Oritech
38 quests, with the items each asks for and where they come from in FTB Skies 2: Aero.
- Welcome To Oritech!
Oritech is a tech mod centered around customizable multiblock machines that will change the way you use tech mods! From basic ore processing to setting up Particle Accelerators, this mod has it all. To get started, you'll need some Raw Nickel as this is the main crafting mat for the mod.
Asks for:Nickel Ingot
- Making Multiblocks with Machine Cores
Oritech is all about building Multiblock Machines, most of which require using Machine Cores. You can always check to see how many cores are needed by checking the tooltip of the machine. There are 7 different tiers of Machine Cores, with each increasing the total number of Addons that can be attached to the machine multiblock. For now, you can make either of the first 2 tiers to get you started!
Needs: Welcome To Oritech!Asks for:Primitive Machine Core,
Basic Machine Core,
Improved Machine Core,
Advanced Machine Core,
Elite Machine Core,
Ultra Machine Core
- The Foundry
The Foundry is key for progression and specializes in creating all of the alloys needed to make Oritech machines. To build this multiblock, you'll need 3 Machine Cores total. Place the Foundry block first, then right-click it to see where the Cores need to be placed. Once the cores are in place, right-click again to finalize the machine! Note: Some of these alloys can also be crafted by hand or other modded machines, but doing so often consumes more resources.
Needs: Making Multiblocks with Machine CoresAsks for:Foundry
- Machine Customization!
Addons are used to improve your Multiblock Machines depending on the type of Addon you choose to add. These are attached to specific sides of your machines, or can be attached to a Machine Extender. Each Extender allows you to have more sides to attach more Addons! You can always check which sides of a machine can accept an Addon by checking the Addon GUI within the machine's interface.
Needs: Making Multiblocks with Machine CoresAsks for:Machine Addon Extender
- Redstone Control Unit Addon
Allows further redstone and comparator configuration.
Needs: Machine Customization!Asks for:Control Unit Addon
- Quarry Addon
Increases working area size of Destroyer Blocks and Enderic Lasers.
Needs: Machine Customization!Asks for:Quarry Addon
- Machine Acceptor Addon
Improves energy capacity and energy transfer rate. Acts as an energy proxy.
Needs: Machine Customization!Asks for:Acceptor Addon,
Acceptor Addon Tier 2,
Acceptor Addon Tier 3,
Acceptor Addon Tier 4,
Acceptor Addon Tier 5,
Acceptor Addon Tier 6
- Machine Capacitor Addon
Improves energy capacity and energy transfer rate.
Needs: Machine Customization!Asks for:Capacitor Addon,
Capacitor Addon Tier 2,
Capacitor Addon Tier 3,
Capacitor Addon Tier 4,
Capacitor Addon Tier 5,
Capacitor Addon Tier 6
- Machine Speed Addon
Improves operation speed, but reduces energy efficiency.
Needs: Machine Customization!Asks for:Speed Addon,
Speed Addon Tier 2,
Speed Addon Tier 3,
Speed Addon Tier 4,
Speed Addon Tier 5,
Speed Addon Tier 6
- It's Crushing Time
The Pulverizer is a simple machine that can be used to make Dusts and Biomass. In the early game, this is also the best way to get Enderic Compounds.
Needs: Making Multiblocks with Machine CoresAsks for:Pulverizer
- Machine Efficiency Addon
Improves energy efficiency.
Needs: Machine Customization!Asks for:Efficiency Addon,
Efficiency Addon Tier 2,
Efficiency Addon Tier 3,
Efficiency Addon Tier 4,
Efficiency Addon Tier 5,
Efficiency Addon Tier 6
- The Assembler
The Assembler features a 2x2 crafting grid and will automatically assemble items as long as it has energy, items in the input slots, and space for the finished product in the output slot. Some machine components can be crafted without an Assembler, but doing so consumes more resources.
