Roots Classic guide for All the Mods 10 0.59 to 0.60

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Roots Classic guide for All the Mods 10

Written for All the Mods 10 0.60 · also fits 0.59 · updated Oct 11, 2026

Last verified for All the Mods 10 v0.60 on Oct 17, 2026 · text last changed Oct 11, 2026

A newer release (8.3) is out Guide for the current version

Also applies to:All the Mods 11 0.1.0 to 0.9.0-betaFTB Evolution 2 1.0.2 to 1.4.0

Sections
5
Recipes shown
34
Items named
39
Quests covered
6

1 section is written for this pack; 4 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10 0.60's own files.

What is Roots Classic?

Same as in the All the Mods 11 0.8.0-beta guide

Roots Classic is part of the pack. This version of the pack ships Roots Classic 26.1.2-1.6.7, and it has been in the pack since this version or an earlier one.[1]

Unverified The sources I have don't describe what Roots Classic adds, who it suits best, or how it fits into the pack's progression, so I'm not going to guess. There is no in-jar guidebook or platform metadata to draw on. The pack data also shows no quests involving this mod, and it is not on the ATM Star quest path.

Tip: Check the version before following any outside Roots Classic tutorial. This pack uses 26.1.2-1.6.7, and recipes or configs in other guides may differ from what the pack actually does.[1]

How do you get started with Roots Classic?

6 parts

Same as in the All the Mods 10 1.6 guide

Roots Classic is a nature magic mod built around bark, berries and ritual circles. Your first goal is the Runic Tablet, which is the in-game guidebook that explains every spell and ritual in the mod. Make it early and keep it in your inventory, because almost every other item points you back to it.[2][3]

Step 1: the Runic Tablet

The tablet needs Old Root, a basic spell component that drops from tall grass. Break grass until you have some, then craft the tablet.[2][3]

Runic TabletMod recipe

Crafting Shaped

Crafting Shaped
Empty slotOld RootEmpty slot
any wheat seedany stoneany wheat seed
Empty slotany wheat seedEmpty slot

Recipe id: rootsclassic:runic_tablet

Step 2: the Bark Knife

Bark is one of the mod's core ritual ingredients, and the Bark Knife is the only way to get it. Right-click a log block with it to peel bark off, with a chance of breaking the log in the process, so plant a few extra trees.[2][3]

Bark KnifeMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany saplingany sapling
any saplingany plankany sapling
any wooden rodany saplingEmpty slot

Recipe id: rootsclassic:bark_knife

Each wood type gives its own bark. Oak Bark, Birch Bark, Acacia Bark and Jungle Bark all show up in later rituals, so peel a stack of each as you go.[2][3]

Step 3: Mortar and Pestle

The Mortar and Pestle are the pair you use to make spells, and the Pestle doubles as a crafting ingredient for powders like Growth Powder and Mutating Powder. Both are cheap stone-tier items, so make them as soon as you have the tablet.[2][3]

MortarMod recipe

Crafting Shaped

5 × any stone

Recipe id: rootsclassic:mortar

PestleMod recipe

Crafting Shaped

5 × Diorite

Recipe id: rootsclassic:pestle

Step 4: the ritual setup

Rituals are the heart of Roots Classic. The Casting Altar is the centre piece of every casting ritual, the Incense Brazier holds incense that burns during the ritual, and standing stones form the pattern around them. The Runic Tablet shows you the exact layouts.[2][3]

Casting AltarMod recipe

Crafting Shaped

Crafting Shaped
Verdant SprigPoppyVerdant Sprig
any stoneany gold storage blockany stone
Empty slotChiseled Stone BricksEmpty slot

Recipe id: rootsclassic:altar

Needs a Verdant Sprig, so gather those first.

