
Neo Vitae in All the Mods 10
All the Mods 10 8.3 ships version 1.1.38 · First seen in 8.0
Neo Vitae is a mod in All the Mods 10 8.3, where it is version 1.1.38. Spill blood for power. Altars that consume life, sigils that bend the world, custom demons in an endless dungeon, sentient armor that drinks souls, a shield that pays your damage in essentia. Datapack-driven from the ground up. (Summary from the mod's Modrinth page.)
Changed in 8.3
3 items no longer craftable · 1 recipe changed · 134 recipes removed · 188 new recipes · 12 new items
Items you can no longer craft
Recipes changed
Compared with 8.2, the last version we have recipe data for. Everything that changed in 8.3 →
Neo Vitae guide for All the Mods 10
Last verified for All the Mods 10 v8.3 on Oct 17, 2026 · text last changed Oct 17, 2026
- Sections
- 8
- Recipes shown
- 23
- Items named
- 102
- Quests covered
- 46
4 sections are written for this pack; 4 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 8.3, read from the running game on Oct 16, 2026.
What is Neo Vitae?
2 parts
Same as in the All the Mods 10 8.1 guide
Neo Vitae is a blood magic mod where your own life force is the currency of power. You harvest blood, refine it, and weave it into rituals, runes and sigils to bend the world to your will. All the Mods 10 8.1 ships version 1.1.15 of the mod.[1][2]
Everything revolves around the Ara Vitae, a multiblock altar that consumes Essentia Vitae (EV) to transmute items. Put a Blood Orb in it and the altar draws on your Anima, a personal pool of essentia that follows you from world to world and dimension to dimension. You upgrade the altar through six tiers of construction, and six tiers of Orbs of Vitae steadily raise how much EV your network can hold.[1]
What you'll get to play with
- Sigils: one-handed tools, each doing a specific job for a specific essentia cost. You create them in the Tabula Vitae, which also brews Alchemy Flasks and anointments for your gear.[1]
- The Hellfire Forge: it crafts Sentient weapons and armor that get stronger from the souls of mobs you kill.[1]
- Rituals: you anchor them with the Master Ritual Stone. There are 30+ of them, covering auto-harvesting, mob farming, flight and much more.[1]
- Spiritus: a second resource layer split into five aspects, fed by hostile mob kills and grown as crystals out in the world.[1]
- The Dungeon dimension: an endless, procedurally assembled demon dungeon full of custom demons with their own drop tables that feed back into progression.[1]
- The Sanguine Ward: a personal shield that burns EV to absorb incoming damage while you hold a Blood Orb.[1]
Where it fits in the pack
The pack gives Neo Vitae its own quest chapter, starting with "Welcome to Neo Vitae" quest, where you place your first Ara Vitae. Right after that, "Bind a Novicius Orb" quest has you turn a diamond into a Novicius Orb of Vitae on the altar. That first orb already raises your Anima to 5,000 EV.[3]
From there the chapter branches out. You make Tabula Rasa for sigils, and you collect Spiritus with Throwing Dagger kills to feed the Hellfire Forge. Blank Runes push the altar up in tiers, and "Tier I: The Ring of Runes" quest is where you earn the Discipulus Orb of Vitae.[3]
Unverified The sources don't show which altar tier or quest in the Neo Vitae chapter unlocks the Teleposer, so check the recipe in-game before you plan around it. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
How do you get started with Neo Vitae?
7 parts
Same as in the All the Mods 10 8.1 guide
Neo Vitae runs on Essentia Vitae (EV), the blood-born fuel behind every altar, sigil, ritual and forge you'll build. The early game is a short chain: raise an altar, bind an orb, make your first slates, and start collecting Spiritus. Here's the order the pack's questline takes you through, and why each step matters.[3]
Step 1: Build the Ara Vitae
Your first craft is the Ara Vitae, the heart of the whole mod, tracked by "Welcome to Neo Vitae" quest. Place it on flat stone that you can walk all the way around. A fresh altar has no blood of its own, so it borrows a little from whoever stands nearby. It never takes enough to kill you, just enough to get it going.[3]
Step 2: Bind your first Orb
The altar's first big job is the Novicius Orb of Vitae ("Bind a Novicius Orb" quest). It costs two thousand EV, pulled from whoever is nearby, so stay close while it works. Right-click the finished orb once and it's bound to you for good.[3]
This comes first because the orb anchors your Anima, the personal EV network that feeds everything you craft from here on. Once it's bound, you can offer your own blood whenever you like. Near an altar, the blood pours straight into the basin. Away from one, it waits inside the orb. Even this first orb raises your Anima to 5,000 EV.[3]
Ara Vitae Recipe (neovitae)
- any diamond gem
Recipe id: neovitae:ara_vitae/weak_blood_orb
Step 3: Make Tabula Rasa
Not every altar craft becomes an orb. A Tier 0 altar craft costing 1,000 EV gives you Tabula Rasa ("The Blank Slate" quest), the slate you'll scribe almost every sigil onto. Several early crafts use it, including the Hellfire Forge and your first sigils, so make a few. It's also the first rung of a ladder that later climbs through Tabula Robur, Tabula Animata and Tabula Aetherea.[3][5]
Ara Vitae Recipe (neovitae)
- any vitae stone
Recipe id: neovitae:ara_vitae/tabula_rasa
Step 4: The Arcane Scribe Tool
Next, brew the Arcane Scribe Tool ("The Scribe's Tool" quest) in the Tabula Vitae, your first alchemical bench. Seat an Orb of Vitae in the bench and it pulls EV straight from your Anima to prepare the tool, along with reagents and your earliest anointments.[3]
Alchemytable (neovitae)
- any redstone dust
- any white dye
- any gunpowder
- any coal
Recipe id: neovitae:alchemytable/arcane_scribe_tool
