Eternal Starlight guide for All the Mods 10 0.52 to 0.60
Eternal Starlight guide for All the Mods 10
Last verified for All the Mods 10 v0.60 on Oct 2, 2026 · text last changed Oct 2, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 6
- Recipes shown
- 20
- Items named
- 38
Every recipe and number here was checked against All the Mods 10 0.60's own files.
What is Eternal Starlight?
3 parts
Eternal Starlight is a dimension mod that drops a whole magical, mysterious realm into your world: the starlight dimension. It's built around exploration: a mystical realm bathed in starlight that's full of wonder, danger and discovery.[1]
The pack ships version 0.1.14 for 1.21.1 on NeoForge, and it's been part of the pack since at least an earlier 0.42 release, so it's a long-standing part of the lineup rather than a new addition.[2]
What you'll find there
- Diverse biomes to explore across the dimension.[1]
- Rare ingredients and unique mobs you won't see anywhere else.[1]
- An array of tools and weapons to discover as you dig into the realm.[1]
- Boss encounters that you track down using the Seeking Eye and the clues on the Glimmering Tablet.[1]
Getting in
Your way in starts in the Overworld. Go hunting for Starlight Portal Ruins, then face The Gatekeeper there to unlock the gateway to the stars.[1]
Where it fits in the pack
This one is a side adventure rather than a required stop. The mod isn't on the ATM Star quest path in this pack, and there are no quests here that involve it, so treat Eternal Starlight as optional content you dive into when you want a fresh dimension to explore and some new gear to chase.[2]
How do you get started with Eternal Starlight?
3 parts
Eternal Starlight adds a whole magical dimension to travel to, so your first job isn't crafting at all, it's finding the way in. Search the Overworld for the Starlight Portal Ruins, then face the Gatekeeper and pass its trial to open the gateway to the stars.[1][3]
Your first metal: Amaramber
The easiest starting resource in the dimension is Raw Amaramber, which you get by stripping Torreya Logs, no mining required. Turn it into Amaramber Ingot and you've got a full starter tier of gear.[3][4]
Crafting Shaped
| any amaramber ingot | any amaramber ingot |
| any amaramber ingot | any wooden rod |
| Empty slot | any wooden rod |
Recipe id: eternal_starlight:amaramber_axe
Shovel and hoe follow the same pattern.
Crafting Shaped
| any amaramber ingot |
| any wooden rod |
| any wooden rod |
Recipe id: eternal_starlight:amaramber_shovel
Crafting Shaped
5 × any amaramber ingot
Recipe id: eternal_starlight:amaramber_helmet
Crafting Shaped
8 × any amaramber ingot
Recipe id: eternal_starlight:amaramber_chestplate
If you've got spare nuggets rather than ingots, you can also fletch Amaramber Arrow for whatever bow you brought with you.[4]
Crafting Shaped
| any amaramber nugget |
| any wooden rod |
| any wooden rod |
Recipe id: eternal_starlight:amaramber_arrow
Light for a dark dimension
Raw Amaramber also makes Amaramber Candle, which is your stepping stone to a portable light source.[4]
Crafting Shaped
| any amaramber raw material |
Recipe id: eternal_starlight:amaramber_candle
The pack changed the lantern recipe so it uses iron nuggets, which means you can make one the moment you arrive instead of waiting on swamp silver. The original swamp silver version is still available as a second recipe once you find that metal.[4]
Crafting Shaped
| any iron nugget | any iron nugget | any iron nugget |
| any iron nugget | any iron nugget | |
| any iron nugget | any iron nugget | any iron nugget |
Recipe id: eternal_starlight:amaramber_lantern
Changed by the pack.
Crafting Shaped
| any swamp silver nugget | any swamp silver nugget | any swamp silver nugget |
| any swamp silver nugget | any swamp silver nugget | |
| any swamp silver nugget | any swamp silver nugget | any swamp silver nugget |
Recipe id: eternal_starlight:amaramber_lantern_from_swamp_silver_nuggets
Next milestones
After Amaramber, the progression runs through the dimension's other materials: Thioquartz Shard, Swamp Silver ingots, Thermal Springstone, Glacite from under the Starlight Permafrost Forest, Golem Steel, and finally Aethersent Ingot. Each one unlocks its own gear, and the armour sets all have a full-set effect: swamp silver shrugs off certain negative effects, thermal springstone ignites anything that damages you and cuts the fire damage you take, glacite freezes attackers and makes you immune to freeze damage, and aethersent drops meteors on whatever hurts you.[3]
Thioquartz is worth chasing early, because it turns straight into the alchemist set.[3][4]
Crafting Shaped
| Empty slot |
Recipe id: eternal_starlight:alchemist_mask
Crafting Shaped
| Empty slot | ||
Recipe id: eternal_starlight:alchemist_robe
When you're geared up and ready for bosses, craft a Seeking Eye and use it to locate them, then follow the clues on the Glimmering Tablet to track them down. Remember to hold the related item in your other hand before using the eye, or it won't point you anywhere.[1][3]
How does Eternal Starlight work?
