Roots Classic guide for All the Mods 10 1.7 to 1.11

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What is Roots Classic?

1 part

This pack ships Roots Classic 1.21.1-1.5.4, and it has been part of the pack for a long while (it was already included back in version 0.56 or earlier) so you can treat it as a stable, long-standing option rather than a recent addition.[1]

Where it shows up for most players is the quest book: its armour and tools sit alongside the pack's other early progression options, and a couple of its items turn up again in a later chapter. If you want a nature-themed alternative to the usual starts, this is a good line to follow.[2][3][4]

Where it fits in progression

Tip: Both tool quests take a second, non-Roots item as an alternative, so you only need one of the two options to tick them off, handy if you are already set up for the other route.[3]

Unverified The pack files gathered for this page only cover the mod's version and its quest entries, so Roots Classic's rituals, spells and crafting mechanics as configured in this pack are not documented here.

How do you get started with Roots Classic?

5 parts

Same as in the All the Mods 10 8.1 guide

Roots Classic might look tiny in JEI, but there's a lot packed into it. The whole mod is about using nature's gifts to perform rituals, and you'll find the ingredients all over the place once you start looking. In All the Mods 10, your entry point is the a quest in "?" quest in the ATM Star chapter, which asks you to pick up a Verdant Sprig.[5]

Unverified The sources don't say how to get a Verdant Sprig in this pack, so check JEI to see where it comes from. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

Grab the Runic Tablet

Make the Runic Tablet before anything else. It's the mod's guidebook and explains every spell and ritual, and almost every Roots item tooltip points you to it. Keep an eye out for Old Root while you explore. It's a basic spell component that drops from tall grass.[6]

Runic TabletMod recipe

Crafting Shaped

Crafting Shaped
Empty slotOld RootEmpty slot
any wheat seedany stoneany wheat seed
Empty slotany wheat seedEmpty slot

Recipe id: rootsclassic:runic_tablet

Make a Bark Knife

Plenty of rituals use bark, and you get it with the Bark Knife. Right-click a log block with the knife to peel bark off it. Each use has a chance of breaking the log, so bring some spare wood. You'll collect different kinds of bark, such as Oak Bark, Birch Bark and Acacia Bark.[6]

Bark KnifeMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany saplingany sapling
any saplingany plankany sapling
any wooden rodany saplingEmpty slot

Recipe id: rootsclassic:bark_knife

Build your ritual setup

Rituals are cast from the Casting Altar, which is the centerpiece of every ritual. You place standing stones in a pattern around it. The Mundane Standing Stone is the basic ritual stone and the Attuned Standing Stone is the advanced one, and the Runic Tablet shows which pattern each ritual needs. You'll also need some Incense Brazier blocks, which hold the incense you burn during rituals.[6]

Casting AltarMod recipe

Crafting Shaped

Crafting Shaped
Verdant SprigPoppyVerdant Sprig
any stoneany gold storage blockany stone
Empty slotChiseled Stone BricksEmpty slot

Recipe id: rootsclassic:altar

Crafting Shaped

Crafting Shaped
any stoneStone Bricksany stone
Stone Bricksany lapi storage blocksStone Bricks
any stoneStone Bricksany stone

Recipe id: rootsclassic:mundane_standing_stone

Crafting Shaped

Crafting Shaped
any stoneNether Brickany stone
Nether Brickany diamond gemNether Brick
any stoneNether Brickany stone

Recipe id: rootsclassic:attuned_standing_stone

Incense BrazierMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany stringany iron ingot
any iron ingotCauldronany iron ingot
any iron ingotany wooden rodany iron ingot

Recipe id: rootsclassic:brazier

Your first ritual: the Crystal Staff

The quest after Roots Classic is a quest in "?", where you craft the Crystal Staff with a ritual. The pack changed this ritual, so follow the in-pack recipe below instead of older guides. The quest walks you through it like this:[5][7]

  1. Place the Casting Altar and the Standing Stones in the pattern shown in JEI.[5]
  2. Put the altar ingredients into the Casting Altar.[5]
  3. Place 4 Incense Braziers around the altar and put one incense ingredient in each.[5]
  4. Light all the braziers with Flint and Steel.[5]
  5. Shift-right-click the altar to start the ritual.[5]
Crystal StaffChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/crystal_staff