Use the tool on a solid surface to inscribe an Alchemy Array. Each inscription uses one charge, and the tool holds twenty uses before it wears out. Click the empty array with a base item, then add a catalyst. Both are consumed when the array activates. Watch the glyph when you place the base: if it changes form, the array recognized it.[6]
A good first array project is the Divination Sigil. It shows how much Anima you're holding and how much EV the altar in front of you has stored. Its quest, "A Sense for Anima" quest, also asks for the Seer's Sigil, which shows exact progress, EV per tick and charge reserve.[3]
Step 5: Throwing Daggers and Spiritus
Alongside the altar work, make a Throwing Dagger ("Throwing Daggers" quest). It gives you early ranged damage and starts your Spiritus economy. Anything you wound with a thrown dagger drops Spiritus Essence when it dies. Pick it up, because the Hellfire Forge runs on it.[3]
Alchemytable (neovitae)
- 2× any iron ingot
- any string
Recipe id: neovitae:alchemytable/throwing_dagger
Step 6: The Hellfire Forge
The Hellfire Forge ("The Hellfire Forge" quest) consumes Spiritus. Feed it Spiritus Gems and it pays you back with more gems, Sentient Tools and more. The quest also asks for a Petty Spiritus Gem.[3]
Crafting Shaped
| any iron ingot | Empty slot | any iron ingot |
| any vitae stone | any vitae stone | |
| any vitae stone | any iron storage block | any vitae stone |
Recipe id: neovitae:hellfire_forge
Step 7: Blank Runes and Tier I
Runes are how the altar climbs tiers. Every rune starts as a Blank Rune ("Blank Runes" quest) with no purpose until you carve one into it, such as capacity, speed or sacrifice.[3]
For Tier I, place eight Blank Runes one level below the basin in a 3x3 shape with the center left open. The four cardinal slots can take specialized runes. Leave the diagonals alone for now, since they only matter at higher tiers.[3]
Tier I is a big step up. You can forge the Discipulus Orb of Vitae, which raises your Anima ceiling to 25,000 EV ("The Apprentice's Orb" quest). With a bound orb in your off-hand you can also pull EV straight from whatever you kill, sparing your own blood. Potioncrafting with the Alchemy Flask opens up at this tier too.[3]
Ara Vitae Recipe (neovitae)
- any redstone storage block
Recipe id: neovitae:ara_vitae/apprentice_blood_orb
Unverified The mod's project page describes a Sanguine Ward: holding any tier of Orb of Vitae creates a shield that absorbs incoming damage at an EV cost, and servers can configure it. Whether it is enabled or tuned differently in All the Mods 10 8.1 is unverified.
How does Neo Vitae work?
8 parts
The heart of Neo Vitae is the Ara Vitae, a multiblock altar that consumes Essentia Vitae (EV) to transmute items. Drop a Blood Orb into it and the altar starts sharing your Anima, a personal pool of essentia that follows you between worlds, dimensions and containers.[1]
Crafting Shaped
| any vitae stone | Empty slot | any vitae stone |
| any vitae stone | any vitae stone | |
| any gold ingot | any gold ingot | any gold ingot |
Recipe id: neovitae:ara_vitae
This is the mod's own recipe, not changed by the pack.
The altar has six tiers of construction. The higher tiers add rings of runes: Speed, Acceleration, Charging, Capacity, Sacrifice, Dislocation, Orb, and Reinforced counterparts of those. Cap stones at the higher tiers also drive alchemy array projections that float above the structure while it works.[1]
Altar runes
The mod ships a data map with the numbers behind each rune. Each rune has a basic entry and a rune_2 entry (the Reinforced set). These are the mod's own values from its data file. The sources do not show the pack changing them.[1][8]
- Speed: consumption_mod 0.2 (rune_2: 0.4).[8]
- Acceleration: acceleration_mod 1 (rune_2: 2).[8]
- Charging: charge_amount_mod 10 (rune_2: 20).[8]
- Capacity: capacity_mod 0.2 (rune_2: 0.4), and augmented_capacity_power 1.075 (rune_2: 1.155625).[8]
- Dislocation: dislocation_power 1.2 (rune_2: 1.44).[8]
- Orb: orb_capacity_mod 0.2 (rune_2: 0.4).[8]
- Sacrifice: sacrifice_mod 0.1 (rune_2: 0.2), and self_sacrifice_mod 0.1 (rune_2: 0.2).[8]
- Efficiency: efficiency_power 0.85 (rune_2: 0.7224999999999999).[8]
Blood Orbs and Anima
Orbs of Vitae come in tiers, and the mod's data map gives each one an Anima capacity, a fill rate and a fluid capacity. Those are the field names in the file, and the sources do not explain how fill rate and fluid capacity are applied.[1][9]
- Novicius Orb of Vitae (tier 0): animaCapacity 5,000, fillRate 2, fluidCapacity 4,000.[9]
- Discipulus Orb of Vitae (tier 1): animaCapacity 25,000, fillRate 5, fluidCapacity 6,000.[9]
- Veneficus Orb of Vitae (tier 2): animaCapacity 150,000, fillRate 15, fluidCapacity 8,000.[9]
- Magus Orb of Vitae (tier 3): animaCapacity 1,000,000, fillRate 25, fluidCapacity 10,000.[9]
- Dominus Orb of Vitae (tier 4): animaCapacity 5,000,000, fillRate 50, fluidCapacity 12,000.[9]
- Divinus Orb of Vitae (tier 5): animaCapacity 10,000,000, fillRate 50, fluidCapacity 14,000.[9]
Holding any tier of Blood Orb also lets your essentia pool weave a Sanguine Ward around you. It is a personal shield that absorbs incoming damage at a steady cost in EV per second, and it is configurable in the server config.[1]
Item, fluid and energy routing
For automation, the mod has routing nodes. The data map lists input, output and master routing nodes plus a routing conduit. The master node carries the transfer numbers, and the other entries only have a priority_bonus of 0.[10]
- Master Routing Node base values: 10,000 energy transfer, 1,000 fluid transfer, 16 item transfer, and a base_tick_rate of 20.[10]
- Each upgrade adds 10,000 energy transfer, 1,000 fluid transfer and 16 item transfer.[10]
- Upgrade limits: up to 19 speed upgrades and up to 64 stack upgrades.[10]
Rituals
