Immersive Engineering in FTB Skies 2
FTB Skies 2 1.24.0 ships version 12.4.2-194 · First seen in 1.0.1
Immersive Engineering is a mod in FTB Skies 2 1.24.0, where it is version 12.4.2-194. Retrofuturism, industry and multiblocks! (Summary from the mod's Modrinth page.)
Immersive Engineering guide for FTB Skies 2
Last verified for FTB Skies 2 v1.24.0 on Oct 17, 2026 · text last changed Oct 17, 2026
- Sections
- 8
- Recipes shown
- 27
- Items named
- 90
- Quests covered
- 41
Every recipe and number here was checked against FTB Skies 2 1.24.0, read from the running game on Oct 13, 2026.
What is Immersive Engineering?
1 part
Immersive Engineering is a retro-futuristic tech mod built around realism-inspired machines. Instead of glowing tubes, you get actual hanging powerlines, and instead of one block that magically spits out dusts, you build big multiblocks. The crusher is 5x3x3 and the excavator is 3x7x8. It runs on the Forge Energy API, but it can be played fully standalone.[1]
Power does not travel through lines of blocks. You span cables between connectors. Generation comes from waterwheels, windmills, biodiesel and more. For documentation, craft the in-game Engineer's Manual with a book and a lever.[1]
The pack includes version 12.4.2-194 of the mod. I can't see any recipe or config changes for it in the sources I have, so I'm not claiming any here.[2]
Where it fits in the pack
The pack has a dedicated Immersive Engineering quest chapter, and it starts by asking you to get the Engineer's Hammer ("Welcome to Immersive Engineering!" quest). Three branches open up from there: the Coke Brick ("Coke Oven" quest), the Kiln Brick ("Alloy Kiln" quest), and the Conveyor Belt with the Fluid Pipe ("Logistics" quest).[3]
Coke bricks lead on to the Blast Brick ("Blast Furnace" quest) and to creosote oil with treated wood ("Treated Wood Planks" quest). That treated wood step unlocks the Engineer's Workbench ("Engineer's Workbench" quest). Blueprints follow from the workbench, and they lead to the Garden Cloche ("Garden Cloche" quest) and the Revolver ("Revolver" quest).[3]
The power side begins with LV wiring: LV Wire Connector, LV Wire Coil and LV Wire Relay ("Immersive Power" quest). From there you can go to the Thermoelectric Generator ("Thermoelectric Generator" quest), to the Kinetic Dynamo with the Windmill and Water Wheel ("Kinetic Generator" quest), or up to MV wiring and the Transformer ("MV Wires" quest). HV wiring and the HV Transformer come next ("HV Wires" quest).[3]
The machine multiblocks are gated behind the Light Engineering Block, Heavy Engineering Block and Redstone Engineering Block blocks ("Engineering Blocks" quest). The chapter also asks for fluids such as Bucket of Redstone Acid, Bucket of Acetaldehyde and Bucket of Phenolic Resin.[3]
Unverified The quest data I have is cut off partway through the chapter, so later quests and rewards aren't covered here. The sources also don't show this mod on the ATM Star path.
How do you get started with Immersive Engineering?
7 parts
Immersive Engineering has its own quest chapter in this pack, and it gives you a sensible build order. Here is the path, step by step.[3]
Start with the Engineer's Hammer
The first quest in the chapter, "Welcome to Immersive Engineering!" quest, asks for the Engineer's Hammer. The brick quests and the belt and pipe quest all unlock after it, so make it first.[3]
Bricks for your first multiblocks
Once you have the hammer, the quests ask for Coke Brick and Kiln Brick. The Coke Brick quest opens the next branch, which leads to creosote and the Blast Brick.[3]
Crafting Shaped
| any clay | any brick | any clay |
| any brick | any block sandstone | any brick |
| any clay | any brick | any clay |
Recipe id: immersiveengineering:crafting/cokebrick
Crafting Shaped
| any block sandstone | any brick |
| any brick | any block sandstone |
Recipe id: immersiveengineering:crafting/alloybrick
After the Coke Brick, the chapter asks for Blast Brick.[3]
Crafting Shaped
| any nether brick | any brick | any nether brick |
| any brick | any brick | |
| any nether brick | any brick | any nether brick |
Recipe id: immersiveengineering:crafting/blastbrick
Creosote and treated wood
The next quest after the Coke Brick, "Treated Wood Planks" quest, wants a Bucket of Creosote Oil and some Treated Wood Planks. The pack has a Create spout filling recipe for treated planks, and it is flagged as changed by the pack, so it is not just the mod default.[3][4]
