Neo Vitae in All the Mods 10

All the Mods 10 8.3 ships version 1.1.38 · First seen in 8.0

Checked Sep 17, 2026All the Mods 10 8.3Sources: All the Mods 10 8.3 modlist.json · Modrinth

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Also in 4 other packs →

Neo Vitae is a mod in All the Mods 10 8.3, where it is version 1.1.38. Spill blood for power. Altars that consume life, sigils that bend the world, custom demons in an endless dungeon, sentient armor that drinks souls, a shield that pays your damage in essentia. Datapack-driven from the ground up. (Summary from the mod's Modrinth page.)

Changed in 8.3

3 items no longer craftable · 1 recipe changed · 134 recipes removed · 188 new recipes · 12 new items

Items you can no longer craft

Recipes changed

Compared with 8.2, the last version we have recipe data for. Everything that changed in 8.3 →

Neo Vitae guide for All the Mods 10

Written for All the Mods 10 8.2 · also fits 8.3 · updated Oct 17, 2026

Last verified for All the Mods 10 v8.3 on Oct 17, 2026 · text last changed Oct 17, 2026

Sections
8
Recipes shown
23
Items named
102
Quests covered
46

4 sections are written for this pack; 4 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10 8.3, read from the running game on Oct 16, 2026.

What is Neo Vitae?

2 parts

Same as in the All the Mods 10 8.1 guide

Neo Vitae is a blood magic mod where your own life force is the currency of power. You harvest blood, refine it, and weave it into rituals, runes and sigils to bend the world to your will. All the Mods 10 8.1 ships version 1.1.15 of the mod.[1][2]

Everything revolves around the Ara Vitae, a multiblock altar that consumes Essentia Vitae (EV) to transmute items. Put a Blood Orb in it and the altar draws on your Anima, a personal pool of essentia that follows you from world to world and dimension to dimension. You upgrade the altar through six tiers of construction, and six tiers of Orbs of Vitae steadily raise how much EV your network can hold.[1]

What you'll get to play with

  • Sigils: one-handed tools, each doing a specific job for a specific essentia cost. You create them in the Tabula Vitae, which also brews Alchemy Flasks and anointments for your gear.[1]
  • The Hellfire Forge: it crafts Sentient weapons and armor that get stronger from the souls of mobs you kill.[1]
  • Rituals: you anchor them with the Master Ritual Stone. There are 30+ of them, covering auto-harvesting, mob farming, flight and much more.[1]
  • Spiritus: a second resource layer split into five aspects, fed by hostile mob kills and grown as crystals out in the world.[1]
  • The Dungeon dimension: an endless, procedurally assembled demon dungeon full of custom demons with their own drop tables that feed back into progression.[1]
  • The Sanguine Ward: a personal shield that burns EV to absorb incoming damage while you hold a Blood Orb.[1]

Where it fits in the pack

The pack gives Neo Vitae its own quest chapter, starting with "Welcome to Neo Vitae" quest, where you place your first Ara Vitae. Right after that, "Bind a Novicius Orb" quest has you turn a diamond into a Novicius Orb of Vitae on the altar. That first orb already raises your Anima to 5,000 EV.[3]

From there the chapter branches out. You make Tabula Rasa for sigils, and you collect Spiritus with Throwing Dagger kills to feed the Hellfire Forge. Blank Runes push the altar up in tiers, and "Tier I: The Ring of Runes" quest is where you earn the Discipulus Orb of Vitae.[3]

Tip: Heading for the ATM Star? One quest in Chapter 3: The ATM Star, a quest in "Chapter 3: The ATM Star", asks for a Teleposer, so plan on working through Neo Vitae at some point on your star run.[4]

Unverified The sources don't show which altar tier or quest in the Neo Vitae chapter unlocks the Teleposer, so check the recipe in-game before you plan around it. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

Tip: Stuck? The mod has its own guidebook, Scriptura Vitae, with recipe pages for every machine. It's written to actually teach you the systems, so it's worth keeping open while you learn.[1]

How do you get started with Neo Vitae?

7 parts

Same as in the All the Mods 10 8.1 guide

Neo Vitae runs on Essentia Vitae (EV), the blood-born fuel behind every altar, sigil, ritual and forge you'll build. The early game is a short chain: raise an altar, bind an orb, make your first slates, and start collecting Spiritus. Here's the order the pack's questline takes you through, and why each step matters.[3]

Step 1: Build the Ara Vitae

Your first craft is the Ara Vitae, the heart of the whole mod, tracked by "Welcome to Neo Vitae" quest. Place it on flat stone that you can walk all the way around. A fresh altar has no blood of its own, so it borrows a little from whoever stands nearby. It never takes enough to kill you, just enough to get it going.[3]

Ara VitaeMod recipe

Crafting Shaped

Crafting Shaped
any vitae stoneEmpty slotany vitae stone
any vitae stoneFurnaceany vitae stone
any gold ingotany gold ingotany gold ingot

