Roots Classic guide for All the Mods 10 0.65 to 1.6
Roots Classic guide for All the Mods 10
Last verified for All the Mods 10 v1.6 on Oct 2, 2026 · text last changed Oct 2, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 6
- Recipes shown
- 34
- Items named
- 41
- Quests covered
- 6
4 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 1.6's own files.
What is Roots Classic?
1 part
This pack ships Roots Classic 1.21.1-1.5.4, and it has been part of the lineup since version 0.56 or earlier, so it is a long-standing option rather than a late addition.[1]
Unverified The pack files available for this page do not describe Roots Classic's own mechanics, rituals or progression, and there is no in-jar guidebook to quote from, so anything beyond the items the quest book asks for is unconfirmed here.
Where it fits in the quest book
Your first brush with the mod is in the basic tools chapter. Two quests there accept Roots Classic gear: one is completed with the Living Sword (a quest in "?") and the other with the Living Pickaxe (a quest in "?").[2]
The mod also shows up later in the star chapter. a quest in "?" asks for a Verdant Sprig, and once that is done it unlocks a quest in "?", which wants a Crystal Staff. Those two run in order, so plan the sprig first.[3]
Unverified Whether those two star-chapter quests are required steps toward the ATM Star itself, or optional side objectives in that chapter, is not confirmed by the sources used for this page.
In short: if you enjoy nature-flavoured magic, Roots Classic gives you an early route through the basic tool quests and a small pair of objectives later on. If you would rather not touch it, the tool quests have alternatives and you can skip straight past it.[2][3]
How do you get started with Roots Classic?
6 parts
Roots Classic is a nature magic mod built around bark, berries and ritual circles. Your first goal is the Runic Tablet, which is the in-game guidebook that explains every spell and ritual in the mod. Make it early and keep it in your inventory, because almost every other item points you back to it.[4][5]
Step 1: the Runic Tablet
The tablet needs Old Root, a basic spell component that drops from tall grass. Break grass until you have some, then craft the tablet.[4][5]
Crafting Shaped
| Empty slot | Empty slot | |
| any wheat seed | any stone | any wheat seed |
| Empty slot | any wheat seed | Empty slot |
Recipe id: rootsclassic:runic_tablet
Step 2: the Bark Knife
Bark is one of the mod's core ritual ingredients, and the Bark Knife is the only way to get it. Right-click a log block with it to peel bark off, with a chance of breaking the log in the process, so plant a few extra trees.[4][5]
Crafting Shaped
| Empty slot | any sapling | any sapling |
| any sapling | any plank | any sapling |
| any wooden rod | any sapling | Empty slot |
Recipe id: rootsclassic:bark_knife
Each wood type gives its own bark. Oak Bark, Birch Bark, Acacia Bark and Jungle Bark all show up in later rituals, so peel a stack of each as you go.[4][5]
Step 3: Mortar and Pestle
The Mortar and Pestle are the pair you use to make spells, and the Pestle doubles as a crafting ingredient for powders like Growth Powder and Mutating Powder. Both are cheap stone-tier items, so make them as soon as you have the tablet.[4][5]
Step 4: the ritual setup
Rituals are the heart of Roots Classic. The Casting Altar is the centre piece of every casting ritual, the Incense Brazier holds incense that burns during the ritual, and standing stones form the pattern around them. The Runic Tablet shows you the exact layouts.[4][5]
Crafting Shaped
| any stone | any gold storage block | any stone |
| Empty slot | Empty slot |
Recipe id: rootsclassic:altar
Needs a Verdant Sprig, so gather those first.