Incense BrazierMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany stringany iron ingot
any iron ingotCauldronany iron ingot
any iron ingotany wooden rodany iron ingot

Recipe id: rootsclassic:brazier

The Mundane Standing Stone is the basic ritual stone used to build ritual patterns. The Attuned Standing Stone is the advanced version, and it is also an ingredient in most of the later standing stone rituals, so you will end up making several.[2][3]

Crafting Shaped

Crafting Shaped
any stoneStone Bricksany stone
Stone Bricksany lapi storage blocksStone Bricks
any stoneStone Bricksany stone

Recipe id: rootsclassic:mundane_standing_stone

Crafting Shaped

Crafting Shaped
any stoneNether Brickany stone
Nether Brickany diamond gemNether Brick
any stoneNether Brickany stone

Recipe id: rootsclassic:attuned_standing_stone

Step 5: your first ritual tools

The Living tools are the natural first rituals to run. They are self-repairing, they upgrade a plain wooden tool, and the pack has adjusted their recipes, so check the in-pack version rather than anything you remember from elsewhere.[2][3]

Living PickaxeChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/living_pickaxe

Living SwordChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/living_sword

Living AxeChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/living_axe

Tip: Two of the pack's basic tools quests accept a Living Sword or a Living Pickaxe, so running these rituals ticks off quest progress at the same time.[4]

Where to go next

The Imbuer lets you create any magical staff using Spell Powder, and Spell Powder itself comes from a long list of component recipes built around flowers and berries. Several of those component recipes have been changed by the pack, so read them in-game before you gather.[2][3]

ImbuerMod recipe

Crafting Shaped

Crafting Shaped
any wooden rodEmpty slotany wooden rod
any logChiseled Stone Bricksany log

Recipe id: rootsclassic:imbuer

Further along, the Crystal Staff is the advanced spellcasting staff for the most powerful magic, made through a ritual the pack has also tweaked. The pack's quest line asks you for a Verdant Sprig first and then the Crystal Staff, so that is a good long-term target.[2][3][5]

Crystal StaffChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/crystal_staff

How does Roots Classic work?

7 parts

Same as in the All the Mods 10 1.11 guide

Roots Classic doesn't run on power or fluids. Its whole loop is physical: you gather rare plant materials by hand, grind them into Spell Powder, and then either bind that powder to a staff or lay out a ritual pattern of blocks in the world and let it cast. Every step of that chain is documented in-game by the Runic Tablet, which is the mod's guidebook and explains all of its spells and rituals.[3]

Runic TabletMod recipe

Crafting Shaped

Crafting Shaped
Empty slotOld RootEmpty slot
any wheat seedany stoneany wheat seed
Empty slotany wheat seedEmpty slot

Recipe id: rootsclassic:runic_tablet

Make this first, almost every other block tells you to check it.

Gathering components

Your raw materials come from ordinary world interaction rather than from machines, and each one has its own drop source and rate.[3]

  • Old Root drops at a 1/40 chance when breaking tall grass. It's needed for a lot of early magic because it's required for spells without modifiers, and it can be eaten to restore a very small amount of hunger.[3]
  • Verdant Sprig drops at a 1/30 chance when harvesting fully-grown crops of all kinds. It keeps its life force after harvest, so its uses tend to involve bringing life to objects.[3]
  • Infernal Bulbs drop at a 1/20 chance from grown nether wart. They hold a lot of energy, work as fairly effective furnace fuel, and can be given to skeletons to make them withered.[3]
  • Dragon's Eyes drop at a 1/10 chance from chorus flowers. Besides spell uses, they can be eaten for a more powerful chorus fruit effect, or smelted to yield one ender pearl.[3]
  • Berries turn up occasionally when you break leaves by hand. There are five kinds, each with different properties, and several are used in spells and rituals.[3]

Bark is the other staple. The Bark Knife peels bark from logs for use in recipes and rituals: right-click a log block to harvest its bark, with a chance of breaking the log in the process.[3]

Bark KnifeMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany saplingany sapling
any saplingany plankany sapling
any wooden rodany saplingEmpty slot

