
Oritech in All the Mods 10
All the Mods 10 8.3 ships version 1.2.13 · First seen in 4.0
Oritech is a mod in All the Mods 10 8.3, where it is version 1.2.13. A technology-focused mod, with animated machinery, diverse processing options, and plenty of new mechanics and equipment (Summary from the mod's Modrinth page.)
Oritech guide for All the Mods 10
Last verified for All the Mods 10 v8.3 on Sep 20, 2026 · text last changed Sep 20, 2026
- Sections
- 8
- Recipes shown
- 53
- Items named
- 88
- Quests covered
- 44
Every recipe and number here was checked against All the Mods 10 8.3, read from the running game on Oct 16, 2026.
What is Oritech?
2 parts
Oritech is a technology mod packed with new machines and tools: processing machines, machines that interact with the world, logistics parts, equipment and more. Most machines are animated multiblocks, and you upgrade them by attaching addon blocks instead of slotting in upgrade items.[1]
All the Mods 10 8.1 ships Oritech 1.2.11 for NeoForge on Minecraft 1.21.1. It has been in the pack since All the Mods 10 4.0 or earlier.[2]
Oritech is for players who like building big automated bases. It is designed so that most things can be made in more than one way, which helps you avoid getting stuck waiting on one rare item. It also aims to make most resources renewable through large automated farms, and in the late game it offers renewable metals from the bedrock extractor. It also includes compatibility with other NeoForge tech mods such as Mekanism, Create and Applied Energistics 2, so metals and components from those mods can be processed in Oritech machines, and the reverse.[1]
Where it fits in the pack
The pack has its own Oritech quest chapter, and the chapter's quest text calls machine cores the basics of the mod. You right-click a machine with a core such as the Primitive Machine Core to build it. Cores do not make a machine faster or more efficient; they only set how many modifiers the machine can take. The "Machine Cores" quest quest introduces this.[3]
The "Basic Building Components" quest quest asks for the Magnetic Coil and the Motor, which its quest description says are used in most machines. From there the chapter branches into power generation, such as the Basic Generator and Bio Generator, item, fluid and energy pipes, Drone Port logistics, alloys from the Foundry, and the Enderic Laser.[3]
The ATM Star path
Oritech is part of Chapter 3: The ATM Star. The "Oritech" quest quest asks for a Magnetic Coil to get started. It then unlocks "Manhattan Module" quest, which asks for the Manhattan Module. The quest warns that you'll need a lot of machines, many different alloys and materials, and plenty of time. The crafting tree uses the Particle Accelerator and engraving in the Atomic Forge, so plan to build a proper Oritech base before you go for it.[4]
How do you get started with Oritech?
5 parts
Oritech is a tech mod built around multiblock machines, dangerous blocks and colourful tiled blocks. It needs a lot of machines, alloys, materials and time. In All the Mods 10 its entry point is the Oritech quest "Oritech" quest in the ATM Star chapter, and that quest asks for exactly one thing to kick you off: a Magnetic Coil.[4]
Most Oritech machines are animated multiblocks, and you upgrade them by placing addon blocks next to them. Keep that in mind as you build your first setup.[1]
Step 1: Coils and Motors
Your first real goal is the Basic Building Components quest "Basic Building Components" quest. It asks for 2 Magnetic Coil and 2 Motor, because these parts go into most of the machines in the mod.[3]
Assembler (oritech)
- any copper ingot
- 2× any nickel ingot
- any steel ingot
Recipe id: oritech:assembler/magnet
Assembler recipe for the Magnetic Coil
Assembler (oritech)
2× Magnetic Coil
- any nickel ingot
- any steel ingot
Recipe id: oritech:assembler/motor
Assembler recipe for the Motor
Unverified The recipes shown above run in the Assembler, but the questline asks for coils and motors before the Assembler. A crafting-table recipe for your very first coils and motors is likely, but it could not be confirmed here, so check JEI or EMI in-game. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
Step 2: Machine Cores
Every Oritech machine uses machine cores, so grab a Primitive Machine Core for the Machine Cores quest "Machine Cores" quest. You right-click a machine with machine cores to build it. Cores don't directly change a machine's speed or efficiency. They only change how many modifiers it can take.[3]
Shaped (kubejs)
Recipe id: kubejs:kjs/oritech_machine_core_3
Pack-added recipe
Step 3: Power
Oritech machines need power, and the chapter gives you several generator options. Each one runs on something different, so pick the one that fits your base.[3]
- The Basic Generator runs on furnace fuel, which makes it the easy first pick.[3]
- The Lava Generator runs on lava.[3]
- The Bio Generator runs on biomass, which you have to make yourself.[3]
- The Fuel Generator uses liquid fuel.[3]
- For moving power, the Transfering Energy quest "Transfering Energy" quest covers the Energy Pipe, which transfers 10k rf/t. Storing Energy "Storing Energy" quest covers the Portable Energy Storage and Large Energy Storage.[3]
Step 4: Assembler, Pulverizer and Centrifuge
Once you have coils and motors, build the Assembler for the Putting things together quest "Putting things together" quest. It's more than a crafter: it unlocks newer items and also improves yield for some others.[3]
Next, pick up the Pulverizer for a quest in "Oritech" and the Centrifuge for a quest in "Oritech". The quest calls the Centrifuge an important machine for your future plans. With both built, you can go for the 4 Carbon Fibre Strands in a quest in "Oritech".[3]
Carbon Fibre Strands from the Centrifuge
A Fluid Addon lets your Centrifuge take fluids. Combine it with a Pulverizer or a Fragment Forge and you have Oritech ore processing, as covered in the Ore Processing quest "Ore Processing" quest.[3]
Crafting Shaped
| any carbon fibre | any carbon fibre | any carbon fibre |
| any carbon fibre | any carbon fibre | |
| any electrum ingot | any silicon | any electrum ingot |
Recipe id: oritech:crafting/addon/fluid
Fluid Addon
Step 5: Your first alloy
Finally, a quest in "Oritech" asks for a Foundry and 4 Adamant Ingot. Adamant turns up in plenty of later recipes, so it's worth stocking up.[3][5]
Alloy (immersiveengineering)
- any diamond gem
- any nickel ingot
Recipe id: oritech:compat/immersiveengineering/alloying/adamant
Pack-changed Immersive Engineering alloying recipe
How does Oritech work?