Recipe id: neovitae:ara_vitae

Step 2: Bind your first Orb

The altar's first big job is the Novicius Orb of Vitae ("Bind a Novicius Orb" quest). It costs two thousand EV, pulled from whoever is nearby, so stay close while it works. Right-click the finished orb once and it's bound to you for good.[3]

This comes first because the orb anchors your Anima, the personal EV network that feeds everything you craft from here on. Once it's bound, you can offer your own blood whenever you like. Near an altar, the blood pours straight into the basin. Away from one, it waits inside the orb. Even this first orb raises your Anima to 5,000 EV.[3]

Ara Vitae Recipe (neovitae)

  • any diamond gem

Recipe id: neovitae:ara_vitae/weak_blood_orb

Step 3: Make Tabula Rasa

Not every altar craft becomes an orb. A Tier 0 altar craft costing 1,000 EV gives you Tabula Rasa ("The Blank Slate" quest), the slate you'll scribe almost every sigil onto. Several early crafts use it, including the Hellfire Forge and your first sigils, so make a few. It's also the first rung of a ladder that later climbs through Tabula Robur, Tabula Animata and Tabula Aetherea.[3][5]

Tabula RasaMod recipe

Ara Vitae Recipe (neovitae)

  • any vitae stone

Recipe id: neovitae:ara_vitae/tabula_rasa

Step 4: The Arcane Scribe Tool

Next, brew the Arcane Scribe Tool ("The Scribe's Tool" quest) in the Tabula Vitae, your first alchemical bench. Seat an Orb of Vitae in the bench and it pulls EV straight from your Anima to prepare the tool, along with reagents and your earliest anointments.[3]

Alchemytable (neovitae)

  • any redstone dust
  • any white dye
  • any gunpowder
  • any coal

Recipe id: neovitae:alchemytable/arcane_scribe_tool

Use the tool on a solid surface to inscribe an Alchemy Array. Each inscription uses one charge, and the tool holds twenty uses before it wears out. Click the empty array with a base item, then add a catalyst. Both are consumed when the array activates. Watch the glyph when you place the base: if it changes form, the array recognized it.[6]

A good first array project is the Divination Sigil. It shows how much Anima you're holding and how much EV the altar in front of you has stored. Its quest, "A Sense for Anima" quest, also asks for the Seer's Sigil, which shows exact progress, EV per tick and charge reserve.[3]

Array (neovitae)

Recipe id: neovitae:array/divination_sigil

Step 5: Throwing Daggers and Spiritus

Alongside the altar work, make a Throwing Dagger ("Throwing Daggers" quest). It gives you early ranged damage and starts your Spiritus economy. Anything you wound with a thrown dagger drops Spiritus Essence when it dies. Pick it up, because the Hellfire Forge runs on it.[3]

Alchemytable (neovitae)

  • 2× any iron ingot
  • any string

Recipe id: neovitae:alchemytable/throwing_dagger

Step 6: The Hellfire Forge

The Hellfire Forge ("The Hellfire Forge" quest) consumes Spiritus. Feed it Spiritus Gems and it pays you back with more gems, Sentient Tools and more. The quest also asks for a Petty Spiritus Gem.[3]

Hellfire ForgeMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotEmpty slotany iron ingot
any vitae stoneTabula Rasaany vitae stone
any vitae stoneany iron storage blockany vitae stone

Recipe id: neovitae:hellfire_forge

Tip: Right after the forge, the questline opens "Early Blood Automation" quest. A Spike Trap feeds the altar every time it hurts a creature within 8 blocks of an Ara Vitae. Keep creatures coming with a spawner and the altar starts feeding itself.[3]

Step 7: Blank Runes and Tier I

Runes are how the altar climbs tiers. Every rune starts as a Blank Rune ("Blank Runes" quest) with no purpose until you carve one into it, such as capacity, speed or sacrifice.[3]

For Tier I, place eight Blank Runes one level below the basin in a 3x3 shape with the center left open. The four cardinal slots can take specialized runes. Leave the diagonals alone for now, since they only matter at higher tiers.[3]

Tier I is a big step up. You can forge the Discipulus Orb of Vitae, which raises your Anima ceiling to 25,000 EV ("The Apprentice's Orb" quest). With a bound orb in your off-hand you can also pull EV straight from whatever you kill, sparing your own blood. Potioncrafting with the Alchemy Flask opens up at this tier too.[3]

Ara Vitae Recipe (neovitae)

  • any redstone storage block

Recipe id: neovitae:ara_vitae/apprentice_blood_orb

Unverified The mod's project page describes a Sanguine Ward: holding any tier of Orb of Vitae creates a shield that absorbs incoming damage at an EV cost, and servers can configure it. Whether it is enabled or tuned differently in All the Mods 10 8.1 is unverified.

How does Neo Vitae work?