Filling (create)
- 125× any creosote
- any plank
Recipe id: create:filling/compat/immersiveengineering/treated_wood_in_spout
Workbench and blueprints
Treated wood leads to the Engineer's Workbench quest. The Engineer's Workbench is also where the mod lets you modify your tools. After it come several Engineer's Blueprint quests.[3][5]
There are several different blueprint recipes in the pack. Here are two of them.[4]
Crafting Shaped
| any copper ingot | any lead ingot | any iron ingot |
| any blue dye | any blue dye | any blue dye |
| any paper | any paper | any paper |
Recipe id: immersiveengineering:crafting/blueprint_components
Crafting Shaped
| Empty slot | any iron plate | Empty slot |
| any blue dye | any blue dye | any blue dye |
| any paper | any paper | any paper |
Recipe id: immersiveengineering:crafting/blueprint_molds
Belts and pipes
Right after the hammer, a quest also asks for a Conveyor Belt and a Fluid Pipe. Later quests in the chapter ask for both again.[3]
Crafting Shaped
| any leather | any leather | any leather |
| any iron ingot | any redstone dust | any iron ingot |
Recipe id: immersiveengineering:crafting/conveyor_basic
Crafting Shaped
6 × any iron plate
Recipe id: immersiveengineering:crafting/fluid_pipe
Hemp fiber from the Cloche
A quest in the pack's starting chapter asks for string and Industrial Hemp Fiber. The pack adds Garden Cloche recipes that turn Industrial Hemp Seeds into hemp fiber, and one of them works on plain dirt. Other soils, such as Rich Soil and Mystical Agriculture farmland, have their own pack recipes too.[4][6]
Cloche (immersiveengineering)
Recipe id: ftb:cloche/hemp_fiber_from_dirt
The Garden Cloche itself has its own quest, which unlocks after one of the blueprint quests.[3]
Crafting Shaped
| any glass blocks | any glass blocks | |
| any glass blocks | any glass blocks | |
| Empty slot | Empty slot |
Recipe id: immersiveengineering:crafting/cloche
What comes next
Next the chapter moves on to power. It asks for LV Wire Connector, LV Wire Coil and LV Wire Relay. After that come the Kinetic Dynamo, Windmill and Water Wheel. Many later machine quests also ask for the Light Engineering Block, Heavy Engineering Block and Redstone Engineering Block blocks, so expect to make those soon.[3]
How does Immersive Engineering work?
5 parts
Immersive Engineering runs on the Forge Energy API, so it plays nicely with other tech mods. The big difference is that power doesn't travel through lanes of blocks. You span actual cables between connectors. Generation comes from waterwheels, windmills, biodiesel and more, and many of the machines are multiblocks.[1]
Your in-game documentation is the Engineer's Manual, which the mod's project page says you craft with a book and a lever. Check it whenever you need the exact build layout for a multiblock.[1]
Multiblocks
The Crusher is a 5x3x3 multiblock with rotating wheels. The Excavator is a much bigger and more resource-hungry 3x7x8 multiblock with a bucketwheel that digs ore out of the ground.[1]
The mod also tracks several multiblocks with advancements: the Crude Blast Furnace, the Improved Blast Furnace, the Arc Furnace, the Metal Press and the Diesel Generator. Forming each one earns its own advancement, which makes a handy checklist as you expand.[5]
Power and storage
The pack leaves the capacitor limits at the mod defaults. Each tier has its own input, output and storage cap, all in Flux.[7]
- LV capacitor: 256 Flux/tick in and out, 100,000 Flux stored (machines.capacitors.lv.input, machines.capacitors.lv.output, machines.capacitors.lv.storage).[7]
- MV capacitor: 1,024 Flux/tick in and out, 1,000,000 Flux stored (machines.capacitors.mv.input, machines.capacitors.mv.output, machines.capacitors.mv.storage).[7]
- HV capacitor: 4,096 Flux/tick in and out, 4,000,000 Flux stored (machines.capacitors.hv.input, machines.capacitors.hv.output, machines.capacitors.hv.storage).[7]
On the generation side, the Diesel Generator outputs 4,096 Flux per tick, and the burn time of the fuel decides the total energy you get (machines.dieselGen_output). The Kinetic Dynamo has an output modifier of 3, which is then scaled by the rotation modifier of the attached water- or windmill (machines.dynamo_output).[7]
The Charging Station can push up to 256 Flux per tick into an item (machines.charger_consumption). The Assembler spends 80 Flux each time it crafts an item from a recipe (machines.assembler_consumption).[7]
