Eternal Starlight guide for All the Mods 10 0.48 to 0.51

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What is Eternal Starlight?

3 parts

Same as in the All the Mods 10 0.60 guide

Eternal Starlight is a dimension mod that drops a whole magical, mysterious realm into your world: the starlight dimension. It's built around exploration: a mystical realm bathed in starlight that's full of wonder, danger and discovery.[1]

The pack ships version 0.1.14 for 1.21.1 on NeoForge, and it's been part of the pack since at least an earlier 0.42 release, so it's a long-standing part of the lineup rather than a new addition.[2]

What you'll find there

  • Diverse biomes to explore across the dimension.[1]
  • Rare ingredients and unique mobs you won't see anywhere else.[1]
  • An array of tools and weapons to discover as you dig into the realm.[1]
  • Boss encounters that you track down using the Seeking Eye and the clues on the Glimmering Tablet.[1]

Getting in

Your way in starts in the Overworld. Go hunting for Starlight Portal Ruins, then face The Gatekeeper there to unlock the gateway to the stars.[1]

Where it fits in the pack

This one is a side adventure rather than a required stop. The mod isn't on the ATM Star quest path in this pack, and there are no quests here that involve it, so treat Eternal Starlight as optional content you dive into when you want a fresh dimension to explore and some new gear to chase.[2]

Tip: Because nothing in the pack pushes you toward it, the starlight dimension is a great mid-game detour when you've got decent gear and want a change of scenery, grab a Seeking Eye before you go boss hunting so you're not wandering blind.[1][2]

How do you get started with Eternal Starlight?

3 parts

Same as in the All the Mods 10 0.60 guide

Eternal Starlight adds a whole magical dimension to travel to, so your first job isn't crafting at all, it's finding the way in. Search the Overworld for the Starlight Portal Ruins, then face the Gatekeeper and pass its trial to open the gateway to the stars.[1][3]

Tip: Before you step through, pack your usual dimension kit. Once you're on the other side there are whole biomes to find, including the Abyss and the Crystallized Desert, and powerful creatures waiting in ruins.[3]

Your first metal: Amaramber

The easiest starting resource in the dimension is Raw Amaramber, which you get by stripping Torreya Logs, no mining required. Turn it into Amaramber Ingot and you've got a full starter tier of gear.[3][4]

Amaramber AxeMod recipe

Crafting Shaped

Crafting Shaped
any amaramber ingotany amaramber ingot
any amaramber ingotany wooden rod
Empty slotany wooden rod

Recipe id: eternal_starlight:amaramber_axe

Shovel and hoe follow the same pattern.

Crafting Shaped

Crafting Shaped
any amaramber ingot
any wooden rod
any wooden rod

Recipe id: eternal_starlight:amaramber_shovel

Amaramber HelmetMod recipe

Crafting Shaped

5 × any amaramber ingot

Recipe id: eternal_starlight:amaramber_helmet

Crafting Shaped

8 × any amaramber ingot

Recipe id: eternal_starlight:amaramber_chestplate

If you've got spare nuggets rather than ingots, you can also fletch Amaramber Arrow for whatever bow you brought with you.[4]

Crafting Shaped

Crafting Shaped
any amaramber nugget
any wooden rod
any wooden rod

Recipe id: eternal_starlight:amaramber_arrow

Light for a dark dimension

Raw Amaramber also makes Amaramber Candle, which is your stepping stone to a portable light source.[4]

Crafting Shaped

Crafting Shaped
String
any amaramber raw material

Recipe id: eternal_starlight:amaramber_candle

The pack changed the lantern recipe so it uses iron nuggets, which means you can make one the moment you arrive instead of waiting on swamp silver. The original swamp silver version is still available as a second recipe once you find that metal.[4]

Amaramber LanternChanged by the pack

Crafting Shaped

Crafting Shaped
any iron nuggetany iron nuggetany iron nugget
any iron nuggetAmaramber Candleany iron nugget
any iron nuggetany iron nuggetany iron nugget

Recipe id: eternal_starlight:amaramber_lantern

Changed by the pack.