Crafting Shaped
| any iron ingot | any string | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any wooden rod | any iron ingot |
Recipe id: rootsclassic:brazier
The Mundane Standing Stone is the basic ritual stone used to build ritual patterns. The Attuned Standing Stone is the advanced version, and it is also an ingredient in most of the later standing stone rituals, so you will end up making several.[4][5]
Crafting Shaped
| any stone | any stone | |
| any lapi storage blocks | ||
| any stone | any stone |
Recipe id: rootsclassic:mundane_standing_stone
Crafting Shaped
| any stone | any stone | |
| any diamond gem | ||
| any stone | any stone |
Recipe id: rootsclassic:attuned_standing_stone
Step 5: your first ritual tools
The Living tools are the natural first rituals to run. They are self-repairing, they upgrade a plain wooden tool, and the pack has adjusted their recipes, so check the in-pack version rather than anything you remember from elsewhere.[4][5]
Ritual (rootsclassic)
Wooden Pickaxe
2× Oak Bark
Verdant Sprig
- any gold nugget
Recipe id: rootsclassic:ritual/crafting/living_pickaxe
Ritual (rootsclassic)
Wooden Sword
2× Oak Bark
Verdant Sprig
- any gold nugget
Recipe id: rootsclassic:ritual/crafting/living_sword
Ritual (rootsclassic)
Wooden Axe
2× Oak Bark
Verdant Sprig
- any gold nugget
Recipe id: rootsclassic:ritual/crafting/living_axe
Where to go next
The Imbuer lets you create any magical staff using Spell Powder, and Spell Powder itself comes from a long list of component recipes built around flowers and berries. Several of those component recipes have been changed by the pack, so read them in-game before you gather.[4][5]
Crafting Shaped
| any wooden rod | Empty slot | any wooden rod |
| any log | any log |
Recipe id: rootsclassic:imbuer
Further along, the Crystal Staff is the advanced spellcasting staff for the most powerful magic, made through a ritual the pack has also tweaked. The pack's quest line asks you for a Verdant Sprig first and then the Crystal Staff, so that is a good long-term target.[3][4][5]
Ritual (rootsclassic)
Blaze Powder
Coal Block
Stick
Acacia Bark
Birch Bark
Verdant Sprig
- any diamond storage block
Recipe id: rootsclassic:ritual/crafting/crystal_staff
How does Roots Classic work?
7 parts
Same as in the All the Mods 10 1.11 guide
Roots Classic doesn't run on power or fluids. Its whole loop is physical: you gather rare plant materials by hand, grind them into Spell Powder, and then either bind that powder to a staff or lay out a ritual pattern of blocks in the world and let it cast. Every step of that chain is documented in-game by the Runic Tablet, which is the mod's guidebook and explains all of its spells and rituals.[5]
Crafting Shaped
| Empty slot | Empty slot | |
| any wheat seed | any stone | any wheat seed |
| Empty slot | any wheat seed | Empty slot |
Recipe id: rootsclassic:runic_tablet
Make this first, almost every other block tells you to check it.
Gathering components
Your raw materials come from ordinary world interaction rather than from machines, and each one has its own drop source and rate.[5]
- Old Root drops at a 1/40 chance when breaking tall grass. It's needed for a lot of early magic because it's required for spells without modifiers, and it can be eaten to restore a very small amount of hunger.[5]
- Verdant Sprig drops at a 1/30 chance when harvesting fully-grown crops of all kinds. It keeps its life force after harvest, so its uses tend to involve bringing life to objects.[5]
- Infernal Bulbs drop at a 1/20 chance from grown nether wart. They hold a lot of energy, work as fairly effective furnace fuel, and can be given to skeletons to make them withered.[5]
- Dragon's Eyes drop at a 1/10 chance from chorus flowers. Besides spell uses, they can be eaten for a more powerful chorus fruit effect, or smelted to yield one ender pearl.[5]
- Berries turn up occasionally when you break leaves by hand. There are five kinds, each with different properties, and several are used in spells and rituals.[5]
Bark is the other staple. The Bark Knife peels bark from logs for use in recipes and rituals: right-click a log block to harvest its bark, with a chance of breaking the log in the process.[5]
Crafting Shaped
| Empty slot | any sapling | any sapling |
| any sapling | any plank | any sapling |
| any wooden rod | any sapling | Empty slot |
Recipe id: rootsclassic:bark_knife
Mortar and Pestle: making Spell Powder
The Mortar is used together with the Pestle to create spells. Spell Powder is a combination of ingredients that makes up a single spell, and every component recipe in the mod produces Spell Powder as its output. Which ingredients you grind in determines what the resulting spell does, and the Runic Tablet lists the combinations.[5][6]
Component recipes are their own recipe type rather than normal crafting, so you won't find them on a crafting grid. Here are two examples of what a grind looks like: the first uses a common flower, the second one of the mod's own advanced blooms.[6]
Component (rootsclassic)
Azure Bluet
Spruce Sapling
Whitecurrant
- any iron ingot
Recipe id: rootsclassic:component/azure_bluet
Changed by the pack.
Component (rootsclassic)
Blue Orchid
Prismarine Shard
Vine
- any lapi gems
Recipe id: rootsclassic:component/blue_orchid
Changed by the pack.