Needs: The FoundryAsks for:Assembler
- The Power Of The End
Enderic Lasers are primarily used to create Fluxite, but can also be used to transfer RF wirelessly or mine blocks in the world, including Budding GeOre Crystals. To link a machine or block to the Enderic Laser, use the Target Designator by Sneak + Right-clicking the machine or block, then Sneak + Right-clicking the Enderic Laser to link them. WARNING! Removing a linked block without stopping the laser will mine all blocks within range of the laser's line of sight.
Needs: The AssemblerAsks for:Enderic Lens,
Enderic Laser,
Target Designator
- Flux Gate
To begin creating Fluxite, you'll need to set up an Enderic Laser facing a Budding Amethyst and provide it with power. Once the Amethyst has fully grown, you'll find your Fluxite inside the Enderic Laser. Flux gates are advanced components used to craft late-game machines.
Needs: The Power Of The EndAsks for:Flux Gate,
Fluxite
- Atomic Forge
The Atomic Forge is a powerful machine capable of creating advanced computer chips, reinforcing deepslate, and even duplicating ores! It's a pretty big multiblock, requiring 8 Machine Cores in total to build. Energy pipes cannot connect directly to an Atomic Forge; it needs to be wirelessly powered by an Enderic Laser.
Needs: Flux GateAsks for:Atomic Forge
- Soul Enchanting
Oritech offers two methods for applying enchantments. All Oritech equipment and tools are enchantable. The Stabilized Enchanter allows for 'normal' enchantments to be applied to equipment. Having a nearby Arcane Catalyst filled with Souls allows the application of an enchantment from an enchanted book to any item, at any level. When inserting an item into the Stabilized Enchanter, you can select the enchantment to be applied from the GUI. The enchantment is stored for subsequent items but can also be changed. Both energy and Souls are required to operate. The Stabilized Enchanter doesn't collect souls by itself, but instead uses Souls stored in nearby Arcane Catalysts. The number of required Arcane Catalysts depends on the level of the enchant. Only Arcane Catalysts with stored Souls are counted. The Arcane Catalysts may also enchant items using books. The book used must be at the maximum level of the enchantment. It can apply any enchantment to any item. If a tool is already at the maximum or higher level of the applied enchantment, it will be Hyper Enchanted. This significantly increases the enchantment cost but allows you to exceed the default max level. By default, an Arcane Catalyst can store up to 50 Souls. However, Hyper Enchanting requires more than that. You can stabilize the Arcane Catalysts using Enderic Lasers, each one increasing the number of Souls that can be stored. WARNING! Loss of stabilization while storing Souls may have catastrophic consequences.
Needs: Atomic ForgeAsks for:Stabilized Enchanter,
Arcane Catalyst
- Collecting Souls
When a mob or living entity dies, it releases a Soul. If a block capable of collecting the soul is within range (16 blocks), the Soul will be collected by that block. This is visually represented by a small Soul flying towards the block. Souls can be collected by Arcane Catalysts and Spawner Controllers, and will always move towards the closest collecting block.
Needs: Soul Enchanting - Spawning Mobs
Mobs can be spawned by combining a Spawner Controller with a Spawner Cage below. The size of the spawned entity determines the required cage size. The type of mob spawned is determined by the first mob to walk over the Spawner Controller and can only be changed by replacing it. The controller collects Souls and uses them to spawn the set mob, with the Soul cost depending on the mob's HP. Mobs will only spawn if an empty surface is available nearby. When a mob type is set (or when right-clicked if invalid), the Spawner Controller highlights the required size of the Spawner Cage below. You can also right-click the Spawner Controller to get information on the current operational state.
Needs: Collecting SoulsAsks for:Spawner Cage,
Spawner Controller
- Particle Accelerator
Particle Accelerators are quite complex! Because of this, each part is split into different quests to break down how they all work. To create new items with this machine, you will need to collide items from two separate controllers.