The Master Ritual Stone and its runes anchor permanent or one-shot rituals. Every ritual is driven by a data map for its stats, so a pack can retune costs, ranges and effects without recompiling. The in-game guide gives the activation cost, crystal, upkeep and rune layout for each ritual. Here are some examples.[1][11][12][13]
- Butchering ritual: 25,000 EV to activate, Weak Activation Crystal, upkeep of 25 EV every 40 ticks, and 16 runes (8 Fire, 4 Earth, 4 Air).[12]
- Condor ritual: 10,000 EV to activate, Awakened Activation Crystal, upkeep of 100 EV/sec, and 28 runes (20 Air, 8 Tenebrae).[13]
- Armour evolve ritual: 50,000 EV to activate, Awakened Activation Crystal, 25,000 EV per use, and 28 runes (12 Tenebrae, 8 Fire, 4 Earth, 4 Air).[11]
Sigils
Sigils are one-handed tools that do a specific job at a specific essentia cost. The Sigil of Holding carries up to nine other sigils and cycles between them with a hotkey. The mod's data map stores each sigil's cost under the key lp_cost, along with range and effect values where they apply.[1][14]
- Sigil of the Blood Lamp costs 10, Air Sigil costs 50, Void Sigil costs 50, and Water Sigil costs 100.[14]
- Lava Sigil and Sigil of Teleposition cost 1,000 each.[14]
- Sigil of Magnetism costs 50 with a range of 5, and Sigil of Suppression costs 400 with a range of 5.[14]
- Sigil of the Fast Miner costs 100 with an effect level of 2, an effect duration of 600 and a range of 10.[14]
- Divination Sigil, Sigil of Holding and Seer's Sigil have an lp_cost of 0.[14]
Spiritus and sacrifice values
Spiritus is a second resource layer split into five aspects: Raw, Ruina, Nihilum, Vindicta and Invictus. Hostile mob kills feed an aspect-aligned pool stored per player. A data map for Spiritus gems sets a maximum for each gem size, from Petty up through Lesser, Common and Greater to Grand.[1][15]
Sacrifice is tuned per mob. The data map gives each mob an ev_per_damage value, for example 50 for a zombie, 75 for a creeper and 100 for a villager. The Ender Dragon has 1,000 with a max_ev_per_hit of 5,000. The Warden and the Wither have 500 with a max_ev_per_hit of 2,500.[16]
Athanor
The pack changed the crafting recipe for the Athanor compared with the mod's version, so follow the recipe below rather than any outside guide.[7]
Crafting Shaped
| any vitae stone | any vitae stone | any vitae stone |
| Empty slot | ||
| any iron storage block | any iron storage block |
Recipe id: neovitae:athanor_block
Changed by the pack.
Material processing config
The pack sets its own material list in . Most entries list the stages fragment, gravel and dust, plus a smelt target and a dust_yield_from_ore of 3. Coal is a single dust stage with a yield of 6. Demonite lists only fragment and gravel, and Hellforged lists only dust and smelts to neovitae:ingot_hellforged.[17]
How do you progress through Neo Vitae?
7 parts
Same as in the All the Mods 10 8.1 guide
Everything in Neo Vitae revolves around your Ara Vitae. You climb its tiers by laying rings of runes around the basin. Each ring is deeper and wider than the last, and pillars or capstones join in at higher tiers. Every new tier lets you craft a stronger Orb of Vitae, and each orb raises the ceiling of your Anima, the pool of Essentia Vitae (EV) that powers your altars, sigils, rituals and forges. The pack's quest chapter walks you through this path step by step, so here's the roadmap.[3]
The orb ladder at a glance
- Novicius Orb of Vitae: your first orb, raising your Anima to 5,000 EV.[3]
- Discipulus Orb of Vitae: needs a Tier I altar and raises your Anima to 25,000 EV.[3]
- Veneficus Orb of Vitae: needs a Tier II altar and gives you 150,000 EV.[3]
- Magus Orb of Vitae: forged at Tier III for 1,000,000 EV.[3]
- Dominus Orb of Vitae: forged at Tier IV for 5,000,000 EV.[3]
- Divinus Orb of Vitae: the Tier V cap at 10,000,000 EV.[3]
Tier 0: Waking the altar
Start with "Welcome to Neo Vitae" quest. Set your Ara Vitae on flat stone that you can walk all the way around. At first it has no blood of its own, so it borrows a little from whoever stands nearby. It never takes enough to kill.[3]
Next, "Bind a Novicius Orb" quest has you make the Novicius Orb on the empty altar. One right-click binds it to you for good. After that you can offer your own blood whenever you like. Near an altar the blood goes straight into the basin. Away from an altar it waits inside the orb until you're ready.[3]
Ara Vitae Recipe (neovitae)
- any diamond gem
Recipe id: neovitae:ara_vitae/weak_blood_orb
In "The Blank Slate" quest you craft Tabula Rasa in a Tier 0 altar for 1,000 EV. You'll scribe almost every sigil onto it. It's also the first rung of a slate ladder: Robur, Animata, Spiritus and finally Aetherea each need a stronger altar and more blood.[3]
Ara Vitae Recipe (neovitae)
- any vitae stone
Recipe id: neovitae:ara_vitae/tabula_rasa
To move up a tier you need runes, and every rune starts out blank. That's "Blank Runes" quest. Later you carve a purpose into each one, such as capacity, speed or sacrifice.[3]
Crafting Shaped
| any vitae stone | any vitae stone | |
| any vitae stone | Empty slot | any vitae stone |
| any vitae stone | any vitae stone | any vitae stone |
Recipe id: neovitae:rune_blank
Tier I: The Ring of Runes
Eight Blank Runes form your first ring. It sits one level below the basin, in a 3x3 shape with the center left open. The four cardinal slots take specialized runes. You can leave the diagonals alone for now, because they only matter at higher tiers. At this tier you can also hold a bound orb in your off-hand to pull EV from whatever you kill, which spares your own blood.[3]
Tier I unlocks the Discipulus Orb in "The Apprentice's Orb" quest, which gives you five times the Anima of your first orb. Potioncrafting also opens up at this tier through Alchemy Flask, so you have something useful to do if raising the altar starts to feel slow.[3]
Ara Vitae Recipe (neovitae)
- any redstone storage block
Recipe id: neovitae:ara_vitae/apprentice_blood_orb