Changed by the pack

Watch out: If the ritual doesn't start, check your standing stone pattern first. The quest text also mentions Verdant Bark, but the in-pack ritual uses Verdant Sprig, so go by the recipe.[5][7]

Living tools and Sylvan armor

Once your altar works, the same setup gets you some great early gear. The Living Pickaxe and Living Sword are self-repairing tools made by ritual, and they count for the Basic Tools quests a quest in "?" and a quest in "?". The pack changed both of these rituals.[6][7][8]

Living PickaxeChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/living_pickaxe

Changed by the pack

Living SwordChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/living_sword

Changed by the pack

For armor, the a quest in "?" quest covers the mod's basic armor set, and every piece is made by ritual. The pack changed all four Sylvan rituals, so check each recipe below. Later on, a quest in "?" is the mod's late-game armor.[6][7][9]

Sylvan HoodChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/sylvan_hood

Changed by the pack

Sylvan RobeChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/sylvan_robe

Changed by the pack

Sylvan TunicChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/sylvan_tunic

Changed by the pack

Sylvan BootsChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/sylvan_boots

Changed by the pack

How does Roots Classic work?

7 parts

Roots Classic doesn't run on power or fluids. Its whole loop is physical: you gather rare plant materials by hand, grind them into Spell Powder, and then either bind that powder to a staff or lay out a ritual pattern of blocks in the world and let it cast. Every step of that chain is documented in-game by the Runic Tablet, which is the mod's guidebook and explains all of its spells and rituals.[10]

Runic TabletMod recipe

Crafting Shaped

Crafting Shaped
Empty slotOld RootEmpty slot
any wheat seedany stoneany wheat seed
Empty slotany wheat seedEmpty slot

Recipe id: rootsclassic:runic_tablet

Make this first, almost every other block tells you to check it.

Gathering components

Your raw materials come from ordinary world interaction rather than from machines, and each one has its own drop source and rate.[10]

  • Old Root drops at a 1/40 chance when breaking tall grass. It's needed for a lot of early magic because it's required for spells without modifiers, and it can be eaten to restore a very small amount of hunger.[10]
  • Verdant Sprig drops at a 1/30 chance when harvesting fully-grown crops of all kinds. It keeps its life force after harvest, so its uses tend to involve bringing life to objects.[10]
  • Infernal Bulbs drop at a 1/20 chance from grown nether wart. They hold a lot of energy, work as fairly effective furnace fuel, and can be given to skeletons to make them withered.[10]
  • Dragon's Eyes drop at a 1/10 chance from chorus flowers. Besides spell uses, they can be eaten for a more powerful chorus fruit effect, or smelted to yield one ender pearl.[10]
  • Berries turn up occasionally when you break leaves by hand. There are five kinds, each with different properties, and several are used in spells and rituals.[10]

Bark is the other staple. The Bark Knife peels bark from logs for use in recipes and rituals: right-click a log block to harvest its bark, with a chance of breaking the log in the process.[10]

Bark KnifeMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany saplingany sapling
any saplingany plankany sapling
any wooden rodany saplingEmpty slot

Recipe id: rootsclassic:bark_knife

Mortar and Pestle: making Spell Powder

The Mortar is used together with the Pestle to create spells. Spell Powder is a combination of ingredients that makes up a single spell, and every component recipe in the mod produces Spell Powder as its output. Which ingredients you grind in determines what the resulting spell does, and the Runic Tablet lists the combinations.[10][11]

MortarMod recipe

Crafting Shaped

5 × any stone

Recipe id: rootsclassic:mortar

PestleMod recipe

Crafting Shaped

5 × Diorite

Recipe id: rootsclassic:pestle

Component recipes are their own recipe type rather than normal crafting, so you won't find them on a crafting grid. Here are two examples of what a grind looks like: the first uses a common flower, the second one of the mod's own advanced blooms.[11]

Spell PowderMod recipe

Component (rootsclassic)

Recipe id: rootsclassic:component/dandelion

Spell PowderMod recipe

Component (rootsclassic)

Recipe id: rootsclassic:component/flare_orchid

Watch out: Four of the spell component recipes are changed by this pack rather than left at the mod's defaults: the azure bluet, blue orchid, midnight bloom and oxeye daisy grinds. Check the in-pack recipe for those instead of an outside guide.[11]
Spell PowderChanged by the pack

Component (rootsclassic)

Recipe id: rootsclassic:component/azure_bluet

Changed by the pack.

