Immersive Engineering: FTB Skies 2 config options
Config options (how FTB Skies 2 sets them)
179 settings shipped in the pack's config files; 6 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2 value | Mod default |
|---|---|---|
badEyesight Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability. config/immersiveengineering-client.toml | false | not documented |
disableFancyTESR Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS. Affects turrets and garden cloches config/immersiveengineering-client.toml | false | not documented |
earDefenders_SoundBlacklist A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names. config/immersiveengineering-client.toml | [] | not documented |
enableVBO Use VBOs to render certain blocks. This is significantly faster than the usual rendering, but may not work correctly with visual effects from other mods config/immersiveengineering-client.toml | true | not documented |
fancyItemHolding Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods. config/immersiveengineering-client.toml | true | not documented |
fluidFractions Set this to false to change fluid recipes in the manual to use decimals on buckets instead of fractions config/immersiveengineering-client.toml | true | not documented |
showTextOverlay Show the text overlay for various blocks, such as the configuration of capacitors or pumps config/immersiveengineering-client.toml | true | not documented |
showUpdateNews Set this to false to hide the update news in the manual config/immersiveengineering-client.toml | true | not documented |
stencilBufferEnabled Set to false to disable the stencil buffer. This may be necessary on older GPUs. config/immersiveengineering-client.toml | true | not documented |
tagTooltips Controls if item tooltips should contain the tags names of items. These tooltips are only visible in advanced tooltip mode (F3+H) config/immersiveengineering-client.toml | false | not documented |
machines.arc_furnace.recycle The recycling functionality of the arc furnace is no longer controlled by a config option. Like all IE recipes, this is now controlled via a datapack, using the recipe file: immersiveengineering/recipes/arc_recycling_list.json To disable recycling, add that file to your datapack and fill it with the following content: { "type": "immersiveengineering:generated_list", "conditions": [ { "type": "forge:false" } ] } config/immersiveengineering-server.toml | not documented | |
machines.excavator.particles Set this to false to disable the ridiculous amounts of particles the Excavator spawns config/immersiveengineering-server.toml | true | not documented |
machines.floodlight.spawnPrevent Set this to false to disable the mob-spawn prevention of the Floodlight config/immersiveengineering-server.toml | true | not documented |
machines.lantern.spawnPrevent Set this to false to disable the mob-spawn prevention of the Powered Lantern config/immersiveengineering-server.toml | true | not documented |
machines.pump.placeCobble If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids. config/immersiveengineering-server.toml | true | not documented |
ores.bauxite.distribution The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. config/immersiveengineering-server.toml | TRAPEZOID | not documented |
ores.bauxite.retrogen_enable Set this to true to allow retro-generation of bauxite Ore. config/immersiveengineering-server.toml | false | not documented |
ores.deep_nickel.distribution The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. config/immersiveengineering-server.toml | TRAPEZOID | not documented |
ores.deep_nickel.retrogen_enable Set this to true to allow retro-generation of deep_nickel Ore. config/immersiveengineering-server.toml | false | not documented |
ores.lead.distribution The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. config/immersiveengineering-server.toml | TRAPEZOID | not documented |
ores.lead.retrogen_enable Set this to true to allow retro-generation of lead Ore. config/immersiveengineering-server.toml | false | not documented |
ores.nickel.distribution The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. config/immersiveengineering-server.toml | UNIFORM | not documented |
ores.nickel.retrogen_enable Set this to true to allow retro-generation of nickel Ore. config/immersiveengineering-server.toml | false | not documented |
ores.retrogen_excavator_veins Set to true to generate excavator veins in chunks not generated with IE config/immersiveengineering-server.toml | false | not documented |