Tier II: The Second Ring
Add sixteen more runes in a second ring, one level deeper and wider than the first. Then raise four pillars at the cardinal sides and cap each one in Blood Stained Glass. That makes 24 runes in total. "Tier II: The Magician's Orb" quest rewards you with the Veneficus Orb, and this tier is also where Rituals and Sentient Armour open up.[3]
Ara Vitae Recipe (neovitae)
- any gold storage block
Recipe id: neovitae:ara_vitae/magician_blood_orb
Your first ritual comes in "Rites and Rituals" quest. Place a Master Ritual Stone in the middle, mark the lesser stones around it with the Ritual Diviner, and start it with a Weak Activation Crystal.[3]
Tier III: Tau and the Master's Orb
Tier III runs on Tau. In "The Tau Harvest" quest you bring Weak Tau home from the Antechamber and let animals walk over it until it ripens into Strong Tau. Next you build the Athanor. It processes the Tau into Weak Blood Shard, the piece that finishes the Tier III pillars.[3]
Crafting Shaped
| any vitae stone | any vitae stone | any vitae stone |
| Empty slot | ||
| any iron storage block | any iron storage block |
Recipe id: neovitae:athanor_block
Athanor (neovitae)
3200× Essentia Vitae Source
Strong Tau
- any hydration athanor tool
Recipe id: neovitae:athanor/hydration/weakbloodshard_tau
"Tier III: The Master's Orb" quest takes you to 52 runes in total. You add a third ring, deeper still, with pillars crowned in blood-stained glass, and seal the four corners with Polished Bloodstone. Here you forge the Magus Orb and the Ritual Diviner [Dusk], which opens up a much wider range of rituals.[3]
Crafting Shaped
Recipe id: neovitae:bloodstone
Ara Vitae Recipe (neovitae)
Recipe id: neovitae:ara_vitae/master_blood_orb
Tier IV: Into the Endless Realm
The Highway to Hell ritual opens a permanent gate into the Endless Realm. Past a Spatial Distortion you'll find the Mines, where you use a Mine Entrance Key and face the Foreman, a boss with six hundred hearts. The veins he guards hold Raw Demonite, which is the only real source of Hellforged metal.[3]
The pack also adds recipes that turn Hellforged Dust into ingots in either a normal furnace or a blast furnace.[5]
"Tier IV: The Archmage's Orb" quest takes you to 100 runes with one more, deeper ring, and a Hellforged Block at each of the four cardinal points. The Dominus Orb gives you a thousand times what your very first orb did. With luck you'll also find Hellforged Parts in the dungeon. Combined with Netherite Scrap, one of these upgrades a rune so it gives double the value it already added to your altar.[3]
Crafting Shaped
9 × any hellforged ingot
Recipe id: neovitae:hellforged_block_from_ingots
Ara Vitae Recipe (neovitae)
Recipe id: neovitae:ara_vitae/archmage_blood_orb
Tier V: The Pinnacle
For the final tier you close the widest ring of all, reaching 172 runes in total. Tall pillars rise at the cardinal sides, each crowned with a Crystal Cluster. You make the clusters in the Hellfire Forge. The Divinus Orb then caps off your Anima and completes "Tier V: The Pinnacle" quest.[3][5]
Hellfire Forge (neovitae)
Recipe id: neovitae:hellfire_forge/crystal_cluster
Ara Vitae Recipe (neovitae)
Recipe id: neovitae:ara_vitae/transcendent_blood_orb
How does Neo Vitae work with other mods?
4 parts
Neo Vitae is mostly a self-contained blood magic system, but this pack wires it into a lot of other mods through its recipes. Everything below comes from the recipes, so you can check any of it in the recipe viewer.[7]
Dimensional Seed
The pack adds a custom recipe for the Dimensional Seed that uses the Teleposer together with the compressed blocks and the miniature portals from other mods. If you want that seed, the Teleposer is the Neo Vitae part of the job.[7]
Shaped (kubejs)
Recipe id: allthemods:allthetweaks/dimensional_seed
Sulfur from the Lava Sigil
The pack changed the alchemy table recipe that turns a Lava Sigil and cobblestone into Sulfur. So Neo Vitae gives you a way to produce sulfur for the ore processing side of the pack.[7]
Alchemytable (neovitae)
Lava Sigil
- any cobblestone
Recipe id: neovitae:alchemytable/sulfur_from_sigil
Coal dust with Plant Oil
The pack also changed the recipe that makes Coal Dust from Coal and Plant Oil in a crafting grid. It is a handy Neo Vitae route to coal dust.[7]
Neo Vitae dusts become other mods' materials
The pack adds a furnace (smelting) recipe and a blast furnace (blasting) recipe for a long list of Neo Vitae dusts. Each dust turns into the matching ingot, gem or material from another mod. Here is the whole set, grouped by what you get out.[7]
- Gems: dusts such as Alexandrite Dust, Garnet Dust and Topaz Dust smelt into Alexandrite, Garnet and Topaz. The other gem dusts in the set follow the same pattern with their own gem, from ammolite and aquamarine through to white diamond.[7]
- Allthemodium metals: Allthemodium Dust, Unobtainium Dust and Vibranium Dust give Allthemodium Ingot, Unobtainium Ingot and Vibranium Ingot.[7]
- Silent Gear materials: Azure Silver Dust, Crimson Iron Dust and Bort Dust give Azure Silver Ingot, Crimson Iron Ingot and Bort.[7]
- Eternal Starlight materials: Deepsilver Dust, Malarite Dust, Starcore Dust and Starlit Diamond Dust give Deepsilver Ingot, Malarite, Starcore and Starlit Diamond.[7]
- Undergarden materials: Froststeel Dust gives Froststeel Ingot and Rogdorium Dust gives Rogdorium.[7]
- Forbidden Arcanus materials: Arcane Crystal Dust gives Arcane Crystal and Runic Dust gives Rune.[7]
- One-offs: Black Quartz Dust gives Black Quartz, Dark Gem Dust gives Dark Gem, Draconium Dust gives Draconium Ingot, Sal Ammoniac Dust gives Sal Ammoniac Crystal, Soulium Dust gives Soulium Dust and Uraninite Dust gives Uraninite.[7]
Here is one of them as an example. The smelting recipes for the other dusts work the same way, and each also has a blasting twin.[7]
Which All the Mods 10 quests use Neo Vitae?