Needs: Atomic ForgeAsks for:Particle Accelerator
- Accelerator Designs
Particle Accelerators can be built in various ways, depending on their goals. A straight line of Linear Motors can shoot particles at something, but higher speeds are more efficiently reached with a circular design. Very large rings might be needed to reach certain elements. Slow particles require Guide Rings to be close together, so starting in a small ring and then using redstone to move to a larger ring often makes sense. Multiple ring stages might be necessary for some cases.
Needs: Particle AcceleratorAsks for:Particle Accelerator Guide Ring
- Prometheum
Prometheum is an advanced material that can only be produced in an Atomic Forge. This powerful resource is essential for crafting Prometheum Tools and the Ultimate Machine Core.
Needs: Atomic ForgeAsks for:Prometheum
- Machine Yield Addon
Increases block breaking yield in Destroyer Blocks and Enderic Lasers. Doubles byproduct amount in Fragment Forge.
Needs: The Power Of The EndAsks for:Yield Addon
- Nuclear Reactor Control Panel
Oritech Reactors are a great way to generate large amounts of power! The Reactor is a large custom multiblock made up of many different parts, with the Nuclear Reactor Control Panel being the main interface block. This interface shows the current status of the reactor, along with the temperatures of the components and statistics. It also only shows the first layer of the interior. Reactors generate power by consuming Uranium or Plutonium Pellets, and the amount of power is based on the number of Reactor Rods and Neutron Reflectors next to the rods. It is important to keep Reactors sufficiently cooled! Reactors like to make big holes.
Needs: The AssemblerAsks for:Nuclear Reactor Controller
- Heat Vents & Heat Pipes
Reactor Heat Vents remove heat from the hottest neighboring component (Fuel Rods or Heat Pipes) and vent it out of the Reactor. The amount of heat removed is based on the temperature of the neighboring component. Hotter components will result in more heat removed. Reactor Heat Pipes take heat from Fuel Rods and spread it among neighboring Heat Vents. The maximum transferred heat amount from a neighboring component is based on the temperature difference between them.
Needs: Nuclear Reactor Control PanelAsks for:Reactor Heat Pipe,
Reactor Heat Vent
- Reactor Rods
Reactor Fuel Rods are interior components that need to be supplied with Uranium or Plutonium Pellets from Reactor Fuel Ports to generate heat. The Fuel Port will be placed on the ceiling of the Reactor. This Port will need Fuel Rods connecting it all the way to the bottom of the Reactor. To create Uranium Pellets, you'll need access to the Atomic Forge to create Uranium Gems. You can make Uranium Dust by Centrifuging Redstone. When burning fuel, Fuel Rods will generate neutron pulses that create a specific amount of energy, the more pulses a rod receives, the more energy it also creates. However, if a neighboring component is also a Fuel Rod, it will also hit the neighboring component with a pulse. The amount of heat generated is based on the total pulses of a rod (internal + external pulses). A Single Rod will generate 1 internal pulse, a Double Rod 4, and a Quad Rod 12. Neutron Reflectors can be used to send a pulse back to its origin, acting as a similar rod type to its neighbor, increasing its efficiency. Each Fuel Rod will consume a fixed amount of fuel from the Reactor Fuel Ports above the stack. Each fuel pellet has a capacity, and each rod will use 1 capacity unit, a double rod uses 2, and a quad rod uses 4.
Needs: Nuclear Reactor Control PanelAsks for:Plutonium Pellet,
Reactor Double Rod,
Reactor Fuel Port,
Reactor Quad Rod,
Reactor Neutron Reflector,
Single Reactor Rod
- Reactor Heat Absorbers
Reactor Heat Absorbers remove a fixed amount of heat from all neighboring components making it more efficient when surrounded by components that need to be cooled. It requires a constant supply of coolant in the form of ice (or blue/packed ice), which can be inserted via the Coolant Port above the Absorber stack. The amount of coolant used is fixed, and does not increase with more sides being cooled. Each tick, 16 units of heat are removed from each neighbor. A Reactor Coolant Port must be placed on the outer ceiling of the Reactor, with Heat Absorbers beneath it.