ores.retrogen_key The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen. Change this in combination with the retrogen booleans to regen only some of the ores. config/immersiveengineering-server.toml | DEFAULT | not documented |
ores.retrogen_log_flagChunk Set this to false to disable the logging of the chunks that were flagged for retrogen. config/immersiveengineering-server.toml | true | not documented |
ores.retrogen_log_remaining Set this to false to disable the logging of the chunks that are still left to retrogen. config/immersiveengineering-server.toml | true | not documented |
ores.silver.distribution The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. config/immersiveengineering-server.toml | TRAPEZOID | not documented |
ores.silver.retrogen_enable Set this to true to allow retro-generation of silver Ore. config/immersiveengineering-server.toml | false | not documented |
ores.uranium.distribution The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. config/immersiveengineering-server.toml | TRAPEZOID | not documented |
ores.uranium.retrogen_enable Set this to true to allow retro-generation of uranium Ore. config/immersiveengineering-server.toml | false | not documented |
tools.chemthrower.scroll Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks. config/immersiveengineering-server.toml | true | not documented |
wires.blocksBreakWires If this is enabled, placing a block in a wire will break it (drop the wire coil) config/immersiveengineering-server.toml | true | not documented |
wires.enableWireDamage If this is enabled, wires connected to power sources will cause damage to entities touching them This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already. config/immersiveengineering-server.toml | true | not documented |
wires.sanitizeConnections Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data. This option will check and load all connection endpoints and may slow down the world loading process. config/immersiveengineering-server.toml | false | not documented |
compat.computercraft config/immersiveengineering-startup.toml | true | not documented |
compat.create config/immersiveengineering-startup.toml | true | not documented |
compat.theoneprobe config/immersiveengineering-startup.toml | true | not documented |
debug.wires.enableWireLogger Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires. config/immersiveengineering-startup.toml | false | not documented |
debug.wires.validateNets Run sanity checks on the wire network after every interaction. This will cause a decent amount of lag and a lot of log spam if the wire network isn't fully intact. Only enable when asked to by an IE developer. config/immersiveengineering-startup.toml | false | not documented |
importantInfo IMPORTANT NOTICE: THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for IE. All modifiers for machines, all ore gen, the retrogen features and most other adjustable values have been moved to immersiveengineering-server.toml. That file is PER WORLD, meaning you have to go into 'saves/<world name>/serverconfig' to adjust it. Those changes will then only apply for THAT WORLD. You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON. This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer. config/immersiveengineering-startup.toml | true | not documented |
preferredOres A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority. config/immersiveengineering-startup.toml | ["minecraft","kubejs","ftbmaterials","mekanism","occultism","modern_industrialization","xycraft_world","xycraft_machines","mysticalagriculture","forbidden_arcanus","ae2","megacells","enderio","actuallyadditions","mob_grinding_utils","justdirethings","immersiveengineering","oritech"] | not documented |
ores.bauxite.vein_size changed by FTB Skies 2The maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 6 |
ores.deep_nickel.vein_size changed by FTB Skies 2The maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 6 |
ores.lead.vein_size changed by FTB Skies 2The maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 8 |
ores.nickel.vein_size changed by FTB Skies 2The maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 5 |
ores.silver.vein_size changed by FTB Skies 2The maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 9 |
ores.uranium.vein_size changed by FTB Skies 2The maximum size of a vein. Set to 0 to disable generation config/immersiveengineering-server.toml | 0 | 4 |