Crafting Shaped

Crafting Shaped
any swamp silver nuggetany swamp silver nuggetany swamp silver nugget
any swamp silver nuggetAmaramber Candleany swamp silver nugget
any swamp silver nuggetany swamp silver nuggetany swamp silver nugget

Recipe id: eternal_starlight:amaramber_lantern_from_swamp_silver_nuggets

Next milestones

After Amaramber, the progression runs through the dimension's other materials: Thioquartz Shard, Swamp Silver ingots, Thermal Springstone, Glacite from under the Starlight Permafrost Forest, Golem Steel, and finally Aethersent Ingot. Each one unlocks its own gear, and the armour sets all have a full-set effect: swamp silver shrugs off certain negative effects, thermal springstone ignites anything that damages you and cuts the fire damage you take, glacite freezes attackers and makes you immune to freeze damage, and aethersent drops meteors on whatever hurts you.[3]

Thioquartz is worth chasing early, because it turns straight into the alchemist set.[3][4]

Alchemist MaskMod recipe

Crafting Shaped

Crafting Shaped
LeatherLeatherLeather
Thioquartz ShardEmpty slotThioquartz Shard

Recipe id: eternal_starlight:alchemist_mask

Alchemist RobeMod recipe

Crafting Shaped

Crafting Shaped
Thioquartz ShardEmpty slotThioquartz Shard
LeatherThioquartz ShardLeather
LeatherThioquartz ShardLeather

Recipe id: eternal_starlight:alchemist_robe

When you're geared up and ready for bosses, craft a Seeking Eye and use it to locate them, then follow the clues on the Glimmering Tablet to track them down. Remember to hold the related item in your other hand before using the eye, or it won't point you anywhere.[1][3]

Watch out: Some of the dimension's bosses need a trick rather than raw damage: you have to deactivate the Energy Block before the Starlight Golem is vulnerable, and ignite the Lunar Monstrosity before you can hurt it.[3]

How does Eternal Starlight work?

6 parts

Eternal Starlight is a dimension mod: it adds a magical, mysterious starlight dimension rather than a tech tree of machines. Its core loop is exploration and combat: find the way in, survive the biomes, hunt down the bosses and turn what they drop into gear. Everything below is how that loop actually works in this pack.[1]

Unverified The sources available for this page don't describe any machines, multiblocks, power networks or fluid/item automation for this mod, so none are documented here. If the mod adds processing blocks, they aren't covered by the pack files used for this guide.

Getting in: the ruins and the Gatekeeper

Your entry point is the Starlight Portal Ruins out in the Overworld. Find a set, then face The Gatekeeper to unlock the gateway to the stars: there's an advancement for passing its trial, and another simply for entering the starlight dimension.[1][5]

The Gatekeeper is a real fight, not a formality. In this pack it's configured with 175 max health, 15 armor, 5 attack damage and a follow range of 200, so it hits reasonably hard, soaks damage and will not lose track of you once the trial starts.[6]

The portal itself uses a custom shader, which is on by default here via enablePortalShader. If the effect causes you trouble on your setup, that's the switch to flip.[6]

Tracking bosses: Seeking Eye and Glimmering Tablet

Bosses aren't found by wandering. You use the Seeking Eye to locate each one, then follow the clues on the Glimmering Tablet to track it down. The Seeking Eye has one important handling rule: before using it, put the related item in your other hand: the eye reads what you're holding.[1][5]

There's also a crest effect built around the same idea: Guidance of Stars helps you find the ruins where the powerful creatures live. Other crests are combat-focused: Blazing Beam fires a laser beam in the direction you're facing, and Boulder's Shield provides the resistance effect.[5]

Boss mechanics and stats in this pack

The big encounters each have their own gimmick. The Lunar Monstrosity has to be ignited before it becomes vulnerable to your attacks: there's an advancement for doing exactly that, and another for finishing it off. In this pack it sits at 200 max health with 12 armor and a 200 follow range, so it will chase you across a very wide area while you set it alight.[5][6]

The Starlight Golem is the beefiest of the configured bosses at 220 max health, with 0 armor and a follow range of 200. Both it and the Lunar Monstrosity use an attack damage scale of 1 in this pack rather than a flat damage number, so their hits stay at the mod's intended scaling.[6]