Component (rootsclassic)
Dragon Breath
Obsidian
2× Midnight Bloom
- any diamond gem
Recipe id: rootsclassic:component/midnight_bloom
Changed by the pack.
Component (rootsclassic)
End Stone
Oxeye Daisy
Sugar
- any gold ingot
Recipe id: rootsclassic:component/oxeye_daisy
Changed by the pack.
Flare Orchid and Midnight Bloom are advanced spell components, and getting hold of new flora is what Mutating Powder is for: it mutates flora in magical ways, and it's only used in the very specific circumstances laid out in the spell components section of the tablet.[5]
Crafting Shapeless
Growth Powder
Growth Powder
Growth Powder
Growth Powder
- any nether star
- any nether wart crop
Pestle
Recipe id: rootsclassic:mutating_powder
The Imbuer: turning powder into staffs
The Imbuer is where Spell Powder becomes a usable tool. Use the powder on the Imbuer to create any magical Staff, that's the standard way to carry a spell around with you.[5]
Crafting Shaped
| any wooden rod | Empty slot | any wooden rod |
| any log | any log |
Recipe id: rootsclassic:imbuer
Rituals: altar, standing stones and braziers
Rituals are the mod's multiblock system, and they're assembled out of three block types placed in a pattern. The Casting Altar is the centre piece for casting rituals. Standing stones channel into it: the Mundane Standing Stone is the basic ritual stone and the Attuned Standing Stone is the advanced one, and both are used to build the ritual patterns shown in the Runic Tablet. The Incense Brazier holds incense to burn during a ritual, which is how extra ingredients get fed into it.[5]
Crafting Shaped
| any stone | any gold storage block | any stone |
| Empty slot | Empty slot |
Recipe id: rootsclassic:altar
Crafting Shaped
| any stone | any stone | |
| any lapi storage blocks | ||
| any stone | any stone |
Recipe id: rootsclassic:mundane_standing_stone
Crafting Shaped
| any stone | any stone | |
| any diamond gem | ||
| any stone | any stone |
Recipe id: rootsclassic:attuned_standing_stone
Crafting Shaped
| any iron ingot | any string | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any wooden rod | any iron ingot |
Recipe id: rootsclassic:brazier
Rituals also need energy, which is stored in Runic Foci: both the runic focus and the charged runic focus store energy for Roots rituals.[5]
Once your ritual setup is running it's the source of most of the mod's best gear. The self-repairing living axe, hoe, pickaxe, shovel and sword are all obtained through magic rituals, as are the sylvan hood, robe, tunic and boots and the wildwood mask, plate, leggings and boots. Animal summoning rituals use the enhanced channeling of the standing stones to pour healing energy into a dead creature: give them the flesh and bones of a passive mob and that mob comes back to life on top of the altar.[5]
The crystal staff
A normal staff has a limited number of uses. The crystal staff is the advanced spellcasting staff, and it stores spells indefinitely, up to four at a time. Sneak and right-click to cycle through the spells it's holding.[5]
Loading it is a separate ritual from making it. On top of that ritual's displayed components you may add up to four additional Spell Powders as incenses, and each one gets added to the staff, overwriting previous spells if necessary.[5]
Functional standing stones
Beyond ritual patterns, standing stones have upgraded variants that act as permanent area effects once placed. Each of these is itself crafted by a ritual defined in the Runic Tablet.[5]
- Accelerator standing stone: a speed beacon.[5]
- Entangler standing stone: a slowness beacon.[5]
- Healer standing stone: a regeneration beacon.[5]
- Grower standing stone: a growth booster for your plants.[5]
- Igniter standing stone: burns your enemies.[5]
- Vacuum and repulsor standing stones: pull in or push away nearby stuff.[5]
- Aesthetic standing stone: purely decorative.[5]
Small utilities
A few side products fall out of the same grinding workflow. Growth Powder is a simple mixture that grows grass on dirt: right-click to throw it at a block within 4 blocks of you and grass spreads over a small area. Healing Poultice applies verdant sprig pulp to your wounds to heal a small amount of health when eaten, and Rooty Stew cooks an otherwise unappetising Old Root into something that replenishes much more hunger. Fruit Salad is the berry sink, delicious and filling.[5]
Crafting Shapeless
- any wheat seed
Short Grass
- any redstone dust
Pestle
Recipe id: rootsclassic:growth_powder
Unverified The exact ritual layouts (how many standing stones of each type, at what spacing around the altar, and how much focus energy each ritual costs) aren't covered by the available sources. Open the Runic Tablet in game for the pattern diagrams.