increasedTileRenderdistance Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on. config/immersiveengineering-client.toml | 1.5 | 1.5 |
manualGuiScale Set the GUI scale of the Engineer's Manual. This uses the same numbers as Vanilla's GUI Scale and is therefor limited to the maximum value available ingame. config/immersiveengineering-client.toml | 4 | 4 |
wire_colors.copper config/immersiveengineering-client.toml | 11758655 | 11758655 |
wire_colors.copper_insulated config/immersiveengineering-client.toml | 16445918 | 16445918 |
wire_colors.electrum config/immersiveengineering-client.toml | 15573061 | 15573061 |
wire_colors.electrum_insulated config/immersiveengineering-client.toml | 10323322 | 10323322 |
wire_colors.redstone config/immersiveengineering-client.toml | 16723759 | 16723759 |
wire_colors.steel config/immersiveengineering-client.toml | 7303023 | 7303023 |
wire_colors.structure_rope config/immersiveengineering-client.toml | 9862765 | 9862765 |
wire_colors.structure_steel config/immersiveengineering-client.toml | 7303023 | 7303023 |
machines.arc_furnace.electrodeDamage The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days config/immersiveengineering-server.toml | 96000 | 96000 |
machines.arc_furnace.energyModifier A modifier to apply to the energy costs of every arc furnace recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.arc_furnace.timeModifier A modifier to apply to the time of every arc furnace recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.assembler_consumption The Flux the Assembler will consume to craft an item from a recipe config/immersiveengineering-server.toml | 80 | 80 |
machines.auto_workbench.energyModifier A modifier to apply to the energy costs of every auto workbench recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.auto_workbench.timeModifier A modifier to apply to the time of every auto workbench recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.bottling_machine.energyModifier A modifier to apply to the energy costs of every bottling machine recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.bottling_machine.timeModifier A modifier to apply to the time of every bottling machine recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.capacitors.hv.input Maximum energy input (Flux/tick) config/immersiveengineering-server.toml | 4096 | 4096 |
machines.capacitors.hv.output Maximum energy output (Flux/tick) config/immersiveengineering-server.toml | 4096 | 4096 |
machines.capacitors.hv.storage Maximum energy stored (Flux) config/immersiveengineering-server.toml | 4000000 | 4000000 |
machines.capacitors.lv.input Maximum energy input (Flux/tick) config/immersiveengineering-server.toml | 256 | 256 |
machines.capacitors.lv.output Maximum energy output (Flux/tick) config/immersiveengineering-server.toml | 256 | 256 |
machines.capacitors.lv.storage Maximum energy stored (Flux) config/immersiveengineering-server.toml | 100000 | 100000 |
machines.capacitors.mv.input Maximum energy input (Flux/tick) config/immersiveengineering-server.toml | 1024 | 1024 |
machines.capacitors.mv.output Maximum energy output (Flux/tick) config/immersiveengineering-server.toml | 1024 | 1024 |
machines.capacitors.mv.storage Maximum energy stored (Flux) config/immersiveengineering-server.toml | 1000000 | 1000000 |
machines.charger_consumption The Flux per tick the Charging Station can insert into an item config/immersiveengineering-server.toml | 256 | 256 |
machines.coredrill.consumption The Flux per tick consumed by the Core Sample Drill config/immersiveengineering-server.toml | 40 | 40 |
machines.coredrill.time The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk config/immersiveengineering-server.toml | 200 | 200 |
machines.crusher.energyModifier A modifier to apply to the energy costs of every crusher recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.crusher.timeModifier A modifier to apply to the time of every crusher recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.dieselGen_output The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output config/immersiveengineering-server.toml | 4096 | 4096 |
machines.dynamo_output Output modifier for the energy created by the kinetic dynamo. This will be modified by the rotation modifier of the attached water- or windmill config/immersiveengineering-server.toml | 3 | 3 |
machines.excavator.chance The threshold the perlin noise has to cross for a mineral vein to be generated. Higher means less likely. config/immersiveengineering-server.toml | 0.9 | 0.9 |