8 parts

The heart of Neo Vitae is the Ara Vitae, a multiblock altar that consumes Essentia Vitae (EV) to transmute items. Drop a Blood Orb into it and the altar starts sharing your Anima, a personal pool of essentia that follows you between worlds, dimensions and containers.[1]

Ara VitaeMod recipe

Crafting Shaped

Crafting Shaped
any vitae stoneEmpty slotany vitae stone
any vitae stoneFurnaceany vitae stone
any gold ingotany gold ingotany gold ingot

Recipe id: neovitae:ara_vitae

This is the mod's own recipe, not changed by the pack.

The altar has six tiers of construction. The higher tiers add rings of runes: Speed, Acceleration, Charging, Capacity, Sacrifice, Dislocation, Orb, and Reinforced counterparts of those. Cap stones at the higher tiers also drive alchemy array projections that float above the structure while it works.[1]

Altar runes

The mod ships a data map with the numbers behind each rune. Each rune has a basic entry and a rune_2 entry (the Reinforced set). These are the mod's own values from its data file. The sources do not show the pack changing them.[1][8]

  • Speed: consumption_mod 0.2 (rune_2: 0.4).[8]
  • Acceleration: acceleration_mod 1 (rune_2: 2).[8]
  • Charging: charge_amount_mod 10 (rune_2: 20).[8]
  • Capacity: capacity_mod 0.2 (rune_2: 0.4), and augmented_capacity_power 1.075 (rune_2: 1.155625).[8]
  • Dislocation: dislocation_power 1.2 (rune_2: 1.44).[8]
  • Orb: orb_capacity_mod 0.2 (rune_2: 0.4).[8]
  • Sacrifice: sacrifice_mod 0.1 (rune_2: 0.2), and self_sacrifice_mod 0.1 (rune_2: 0.2).[8]
  • Efficiency: efficiency_power 0.85 (rune_2: 0.7224999999999999).[8]

Blood Orbs and Anima

Orbs of Vitae come in tiers, and the mod's data map gives each one an Anima capacity, a fill rate and a fluid capacity. Those are the field names in the file, and the sources do not explain how fill rate and fluid capacity are applied.[1][9]

Holding any tier of Blood Orb also lets your essentia pool weave a Sanguine Ward around you. It is a personal shield that absorbs incoming damage at a steady cost in EV per second, and it is configurable in the server config.[1]

Item, fluid and energy routing

For automation, the mod has routing nodes. The data map lists input, output and master routing nodes plus a routing conduit. The master node carries the transfer numbers, and the other entries only have a priority_bonus of 0.[10]

  • Master Routing Node base values: 10,000 energy transfer, 1,000 fluid transfer, 16 item transfer, and a base_tick_rate of 20.[10]
  • Each upgrade adds 10,000 energy transfer, 1,000 fluid transfer and 16 item transfer.[10]
  • Upgrade limits: up to 19 speed upgrades and up to 64 stack upgrades.[10]

Rituals

The Master Ritual Stone and its runes anchor permanent or one-shot rituals. Every ritual is driven by a data map for its stats, so a pack can retune costs, ranges and effects without recompiling. The in-game guide gives the activation cost, crystal, upkeep and rune layout for each ritual. Here are some examples.[1][11][12][13]

  • Butchering ritual: 25,000 EV to activate, Weak Activation Crystal, upkeep of 25 EV every 40 ticks, and 16 runes (8 Fire, 4 Earth, 4 Air).[12]
  • Condor ritual: 10,000 EV to activate, Awakened Activation Crystal, upkeep of 100 EV/sec, and 28 runes (20 Air, 8 Tenebrae).[13]
  • Armour evolve ritual: 50,000 EV to activate, Awakened Activation Crystal, 25,000 EV per use, and 28 runes (12 Tenebrae, 8 Fire, 4 Earth, 4 Air).[11]

Sigils

Sigils are one-handed tools that do a specific job at a specific essentia cost. The Sigil of Holding carries up to nine other sigils and cycles between them with a hotkey. The mod's data map stores each sigil's cost under the key lp_cost, along with range and effect values where they apply.[1][14]

Spiritus and sacrifice values

Spiritus is a second resource layer split into five aspects: Raw, Ruina, Nihilum, Vindicta and Invictus. Hostile mob kills feed an aspect-aligned pool stored per player. A data map for Spiritus gems sets a maximum for each gem size, from Petty up through Lesser, Common and Greater to Grand.[1][15]

Sacrifice is tuned per mob. The data map gives each mob an ev_per_damage value, for example 50 for a zombie, 75 for a creeper and 100 for a villager. The Ender Dragon has 1,000 with a max_ev_per_hit of 5,000. The Warden and the Wither have 500 with a max_ev_per_hit of 2,500.[16]

Athanor

The pack changed the crafting recipe for the Athanor compared with the mod's version, so follow the recipe below rather than any outside guide.[7]

AthanorChanged by the pack

Crafting Shaped

Crafting Shaped
any vitae stoneany vitae stoneany vitae stone
Tabula AnimataEmpty slotTabula Animata
any iron storage blockFurnaceany iron storage block

Recipe id: neovitae:athanor_block

Changed by the pack.

