max mana bonus of 100 ([[config:config/ars_elemental-common.toml#Elemental Armors.armorMaxMana]]) and a mana regen bonus of 4 ([[config:config/ars_elemental-common.toml#Elemental Armors.armorManaRegen]]). Both match the mod defaults.[6]

Armor also has set bonuses. Two or more set pieces trigger the general bonus, and four pieces of the same element count as a school set. The air set absorbs some air-related damage and highly reduces fall damage. Light, medium and heavy variants differ in what they do after absorbing damage: light gives a short spell crit chance boost, medium gives a short mana discount, and heavy converts some of the damage into mana.[7]

The armor is made through an armor upgrade recipe that uses the Mark of Mastery. Aethermancer's Boots show the pattern.[4]

Armor Upgrade (sauce)

Recipe id: ars_elemental:air_boots

Lenses and relays

A chain lens can add at most 15 glyphs to a projectile, counting the glyphs already on it (Misc.chainLensLimit). A piercing lens can apply at most 10 pierce (Misc.pierceLensLimit). Homing is not limited to glowing mobs, because Misc.homing_nerf is false.[6]

The pack changed the recipes for the Arc Prism Lens, the Acceleration Prism Lens and the Wind Warper Relay. The ones below are the in-pack versions.[4]

Arc Prism LensChanged by the pack

Imbuement (ars_nouveau)

Recipe id: ars_elemental:arc_prism_lens

Acceleration Prism LensChanged by the pack

Imbuement (ars_nouveau)

Recipe id: ars_elemental:acceleration_prism_lens

Wind Warper RelayChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:air_relay

Source costs and shrines

  • The slipstream elevator uses 10 source ([[config:config/ars_elemental-common.toml#Source cost.airElevatorCost]]). The magmatic elevator and the bubble elevator cost 0 ([[config:config/ars_elemental-common.toml#Source cost.lavaElevatorCost]], [[config:config/ars_elemental-common.toml#Source cost.waterElevatorCost]]). The water urn uses 100 ([[config:config/ars_elemental-common.toml#Source cost.waterUrnCost]]). All four are mod defaults.[6]
  • Sirens consume 1,000 source per generation ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidManaCost]]) and need 30 channels before a siren produces loot ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidMaxProgress]]).[6]
  • Each cycle rolls 1 base item ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidBaseItems]]), up to 2 extra rolls when the mood is high ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidScoreBonus]]), and a shrine never produces more than 5 items per cycle ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidQuantityCap]]). Treasure chance scales by 0.002 relative to the shrine score ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidTreasureBonus]]). These are all mod defaults.[6]

Glyphs in this pack

Each Ars Elemental glyph has its own file in config/ars_elemental with cost, tier, augment limits and an enabled switch. Most match the mod defaults, but the pack changes at least two of them.[8][9]

Watch out: Nullify Defense is turned off in this pack (general.enabled is false), so you won't be able to use it.[25]

Two glyphs worth knowing from their in-game text: Life Link shares damage and healing between you and the target, and Charm makes an enemy fight for you as a temporary ally. Both are crafted as glyph recipes, and Life Link is shown below.[4][7]

Glyph Life LinkMod recipe

Glyph (ars_nouveau)

Recipe id: ars_elemental:glyph_life_link

Unverified The numbers for Charm, Life Link, Spike, Spark, Cavitate, Bubble Shield, Discharge, Envenom, Phantom Grasp, Poison Spores and Watery Grave are set in their own files in config/ars_elemental (glyph_charm.toml, glyph_life_link.toml and so on). Those files were not included in the sources here, so their values are not shown.