machines.excavator.consumption The Flux per tick the Excavator will consume to dig config/immersiveengineering-server.toml | 4096 | 4096 |
machines.excavator.initial_depletion The maximum depletion a vein can start with, as a decimal value. When a vein generates, a random percentage up to this value is depleted from it config/immersiveengineering-server.toml | 0.2 | 0.2 |
machines.excavator.speed The speed of the Excavator. Basically translates to how many degrees per tick it will turn. config/immersiveengineering-server.toml | 1 | 1 |
machines.excavator.yield The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite config/immersiveengineering-server.toml | 38400 | 38400 |
machines.external_heater.consumption The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running config/immersiveengineering-server.toml | 8 | 8 |
machines.external_heater.speedupConsumption The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat. config/immersiveengineering-server.toml | 24 | 24 |
machines.fermenter.energyModifier A modifier to apply to the energy costs of every fermenter recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.fermenter.timeModifier A modifier to apply to the time of every fermenter recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.floodlight.energyDraw How much Flux the floodlight draws per tick config/immersiveengineering-server.toml | 5 | 5 |
machines.floodlight.max_storage How much Flux the floodlight can hold (must be at least 10x the power draw) config/immersiveengineering-server.toml | 80 | 80 |
machines.garden_cloche.consumption The Flux per tick the cloche consumes to grow plants config/immersiveengineering-server.toml | 8 | 8 |
machines.garden_cloche.fertilizer The amount of ticks one dose of fertilizer lasts in the cloche config/immersiveengineering-server.toml | 6000 | 6000 |
machines.garden_cloche.fluid The amount of fluid the cloche uses per dose of fertilizer config/immersiveengineering-server.toml | 250 | 250 |
machines.garden_cloche.growth_modifier A modifier to apply to the cloches total growing speed config/immersiveengineering-server.toml | 1 | 1 |
machines.lantern.energyDraw How much Flux the powered lantern draws per tick config/immersiveengineering-server.toml | 1 | 1 |
machines.lantern.maxStorage How much Flux the powered lantern can hold (should be greater than the power draw) config/immersiveengineering-server.toml | 10 | 10 |
machines.lightning_output The Flux that will be output by the lightning rod when it is struck config/immersiveengineering-server.toml | 16000000 | 16000000 |
machines.metal_press.energyModifier A modifier to apply to the energy costs of every metal press recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.metal_press.timeModifier A modifier to apply to the time of every metal press recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.mixer.energyModifier A modifier to apply to the energy costs of every mixer recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.mixer.timeModifier A modifier to apply to the time of every mixer recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.preheater_consumption The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace config/immersiveengineering-server.toml | 32 | 32 |
machines.pump.consumption The Flux the Fluid Pump will consume to pick up a fluid block in the world config/immersiveengineering-server.toml | 250 | 250 |
machines.pump.consumption_accelerate The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate config/immersiveengineering-server.toml | 5 | 5 |
machines.radio_tower_consumption The Flux the Radio Tower will consume per tick to remain active config/immersiveengineering-server.toml | 128 | 128 |
machines.refinery.energyModifier A modifier to apply to the energy costs of every refinery recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.resonanz_observer_consumption The Flux the Resonanz Observer will consume per tick to remain active config/immersiveengineering-server.toml | 128 | 128 |
machines.resonanz_observer_paper_duration The duration in seconds that a single piece of paper will fuel the Resonanz Observer for config/immersiveengineering-server.toml | 60 | 60 |
machines.resonanz_observer_radius The radius in blocks the Resonanz Observer will cover. The actual loaded chunks may extend beyond this radius. config/immersiveengineering-server.toml | 32 | 32 |
machines.sawmill_bladeDamage The amount of damage a sawblade in the sawmill takes for a single recipe. config/immersiveengineering-server.toml | 5 | 5 |
