FTB Evolution 2 Companion in FTB Evolution 2
FTB Evolution 2 1.4.0 ships version 26.1.2.22 · First seen in 1.0.2
FTB Evolution 2 Companion is a mod in FTB Evolution 2 1.4.0, where it is version 26.1.2.22. No verified summary yet. A full guide is planned.
FTB Evolution 2 Companion guide for FTB Evolution 2
Last verified for FTB Evolution 2 v1.4.0 on Oct 15, 2026 · text last changed Oct 15, 2026
- Sections
- 6
- Recipes shown
- 2
- Items named
- 3
Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.
What is FTB Evolution 2 Companion?
FTB Evolution 2 Companion is part of the pack's mod list at version 26.1.2.15. It has been in the pack since version 1.0.2 or earlier, so it isn't a recent addition.[1]
How do you get started with FTB Evolution 2 Companion?
3 parts
Welcome to the pack! FTB Evolution 2 Companion is the pack's own companion mod, and the sources I have for it cover only two crafted items. This section is short because of that: where you start, then the two recipes.[2][3]
Where you start
The pack drops you inside the spawn pyramid. spawn.enforce_world_spawn is on, so a player with no bed or respawn anchor lands exactly on the world spawn point on first join and on every respawn, not on top of the pyramid.[3]
The world spawn point is set by three options, one per axis:[3]
- spawn.spawn_x is 0.[3]
- spawn.spawn_y is 266.[3]
- spawn.spawn_z is 47.[3]
The pyramid area also gets its own biome, ftb:pyramid, when spawn.pyramid_biome is on. The config says this gives the spawn pyramid no mob spawns or weather.[3]
Step 1: the FTB Fabricator
The first item to craft from this mod is the FTB Fabricator. The pack adds this as a normal shaped crafting recipe, so you can make it at a crafting table. Here is the exact in-pack recipe:[2]
Crafting Shaped
| Ferricore Ingot | any basic circuit | Ferricore Ingot |
| Iv Cable | Laser Connector | Iv Cable |
| Ferricore Ingot | Void Chassis | Ferricore Ingot |
Recipe id: ftb:ftb_fabricator
This recipe is added by the pack and uses the standard shaped crafting type.
Step 2: the FTB Skyline
Next up is the FTB Skyline. It does not use a crafting grid. The pack adds a recipe of the mod's own fabricating type for it, which takes 10,000 of a single fluid input. The recipe block below shows exactly what goes in.[2]
Fabricating (ftbevolutioncompanion)
Recipe id: ftb:fabricating/ftb_skyline
A fabricating recipe added by the pack. It needs a large amount of one fluid, so plan ahead.
The sources I have do not describe what these two items do once you have them, so I will not guess. For now, treat the Fabricator and then the Skyline as the order to craft them in.[2]
How does FTB Evolution 2 Companion work?
10 parts
This mod is a small companion that ties the pack together, so it has fewer machines than a big tech mod. What it does have is a crafting chain for two blocks, a self-spreading berry bush, a few world and spawn rules, a team leaderboard and a set of skill effects. Most of the tuning lives in one config file, and I'll point out every value the pack changed from the mod default.[2][3]
FTB Fabricator and FTB Skyline
The pack adds a normal crafting recipe for the FTB Fabricator. Here is the exact in-pack recipe.[2]
Crafting Shaped
| Ferricore Ingot | any basic circuit | Ferricore Ingot |
| Iv Cable | Laser Connector | Iv Cable |
| Ferricore Ingot | Void Chassis | Ferricore Ingot |
Recipe id: ftb:ftb_fabricator
Added by the pack as a shaped crafting recipe.
The FTB Skyline is not crafted at a table. It uses the mod's own fabricating recipe type, which the pack adds, and its input is a fluid from Ender IO rather than an item.[2]
Fabricating (ftbevolutioncompanion)
Recipe id: ftb:fabricating/ftb_skyline
A fabricating recipe added by the pack.