Material processing config

The pack sets its own material list in . Most entries list the stages fragment, gravel and dust, plus a smelt target and a dust_yield_from_ore of 3. Coal is a single dust stage with a yield of 6. Demonite lists only fragment and gravel, and Hellforged lists only dust and smelts to neovitae:ingot_hellforged.[17]

How do you progress through Neo Vitae?

7 parts

Same as in the All the Mods 10 8.1 guide

Everything in Neo Vitae revolves around your Ara Vitae. You climb its tiers by laying rings of runes around the basin. Each ring is deeper and wider than the last, and pillars or capstones join in at higher tiers. Every new tier lets you craft a stronger Orb of Vitae, and each orb raises the ceiling of your Anima, the pool of Essentia Vitae (EV) that powers your altars, sigils, rituals and forges. The pack's quest chapter walks you through this path step by step, so here's the roadmap.[3]

The orb ladder at a glance

Tier 0: Waking the altar

Start with "Welcome to Neo Vitae" quest. Set your Ara Vitae on flat stone that you can walk all the way around. At first it has no blood of its own, so it borrows a little from whoever stands nearby. It never takes enough to kill.[3]

Ara VitaeMod recipe

Crafting Shaped

Crafting Shaped
any vitae stoneEmpty slotany vitae stone
any vitae stoneFurnaceany vitae stone
any gold ingotany gold ingotany gold ingot

Recipe id: neovitae:ara_vitae

Next, "Bind a Novicius Orb" quest has you make the Novicius Orb on the empty altar. One right-click binds it to you for good. After that you can offer your own blood whenever you like. Near an altar the blood goes straight into the basin. Away from an altar it waits inside the orb until you're ready.[3]

Ara Vitae Recipe (neovitae)

  • any diamond gem

Recipe id: neovitae:ara_vitae/weak_blood_orb

In "The Blank Slate" quest you craft Tabula Rasa in a Tier 0 altar for 1,000 EV. You'll scribe almost every sigil onto it. It's also the first rung of a slate ladder: Robur, Animata, Spiritus and finally Aetherea each need a stronger altar and more blood.[3]

Tabula RasaMod recipe

Ara Vitae Recipe (neovitae)

  • any vitae stone

Recipe id: neovitae:ara_vitae/tabula_rasa

To move up a tier you need runes, and every rune starts out blank. That's "Blank Runes" quest. Later you carve a purpose into each one, such as capacity, speed or sacrifice.[3]

Blank RuneMod recipe

Crafting Shaped

Crafting Shaped
any vitae stoneTabula Rasaany vitae stone
any vitae stoneEmpty slotany vitae stone
any vitae stoneany vitae stoneany vitae stone

Recipe id: neovitae:rune_blank

Tier I: The Ring of Runes

Eight Blank Runes form your first ring. It sits one level below the basin, in a 3x3 shape with the center left open. The four cardinal slots take specialized runes. You can leave the diagonals alone for now, because they only matter at higher tiers. At this tier you can also hold a bound orb in your off-hand to pull EV from whatever you kill, which spares your own blood.[3]

Tier I unlocks the Discipulus Orb in "The Apprentice's Orb" quest, which gives you five times the Anima of your first orb. Potioncrafting also opens up at this tier through Alchemy Flask, so you have something useful to do if raising the altar starts to feel slow.[3]

Ara Vitae Recipe (neovitae)

  • any redstone storage block

Recipe id: neovitae:ara_vitae/apprentice_blood_orb

Tier II: The Second Ring

Add sixteen more runes in a second ring, one level deeper and wider than the first. Then raise four pillars at the cardinal sides and cap each one in Blood Stained Glass. That makes 24 runes in total. "Tier II: The Magician's Orb" quest rewards you with the Veneficus Orb, and this tier is also where Rituals and Sentient Armour open up.[3]

Ara Vitae Recipe (neovitae)

  • any gold storage block

Recipe id: neovitae:ara_vitae/magician_blood_orb

Your first ritual comes in "Rites and Rituals" quest. Place a Master Ritual Stone in the middle, mark the lesser stones around it with the Ritual Diviner, and start it with a Weak Activation Crystal.[3]

Tier III: Tau and the Master's Orb

Tier III runs on Tau. In "The Tau Harvest" quest you bring Weak Tau home from the Antechamber and let animals walk over it until it ripens into Strong Tau. Next you build the Athanor. It processes the Tau into Weak Blood Shard, the piece that finishes the Tier III pillars.[3]

Watch out: All the Mods 10 changes the Athanor's crafting recipe, so check the recipe below instead of relying on an older guide.[5]
AthanorChanged by the pack

