
Oritech in FTB Skies 2
FTB Skies 2 1.24.0 ships version 1.2.12 · First seen in 1.0.1
Oritech is a mod in FTB Skies 2 1.24.0, where it is version 1.2.12. A technology-focused mod, with animated machinery, diverse processing options, and plenty of new mechanics and equipment (Summary from the mod's Modrinth page.)
Oritech guide for FTB Skies 2
Last verified for FTB Skies 2 v1.24.0 on Oct 17, 2026 · text last changed Oct 17, 2026
- Sections
- 8
- Recipes shown
- 23
- Items named
- 122
- Quests covered
- 80
Every recipe and number here was checked against FTB Skies 2 1.24.0, read from the running game on Oct 13, 2026.
What is Oritech?
2 parts
Oritech is a tech mod built around animated machines, with plenty of processing options, world-interaction machines, logistics parts, equipment and new mechanics. Most machines are animated multiblocks, and you upgrade them with addon blocks. This pack ships Oritech 1.2.10.[1][2]
What you can do with it
- Run multiple ore processing chains and variants.[1]
- Set up automated farming machines and electric tools and armor.[1]
- Move items, fluids and energy with pipes, or send items over long distances with drones.[1]
- Mine blocks automatically with lasers, such as the Enderic Laser.[1][3]
- Augment yourself with cybernetics and build Particle Accelerators.[1]
- Generate power in different ways, from burning fossil fuels to running sustainable biofuel farms.[1]
A core design idea is that there are usually several ways to get the same thing, so you rarely hit a roadblock that needs one rare item. For example, plastic can come from farming items or from oil processing. The mod also aims for renewable fuel and items through large automated farms, and each pipe type has only one tier.[1]
Where it fits in the pack
The pack gives Oritech its own quest chapter. It opens with a Primitive or Basic Machine Core ("Making Multiblocks with Machine Cores" quest) and with a Magnetic Coil plus a Motor ("Core Crafting Components" quest).[3]
The coil and motor quest leads to your first machines: the Foundry, Basic Generator, Powered Furnace, Pulverizer, Tree Cutter, Centrifuge and Pump.[3]
The machine core quest leads to the Machine Addon Extender, which unlocks the addon quests such as speed, efficiency, capacitor and yield addons. It also leads to the pipes and the Pipe Wrench.[3]
Further along, the Foundry leads to the Adamant Ingot, and that leads to the Assembler. The Assembler then leads to the Enderic Lens and the Processing Unit. Carbon fibre, the Cybernetic Augmentation Center and the research stations also have quests.[3]
Unverified The quest list available for this guide was cut off, so later Oritech quests (and how they connect to the rest of the pack's progression) are not confirmed here.
How do you get started with Oritech?
4 parts
Oritech is a tech mod built around animated multiblock machines, with upgrades added through addon blocks. This pack gives it its own quest chapter, and the early quests show a clear order to work in. Here is how I'd follow it.[1][3]
Step 1: Nickel, a machine core, then the coil and motor
- Get some nickel first. The mod's first advancement asks for raw nickel, and nickel ingots go into both the magnetic coil and the motor recipes.[4][5]
- Make a machine core. The quest "Making Multiblocks with Machine Cores" quest accepts either a Primitive Machine Core or a Basic Machine Core. It is the way into the addon and pipe quests.[3]
- Make a Magnetic Coil and a Motor. Quest "Core Crafting Components" quest asks for both, and many of the early machine quests come after it.[3]
Assembler (oritech)
- any copper ingot
- 2× any nickel ingot
- any steel ingot
Recipe id: oritech:assembler/magnet
The recipe dump lists the Magnetic Coil as an Assembler recipe.
Assembler (oritech)
2× Magnetic Coil
- any nickel ingot
- any steel ingot
Recipe id: oritech:assembler/motor
The Motor is also listed as an Assembler recipe.
Step 2: Pick your first machines
After the coil and motor quest, these machine quests open up. You don't need to do them in a strict order.[3]
- Basic Generator for power. Its quest leads on to the Lava Generator, Equipment Charger, Portable Energy Storage and Steam Boiler Addon.[3]
- Powered Furnace and Pulverizer for basic ore processing. The Pulverizer quest leads on to Enderic Compound.[3]
- Centrifuge, which leads on to Carbon Fibre Strands.[3]
- Tree Cutter and Pump. The Pump quest leads on to the Portable Tank.[3]
- Foundry, which is the way on to adamant.[3]
Step 3: Adamant and the Assembler
After the Foundry, the quest line asks for an Adamant Ingot, and that in turn leads to the Assembler. You can also smelt or blast Adamant Dust into an ingot.[3][5]
Crafting Shaped
| any nickel ingot | any nickel ingot | Empty slot |
| any diamond gem | any diamond gem | Empty slot |
Recipe id: oritech:crafting/alloy/adamant
With the Assembler you can work towards the Enderic Lens and the Processing Unit. The Processing Unit quest also needs another quest, 76120A38BC49FB92, which these sources do not describe. Carbon fibre, which the Processing Unit needs, can be made in the Centrifuge from coal dust.[3][5]
This is the Centrifuge route to Carbon Fibre Strands.
Assembler (oritech)
- any carbon fibre
- any redstone dust
- any electrum ingot
- any plastic plate
Recipe id: oritech:assembler/processingunit
The Processing Unit is an Assembler recipe.
Step 4: Addons and pipes
From the machine core, the Machine Addon Extender quest "Machine Customization!" quest opens the addon quests: speed, efficiency, yield, capacitor, acceptor, quarry and more. The core also leads to the pipe quest, which asks for an item, fluid or energy pipe plus the Pipe Wrench.[3]
How does Oritech work?