Both blocks drop themselves when broken. The Fabricator's drop is also protected against explosions.[4][5]
Odd Berry Bush
The odd berry bush is the mod's one farmable plant. It generates in the world at growth stage 2 and untended. It is added during vegetal decoration in forest and taiga biomes, plains, sunflower plains, meadow, cherry grove, grove and sparse jungle. If Terralith is installed, its plains biomes count too.[6][7][8]
Placement tries many times per attempt (a count of 96 behind a rarity filter of 32). A bush only appears on an air block whose block below is in the odd_berry_bush_spreadable tag: grass block, dirt, coarse dirt, rooted dirt, podzol, mycelium, moss block, pale moss block, mud, muddy mangrove roots or farmland.[9][10]
Growing, spreading and harvesting
- Growth: a bush advances one stage on 1 in 12 random ticks, and only in light level 9 or brighter. This is the mod default, and the pack did not change it. Bone meal always advances a stage. See odd_berry_bush.growth_chance.[3]
- Spreading: tended bushes can spread onto nearby blocks in the spreadable tag while odd_berry_bush.spread is on, and it is on in this pack.[3][10]
- Spread rate: a tended bush attempts to spread on 1 in 25 random ticks, and higher is slower. This matches the mod default. See odd_berry_bush.spread_chance.[3]
- Crowding limit: a bush stops spreading once 5 bushes are in the 9x3x9 area around it, set by odd_berry_bush.max_nearby.[3]
- Harvest: breaking a fully grown bush (age 2) without shears gives 1 to 3 items from the berries tag of Roots Classic. Breaking it with shears drops the bush itself, so you can move it elsewhere.[11]
Meteorites
The pack makes meteorites much more common than the mod default. Average spacing is 16 chunks instead of 48, changed by the pack. The config notes that AE2's own default is 32. See meteorites.spacing.[3]
The minimum distance between meteorites is 6 chunks in this pack instead of the mod default of 12. It must stay below spacing. See meteorites.separation.[3]
Nether meteorites get special handling. With meteorites.relocate_in_nether on, they are placed in a low band near bedrock instead of on the surface heightmap, which would otherwise bury them in the ceiling.[3]
- Lowest Y for a Nether meteorite core: 8, the same as the mod default. See meteorites.nether_min_y.[3]
- Highest Y for a Nether meteorite core: 24, also the mod default. The Nether lava sea sits at Y 31, so staying below that keeps meteorites buried under it. See meteorites.nether_max_y.[3]
meteorites.suppress_crater_in_ceiling_dimensions is on, so crater digging and decay are skipped in dimensions with a ceiling. Otherwise AE2 would carve a shaft through the lava sea and the ceiling in the Nether.[3]
Spawn pyramid
spawn.enforce_world_spawn is on. Players with no bed or respawn anchor are put exactly on the world spawn point on first join and on every respawn, rather than on top of the pyramid as vanilla would do.[3]
The spawn point is set on overworld load, so it is correct on the very first join. Each coordinate matches the mod default.[3]
- X is 0, from spawn.spawn_x.[3]
- Y is 266, from spawn.spawn_y.[3]
- Z is 47, from spawn.spawn_z.[3]
spawn.pyramid_biome generates the ftb:pyramid biome inside a box during overworld worldgen, so the pyramid has no mob spawns or weather. The config says the box must match where the pack places the pyramid. None of the box values differ from the mod default.[3]
- Minimum X: -62 (spawn.pyramid_min_x).[3]
- Maximum X: 73 (spawn.pyramid_max_x).[3]
- Minimum Y: 220 (spawn.pyramid_min_y).[3]
- Maximum Y: 319 (spawn.pyramid_max_y).[3]
- Minimum Z: -65 (spawn.pyramid_min_z).[3]
- Maximum Z: 70 (spawn.pyramid_max_z).[3]
Challenge board