9 parts
Oritech is a tech mod built around animated machinery. Most of its machines are animated multiblocks, and you upgrade them by placing addon blocks next to them rather than slotting upgrade items into a GUI. The mod covers processing machines, world interaction machines, logistics, power generation, equipment and cybernetic augments.[1]
Two design ideas shape the whole mod. The first is that most things can be made in more than one way, so you rarely get stuck needing one rare item. Plastic, for example, can come from farming items or from oil processing. The second is renewability: fuel and items can come from large automated farms, and in the late game the bedrock extractor gives you renewable metals. Resource nodes for the extractor and oil wells spawn naturally in the world, which pushes you to build outposts and ship materials back to a central base.[1]
Machines and addons
Addons are separate blocks that attach to a machine and change how it behaves. This pack has recipes for these addon blocks:[1][5]
- Efficiency Addon[5]
- Capacitor Addon and the Power Bank Addon Extender, which is made from a Capacitor Addon and a Machine Addon Extender[5]
- Acceptor Addon[5]
- Burst Addon, whose recipe is changed in this pack[5]
- Crop Filter Addon and Hunter Addon[5]
Crafting Shaped
| any plastic plate | any plastic plate | any plastic plate |
| any plastic plate | any electrum ingot | any plastic plate |
| any carbon fibre | any plating | any carbon fibre |
Recipe id: oritech:crafting/addon/eff
Crafting Shaped
| any redstone dust | any steel ingot | any redstone dust |
| any electrum ingot | any electrum ingot | |
| any plating | any plating | any plating |
Recipe id: oritech:crafting/addon/burst
This recipe is modified in All the Mods 10.
The number of addons a machine can take seems to depend on its machine core. The advancement for the ultimate machine core reads "Now you can add excessive addons!", so higher core tiers let you stack more upgrades.[6]
Unverified The sources don't describe what each addon does or how many addon slots each core tier gives. Check the machine's in-game help or EMI for details. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
If you get lost in a machine screen, Oritech machine UIs can show a help button. There is a config option to enable it.[6]
Power generation
Oritech has many ways to make power, from burning fossil fuels to running sustainable farms for biofuel. All the Mods 10 raises generator output a lot compared to the mod defaults. Here are the energy per tick values this pack uses:[1][7]
- Basic generator: 64 energy per tick (mod default 32), set by machineSettings.generators.basicGeneratorData.energyPerTick.[7]
- Bio generator: 256 per tick (default 64), with a 400,000 energy buffer and up to 2,048 extraction.[7]
- Lava generator: 256 per tick (default 64), with a 400,000 buffer and up to 2,048 extraction.[7]
- Fuel generator: 2,048 per tick (default 256), with a 1,000,000 buffer and up to 16,000 extraction.[7]
- Solar generator: 1,600 per tick (default 32), with a 1,000,000 buffer and up to 25,600 extraction, set by machineSettings.generators.solarGeneratorData.energyPerTick.[7]
Power consumption and storage
Machines also use more power in this pack than in the base mod, roughly double or more across the board. Plan your generation to match.[7]
- Powered furnace and pulverizer: 64 per tick each (defaults 32).[7]
- Centrifuge and refinery: 128 per tick each (defaults 64).[7]
- Cooler: 128 per tick (default 32).[7]
- Foundry: 256 per tick (default 128).[7]
- Fragment forge: 512 per tick (default 256).[7]
Energy storage is bigger to match. The small energy storage holds 5,000,000 (default 1,000,000) under storageBlocks.smallEnergyStorage.energyCapacity. The large energy storage holds 60,000,000 (default 20,000,000) under storageBlocks.largeEnergyStorage.energyCapacity.[7]
For moving power over distance, there is the Energy Transmission Pole. It's crafted using a Portable Energy Storage as one of its parts.[5]
Crafting Shaped
| Empty slot | ||
| any electrum ingot | any electrum ingot | |
Recipe id: oritech:crafting/_pole
Unverified The sources don't explain how far Energy Transmission Poles can connect or how much power they carry.