6 parts
Eternal Starlight is a dimension mod: it adds a magical, mysterious starlight dimension rather than a set of machines. Its "systems" are world systems: a gated portal, tracked boss fights with their own vulnerability gimmicks, crest powers you carry with you, and armor sets whose bonuses do the automation-style work for you.[1]
Unverified No machines, multiblocks, power or fluid networks, or item-automation blocks from this mod could be confirmed from the sources available for this guide. If the mod has any, they are not documented here.
Getting into the dimension
Access is gated behind a structure and a fight. You look for Starlight Portal Ruins in the Overworld and face the Gatekeeper there to unlock the gateway to the stars.[1]
Passing the gatekeeper's trial and entering the starlight dimension are both tracked as advancements, so you have a clear signal that the gate is open.[3]
Finding and beating bosses
Boss hunting runs on a two-step tracking system. You use the Seeking Eye to locate each boss, then follow the clues on the Glimmering Tablet to actually track it down.[1]
The Seeking Eye is context-sensitive: before you use it, put the related item in your other hand. That's what tells the eye what you're looking for.[3]
Each boss has its own vulnerability condition rather than a plain damage race. The Starlight Golem only becomes vulnerable to your attacks once you deactivate its Energy Block, and the Lunar Monstrosity has to be ignited before it can be hurt.[3]
Not every big fight spawns on its own, either. A Grimstone Golem is summoned by placing a Carved Lunaris Cactus Fruit on a Grimstone Brick, so you can start that encounter on your own terms.[3]
Crests
Crests are the mod's active-power system, and each one does something distinct.[3]
- Blazing Beam fires a laser beam in the direction you're facing.[3]
- Boulder's Shield provides the resistance effect.[3]
- Guidance of Stars helps you find the ruins where the powerful creatures live, which pairs neatly with the Seeking Eye and Glimmering Tablet.[1][3]
Armor set bonuses
Most of the mod's armor lines carry a bonus that only applies when you're wearing the full set, and they're mostly reactive, they punish whatever hits you.[3]
- Aethersent armor summons meteors over an enemy's head when you're hurt.[3]
- Glacite armor freezes enemies that damage you and makes you immune to freeze damage.[3]
- Thermal Springstone armor ignites enemies that damage you and reduces the amount of fire damage you take.[3]
- Swamp Silver armor makes you immune to certain negative effects.[3]
Weapons can have conditional behaviour too. The Dagger of Hunger restores hunger when you attack and gives an attack damage and speed bonus while you're full, but it eats the player while you're hungry.[3]
Gathering the materials
Resource gathering is tied to specific biomes and interactions instead of plain ore veins. Raw Amaramber comes from stripping Torreya Logs, and Glacite originates from the underground of the Starlight Permafrost Forest.[3]
Thermal Springstone sits behind a puzzle of its own: only flames can destroy the giant plants that live where it's found.[3]
Other milestone materials the dimension tracks include Thioquartz Shard, Swamp Silver Ingot, Golem Steel Ingot, Aethersent Ingot and the Orb of Prophecy. The Abyss and Crystallized Desert biomes, the Ether fluid and a meteor rain event are all part of the same exploration loop.[3]
Crafting in this pack
Crafting is ordinary workbench crafting: ingots, nuggets and storage blocks convert back and forth, and gear is built from the dimension's metals. One recipe is worth calling out because this pack changed it: the Amaramber Lantern.[4]
Crafting Shaped
| any iron nugget | any iron nugget | any iron nugget |
| any iron nugget | any iron nugget | |
| any iron nugget | any iron nugget | any iron nugget |
Recipe id: eternal_starlight:amaramber_lantern
This version was changed by the pack.
The mod's original Swamp Silver version of the lantern is still available alongside it, so you have two routes depending on which metal you have on hand.[4]
Crafting Shaped
| any swamp silver nugget | any swamp silver nugget | any swamp silver nugget |
| any swamp silver nugget | any swamp silver nugget | |
| any swamp silver nugget | any swamp silver nugget | any swamp silver nugget |
Recipe id: eternal_starlight:amaramber_lantern_from_swamp_silver_nuggets
Beyond that, eternal_starlight:atalphaite and Dusk Glass feed the light blocks, Red Starlight Crystal Shard goes into the eternal_starlight:blaze_crystal, and Thioquartz Shard backs the alchemist gear such as the Alchemist Mask.[4]
How do you progress through Eternal Starlight?