8 parts
Oritech machines are mostly animated multiblocks, and you upgrade them with addon blocks. The mod also keeps logistics simple: pipe blocks only get block entities where they are needed (for example, where they connect to machines), and the networks are cached. Below is what the pack's files confirm about power, fluids, items and addons.[1]
Generators in this pack
The pack makes several generators much stronger than the mod's defaults. These are the changed values from the pack's config.[6]
- Basic generator: machineSettings.generators.basicGeneratorData.energyPerTick is 128 (mod default 32) and machineSettings.generators.basicGeneratorData.maxEnergyExtraction is 512 (mod default 256).[6]
- Bio generator: machineSettings.generators.bioGeneratorData.energyPerTick is 256 (mod default 64) and machineSettings.generators.bioGeneratorData.maxEnergyExtraction is 1,024 (mod default 512).[6]
- Lava generator: machineSettings.generators.lavaGeneratorData.energyPerTick is 256 (mod default 64) and machineSettings.generators.lavaGeneratorData.maxEnergyExtraction is 1,024 (mod default 512).[6]
- Solar generator: machineSettings.generators.solarGeneratorData.energyPerTick is 1,024 (mod default 32) and machineSettings.generators.solarGeneratorData.maxEnergyExtraction is 4,096 (mod default 256).[6]
The steam engine settings are the mod defaults in this pack. Its steam capacity is 8 buckets (machineSettings.generators.steamEngineData.steamBoilerCapacityBuckets), and it makes 1 energy per steam unit (machineSettings.generators.steamEngineData.steamToRfRatio). With machineSettings.generators.steamEngineData.stopOnEnergyFull on, it stops when its energy storage is full. For generators with the steam addon, machineSettings.generators.steamEngineData.rfToSteamRatio is 2 droplets of steam per the usual RF.[6]
Moving energy
There is only one tier of each pipe type. The energy pipe moves 10,000 RF/t (logistics.energyPipeTransferRate), which is the mod default, so the pack has not changed it. Superconductor cables are far faster, at 4,194,304 RF/t (logistics.superConductorTransferRate).[1][6]
For long distances, use the Energy Transmission Pole. The config sets the separation between poles to a minimum of 50 (logistics.poleConfig.minRange) and a maximum of 1,000 (logistics.poleConfig.maxRange). The pole's transmission rate and capacity is 1,000,000 RF/t (logistics.poleConfig.energyCapacity).[5][6]
Crafting Shaped
| Empty slot | ||
| any electrum ingot | any electrum ingot | |
Recipe id: oritech:crafting/_pole
How to craft the Energy Transmission Pole.
Fluids and items
A Fluid Pipe extracts 0.5 buckets per cycle (logistics.fluidPipeExtractAmountBuckets), with one cycle every 3 ticks (logistics.fluidPipeExtractIntervalDuration). Each pipe has an internal buffer of 2 buckets (logistics.fluidPipeInternalStorageBuckets). All of these are the mod defaults.[5][6]
The pack changes how you craft the fluid pipe and the Pump, through their Ender IO compat recipes. The recipes below are the in-pack ones.[5]
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
| any copper ingot | any copper ingot | any copper ingot |
Recipe id: oritech:compat/enderio/crafting/fluidpipe
Fluid Pipe, changed by the pack.
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
| any copper ingot | any copper ingot | |
| any plating |
Recipe id: oritech:compat/enderio/crafting/pump
Pump, changed by the pack.
The Opaque Item Pipe moves 8 items per cycle (logistics.itemPipeTransferAmount), with one cycle every 5 ticks (logistics.itemPipeIntervalDuration). Those are also the mod defaults.[5][6]
Addons
Addon bonuses are added together rather than multiplied in this pack, because machineSettings.additiveAddons is true. The Burst Addon has a processing speed multiplier of 8 (machineSettings.addonConfig.burstAddonSpeedMultiplier) and a throttle energy multiplier of 1.2 (machineSettings.addonConfig.burstAddonThrottleMultiplier).[5][6]
Crafting Shaped
| any steel ingot | ||
| any electrum ingot | any electrum ingot | |
| any plating | any plating | any plating |
Recipe id: oritech:crafting/addon/burst
Burst Addon.
If you want more energy storage on a machine, the Power Bank Addon Extender builds on the Capacitor Addon and the Machine Addon Extender.[5]
Crafting Shaped
| Empty slot |
Recipe id: oritech:crafting/addon/capextender
Power Bank Addon Extender.
Work machines
- Deep drill: each work step costs 1,024 RF (machineSettings.deepDrillConfig.energyPerStep), and it needs 20 work steps per ore output (machineSettings.deepDrillConfig.stepsPerOre).[6]
- Destroyer block and enderic laser: block hardness affects speed through machineSettings.blockBreakHardnessExponentialFactor, set to 0.5. A lower value means hardness has less effect on speed.[6]
- Fertilizer: uses 0.25 buckets of liquid per fertilized block (machineSettings.fertilizerConfig.liquidPerBlockUsage).[6]
Colorable machines
Machines can be colored with machine paints, such as White Machine Paint, Redstone Machine Paint and Netherite Machine Paint. The recipes for these are shown below, and the pack changes the Netherite one.[1][5]
Crafting Shaped
| Empty slot | Empty slot | |
| any plastic plate | any quartz dust | any plastic plate |
| Empty slot | Empty slot |
Recipe id: oritech:crafting/_whitepaint
White Machine Paint.
Crafting Shaped
| Empty slot | Empty slot | |
| any plastic plate | any plastic plate | |
| Empty slot | Empty slot |
Recipe id: oritech:crafting/_redstonepaint
Redstone Machine Paint.