5 parts
Same as in the All the Mods 10 8.1 guide
Neo Vitae has its own quest chapter in All the Mods 10, plus one appearance in the main ATM Star chapter. The dedicated chapter takes you from your very first altar all the way to a Tier V Ara Vitae. Along the way it branches into automation, alchemy, Sentient gear and a trip into the Endless Realm.[3][4]
Getting started
- Everything starts with "Welcome to Neo Vitae" quest, which asks you to place an Ara Vitae. The altar has no blood of its own yet, so it borrows a little from whoever stands nearby to wake up.[3]
- Three quests branch out from there. "Bind a Novicius Orb" quest asks for a Novicius Orb of Vitae, which raises your Anima to 5,000 EV. "The Blank Slate" quest asks for Tabula Rasa. "Throwing Daggers" quest asks for a Throwing Dagger and some Spiritus Essence.[3]
- Tabula Rasa leads to "The Scribe's Tool" quest, which asks for an Arcane Scribe Tool. The daggers lead to "The Hellfire Forge" quest, which asks for the Hellfire Forge and a Petty Spiritus Gem.[3]
- The Hellfire Forge unlocks three quests: "Sentient Steel" quest for the Sentient Sword, "Laying the Veins" quest for routing conduits and nodes, and "Early Blood Automation" quest for a Spike Trap.[3]
Climbing the altar tiers
The backbone of the chapter is upgrading your altar, and each tier quest asks you to craft a bigger Orb of Vitae. It all starts with "Blank Runes" quest, which needs both the Novicius Orb and Tabula Rasa quests done before it opens.[3]
- "Tier I: The Ring of Runes" quest covers your first ring of Blank Runes. It's followed by "The Apprentice's Orb" quest, where the Discipulus Orb of Vitae lifts your Anima to 25,000 EV.[3]
- "Tier II: The Second Ring" quest brings you to 24 runes. "Tier II: The Magician's Orb" quest then asks for the Veneficus Orb of Vitae, which gives you 150,000 EV.[3]
- "Tier III: The Master's Orb" quest needs 52 runes and asks for the Magus Orb of Vitae, which gives you 1,000,000 EV. You have to finish "The Weak Blood Shard" quest before this one opens.[3]
- "Tier IV: The Archmage's Orb" quest needs 100 runes and asks for a Hellforged Block along with the Dominus Orb of Vitae, which gives you 5,000,000 EV.[3]
- "Tier V: The Pinnacle" quest caps the chapter at 172 runes, with the Divinus Orb of Vitae holding 10,000,000 EV.[3]
Side branches along the way
Routing continues after Laying the Veins with "Rerouting the Network" quest and "A Sluggish Heart Serves No One" quest. Once you have the Apprentice's Orb, "Bottled Effects" quest asks for an Alchemy Flask, and "A Sharper Point" quest follows with a Tipped Throwing Dagger. The Divination and Seer's Sigils in "A Sense for Anima" quest and the sigil sampler "A Belt Full of Sigils" quest both follow a quest called Circle of Intent.[3]
The Magician's Orb opens two branches. The first is "Rites and Rituals" quest, which leads to "The Sentient Shell" quest and then "Wear It In" quest. The second is "The Tau Harvest" quest, which leads to "The Athanor" quest. The Athanor then unlocks "The Weak Blood Shard" quest, "Alchemy of Ore" quest, "The Crucible's Greed" quest and "Enchantment Salvaging" quest.[3]
The Endless Realm and Spiritus endgame
Tier III unlocks "Highway to Hell" quest, which asks for a Standard Dungeon Key and a trip into a new dimension. From there the dungeon path runs through "The Mines" quest, then "The Foreman" quest, where a tough boss guards a key. It continues through "Demonite" quest and "Hellforged Steel" quest, which leads straight into Tier IV. Separately, "Deeper Locks" quest leads on to "Doubling Down on Runes" quest.[3]
Tier III also opens the aura line: "The Aura Between Worlds" quest, then "Reading the Aura" quest, then "Crystals from Nothing" quest, and finally "The Five Aspects" quest. A third branch, "Refining the Tau" quest, leads to "Coaxing Crystals" quest.[3]
In the ATM Star chapter
Neo Vitae also shows up in Chapter 3: The ATM Star. There, the untitled quest a quest in "Chapter 3: The ATM Star" asks for a Teleposer.[4]
Unverified Some quests list prerequisites named Circle of Intent and Breaching the Veil. These don't appear in the available quest data, so their exact place in the chapter can't be confirmed.
Which Neo Vitae config options matter?