The Challenge Board block ranks teams on a leaderboard. It drops itself when broken. The board tracks 10 ranks in this pack (the mod default is 8), set by challenge.board_size. It ranks teams on the FTB Quests chapter named in challenge.chapter, which is pyramid_challenge here.[3][12][13]
- The server re-ranks teams and pushes the result to every client every 60 seconds (challenge.refresh_seconds).[3]
- Chat announcements go out every 60 minutes and name each team whose rank changed. Setting the interval to 0 announces as soon as a refresh finds a change, and -1 turns announcements off. See challenge.announce_interval_minutes.[3]
- With challenge.announce_only_on_change on, an announcement is only posted when at least one rank changed since the last one. When off, every interval posts the whole leaderboard.[3]
Skill effects
The mod also supplies the effects behind the pack's skill attributes, such as Lancer, Storm Caller and Split Shot. Their numbers are in the skills section of the config. Almost all sit at the mod default. The pack changed one: Split Shot volleys now fan out to a maximum half-angle of 8 degrees instead of 3 (skills.multishot_spread).[3][12]
Split Shot volleys can also be arranged in an X instead of the vanilla horizontal fan, and that is on in this pack (skills.multishot_x_pattern).[3]
Bleed
- The bleed effect lasts 120 ticks when applied or refreshed (skills.bleed_duration_ticks).[3]
- Bleed damage ticks every 40 ticks (skills.bleed_interval_ticks).[3]
- Each tick deals 0.01 of max health per stack (skills.bleed_fraction).[3]
- A single target can carry up to 3 bleed stacks (skills.bleed_max_stacks).[3]
Lancer and Storm Caller
- Lancer leaps have a cooldown of 600 ticks (skills.lancer_cooldown).[3]
- The leap reaches 30 blocks at its peak (skills.lancer_leap_height).[3]
- Landing damage drops to half at the edge of the smash radius (skills.lancer_edge_damage).[3]
- Each Storm Caller strike deals 5 damage to every entity in range, and strikes do not set fires (skills.lightning_damage).[3]
- Lightning strike procs have a cooldown of 100 ticks (skills.lightning_cooldown).[3]
Riposte and Rain of Arrows
- A blocked melee hit counts as a parry within 10 ticks of raising a sword block (skills.riposte_parry_window).[3]
- The bonus attack after a parry must land within 60 ticks (skills.riposte_buff_window).[3]
- That sword attack deals 2.5 times damage (skills.riposte_damage_mult).[3]
- Each Rain of Arrows proc summons 8 arrows (skills.rain_of_arrows_count).[3]
- The arrows spawn 8 blocks above the target (skills.rain_of_arrows_height).[3]
- The arrows fall in a circle with a radius of 2 blocks (skills.rain_of_arrows_radius).[3]
How do you progress through FTB Evolution 2 Companion?
3 parts
This mod does not have tiers in the usual sense. The sources here show two craftable items and a berry bush that generates in the world, and nothing that ranks them into stages. They are covered below in the order the recipes suggest.[2][9][11]
Step 1: the FTB Fabricator
The FTB Fabricator is a block that drops itself when broken. It has a normal shaped crafting recipe that the pack adds.[2][4]
Crafting Shaped
| Ferricore Ingot | any basic circuit | Ferricore Ingot |
| Iv Cable | Laser Connector | Iv Cable |
| Ferricore Ingot | Void Chassis | Ferricore Ingot |
Recipe id: ftb:ftb_fabricator
Added by the pack. This is the in-pack recipe, so use it rather than any default you may remember.
Step 2: the FTB Skyline
The FTB Skyline is not crafted at a table. The pack gives it a recipe of the mod's own fabricating type, and the only input is 10,000 of rocket fuel from Ender IO. That makes it a later item, because you need a working Ender IO setup that produces rocket fuel first.[2]
Fabricating (ftbevolutioncompanion)
Recipe id: ftb:fabricating/ftb_skyline
Added by the pack. The only input is a fluid, 10,000 of Ender IO rocket fuel.