Needs: Nuclear Reactor Control PanelAsks for:Reactor Coolant Absorber Port,
Reactor Heat Absorber
- Designing Your Reactor
The Reactor needs to be made of rectangular walls, where the frame is made of Reactor Wall blocks. The max size of a Reactor is 16 blocks per direction. Its interior needs to be identical in the vertical (y) axis. Somewhere on the walls, you'll need the Nuclear Reactor Control Panel, as well as any Energy Ports that you wish to use. While it's possible to make a small 3x3x3 Reactor, it's best to start with a 5x5x5 to properly cool it down. Even though the Reactor allows for some heat build-up, a properly cooled design should not produce any leaking heat. You can design your Reactors as you wish. In general, Dual/Quad Rods use fuel more efficiently, generating more total RF per pellet, but are also much harder to cool. You can use active cooling with the Heat Absorbers, or passive cooling with just Heat Vents. If a Fuel Rod contains a temperature of over 2000°C for a long period of time, it will overheat and trigger a NUCLEAR MELTDOWN! Warning sirens will engage before it reaches those temperatures. Depending on the size of the Reactor and the number of Fuel Rods, the meltdown will result in a bigger or smaller explosion.
Needs: Nuclear Reactor Control PanelAsks for:Reactor Wall
- Energy & Redstone Ports
The Reactor Energy Port is used to output the energy generated by the Reactor, and it needs to be placed on one of its outer walls. Each port may output up to 25,000 RF/t. The Reactor Redstone Port can disable the intake of new fuels, but will finish burning any pellet that has already started burning before the reactor is fully shut off. It can also be used with a comparator to output data. It has 3 modes which can be cycled by right-clicking the port: Energy, Active Rod Count, and Temperature.
Needs: Nuclear Reactor Control PanelAsks for:Reactor Energy Port,
Reactor Redstone Port
- Spin To Win
The Centrifuge is a simple machine that separates and transforms specific items. This machine can be upgraded to separate fluids with the Machine Fluid Addon, or can be used to automate ore processing when using a Fragment Forge later down the road. For now, we'll want to use this machine to make Carbon Fiber Strands!
Needs: Making Multiblocks with Machine CoresAsks for:Centrifuge,
Fluid Addon
- Cybernetic Augmentation Center
The Cybernetic Augmentation Center allows you to install cybernetic Augmentations directly into your body, providing you with a variety of passive benefits and active abilities. Walk into the assembled machine to open the Research & Application Interface. Each Augmentation has an energy and resource costs, which can be stored in the center's or the player's inventory. Once you have researched an Augment, they become available for installation, requiring additional resources. BE CAREFUL! The center stores all researched blueprints, this means all research will be lost when the machine is destroyed! Should you ever accidentally destroy your center, existing player Augmentations can be scanned in via the Import button in the bottom-left of the interface. All Augmentations are installed permanently, requiring no additional maintenance or energy, and can be removed at any time, but the resources used for installation are lost. Some abilities can be toggled while others remain always-active. Press and hold the Augmentation hotkey ("G" by default), hover over the desired augment, and release to toggle it.
Needs: Spin To WinAsks for:Cybernetic Augmentation Center
- Refinery Block
The Refinery is used to process fluid mixtures. It has 1 item input, 1 fluid input, and between 1 and 3 fluid outputs. To gain access to more output slots you'll need to craft extra Refinery Chamber Modules and assemble them on top of the Refinery.
Needs: Spin To WinAsks for:Refinery
- Portable Laser
The Enderic Railgun is a powerful ranged weapon that fires a high speed projectile, dealing significant damage to enemies and breaking blocks at a distance. The Railgun is powered by RF, and must be charged to function. Left mouse button can fire a continuous beam that damages any entities in its path and can also mine the first block in line. Energy will be transferred to an energy containing block instead of breaking it. It can also transform mined blocks, similar to the Enderic Laser. Mining-Mode can be toggled by Sneak + Right-Clicking with the item in hand. Using the right mouse button fires a powerful projectile that explodes at the target location, destroying nearby blocks and entities.