Unlocking elemental glyphs

The pack has three Codex Glyph items (Codex Glyph (Tier 1), Codex Glyph (Tier 2) and Codex Glyph (Tier 3)). Right-clicking one in your main hand unlocks a random glyph you don't know yet, using weights that depend on the codex tier. The item is used up unless you are in creative. If you already know everything in that tier's pool, you get 55 experience points instead.[26]

Flashing Archwood and other settings

Flashing archwood leaves and logs emit light level 6, and stripped logs and wood emit 8 (set in config/ars_elemental-startup.toml). Archwood forests with specific trees only generate when Misc.extra_biomes is over 0, and the pack sets it to 0 instead of the mod default of 1. If such a biome does exist, lightning crashes there often (Misc.always_thunder).[6][27]

The pack's loot script makes flashing archwood leaves drop only when broken with shears or a Silk Touch tool. To strip the wood, the pack adds a Create cutting recipe and a Farmer's Delight axe recipe.[4][28]

Cutting (create)

Recipe id: create:cutting/runtime_generated/compat/ars_elemental/yellow_archwood_log_to_stripped_yellow_archwood_log

Cutting (farmersdelight)

Recipe id: ftb:farmersdelight/cutting/axe/yellow_archwood

How do you progress through Ars Elemental?

6 parts

In this pack, Ars Elemental doesn't get a quest chapter of its own in the sources here. Its progression hangs off the Ars Nouveau chapter (group "Magic Mods", chapter 16 of 31 in the book). That chapter has 63 quests, and 14 of them are in the quest book but not covered here, so read them in-game. Early quests are written for what you have so far: the first spell quest says you only know Break and Harm for now. The one item that ties the two mods together is Mark of Mastery.[3]

Stage 1: the Ars Nouveau groundwork

The quest book builds up in steps, and some early quests only describe what you have at that point. For example, the Imbuement Chamber quest says you don't have a way to make Source just yet. Here is the chain that leads to the Marks.[3]

  1. "Welcome To Ars Nouveau!" quest and "Upgrading Our Spell Book" quest give you your first spell books. Higher spell tiers need a book upgrade, and your first spell only knows Break and Harm for now.[3]
  2. "Magical Trees..." quest sends you after Archwood for your magical workstation. Then "Imbuement Chamber" quest starts your Source Gems: the quest says the Chamber gathers some Source slowly on its own, since you can't make Source yet.[3]
  3. "Sourcestone" quest covers Sourcestone and Arcane Pedestals and leads to "Rituals" quest, where the quest says most rituals need Source to activate.[3]
  4. "Tablet of Summon Wilden" quest is where the quest says you can get your first Wilden drops. "Wilden Tribute" quest then has you augment that ritual to summon the Wilden Chimera.[3]
  5. "Marks of Mastery" quest and "The Archmage Spell Book" quest both come after the Wilden Tribute quest. The Archmage quest says you need to have defeated the Wilden Chimera first.[3]

Stage 2: Marks of Mastery

The recipe dump shows the Marks are made in the Enchanting Apparatus from the Wilden Tribute and one of each essence, and each craft gives you 4. The pack changed this recipe from the mod's version, so use the one below.[4]

The Bounty Board chapter has a quest called "Proof of Mastery" quest that asks you to hold a Mark of Mastery.[5]

What the Marks unlock

The recipe dump counts 48 armor upgrade recipes that make Ars Elemental armor, and Mark of Mastery is the only Ars Elemental item among their ingredients. Here is one of the two Air boots variants, Aethermancer's Boots. The other is Thunderguard's Boots.[4]

Armor Upgrade (sauce)

Recipe id: ars_elemental:air_boots

Focuses work the same way. A Lesser Focus plus a Mark gives you the full version, such as Focus of Air from Lesser Focus of Air.[4]

Focus of AirMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:air_focus

Gear that doesn't need a Mark

Plenty of Ars Elemental items skip the Marks. Two examples are the Enchanter's Bangle and the ritual Repulsion, both shown below. Glyphs such as Glyph Arc Projectile are Ars Elemental items that don't use a Mark either.[4]

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:base_bangle

The bangle recipe is the mod's own, not changed by the pack.

RepulsionMod recipe

Crafting Shapeless

Recipe id: ars_elemental:ritual_repulsion

This ritual needs Flashing Archwood, covered below.