2 parts
Neo Vitae has a lot of material processing driven by one file in this pack: . It is a list of materials, and each entry says which processing stages it has, what it smelts into, how much XP that gives, and how much dust you get from ore. If you care about how your ores and gems flow through the mod, this is the file to open.[17]
What each entry controls
- Stages: iron, gold, copper, diamond and most other entries list fragment, gravel and dust. Coal is the exception and only has a dust stage.[17]
- Dust from ore: most entries use a dust_yield_from_ore of 3, but coal is set to 6.[17]
- Smelting XP: iron and copper are set to 0.7 XP, gold, diamond and emerald to 1, lapis, nether quartz and amethyst to 0.2, and netherite scrap (shown as Ancient Debris) to 2.[17]
- Hellforged: demonite only has fragment and gravel stages with 0 smelt XP, and it uses a hellforged alias tag for those stages. The separate hellforged entry has a dust stage that smelts into Hellforged Ingot for 1 XP.[17]
Materials marked as not generative
The pack sets generative to false for allthemodium, vibranium and unobtainium, and for several modded entries that smelt into items from the Undergarden and Eternal Starlight mods. Those are cloggrum, froststeel, regalium, rogdorium, utherium, deepsilver, malarite, starcore and starlit_diamond. Every other entry in the file has generative set to true.[17]
Some entries, such as anglesite, chaos, monazite and the five Xychorium colours, have no smelt target and a smelt XP of 0, so they have no smelting result in this file.[17]
Unverified Which of these values differ from the Neo Vitae mod defaults could not be confirmed from the available sources, so treat the numbers above as this pack's values and nothing more.
What changed in Neo Vitae between versions?
3 parts
Neo Vitae has been in All the Mods 10 since the 8.0 release, and it has been updated in every release since. Here is what the pack changelogs and the mod's own changelogs tell us.[18][19][20][21]
All the Mods 10 8.0: Neo Vitae 1.1.9
Neo Vitae arrived in 8.0 at version 1.1.9. That release brought a lot of changes, so here are the highlights.[18][22]
- Essentia Vitae now soaks into blocks the way water does, including slabs, stairs, fences, walls and lanterns, and an empty bucket takes it back. Blocks from other mods work too, as long as they are built on a vanilla block.[22]
- Essentia Vitae keeps farmland hydrated, so a blood pool can feed a farm like a water pool. It also flows more slowly now, so it spreads like something thicker than water.[22]
- The Ritual of the Overgrowth grows crops about 25% faster. The Ritual of the Harvest and Crystallum Fractura both cost less Essentia Vitae to keep running, with Crystallum Fractura down by about 20%.[22]
- The Tome of Peritia now opens a proper window. You can store or withdraw 1, 5, 10, 50 or 100 levels at a time, or everything at once.[22]
- There is a new fluid, Liquified Experience, with a new Array of Liquified Experience. Inscribe the array on a chest, put a tank beside it, and any Tomes of Peritia in the chest drain into the tank. Give the array a redstone signal and it runs the other way, refilling the tomes from the tank. If your pack already has an experience fluid from another mod, you can point the array at it in the server config.[22]
- Athanor recipes no longer have to list their guaranteed and chanced outputs, so a recipe that only produces a fluid is now possible.[22]
- A dungeon seal with nothing left behind it now goes dark and burns out, so you can see which paths you have already tried.[22]
This release also fixed several bugs. Slimes of Vitae no longer suffocate where they spawn, because their hitbox now matches their visible size. Torment Nexus fixes cover trial spawner loot going into the chest, working without a player nearby, and keeping claimed spawners held back through a server restart. The Endless Quarry can also be fed Spiritus Invictus to fill each mined slot with the surrounding stone.[22]
All the Mods 10 8.1: Neo Vitae 1.1.15
Release 8.1 updated the mod from 1.1.9 to 1.1.15.[19]
- EMI support was added. Every Neo Vitae recipe category now shows in EMI, for packs that use it instead of JEI.[23]
- Dusk Ritual Stones became Tenebrae Ritual Stones, and Dawn Ritual Stones became Deus Ritual Stones. The Dusk Inscription Tool and Ritual Diviner [Dusk] were renamed to match. Existing worlds carry over, and placed stones and stored tools keep working.[23]
- The Ritual of Enchanted Vitae now properly requires Tenebrae Ritual Stones, and its documentation was improved.[23]
- Blood orbs now show roughly how much Vitae is in your Anima network, so it is clear why the Tabula Vitae says the network is short. For an exact reading, use a Divination Sigil. The orb's own fluid readout is now called Stored Blood so it is not mistaken for the Vitae in your network.[23]
All the Mods 10 8.2: Neo Vitae 1.1.26
Release 8.2 updated the mod from 1.1.15 to 1.1.26, and that is the version the pack ships now.[20][21]
- Blood Lantern no longer runs its spawn check during chunk generation, which could crash a server exploring new terrain.[24]
Sources
- Neo Vitae project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- All the Mods 10 8.1 quests: "Neo Vitae" · pack file
- All the Mods 10 ATM Star path quests in "Chapter 3: The ATM Star" · pack file
- All the Mods 10 8.1 recipe dump: recipes making Neo Vitae items · pack recipe dump
- neovitae tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 8.2 recipe dump: recipes making Neo Vitae items · pack recipe dump
- data/neovitae/data_maps/block/altar_rune_stats.json (neovitae's jar) · official mod data
- data/neovitae/data_maps/item/blood_orb_stats.json (neovitae's jar) · official mod data
- data/neovitae/data_maps/block/routing_node_stats.json (neovitae's jar) · official mod data
- In-game guide: book.neovitae.guide.rituals.ritual_armour_evolve.name (neovitae) · official docs
- In-game guide: book.neovitae.guide.rituals.ritual_butchering.name (neovitae) · official docs
- In-game guide: book.neovitae.guide.rituals.ritual_condor.name (neovitae) · official docs
- data/neovitae/data_maps/item/sigil_stats.json (neovitae's jar) · official mod data
- data/neovitae/data_maps/item/spiritus_gem_max.json (neovitae's jar) · official mod data
- data/neovitae/data_maps/entity_type/entity_sacrifice_value.json (neovitae's jar) · official mod data
- All the Mods 10 8.2 config: config/neovitae/materials.json · pack file
- All the Mods 10 changelog (All the Mods 10 8.0) · changelog
- All the Mods 10 changelog (All the Mods 10 8.1) · changelog
- All the Mods 10 changelog (All the Mods 10 8.2) · changelog
- All the Mods 10 8.2 mod list · pack file
- Neo Vitae 1.1.9 changelog · changelog
- Neo Vitae 1.1.15 changelog · changelog
- Neo Vitae 1.1.26 changelog · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 8.0 to 8.1
Report wrong info
Version in each release
4 releases, first in 8.0
| All the Mods 10 | Version | Jar | Where it came from |
|---|---|---|---|
| 8.3 Oct 15, 2026 | 1.1.38 | neovitae-1.21.1-1.1.38.jar | From the published release |
| 8.2 Sep 22, 2026 | 1.1.26 | neovitae-1.21.1-1.1.26.jar | From pack files |
| 8.1 Aug 29, 2026 | 1.1.15 | neovitae-1.21.1-1.1.15.jar | From pack files |
| 8.0 Aug 14, 2026 | 1.1.9 | neovitae-1.21.1-1.1.9.jar | From pack files |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
500 items from the 8.3 recipe dump.