How do you progress through Roots Classic?
4 parts
Same as in the All the Mods 10 1.11 guide
Roots Classic progression in this pack is driven by three groups of quests: basic tools, basic armor, and the Star chapter. Each one asks you to get a Roots Classic item, and most of those items are made through ritual crafting, with recipes the pack has changed.[6][7][8][9]
Step 1: Living tools
The basic tools chapter has two quests. a quest in "?" wants a Living Sword, and a quest in "?" wants a Living Pickaxe. Each quest also accepts an infused iron version of the same tool from Nature's Aura, so you can skip the Roots route if you'd rather go that way.[8]
Both Living recipes are ritual recipes that the pack has changed, so don't trust older guides or the mod's defaults. The Living Axe, Living Hoe and Living Shovel have pack-changed ritual recipes too, but the quests I have don't ask for them.[6][8]
Ritual (rootsclassic)
Wooden Sword
2× Oak Bark
Verdant Sprig
- any gold nugget
Recipe id: rootsclassic:ritual/crafting/living_sword
Ritual (rootsclassic)
Wooden Pickaxe
2× Oak Bark
Verdant Sprig
- any gold nugget
Recipe id: rootsclassic:ritual/crafting/living_pickaxe
Step 2: Armor
The basic armor chapter has one quest per armor set. a quest in "?" asks for the full Sylvan set: Sylvan Hood, Sylvan Robe, Sylvan Tunic and Sylvan Boots. a quest in "?" asks for the full Wildwood set: Wildwood Mask, Wildwood Plate, Wildwood Leggings and Wildwood Boots.[7]
All eight pieces are ritual recipes that the pack has changed. Here are the Sylvan pieces first, then the Wildwood pieces.[6]
Ritual (rootsclassic)
Golden Apple
Leather Helmet
Poppy
Vine
2× Birch Bark
- any diamond gem
Recipe id: rootsclassic:ritual/crafting/sylvan_hood
Ritual (rootsclassic)
Golden Apple
Leather Chestplate
Poppy
Vine
2× Birch Bark
- any diamond gem
Recipe id: rootsclassic:ritual/crafting/sylvan_robe
Ritual (rootsclassic)
Golden Apple
Leather Leggings
Poppy
Vine
2× Birch Bark
- any diamond gem
Recipe id: rootsclassic:ritual/crafting/sylvan_tunic
Ritual (rootsclassic)
Golden Apple
Leather Boots
Poppy
Vine
2× Birch Bark
- any diamond gem
Recipe id: rootsclassic:ritual/crafting/sylvan_boots
Ritual (rootsclassic)
Iron Helmet
Oak Planks
Oak Sapling
Wheat
2× Oak Bark
- any diamond gem
Recipe id: rootsclassic:ritual/crafting/wildwood_mask
Ritual (rootsclassic)
Iron Chestplate
Oak Planks
Oak Sapling
Wheat
2× Oak Bark
- any diamond gem
Recipe id: rootsclassic:ritual/crafting/wildwood_plate
Ritual (rootsclassic)
Iron Leggings
Oak Planks
Oak Sapling
Wheat
2× Oak Bark
- any diamond gem
Recipe id: rootsclassic:ritual/crafting/wildwood_leggings
Ritual (rootsclassic)
Iron Boots
Oak Planks
Oak Sapling
Wheat
2× Oak Bark
- any diamond gem
Recipe id: rootsclassic:ritual/crafting/wildwood_boots
Step 3: The Star chapter
The Star chapter has two Roots Classic quests, and they unlock in order. First, a quest in "?" asks you to get a Verdant Sprig. Once that is done, a quest in "?" asks for a Crystal Staff.[9]
The Crystal Staff is another ritual recipe that the pack has changed. The Verdant Sprig is worth stocking up on, because it shows up in the Living tool, Crystal Staff and Runic Focus recipes.[6]
Ritual (rootsclassic)
Blaze Powder
Coal Block
Stick
Acacia Bark
Birch Bark
Verdant Sprig
- any diamond storage block
Recipe id: rootsclassic:ritual/crafting/crystal_staff
Unverified The sources don't say how you obtain a Verdant Sprig or how to perform the ritual itself, so check in-game (for example in the recipe viewer) before planning around them. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
Beyond the quests
The quests I have don't cover everything in the mod. The next step up is the Runic Focus, whose ritual recipe the pack has also changed. The Charged Runic Focus and the Engraved Blade are both made from a Runic Focus using mod-default ritual recipes.[6]
Ritual (rootsclassic)
Stone
Acacia Bark
Jungle Bark
Oak Bark
Spruce Bark
Verdant Sprig
- any diamond gem
Recipe id: rootsclassic:ritual/crafting/runic_focus
The standing stones are a separate branch. Start with an Attuned Standing Stone, which is a normal crafting recipe. Each ritual standing stone is then made from an Attuned Standing Stone, for example the Healing Standing Stone and the Growing Standing Stone. These ritual recipes are the mod's defaults, not pack changes.[6]
Crafting Shaped
| any stone | any stone | |
| any diamond gem | ||
| any stone | any stone |
Recipe id: rootsclassic:attuned_standing_stone
How does Roots Classic work with other mods?