Crafting Shaped
| Empty slot | any netherite ingot | Empty slot |
| any plastic plate | any plastic plate | |
| Empty slot | any netherite ingot | Empty slot |
Recipe id: oritech:crafting/_netheritepaint
Netherite Machine Paint, changed by the pack.
Arcane and late-game systems
The Tainted Refinery gets bonuses from the blocks around it. Arcane blocks increase energy efficiency, and sculk blocks increase the output multiplier. To create a Tainted Refinery, you explode a Refinery near a soul-charged Catalyst.[4]
The Catalyst's base soul capacity is 50 (arcane.catalystBaseSouls), and each catalyst soul capacity level increase costs 20 RF/t (arcane.catalystRFPerSoul). The enchanter soul cost multiplier is 5 (arcane.enchanterCostMultiplier). All of these are mod defaults.[6]
A black hole has a pull range of 16 blocks (blackHole.pullRange), and the unstable container has a base capacity of 20,000,000 RF (blackHole.unstableContainerBaseCapacity). The cybernetic station has a maximum energy storage of 500,000,000 (augments.augmenterMaxEnergy).[6]
Player augments
Oritech also adds cybernetic augments for the player. Several of them can be switched on and off from the augment interface, including the magnet, night vision and ore finder. Others are always on, such as the +4 armor points from the armor augment and the 25% movement speed increase from the speed boost augment.[1][4]
How do you progress through Oritech?
6 parts
Oritech has its own quest chapter in this pack, and the quest order is a handy way to see how the mod fits together. Each step below follows the quest dependencies, so you can see what comes after what. The quests have no titles, so each one is linked by its task item.[3]
Stage 1: Cores, coils and motors
The chapter opens with two parallel quests. One asks for a Primitive Machine Core or Basic Machine Core ("Making Multiblocks with Machine Cores" quest). The other asks for a Magnetic Coil and a Motor ("Core Crafting Components" quest).[3]
Assembler (oritech)
- any copper ingot
- 2× any nickel ingot
- any steel ingot
Recipe id: oritech:assembler/magnet
Magnetic Coil, made in the Assembler.
Assembler (oritech)
2× Magnetic Coil
- any nickel ingot
- any steel ingot
Recipe id: oritech:assembler/motor
Motor, also made in the Assembler.
The coil and motor quest opens the basic machine branch: Foundry, Basic Generator, Powered Furnace, Pulverizer, Tree Cutter, Centrifuge and Pump.[3]
The core quest leads to the Machine Addon Extender ("Machine Customization!" quest) and to pipes with the Pipe Wrench. The Pipe Booster comes after the pipes.[3]
Stage 2: Addons and power
The Machine Addon Extender unlocks the addon quests: Control Unit, Quarry, Inventory Proxy, Acceptor, Capacitor, Speed, Efficiency, Yield and Hunter. The Acceptor, Capacitor, Speed and Efficiency quests also accept tier 2 to tier 9 versions of the addon from the oritechthings namespace.[3]
Power goes through the Basic Generator. After it come the Lava Generator, the Equipment Charger, the Portable Energy Storage and the Steam Boiler Addon. The Steam Boiler Addon in turn leads to the Steam Engine.[3]
Stage 3: Adamant, carbon fibre and the Assembler
The Foundry leads to the Adamant Ingot quest ("Adamant Ingot" quest), which leads to the Assembler ("The Assembler" quest). This pack changes the alloying recipes for Adamant in several compat machines, so check the recipe viewer for what you have installed. The plain crafting recipe is here:[3][5]
Crafting Shaped
| any nickel ingot | any nickel ingot | Empty slot |
| any diamond gem | any diamond gem | Empty slot |
Recipe id: oritech:crafting/alloy/adamant
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
| any plating |
Recipe id: oritech:crafting/assembleralt
An in-pack way to craft the Assembler.
The Pulverizer leads to Enderic Compound ("Enderic Compound" quest), and then to Advanced Machine Core. The pack changes the Enderic Compound recipes that use Ender Dust.[3][5]
The Centrifuge leads to Carbon Fibre Strands ("Carbon Fiber" quest). That unlocks Improved Machine Core, the Fluid Addon and the Cybernetic Augmentation Center. After the augment block, the quest chapter asks for the research stations: Cybernetic Research Station, Quantum Research Station and Arcane Research Station.[3]
After the Fluid Addon, you're asked for Raw Biopolymer, then Biosteel Ingot. The pack adds its own Centrifuge recipe for Raw Biopolymer:[3][5]
Centrifuge Fluid (oritech)
Recipe id: ftb:oritech/centrifuge/fluid/raw_biopolymer_with_kelp_goo
Stage 4: Processing units, lasers and Fluxite
The Assembler leads to the Enderic Lens and the Processing Unit ("Processing Units" quest). The Processing Unit unlocks the Placer Block, Item Filter, Fertilizer Block, Crop Filter Addon and Nuclear Reactor Controller. The Placer and the Fertilizer Block then lead to the Machine Frame.[3]
The Enderic Lens and Processing Unit together lead to the Enderic Laser and Target Designator ("The Power Of The End" quest). From there you get Fluxite ("Fluxite" quest) and the Enderic Railgun. The pack changes the Fluxite recipes in the Powah and Productive Metalworks compat.[3][5]
Fluxite leads to the Flux Gate ("Flux Gate" quest), the Exo armor set and a Turbofuel Bucket. The Exo armor and the fuel bucket together lead to the jetpack quest. The fuel bucket also leads to the Fuel Generator.[3]
Assembler (oritech)
2× Fluxite
Processing Unit
- any platinum ingot
Recipe id: oritech:assembler/fluxgate
The Flux Gate opens the Large Energy Storage (which leads to Schrödinger's Safe), the Big Solar Panel, the Fragment Forge and the Bio Generator.[3]
Stage 5: Atomic Forge and endgame
The Atomic Forge ("Atomic Forge" quest) needs both the laser quest and the Flux Gate quest done first.[3]
Crafting Shaped
| any plastic plate | any plastic plate | |
| any plating | any plating | any plating |
Recipe id: oritech:crafting/atomicforge
It opens the endgame quests: Arcane Catalyst with Stabilized Enchanter, the Drone Port, the Destroyer Block, the Particle Accelerator and Prometheum. It also unlocks Elite Machine Core or Ultra Machine Core. Prometheum comes from the Atomic Forge.[3][5]
Prometheum leads to Ultimate Machine Core, the Prometheum Battleaxe and the Prometheum Pickaxe. The Particle Accelerator controller leads to the Particle Accelerator Guide Ring, Particle Accelerator Sensor, Particle Accelerator Linear Motor and Tachyon Absorber.[3]
The reactor branch
The Nuclear Reactor Controller has its own side branch. It asks for the vent and heat pipe, the rods with a fuel port, a reflector and a pellet, the heat absorber with the coolant absorber port, the Reactor Wall, and the energy and redstone ports. The pack changes the Plutonium Pellet recipes, so don't rely on mod defaults for those.[3][5]
How does Oritech work with other mods?