Needs: The Power Of The EndAsks for:Enderic Railgun
- Particle Accelerator Sensor
When a redstone signal is applied to a non-straight Guide Rings, it becomes a switch block. When powered on, it leads particles straight; when powered off, it guides them into the original curved direction. A particle can also enter from the 'other' direction, visualized by the smaller red glass tube, following the path of the white tube, and entering from both the red and white tubes. At higher speeds, the particle can't take tight turns. If the last full 90-degree turn is too close, it exits the guided path and shoots out into the world. If the distance between Guide Rings is too big, or no next Guide Ring is found, it will also shoot out. A particle's speed can be measured with a Particle Accelerator Sensor. A comparator can then provide a redstone signal based on the particle's speed. The following shows the required speed for each redstone level: 1. 0 2. 10 3. 50 4. 75 5. 100 6. 150 7. 250 8. 500 9. 750 10. 1000 11. 2500 12. 5000 13. 7500 14. 10000 15. 15000
Needs: Particle AcceleratorAsks for:Particle Accelerator Sensor
- Accelerator Setup
When particles of different items collide, they can create new items. The particle starts from the Particle Accelerator Block, where you can insert any item to be used as a particle. A straight Guide Ring needs to be placed right behind the Controller, facing to the side, with visuals aligning correctly. Once inserted, the particle travels along a route defined by the Guide Rings. They can be right-clicked to add a 45-degree turn on one side. Another Guide Ring needs to be in the particle's path as defined by the Guide Rings. Depending on the speed, the allowed distance between Guide Rings increases This means that, at higher speeds, the distance between Guide Rings can be larger.
Needs: Particle AcceleratorAsks for:Particle Accelerator Linear Motor
- The Tainted Refinery
The Tainted Refinery is a 'corrupted' version of the Refinery. To create it, explode a Refinery while a charged Arcane Catalyst is within 6 blocks of it. It processes the same refinery recipes but accepts unlimited energy with diminishing returns, and its output and energy efficiency can be increased by surrounding it with the right blocks: - Sculk-themed blocks increase the Output Multiplier, ranging from 1x to 3x. - Arcane-themed blocks increase the Energy Efficiency, ranging from 1x to 9x. Check the Oracle guide for more information
Needs: Refinery Block, Soul Enchanting - Tachyons
When particles collide at high speed, they'll emit energy-dense tachyons. The higher the collision energy, the more energy will be ejected with tachyons. They'll also fly farther and there'll be more tachyons at higher speeds. Tachyon Absorbers can be used to catch those particles and turn them into energy. The tachyons will always exit in random directions at the collision point. Surrounding the entire area in collectors ensures you'll catch them all. If all tachyons are collected, you can get up to 3x the amount of energy that was used to accelerate the particles. However for large collisions, a lot of high-energy tachyons will be emitted, quickly filling the capacity of a single collector. Placing the Tachyon Absorbers further back allows the tachyons to be spread over multiple absorbers so they don't fill up too quickly and get overwhelmed. At higher collisions, tachyons will travel further from the point of the collision.
Needs: Particle AcceleratorAsks for:Tachyon Absorber
- Machine Hunter Addon
Applicable to Enderic Lasers. Targets living entities.
Needs: Machine Customization!Asks for:Hunter Addon
- Fuel Generator Block
The Fuel Generator is a 3x3x2 multiblock generator that consumes oil-like fluids to generate power. Higher tier fuels provide the same FE/t, but lasts a lot longer! Note: Hitting U on the Fuel Generator will show a full list of fuels that can be used.
Needs: The Power Of The EndAsks for:Fuel Generator