Recipe id: rootsclassic:bark_knife

Mortar and Pestle: making Spell Powder

The Mortar is used together with the Pestle to create spells. Spell Powder is a combination of ingredients that makes up a single spell, and every component recipe in the mod produces Spell Powder as its output. Which ingredients you grind in determines what the resulting spell does, and the Runic Tablet lists the combinations.[3][6]

MortarMod recipe

Crafting Shaped

5 × any stone

Recipe id: rootsclassic:mortar

PestleMod recipe

Crafting Shaped

5 × Diorite

Recipe id: rootsclassic:pestle

Component recipes are their own recipe type rather than normal crafting, so you won't find them on a crafting grid. Here are two examples of what a grind looks like: the first uses a common flower, the second one of the mod's own advanced blooms.[6]

Spell PowderMod recipe

Component (rootsclassic)

Recipe id: rootsclassic:component/dandelion

Spell PowderMod recipe

Component (rootsclassic)

Recipe id: rootsclassic:component/flare_orchid

Watch out: Four of the spell component recipes are changed by this pack rather than left at the mod's defaults: the azure bluet, blue orchid, midnight bloom and oxeye daisy grinds. Check the in-pack recipe for those instead of an outside guide.[6]
Spell PowderChanged by the pack

Component (rootsclassic)

Recipe id: rootsclassic:component/azure_bluet

Changed by the pack.

Spell PowderChanged by the pack

Component (rootsclassic)

Recipe id: rootsclassic:component/blue_orchid

Changed by the pack.

Spell PowderChanged by the pack

Component (rootsclassic)

Recipe id: rootsclassic:component/midnight_bloom

Changed by the pack.

Spell PowderChanged by the pack

Component (rootsclassic)

Recipe id: rootsclassic:component/oxeye_daisy

Changed by the pack.

Flare Orchid and Midnight Bloom are advanced spell components, and getting hold of new flora is what Mutating Powder is for: it mutates flora in magical ways, and it's only used in the very specific circumstances laid out in the spell components section of the tablet.[3]

Mutating PowderMod recipe

Crafting Shapeless

Recipe id: rootsclassic:mutating_powder

The Imbuer: turning powder into staffs

The Imbuer is where Spell Powder becomes a usable tool. Use the powder on the Imbuer to create any magical Staff, that's the standard way to carry a spell around with you.[3]

ImbuerMod recipe

Crafting Shaped

Crafting Shaped
any wooden rodEmpty slotany wooden rod
any logChiseled Stone Bricksany log

Recipe id: rootsclassic:imbuer

Rituals: altar, standing stones and braziers

Rituals are the mod's multiblock system, and they're assembled out of three block types placed in a pattern. The Casting Altar is the centre piece for casting rituals. Standing stones channel into it: the Mundane Standing Stone is the basic ritual stone and the Attuned Standing Stone is the advanced one, and both are used to build the ritual patterns shown in the Runic Tablet. The Incense Brazier holds incense to burn during a ritual, which is how extra ingredients get fed into it.[3]

Casting AltarMod recipe

Crafting Shaped

Crafting Shaped
Verdant SprigPoppyVerdant Sprig
any stoneany gold storage blockany stone
Empty slotChiseled Stone BricksEmpty slot

Recipe id: rootsclassic:altar

Crafting Shaped

Crafting Shaped
any stoneStone Bricksany stone
Stone Bricksany lapi storage blocksStone Bricks
any stoneStone Bricksany stone

Recipe id: rootsclassic:mundane_standing_stone

Crafting Shaped

Crafting Shaped
any stoneNether Brickany stone
Nether Brickany diamond gemNether Brick
any stoneNether Brickany stone

Recipe id: rootsclassic:attuned_standing_stone

Incense BrazierMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany stringany iron ingot
any iron ingotCauldronany iron ingot
any iron ingotany wooden rodany iron ingot

Recipe id: rootsclassic:brazier

Rituals also need energy, which is stored in Runic Foci: both the runic focus and the charged runic focus store energy for Roots rituals.[3]