Machine speed and upkeep
The time and energy modifiers for the Arc Furnace, Crusher, Bottling Machine and Auto Workbench are all at 1 in this pack, which is the mod default. Recipes therefore run at their normal speed and cost (machines.arc_furnace.timeModifier, machines.arc_furnace.energyModifier, machines.crusher.timeModifier, machines.crusher.energyModifier, machines.bottling_machine.timeModifier, machines.bottling_machine.energyModifier, machines.auto_workbench.timeModifier, machines.auto_workbench.energyModifier).[7]
Graphite Electrodes in the Arc Furnace take 1 damage per tick while the furnace works. With the default of 96,000 damage, that is 8 consecutive in-game days of runtime (machines.arc_furnace.electrodeDamage).[7]
The External Heater uses 8 Flux per tick to add one heat to a furnace. It creates up to 4 heat during startup and then 1 heat per tick to keep the furnace running (machines.external_heater.consumption).[7]
Finding and mining minerals
The Core Sample Drill uses 40 Flux per tick and needs 200 ticks to work out which mineral is under a chunk (machines.coredrill.consumption, machines.coredrill.time). Its result tells you whether a mineral vein was found or not, and how intact the vein is.[5][7]
The Excavator draws 4,096 Flux per tick while it digs (machines.excavator.consumption). One chunk can give at most 38,400 yield (machines.excavator.yield). When a vein generates, a random share of it up to 0.2 (as a decimal value) is already depleted (machines.excavator.initial_depletion). These values are all the mod defaults in this pack. You can also turn off the Excavator's heavy particle effects with machines.excavator.particles.[7]
Item and fluid handling
- The Bottling Machine can be switched between holding containers until they are full and allowing partial filling.[5]
- Extracting Conveyor Belts report how many items per second they pull out.[5]
- Machines can use redstone control, which can be inverted, and a strong redstone signal can be enabled or disabled.[5]
- Pumps can be toggled to replace fluid blocks with cobblestone. The mod warns that this can cause lag with large amounts of fluid.[5]
- Some containers refuse to store gases, and you'll get a chat message if you try.[5]
The advancement list also points to Dropping Conveyor Belts, Item Routers, Item Batchers and Sheetmetal Chutes as part of the mod's item-moving toolkit.[5]
How do you progress through Immersive Engineering?
7 parts
Immersive Engineering has its own quest chapter in this pack, and it grows from one root: "Welcome to Immersive Engineering!" quest, which asks for the Engineer's Hammer. The quests have no titles in the pack files, so I describe each one by what it asks for. Everything below follows the order the quests unlock.[3]
Crafting Shaped
| Empty slot | any iron ingot | any string |
| Empty slot | any wooden rod | any iron ingot |
| any wooden rod | Empty slot | Empty slot |
Recipe id: immersiveengineering:crafting/hammer
This is the first quest in the chapter.
Hemp and the cloche
A quest in the starter chapter, "String is the Thing" quest, asks for string and Industrial Hemp Fiber. The pack adds its own Garden Cloche recipes that turn Industrial Hemp Seeds into hemp fiber. They accept dirt, Rich Soil, several tiers of farmland and four tiers of goo soil.[4][6]
Stage 1: bricks, treated wood and the workbench
- After the hammer, the chapter splits three ways: Coke Brick in "Coke Oven" quest, Kiln Brick in "Alloy Kiln" quest, and a Conveyor Belt plus Fluid Pipe in "Logistics" quest.[3]
- Coke bricks lead on to Blast Brick in "Blast Furnace" quest and to Bucket of Creosote Oil plus Treated Wood Planks in "Treated Wood Planks" quest.[3]
- Treated wood unlocks the Engineer's Workbench in "Engineer's Workbench" quest.[3]
The pack changed one of the treated wood recipes: a Create spout filling recipe that turns creosote and planks into treated wood planks.[4]
Stage 2: blueprints and early gear
The workbench opens three blueprint quests: "Crafting Components Blueprint" quest, "Projectiles Blueprints" quest and "Metal Press Molds Blueprint" quest. The first leads to the Garden Cloche in "Garden Cloche" quest. The second leads to the Revolver in "Revolver" quest.[3]
Power tiers: LV, MV and HV
Power follows a clear low, medium, high ladder. "Immersive Power" quest is the low-voltage step: LV Wire Connector, LV Wire Coil and LV Wire Relay. From there you can branch to a Thermoelectric Generator in "Thermoelectric Generator" quest, or to the Kinetic Dynamo, Windmill and Water Wheel in "Kinetic Generator" quest.[3]