Tangled Hatred is the mid-tier terror: 60 max health, 5 armor, a follow range of 100 and an attack damage scale of 1. Its smaller relatives are much lighter: a Tangled has 20 health and 5 attack damage, while a Tangled Skull has 10 health and 3 attack damage. Kill a tangled skull and let its explosion finish off another one for an advancement.[5][6]

Tip: Astral Golems are not bosses but are still dangerous: 100 max health, 10 armor, 10 attack damage and a 100 follow range in this pack. Don't treat them as filler mobs when you're clearing ruins.[6]

Mob tuning in the config

Almost every creature in the mod is exposed in info under a mobsConfig section, with its own max health, armor, attack damage (or damage scale) and follow range. In this pack every single mob has canSpawn set to true, so nothing from the mod is disabled: if you want a quieter dimension, that's where you turn things off one species at a time.[6]

  • Ambient life is deliberately fragile: Luminaris and Lumino Fish both have 3 max health, and a Gleech has 8 with 1 attack damage.[6]
  • Mid-range threats cluster around 20 health: Aurora Deer, Lonestar Skeleton, Yeti, Grimstone Golem, Crystallized Moth and Shimmer Lacewing are all set to 20.[6]
  • Ranged and ambush mobs get long sight lines: Lonestar Skeletons have an 80 follow range and Crystallized Moths 50, versus 16 for a Nightfall Spider.[6]
  • Boarwarfs are tanky for a neutral mob at 30 max health and 10 armor, with no attack damage value set.[6]

Gear effects

Armor in this mod works through full-set bonuses, the tooltips spell out that the effect applies when you're wearing the full set. Each material gives a different defensive trick, so you pick your set for the biome you're heading into.[5]

  • Aethersent Hood and the rest of the aethersent set summon meteors over an enemy's head when you take damage.[5]
  • Glacite armor freezes enemies that damage you and makes you immune to freeze damage: the obvious pick for the cold biomes.[5]
  • Thermal springstone armor ignites enemies that damage you and reduces the fire damage you take.[5]
  • Swamp silver armor makes you immune to any negative effects.[5]

Weapons can have conditional behaviour too. The Dagger of Hunger restores hunger when you attack and gives an attack damage and speed bonus while you're full, but it eats the player when you're hungry: a genuine risk/reward weapon rather than a straight upgrade.[5]

Crafting and material handling

There's no custom crafting station involved in the mod's own recipes in this pack, they're all standard shaped and shapeless crafting table recipes. Materials follow the usual nugget, ingot and block compression chain, so Aethersent Ingot packs into Block of Aethersent and back, and the same goes for eternal_starlight:atalphaite and its block. That means every mod material moves through vanilla storage and auto-crafting without anything special.[7]

One recipe has been changed by the pack: the Amaramber Lantern. Check the in-pack version below rather than relying on what you remember from the mod's defaults.[7]

Amaramber LanternChanged by the pack

Crafting Shaped

Crafting Shaped
any iron nuggetany iron nuggetany iron nugget
any iron nuggetAmaramber Candleany iron nugget
any iron nuggetany iron nuggetany iron nugget

Recipe id: eternal_starlight:amaramber_lantern

Changed by the pack.

The mod's own alternative lantern recipe is still available if you'd rather spend swamp silver nuggets, so you have two routes depending on which metal you have spare.[7]

Crafting Shaped

Crafting Shaped
any swamp silver nuggetany swamp silver nuggetany swamp silver nugget
any swamp silver nuggetAmaramber Candleany swamp silver nugget
any swamp silver nuggetany swamp silver nuggetany swamp silver nugget

Recipe id: eternal_starlight:amaramber_lantern_from_swamp_silver_nuggets

A few recipes use ingredient tags rather than one fixed item, which matters if you're automating them. Aethersent armour pieces accept anything in the aethersent ingot tag, amaramber tools accept any amaramber ingot and any wooden rod, and eternal_starlight:blaze_crystal accepts a whole tag of blaze crystal ingredients alongside a Red Starlight Crystal Shard.[7]

Blaze CrystalMod recipe

Crafting Shaped

Crafting Shaped
Empty slotRed Starlight Crystal ShardEmpty slot
Red Starlight Crystal Shardany blaze crystal ingredientRed Starlight Crystal Shard
Empty slotRed Starlight Crystal ShardEmpty slot

Recipe id: eternal_starlight:blaze_crystal

Tip: eternal_starlight:atalphaite_light and eternal_starlight:blazing_atalphaite_block are both crafted from atalphaite you've already compressed into blocks, so keep a stock of eternal_starlight:atalphaite_block rather than converting everything back to shards.[7]

How do you progress through Eternal Starlight?