5 parts
Oritech is tied into a lot of other mods in this pack. The pack added or changed recipes so that Oritech machines handle materials from other mods, and several pack-made items need Oritech parts. Here are the connections that show up in the recipes.[5]
For background, the mod's own project page lists built-in compatibility on NeoForge with Applied Energistics 2, Create, Ender IO, Immersive Engineering, Industrial Foregoing, Mekanism and Mekanism Generators, PneumaticCraft: Repressurized and Powah, among others. The recipes below are what this pack actually does.[1]
Ore processing with FTB Materials
The pack adds an Oritech ore chain for the metals from the pack's materials mod. The Refinery turns raw materials into clumps using Sheol Fire. The Atomic Forge then turns a clump into a dirty dust using Fluxite. This is set up for aluminum, antimony, copper, gold, iridium, iron, lead, nickel, osmium, platinum, silver, tin, uranium and zinc. Iron is shown as the example.[5]
Refinery (oritech)
250× Sheol Fire
- any iron raw material
Recipe id: ftb:oritech/refinery/iron
Raw iron to Iron Clump in the Refinery, added by the pack.
Atomic Forge (oritech)
Recipe id: ftb:oritech/atomicforge/clump/iron
Iron Clump to Iron Dirty Dust in the Atomic Forge, added by the pack.
The Centrifuge also has a pack-changed route that takes Sulfuric Acid from Modern Industrialization plus a copper or gold clump. It gives you Copper Dust or Gold Dust along with Mineral Slurry. The same acid shows up in the pack-changed recipes for the Basic Battery and Advanced Battery.[5]
Applied Energistics 2 and Advanced AE
Ender Dust is how you make Enderic Compound in the Centrifuge. The pack changed both the AE2 and Ender IO compat recipes, and both use AE2's Ender Dust. In the Atomic Forge, Silicon Wafer uses Printed Silicon, and Advanced Computing Engine uses Quantum Processor.[5]
Atomic Forge (oritech)
Recipe id: oritech:atomicforge/advcomputer
Pack-changed Advanced Computing Engine recipe in the Atomic Forge.
Other mods feeding Oritech
- Immersive Engineering: the Centrifuge turns HOP Graphite Dust into Carbon Fibre Strands.[5]
- FTB Materials and plastic: the Assembler recipes for Plutonium Pellet all use Plutonium Dust and a plastic plate. They differ by the metal used: a nickel ingot, an Adamant Ingot or a Duratium Ingot.[5]
- GeOre: each budding GeOre block, such as Budding Diamond GeOre, is made in the Assembler from its matching shard, Enderic Compound and an Overcharged Crystal. The pack changed these recipes.[5]
- Mekanism: a stonecutting recipe converts Block of Biomass into Block of Bio Fuel, and another converts it back.[5]
- Kelp Resin: the Centrifuge combines Kelp Resin with water to produce Raw Biopolymer.[5]
Assembler (oritech)
Recipe id: oritech:assembler/compat/geore/buddingdiamond
Example of the budding GeOre pattern, a recipe changed by the pack.
Oritech parts in the pack's own items
Several pack-made items need Oritech components. Bio-Neural Circuit needs a Super AI Chip in both of its recipes. One is the Modern Industrialization assembler version, which also uses Molten Energite. The Advanced AE reaction version takes an energite ingot instead.[5]
Supercritical Mass needs the Low-Yield Nuclear Explosion Device alongside parts from Immersive Engineering, Mekanism and Powah. Mekanized Super Computer needs Prometheum alongside Mekanism parts. Infinitely Compressed Circuit Board needs the Advanced Computing Engine and the Flux Gate in a Create sequenced assembly. Ethereal Essence needs a Plutonium Pellet, and Dissolved Potential needs Strange Matter.[5]
Assembler (oritech)
Teleportation Core
Empty
Sculk
Flux Gate
- any nether star
Recipe id: ftb:oritech/assembler/end_portal_frame
The pack adds an Oritech Assembler recipe for the End Portal Frame.
Addons and quests
The Oritech quest chapter also accepts tiered addon blocks from the oritechthings namespace. For example, the speed addon quest has one task for Speed Addon and another that accepts a tier 2 to tier 9 speed addon such as Speed Addon Tier 2. The acceptor, capacitor and efficiency addon quests work the same way.[3]
Which FTB Skies 2 quests use Oritech?