Medium voltage is "MV Wires" quest: MV Wire Connector, MV Wire Coil, MV Wire Relay and a Transformer. High voltage is "HV Wires" quest: HV Wire Connector, HV Wire Coil, HV Wire Relay and an HV Transformer.[3]
Stage 3: engineering blocks and machines
"Engineering Blocks" quest asks for the Light Engineering Block, Heavy Engineering Block and Redstone Engineering Block blocks. Most of the machine quests unlock from it, and each one asks for a mix of these blocks, Steel Scaffolding and other parts. Examples are "Refinery" quest, "Crusher" quest and "Metal Press" quest.[3]
Crafting Shaped
| any steel sheetmetal | any steel sheetmetal | |
| any electrum ingot | ||
| any steel sheetmetal | any steel sheetmetal |
Recipe id: immersiveengineering:crafting/heavy_engineering
Stage 4: fluids, accumulators and the railgun
- Bucket of Redstone Acid is "Bucket of Redstone Acid" quest, which then leads to the LV, MV and HV accumulators in "Accumulators" quest.[3]
- The plastics chain runs Bucket of Acetaldehyde, then Bucket of Phenolic Resin, then a Fluid Pump quest, then Duroplast Sheet. These are "Acetaldehyde" quest, "Phenolic Resin" quest, "Bottling Machine" quest and "Duroplast Sheet" quest.[3]
- Duroplast feeds Advanced Electronic Component in "Advanced Electronic Component" quest. The pack changed that blueprint recipe.[3][4]
- The Railgun in "Railgun" quest needs the advanced component, the revolver blueprint quest and the accumulator quest done first. The weapon upgrades in "Gun Modding" quest come after both the revolver and the railgun.[3]
Blueprint (immersiveengineering)
Vacuum Tube
- any duroplast plate
- any aluminum wire
Recipe id: immersiveengineering:blueprint/component_electronic_adv
The pack changed this recipe.
Crafting Shaped
| Empty slot | ||
| any steel ingot | ||
| any steel ingot | Empty slot |
Recipe id: immersiveengineering:crafting/railgun
Stage 5: graphite and steel
The graphite line starts at "Industrial Squeezer" quest and moves to HOP Graphite Dust in "HOP Graphite Dust" quest. Then comes the Graphite Electrode in "Graphite Electrode" quest. That unlocks "Arc Furnace" quest, the steel-focused quest. It asks for Steel Sheetmetal, Reinforced Blast Brick and a steel block.[3]
Two late quests build on high voltage. "Diesel Generator" quest asks for a Radiator Block and a Generator Block. "Lightning Rod" quest asks for High-Voltage Coil Block, Copper Coil Block and an HV Accumulator.[3]
How does Immersive Engineering work with other mods?
5 parts
Immersive Engineering doesn't live on its own in this pack. The pack adds or rewires a bunch of recipes so IE items plug into farming, coke and creosote production, metal processing, and some late-game crafts. Here's where you'll run into those links.[4]
Hemp, soils and seeds
The Garden Cloche gets pack-added recipes that turn Industrial Hemp Seeds into Industrial Hemp Fiber on soils from other mods. These include Farmer's Delight Rich Soil, the Just Dire Things soils (from Primogel Soil up to Shadowpulse Soil), and the Mystical Agriculture and Mystical Agradditions farmlands, from Inferium Farmland up to Insanium Farmland.[4]
Cloche (immersiveengineering)
Recipe id: ftb:cloche/hemp_fiber_from_rich_soil
One of the pack's cloche hemp recipes. The other soils follow the same pattern.
You can also find hemp seeds without growing anything first. Sifting dirt with a Mechanical Cloth Mesh can drop Industrial Hemp Seeds alongside Farmer's Delight seeds and a long list of other crops.[4]
Sifting (createsifter)
Recipe id: ftb:sifting/minecraft_dirt_with_cloth_mesh
Industrial Fertilizer also gets a use outside IE: it appears in the pack's jar recipes for Snad and Red Snad.[4]
Coke and creosote
Modern Industrialization's coke ovens produce Creosote Oil alongside coal coke. The pack changed the coke oven recipes for coal and for coal dust, and added one for coal GeOre shards. Coke comes out as Coal Coke Gem and coke dust as Coal Coke Dust.[4]
The pack also adds its own recipes to the Advanced Coke Oven for several coal-based inputs, and each one also gives creosote. The recipes are shown below, along with the oven's own crafting recipe.[4]
Shaped (kubejs)
| any powered furnace | ||
Recipe id: ftb:shaped/modern_industrialization/advanced_coke_oven
Crafting the oven uses IE's Coke Brick.