Crafting Shaped

Crafting Shaped
any vitae stoneany vitae stoneany vitae stone
Tabula AnimataEmpty slotTabula Animata
any iron storage blockFurnaceany iron storage block

Recipe id: neovitae:athanor_block

Athanor (neovitae)

Recipe id: neovitae:athanor/hydration/weakbloodshard_tau

"Tier III: The Master's Orb" quest takes you to 52 runes in total. You add a third ring, deeper still, with pillars crowned in blood-stained glass, and seal the four corners with Polished Bloodstone. Here you forge the Magus Orb and the Ritual Diviner [Dusk], which opens up a much wider range of rituals.[3]

Crafting Shaped

Crafting Shaped
StoneStoneStone
StoneBucket of Essentia VitaeStone
StoneStoneStone

Recipe id: neovitae:bloodstone

Ara Vitae Recipe (neovitae)

Recipe id: neovitae:ara_vitae/master_blood_orb

Tip: The Athanor has a reversion recipe that turns a Magus Orb of Vitae back into a Weak Blood Shard.[5]

Tier IV: Into the Endless Realm

The Highway to Hell ritual opens a permanent gate into the Endless Realm. Past a Spatial Distortion you'll find the Mines, where you use a Mine Entrance Key and face the Foreman, a boss with six hundred hearts. The veins he guards hold Raw Demonite, which is the only real source of Hellforged metal.[3]

Blasting

Recipe id: neovitae:blasting/hellforged_ingot_from_raw

The pack also adds recipes that turn Hellforged Dust into ingots in either a normal furnace or a blast furnace.[5]

"Tier IV: The Archmage's Orb" quest takes you to 100 runes with one more, deeper ring, and a Hellforged Block at each of the four cardinal points. The Dominus Orb gives you a thousand times what your very first orb did. With luck you'll also find Hellforged Parts in the dungeon. Combined with Netherite Scrap, one of these upgrades a rune so it gives double the value it already added to your altar.[3]

Crafting Shaped

9 × any hellforged ingot

Recipe id: neovitae:hellforged_block_from_ingots

Ara Vitae Recipe (neovitae)

Recipe id: neovitae:ara_vitae/archmage_blood_orb

Tier V: The Pinnacle

For the final tier you close the widest ring of all, reaching 172 runes in total. Tall pillars rise at the cardinal sides, each crowned with a Crystal Cluster. You make the clusters in the Hellfire Forge. The Divinus Orb then caps off your Anima and completes "Tier V: The Pinnacle" quest.[3][5]

Crystal ClusterMod recipe

Hellfire Forge (neovitae)

Recipe id: neovitae:hellfire_forge/crystal_cluster

Ara Vitae Recipe (neovitae)

Recipe id: neovitae:ara_vitae/transcendent_blood_orb

How does Neo Vitae work with other mods?

4 parts

Neo Vitae is mostly a self-contained blood magic system, but this pack wires it into a lot of other mods through its recipes. Everything below comes from the recipes, so you can check any of it in the recipe viewer.[7]

Dimensional Seed

The pack adds a custom recipe for the Dimensional Seed that uses the Teleposer together with the compressed blocks and the miniature portals from other mods. If you want that seed, the Teleposer is the Neo Vitae part of the job.[7]

Sulfur from the Lava Sigil

The pack changed the alchemy table recipe that turns a Lava Sigil and cobblestone into Sulfur. So Neo Vitae gives you a way to produce sulfur for the ore processing side of the pack.[7]

4× SulfurChanged by the pack

Alchemytable (neovitae)

Recipe id: neovitae:alchemytable/sulfur_from_sigil

Coal dust with Plant Oil

The pack also changed the recipe that makes Coal Dust from Coal and Plant Oil in a crafting grid. It is a handy Neo Vitae route to coal dust.[7]

2× Coal DustChanged by the pack

Crafting Shapeless

Recipe id: neovitae:coal_dust_from_coal

Neo Vitae dusts become other mods' materials

The pack adds a furnace (smelting) recipe and a blast furnace (blasting) recipe for a long list of Neo Vitae dusts. Each dust turns into the matching ingot, gem or material from another mod. Here is the whole set, grouped by what you get out.[7]

Here is one of them as an example. The smelting recipes for the other dusts work the same way, and each also has a blasting twin.[7]

Allthemodium IngotAdded by the pack

Smelting

Recipe id: neovitae:materials/smelting_allthemodium_dust

Tip: Both the smelting and the blasting recipes for these dusts are added by the pack, so you can use either a furnace or a blast furnace.[7]

Which All the Mods 10 quests use Neo Vitae?