Spell PowderChanged by the pack

Component (rootsclassic)

Recipe id: rootsclassic:component/blue_orchid

Changed by the pack.

Spell PowderChanged by the pack

Component (rootsclassic)

Recipe id: rootsclassic:component/midnight_bloom

Changed by the pack.

Spell PowderChanged by the pack

Component (rootsclassic)

Recipe id: rootsclassic:component/oxeye_daisy

Changed by the pack.

Flare Orchid and Midnight Bloom are advanced spell components, and getting hold of new flora is what Mutating Powder is for: it mutates flora in magical ways, and it's only used in the very specific circumstances laid out in the spell components section of the tablet.[10]

Mutating PowderMod recipe

Crafting Shapeless

Recipe id: rootsclassic:mutating_powder

The Imbuer: turning powder into staffs

The Imbuer is where Spell Powder becomes a usable tool. Use the powder on the Imbuer to create any magical Staff, that's the standard way to carry a spell around with you.[10]

ImbuerMod recipe

Crafting Shaped

Crafting Shaped
any wooden rodEmpty slotany wooden rod
any logChiseled Stone Bricksany log

Recipe id: rootsclassic:imbuer

Rituals: altar, standing stones and braziers

Rituals are the mod's multiblock system, and they're assembled out of three block types placed in a pattern. The Casting Altar is the centre piece for casting rituals. Standing stones channel into it: the Mundane Standing Stone is the basic ritual stone and the Attuned Standing Stone is the advanced one, and both are used to build the ritual patterns shown in the Runic Tablet. The Incense Brazier holds incense to burn during a ritual, which is how extra ingredients get fed into it.[10]

Casting AltarMod recipe

Crafting Shaped

Crafting Shaped
Verdant SprigPoppyVerdant Sprig
any stoneany gold storage blockany stone
Empty slotChiseled Stone BricksEmpty slot

Recipe id: rootsclassic:altar

Crafting Shaped

Crafting Shaped
any stoneStone Bricksany stone
Stone Bricksany lapi storage blocksStone Bricks
any stoneStone Bricksany stone

Recipe id: rootsclassic:mundane_standing_stone

Crafting Shaped

Crafting Shaped
any stoneNether Brickany stone
Nether Brickany diamond gemNether Brick
any stoneNether Brickany stone

Recipe id: rootsclassic:attuned_standing_stone

Incense BrazierMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany stringany iron ingot
any iron ingotCauldronany iron ingot
any iron ingotany wooden rodany iron ingot

Recipe id: rootsclassic:brazier

Rituals also need energy, which is stored in Runic Foci: both the runic focus and the charged runic focus store energy for Roots rituals.[10]

Once your ritual setup is running it's the source of most of the mod's best gear. The self-repairing living axe, hoe, pickaxe, shovel and sword are all obtained through magic rituals, as are the sylvan hood, robe, tunic and boots and the wildwood mask, plate, leggings and boots. Animal summoning rituals use the enhanced channeling of the standing stones to pour healing energy into a dead creature: give them the flesh and bones of a passive mob and that mob comes back to life on top of the altar.[10]

The crystal staff

A normal staff has a limited number of uses. The crystal staff is the advanced spellcasting staff, and it stores spells indefinitely, up to four at a time. Sneak and right-click to cycle through the spells it's holding.[10]

Loading it is a separate ritual from making it. On top of that ritual's displayed components you may add up to four additional Spell Powders as incenses, and each one gets added to the staff, overwriting previous spells if necessary.[10]

Watch out: The crystal staff has one major limitation: you must be standing on natural blocks like dirt, grass, leaves or logs to use it. Cast off natural ground and the staff taps into your own life force instead.[10]

Functional standing stones

Beyond ritual patterns, standing stones have upgraded variants that act as permanent area effects once placed. Each of these is itself crafted by a ritual defined in the Runic Tablet.[10]

  • Accelerator standing stone: a speed beacon.[10]
  • Entangler standing stone: a slowness beacon.[10]
  • Healer standing stone: a regeneration beacon.[10]
  • Grower standing stone: a growth booster for your plants.[10]
  • Igniter standing stone: burns your enemies.[10]
  • Vacuum and repulsor standing stones: pull in or push away nearby stuff.[10]
  • Aesthetic standing stone: purely decorative.[10]