Advanced Coke Oven (modern_industrialization)
Recipe id: modern_industrialization:kjs/6jdiojwnf6ecn12btu1qc0216
Advanced Coke Oven recipe for plain coal.
Advanced Coke Oven (modern_industrialization)
Recipe id: modern_industrialization:kjs/7s49ls4iq93zddvfxzpkjce61
Advanced Coke Oven recipe for Coal GeOre Shard.
Advanced Coke Oven (modern_industrialization)
Recipe id: modern_industrialization:kjs/ahpegqmu1mc5ecd53dnul99rp
Advanced Coke Oven recipe for Coal Dust.
Advanced Coke Oven (modern_industrialization)
Recipe id: modern_industrialization:kjs/e4fmrzntyihqbbx8cc7roofx
Advanced Coke Oven recipe for Coal Block.
That creosote has another use. The pack-changed Modern Industrialization mixer recipe combines it with Redstone to make Lubricant.[4]
Metals and steel
The pack changed the slab recipes for IE's aluminium, lead and silver storage. They convert into the pack's own Block of Aluminum, Block of Lead and Block of Silver. The coke slab likewise converts to and from Block of Coal Coke.[4]
Steel is shared with the pack's materials too. Smelting or blasting IE steel tools and armor, such as the Steel Sword or Steel Chestplate, gives back Steel Nugget. You can also make Steel Plate with the Engineer's Hammer and a steel ingot.[4]
Uranium is handled through Productive Metalworks. Casting molten uranium on an ingot cast or nugget cast gives IE's Uranium Ingot or Uranium Nugget.[4]
HOP graphite
HOP graphite is a good example of mods chaining together. Three pack-changed recipes link IE with Mystical Agriculture, Productive Bees and Oritech, and they are shown below.[4]
Crafting Shaped
Recipe id: mysticalagriculture:essence/immersiveengineering/hop_graphite_ingot
Hop Graphite Essence becomes IE's HOP Graphite Ingot.
Centrifuge (productivebees)
Recipe id: productivebees:centrifuge/immersiveengineering/honeycomb_hop_graphite
Productive Bees centrifuge recipe that gives HOP Graphite Dust and Wax.
Centrifuge (oritech)
Recipe id: oritech:centrifuge/compat/immersiveengineering/carbon_fibre_strands
Oritech's centrifuge turns the dust into Carbon Fibre Strands.
Late-game crafts
IE items also show up in the pack's high-end recipes. High-Cetane Biodiesel is one input to Supercritical Mass, and the pack has two different recipes for it, each mixing in items from other mods. Circuit Backplane is one of the many components in the sequenced assembly for Infinitely Compressed Circuit Board.[4]
Sequenced Assembly (create)
7× Incomplete Infinitely Compressed Circuit Board
Circuit Backplane
Plasma Circuit
Obsidian TNT
Advanced Computing Engine
Flux Gate
100× Molten Plastic
Finished PCB
Recipe id: ftb:create/sequenced_assembly/infinitely_compressed_circuit_board
Which FTB Skies 2 quests use Immersive Engineering?