5 parts
Oritech has one quest chapter in this pack, called "oritech". Its quests have no titles, so each one is identified by its ID and by the item it asks for. Every task I can see is an item task, so the chapter works as a tech tree: you progress by getting each machine or material in turn.[3]
Where the chapter starts
There are two entry points. "Making Multiblocks with Machine Cores" quest asks for a Primitive Machine Core or a Basic Machine Core. "Core Crafting Components" quest asks for a Magnetic Coil and a Motor. Both unlock after a quest that isn't part of the quest list I was given, so I can't tell you what that one is.[3]
Early machines and addons
- After the motor quest, these open up: "The Foundry" quest (Foundry), "Oritech Power!" quest (Basic Generator), "The Powered Furnace" quest (Powered Furnace), "It's Crushing Time" quest (Pulverizer), "Tree Automation" quest (Tree Cutter), "Spin To Win" quest (Centrifuge) and "Pump It Up" quest (Pump).[3]
- After the machine core quest, "Basic Logistics" quest asks for any one of the item, fluid or energy pipes plus the Pipe Wrench. "Pipe Booster" quest then asks for the Pipe Booster.[3]
- "Machine Customization!" quest asks for the Machine Addon Extender. It leads to the addon quests: "Redstone Control Unit Addon" quest (Control Unit Addon), "Quarry Addon" quest (Quarry Addon), "Machine Inventory Proxy Addon" quest (Inventory Proxy Addon), "Machine Yield Addon" quest (Yield Addon) and "Machine Hunter Addon" quest (Hunter Addon).[3]
- Four more addon quests ask for the base addon plus a higher-tier version of it: "Machine Acceptor Addon" quest (acceptor), "Machine Capacitor Addon" quest (capacitor), "Machine Speed Addon" quest (speed) and "Machine Efficiency Addon" quest (efficiency).[3]
- The generator branch has "Lava Power" quest (Lava Generator), "The Charger" quest (Equipment Charger), "Portable Energy Storage" quest (Portable Energy Storage) and "Converting To Steam!" quest (Steam Boiler Addon). The boiler addon leads to "The Steam Engine" quest (Steam Engine). The pump leads to "Portable Tank" quest (Portable Tank).[3]
Materials, augments and the assembler
- The foundry leads to "Adamant Ingot" quest (Adamant Ingot), then "The Assembler" quest (Assembler).[3]
- The pulverizer leads to "Enderic Compound" quest (Enderic Compound), then "Tier 4 Machine Cores" quest (Advanced Machine Core). "Rechargeable Tools" quest asks for a Chainsaw or a Hand Drill, and needs both the adamant and the enderic compound quests done first.[3]
- The centrifuge leads to "Carbon Fiber" quest (Carbon Fibre Strands). From there you can do "Tier 3 Machine Cores" quest (Improved Machine Core), "Processing Fluids" quest (Fluid Addon) and "Cybernetic Augmentation Center" quest (Cybernetic Augmentation Center).[3]
- The fluid addon leads to "Biopolymer" quest (Raw Biopolymer) and then "Biosteel" quest (Biosteel Ingot). The augmentation center leads to "Research Stations" quest, which asks for the Cybernetic Research Station, the Quantum Research Station and the Arcane Research Station.[3]
Processing unit, lasers and the reactor
"Enderic Lens" quest (Enderic Lens) follows the assembler. "Processing Units" quest (Processing Unit) needs the assembler quest plus one quest that isn't in the quest list I was given.[3]
The processing unit opens several branches: "Placer Block" quest (Placer Block), "Filtering Items" quest (Item Filter), "Crop Filter Addon" quest (Crop Filter Addon), "Automating Crop Farms!" quest (Fertilizer Block) and "Nuclear Reactor Control Panel" quest (Nuclear Reactor Controller). "Machine Frame" quest (Machine Frame) needs both the fertilizer and placer quests.[3]
The reactor controller unlocks the reactor build quests: "Heat Vents & Heat Pipes" quest (heat vent and heat pipe), "Reactor Rods" quest (a rod, a fuel port, a reflector and a uranium or plutonium pellet), "Reactor Heat Absorbers" quest (heat absorber and coolant absorber port), "Designing Your Reactor" quest (reactor wall) and "Energy & Redstone Ports" quest (energy port and redstone port).[3]
"The Power Of The End" quest asks for the Enderic Laser and the Target Designator, and needs both the lens and processing unit quests. It leads to a quest in "Oritech" (Enderic Railgun) and "Fluxite" quest (Fluxite).[3]
Late game
- Fluxite leads to "Flux Gate" quest (Flux Gate). From the flux gate: "Large Energy Storage" quest (Large Energy Storage), "Big Solar Panel" quest (Big Solar Panel), "The Fragment Forge" quest (Fragment Forge) and "Bio Generator" quest (Bio Generator). Large storage leads to "Schrödinger's Safe" quest (Schrödinger's Safe).[3]
- Fluxite also leads to "Exo Armor" quest (the full Exo armor set) and "Turbofuel" quest (Turbofuel Bucket). The fuel bucket leads to "The Fuel Generator" quest (Fuel Generator). Once you have both the armor and the fuel bucket, "Jetpacks" quest asks for any one of the four jetpack variants.[3]
- "Atomic Forge" quest (Atomic Forge) needs the laser quest and the flux gate quest.[3]
- After the atomic forge: "Oritech Enchanting" quest (Arcane Catalyst and Stabilized Enchanter), "Drone Port" quest (Drone Port), "Destroyer Block" quest (Destroyer Block), "Particle Accelerator" quest (Particle Accelerator), "Prometheum" quest (Prometheum) and "Machine Core Upgrades!" quest (Elite Machine Core or Ultra Machine Core).[3]
- The accelerator controller leads to "Accelerator Designs" quest (guide ring), "Particle Accelerator Sensor" quest (sensor), "Accelerator Setup" quest (linear motor) and "Tachyons" quest (Tachyon Absorber).[3]
- Prometheum leads to "The Ultimate Machine Core!" quest (Ultimate Machine Core), "Prometheum Battleaxe" quest (Prometheum Battleaxe) and "Prometheum Pickaxe" quest (Prometheum Pickaxe).[3]
- "Spawning Mobs" quest asks for the Spawner Controller and the Spawner Cage. It unlocks after a quest that isn't in the quest list I was given, so its place in the order is unclear.[3]
Which Oritech config options matter?