The recipe dump marks several Ars Elemental recipes as changed by the pack, so don't trust mod defaults you remember. They are listed below, and one of them is shown after the list.[4]

2× Spell MirrorChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:spell_mirror

Changed by the pack.

Flashing Archwood

Several Ars Elemental rituals use Flashing Archwood Log. You can buy a Flashing Archwood Sapling from the Market or craft one from the other four Archwood saplings plus Air Essence. Its leaves only drop when broken with shears or a Silk Touch tool.[4][28]

The end of the line: Flashpine

Ars Elemental also appears in the pack's main questline, in the Piña Colada chapter (group "Main Questline", chapter 6 of 31). "Artificial Fruits" quest asks for an Flashpine. It comes after Reagent Growth, Assembly Controller, Realized Transcendence, Refinery and "Marks of Mastery" quest, so you need Marks first. Flashpine can't be harvested or picked up once placed. The pack added a Create sequenced assembly recipe for it that takes a Mark of Mastery.[2][4]

After that, "Paradoxical Mixing" quest has you use a Paradox Mixer on the Flashpine and the Temporal Pineapple Juice. It is one of the quests that unlock "Piña Colada" quest, the pack's end-goal.[2]

How does Ars Elemental work with other mods?

5 parts

Ars Elemental is tightly tied to Ars Nouveau in this pack, and a few pack-made recipes pull it into other mods too. Here is where the connections show up, so you know what to gather before you start crafting.[4]

Built on Ars Nouveau

Almost everything Ars Elemental adds is crafted through Ars Nouveau's own systems. The recipe dump has 29 glyph recipes, 11 enchanting apparatus recipes and 7 imbuement recipes that use Ars Nouveau and vanilla ingredients and make Ars Elemental items. Another 7 apparatus recipes also use Ars Elemental's own items, such as the Enchanter's Bangle and the Trinkets Pouch.[4]

There are also 48 armor upgrade recipes that make Ars Elemental armor, and the Mark of Mastery is the Ars Elemental ingredient they use. The Aethermancer's and Thunderguard's armor pieces are upgrades of Ars Nouveau armor.[4]

Armor Upgrade (sauce)

Recipe id: ars_elemental:air_boots

Aethermancer's Boots are an armor upgrade of Ars Nouveau's Arcanist's Treads.

The pack has changed several of these from the mod's defaults: the Wind Warper Relay, the Mark of Mastery, the Acceleration, Deceleration, Arc, Homing and Chaining prism lenses, and the Attraction and Zapping rituals. The route to Ars Nouveau's Flight that goes through Ars Elemental is changed too. Check the item page for the pack's version rather than the mod's usual one.[4]

Wind Warper RelayChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:air_relay

One of the pack-changed versions, shown as the pack has it.

The pack's version of the recipe. It makes 4 Marks of Mastery at a time.

Not Enough Glyphs adds three thread items, Air Focus, Earth Focus and Fire Focus. They are made at the enchanting apparatus, and each builds on one of Ars Elemental's lesser focus items. The recipes are shown below.[4]

Air FocusMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:thread_air_focus

Earth FocusMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:thread_earth_focus

Fire FocusMod recipe

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_nouveau:thread_fire_focus

Lightning from Iron's Spellbooks

The pack-changed recipes for the Shocking thread and the Glyph Discharge glyph both use Iron's Spellbooks' Bottle o' Lightning.[4]

ShockingChanged by the pack

Enchanting Apparatus (ars_nouveau)

Recipe id: ars_elemental:thread_shock

Flashpine and the Piña Colada

The Flashpine is where Ars Elemental links up with the most other mods. The pack adds a Create sequenced assembly recipe for it that needs items from several different mods, plus a Mark of Mastery.[4]

The quest book covers it in the Pina Colada chapter, which sits in the Main Questline group as chapter 6 of 31. The Artificial Fruits quest "Artificial Fruits" quest asks for the Flashpine. It comes after a quest in "Pina Colada", "Realized Transcendence" quest and a quest in "Pina Colada", plus a quest for the Assembly Controller and one for Marks of Mastery.[2]