4 parts
Most of the Immersive Engineering quests sit in one chapter called "immersive_engineering". One more sits in the chapter "the_beginning" and asks for Industrial Hemp Fiber together with string. None of these quests have titles, so they are referenced by their IDs below.[3][6]
Getting started
- "Welcome to Immersive Engineering!" quest is the entry point. It asks for the Engineer's Hammer, and the early quests hang off it.[3]
- Right after it come "Coke Oven" quest (an observation task and a Coke Brick), "Alloy Kiln" quest (an observation task and an Kiln Brick) and "Logistics" quest (a Conveyor Belt and a Fluid Pipe).[3]
- The coke brick quest leads to "Blast Furnace" quest (an observation task and a Blast Brick) and to "Treated Wood Planks" quest (Bucket of Creosote Oil and Treated Wood Planks).[3]
- The creosote quest leads to "Engineer's Workbench" quest, which asks for the Engineer's Workbench.[3]
- The workbench quest leads to the blueprint quests: "Crafting Components Blueprint" quest, "Projectiles Blueprints" quest and "Metal Press Molds Blueprint" quest, all asking for an Engineer's Blueprint.[3]
- "Garden Cloche" quest follows the first of those and asks for the Garden Cloche. "Revolver" quest follows the second and asks for the Revolver.[3]
Power and wiring
- "Immersive Power" quest is the LV wiring quest: LV Wire Connector, LV Wire Coil and LV Wire Relay.[3]
- Three quests follow it. "Thermoelectric Generator" quest wants the Thermoelectric Generator. "Kinetic Generator" quest wants the Kinetic Dynamo, Windmill and Water Wheel. "MV Wires" quest is the MV tier: MV Wire Connector, MV Wire Coil, MV Wire Relay and a Transformer.[3]
- "HV Wires" quest follows the MV quest and is the HV tier: HV Wire Connector, HV Wire Coil, HV Wire Relay and the HV Transformer.[3]
- "Bucket of Redstone Acid" quest asks for a Bucket of Redstone Acid and comes after the hammer quest and "Mixer" quest. It leads to "Accumulators" quest, which asks for the LV Accumulator, MV Accumulator and HV Accumulator.[3]
- "Lightning Rod" quest needs the HV wiring quest, the engineering blocks quest "Engineering Blocks" quest and the capacitor quest done first. It has an observation task and asks for items such as the High-Voltage Coil Block and Copper Coil Block.[3]
Multiblock machines
"Engineering Blocks" quest asks for the Heavy Engineering Block, Light Engineering Block and Redstone Engineering Block blocks. Most of the machine quests come after it. They mix an observation task with items such as Steel Scaffolding, Iron Sheetmetal and Steel Fence.[3]
- "Refinery" quest, "Crusher" quest, "Fermenter" quest and "Mixer" quest each follow the engineering blocks quest directly. "Automated Engineer's Workbench" quest also needs the workbench quest.[3]
- "Diesel Generator" quest adds the Radiator Block and Generator Block, and also needs the HV wiring quest.[3]
- "Improved Blast Furnace" quest asks for the Reinforced Blast Brick, a hopper and the Blast Furnace Preheater, with an observation task.[3]
Plastics, the railgun and graphite
- "Acetaldehyde" quest asks for a Bucket of Acetaldehyde and follows "Refinery" quest. "Phenolic Resin" quest then asks for a Bucket of Phenolic Resin.[3]
- "Bottling Machine" quest needs the phenolic resin quest and the engineering blocks quest, and asks for the Fluid Pump. "Duroplast Sheet" quest follows it and asks for the Duroplast Sheet.[3]
- "Advanced Electronic Component" quest asks for the Advanced Electronic Component and needs the duroplast quest and "Crafting Components Blueprint" quest.[3]
- "Railgun" quest asks for the Railgun. It needs the advanced component quest, "Projectiles Blueprints" quest and the capacitor quest.[3]
- "Gun Modding" quest covers the tool upgrades: Precision Scope, Advanced Heatsinks, Bayonet, Extended Magazine and Amplifier Electron Tubes. It also has a checkmark task, and it needs both the revolver and railgun quests.[3]
- "Industrial Squeezer" quest includes a Wooden Barrel and leads to "HOP Graphite Dust" quest (HOP Graphite Dust). That leads on to "Graphite Electrode" quest (Graphite Electrode), which also needs "Metal Press" quest and the fluid pump quest.[3]
- "Arc Furnace" quest needs the electrode quest and the engineering blocks quest. It asks for Steel Sheetmetal, Steel Sheetmetal Slab and the Reinforced Blast Brick, among other items.[3]
Which Immersive Engineering config options matter?