4 parts
Oritech has a huge number of options, but this pack only changes a handful of them, and all of those are on the generators. Everything else you will care about sits at the mod default.[6]
What the pack changed: generators
Four generator types have higher output and higher extraction limits than the mod default. Here is each one, with the pack value first and the mod default in brackets.[6]
- Basic generator: machineSettings.generators.basicGeneratorData.energyPerTick is 128 (default 32), and machineSettings.generators.basicGeneratorData.maxEnergyExtraction is 512 (default 256).[6]
- Bio generator: machineSettings.generators.bioGeneratorData.energyPerTick is 256 (default 64), and machineSettings.generators.bioGeneratorData.maxEnergyExtraction is 1,024 (default 512).[6]
- Lava generator: machineSettings.generators.lavaGeneratorData.energyPerTick is 256 (default 64), and machineSettings.generators.lavaGeneratorData.maxEnergyExtraction is 1,024 (default 512).[6]
- Solar generator: machineSettings.generators.solarGeneratorData.energyPerTick is 1,024 (default 32), and machineSettings.generators.solarGeneratorData.maxEnergyExtraction is 4,096 (default 256). This is the biggest jump of the lot.[6]
The fuel generator was left alone: machineSettings.generators.fuelGeneratorData.energyPerTick is 256 and machineSettings.generators.fuelGeneratorData.maxEnergyExtraction is 2,048, both the mod default.[6]
Logistics at their defaults
Pipes and poles are not changed, so you can plan around the stock numbers.[6]
- logistics.energyPipeTransferRate is 10,000 RF/t.[6]
- logistics.superConductorTransferRate is 4,194,304 RF/t.[6]
- Item pipes move 8 items per cycle (logistics.itemPipeTransferAmount), with 5 ticks between transfers (logistics.itemPipeIntervalDuration).[6]
- Fluid pipes extract 0.5 buckets every 3 ticks (logistics.fluidPipeExtractAmountBuckets and logistics.fluidPipeExtractIntervalDuration) and hold 2 buckets internally (logistics.fluidPipeInternalStorageBuckets).[6]
- Energy poles must be at least 50 blocks apart (logistics.poleConfig.minRange) and at most 1,000 blocks apart (logistics.poleConfig.maxRange).[6]
Reactor and particle accelerator
The reactor is at mod defaults too: reactor.maxHeat is 2,000 and reactor.maxSize is 64. Each energy port outputs up to 25,000 RF/t (reactor.reactorMaxEnergyOutput).[6]
For the particle accelerator, the minimum collision energy is 5,000 for a nether portal (particleAccelerator.netherPortalRequiredSpeed), 10,000 for an end portal (particleAccelerator.endPortalRequiredSpeed) and 15,000 for a black hole (particleAccelerator.blackHoleRequiredSpeed). None of these were changed.[6]
Handy toggles
- equipment.chainsawTreeCutting is true, so the chainsaw can cut whole trees.[6]
- worldGeneration.easyFindFeatures is true. Oil wells show a small fountain and bedrock ore nodes show a boulder on the surface.[6]
- machineSettings.additiveAddons is true, so addon bonuses are added together rather than multiplied.[6]
- showMachinePreview is true, which renders the multiblock placement preview. maxZiplineSpeed is 8 blocks per second.[7]
- tightMachineFrameHitboxes is false, while tightCableHitboxes and tightMachineAddonHitboxes are true.[8]
What changed in Oritech between versions?