Pipes and logistics
Oritech has item, fluid and energy pipes. There is only one tier of each, and they are fast, so you don't need to upgrade them. They're also built for performance: a pipe only gets a block entity where it needs one, such as where it connects to a machine. Networks are cached, and updates are only sent when something changes. For really long distances, Oritech has drones that carry items across vast distances.[1]
In this pack, the Fluid Pipe and Pump use Ender IO compatibility recipes that the pack has changed. Check these recipes rather than the ones you remember from other packs.[5]
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
| any copper ingot | any copper ingot | any copper ingot |
Recipe id: oritech:compat/enderio/crafting/fluidpipe
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
| any copper ingot | any copper ingot | |
| any plating |
Recipe id: oritech:compat/enderio/crafting/pump
World interaction and farming
Oritech's automation goes beyond processing ores. It includes automated farming machines and laser arms that mine blocks for you. The laser arm is also how you mine Fluxite. In this pack the laser arm uses 512 energy per tick (default 128) and accepts up to 2,048 per tick (default 1,024).[1][6][7]
EMI has an Enderic Laser Block Destruction category that shows what the laser does to specific blocks, so look there before you point a laser at something new.[6]
The placer and fertilizer machines were made more expensive in this pack. The placer uses 16 energy to move and 128 per work action (defaults 8 and 64). The fertilizer uses 16 to move and 256 per work action (defaults 8 and 128).[7]
The nuclear reactor
The reactor is a multiblock built from parts like the Reactor Wall and the Reactor Coolant Absorber Port. All the Mods 10 retunes it heavily, so the pack's numbers are very different from the base mod's.[5][6][7]
- Maximum multiblock size is 32, down from the default of 64, set by reactor.maxSize.[7]
- Each reactor pulse makes 1,100 RF (default 64).[7]
- Each energy port can output up to 125,000 RF/t (default 25,000).[7]
- The reactor can store up to 150,000,000 RF (default 50,000,000).[7]
- Cooling is stronger. Neutron absorbers reduce heat at a rate of 64 (default 16), and vents have a base cooling rate of 24 (default 4) and a proportional rate of 160 (default 100).[7]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: oritech:crafting/absorberport
Particle accelerator
The particle accelerator is built with Particle Accelerator Guide Ring blocks. EMI shows the minimum collision energy, in joules, that each accelerator recipe needs.[1][5][6]
Crafting Shaped
| Empty slot | any steel ingot | Empty slot |
| any steel ingot | any steel ingot | |
Recipe id: oritech:crafting/acceleratorring
Arcane machines and the tainted refinery
The Arcane Stabilizer, or catalyst, works with souls. In this pack it has a base soul capacity of 50, and each level of soul capacity adds 20 RF/t to its power use. Soul costs for the enchanter and spawner are scaled by arcane.enchanterCostMultiplier and arcane.spawnerCostMultiplier.[6][7]
If you explode a refinery next to a soul-charged catalyst, you get a tainted refinery. Place arcane blocks around it to make it more energy efficient, or sculk blocks to raise its output multiplier. EMI has categories for both how to create it and which blocks give which bonus.[6]
Machine paints
Oritech machines can be recolored with machine paints like the Orange Machine Paint, White Machine Paint, Camo Machine Paint and Sculk Machine Paint. In this pack, the recipes for the Redstone Machine Paint and Netherite Machine Paint have been changed.[1][5]
Crafting Shaped
| Empty slot | Empty slot | |
| any plastic plate | any redstone dust | any plastic plate |
| Empty slot | Empty slot |
Recipe id: oritech:crafting/_redstonepaint
Crafting Shaped
| Empty slot | any netherite ingot | Empty slot |
| any plastic plate | any plastic plate | |
| Empty slot | any netherite ingot | Empty slot |
Recipe id: oritech:crafting/_netheritepaint
How do you progress through Oritech?
6 parts
In All the Mods 10, Oritech first shows up in Chapter 3: The ATM Star. There, "Oritech" quest asks for a single Magnetic Coil to get you going, and the follow-up quest "Manhattan Module" quest asks for the Manhattan Module. The quest text warns that you'll need a bunch of machines, many alloys and materials, and lots of time. The dedicated Oritech quest chapter is your roadmap from that first coil all the way to the Manhattan Module.[3][4]
Getting started
Almost every early quest in the Oritech chapter unlocks straight from Oritech Beginnings, so you can pick your own order. A good first target is "Basic Building Components" quest. It asks for 2 Magnetic Coil and 2 Motor, the parts that go into most machines.[3]
For power, each generator has its own quest. The Basic Generator runs on furnace fuel, the Lava Generator runs on lava, the Bio Generator needs biomass, and the Fuel Generator burns liquid fuel.[3]
Crafting Shaped
| any nickel ingot | any nickel ingot | any nickel ingot |
| any nickel ingot | any copper ingot | any nickel ingot |
| any furnace player workstations |
Recipe id: oritech:crafting/basicgen
The "Machine Cores" quest quest introduces the Primitive Machine Core. You right-click a machine with a machine core to build it. Cores don't change a machine's speed or efficiency directly. They only change how many modifiers it can take.[3]
Crafting Shaped
| any plank | any plank | any plank |
| any plank | any plank | |
| any plank | any plank | any plank |
Recipe id: oritech:crafting/core1
Once your coils and motors are done, "Putting things together" quest asks for the Assembler. It's more than a crafter: it lets you make newer items and improves the yield of some others. There are two recipes for it in the pack.[3][5]
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
Recipe id: oritech:crafting/assembler
Machine core tiers
Machine cores come in six tiers, and the quests walk you through them one after another. Each tier's quest unlocks after the one before it.[3][5]
