Roots Classic guide for All the Mods 10 1.13 to 2.12

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What is Roots Classic?

1 part

Roots Classic is part of this pack, running version 1.21.1-1.5.5. It's been in the pack since version 1.4 or earlier, so it's a long-standing part of the lineup.[1]

Unverified What Roots Classic actually does in play, and what kind of player it's aimed at, isn't covered by the material for this page. This overview sticks to where the mod shows up in this pack's quest book.

Where it fits in the quests

You'll run into Roots Classic early, in the basic tools chapter of the quest book. Its quests there all unlock after the same earlier quest, so you can take them on in any order once you reach that point.[2]

The basic armor chapter has 2 quests for full sets. a quest in "?" wants the Sylvan Hood, Sylvan Robe, Sylvan Tunic and Sylvan Boots. a quest in "?" wants the Wildwood Mask, Wildwood Plate, Wildwood Leggings and Wildwood Boots.[3]

The mod also appears in another quest chapter. First you grab a Verdant Sprig for a quest in "?", and that unlocks a quest in "?", which asks for a Crystal Staff.[4]

How do you get started with Roots Classic?

5 parts

Same as in the All the Mods 10 8.1 guide

Roots Classic might look tiny in JEI, but there's a lot packed into it. The whole mod is about using nature's gifts to perform rituals, and you'll find the ingredients all over the place once you start looking. In All the Mods 10, your entry point is the a quest in "?" quest in the ATM Star chapter, which asks you to pick up a Verdant Sprig.[5]

Unverified The sources don't say how to get a Verdant Sprig in this pack, so check JEI to see where it comes from. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

Grab the Runic Tablet

Make the Runic Tablet before anything else. It's the mod's guidebook and explains every spell and ritual, and almost every Roots item tooltip points you to it. Keep an eye out for Old Root while you explore. It's a basic spell component that drops from tall grass.[6]

Runic TabletMod recipe

Crafting Shaped

Crafting Shaped
Empty slotOld RootEmpty slot
any wheat seedany stoneany wheat seed
Empty slotany wheat seedEmpty slot

Recipe id: rootsclassic:runic_tablet

Make a Bark Knife

Plenty of rituals use bark, and you get it with the Bark Knife. Right-click a log block with the knife to peel bark off it. Each use has a chance of breaking the log, so bring some spare wood. You'll collect different kinds of bark, such as Oak Bark, Birch Bark and Acacia Bark.[6]

Bark KnifeMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany saplingany sapling
any saplingany plankany sapling
any wooden rodany saplingEmpty slot

Recipe id: rootsclassic:bark_knife

Build your ritual setup

Rituals are cast from the Casting Altar, which is the centerpiece of every ritual. You place standing stones in a pattern around it. The Mundane Standing Stone is the basic ritual stone and the Attuned Standing Stone is the advanced one, and the Runic Tablet shows which pattern each ritual needs. You'll also need some Incense Brazier blocks, which hold the incense you burn during rituals.[6]

Casting AltarMod recipe

Crafting Shaped

Crafting Shaped
Verdant SprigPoppyVerdant Sprig
any stoneany gold storage blockany stone
Empty slotChiseled Stone BricksEmpty slot

Recipe id: rootsclassic:altar

Crafting Shaped

Crafting Shaped
any stoneStone Bricksany stone
Stone Bricksany lapi storage blocksStone Bricks
any stoneStone Bricksany stone

Recipe id: rootsclassic:mundane_standing_stone

Crafting Shaped

Crafting Shaped
any stoneNether Brickany stone
Nether Brickany diamond gemNether Brick
any stoneNether Brickany stone

Recipe id: rootsclassic:attuned_standing_stone

Incense BrazierMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany stringany iron ingot
any iron ingotCauldronany iron ingot
any iron ingotany wooden rodany iron ingot

Recipe id: rootsclassic:brazier

Your first ritual: the Crystal Staff

The quest after Roots Classic is a quest in "?", where you craft the Crystal Staff with a ritual. The pack changed this ritual, so follow the in-pack recipe below instead of older guides. The quest walks you through it like this:[5][7]