2 parts
FTB Skies 2 1.22.0 ships Oritech 1.2.10, and Oritech has been in the pack since 1.0.1 or earlier. There are no pack changelog entries for this mod, so everything below comes from Oritech's own changelogs. These are the mod's releases, and I can't tell you which of them each pack version picked up.[2]
Latest releases (1.2.6 to 1.2.10)
- 1.2.10 (the version in the pack): fixes world generation breaking with the latest architectury version, and updates translations.[2][9]
- 1.2.9: adds a warning slider to the reactor UI. The auto-feeder augment now ignores bad food and picks food in a better order. It also fixes fluid extraction issues on NeoForge and machine cores not handling explosions correctly.[10]
- 1.2.8: fixes the FluidHandler.Drain implementation on NeoForge, which should sort out some fluid interaction issues. Fluid pipes also handle empty targets better, and a crash with the latest oracle index version is fixed.[11]
- 1.2.7: fixes enderic laser block destruction in adventure mode, an edge case crash with the enchantment catalyst, and adds missing recipe input count sorting to the tainted refinery.[12]
- 1.2.6: improves large particle accelerator performance and fixes augments not refreshing directly after respawns.[13]
Earlier highlights
- 1.1.0: adds the Hangar Door block and lets the industrial door be colored. Block API lookup caches improve the performance of pipes and generators. Ore amounts in boulders are slightly reduced, and the pulverizer recipe is cheaper because it uses iron instead of steel. Jetpacks also load with turbofuel now.[14]
- 1.0.1: the augment hotkey becomes its own separate hotkey, and reactor ports (fuel and coolant) now drop their contents when broken. The crop filter addon is also more compatible with modded crops.[15]
- 0.19.7: the uranium block gets a slight glowing effect. Machine gantry rendering performance improves, and reactor screens no longer show a hugely inflated produced energy amount.[16]
- 0.18.1: pumps now only extract the first fluid type they find. Fluid type registration on NeoForge was redone for better compatibility with some mods, and a crash with particle accelerators is fixed.[17]
- 0.17.3: mining mode for enderic railguns also disables explosive shots. Yield addons are now limited to 3 on enderic lasers and block destroyers.[18]
- 0.17.2: efficiency calculations now allow changes beyond -100%, so -100% doubles energy usage. Default assembler, foundry and grinder recipes are faster, and fluid pipes can extract from cauldrons on NeoForge with default settings.[19]
- 0.16.2: you can extract input fluids from machines by interacting with fluid container items. Nickel ore not generating on NeoForge is fixed, along with an unstable container that deleted blocks.[20]
Sources
- Oritech project page (modrinth) · official mod data
- FTB Skies 2 1.22.0 mod list · pack file
- FTB Skies 2 1.22.0 quests: "oritech" · pack file
- oritech tooltips and descriptions (English lang file) · official mod data
- FTB Skies 2 1.22.0 recipe dump: recipes making Oritech items · pack recipe dump
- FTB Skies 2 1.22.0 config: config/oritech-common.toml · pack file
- FTB Skies 2 1.22.0 config: config/oritech-client.toml · pack file
- FTB Skies 2 1.22.0 config: config/oritech-startup.toml · pack file
- Oritech 1.2.10 changelog · changelog
- Oritech 1.2.9 changelog · changelog
- Oritech 1.2.8 changelog · changelog
- Oritech 1.2.7 changelog · changelog
- Oritech 1.2.6 changelog · changelog
- Oritech 1.1.0 changelog · changelog
- Oritech 1.0.1 changelog · changelog
- Oritech 0.19.7 changelog · changelog
- Oritech 0.18.1 changelog · changelog
- Oritech 0.17.3 changelog · changelog
- Oritech 0.17.2 changelog · changelog
- Oritech 0.16.2 changelog · changelog
Where this guide comes from
Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.5.0 to 1.15.0 · 1.0.1 to 1.4.1
Report wrong info
Version in each release
44 releases, first in 1.0.1
| FTB Skies 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.24.0 Oct 12, 2026 | 1.2.12 | oritech-neoforge-1.21.1-1.2.12.jar | From the published release |
| 1.23.0 Sep 24, 2026 | 1.2.12 | oritech-neoforge-1.21.1-1.2.12.jar | From the published release |
| 1.22.0 Sep 3, 2026 | 1.2.10 | oritech-neoforge-1.21.1-1.2.10.jar | From the published release |
| 1.21.1 Jul 29, 2026 | 1.2.9 | oritech-neoforge-1.21.1-1.2.9.jar | From the published release |
| 1.20.1 Jul 29, 2026 | 1.2.9 | oritech-neoforge-1.21.1-1.2.9.jar | From the published release |
| 1.20.0 Jul 27, 2026 | 1.2.9 | oritech-neoforge-1.21.1-1.2.9.jar | From the published release |
| 1.19.0 Jul 24, 2026 | 1.2.8 | oritech-neoforge-1.21.1-1.2.8.jar | From the published release |
| 1.18.2 Jun 21, 2026 | 1.2.7 | oritech-neoforge-1.21.1-1.2.7.jar | From the published release |
| 1.18.1 Jun 16, 2026 | 1.2.7 | oritech-neoforge-1.21.1-1.2.7.jar | From the published release |
| 1.18.0 May 31, 2026 | 1.2.6 | oritech-neoforge-1.21.1-1.2.6.jar | From the published release |
| 1.17.0 May 27, 2026 | 1.2.6 | oritech-neoforge-1.21.1-1.2.6.jar | From the published release |
| 1.16.0 May 13, 2026 | 1.2.6 | oritech-neoforge-1.21.1-1.2.6.jar | From the published release |
| 1.15.0 May 1, 2026 | 1.1.0 | oritech-neoforge-1.21.1-1.1.0.jar | From the published release |
| 1.14.3 Apr 1, 2026 | 1.0.1 | oritech-neoforge-1.21.1-1.0.1.jar | From the published release |
| 1.14.2 Apr 1, 2026 | 1.0.1 | oritech-neoforge-1.21.1-1.0.1.jar | From the published release |
| 1.14.1 Mar 27, 2026 | 1.0.1 | oritech-neoforge-1.21.1-1.0.1.jar | From the published release |