3 parts
Good news: in the server config, the only values this pack changed from the mod default are the ore vein sizes. Everything else with a listed mod default is left alone, so start with ore generation.[7]
World generation: IE ores are switched off
The pack sets the vein size of every Immersive Engineering ore to 0. The option description says 0 disables generation, so these ores are not generated as normal world veins in this pack.[7]
- ores.bauxite.vein_size is 0 (mod default 6).[7]
- ores.deep_nickel.vein_size is 0 (mod default 6).[7]
- ores.lead.vein_size is 0 (mod default 8).[7]
- ores.nickel.vein_size is 0 (mod default 5).[7]
- ores.silver.vein_size is 0 (mod default 9).[7]
- ores.uranium.vein_size is 0 (mod default 4).[7]
The other ore settings, such as attempts per chunk, height range and distribution, are still at the mod defaults, and retro-generation is off for every ore (for example ores.lead.retrogen_enable is false). Only the vein size was changed.[7]
Machines and power: mod defaults
The machine, wire, capacitor and tool numbers in the server config all match the mod default, so you can plan your power setup with the values below.[7]
- Copper wire: wires.copper.transferRate is 2,048 IF/t and wires.copper.maxLength is 16 blocks.[7]
- Electrum wire: wires.electrum.transferRate is 8,192 IF/t and wires.electrum.maxLength is 16 blocks.[7]
- HV wire: wires.hv.transferRate is 32,768 IF/t and wires.hv.maxLength is 32 blocks.[7]
- LV capacitor: machines.capacitors.lv.storage is 100,000 Flux, and machines.capacitors.lv.input and machines.capacitors.lv.output are both 256 Flux/tick.[7]
- MV capacitor: machines.capacitors.mv.storage is 1,000,000 Flux, and machines.capacitors.mv.input and machines.capacitors.mv.output are both 1,024 Flux/tick.[7]
- HV capacitor: machines.capacitors.hv.storage is 4,000,000 Flux, and machines.capacitors.hv.input and machines.capacitors.hv.output are both 4,096 Flux/tick.[7]
- Excavator: machines.excavator.consumption is 4,096 Flux/tick, and machines.excavator.yield caps the yield of a chunk at 38,400.[7]
- Wire safety: wires.enableWireDamage and wires.blocksBreakWires are both true, so live wires hurt entities touching them, and placing a block in a wire breaks it.[7]
The recipe speed and energy modifiers for the crusher, arc furnace, metal press, mixer, sawmill, squeezer and the other machines are all 1, so the pack does not tweak machine speed or energy costs.[7]
Client options worth knowing
The client options shown for this pack are at their normal values. showTextOverlay is true, which shows the overlay text for things like capacitor and pump settings. enableVBO is true, and stencilBufferEnabled is true. increasedTileRenderdistance is 1.5 and manualGuiScale is 4, both the mod default.[8]
What changed in Immersive Engineering between versions?
3 parts
FTB Skies 2 1.22.0 ships Immersive Engineering 12.4.2-194, and the mod has been in the pack since 1.0.1 or earlier. Here are the notable changes from the last two mod releases.[2]
Unverified No pack changelog entries for this mod were available, so this section only covers the mod's own changelogs. Whether the pack changed anything about these features is unverified.
12.4.2-194 (the version in 1.22.0)
- The item router can now filter by mod as well as by tags.[9]
- Cloche recipes can have an optional "fluid" element, and if a recipe doesn't specify one it uses water. Crimson and warped fungi are now grown with lava.[9]
- New item hatch, which pulls a single stack from an inventory.[9]
- Extracting conveyors now have a configurable stack size instead of a configurable tick rate.[9]
- The storage shelf has new insertion logic. It tries to fill slots that already hold the same item, otherwise it places the item in the slots right after it. This works for shift-clicking and automatic insertion, and keeps the individual crates on the shelf more organized.[9]
- Illager loot changed: fusiliers and bulwarks now respect looting, and commandos no longer drop emeralds.[9]
Fixes in 12.4.2-194
- The mixer no longer accidentally crafts a lingering awkward potion.[9]
- Catwalks now work properly when used with a hammer, and the Engineer's Crafting Table has corrected shift-click behavior.[9]
- Chutes accept item input from the side, and shelves no longer crash when accessed from unexpected sides.[9]
- Engineer illagers now drop their raid banner.[9]
- Windows used in multiblocks are less directionally dependent, and the backpack antenna now visually disconnects from wires.[9]
12.4.1-193
Sources
- Immersive Engineering project page (modrinth) · official mod data
- FTB Skies 2 1.22.0 mod list · pack file
- FTB Skies 2 1.22.0 quests: "immersive_engineering" · pack file
- FTB Skies 2 1.22.0 recipe dump: recipes making Immersive Engineering items · pack recipe dump
- immersiveengineering tooltips and descriptions (English lang file) · official mod data
- FTB Skies 2 1.22.0 quests: "the_beginning" · pack file
- FTB Skies 2 1.22.0 config: config/immersiveengineering-server.toml · pack file
- FTB Skies 2 1.22.0 config: config/immersiveengineering-client.toml · pack file
- Immersive Engineering 12.4.2-194 changelog · changelog
- Immersive Engineering 12.4.1-193 changelog · changelog
Where this guide comes from
Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.0.1 to 1.5.2
Report wrong info
Version in each release
44 releases, first in 1.0.1