5 parts

Same as in the All the Mods 10 8.1 guide

Neo Vitae has its own quest chapter in All the Mods 10, plus one appearance in the main ATM Star chapter. The dedicated chapter takes you from your very first altar all the way to a Tier V Ara Vitae. Along the way it branches into automation, alchemy, Sentient gear and a trip into the Endless Realm.[3][4]

Getting started

  1. Everything starts with "Welcome to Neo Vitae" quest, which asks you to place an Ara Vitae. The altar has no blood of its own yet, so it borrows a little from whoever stands nearby to wake up.[3]
  2. Three quests branch out from there. "Bind a Novicius Orb" quest asks for a Novicius Orb of Vitae, which raises your Anima to 5,000 EV. "The Blank Slate" quest asks for Tabula Rasa. "Throwing Daggers" quest asks for a Throwing Dagger and some Spiritus Essence.[3]
  3. Tabula Rasa leads to "The Scribe's Tool" quest, which asks for an Arcane Scribe Tool. The daggers lead to "The Hellfire Forge" quest, which asks for the Hellfire Forge and a Petty Spiritus Gem.[3]
  4. The Hellfire Forge unlocks three quests: "Sentient Steel" quest for the Sentient Sword, "Laying the Veins" quest for routing conduits and nodes, and "Early Blood Automation" quest for a Spike Trap.[3]

Climbing the altar tiers

The backbone of the chapter is upgrading your altar, and each tier quest asks you to craft a bigger Orb of Vitae. It all starts with "Blank Runes" quest, which needs both the Novicius Orb and Tabula Rasa quests done before it opens.[3]

Side branches along the way

Routing continues after Laying the Veins with "Rerouting the Network" quest and "A Sluggish Heart Serves No One" quest. Once you have the Apprentice's Orb, "Bottled Effects" quest asks for an Alchemy Flask, and "A Sharper Point" quest follows with a Tipped Throwing Dagger. The Divination and Seer's Sigils in "A Sense for Anima" quest and the sigil sampler "A Belt Full of Sigils" quest both follow a quest called Circle of Intent.[3]

The Magician's Orb opens two branches. The first is "Rites and Rituals" quest, which leads to "The Sentient Shell" quest and then "Wear It In" quest. The second is "The Tau Harvest" quest, which leads to "The Athanor" quest. The Athanor then unlocks "The Weak Blood Shard" quest, "Alchemy of Ore" quest, "The Crucible's Greed" quest and "Enchantment Salvaging" quest.[3]

The Endless Realm and Spiritus endgame

Tier III unlocks "Highway to Hell" quest, which asks for a Standard Dungeon Key and a trip into a new dimension. From there the dungeon path runs through "The Mines" quest, then "The Foreman" quest, where a tough boss guards a key. It continues through "Demonite" quest and "Hellforged Steel" quest, which leads straight into Tier IV. Separately, "Deeper Locks" quest leads on to "Doubling Down on Runes" quest.[3]

Tier III also opens the aura line: "The Aura Between Worlds" quest, then "Reading the Aura" quest, then "Crystals from Nothing" quest, and finally "The Five Aspects" quest. A third branch, "Refining the Tau" quest, leads to "Coaxing Crystals" quest.[3]

Tip: You don't need every sigil or every aspect. A Belt Full of Sigils and The Five Aspects each accept any single one of their listed items.[3]

In the ATM Star chapter

Neo Vitae also shows up in Chapter 3: The ATM Star. There, the untitled quest a quest in "Chapter 3: The ATM Star" asks for a Teleposer.[4]

Unverified Some quests list prerequisites named Circle of Intent and Breaching the Veil. These don't appear in the available quest data, so their exact place in the chapter can't be confirmed.

Which Neo Vitae config options matter?

2 parts

Neo Vitae has a lot of material processing driven by one file in this pack: . It is a list of materials, and each entry says which processing stages it has, what it smelts into, how much XP that gives, and how much dust you get from ore. If you care about how your ores and gems flow through the mod, this is the file to open.[17]

What each entry controls

  • Stages: iron, gold, copper, diamond and most other entries list fragment, gravel and dust. Coal is the exception and only has a dust stage.[17]
  • Dust from ore: most entries use a dust_yield_from_ore of 3, but coal is set to 6.[17]
  • Smelting XP: iron and copper are set to 0.7 XP, gold, diamond and emerald to 1, lapis, nether quartz and amethyst to 0.2, and netherite scrap (shown as Ancient Debris) to 2.[17]
  • Hellforged: demonite only has fragment and gravel stages with 0 smelt XP, and it uses a hellforged alias tag for those stages. The separate hellforged entry has a dust stage that smelts into Hellforged Ingot for 1 XP.[17]

Materials marked as not generative

The pack sets generative to false for allthemodium, vibranium and unobtainium, and for several modded entries that smelt into items from the Undergarden and Eternal Starlight mods. Those are cloggrum, froststeel, regalium, rogdorium, utherium, deepsilver, malarite, starcore and starlit_diamond. Every other entry in the file has generative set to true.[17]

Some entries, such as anglesite, chaos, monazite and the five Xychorium colours, have no smelt target and a smelt XP of 0, so they have no smelting result in this file.[17]

Unverified Which of these values differ from the Neo Vitae mod defaults could not be confirmed from the available sources, so treat the numbers above as this pack's values and nothing more.