Small utilities

A few side products fall out of the same grinding workflow. Growth Powder is a simple mixture that grows grass on dirt: right-click to throw it at a block within 4 blocks of you and grass spreads over a small area. Healing Poultice applies verdant sprig pulp to your wounds to heal a small amount of health when eaten, and Rooty Stew cooks an otherwise unappetising Old Root into something that replenishes much more hunger. Fruit Salad is the berry sink, delicious and filling.[10]

Crafting Shapeless

Recipe id: rootsclassic:growth_powder

Crafting Shapeless

Recipe id: rootsclassic:healing_poultice

Rooty StewMod recipe

Crafting Shapeless

Recipe id: rootsclassic:rooty_stew

Fruit SaladMod recipe

Crafting Shapeless

Recipe id: rootsclassic:fruit_salad

Unverified The exact ritual layouts (how many standing stones of each type, at what spacing around the altar, and how much focus energy each ritual costs) aren't covered by the available sources. Open the Runic Tablet in game for the pattern diagrams.

How do you progress through Roots Classic?

4 parts

Roots Classic progression in this pack is driven by three groups of quests: basic tools, basic armor, and the Star chapter. Each one asks you to get a Roots Classic item, and most of those items are made through ritual crafting, with recipes the pack has changed.[2][3][4][11]

Step 1: Living tools

The basic tools chapter has two quests. a quest in "?" wants a Living Sword, and a quest in "?" wants a Living Pickaxe. Each quest also accepts an infused iron version of the same tool from Nature's Aura, so you can skip the Roots route if you'd rather go that way.[3]

Both Living recipes are ritual recipes that the pack has changed, so don't trust older guides or the mod's defaults. The Living Axe, Living Hoe and Living Shovel have pack-changed ritual recipes too, but the quests I have don't ask for them.[3][11]

Living SwordChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/living_sword

Living PickaxeChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/living_pickaxe

Step 2: Armor

The basic armor chapter has one quest per armor set. a quest in "?" asks for the full Sylvan set: Sylvan Hood, Sylvan Robe, Sylvan Tunic and Sylvan Boots. a quest in "?" asks for the full Wildwood set: Wildwood Mask, Wildwood Plate, Wildwood Leggings and Wildwood Boots.[2]

All eight pieces are ritual recipes that the pack has changed. Here are the Sylvan pieces first, then the Wildwood pieces.[11]

Sylvan HoodChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/sylvan_hood

Sylvan RobeChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/sylvan_robe

Sylvan TunicChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/sylvan_tunic

Sylvan BootsChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/sylvan_boots

Wildwood MaskChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/wildwood_mask

Wildwood PlateChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/wildwood_plate

Wildwood LeggingsChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/wildwood_leggings

Wildwood BootsChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/wildwood_boots

Step 3: The Star chapter

The Star chapter has two Roots Classic quests, and they unlock in order. First, a quest in "?" asks you to get a Verdant Sprig. Once that is done, a quest in "?" asks for a Crystal Staff.[4]

The Crystal Staff is another ritual recipe that the pack has changed. The Verdant Sprig is worth stocking up on, because it shows up in the Living tool, Crystal Staff and Runic Focus recipes.[11]

Crystal StaffChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/crystal_staff

Unverified The sources don't say how you obtain a Verdant Sprig or how to perform the ritual itself, so check in-game (for example in the recipe viewer) before planning around them. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

Beyond the quests

The quests I have don't cover everything in the mod. The next step up is the Runic Focus, whose ritual recipe the pack has also changed. The Charged Runic Focus and the Engraved Blade are both made from a Runic Focus using mod-default ritual recipes.[11]

Runic FocusChanged by the pack

Ritual (rootsclassic)

Recipe id: rootsclassic:ritual/crafting/runic_focus

The standing stones are a separate branch. Start with an Attuned Standing Stone, which is a normal crafting recipe. Each ritual standing stone is then made from an Attuned Standing Stone, for example the Healing Standing Stone and the Growing Standing Stone. These ritual recipes are the mod's defaults, not pack changes.[11]

Crafting Shaped

Crafting Shaped
any stoneNether Brickany stone
Nether Brickany diamond gemNether Brick
any stoneNether Brickany stone

Recipe id: rootsclassic:attuned_standing_stone

Tip: The pack changed the ritual recipes for the Living tools, both armor sets, the Runic Focus and the Crystal Staff. Several Spell Powder component recipes are changed too: azure bluet, blue orchid, midnight bloom, oxeye daisy and rose bush. Check the recipe blocks here rather than the mod's default recipes.[11]

How does Roots Classic work with other mods?