  1. Place the Casting Altar and the Standing Stones in the pattern shown in JEI.[5]
  2. Put the altar ingredients into the Casting Altar.[5]
  3. Place 4 Incense Braziers around the altar and put one incense ingredient in each.[5]
  4. Light all the braziers with Flint and Steel.[5]
  5. Shift-right-click the altar to start the ritual.[5]
Crystal StaffChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/crystal_staff

Changed by the pack

Watch out: If the ritual doesn't start, check your standing stone pattern first. The quest text also mentions Verdant Bark, but the in-pack ritual uses Verdant Sprig, so go by the recipe.[5][7]

Living tools and Sylvan armor

Once your altar works, the same setup gets you some great early gear. The Living Pickaxe and Living Sword are self-repairing tools made by ritual, and they count for the Basic Tools quests a quest in "?" and a quest in "?". The pack changed both of these rituals.[6][7][8]

Living PickaxeChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/living_pickaxe

Changed by the pack

Living SwordChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/living_sword

Changed by the pack

For armor, the a quest in "?" quest covers the mod's basic armor set, and every piece is made by ritual. The pack changed all four Sylvan rituals, so check each recipe below. Later on, a quest in "?" is the mod's late-game armor.[6][7][9]

Sylvan HoodChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/sylvan_hood

Changed by the pack

Sylvan RobeChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/sylvan_robe

Changed by the pack

Sylvan TunicChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/sylvan_tunic

Changed by the pack

Sylvan BootsChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/sylvan_boots

Changed by the pack

How does Roots Classic work?

7 parts

Roots Classic is a magic mod built around rituals, spell powders and staffs. Nothing in it runs on power, fluids or item pipes as far as the sources show. Instead you work with a Casting Altar, standing stones and mana. Your guide to all of it in game is the Runic Tablet, which the mod describes as the guidebook that explains all spells and rituals.[6]

Runic TabletMod recipe

Crafting Shaped

Crafting Shaped
Empty slotOld RootEmpty slot
any wheat seedany stoneany wheat seed
Empty slotany wheat seedEmpty slot

Recipe id: rootsclassic:runic_tablet

Rituals: altar, brazier and standing stones

The Casting Altar is the centre piece for casting rituals. The Incense Brazier holds incense to burn during rituals. Standing stones are used to build the ritual patterns shown in the Runic Tablet. The Mundane Standing Stone is the basic ritual stone, and the Attuned Standing Stone is the advanced one.[6]

Casting AltarMod recipe

Crafting Shaped

Crafting Shaped
Verdant SprigPoppyVerdant Sprig
any stoneany gold storage blockany stone
Empty slotChiseled Stone BricksEmpty slot

Recipe id: rootsclassic:altar

Crafting Shaped

Crafting Shaped
any stoneNether Brickany stone
Nether Brickany diamond gemNether Brick
any stoneNether Brickany stone

Recipe id: rootsclassic:attuned_standing_stone

Ritual crafting uses its own recipe type, rootsclassic:ritual, rather than a normal crafting grid. The exact pattern for each ritual is told in the Runic Tablet, so I won't guess at layouts here.[6][10]

Standing stones with effects

Several standing stones do something once you have made them through a crafting ritual. The mod's own descriptions are:[6]

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/accelerator_standing_stone

Ritual recipe for the Accelerating Standing Stone.

Pack-changed ritual recipes

The Runic Focus and Charged Runic Focus store energy for Roots rituals. This pack changes the ritual recipe for the Charged Runic Focus, and also the one for the Crystal Staff, so check these two against any other guide you read.[6][10]

Charged Runic FocusChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/charged_runic_focus

Changed by the pack.

Crystal StaffChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/crystal_staff

Changed by the pack.

Spell powder and staffs

Spells start at the Mortar and Pestle, which are used together to create spells. The result is Spell Powder, a combination of ingredients that makes up a spell. These recipes use the rootsclassic:component type, and each one makes Spell Powder from a different set of ingredients.[6][10]

MortarMod recipe

Crafting Shaped

5 × any stone

Recipe id: rootsclassic:mortar

PestleMod recipe

Crafting Shaped

5 × Diorite

Recipe id: rootsclassic:pestle

The pack changes at least two of the component recipes, the azure bluet one and the blue orchid one. The other component recipes in the dump are marked as the mod's own.[10]

Spell PowderChanged by the pack

Component (rootsclassic)

Recipe id: rootsclassic:component/azure_bluet

Changed by the pack.