4 parts

Same as in the All the Mods 10 0.60 guide

Eternal Starlight in this pack runs on its own materials: almost every recipe in the mod is untouched, so the crafting tree you see in JEI is the mod's own tier ladder. There is no machine or altar step in the middle of it: you gather a material in the dimension, then craft the gear for that material directly.[4]

The one thing the pack does change is the Amaramber Lantern recipe, so check that one in JEI rather than going from memory or an older wiki.[4]

Amaramber LanternChanged by the pack

Crafting Shaped

Crafting Shaped
any iron nuggetany iron nuggetany iron nugget
any iron nuggetAmaramber Candleany iron nugget
any iron nuggetany iron nuggetany iron nugget

Recipe id: eternal_starlight:amaramber_lantern

Changed by the pack.

Amaramber: the entry tier

Amaramber is the first full kit you can put together. It covers tools, armour and ammunition, and it compresses the usual way: nuggets pack into Amaramber Ingot, and ingots split back into Amaramber Nugget when you need small change for arrows.[4]

Amaramber IngotMod recipe

Crafting Shaped

9 × Amaramber Nugget

Recipe id: eternal_starlight:amaramber_ingot_from_nuggets

Crafting Shaped

8 × any amaramber ingot

Recipe id: eternal_starlight:amaramber_chestplate

Amaramber AxeMod recipe

Crafting Shaped

Crafting Shaped
any amaramber ingotany amaramber ingot
any amaramber ingotany wooden rod
Empty slotany wooden rod

Recipe id: eternal_starlight:amaramber_axe

Crafting Shaped

Crafting Shaped
any amaramber nugget
any wooden rod
any wooden rod

Recipe id: eternal_starlight:amaramber_arrow

Tip: The amaramber kit also includes Amaramber Shovel, Amaramber Hoe and eternal_starlight:amaramber_helmet, so one stack of ingots can cover most of your early trip.[4]

Thioquartz: the alchemist set

Thioquartz Shard feeds a separate two-piece outfit rather than a full armour set: Alchemist Mask and Alchemist Robe. Treat it as a side branch you pick up when the shards start dropping, not as a replacement for a metal set.[4]

Alchemist MaskMod recipe

Crafting Shaped

Crafting Shaped
LeatherLeatherLeather
Thioquartz ShardEmpty slotThioquartz Shard

Recipe id: eternal_starlight:alchemist_mask

Alchemist RobeMod recipe

Crafting Shaped

Crafting Shaped
Thioquartz ShardEmpty slotThioquartz Shard
LeatherThioquartz ShardLeather
LeatherThioquartz ShardLeather

Recipe id: eternal_starlight:alchemist_robe

Aethersent: the late armour tier

Aethersent is the deepest crafted armour line in the mod's recipe set. It has four pieces: Aethersent Hood, Aethersent Cape, Aethersent Bottoms and Aethersent Boots, and the usual nugget, ingot and Block of Aethersent storage chain so you can stash spare ingots compactly while you farm the rest of a set.[4]

Aethersent HoodMod recipe

Crafting Shaped

Crafting Shaped
LeatherLeatherLeather
any aethersent ingotEmpty slotany aethersent ingot

Recipe id: eternal_starlight:aethersent_hood

Crafting Shaped

9 × Aethersent Ingot

Recipe id: eternal_starlight:aethersent_block

Weapons and boss-drop crafts

The mod's standout weapons are not tied to one metal ladder; each one is built from a specific drop, which is what actually gates them. Once you have the drop, the craft itself is cheap.[4]

Crafting Shaped

Crafting Shaped
Tooth of Hunger
Tooth of Hunger
any wooden rod

Recipe id: eternal_starlight:dagger_of_hunger

Crescent SpearMod recipe

Crafting Shaped

Crafting Shaped
any swamp silver ingotEmpty slotany swamp silver ingot
Tenacious Petalany swamp silver ingotTenacious Petal
Empty slotTenacious VineEmpty slot