- Primitive Machine Core comes from the "Machine Cores" quest quest.[3]
- Basic Machine Core has two recipes in the pack.[3][5]
- Improved Machine Core ("Slightly better") uses a recipe added by the pack.[3][5]
- Advanced Machine Core ("Its betterer").[3]
- Elite Machine Core ("Betterest").[3]
- Ultra Machine Core ("You know the deal...").[3]
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
| any copper ingot | any lapi gems | any copper ingot |
| any copper ingot | any copper ingot | any copper ingot |
Recipe id: oritech:crafting/core2
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any iron ingot | any lapi gems | any iron ingot |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: oritech:crafting/core2alt
Shaped (kubejs)
Recipe id: kubejs:kjs/oritech_machine_core_3
Recipe added by the pack
Crafting Shaped
| any plating | any plating | any plating |
| any plating | any plating | |
| any plating | any plating | any plating |
Recipe id: oritech:crafting/core4
Crafting Shaped
Recipe id: oritech:crafting/core5
Crafting Shaped
Recipe id: oritech:crafting/core6
Shaped (kubejs)
Recipe id: kubejs:kjs/oritech_machine_extender
Recipe added by the pack
Alloys, lasers and Fluxite
The Centrifuge quest calls it an important machine for your future endeavours, and it unlocks several branches. The Enderic Compound quest ("Loads of ways to get this") also follows from it.[3]
Crafting Shaped
| any steel ingot | ||
| any plating |
Recipe id: oritech:crafting/centrifuge
Crafting Shaped
| any copper ingot | any copper ingot | |
| any iron storage block | any iron storage block |
Recipe id: oritech:crafting/centrifugealt
Centrifuge (oritech)
- any ender pearl dust
Recipe id: oritech:centrifuge/compat/ae2/endericcompound
Changed by the pack
For alloys, one quest asks for the Foundry plus 4 Adamant Ingot. The next one asks for 8 Duratium Ingot.[3]
The pack also adds routes through other mods for both alloys. You can make them with Ender IO alloy smelting, Immersive Engineering alloying and arc furnace, or Productive Metalworks casting from the molten metal. All of these recipes are marked as changed by the pack.[5]
Crafting Shaped
| any nickel ingot | any nickel ingot | Empty slot |
| any diamond gem | any diamond gem | Empty slot |
Recipe id: oritech:crafting/alloy/adamant
Alloy Smelting (enderio)
- any netherite ingot
- any platinum ingot
Recipe id: oritech:compat/enderio/alloy/duratium
Changed by the pack
Alloy (immersiveengineering)
- any netherite ingot
- any platinum ingot
Recipe id: oritech:compat/immersiveengineering/alloying/duratium
Changed by the pack
The Enderic Laser and Target Designator quest unlocks once you've done both the Assembler and Foundry quests. Enderic Lasers can transfer energy, transform materials, break blocks and speed up amethyst growth.[3]
Next, the laser charges amethyst into Fluxite, and the quest asks for 4 of them. Shift right-click the amethyst cluster with your Target Designator, then shift right-click the laser to set the target. The pack also lets you turn amethyst into Fluxite in an AE2 Charger or through Powah energizing.[3][5]
Charger (ae2)
- any amethyst gem
Recipe id: oritech:compat/ae2/charger/fluxite
Changed by the pack
Energizing (powah)
- any amethyst gem
Recipe id: oritech:compat/powah/energizing/fluxite
Changed by the pack
The Processing Unit quest unlocks after the Assembler. The Flux Gate quest follows once you've finished both the Fluxite and Processing Unit quests.[3]
Assembler (oritech)
- any carbon fibre
- any redstone dust
- any electrum ingot
- any plastic plate
Recipe id: oritech:assembler/processingunit
Assembler (oritech)
2× Fluxite
Processing Unit
- any platinum ingot
Recipe id: oritech:assembler/fluxgate
The Atomic Forge and the endgame
The Atomic Forge quest opens after the Duratium, Enderic Compound and Flux Gate quests. It's the ultimate crafting machine for high-value items, and it can only be powered by Enderic Lasers.[3]
Crafting Shaped
| any plastic plate | any plastic plate | |
| any plating | any plating | any plating |
Recipe id: oritech:crafting/atomicforge
- Make 8 Silicon Wafer.[3]
- Make 4 Advanced Computing Engine.[3]
- Make 2 Super AI Chip.[3]
- Make the Heisenberg Compensator.[3]
- Finish with the Manhattan Module, which also needs the Plutonium Pellet quest done.[3]
Atomic Forge (oritech)
- any carbon fibre
- 2× any silicon
Recipe id: oritech:atomicforge/wafer
Centrifuge Fluid (oritech)
Recipe id: oritech:centrifuge/fluid/siliconwafers
The Heisenberg Compensator has 2 recipes. The alternative uses Unholy Intelligence, which you make by filling a Dubious Container with Strange Matter. You get Strange Matter by running lava and Enderic Compound through a Refinery with 2 extra chambers. The chapter has a quest for the Refinery and 2 Refinery Chamber Module.[3][4]
Plutonium
The Plutonium Dust quest unlocks after the Enderic Laser. You can get the dust by fragmenting Raw Uranium in the Fragment Forge for Small Plutonium Dust, or by firing an Enderic Laser at a Uranite Crystal. In this pack, Powah energizing can also turn a Uranite Crystal into Plutonium Dust.[3][5]
Energizing (powah)
Recipe id: oritech:compat/powah/energizing/uranite
Changed by the pack
The Plutonium Pellet quest asks for 2 pellets and unlocks after the Assembler. The Assembler has three pellet recipes, so use whichever one fits your materials.[3][5]
Assembler (oritech)
2× Plutonium Dust
- any nickel ingot
- any plastic plate
Recipe id: oritech:assembler/plutoniumpelletbasic
Assembler (oritech)
Adamant Ingot
2× Plutonium Dust
- any plastic plate
Recipe id: oritech:assembler/plutoniumpelletbetter
Assembler (oritech)
Duratium Ingot
2× Plutonium Dust
- any plastic plate
Recipe id: oritech:assembler/plutoniumpelletult
Ore processing branch
To process ores, you need a Centrifuge with a Fluid Addon, plus a Pulverizer or Fragment Forge. The Fragment Forge improves yield on all pulverisation recipes. Centrifuging clumps with Sulfuric Acid gives you gems, while using water instead gives a lower yield.[3]
How does Oritech work with other mods?