Spell PowderChanged by the pack

Component (rootsclassic)

Recipe id: rootsclassic:component/blue_orchid

Changed by the pack.

To turn Spell Powder into a magic staff, you use it on the Imbuer. The Imbuer is described as creating any magical staff from Spell Powder.[6]

Staff and mana settings

This pack leaves all of these values at the mod defaults. Here is what each one controls, as the config describes it:[11]

Gathering ritual materials

Bark comes from logs. Right-click a log with a Bark Knife to harvest it, with a chance of breaking the log block. In the config, items.barkKnifeBlockStripChance is 0.3, and a value of 1 would strip the log on the first harvest. Barks such as Birch Bark, Acacia Bark and Jungle Bark turn up in ritual recipes.[6][10][11]

Other components drop from the world. Each chance below is 1 in the number shown, and all are the mod defaults:[11]

Growth Powder

Growth Powder grows grass on dirt. Right-click to throw it at a block within 4 blocks of you, and it grows grass in a small area. The recipe makes four at a time.[6][10]

Crafting Shapeless

Recipe id: rootsclassic:growth_powder

Unverified The sources do not explain how far standing stone effects reach, how strong they are, or whether anything in this mod can be automated with hoppers or pipes.

How do you progress through Roots Classic?

6 parts

Same as in the All the Mods 10 8.1 guide

Roots Classic might look small in JEI, but there's a lot to it! The whole mod is about using nature's gifts to perform rituals. In this pack, your starting point is the a quest in "?" quest in Chapter 3: The ATM Star, which asks you to grab a Verdant Sprig. The quest promises you'll find these items everywhere.[5]

Building your ritual setup

Nearly everything in Roots Classic comes from rituals, so first you need the hardware. The Casting Altar, the Incense Brazier, the Mundane Standing Stone and the Attuned Standing Stone are all normal crafting table recipes.[7]

Casting AltarMod recipe

Crafting Shaped

Crafting Shaped
Verdant SprigPoppyVerdant Sprig
any stoneany gold storage blockany stone
Empty slotChiseled Stone BricksEmpty slot

Recipe id: rootsclassic:altar

Incense BrazierMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany stringany iron ingot
any iron ingotCauldronany iron ingot
any iron ingotany wooden rodany iron ingot

Recipe id: rootsclassic:brazier

Crafting Shaped

Crafting Shaped
any stoneStone Bricksany stone
Stone Bricksany lapi storage blocksStone Bricks
any stoneStone Bricksany stone

Recipe id: rootsclassic:mundane_standing_stone

Crafting Shaped

Crafting Shaped
any stoneNether Brickany stone
Nether Brickany diamond gemNether Brick
any stoneNether Brickany stone

Recipe id: rootsclassic:attuned_standing_stone

Your first ritual: the Crystal Staff

The quest a quest in "?" unlocks after the Roots Classic quest. It walks you through your first ritual, which makes the Crystal Staff. The pack has changed this ritual recipe, so go by the in-pack version shown below.[5][7]

  1. Place the Casting Altar and Standing Stones in the pattern shown in JEI.[5]
  2. Put the ritual's altar items into the Casting Altar.[5]
  3. Place 4 Incense Braziers around the Altar and put one of the remaining ritual items in each.[5]
  4. Light all the braziers with Flint and Steel.[5]
  5. Shift Right Click the Altar to start the ritual.[5]
Crystal StaffChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/crystal_staff

Changed by the pack

Watch out: If the ritual doesn't work, check the pattern of your Standing Stones first. Also, the quest text mentions Verdant Bark, but the in-pack recipe actually uses a Verdant Sprig, so trust the recipe.[5][7]

Living tools

The Basic Tools chapter includes a quest for the Living Sword, labelled 6 Attack Damage (a quest in "?"), and one for the Living Pickaxe, labelled Tier: 3 (a quest in "?").[8]