What changed in Neo Vitae between versions?

3 parts

Neo Vitae has been in All the Mods 10 since the 8.0 release, and it has been updated in every release since. Here is what the pack changelogs and the mod's own changelogs tell us.[18][19][20][21]

All the Mods 10 8.0: Neo Vitae 1.1.9

Neo Vitae arrived in 8.0 at version 1.1.9. That release brought a lot of changes, so here are the highlights.[18][22]

  • Essentia Vitae now soaks into blocks the way water does, including slabs, stairs, fences, walls and lanterns, and an empty bucket takes it back. Blocks from other mods work too, as long as they are built on a vanilla block.[22]
  • Essentia Vitae keeps farmland hydrated, so a blood pool can feed a farm like a water pool. It also flows more slowly now, so it spreads like something thicker than water.[22]
  • The Ritual of the Overgrowth grows crops about 25% faster. The Ritual of the Harvest and Crystallum Fractura both cost less Essentia Vitae to keep running, with Crystallum Fractura down by about 20%.[22]
  • The Tome of Peritia now opens a proper window. You can store or withdraw 1, 5, 10, 50 or 100 levels at a time, or everything at once.[22]
  • There is a new fluid, Liquified Experience, with a new Array of Liquified Experience. Inscribe the array on a chest, put a tank beside it, and any Tomes of Peritia in the chest drain into the tank. Give the array a redstone signal and it runs the other way, refilling the tomes from the tank. If your pack already has an experience fluid from another mod, you can point the array at it in the server config.[22]
  • Athanor recipes no longer have to list their guaranteed and chanced outputs, so a recipe that only produces a fluid is now possible.[22]
  • A dungeon seal with nothing left behind it now goes dark and burns out, so you can see which paths you have already tried.[22]

This release also fixed several bugs. Slimes of Vitae no longer suffocate where they spawn, because their hitbox now matches their visible size. Torment Nexus fixes cover trial spawner loot going into the chest, working without a player nearby, and keeping claimed spawners held back through a server restart. The Endless Quarry can also be fed Spiritus Invictus to fill each mined slot with the surrounding stone.[22]

All the Mods 10 8.1: Neo Vitae 1.1.15

Release 8.1 updated the mod from 1.1.9 to 1.1.15.[19]

  • EMI support was added. Every Neo Vitae recipe category now shows in EMI, for packs that use it instead of JEI.[23]
  • Dusk Ritual Stones became Tenebrae Ritual Stones, and Dawn Ritual Stones became Deus Ritual Stones. The Dusk Inscription Tool and Ritual Diviner [Dusk] were renamed to match. Existing worlds carry over, and placed stones and stored tools keep working.[23]
  • The Ritual of Enchanted Vitae now properly requires Tenebrae Ritual Stones, and its documentation was improved.[23]
  • Blood orbs now show roughly how much Vitae is in your Anima network, so it is clear why the Tabula Vitae says the network is short. For an exact reading, use a Divination Sigil. The orb's own fluid readout is now called Stored Blood so it is not mistaken for the Vitae in your network.[23]

All the Mods 10 8.2: Neo Vitae 1.1.26

Release 8.2 updated the mod from 1.1.15 to 1.1.26, and that is the version the pack ships now.[20][21]

  • Blood Lantern no longer runs its spawn check during chunk generation, which could crash a server exploring new terrain.[24]

Sources

  1. Neo Vitae project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. All the Mods 10 8.1 quests: "Neo Vitae" · pack file
  4. All the Mods 10 ATM Star path quests in "Chapter 3: The ATM Star" · pack file
  5. All the Mods 10 8.1 recipe dump: recipes making Neo Vitae items · pack recipe dump
  6. neovitae tooltips and descriptions (English lang file) · official mod data
  7. All the Mods 10 8.2 recipe dump: recipes making Neo Vitae items · pack recipe dump
  8. data/neovitae/data_maps/block/altar_rune_stats.json (neovitae's jar) · official mod data
  9. data/neovitae/data_maps/item/blood_orb_stats.json (neovitae's jar) · official mod data
  10. data/neovitae/data_maps/block/routing_node_stats.json (neovitae's jar) · official mod data
  11. In-game guide: book.neovitae.guide.rituals.ritual_armour_evolve.name (neovitae) · official docs
  12. In-game guide: book.neovitae.guide.rituals.ritual_butchering.name (neovitae) · official docs
  13. In-game guide: book.neovitae.guide.rituals.ritual_condor.name (neovitae) · official docs
  14. data/neovitae/data_maps/item/sigil_stats.json (neovitae's jar) · official mod data
  15. data/neovitae/data_maps/item/spiritus_gem_max.json (neovitae's jar) · official mod data
  16. data/neovitae/data_maps/entity_type/entity_sacrifice_value.json (neovitae's jar) · official mod data
  17. All the Mods 10 8.2 config: config/neovitae/materials.json · pack file
  18. All the Mods 10 changelog (All the Mods 10 8.0) · changelog
  19. All the Mods 10 changelog (All the Mods 10 8.1) · changelog
  20. All the Mods 10 changelog (All the Mods 10 8.2) · changelog
  21. All the Mods 10 8.2 mod list · pack file
  22. Neo Vitae 1.1.9 changelog · changelog
  23. Neo Vitae 1.1.15 changelog · changelog
  24. Neo Vitae 1.1.26 changelog · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 8.0 to 8.1