5 parts
Oritech plugs into a lot of this pack. Every cross-mod recipe below has been changed by the pack, and the biggest change is simple: whenever Oritech produces a normal metal, you get the All the Ores version. That means Oritech's dusts, clumps, nuggets and ingots stack with what the rest of your base uses.[5]
Ore processing outputs All the Ores items
When you run raw ores through the Pulverizer, the main product is an All the Ores dust, such as Copper Dust. You also get an Oritech byproduct, such as Small Copper Dust. You can craft the small dusts and small clumps into the matching All the Ores dust or clump. You can also smelt small dusts into All the Ores nuggets.[5]
Pulverizer (oritech)
- any copper raw material
Recipe id: oritech:pulverizer/raw/copper
Crafting Shapeless
Small Copper Dust
Small Copper Dust
Small Copper Dust
Small Copper Dust
Small Copper Dust
Small Copper Dust
Small Copper Dust
Small Copper Dust
Small Copper Dust
Recipe id: oritech:copper_dust
Small dusts become regular All the Ores dusts
The gems from Oritech's top ore line all end up as All the Ores items. Nickel Gem and Platinum Gem smelt, blast or go through the Foundry into All the Ores ingots. The Atomic Forge turns any metal gem plus Fluxite into the matching All the Ores dust.[5]
Deep drilling also connects here: the nickel, platinum and uranium resource nodes give you All the Ores raw ores, such as Raw Platinum.[5]
Processing metals from other tech mods
Oritech also handles metals it doesn't add itself. With Sulfuric Acid, the centrifuge turns zinc, lead, osmium and tin clumps into All the Ores dusts or nuggets, plus Mineral Slurry. With Sheol Fire, the refinery turns raw zinc, aluminum, lead, silver and osmium into All the Ores dusts or clumps, and returns lava.[5]
Centrifuge Fluid (oritech)
Sulfuric Acid
- any osmium clump
Recipe id: oritech:centrifuge/fluid/compat/mekanism/clumpacid/osmium
Productive Metalworks and Mekanism alloys
Productive Metalworks can melt Oritech's metal gems, small clumps and small dusts into its molten metals. It can also alloy Oritech's own molten metals: adamant, biosteel, duratium and energite. You then cast them into ingots with an Ingot Cast. With a Gem Cast, you can also cast Fluxite and Biomass.[5]
This gives you a second way to finish the quest that asks for 8 Duratium Ingot, which hints at mixing netherite and platinum.[3][5]
Fluid Alloying (productivemetalworks)
Recipe id: oritech:compat/productivemetalworks/alloying/duratium
If you run Mekanism, its metallurgic infusing can make Adamant Dust and Biosteel Dust.[5]
Metallurgic Infusing (mekanism)
- Diamond
- any nickel ingot
Recipe id: oritech:compat/mekanism/infusing/adamant_dust
Fuel, plastic and parts
- The centrifuge makes Turbofuel from Industrial Foregoing's Biofuel or PneumaticCraft's Crude Oil, each combined with Fluxite.[5]
- The cooler converts PneumaticCraft's Molten Plastic into Oritech's Plastic Sheet.[5]
- The centrifuge turns Immersive Engineering's HOP Graphite Dust into Carbon Fibre Strands, which a quest asks for 4 of.[3][5]
- Ender IO's Conduit Binder is used in the pack's recipes for the Fluid Pipe and the Pump.[5]
- Create mixing can turn Nickel and Platinum Gems into All the Ores ingots.[5]
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
| any copper ingot | any copper ingot | any copper ingot |
Recipe id: oritech:compat/enderio/crafting/fluidpipe
Endgame
Oritech's Manhattan Module is one of many ingredients in the pack's Pulsating Black Hole recipe. That recipe also pulls in items from AE2, EvilCraft, Industrial Foregoing, Just Dire Things, Occultism, PneumaticCraft, Pocket Storage and Roots Classic.[5]
Shaped (kubejs)
Recipe id: allthemods:pressure/allthetweaks/pulsating_black_hole
Which All the Mods 10 quests use Oritech?
4 parts
Oritech shows up in two places in the questbook. It has its own full "Oritech" chapter, and it also plays a part in Chapter 3: The ATM Star, where you'll need one of its biggest crafts.[3][4]
The Oritech chapter: first steps
Almost everything in the chapter unlocks after a quest called Oritech Beginnings, so you can branch out in whatever order you like once that's done. A good place to start is "Machine Cores" quest, which asks for a Primitive Machine Core. You right-click machines with machine cores to build them. Cores don't directly change a machine's speed or efficiency. They only change how many modifiers it can take.[3]
- Power: grab the generator quests for the Basic Generator (a quest in "Oritech"), Lava Generator (a quest in "Oritech"), Bio Generator (a quest in "Oritech") and Fuel Generator (a quest in "Oritech").[3]
- Components: "Basic Building Components" quest asks for 2 Magnetic Coil and 2 Motor. It leads into "Putting things together" quest, which asks for the Assembler. The Assembler crafts new items and improves the yield of some others.[3]
- Logistics: "Transporting liquids" quest, "Transporting items" quest, "Transfering Energy" quest and "Storing Energy" quest cover Oritech's pipes, ducts, tanks and energy storage. a quest in "Oritech" adds the Pipe Booster, which uses power to boost pipe extraction speed.[3]
- Drones: a quest in "Oritech" asks for a Drone Port. You place 2 ports at least 50 blocks apart. Sneak right-click one with a Target Designator, then put the designator in the other port's UI. That port launches a drone whenever it has items.[3]
- Also available early: the Nuclear Reactor Controller in a quest in "Oritech" and the Foundry plus 4 Adamant Ingot in a quest in "Oritech".[3]
Ore processing
The Pulverizer (a quest in "Oritech") leads to the Fragment Forge (a quest in "Oritech"), which improves yield on all pulverising recipes. The Centrifuge (a quest in "Oritech") leads to a Fluid Addon (a quest in "Oritech"). Finish both branches to unlock "Ore Processing" quest, which asks for any Oritech gem, such as Iron Gem.[3]
Lasers and the Atomic Forge
Once you've finished "Putting things together" quest and the Foundry quest, a quest in "Oritech" asks for an Enderic Laser and a Target Designator. The laser opens up "Hurting Mobs" quest, 4 Fluxite from charging amethyst (a quest in "Oritech"), and Plutonium Dust (a quest in "Oritech").[3]
Fluxite and a Processing Unit (a quest in "Oritech") unlock the Flux Gate (a quest in "Oritech"). Combine that with 8 Duratium Ingot (a quest in "Oritech") and Enderic Compound (a quest in "Oritech") to reach the Atomic Forge (a quest in "Oritech"). The Atomic Forge can only be powered by Enderic Lasers.[3]
- Make 8 Silicon Wafer (a quest in "Oritech").[3]
- Make 4 Advanced Computing Engine (a quest in "Oritech").[3]
- Make 2 Super AI Chip (a quest in "Oritech").[3]
- Make a Heisenberg Compensator (a quest in "Oritech").[3]
- Combine the compensator with 2 Plutonium Pellet (a quest in "Oritech") to finish the Manhattan Module (a quest in "Oritech").[3]
Alongside this, the machine core chain climbs from a quest in "Oritech" through a quest in "Oritech", a quest in "Oritech" and a quest in "Oritech" up to the Ultra Machine Core in a quest in "Oritech".[3]
Unverified The machine addon quests (speed, processing, efficiency, fluid, capacitor, acceptor and the Machine Addon Extender) and the Refinery quest depend on quests that aren't described in the available quest data, so their exact unlock requirements are unconfirmed.