Watch out: The Artificial Fruits quest warns that a Flashpine can't be harvested or picked up once it is placed, so don't put it down until you mean it.[2]

Flashpine goes on into other mods too. The pack adds a paradox mixer step that turns Temporal Pineapple Juice into Pineapple Juice, shown below. Ars Delight foods use Flashpine as well: Flashpine Jelly, Flashpine Hornbeer, Flashpine Tea, Neutralized Flashpine Jam and Flashpine Pie. You can also pack it into an Flashpine Crate and turn the crate back into Flashpine.[4]

1000× Pineapple JuiceAdded by the pack

Paradox Mixer (justdynathings)

Recipe id: ftb:justdirethings/paradox_mixer/pineapple_juice

Flashing Archwood

The pack adds recipes that strip Flashing Archwood Log and Flashing Archwood Wood with any axe. Each gives you the stripped version and some Flashing Bark. The cooking recipes above use several kinds of bark.[4]

Create cutting turns the stripped log and the stripped wood into Archwood Planks. In Mekanism, a pack recipe crushes Flashing Archwood Leaves into Bio Fuel. Both are shown below.[4][31]

Cutting (create)

Recipe id: create:cutting/compat/ars_elemental/stripped_yellow_archwood_log

Makes 6 Archwood Planks. The stripped wood has a matching cutting recipe.

2× Bio FuelAdded by the pack

Crushing (mekanism)

Recipe id: ftb:biocrushing_ars_elemental_yellow_archwood_leaves

Makes 2 Bio Fuel.

Tip: The pack's loot script means the Flashing Archwood leaves only drop themselves when broken with shears or a Silk Touch tool. Bring one if you want leaves to crush.[28]

Pack-added crossovers

Two more pack-added crossovers lead to Fargo's Talismans items. The Hero Shield comes from imbuement and involves the Mark of Mastery. The Ancient Horn comes from Malum spirit infusion and involves the Enchanter's Horn. Both recipes are shown below.[4]

Hero ShieldAdded by the pack

Imbuement (ars_nouveau)

Recipe id: ftb:compat/fargostalismans/ars_nouveau/inbuement/hero_shield

Ancient HornAdded by the pack

Spirit Infusion (malum)

Recipe id: ftb:compat/fargostalismans/malum/spirit_infusion/ancient_horn

Which FTB Skies 2: Aero quests use Ars Elemental?

3 parts

Ars Elemental doesn't get a chapter of its own in the quest book. Its items turn up in three chapters: the Ars Nouveau chapter, the Bounty Board, and the Piña Colada chapter. Two items are involved: Mark of Mastery and Flashpine.[2][3][5]

Step 1: Ars Nouveau chapter

This chapter sits in the Magic Mods group, chapter 16 of 31 in the book. The route to your first Mark of Mastery runs through "Rituals" quest (which comes after "Sourcestone" quest), then "Tablet of Summon Wilden" quest, then "Wilden Tribute" quest.[3]

After the Wilden Tribute comes "Marks of Mastery" quest, which asks for the Mark of Mastery. The quest says you make it in the Enchanting Apparatus by enchanting the Wilden Tribute with each type of essence, and that you get 4 per craft. The marks upgrade your mage armor to the highest tier, and they are also used to upgrade a Lesser Spell Focus.[3]

Step 2: Bounty Board chapter

The Bounty Board is in the Exploration & Combat group, chapter 11 of 31. Here "Proof of Mastery" quest asks for the same Mark of Mastery. The chapter's intro quest, "The Bounty Board" quest, says the chapter contains repeatable quests that earn you extra cash to spend at the shops.[5]