Every living tool is a ritual recipe, and the pack has changed all of them. Besides the sword and pickaxe, you can make the Living Axe, Living Shovel and Living Hoe.[7]

Living SwordChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/living_sword

Changed by the pack

Living PickaxeChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/living_pickaxe

Changed by the pack

Armor: Sylvan, then Wildwood

In the Basic Armor chapter, the a quest in "?" quest describes Sylvan armor as the basic armor added by Roots Classic, and you'll need a ritual to get it. The quest asks for the full set: Sylvan Hood, Sylvan Robe, Sylvan Tunic and Sylvan Boots.[9]

Each Sylvan piece has its own ritual recipe, and the pack has changed every one of them.[7]

Sylvan HoodChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/sylvan_hood

Changed by the pack; the robe, tunic and boots have their own rituals

The a quest in "?" quest calls Wildwood the late game armor for Roots Classic. It also asks for a full set: Wildwood Mask, Wildwood Plate, Wildwood Leggings and Wildwood Boots.[9]

Like the Sylvan set, every Wildwood piece is a ritual recipe that the pack has changed.[7]

Wildwood PlateChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/wildwood_plate

Changed by the pack; the mask, leggings and boots have their own rituals

Runic Focus and the Engraved Blade

The Runic Focus comes from a ritual that the pack has changed. It's a key stepping stone, because the rituals for both the Engraved Blade and the Charged Runic Focus use it.[7]

Runic FocusChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/runic_focus

Changed by the pack

Engraved BladeMod recipe

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/engraved_crafting

The Engraved Blade has its own quest in the Basic Tools chapter, labelled 12 Attack Damage (a quest in "?"). That's double the 6 listed on the Living Sword quest.[8]

Charged Runic FocusChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/charged_runic_focus

Changed by the pack

Upgraded Standing Stones

The Attuned Standing Stone is also the base for a set of ritual-made stones: Accelerating Standing Stone, Entangling Standing Stone, Growing Standing Stone, Healing Standing Stone, Igniting Standing Stone, Repulsing Standing Stone, Vacuum Standing Stone and the plain Standing Stone. The pack has changed the Healing and Igniting recipes.[7]

Healing Standing StoneChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/healer_standing_stone

Changed by the pack

Igniting Standing StoneChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/igniter_standing_stone

Changed by the pack

Unverified The available sources don't confirm what each upgraded Standing Stone does, the exact Standing Stone pattern each ritual needs, or what the numbers on the Sylvan Gear and Wildwood Gear quests represent.

How does Roots Classic work with other mods?

2 parts

Roots Classic doesn't connect to a huge web of other mods in this pack, but where it does, it matters. Your Crystal Staff ends up in one of the pack's big multi-mod crafts, and several Roots tools and armor pieces show up in the questbook's general gear chapters.[2][3][4][10]

The Crystal Staff and the Pulsating Black Hole

The biggest integration is a recipe the pack adds itself. The Pulsating Black Hole takes a Crystal Staff as one of its ingredients. The rest of the recipe pulls in items from a whole list of other mods, so your Roots Classic progress feeds straight into a pack-wide crafting goal.[10]

Recipe added by the pack; the Crystal Staff is the Roots Classic ingredient.

Here are the other items that sit in that same recipe next to the staff, so you can see which mods you'll need to dip into:[10]

The questbook has its own path to that staff. In the chapter_2_the_star chapter, a quest in "?" asks for a Verdant Sprig, and once that's done a quest in "?" asks for the Crystal Staff.[4]

Tip: Since the Crystal Staff is used up in the Pulsating Black Hole recipe, it's worth making one early while you're doing the Roots Classic quests, so you aren't scrambling for it later.[4][10]

Roots gear in the shared quest chapters

In the basic_tools chapter, Roots Classic tools count toward quests alongside another mod's gear. a quest in "?" accepts either the Living Sword or an infused iron sword from another mod, and a quest in "?" works the same way with the Living Pickaxe or an infused iron pickaxe. So pick whichever magic path you like. The same chapter also has a quest in "?" just for the Engraved Blade.[2]

The basic_armor chapter has two full Roots Classic armor sets. a quest in "?" asks for the Sylvan Hood, Sylvan Robe, Sylvan Tunic and Sylvan Boots. a quest in "?" asks for the Wildwood Mask, Wildwood Plate, Wildwood Leggings and Wildwood Boots.[3]

Which All the Mods 10 quests use Roots Classic?