machines.sawmill.energyModifier A modifier to apply to the energy costs of every sawmill recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.sawmill.timeModifier A modifier to apply to the time of every sawmill recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.squeezer.energyModifier A modifier to apply to the energy costs of every squeezer recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.squeezer.timeModifier A modifier to apply to the time of every squeezer recipe config/immersiveengineering-server.toml | 1 | 1 |
machines.teslacoil.consumption The Flux per tick the Tesla Coil will consume, simply by being active config/immersiveengineering-server.toml | 256 | 256 |
machines.teslacoil.consumption_active The amount of Flux the Tesla Coil will consume when shocking an entity config/immersiveengineering-server.toml | 512 | 512 |
machines.teslacoil.damage The amount of damage the Tesla Coil will do when shocking an entity config/immersiveengineering-server.toml | 6 | 6 |
machines.thermoelectric_output Output modifier for the energy created by the Thermoelectric Generator config/immersiveengineering-server.toml | 1 | 1 |
machines.turret.chem_consumption The Flux per tick the chemthrower turret consumes to shoot config/immersiveengineering-server.toml | 32 | 32 |
machines.turret.consumption The Flux per tick any turret consumes to monitor the area config/immersiveengineering-server.toml | 64 | 64 |
machines.turret.gun_consumption The Flux per tick the gun turret consumes to shoot config/immersiveengineering-server.toml | 32 | 32 |
ores.bauxite.air_exposure Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. config/immersiveengineering-server.toml | 0 | 0 |
ores.bauxite.attempts_per_chunk The number of veins attempted to be generated per chunk config/immersiveengineering-server.toml | 16 | 16 |
ores.bauxite.max_y The maximum Y coordinate this ore can spawn at config/immersiveengineering-server.toml | 112 | 112 |
ores.bauxite.min_y The minimum Y coordinate this ore can spawn at config/immersiveengineering-server.toml | 32 | 32 |
ores.deep_nickel.air_exposure Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. config/immersiveengineering-server.toml | 0 | 0 |
ores.deep_nickel.attempts_per_chunk The number of veins attempted to be generated per chunk config/immersiveengineering-server.toml | 11 | 11 |
ores.deep_nickel.max_y The maximum Y coordinate this ore can spawn at config/immersiveengineering-server.toml | -8 | -8 |
ores.deep_nickel.min_y The minimum Y coordinate this ore can spawn at config/immersiveengineering-server.toml | -120 | -120 |
ores.lead.air_exposure Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. config/immersiveengineering-server.toml | 0 | 0 |
ores.lead.attempts_per_chunk The number of veins attempted to be generated per chunk config/immersiveengineering-server.toml | 12 | 12 |
ores.lead.max_y The maximum Y coordinate this ore can spawn at config/immersiveengineering-server.toml | 80 | 80 |
ores.lead.min_y The minimum Y coordinate this ore can spawn at config/immersiveengineering-server.toml | -32 | -32 |
ores.nickel.air_exposure Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. config/immersiveengineering-server.toml | 0 | 0 |
ores.nickel.attempts_per_chunk The number of veins attempted to be generated per chunk config/immersiveengineering-server.toml | 7 | 7 |
ores.nickel.max_y The maximum Y coordinate this ore can spawn at config/immersiveengineering-server.toml | 24 | 24 |
ores.nickel.min_y The minimum Y coordinate this ore can spawn at config/immersiveengineering-server.toml | -64 | -64 |
ores.silver.air_exposure Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. config/immersiveengineering-server.toml | 0.25 | 0.25 |
ores.silver.attempts_per_chunk The number of veins attempted to be generated per chunk config/immersiveengineering-server.toml | 10 | 10 |
ores.silver.max_y The maximum Y coordinate this ore can spawn at config/immersiveengineering-server.toml | 32 | 32 |
ores.silver.min_y The minimum Y coordinate this ore can spawn at config/immersiveengineering-server.toml | -48 | -48 |
ores.uranium.air_exposure Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. config/immersiveengineering-server.toml | 0.5 | 0.5 |
ores.uranium.attempts_per_chunk The number of veins attempted to be generated per chunk config/immersiveengineering-server.toml | 9 | 9 |
ores.uranium.max_y The maximum Y coordinate this ore can spawn at config/immersiveengineering-server.toml | -16 | -16 |