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Version in each release

4 releases, first in 8.0
All the Mods 10VersionJarWhere it came from
8.3
Oct 15, 2026
1.1.38neovitae-1.21.1-1.1.38.jarFrom the published release
8.2
Sep 22, 2026
1.1.26neovitae-1.21.1-1.1.26.jarFrom pack files
8.1
Aug 29, 2026
1.1.15neovitae-1.21.1-1.1.15.jarFrom pack files
8.0
Aug 14, 2026
1.1.9neovitae-1.21.1-1.1.9.jarFrom pack files

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

500 items from the 8.3 recipe dump.

...and 440 more.

All the Mods 10 quests (46)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 46 quests →

Chapter 3: The ATM Star (1)
Neo Vitae (7)

Config options (how All the Mods 10 sets them)

1 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 1 settings →

Show settings
SettingAll the Mods 10 value
config/neovitae/materials.json
[{"name":"iron","color":"#D8AF93","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/iron","raw_tag":"c:raw_materials/iron","smelt_to":"minecraft:iron_ingot","smelt_xp":0.7,"ingot_tag":"c:ingots/iron","generative":true,"dust_yield_from_ore":3},{"name":"gold","color":"#FCEE4B","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/gold","raw_tag":"c:raw_materials/gold","smelt_to":"minecraft:gold_ingot","smelt_xp":1,"ingot_tag":"c:ingots/gold","generative":true,"dust_yield_from_ore":3},{"name":"copper","color":"#E77C56","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/copper","raw_tag":"c:raw_materials/copper","smelt_to":"minecraft:copper_ingot","smelt_xp":0.7,"ingot_tag":"c:ingots/copper","generative":true,"dust_yield_from_ore":3},{"name":"coal","color":"#404040","stages":["dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/coal","smelt_to":"minecraft:coal","smelt_xp":0.1,"generative":true,"extra_input_items":["minecraft:coal"],"dust_yield_from_ore":6},{"name":"netherite_scrap","color":"#755045","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","smelt_to":"minecraft:netherite_scrap","smelt_xp":2,"generative":true,"display_name":"Ancient Debris","extra_ore_items":["minecraft:ancient_debris"],"extra_raw_items":["minecraft:netherite_scrap"],"dust_yield_from_ore":3},{"name":"demonite","color":"#8CBFB5","stages":["fragment","gravel"],"gen_ore":"","gen_raw":"","raw_tag":"c:raw_materials/hellforged","smelt_xp":0,"alias_tags":{"gravel":["hellforged"],"fragment":["hellforged"]},"generative":true,"dust_yield_from_ore":3},{"name":"hellforged","color":"#99D6CB","stages":["dust"],"gen_ore":"","gen_raw":"","smelt_to":"neovitae:ingot_hellforged","smelt_xp":1,"ingot_tag":"c:ingots/hellforged","generative":true,"dust_yield_from_ore":3},{"name":"diamond","color":"#4AEDD9","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/diamond","smelt_to":"minecraft:diamond","smelt_xp":1,"ingot_tag":"c:gems/diamond","generative":true,"dust_yield_from_ore":3},{"name":"emerald","color":"#41F384","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/emerald","smelt_to":"minecraft:emerald","smelt_xp":1,"ingot_tag":"c:gems/emerald","generative":true,"dust_yield_from_ore":3},{"name":"lapis","color":"#345EC3","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/lapis","smelt_to":"minecraft:lapis_lazuli","smelt_xp":0.2,"ingot_tag":"c:gems/lapis","generative":true,"display_name":"Lapis Lazuli","dust_yield_from_ore":3},{"name":"quartz","color":"#EDE6DC","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/quartz","smelt_to":"minecraft:quartz","smelt_xp":0.2,"ingot_tag":"c:gems/quartz","generative":true,"display_name":"Nether 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Which All the Mods 10 mods work with Neo Vitae?

The All the Mods 10 mods that share the most recipes with Neo Vitae. Highlighted ones have a guide.

Where does Neo Vitae appear in the All the Mods 10 quest book?

Known All the Mods 10 issues (1)

See all issues for this mod →

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