4 parts
Eternal Starlight in this pack runs on its own materials: almost every recipe in the mod is untouched, so the crafting tree you see in JEI is the mod's own tier ladder. There is no machine or altar step in the middle of it: you gather a material in the dimension, then craft the gear for that material directly.[4]
The one thing the pack does change is the Amaramber Lantern recipe, so check that one in JEI rather than going from memory or an older wiki.[4]
Crafting Shaped
| any iron nugget | any iron nugget | any iron nugget |
| any iron nugget | any iron nugget | |
| any iron nugget | any iron nugget | any iron nugget |
Recipe id: eternal_starlight:amaramber_lantern
Changed by the pack.
Amaramber: the entry tier
Amaramber is the first full kit you can put together. It covers tools, armour and ammunition, and it compresses the usual way: nuggets pack into Amaramber Ingot, and ingots split back into Amaramber Nugget when you need small change for arrows.[4]
Crafting Shaped
9 × Amaramber Nugget
Recipe id: eternal_starlight:amaramber_ingot_from_nuggets
Crafting Shaped
8 × any amaramber ingot
Recipe id: eternal_starlight:amaramber_chestplate
Crafting Shaped
| any amaramber ingot | any amaramber ingot |
| any amaramber ingot | any wooden rod |
| Empty slot | any wooden rod |
Recipe id: eternal_starlight:amaramber_axe
Crafting Shaped
| any amaramber nugget |
| any wooden rod |
| any wooden rod |
Recipe id: eternal_starlight:amaramber_arrow
Thioquartz: the alchemist set
Thioquartz Shard feeds a separate two-piece outfit rather than a full armour set: Alchemist Mask and Alchemist Robe. Treat it as a side branch you pick up when the shards start dropping, not as a replacement for a metal set.[4]
Crafting Shaped
| Empty slot |
Recipe id: eternal_starlight:alchemist_mask
Crafting Shaped
| Empty slot | ||
Recipe id: eternal_starlight:alchemist_robe
Aethersent: the late armour tier
Aethersent is the deepest crafted armour line in the mod's recipe set. It has four pieces: Aethersent Hood, Aethersent Cape, Aethersent Bottoms and Aethersent Boots, and the usual nugget, ingot and Block of Aethersent storage chain so you can stash spare ingots compactly while you farm the rest of a set.[4]
Crafting Shaped
| any aethersent ingot | Empty slot | any aethersent ingot |
Recipe id: eternal_starlight:aethersent_hood
Crafting Shaped
9 × Aethersent Ingot
Recipe id: eternal_starlight:aethersent_block
Weapons and boss-drop crafts
The mod's standout weapons are not tied to one metal ladder; each one is built from a specific drop, which is what actually gates them. Once you have the drop, the craft itself is cheap.[4]
- Dagger of Hunger is built around the Tooth of Hunger.[4]
- Crescent Spear uses Tenacious Petal and Tenacious Vine, the same pair that goes into Chain of Souls alongside a eternal_starlight:trapped_soul.[4]
- Crystal Crossbow is the most demanding of the three, wanting both a Blue Starlight Crystal Shard and a Red Starlight Crystal Shard, so it lands at the end of the weapon list.[4]
- eternal_starlight:blaze_crystal is another red shard craft, useful if you are stockpiling shards rather than spending them all on the crossbow.[4]
Crafting Shaped
| any wooden rod |
Recipe id: eternal_starlight:dagger_of_hunger
Crafting Shaped
| any swamp silver ingot | Empty slot | any swamp silver ingot |
| any swamp silver ingot | ||
| Empty slot | Empty slot |
Recipe id: eternal_starlight:crescent_spear
Crafting Shaped
| any golem steel ingot | ||
| Empty slot | Empty slot |
Recipe id: eternal_starlight:crystal_crossbow
Crafting Shaped
| Trapped Soul | |
| Empty slot | |
| Empty slot |
Recipe id: eternal_starlight:chain_of_souls
Unverified Which mobs, bosses or biomes drop amaramber, thioquartz, aethersent and the starlight crystal shards, and the intended order in which the dimension's bosses are meant to be fought, could not be confirmed from the pack data available here. Use JEI's usage view and in-game exploration to work out where each material comes from. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
How does Eternal Starlight work with other mods?