Recipe id: eternal_starlight:crescent_spear

Crafting Shaped

Crafting Shaped
Blue Starlight Crystal Shardany golem steel ingotBlue Starlight Crystal Shard
StringTripwire HookString
Empty slotRed Starlight Crystal ShardEmpty slot

Recipe id: eternal_starlight:crystal_crossbow

Chain of SoulsMod recipe

Crafting Shaped

Crafting Shaped
Trapped SoulTenacious Petal
Empty slotTenacious Vine
Empty slotTenacious Vine

Recipe id: eternal_starlight:chain_of_souls

Watch out: Starlight crystal shards are contested between the crossbow and the blaze crystal, so decide which one you want before you spend them.[4]

Unverified Which mobs, bosses or biomes drop amaramber, thioquartz, aethersent and the starlight crystal shards, and the intended order in which the dimension's bosses are meant to be fought, could not be confirmed from the pack data available here. Use JEI's usage view and in-game exploration to work out where each material comes from. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

How does Eternal Starlight work with other mods?

2 parts

Eternal Starlight doesn't have a lot of crossover with other mods in this pack, but the connections that exist are useful. They come from recipes the pack adds: one endgame crafting recipe and a set of sawing recipes for the mod's wood types.[7]

Dragon Soul

The pack adds a shaped crafting recipe for Dragon Soul that uses Chain of Souls as one of its ingredients. The other ingredients come from several other mods, including Block of Piglich Hearts, Infused Dragon's Breath, Soul Gem, Dragon Familiar Spawn Egg, Inactive Dragon Egg and Socotra Dragon Sapling. So the Chain of Souls is a required piece of the Dragon Soul.[7]

Dragon SoulAdded by the pack

Crafting Shaped

Crafting Shaped
Infused Dragon's BreathSoul GemDragon Familiar Spawn Egg
Socotra Dragon SaplingEmpty slotBlock of Piglich Hearts
Empty slotInactive Dragon EggChain of Souls

Recipe id: allthemods:allthetweaks/dragon_soul

Sawing Eternal Starlight wood

The pack adds sawing recipes so the mod's five wood types work with Mekanism's sawing and with the Productive Trees sawmill. The wood types are Lunar, Northland, Scarlet, Starlight Mangrove and Torreya.[7]

In the Mekanism sawing recipes, any log of the matching wood type gives you the matching planks plus Sawdust. These exist for Lunar Planks, Northland Planks, Scarlet Planks, eternal_starlight:starlight_mangrove_planks and Torreya Planks.[7]

Lunar Planks, SawdustAdded by the pack

Sawing (mekanism)

  • any lunar log

Recipe id: allthemods:mekanism/sawing/eternal_starlight/lunar_planks

The other four wood types follow the same pattern.

The pack also adds a Productive Trees sawmill recipe for each of the same five wood types. These recipes involve the logs, the planks and Sawdust. Note that Productive Trees has its own sawdust item, separate from Mekanism's.[7]

Added by the pack

Sawmill (productivetrees)

Recipe id: allthemods:productivetrees/sawing/eternal_starlight/lunar_planks

Same setup for Northland, Scarlet, Starlight Mangrove and Torreya.

Tip: If you already have a Mekanism setup or a Productive Trees sawmill, you can run Eternal Starlight logs through it. Each log type has its own sawing recipe, and the Mekanism version gives you sawdust as a bonus output.[7]

Unverified No quests that involve Eternal Starlight were found, so there are no quest-based connections to other mods to cover here.

Which Eternal Starlight config options matter?

4 parts

Eternal Starlight keeps all of its settings in a single file, info is just a label line, so the useful parts are the portal shader toggle and the per-mob stats. Here is exactly how this pack sets them.[6]

Visual option

  • enablePortalShader is set to true, so the portal shader is on in this pack. If the portal effect gives you trouble on your setup, this is the option to look at.[6]

Mob spawning

Every mob in the file has its canSpawn option set to true in this pack. That includes mobsConfig.theGatekeeper.canSpawn, mobsConfig.lunarMonstrosity.canSpawn and mobsConfig.starlightGolem.canSpawn. Nothing is switched off, so you will meet the whole cast.[6]