Chapter 3: The ATM Star
Here "Oritech" quest only asks for a Magnetic Coil. It then leads to "Manhattan Module" quest, which asks for the same Manhattan Module you work towards in the Oritech chapter. The quest points out that the Heisenberg Compensator has 2 recipes, and both need the Atomic Forge, so working through the Oritech chapter first is the natural route.[3][4]
Which Oritech config options matter?
5 parts
All the Mods 10 rebalances Oritech's energy numbers quite a bit. Generators, energy storage and the reactor all get bigger values than the mod defaults, and many machines have higher per-tick energy values too. Here are the settings most worth knowing, with the pack's value first and the mod default in brackets.[7]
Generators
- Solar generator: machineSettings.generators.solarGeneratorData.energyPerTick is 1,600 (default 32), capacity is 1,000,000 (default 100,000), and max extraction is 25,600 (default 256). This is the biggest change of any generator.[7]
- Fuel generator: machineSettings.generators.fuelGeneratorData.energyPerTick is 2,048 (default 256), capacity is 1,000,000 (default 250,000), and max extraction is 16,000 (default 2,048).[7]
- Bio generator and lava generator: both have a per-tick value of 256 (default 64), a capacity of 400,000 (default 100,000) and max extraction of 2,048 (default 512).[7]
- Basic generator: machineSettings.generators.basicGeneratorData.energyPerTick is 64 (default 32). Its capacity of 50,000 is unchanged.[7]
Machine energy values
Machine per-tick energy values are also raised, so plan your power lines with that in mind.[7]
- Pulverizer and powered furnace: 64 each (default 32).[7]
- Centrifuge and refinery: 128 each (default 64). Cooler: 128 (default 32).[7]
- Foundry: 256 (default 128). Fragment forge: 512 (default 256).[7]
- Laser arm: machineSettings.laserArmConfig.energyPerTick is 512 (default 128), and max insertion is 2,048 (default 1,024).[7]
- Fertilizer: move energy usage is 16 (default 8) and work energy usage is 256 (default 128). Placer: move usage is 16 (default 8) and work usage is 128 (default 64).[7]
Unverified The config files don't say directly whether energyPerTick means output or usage. For generators it most likely means RF produced and for machines RF consumed, but the pack files don't confirm this.
Energy storage
The small energy storage holds 5,000,000 RF (default 1,000,000) and the large one holds 60,000,000 RF (default 20,000,000). Their transfer rates are not changed. The small one moves 5,000 in and out, and the large one moves 10,000.[7]
Reactor
- reactor.rfPerPulse is 1,100 RF per pulse (default 64).[7]
- reactor.reactorMaxEnergyOutput is 125,000 RF/t per energy port (default 25,000), and max stored energy is 150,000,000 RF (default 50,000,000).[7]
- Cooling is stronger. The neutron absorber rate is 64 (default 16), the vent base rate is 24 (default 4), and the vent proportional rate is 160 (default 100).[7]
- reactor.maxSize is lowered to 32 (default 64), so the maximum multiblock size is smaller in this pack.[7]
Other handy settings
- worldGeneration.easyFindFeatures is on. Oil wells show a small fountain and bedrock ore nodes show a boulder on the surface, which makes them easier to find.[7]
- machineSettings.additiveAddons is on. This setting controls whether addon bonuses stack additively or multiplicatively.[7]
- machineSettings.layeredExtenders is off, so machine core quality sets the direct number of machine extenders you can use, not a number of layers.[7]
- equipment.chainsawTreeCutting is on, so the chainsaw can cut down whole trees.[7]
- On the client side, showMachinePreview shows multiblock placement previews and enableHelpButton adds a help button to machine UIs. Both are on.[8]
What changed in Oritech between versions?