| FTB Skies 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.24.0 Oct 12, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.23.0 Sep 24, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.22.0 Sep 3, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.21.1 Jul 29, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.20.1 Jul 29, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.20.0 Jul 27, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.19.0 Jul 24, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.18.2 Jun 21, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.18.1 Jun 16, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.18.0 May 31, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.17.0 May 27, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.16.0 May 13, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.15.0 May 1, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.14.3 Apr 1, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.14.2 Apr 1, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.14.1 Mar 27, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.14.0 Mar 21, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.13.4 Feb 27, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.13.3 Feb 19, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.13.2 Feb 17, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.13.1 Feb 13, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.13.0 Feb 12, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.12.0 Jan 6, 2026 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.11.0 Dec 10, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.10.2 Nov 24, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.10.1 Nov 20, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.9.2 Oct 7, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.9.1 Sep 29, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.9.0 Sep 22, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.8.0 Aug 27, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.7.0 Aug 23, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.6.1 Aug 8, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.6.0 Aug 6, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.5.2 Jul 24, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.5.1 Jul 23, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.5.0 Jul 22, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.4.1 Jul 15, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.4.0 Jul 15, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.3.1 Jul 9, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.3.0 Jul 8, 2025 | 12.4.2-194 | ImmersiveEngineering-1.21.1-12.4.2-194.jar | From the published release |
| 1.2.0 Jul 6, 2025 | 12.4.1-193 | ImmersiveEngineering-1.21.1-12.4.1-193.jar | From the published release |
| 1.1.1 Jul 2, 2025 | 12.4.1-193 | ImmersiveEngineering-1.21.1-12.4.1-193.jar | From the published release |
| 1.1.0 Jul 1, 2025 | 12.4.1-193 | ImmersiveEngineering-1.21.1-12.4.1-193.jar | From the published release |
| 1.0.1 Jul 1, 2025 | 12.4.1-193 | ImmersiveEngineering-1.21.1-12.4.1-193.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
500 items from the 1.24.0 recipe dump.
Bucket of Acetaldehyde
Improved Blast Furnace
Kiln Brick
Alloy Kiln
Aluminium Catwalk
Aluminium Catwalk Stairs
Aluminium Fence
Aluminium Fence Gate
Aluminum Hanging Sign
Aluminum Sign
Aluminium Post
Grated Aluminium Scaffolding
Aluminium Scaffolding
Treated Aluminium Scaffolding
Aluminium Structural Arm
Aluminium Wallmount
Aluminium Framed Window
Arc Furnace
Faraday Boots
Faraday Chestplate
Faraday Helmet
Faraday Leggings
Steel Boots
Steel Chestplate
Steel Helmet
Steel Leggings
Assembler
Automated Engineer's Workbench
Steel Axe
Balloon
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Banner Pattern
Basic Engineering Block
Bucket of Biodiesel
Blast Brick
Reinforced Blast Brick
Crude Blast Furnace
Blast Furnace Preheater
Engineer's Blueprint
Blueprint Shelf
Bottling Machine
Breaker Switch
Bucket Wheel
Armor-Piercing Cartridge
Buckshot Cartridge
Casull Cartridge
Dragon's Breath Cartridge
Firework Cartridge
Flare Cartridge
High-Explosive Cartridge
Homing Cartridge
Phial Cartridge
Silver Cartridge
...and 440 more.
FTB Skies 2 quests (41)
Quests from the pack's FTB Quests book that ask for this mod's items.
Getting Started (1)
- String is the Thing
Immersive Engineering (7)
- Accumulators
- Acetaldehyde
- Advanced Electronic Component
- Alloy Kiln
- Arc Furnace
- Automated Engineer's Workbench
- Blast Furnace
Config options (how FTB Skies 2 sets them)
179 settings shipped in the pack's config files; 6 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2 value | Mod default |
|---|---|---|
ores.bauxite.vein_size changed by FTB Skies 2The maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 6 |
ores.deep_nickel.vein_size changed by FTB Skies 2The maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 6 |
ores.lead.vein_size changed by FTB Skies 2The maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 8 |
ores.nickel.vein_size changed by FTB Skies 2The maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 5 |
ores.silver.vein_size changed by FTB Skies 2The maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 9 |
ores.uranium.vein_size changed by FTB Skies 2The maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 4 |
Which FTB Skies 2 mods work with Immersive Engineering?
The FTB Skies 2 mods that share the most recipes with Immersive Engineering. Highlighted ones have a guide.
- FTB Materials
- Mystical Agriculture
- Farmer's Delight
- Just Dire Things
- Modern Industrialization
- Oritech
- GeOre
- Mekanism
- Powah!
- Productive Metalworks
- Utilitarian
- IntegratedDynamics
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