ores.uranium.min_y The minimum Y coordinate this ore can spawn at config/immersiveengineering-server.toml | -64 | -64 |
tools.bullet_damage.ap The amount of base damage a armor piercing Cartridge inflicts config/immersiveengineering-server.toml | 10 | 10 |
tools.bullet_damage.buck The amount of base damage a single part of buckshot inflicts config/immersiveengineering-server.toml | 2 | 2 |
tools.bullet_damage.casull The amount of base damage a Casull Cartridge inflicts config/immersiveengineering-server.toml | 10 | 10 |
tools.bullet_damage.dragon The amount of base damage a dragon breath cartridge inflicts config/immersiveengineering-server.toml | 1 | 1 |
tools.bullet_damage.homing The amount of base damage a homing cartridge inflicts config/immersiveengineering-server.toml | 10 | 10 |
tools.bullet_damage.phial The amount of base damage a phial cartridge inflicts config/immersiveengineering-server.toml | 1 | 1 |
tools.bullet_damage.silver The amount of damage a silver bullet inflicts config/immersiveengineering-server.toml | 10 | 10 |
tools.bullet_damage.wolfpack The amount of base damage a wolfpack cartridge inflicts config/immersiveengineering-server.toml | 4 | 4 |
tools.bullet_damage.wolfpack_part The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts config/immersiveengineering-server.toml | 8 | 8 |
tools.chemthrower.consumption The mb of fluid the Chemical Thrower will consume per tick of usage config/immersiveengineering-server.toml | 10 | 10 |
tools.cutter_durability The maximum durability of the Wirecutter. Used up when cutting plates into wire. config/immersiveengineering-server.toml | 250 | 250 |
tools.hammer_durability The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates. config/immersiveengineering-server.toml | 100 | 100 |
tools.railgun.consumption The base amount of Flux consumed per shot by the Railgun config/immersiveengineering-server.toml | 800 | 800 |
tools.railgun.damage_modifier A modifier for the damage of all projectiles fired by the Railgun config/immersiveengineering-server.toml | 1 | 1 |
wires.cable.maxLength The maximum length of cable wires config/immersiveengineering-server.toml | 32 | 32 |
wires.copper.distanceLoss The percentage of received power lost every 16 blocks of distance in copper wire. This means exponential loss! config/immersiveengineering-server.toml | 0.0125 | 0.0125 |
wires.copper.maxLength The maximum length of copper wires config/immersiveengineering-server.toml | 16 | 16 |
wires.copper.transferRate The transfer rate of copper wire in IF/t config/immersiveengineering-server.toml | 2048 | 2048 |
wires.copper.wireConnectorInput In- and output rates of copper wire connectors. This is independent of the transfer rate of the wires. config/immersiveengineering-server.toml | 256 | 256 |
wires.electrum.distanceLoss The percentage of received power lost every 16 blocks of distance in electrum wire. This means exponential loss! config/immersiveengineering-server.toml | 0.003 | 0.003 |
wires.electrum.maxLength The maximum length of electrum wires config/immersiveengineering-server.toml | 16 | 16 |
wires.electrum.transferRate The transfer rate of electrum wire in IF/t config/immersiveengineering-server.toml | 8192 | 8192 |
wires.electrum.wireConnectorInput In- and output rates of electrum wire connectors. This is independent of the transfer rate of the wires. config/immersiveengineering-server.toml | 1024 | 1024 |
wires.hv.distanceLoss The percentage of received power lost every 16 blocks of distance in hv wire. This means exponential loss! config/immersiveengineering-server.toml | 0.0008 | 0.0008 |
wires.hv.maxLength The maximum length of hv wires config/immersiveengineering-server.toml | 32 | 32 |
wires.hv.transferRate The transfer rate of hv wire in IF/t config/immersiveengineering-server.toml | 32768 | 32768 |
wires.hv.wireConnectorInput In- and output rates of hv wire connectors. This is independent of the transfer rate of the wires. config/immersiveengineering-server.toml | 4096 | 4096 |
wires.insulated_copper.maxLength The maximum length of insulated_copper wires config/immersiveengineering-server.toml | 16 | 16 |
wires.insulated_electrum.maxLength The maximum length of insulated_electrum wires config/immersiveengineering-server.toml | 16 | 16 |
wires.redstone.maxLength The maximum length of redstone wires config/immersiveengineering-server.toml | 32 | 32 |
wires.rope.maxLength The maximum length of rope wires config/immersiveengineering-server.toml | 32 | 32 |