Awakened Activation Crystal
Creative Activation Crystal
Divinus Activation Crystal
Weak Activation Crystal
Advanced Cutting Fluid
Air Ritual Stone
Inscription Tool: Air
Alchemy Flask
Lingering Alchemy Flask
Throwable Alchemy Flask
Alexandrite Dust
Alexandrite Fragment
Alexandrite Gravel
Allthemodium Dust
Allthemodium Fragment
Allthemodium Gravel
Dungeon Alternator
Aluminum Dust
Aluminum Fragment
Aluminum Gravel
Amethyst Dust
Amethyst Fragment
Amethyst Gravel
Amethyst Throwing Dagger
Ammolite Dust
Ammolite Fragment
Ammolite Gravel
Anglesite Dust
Anglesite Fragment
Anglesite Gravel
Animated Spiritus
Bucket of Animated Spiritus
Animus Mote
Antimony Dust
Antimony Fragment
Antimony Gravel
Aquamarine Dust
Aquamarine Fragment
Aquamarine Gravel
Ara Vitae
Arcane Crystal Dust
Arcane Crystal Fragment
Arcane Crystal Gravel
Arcane Scribe Tool
Bounce Array
Collection Array
Sunrise Array
Deflection Array
Teleposition Array
Ender Sever Array
Endless Fountain Array
Freeze Array
Furnace Array
Growth Array
Array of Imprisonment
Light Array
Array of Liquified Experience
Array of Loyal Friends
Miner Array
Movement Array
...and 440 more.
All the Mods 10 quests (46)
Quests from the pack's FTB Quests book that ask for this mod's items.
Chapter 3: The ATM Star (1)
- A quest in "Chapter 3: The ATM Star"
Neo Vitae (7)
- A Belt Full of Sigils (Any one proves the point.)
- Alchemy of Ore
- A Sense for Anima
- A Sharper Point
- A Sluggish Heart Serves No One
- Bind a Novicius Orb
- Blank Runes
Config options (how All the Mods 10 sets them)
1 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | All the Mods 10 value |
|---|---|
config/neovitae/materials.json | [{"name":"iron","color":"#D8AF93","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/iron","raw_tag":"c:raw_materials/iron","smelt_to":"minecraft:iron_ingot","smelt_xp":0.7,"ingot_tag":"c:ingots/iron","generative":true,"dust_yield_from_ore":3},{"name":"gold","color":"#FCEE4B","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/gold","raw_tag":"c:raw_materials/gold","smelt_to":"minecraft:gold_ingot","smelt_xp":1,"ingot_tag":"c:ingots/gold","generative":true,"dust_yield_from_ore":3},{"name":"copper","color":"#E77C56","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/copper","raw_tag":"c:raw_materials/copper","smelt_to":"minecraft:copper_ingot","smelt_xp":0.7,"ingot_tag":"c:ingots/copper","generative":true,"dust_yield_from_ore":3},{"name":"coal","color":"#404040","stages":["dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/coal","smelt_to":"minecraft:coal","smelt_xp":0.1,"generative":true,"extra_input_items":["minecraft:coal"],"dust_yield_from_ore":6},{"name":"netherite_scrap","color":"#755045","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","smelt_to":"minecraft:netherite_scrap","smelt_xp":2,"generative":true,"display_name":"Ancient Debris","extra_ore_items":["minecraft:ancient_debris"],"extra_raw_items":["minecraft:netherite_scrap"],"dust_yield_from_ore":3},{"name":"demonite","color":"#8CBFB5","stages":["fragment","gravel"],"gen_ore":"","gen_raw":"","raw_tag":"c:raw_materials/hellforged","smelt_xp":0,"alias_tags":{"gravel":["hellforged"],"fragment":["hellforged"]},"generative":true,"dust_yield_from_ore":3},{"name":"hellforged","color":"#99D6CB","stages":["dust"],"gen_ore":"","gen_raw":"","smelt_to":"neovitae:ingot_hellforged","smelt_xp":1,"ingot_tag":"c:ingots/hellforged","generative":true,"dust_yield_from_ore":3},{"name":"diamond","color":"#4AEDD9","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/diamond","smelt_to":"minecraft:diamond","smelt_xp":1,"ingot_tag":"c:gems/diamond","generative":true,"dust_yield_from_ore":3},{"name":"emerald","color":"#41F384","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/emerald","smelt_to":"minecraft:emerald","smelt_xp":1,"ingot_tag":"c:gems/emerald","generative":true,"dust_yield_from_ore":3},{"name":"lapis","color":"#345EC3","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/lapis","smelt_to":"minecraft:lapis_lazuli","smelt_xp":0.2,"ingot_tag":"c:gems/lapis","generative":true,"display_name":"Lapis Lazuli","dust_yield_from_ore":3},{"name":"quartz","color":"#EDE6DC","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/quartz","smelt_to":"minecraft:quartz","smelt_xp":0.2,"ingot_tag":"c:gems/quartz","generative":true,"display_name":"Nether 