Step 3: Piña Colada chapter

This is chapter 6 of 31, in the Main Questline group. "Artificial Fruits" quest asks you to hand in the Flashpine. It only unlocks after five other quests: a quest in "Pina Colada", a quest in "Pina Colada", "Realized Transcendence" quest, a quest in "Pina Colada" and "Marks of Mastery" quest. That last one is the Marks of Mastery quest from the Ars Nouveau chapter.[2][3]

Watch out: The quest warns that a Flashpine can't be harvested or picked up once it has been placed.[2]

Next is "Paradoxical Mixing" quest, which comes after "Time-Iced Juice" quest and Artificial Fruits. It tells you to use a Paradox Mixer to combine the Flashpine and the Temporal Pineapple Juice. Paradoxical Mixing is one of the quests that must be done before the final "Piña Colada" quest quest.[2]

The Piña Colada quest is described as the ultimate end-goal of the pack, so the Marks of Mastery you craft in the Ars Nouveau chapter are a required stop on the way to it.[2]

Which Ars Elemental config options matter?

4 parts

Same as in the FTB Skies 2 1.22.0 guide

Ars Elemental has a lot of config, but in the files for this pack only a few values differ from the mod's defaults. Everything below comes straight from the pack's own config files, so trust these numbers over anything you remember from the mod's default setup.[32]

What the pack changed

  • Misc.extra_biomes is 0 here, while the mod default is 1. The option's description says to set it over 0 to enable archwood forests with specific trees, so the pack leaves them off.[32]
  • general.amplify is 3 in this pack instead of the mod default of 5. The glyph's general.damage is untouched at 9, and its general.cost stays at 80.[33]
  • general.cost is 200 here, up from the mod default of 150, so that glyph costs more in this pack.[34]

Gameplay switches

Costs and limits

  • Spell foci discount the matching school's spell cost by 0.15 for the lesser focus ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_less_focus_discount]]) and 0.25 for the greater focus ([[config:config/ars_elemental-common.toml#Elemental Spell Foci - Discount.elemental_maj_focus_discount]]). Both are the mod defaults.[32]
  • Each elemental armor piece gives 100 max mana ([[config:config/ars_elemental-common.toml#Elemental Armors.armorMaxMana]]) and 4 mana regen ([[config:config/ars_elemental-common.toml#Elemental Armors.armorManaRegen]]), both at default.[32]
  • The slipstream elevator uses 10 source ([[config:config/ars_elemental-common.toml#Source cost.airElevatorCost]]). The magmatic and bubble elevators cost 0, and the water urn costs 100 ([[config:config/ars_elemental-common.toml#Source cost.waterUrnCost]]).[32]
  • Lens caps are 15 glyphs for the chain lens (Misc.chainLensLimit) and 10 pierces for the piercing lens (Misc.pierceLensLimit).[32]
  • Mermaid shrines consume 1,000 source per generation ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidManaCost]]) and need 30 channels before producing loot ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidMaxProgress]]). They cap at 5 items per cycle ([[config:config/ars_elemental-common.toml#Mermaid Fishing.mermaidQuantityCap]]). All of these are mod defaults.[32]

Glyph settings worth a look

Tip: The arc projectile glyph keeps a max lifespan of 60 seconds and a cost of 10, both unchanged from the mod.[40]

