Extended Magazine
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immersiveengineering:toolupgrade_revolver_magazine
Recipes and uses come from the FTB Skies 2 1.24.0 dump: the server's final recipes after all pack scripts ran.
· v1.24.0 released Oct 12, 2026
In FTB Skies 2, Extended Magazine is made with shaped crafting, from Iron Mechanical Component, any steel plate, and any copper wire. Extended Magazine is an ingredient in 1 FTB Skies 2 recipe. 1 FTB Skies 2 quest asks for Extended Magazine.
How do you craft Extended Magazine in FTB Skies 2?
Crafting Shaped
| Empty slot | any copper wire | any steel plate |
| any copper wire | any steel plate | any copper wire |
| any copper wire | Empty slot |
Recipe id: immersiveengineering:crafting/toolupgrade_revolver_magazine
How to make it, from scratch
Everything this needs, and everything those need, as FTB Skies 2 crafts them. Work from the bottom up.
Extended MagazineShaped crafting
Iron Mechanical ComponentShaped crafting
Copper Ingot(any copper ingot)Shapeless crafting
Copper Block(any copper storage block)Blasting
Raw Copper Block(any raw copper storage block)keep going from this item →
Iron Plate(any iron plate)Pressing (create)
Iron Ingot(any iron ingot)Shapeless crafting
Iron Block(any iron storage block)keep going from this item →
Steel Plate(any steel plate)Compressor (modern_industrialization)
Steel Ingot(any steel ingot)Shapeless crafting
Block of Steel(any steel storage block)Blast furnace (immersiveengineering)
Slag(any slag)keep going from this item →
Iron Block(any iron storage block)nothing makes this, so find or mine it
Copper Wire(any copper wire)Metal press (immersiveengineering)
Copper Plate(any copper plate)Forge hammer (modern_industrialization)
Copper Double IngotForge hammer (modern_industrialization)
Copper Ingot(any copper ingot)nothing makes this, so find or mine it
What is Extended Magazine used for in FTB Skies 2?
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot | ||
Recipe id: immersiveengineering:crafting/turret_gun
Which FTB Skies 2 quests ask for Extended Magazine?
- Gun Modding in Immersive Engineering
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