2 parts

Roots Classic doesn't have a lot of crossover with other mods in this pack. It meets them in one crafting recipe and in a couple of quests that accept items from another mod. Everything below comes from the pack's own recipe and quest files.[3][11]

The Crystal Staff in the Pulsating Black Hole recipe

The Crystal Staff is one of the ingredients in the recipe for the Pulsating Black Hole. That is a shaped crafting recipe added by the pack, so you won't find it in the mods' defaults. It also pulls in items from several other mods, such as the ME Quantum Ring, the Paradox Machine and the Stable Wormhole. The Crystal Staff is the Roots Classic piece.[11]

The Crystal Staff is the Roots Classic ingredient.

The staff also has its own quest in the chapter_2_the_star chapter. a quest in "?" asks for the Crystal Staff and comes after a quest in "?", which asks for a Verdant Sprig. So the quest book walks you through the sprig first and the staff second.[4]

Quests that accept items from another mod

In the basic_tools chapter, two quests accept either a Roots Classic tool or an alternative from another mod. a quest in "?" takes either the Living Sword or the Botanist's Blade. a quest in "?" takes either the Living Pickaxe or the Botanist's Pickaxe. Either item completes the quest, so you can use whichever one you prefer.[3]

Tip: The basic_armor chapter has quests for the Sylvan set and the Wildwood set, and they only ask for Roots Classic armor. Those are a quest in "?" for the Sylvan armor and a quest in "?" for the Wildwood armor, so no other mod is involved there.[2]

Which All the Mods 10 quests use Roots Classic?

3 parts

Roots Classic items turn up in the quest chapters basic_armor, basic_tools and chapter_2_the_star. The quests are untitled in the pack files, so below I point to them by their quest refs and describe what each one asks for.[2][3][4]

basic_armor

This chapter holds armor quests. The first, a quest in "?", asks for the full Sylvan set: Sylvan Hood, Sylvan Robe, Sylvan Tunic and Sylvan Boots.[2]

The next, a quest in "?", asks for the Wildwood set: Wildwood Mask, Wildwood Plate, Wildwood Leggings and Wildwood Boots. The sources list no prerequisite for either quest, so you can pick whichever set you want to work on first.[2]

basic_tools

Here the tool quests each accept a Roots Classic item or an alternative from another mod. a quest in "?" wants either the Living Sword or the infused iron sword from naturesaura. a quest in "?" wants either the Living Pickaxe or the infused iron pickaxe from naturesaura.[3]

Because of that either-or setup, you don't need Roots Classic to complete these quests. As with the armor chapter, no order between them is listed in the sources.[3]

chapter_2_the_star

This is the only place where the sources show a clear order. First comes a quest in "?", which asks you to obtain a Verdant Sprig. Once that is done, a quest in "?" follows and asks for the Crystal Staff.[4]

Unverified The quests have no titles or descriptions in the available files, and the sources don't say how you are meant to obtain each item or what rewards the quests give.

Sources

  1. All the Mods 10 1.11 mod list · pack file
  2. All the Mods 10 1.11 quests: "basic_armor" · pack file
  3. All the Mods 10 1.11 quests: "basic_tools" · pack file
  4. All the Mods 10 1.11 quests: "chapter_2_the_star" · pack file
  5. All the Mods 10 8.1 quests: "Chapter 3: The ATM Star" · pack file
  6. rootsclassic tooltips and descriptions (English lang file) · official mod data
  7. All the Mods 10 8.1 recipe dump: recipes making Roots Classic items · pack recipe dump
  8. All the Mods 10 8.1 quests: "Basic Tools" · pack file
  9. All the Mods 10 8.1 quests: "Basic Armor" · pack file
  10. rootsclassic tooltips and descriptions (English lang file) · official mod data
  11. All the Mods 10 1.11 recipe dump: recipes making Roots Classic items · pack recipe dump
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 2, 2026.

Guides for other versions: 8.2 to 8.3 · 4.6 to 8.1 · 2.13 to 4.5 · 1.13 to 2.12 · 0.65 to 1.6 · 0.61 to 0.64 · 0.59 to 0.60 · 0.56 to 0.58

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