| 1.14.0 Mar 21, 2026 | 1.0.1 | oritech-neoforge-1.21.1-1.0.1.jar | From the published release |
| 1.13.4 Feb 27, 2026 | 1.0.1 | oritech-neoforge-1.21.1-1.0.1.jar | From the published release |
| 1.13.3 Feb 19, 2026 | 1.0.1 | oritech-neoforge-1.21.1-1.0.1.jar | From the published release |
| 1.13.2 Feb 17, 2026 | 1.0.1 | oritech-neoforge-1.21.1-1.0.1.jar | From the published release |
| 1.13.1 Feb 13, 2026 | 1.0.1 | oritech-neoforge-1.21.1-1.0.1.jar | From the published release |
| 1.13.0 Feb 12, 2026 | 1.0.1 | oritech-neoforge-1.21.1-1.0.1.jar | From the published release |
| 1.12.0 Jan 6, 2026 | 0.19.7 | oritech-neoforge-1.21.1-0.19.7.jar | From the published release |
| 1.11.0 Dec 10, 2025 | 0.19.7 | oritech-neoforge-1.21.1-0.19.7.jar | From the published release |
| 1.10.2 Nov 24, 2025 | 0.19.3 | oritech-neoforge-1.21.1-0.19.3.jar | From the published release |
| 1.10.1 Nov 20, 2025 | 0.19.3 | oritech-neoforge-1.21.1-0.19.3.jar | From the published release |
| 1.9.2 Oct 7, 2025 | 0.18.1 | oritech-neoforge-1.21.1-0.18.1.jar | From the published release |
| 1.9.1 Sep 29, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 1.9.0 Sep 22, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 1.8.0 Aug 27, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 1.7.0 Aug 23, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 1.6.1 Aug 8, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 1.6.0 Aug 6, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 1.5.2 Jul 24, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 1.5.1 Jul 23, 2025 | 0.17.2 | oritech-neoforge-0.17.2.jar | From the published release |
| 1.5.0 Jul 22, 2025 | 0.17.2 | oritech-neoforge-0.17.2.jar | From the published release |
| 1.4.1 Jul 15, 2025 | 0.16.2 | oritech-neoforge-0.16.2.jar | From the published release |
| 1.4.0 Jul 15, 2025 | 0.16.2 | oritech-neoforge-0.16.2.jar | From the published release |
| 1.3.1 Jul 9, 2025 | 0.16.2 | oritech-neoforge-0.16.2.jar | From the published release |
| 1.3.0 Jul 8, 2025 | 0.16.2 | oritech-neoforge-0.16.2.jar | From the published release |
| 1.2.0 Jul 6, 2025 | 0.16.2 | oritech-neoforge-0.16.2.jar | From the published release |
| 1.1.1 Jul 2, 2025 | 0.16.2 | oritech-neoforge-0.16.2.jar | From the published release |
| 1.1.0 Jul 1, 2025 | 0.16.2 | oritech-neoforge-0.16.2.jar | From the published release |
| 1.0.1 Jul 1, 2025 | 0.16.2 | oritech-neoforge-0.16.2.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
293 items from the 1.24.0 recipe dump.
Particle Accelerator
Particle Accelerator Linear Motor
Particle Accelerator Guide Ring
Particle Accelerator Sensor
Block of Adamant
Adamant Dust
Adamant Ingot
Quantum Research Station
Advanced Battery
Advanced Computing Engine
Arcane Research Station
Assembler
Atomic Forge
Cybernetic Augmentation Center
Banana
Basic Battery
Basic Generator
Big Solar Panel
Bio Generator
Biomass
Block of Biomass
Block of Biosteel
Biosteel Dust
Biosteel Ingot
Black Hole
Camo Machine Paint
Power Bank Addon Extender
Carbon Fibre Strands
Carbon Plating Block
Carbon Reinforced Plating Pressure Plate
Carbon Reinforced Plating Slab
Carbon Reinforced Plating Stairs
Industrial Light
Hanging Light
Centrifuge
Chainsaw
Equipment Charger
Clay Catalyst Beads
Coal Dust
Industrial Chiller
Copper Clump
Copper Dust
Copper Gem
Copper Nugget
Creative Energy Storage
Creative Tank
Crop Filter Addon
Bedrock Extractor
Deepslate Nickel Ore
Deepslate Platinum Ore
Deepslate Uranium Ore
Destroyer Block
Adamant Machine Paint
Drone Port
Dubious Container
Block of Duratium
Duratium Dust
Duratium Ingot
Electric Mace
Block of Electrum
...and 233 more.
FTB Skies 2 quests (80)
Quests from the pack's FTB Quests book that ask for this mod's items.
Oritech (8)
- Accelerator Designs
- Accelerator Setup
- Adamant Ingot
- Atomic Forge
- Automating Crop Farms!
- Basic Logistics
- Big Solar Panel
- Bio Generator
Config options (how FTB Skies 2 sets them)
215 settings shipped in the pack's config files; 8 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2 value | Mod default |
|---|---|---|
machineSettings.generators.basicGeneratorData.energyPerTick changed by FTB Skies 2config/oritech-common.toml | 128 | 32 |
machineSettings.generators.basicGeneratorData.maxEnergyExtraction changed by FTB Skies 2config/oritech-common.toml | 512 | 256 |
machineSettings.generators.bioGeneratorData.energyPerTick changed by FTB Skies 2config/oritech-common.toml | 256 | 64 |
machineSettings.generators.bioGeneratorData.maxEnergyExtraction changed by FTB Skies 2config/oritech-common.toml | 1024 | 512 |
machineSettings.generators.lavaGeneratorData.energyPerTick changed by FTB Skies 2config/oritech-common.toml | 256 | 64 |
machineSettings.generators.lavaGeneratorData.maxEnergyExtraction changed by FTB Skies 2config/oritech-common.toml | 1024 | 512 |
machineSettings.generators.solarGeneratorData.energyPerTick changed by FTB Skies 2config/oritech-common.toml | 1024 | 32 |
machineSettings.generators.solarGeneratorData.maxEnergyExtraction changed by FTB Skies 2config/oritech-common.toml | 4096 | 256 |
Which FTB Skies 2 mods work with Oritech?
The FTB Skies 2 mods that share the most recipes with Oritech. Highlighted ones have a guide.
- Oritech Things
- Oritech Things
- FTB Materials
- GeOre
- Modern Industrialization
- Productive Metalworks
- Mekanism
- Industrial Foregoing
- PneumaticCraft: Repressurized
- Productive Bees
- Productive Bees
- Applied Energistics 2
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