3 parts
Roots Classic doesn't have a huge web of crossovers in this pack, but the ones that exist are worth knowing about. They come from one pack-added recipe and a couple of quest chapters.[2][3][4]
Crystal Staff in the Pulsating Black Hole recipe
The Crystal Staff is used in a shaped recipe the pack adds for the Pulsating Black Hole. That recipe also takes items from several other mods, so this is the biggest crossover for Roots Classic. Here's the exact recipe as the pack defines it:[4]
Crafting Shaped
Recipe id: allthemods:pressure/allthetweaks/pulsating_black_hole
Added by the pack, not a Roots Classic default.
Quests that accept items from another mod
In the basic_tools quest chapter, two quests accept a Roots Classic tool or an alternative from the naturesaura namespace. One quest takes the Living Sword or the Botanist's Blade (a quest in "?"). The other takes the Living Pickaxe or the Botanist's Pickaxe (a quest in "?").[2]
Roots Classic items in the chapter_2_the_star quests
The chapter_2_the_star quest chapter also has Roots Classic items as tasks. One quest asks for the Verdant Sprig (a quest in "?"). The next asks for the Crystal Staff and only unlocks after the sprig quest (a quest in "?").[3]
Unverified The sources don't say whether any other mods' recipes or quests use Roots Classic items, so this list may not be complete.
Which All the Mods 10 quests use Roots Classic?
2 parts
Roots Classic shows up in two quest chapters in this pack: basic_tools and chapter_2_the_star. The quests have no titles in the pack files, so they are referenced here by their IDs.[2][3]
basic_tools chapter
This chapter has two Roots Classic quests. Each one accepts either a Roots Classic tool or an alternative from another mod, so you can pick whichever route suits you. The files list no prerequisite between them, so nothing here forces an order.[2]
- a quest in "?" asks for a Living Sword or a Botanist's Blade.[2]
- a quest in "?" asks for a Living Pickaxe or a Botanist's Pickaxe.[2]
chapter_2_the_star chapter
Here the quests are chained, so you do them in order. The first asks you to obtain a Verdant Sprig. The second unlocks after it and asks for a Crystal Staff.[3]
- Complete a quest in "?" by obtaining a Verdant Sprig.[3]
- Then complete a quest in "?" by obtaining a Crystal Staff.[3]
Unverified The quest files do not say how to craft these items in this pack, and they give no rewards for these quests. Check the recipe viewer in-game for the exact recipes. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
Sources
- All the Mods 10 1.6 mod list · pack file
- All the Mods 10 1.6 quests: "basic_tools" · pack file
- All the Mods 10 1.6 quests: "chapter_2_the_star" · pack file
- All the Mods 10 1.6 recipe dump: recipes making Roots Classic items · pack recipe dump
- rootsclassic tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 1.11 recipe dump: recipes making Roots Classic items · pack recipe dump
- All the Mods 10 1.11 quests: "basic_armor" · pack file
- All the Mods 10 1.11 quests: "basic_tools" · pack file
- All the Mods 10 1.11 quests: "chapter_2_the_star" · pack file
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 2, 2026.
Guides for other versions: 8.2 to 8.3 · 4.6 to 8.1 · 2.13 to 4.5 · 1.13 to 2.12 · 1.7 to 1.11 · 0.61 to 0.64 · 0.59 to 0.60 · 0.56 to 0.58