Sources

  1. FTB Skies 2: Aero 1.10.0 mod list · pack file
  2. FTB Skies 2: Aero 1.10.0 quests: "Pina Colada" · pack file
  3. FTB Skies 2: Aero 1.10.0 quests: "Ars Nouveau" · pack file
  4. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Ars Elemental items · pack recipe dump
  5. FTB Skies 2: Aero 1.10.0 quests: "Bounty Board" · pack file
  6. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental-common.toml · pack file
  7. ars_elemental names, screen text and descriptions (English lang file) · official mod data
  8. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_conflagrate.toml · pack file
  9. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_propagator_arc.toml · pack file
  10. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_homing_projectile.toml · pack file
  11. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_arc_projectile.toml · pack file
  12. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_water_jet.toml · pack file
  13. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_fiery_filter.toml · pack file
  14. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_aerial_filter.toml · pack file
  15. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_insect_filter.toml · pack file
  16. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_summon_filter.toml · pack file
  17. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_undead_filter.toml · pack file
  18. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_aquatic_filter.toml · pack file
  19. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_not_fiery_filter.toml · pack file
  20. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_not_aerial_filter.toml · pack file
  21. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_not_insect_filter.toml · pack file
  22. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_not_summon_filter.toml · pack file
  23. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_not_undead_filter.toml · pack file
  24. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_not_aquatic_filter.toml · pack file
  25. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/glyph_nullify_defense.toml · pack file
  26. kubejs/server_scripts/event_handlers/mods/codex_glyph.js (FTB Skies 2: Aero's own script) · pack file
  27. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental-startup.toml · pack file
  28. kubejs/server_scripts/loot_modification/block_drops.js (FTB Skies 2: Aero's own script) · pack file
  29. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/structure_toggle_config.json5 · pack file
  30. FTB Skies 2: Aero 1.10.0 config: config/ars_elemental/structure_placement_config.json5 · pack file
  31. kubejs/server_scripts/recipes/mods/mekanism.js (FTB Skies 2: Aero's own script) · pack file
  32. FTB Skies 2 1.22.0 config: config/ars_elemental-common.toml · pack file
  33. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_conflagrate.toml · pack file
  34. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_propagator_arc.toml · pack file
  35. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_homing_projectile.toml · pack file
  36. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_bubble_shield.toml · pack file
  37. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_charm.toml · pack file
  38. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_conjure_terrain.toml · pack file
  39. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_discharge.toml · pack file
  40. FTB Skies 2 1.22.0 config: config/ars_elemental/glyph_arc_projectile.toml · pack file
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

21 releases, first in 1.0.3
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.12.1
Sep 22, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.12.0
Sep 21, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.10.0
Sep 8, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.9.1
Sep 2, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.9.0
Sep 1, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.8.0
Aug 25, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.7.3
Aug 19, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.7.2
Aug 18, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.7.1
Aug 18, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.6.1
Aug 13, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.6.0
Aug 11, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.5.1
Aug 8, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.4.1
Aug 4, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.4.0
Aug 3, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.3.0
Jul 30, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.2.1
Jul 28, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.2.0
Jul 28, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.1.1
Jul 25, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.1.0
Jul 24, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release
1.0.3
Jul 17, 2026
0.7.10.1ars_elemental-1.21.1-0.7.10.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

165 items from the 1.10.0 recipe dump.

...and 105 more.

FTB Skies 2: Aero quests (3)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 3 quests →

Ars Nouveau (1)
Bounty Board (1)
Pina Colada (1)

Config options (how FTB Skies 2: Aero sets them)

400 settings shipped in the pack's config files; 3 differ from the mod's documented default.

See all 400 settings →

Show settings
SettingFTB Skies 2: Aero valueMod default
Misc.extra_biomes changed by FTB Skies 2: Aero
Set over 0 to enable archwood forests with specific trees
config/ars_elemental-common.toml
01
general.amplify changed by FTB Skies 2: Aero
config/ars_elemental/glyph_conflagrate.toml
35
general.cost changed by FTB Skies 2: Aero
Cost
config/ars_elemental/glyph_propagator_arc.toml
200150
Visual Configs.Enable BlackBookTexture
Enables the black texture of the spell book while upgraded
config/ars_elemental-client.toml
truenot documented
Visual Configs.Enable SpellFocusRender
Enables the rendering of the spell focus while equipped
config/ars_elemental-client.toml
truenot documented
Elemental Spell Foci - Abilities.glyph_empower
Enable glyph empowering
config/ars_elemental-common.toml
truenot documented

Which FTB Skies 2: Aero mods work with Ars Elemental?

The FTB Skies 2: Aero mods that share the most recipes with Ars Elemental. Highlighted ones have a guide.

Where does Ars Elemental appear in the FTB Skies 2: Aero quest book?

Comments and tips

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