3 parts

Same as in the All the Mods 10 4.5 guide

Roots Classic shows up in three quest chapters in this pack. They mostly ask you to craft its gear, from tools and armor to its magic staff. None of the quests have titles, so here's what each one actually asks for.[12][13][14]

Basic tools chapter

The basic_tools chapter has three Roots Classic quests. All three unlock after the same earlier quest in that chapter, so once that one is done you can tackle them in any order you like.[12]

Basic armor chapter

The basic_armor chapter has two Roots Classic quests, one for each full armor set. Each quest has four item tasks, one for every armor piece. No prerequisites are listed for either quest.[13]

The chapter_2_the_star chapter

The chapter_2_the_star chapter has a short two-step chain, and this one does have a set order.[14]

  1. First, a quest in "?" asks you to get a Verdant Sprig.[14]
  2. Once that's done, a quest in "?" unlocks and asks for a Crystal Staff.[14]

Unverified The quest files don't say which of these three chapters you should do first, what rewards the quests give, or which quest unlocks the tools chapter entries.

Which Roots Classic config options matter?

3 parts

Roots Classic splits its settings across two files: a client file for the HUD and GUI, and a common file for drop rates and spellcasting. The good news is that this pack leaves every value that has a listed mod default at that default, so anything you read below is also what the mod ships with, no surprise rebalancing to learn.[11][15]

Client: mana bar and tablet

  • client.manaBarOffset is set to 49, the mod default, and can go from 0 to 32,767. It's the number of pixels above the bottom of the screen where the mana bar renders, so if another mod's bar is sitting on top of it, raising this by 10 usually moves it clear.[15]
  • client.showTabletWave is true in this pack, which keeps the wave effect in the Runic Tablet GUI. Turn it off if you'd rather have a still background.[15]

Ingredient drop chances

Most of your early Roots Classic materials come from breaking ordinary blocks, and each one is a 1-in-N roll you can tune. Lower numbers mean more drops. The pack uses the mod defaults across the board.[11]

Tip: If you're grinding for old roots or verdant sprigs and want it to go faster, drop those numbers rather than editing loot tables: every one of these accepts values from 0 up to 32,767.[11]

Spellcasting and staffs

Watch out: magic.disablePVP is false in this pack, so damaging spells can affect players. If you're on a server where that isn't wanted, flip it to true.[11]

Sources

  1. All the Mods 10 2.12 mod list · pack file
  2. All the Mods 10 2.12 quests: "basic_tools" · pack file
  3. All the Mods 10 2.12 quests: "basic_armor" · pack file
  4. All the Mods 10 2.12 quests: "chapter_2_the_star" · pack file
  5. All the Mods 10 8.1 quests: "Chapter 3: The ATM Star" · pack file
  6. rootsclassic tooltips and descriptions (English lang file) · official mod data
  7. All the Mods 10 8.1 recipe dump: recipes making Roots Classic items · pack recipe dump
  8. All the Mods 10 8.1 quests: "Basic Tools" · pack file
  9. All the Mods 10 8.1 quests: "Basic Armor" · pack file
  10. All the Mods 10 2.12 recipe dump: recipes making Roots Classic items · pack recipe dump
  11. All the Mods 10 2.12 config: config/rootsclassic-common.toml · pack file
  12. All the Mods 10 4.5 quests: "basic_tools" · pack file
  13. All the Mods 10 4.5 quests: "basic_armor" · pack file
  14. All the Mods 10 4.5 quests: "chapter_2_the_star" · pack file
  15. All the Mods 10 2.12 config: config/rootsclassic-client.toml · pack file
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 2, 2026.

Guides for other versions: 8.2 to 8.3 · 4.6 to 8.1 · 2.13 to 4.5 · 1.7 to 1.11 · 0.65 to 1.6 · 0.61 to 0.64 · 0.59 to 0.60 · 0.56 to 0.58

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