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lor":"#652828","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/crimson_iron","raw_tag":"c:raw_materials/crimson_iron","smelt_to":"silentgear:crimson_iron_ingot","smelt_xp":0.7,"ingot_tag":"c:ingots/crimson_iron","generative":true,"dust_yield_from_ore":3},{"name":"dark_gem","color":"#482150","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/dark_gem","smelt_to":"evilcraft:dark_gem","smelt_xp":0.7,"ingot_tag":"c:gems/dark_gem","generative":true,"dust_yield_from_ore":3},{"name":"deepsilver","color":"#454754","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/deepsilver","raw_tag":"c:raw_materials/deepsilver","smelt_to":"eternal_starlight:deepsilver_ingot","smelt_xp":0.7,"ingot_tag":"c:ingots/deepsilver","generative":false,"dust_yield_from_ore":3},{"name":"dimensional_shard","color":"#808080","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/dimensional_shard","smelt_xp":0,"generative":true,"dust_yield_from_ore":3},{"name":"draconium","color":"#4B236E","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/draconium","smelt_to":"draconicevolution:draconium_ingot","smelt_xp":0.7,"ingot_tag":"c:ingots/draconium","generative":true,"dust_yield_from_ore":3},{"name":"fluorite","color":"#17DDDA","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/fluorite","smelt_to":"alltheores:fluorite","smelt_xp":0.7,"ingot_tag":"c:gems/fluorite","generative":true,"dust_yield_from_ore":3},{"name":"froststeel","color":"#414B4C","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/froststeel","raw_tag":"c:raw_materials/froststeel","smelt_to":"undergarden:froststeel_ingot","smelt_xp":0.7,"ingot_tag":"c:ingots/froststeel","generative":false,"dust_yield_from_ore":3},{"name":"garnet","color":"#350000","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/garnet","smelt_to":"silentgems:garnet","smelt_xp":0.7,"ingot_tag":"c:gems/garnet","generative":true,"dust_yield_from_ore":3},{"name":"heliodor","color":"#DDCF17","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/heliodor","smelt_to":"silentgems:heliodor","smelt_xp":0.7,"ingot_tag":"c:gems/heliodor","generative":true,"dust_yield_from_ore":3},{"name":"inferium","color":"#748E00","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/inferium","smelt_to":"mysticalagriculture:inferium_essence","smelt_xp":0.7,"ingot_tag":"c:ingots/inferium","generative":true,"dust_yield_from_ore":3},{"name":"iolite","color":"#4F1EDB","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/iolite","smelt_to":"silentgems:iolite","smelt_xp":0.7,"ingot_tag":"c:gems/iolite","generative":true,"dust_yield_from_ore":3},{"name":"iridium","color":"#A59C94","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/iridium","raw_tag":"c:raw_materials/iridium","smelt_to":"alltheores:iridium_ingot","smelt_xp":0.7,"ingot_tag":"c:ingots/iridium","generative":true,"dust_yield_from_ore":3},{"name":"kyanite","color":"#17A9DD","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/kyanite","smelt_to":"silentgems:kyanite","smelt_xp":0.7,"ingot_tag":"c:gems/kyanite","generative":true,"dust_yield_from_ore":3},{"name":"lead","color":"#43646F","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/lead","raw_tag":"c:raw_materials/lead","smelt_to":"alltheores:lead_ingot","smelt_xp":0.7,"ingot_tag":"c:ingots/lead","generative":true,"dust_yield_from_ore":3},{"name":"lignite_coal","color":"#432F2F","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/lignite_coal","smelt_to":"modern_industrialization:lignite_coal","smelt_xp":0.7,"ingot_tag":"c:gems/lignite_coal","generative":true,"dust_yield_from_ore":3},{"name":"malarite","color":"#51525C","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/malarite","smelt_to":"eternal_starlight:malarite","smelt_xp":0.7,"ingot_tag":"c:gems/malarite","generative":false,"dust_yield_from_ore":3},{"name":"mithril","color":"#81B3C9","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/mithril","raw_tag":"c:raw_materials/mithril","smelt_to":"irons_spellbooks:mithril_ingot","smelt_xp":0.7,"ingot_tag":"c:ingots/mithril","generative":true,"dust_yield_from_ore":3},{"name":"moldavite","color":"#A6D923","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/moldavite","smelt_to":"silentgems:moldavite","smelt_xp":0.7,"ingot_tag":"c:gems/moldavite","generative":true,"dust_yield_from_ore":3},{"name":"monazite","color":"#95238D","stages":["fragment","gravel","dust"],"gen_ore":"","gen_raw":"","ore_tag":"c:ores/monazite","smelt_xp":0,"generative":true,"dust_yield_from_ore":3},{"name":"nickel","color":"#A59167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Which All the Mods 10 mods work with Neo Vitae?
The All the Mods 10 mods that share the most recipes with Neo Vitae. Highlighted ones have a guide.
- Silent's Gems
- AllTheOres
- Eternal Starlight
- AllTheModium
- Silent Gear
- Forbidden and Arcanus
- Mekanism
- The Undergarden
- Actually Additions
- Draconic Evolution
- EvilCraft
- Modern Industrialization
Where does Neo Vitae appear in the All the Mods 10 quest book?
Known All the Mods 10 issues (1)
- [Recipe Issue]: Sentient Training Bracelet - Neo Vitae #4368 · 2 months ago
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