Tougher mob stats

Each mob has its own block of stats: maxHealth, armor, followRange, and either attackDamage or an attackDamageScale. Here are the standouts in this pack.[6]

Everyday mobs

The regular mobs are much squishier. Thirst Walker has mobsConfig.thirstWalker.maxHealth at 40 with mobsConfig.thirstWalker.attackDamage at 4.5. Freeze has 32 health and 5 attack damage. Lonestar Skeleton has 20 health, 3.2 attack damage and a follow range of 80, set by mobsConfig.lonestarSkeleton.followRange. Tiny critters like Gleech (8 health) and Luminaris (3 health) barely register.[6]

Unverified The sources show the values this pack uses, but they do not say which of them differ from the mod's own defaults, so I can't tell you which stats this pack changed.

What changed in Eternal Starlight between versions?

4 parts

All the Mods 10 0.51 ships Eternal Starlight 0.1.13 for Minecraft 1.21.1 on NeoForge, and the mod has been in the pack since version 0.41 or earlier. Below are the notable changes from the mod's own changelogs for the last four releases, newest first.[8]

0.1.13 (the version in this pack)

  • Combat balance: the Thirst Walker, the Velvetumoss and the Tangled were all nerfed. The Thirst Walker will also sometimes drop its teeth if you block it with a shield.[9]
  • Lunar Monstrosity attacks can no longer bypass armor, and Crystalline Infection no longer causes knockback.[9]
  • Building: Golem Steel and Oxidized Golem Steel now have Grate, Pillar and Bars variants, and oxidized Golem Steel blocks can be scraped with an axe.[9]
  • Exploration: boss structure placement was adjusted, the Golem Forge structure was updated, and more types of Portal Ruins were added.[9]
  • An Energy Block can now be extinguished with a projectile.[9]
  • Gatekeeper fixes: it no longer plays boss music or shows its boss bar just because a chunk loaded, and it no longer teleports underground when it tries to return to the portal structure.[9]
  • Other fixes: spell cooldowns with a high performance cost, a crash when putting an Amaramber Candle on a cake, and flickering fog from the Darkness mob effect inside the dimension.[9]

0.1.12

  • Added Conventional Tags compatibility.[10]
  • Fixed the Gatekeeper always trying to teleport back to its original position.[10]

0.1.11

  • Gleechs are less likely to drop Gleech Eggs, and larval Gleechs no longer drop them at all.[11]
  • The Saltpeter Matchbox has reduced durability, but it gained a recipe for crafting a torch.[11]
  • Added Icicles, an explosion sound for the Sonar Bomb, and a smaller screen shake from the Aethersent Meteor.[11]

0.1.10

  • The Gatekeeper now returns to the portal after the fight, has default skins, and can be interacted with again after it kills a player.[12]
  • Added more plants and nerfed the Abyssal Fruit.[12]
  • Added a config option to disable the portal shader.[12]

Sources

  1. Eternal Starlight project page (modrinth) · official mod data
  2. All the Mods 10 0.60 mod list · pack file
  3. eternal_starlight tooltips and descriptions (English lang file) · official mod data
  4. All the Mods 10 0.60 recipe dump: recipes making Eternal Starlight items · pack recipe dump
  5. eternal_starlight tooltips and descriptions (English lang file) · official mod data
  6. All the Mods 10 0.51 config: config/eternal_starlight.json · pack file
  7. All the Mods 10 0.51 recipe dump: recipes making Eternal Starlight items · pack recipe dump
  8. All the Mods 10 0.51 mod list · pack file
  9. Eternal Starlight 0.1.13+1.21.1+neoforge changelog · changelog
  10. Eternal Starlight 0.1.12+1.21.1+neoforge changelog · changelog
  11. Eternal Starlight 0.1.11+1.21.1+neoforge changelog · changelog
  12. Eternal Starlight 0.1.10+1.21.1+neoforge changelog · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 2, 2026.

Guides for other versions: 7.3 to 8.3 · 4.13 to 7.2 · 4.6 to 4.12 · 2.36 to 4.5 · 2.13 to 2.34 · 2.9 to 2.12 · 1.2 to 2.8 · 0.61 to 1.1 · 0.52 to 0.60 · 0.41 to 0.47

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