Once your ritual setup is running it's the source of most of the mod's best gear. The self-repairing living axe, hoe, pickaxe, shovel and sword are all obtained through magic rituals, as are the sylvan hood, robe, tunic and boots and the wildwood mask, plate, leggings and boots. Animal summoning rituals use the enhanced channeling of the standing stones to pour healing energy into a dead creature: give them the flesh and bones of a passive mob and that mob comes back to life on top of the altar.[3]

The crystal staff

A normal staff has a limited number of uses. The crystal staff is the advanced spellcasting staff, and it stores spells indefinitely, up to four at a time. Sneak and right-click to cycle through the spells it's holding.[3]

Loading it is a separate ritual from making it. On top of that ritual's displayed components you may add up to four additional Spell Powders as incenses, and each one gets added to the staff, overwriting previous spells if necessary.[3]

Watch out: The crystal staff has one major limitation: you must be standing on natural blocks like dirt, grass, leaves or logs to use it. Cast off natural ground and the staff taps into your own life force instead.[3]

Functional standing stones

Beyond ritual patterns, standing stones have upgraded variants that act as permanent area effects once placed. Each of these is itself crafted by a ritual defined in the Runic Tablet.[3]

  • Accelerator standing stone: a speed beacon.[3]
  • Entangler standing stone: a slowness beacon.[3]
  • Healer standing stone: a regeneration beacon.[3]
  • Grower standing stone: a growth booster for your plants.[3]
  • Igniter standing stone: burns your enemies.[3]
  • Vacuum and repulsor standing stones: pull in or push away nearby stuff.[3]
  • Aesthetic standing stone: purely decorative.[3]

Small utilities

A few side products fall out of the same grinding workflow. Growth Powder is a simple mixture that grows grass on dirt: right-click to throw it at a block within 4 blocks of you and grass spreads over a small area. Healing Poultice applies verdant sprig pulp to your wounds to heal a small amount of health when eaten, and Rooty Stew cooks an otherwise unappetising Old Root into something that replenishes much more hunger. Fruit Salad is the berry sink, delicious and filling.[3]

Crafting Shapeless

Recipe id: rootsclassic:growth_powder

Crafting Shapeless

Recipe id: rootsclassic:healing_poultice

Rooty StewMod recipe

Crafting Shapeless

Recipe id: rootsclassic:rooty_stew

Fruit SaladMod recipe

Crafting Shapeless

Recipe id: rootsclassic:fruit_salad

Unverified The exact ritual layouts (how many standing stones of each type, at what spacing around the altar, and how much focus energy each ritual costs) aren't covered by the available sources. Open the Runic Tablet in game for the pattern diagrams.

How do you progress through Roots Classic?

4 parts

Same as in the All the Mods 10 1.11 guide

Roots Classic progression in this pack is driven by three groups of quests: basic tools, basic armor, and the Star chapter. Each one asks you to get a Roots Classic item, and most of those items are made through ritual crafting, with recipes the pack has changed.[6][7][8][9]

Step 1: Living tools

The basic tools chapter has two quests. a quest in "?" wants a Living Sword, and a quest in "?" wants a Living Pickaxe. Each quest also accepts an infused iron version of the same tool from Nature's Aura, so you can skip the Roots route if you'd rather go that way.[8]

Both Living recipes are ritual recipes that the pack has changed, so don't trust older guides or the mod's defaults. The Living Axe, Living Hoe and Living Shovel have pack-changed ritual recipes too, but the quests I have don't ask for them.[6][8]

Living SwordChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/living_sword

Living PickaxeChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/living_pickaxe

Step 2: Armor

The basic armor chapter has one quest per armor set. a quest in "?" asks for the full Sylvan set: Sylvan Hood, Sylvan Robe, Sylvan Tunic and Sylvan Boots. a quest in "?" asks for the full Wildwood set: Wildwood Mask, Wildwood Plate, Wildwood Leggings and Wildwood Boots.[7]

All eight pieces are ritual recipes that the pack has changed. Here are the Sylvan pieces first, then the Wildwood pieces.[6]