1 part
Oritech joined All the Mods 10 in pack version 4.0 at mod version 0.16.2. It's been updated many times since then, and All the Mods 10 8.1 ships Oritech 1.2.11.[2][9]
Update timeline
Here are the Oritech version changes from the pack changelogs, starting with its arrival in 4.0 and ending with the current 8.1 release.[9][10]
- Pack 4.0: Oritech added at version 0.16.2.[9]
- Pack 4.5: updated from 0.16.2 to 0.17.3.[11]
- Pack 4.12: updated from 0.17.3 to 0.18.1.[12]
- Pack 4.13: updated from 0.18.1 to 0.18.2.[13]
- Pack 4.15: updated from 0.18.2 to 0.19.4.[14]
- Pack 5.2: updated from 0.19.4 to 0.19.5.[15]
- Pack 5.3: updated from 0.19.5 to 0.19.6.[16]
- Pack 5.5: updated from 0.19.6 to 1.0.0.[17]
- Pack 6.0: updated from 1.0.0 to 1.0.1.[18]
- Pack 6.2: updated from 1.0.1 to 1.1.0.[19]
- Pack 7.0: updated from 1.1.0 to 1.2.6.[20]
- Pack 7.1: updated from 1.2.6 to 1.2.8.[21]
- Pack 7.2: updated from 1.2.8 to 1.2.9.[22]
- Pack 7.3: updated from 1.2.9 to 1.2.10.[23]
- Pack 8.1: updated from 1.2.10 to 1.2.11.[10]
To check which build you're running, look for the jar file oritech-neoforge-1.21.1-1.2.11.jar. That's the one the 8.1 pack uses.[2]
Unverified The pack changelogs only record version numbers, and none of the mod's own changelogs were available. That means the specific features, fixes or balance changes in each Oritech update could not be confirmed for this guide. This includes the bigger jumps such as 0.19.6 to 1.0.0 and 1.1.0 to 1.2.6. If a machine or recipe works differently than it did in an older video or world, check the in-game recipe viewer for how it works in your current version. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
Sources
- Oritech project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- All the Mods 10 8.1 quests: "Oritech" · pack file
- All the Mods 10 ATM Star path quests in "Chapter 3: The ATM Star" · pack file
- All the Mods 10 8.1 recipe dump: recipes making Oritech items · pack recipe dump
- oritech tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 8.1 config: config/oritech-common.toml · pack file
- All the Mods 10 8.1 config: config/oritech-client.toml · pack file
- All the Mods 10 changelog (All the Mods 10 4.0) · changelog
- All the Mods 10 changelog (All the Mods 10 8.1) · changelog
- All the Mods 10 changelog (All the Mods 10 4.5) · changelog
- All the Mods 10 changelog (All the Mods 10 4.12) · changelog
- All the Mods 10 changelog (All the Mods 10 4.13) · changelog
- All the Mods 10 changelog (All the Mods 10 4.15) · changelog
- All the Mods 10 changelog (All the Mods 10 5.2) · changelog
- All the Mods 10 changelog (All the Mods 10 5.3) · changelog
- All the Mods 10 changelog (All the Mods 10 5.5) · changelog
- All the Mods 10 changelog (All the Mods 10 6.0) · changelog
- All the Mods 10 changelog (All the Mods 10 6.2) · changelog
- All the Mods 10 changelog (All the Mods 10 7.0) · changelog
- All the Mods 10 changelog (All the Mods 10 7.1) · changelog
- All the Mods 10 changelog (All the Mods 10 7.2) · changelog
- All the Mods 10 changelog (All the Mods 10 7.3) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Sep 20, 2026.
Guides for other versions: 5.1 to 6.6 · 4.5 to 5.0 · 4.1 to 4.4 · 4.0
Report wrong info
Version in each release
39 releases, first in 4.0
| All the Mods 10 | Version | Jar | Where it came from |
|---|---|---|---|
| 8.3 Oct 15, 2026 | 1.2.13 | oritech-neoforge-1.21.1-1.2.13.jar | From the published release |
| 8.2 Sep 22, 2026 | 1.2.12 | oritech-neoforge-1.21.1-1.2.12.jar | From pack files |
| 8.1 Aug 29, 2026 | 1.2.11 | oritech-neoforge-1.21.1-1.2.11.jar | From pack files |
| 8.0 Aug 14, 2026 | 1.2.10 | oritech-neoforge-1.21.1-1.2.10.jar | From pack files |
| 7.3 Aug 2, 2026 | 1.2.10 | oritech-neoforge-1.21.1-1.2.10.jar | From pack files |
| 7.2 Jul 20, 2026 | 1.2.9 | oritech-neoforge-1.21.1-1.2.9.jar | From pack files |
| 7.1 Jun 26, 2026 | 1.2.8 | oritech-neoforge-1.21.1-1.2.8.jar | From pack files |
| 7.0 May 15, 2026 | 1.2.6 | oritech-neoforge-1.21.1-1.2.6.jar | From pack files |
| 6.6 Apr 7, 2026 | 1.1.0 | oritech-neoforge-1.21.1-1.1.0.jar | From pack files |
| 6.5 Apr 7, 2026 | 1.1.0 | oritech-neoforge-1.21.1-1.1.0.jar | From pack files |
| 6.4 Apr 4, 2026 | 1.1.0 | oritech-neoforge-1.21.1-1.1.0.jar | From pack files |
| 6.3 Apr 2, 2026 | 1.1.0 | oritech-neoforge-1.21.1-1.1.0.jar | From pack files |
| 6.2.1 Mar 31, 2026 | 1.1.0 | oritech-neoforge-1.21.1-1.1.0.jar | From the published release |
| 6.2 Mar 24, 2026 | 1.1.0 | oritech-neoforge-1.21.1-1.1.0.jar | From pack files |
| 6.1 Mar 7, 2026 | 1.0.1 | oritech-neoforge-1.21.1-1.0.1.jar | From pack files |
| 6.0 Feb 25, 2026 | 1.0.1 | oritech-neoforge-1.21.1-1.0.1.jar | From the published release |
| 5.5 Jan 31, 2026 | 1.0.0 | oritech-neoforge-1.21.1-1.0.0.jar | From the published release |
| 5.4 Dec 21, 2025 | 0.19.6 | oritech-neoforge-1.21.1-0.19.6.jar | From the published release |
| 5.3.1 Dec 4, 2025 | 0.19.6 | oritech-neoforge-1.21.1-0.19.6.jar | From the published release |
| 5.3 Dec 2, 2025 | 0.19.6 | - | Reconstructed |
| 5.2 Nov 28, 2025 | 0.19.5 | oritech-neoforge-1.21.1-0.19.5.jar | From the published release |
| 5.1 Nov 14, 2025 | 0.19.4 | oritech-neoforge-1.21.1-0.19.4.jar | From the published release |
| 5.0 Nov 13, 2025 | 0.19.4 | oritech-neoforge-1.21.1-0.19.4.jar | From the published release |
| 4.15 Nov 11, 2025 | 0.19.4 | oritech-neoforge-1.21.1-0.19.4.jar | From the published release |
| 4.14 Oct 18, 2025 | 0.18.2 | oritech-neoforge-1.21.1-0.18.2.jar | From the published release |
| 4.13 Oct 18, 2025 | 0.18.2 | oritech-neoforge-1.21.1-0.18.2.jar | From the published release |
| 4.12 Oct 2, 2025 | 0.18.1 | oritech-neoforge-1.21.1-0.18.1.jar | From the published release |
| 4.11 Sep 20, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 4.10 Aug 24, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 4.9 Aug 23, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 4.8 Aug 23, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 4.7 Aug 23, 2025 | 0.17.3 | - | Reconstructed |
| 4.6 Aug 19, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 4.5 Jul 29, 2025 | 0.17.3 | oritech-neoforge-0.17.3.jar | From the published release |
| 4.4 Jul 13, 2025 | 0.16.2 | oritech-neoforge-0.16.2.jar | From the published release |
| 4.3 Jul 12, 2025 | 0.16.2 | oritech-neoforge-0.16.2.jar | From the published release |
| 4.2 Jun 26, 2025 | 0.16.2 | oritech-neoforge-0.16.2.jar | From the published release |
| 4.1 Jun 24, 2025 | 0.16.2 | oritech-neoforge-0.16.2.jar | From the published release |
| 4.0 Jun 17, 2025 | 0.16.2 | oritech-neoforge-0.16.2.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
293 items from the 8.3 recipe dump.