2 parts
Eternal Starlight connects to other mods in this pack through recipes the pack itself added. There are two kinds: one crafting recipe that uses an item from the mod, and sawing recipes for the mod's wood types.[4]
Dragon Soul
The pack adds a shaped crafting recipe for the Dragon Soul, and one of its inputs is the Chain of Souls from Eternal Starlight. The other inputs come from several different mods, so this is a recipe where the starlight dimension feeds into a wider progression chain.[4]
Crafting Shaped
| Empty slot | ||
| Empty slot |
Recipe id: allthemods:allthetweaks/dragon_soul
Added by the pack.
Sawing Eternal Starlight logs
The pack also adds sawing recipes for five Eternal Starlight woods: lunar, northland, scarlet, starlight mangrove and torreya. Each recipe accepts any log from that wood's log tag, so every log variant of a given wood works.[4]
- Mekanism sawing: a log goes in, and you get the matching planks plus Sawdust. This covers Lunar Planks, Northland Planks, Scarlet Planks, eternal_starlight:starlight_mangrove_planks and Torreya Planks.[4]
- Productive Trees sawmill: the recipe takes Sawdust together with a log and gives you the matching planks for the same five woods.[4]
Sawing (mekanism)
- any lunar log
Recipe id: allthemods:mekanism/sawing/eternal_starlight/lunar_planks
Mekanism sawing, shown for lunar. The other four woods follow the same pattern.
Sawmill (productivetrees)
2× Sawdust
- any lunar log
Recipe id: allthemods:productivetrees/sawing/eternal_starlight/lunar_planks
Productive Trees sawmill, shown for lunar.
What changed in Eternal Starlight between versions?
5 parts
All the Mods 10 0.60 ships Eternal Starlight 0.1.14+1.21.1+neoforge, and the mod has been in the pack since 0.41 or earlier. Below are the notable changes from the mod's own changelogs for 0.1.10 through 0.1.14, newest first.[2][5][6]
0.1.14 (the version in this pack)
- Ether damage no longer causes knockback, and problems with the ether liquid were fixed.[5]
- Added the Thioquartz trim material. Untrimmable armors are now really untrimmable on the Smithing Table, and the mod's trim materials and patterns no longer clash with those from other modded trims.[5]
- The crest command now supports player selection, and many advancements were adjusted or added.[5]
- Fixed an item duplication bug, low performance caused by Abyssal Fire, and a Nightfall Spider being ridden by a vanilla skeleton. Mob riding offsets and passenger attachments were fixed too.[5]
0.1.13
- Several mobs and effects were nerfed: the Thirst Walker, the Velvetumoss and the Tangled, plus Crystalline Infection no longer causes knockback. Lunar Monstrosity attacks can no longer bypass armors.[7]
- The Thirst Walker will sometimes drop its teeth if blocked by a shield.[7]
- Structures got attention: boss structure placement was adjusted, the Golem Forge was updated, and more types of Portal Ruins were added.[7]
- Added (Oxidized) Golem Steel Grate, Pillar and Bars. Oxidized Golem Steel blocks can now be scraped with an axe, and an Energy Block can be extinguished with a projectile.[7]
- Fixed two Gatekeeper bugs (boss music and boss bar on chunk load, and teleporting underground when returning to the portal structure), a crash when putting an Amaramber Candle on a cake, spell cooldowns with high performance cost, and Darkness effect fog flickering inside the dimension.[7]
0.1.12
- Added Conventional Tags compat.[8]
- Fixed The Gatekeeper always trying to teleport back to the original position.[8]
0.1.11
- Gleechs are less likely to drop Gleech Eggs, and larval Gleechs no longer drop them at all.[9]
- The Saltpeter Matchbox has lower durability, but it gained a recipe to craft a torch.[9]
- Added Icicles and an explosion sound for the Sonar Bomb. The Aethersent Meteor's screen shake is weaker.[9]
0.1.10
Sources
- Eternal Starlight project page (modrinth) · official mod data
- All the Mods 10 0.60 mod list · pack file
- eternal_starlight tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 0.60 recipe dump: recipes making Eternal Starlight items · pack recipe dump
- Eternal Starlight 0.1.14+1.21.1+neoforge changelog · changelog
- Eternal Starlight 0.1.10+1.21.1+neoforge changelog · changelog
- Eternal Starlight 0.1.13+1.21.1+neoforge changelog · changelog
- Eternal Starlight 0.1.12+1.21.1+neoforge changelog · changelog
- Eternal Starlight 0.1.11+1.21.1+neoforge changelog · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 2, 2026.
Guides for other versions: 7.3 to 8.3 · 4.13 to 7.2 · 4.6 to 4.12 · 2.36 to 4.5 · 2.13 to 2.34 · 2.9 to 2.12 · 1.2 to 2.8 · 0.61 to 1.1 · 0.48 to 0.51 · 0.41 to 0.47