Sylvan HoodChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/sylvan_hood

Sylvan RobeChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/sylvan_robe

Sylvan TunicChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/sylvan_tunic

Sylvan BootsChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/sylvan_boots

Wildwood MaskChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/wildwood_mask

Wildwood PlateChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/wildwood_plate

Wildwood LeggingsChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/wildwood_leggings

Wildwood BootsChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/wildwood_boots

Step 3: The Star chapter

The Star chapter has two Roots Classic quests, and they unlock in order. First, a quest in "?" asks you to get a Verdant Sprig. Once that is done, a quest in "?" asks for a Crystal Staff.[9]

The Crystal Staff is another ritual recipe that the pack has changed. The Verdant Sprig is worth stocking up on, because it shows up in the Living tool, Crystal Staff and Runic Focus recipes.[6]

Crystal StaffChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/crystal_staff

Unverified The sources don't say how you obtain a Verdant Sprig or how to perform the ritual itself, so check in-game (for example in the recipe viewer) before planning around them. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

Beyond the quests

The quests I have don't cover everything in the mod. The next step up is the Runic Focus, whose ritual recipe the pack has also changed. The Charged Runic Focus and the Engraved Blade are both made from a Runic Focus using mod-default ritual recipes.[6]

Runic FocusChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/runic_focus

The standing stones are a separate branch. Start with an Attuned Standing Stone, which is a normal crafting recipe. Each ritual standing stone is then made from an Attuned Standing Stone, for example the Healing Standing Stone and the Growing Standing Stone. These ritual recipes are the mod's defaults, not pack changes.[6]

Crafting Shaped

Crafting Shaped
any stoneNether Brickany stone
Nether Brickany diamond gemNether Brick
any stoneNether Brickany stone

Recipe id: rootsclassic:attuned_standing_stone

Tip: The pack changed the ritual recipes for the Living tools, both armor sets, the Runic Focus and the Crystal Staff. Several Spell Powder component recipes are changed too: azure bluet, blue orchid, midnight bloom, oxeye daisy and rose bush. Check the recipe blocks here rather than the mod's default recipes.[6]

How does Roots Classic work with other mods?

Roots Classic only shows up in one cross-mod recipe in this pack, but it's a fun one. The Crystal Staff is an ingredient in the shaped crafting recipe for the Pulsating Black Hole. The pack added this recipe itself, so you won't find it in the mods' default recipes.[10]

The Crystal Staff sits in the same grid as items from many other mods, including AE2, EvilCraft, Industrial Foregoing, Iron's Spellbooks, Just Dire Things, Occultism, PneumaticCraft and Pocket Storage. This makes it a late-game crafting step, and the staff is the piece that brings in Roots Classic. Here is the exact in-pack recipe:[10]

Pack-added recipe that uses the Roots Classic Crystal Staff.

Unverified No other in-pack recipes or quests connecting Roots Classic with other mods were found in the sources, so any further integrations are unconfirmed.

Sources

  1. All the Mods 11 0.8.0-beta mod list · pack file
  2. All the Mods 10 1.6 recipe dump: recipes making Roots Classic items · pack recipe dump
  3. rootsclassic tooltips and descriptions (English lang file) · official mod data
  4. All the Mods 10 1.6 quests: "basic_tools" · pack file
  5. All the Mods 10 1.6 quests: "chapter_2_the_star" · pack file
  6. All the Mods 10 1.11 recipe dump: recipes making Roots Classic items · pack recipe dump
  7. All the Mods 10 1.11 quests: "basic_armor" · pack file
  8. All the Mods 10 1.11 quests: "basic_tools" · pack file
  9. All the Mods 10 1.11 quests: "chapter_2_the_star" · pack file
  10. All the Mods 10 0.60 recipe dump: recipes connecting Roots Classic with other mods · pack recipe dump
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 8.2 to 8.3 · 4.6 to 8.1 · 2.13 to 4.5 · 1.13 to 2.12 · 1.7 to 1.11 · 0.65 to 1.6 · 0.61 to 0.64 · 0.56 to 0.58

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