Particle Accelerator
Particle Accelerator Linear Motor
Particle Accelerator Guide Ring
Particle Accelerator Sensor
Block of Adamant
Adamant Dust
Adamant Ingot
Quantum Research Station
Advanced Battery
Advanced Computing Engine
Arcane Research Station
Assembler
Atomic Forge
Cybernetic Augmentation Center
Banana
Basic Battery
Basic Generator
Big Solar Panel
Bio Generator
Biomass
Block of Biomass
Block of Biosteel
Biosteel Dust
Biosteel Ingot
Black Hole
Camo Machine Paint
Power Bank Addon Extender
Carbon Fibre Strands
Carbon Plating Block
Carbon Reinforced Plating Pressure Plate
Carbon Reinforced Plating Slab
Carbon Reinforced Plating Stairs
Industrial Light
Hanging Light
Centrifuge
Chainsaw
Equipment Charger
Clay Catalyst Beads
Coal Dust
Industrial Chiller
Copper Clump
Copper Dust
Copper Gem
Copper Nugget
Creative Energy Storage
Creative Tank
Crop Filter Addon
Bedrock Extractor
Deepslate Nickel Ore
Deepslate Platinum Ore
Deepslate Uranium Ore
Destroyer Block
Adamant Machine Paint
Drone Port
Dubious Container
Block of Duratium
Duratium Dust
Duratium Ingot
Electric Mace
Block of Electrum
...and 233 more.
All the Mods 10 quests (52)
Quests from the pack's FTB Quests book that ask for this mod's items.
Chapter 3: The ATM Star (2)
- Manhattan Module
- Oritech
Oritech (6)
- Basic Building Components (These will be used to make most machines)
- Hurting Mobs (Hunter addon allows the laser to target mobs)
- Machine Cores (All machines use machine cores)
- Ore Processing (Maximum output)
- Putting things together (More than a crafter)
- Spinning into gems (Centrifuging a clump gives me gems....?)
Config options (how All the Mods 10 sets them)
215 settings shipped in the pack's config files; 35 differ from the mod's documented default.
Show settings
| Setting | All the Mods 10 value | Mod default |
|---|---|---|
machineSettings.fertilizerConfig.moveEnergyUsage changed by All the Mods 10config/oritech-common.toml | 16 | 8 |
machineSettings.fertilizerConfig.workEnergyUsage changed by All the Mods 10config/oritech-common.toml | 256 | 128 |
machineSettings.generators.basicGeneratorData.energyPerTick changed by All the Mods 10config/oritech-common.toml | 64 | 32 |
machineSettings.generators.bioGeneratorData.energyCapacity changed by All the Mods 10config/oritech-common.toml | 400000 | 100000 |
machineSettings.generators.bioGeneratorData.energyPerTick changed by All the Mods 10config/oritech-common.toml | 256 | 64 |
machineSettings.generators.bioGeneratorData.maxEnergyExtraction changed by All the Mods 10config/oritech-common.toml | 2048 | 512 |
machineSettings.generators.fuelGeneratorData.energyCapacity changed by All the Mods 10config/oritech-common.toml | 1000000 | 250000 |
machineSettings.generators.fuelGeneratorData.energyPerTick changed by All the Mods 10config/oritech-common.toml | 2048 | 256 |
machineSettings.generators.fuelGeneratorData.maxEnergyExtraction changed by All the Mods 10config/oritech-common.toml | 16000 | 2048 |
machineSettings.generators.lavaGeneratorData.energyCapacity changed by All the Mods 10config/oritech-common.toml | 400000 | 100000 |
Which All the Mods 10 mods work with Oritech?
The All the Mods 10 mods that share the most recipes with Oritech. Highlighted ones have a guide.
- AllTheOres
- Productive Metalworks
- Productive Bees
- Productive Bees
- Applied Energistics 2
- PneumaticCraft: Repressurized
- Ender IO
- Industrial Foregoing
- Mekanism
- AllTheTweaks
- EvilCraft
- Immersive Engineering
Where does Oritech appear in the All the Mods 10 quest book?
Known All the Mods 10 issues (2)
- [Recipe Issue]: Oritech Foundry, Infused Alloy and Redstone Alloy Ingot #4131 · 4 weeks ago
- [Modpack Bug]: Fluid duplication using Oritech portable tank with Just Dire Things blocks #4114 · 5 months ago
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