Like the Fabricator, the Skyline block drops itself when broken.[5]
A side find: the odd berry bush
The mod also adds an odd berry bush to world generation. It is added to forest, taiga, plains, sunflower plains, meadow, cherry grove, grove and sparse jungle biomes. If Terralith is installed, its plains biomes get it too.[6][7]
The bush generates fully grown (age 2) and not tended. It can be placed on grass, dirt, coarse dirt, rooted dirt, podzol, mycelium, moss, mud and farmland, among other blocks.[8][9][10]
- Break a grown bush without shears and you get 1 to 3 berries from the berries tag that Roots Classic defines.[11]
- Break it with shears and you get the bush itself back instead.[11]
How does FTB Evolution 2 Companion work with other mods?
3 parts
Most of what FTB Evolution 2 Companion does is its own thing, but it touches two other mods through its recipes and world generation, and one more through its biome list. Here is what the pack's files confirm.[2][7][11]
Ender IO: fuel for the FTB Skyline
The FTB Skyline is made with a fluid from Ender IO. The recipe uses the mod's own fabricating recipe type, was added by the pack, and needs 10,000 of Fluid Rocket Fuel Still. So you will need a way to produce rocket fuel before you can get a Skyline.[2]
Fabricating (ftbevolutioncompanion)
Recipe id: ftb:fabricating/ftb_skyline
The in-pack fabricating recipe for the FTB Skyline.
Roots Classic: berries from the odd berry bush
The odd berry bush is this mod's own plant, but its berry drops come from Roots Classic. When you break a fully grown bush (age 2) without shears, it drops 1 to 3 items picked from the Roots Classic berries tag. Break it with shears and you get the bush itself back instead, so you can replant it.[11]
That tag is shared, so any item Roots Classic puts in its berries tag can show up as a drop. These files do not say which berries those are.[11]
Terralith: where the bush grows
The odd berry bush is added to the world in the vegetal decoration step. It can generate in forest and taiga biomes, plains, sunflower plains, meadow, cherry grove, grove and sparse jungle. It also lists the Terralith plains reference tag, marked as optional. With Terralith in the pack, the bush can therefore also appear in the biomes that tag covers.[6][7]
Which FTB Evolution 2 Companion config options matter?
5 parts
Everything for this mod lives in one common config file. Most values are left at the mod default, so I'll start with the ones the pack changed, then cover the options you're most likely to want to tweak.[3]
Values the pack changed
- challenge.board_size is 10 here (mod default 8, allowed range 1 to 64). It sets how many ranks the leaderboard tracks.[3]
- meteorites.spacing is 16 here (mod default 48). It is the average distance in chunks between meteorites. The file notes that AE2's own default is 32.[3]
- meteorites.separation is 6 here (mod default 12). It is the minimum distance in chunks between meteorites, and it must stay less than spacing.[3]
- skills.multishot_spread is 8 here (mod default 3, range 0.0 to 45.0). It is the maximum fan half-angle in degrees for multishot volleys. Vanilla multishot uses 10.[3]
Every other skills option in the file that lists a mod default is left at that default, so the skill numbers you see in the pack match the mod's own balance apart from the multishot spread above.[3]
Multishot and rituals
skills.multishot_x_pattern is true, so multishot volleys are arranged in an X instead of the vanilla horizontal fan. skills.ritual_owner_offline_full_cost is also true: rituals and machines whose owner is offline pay the base cost instead of the last known skill discount.[3]
Spawn pyramid
spawn.enforce_world_spawn is true. Players with no bed or respawn anchor are put exactly on the world spawn point on first join and on every respawn, instead of vanilla's surface search, which would leave you on top of the spawn pyramid rather than inside it.[3]
The spawn point is set with spawn.spawn_x = 0, spawn.spawn_y = 266 and spawn.spawn_z = 47, all the same as the mod default. spawn.pyramid_biome is true, which generates the ftb:pyramid biome inside the pyramid box so the spawn area has no mob spawns or weather. The box must match where the pack places the pyramid.[3]
Nether meteorites
meteorites.relocate_in_nether is true, so Nether meteorites go in a low Y band near bedrock instead of burying themselves in the ceiling. The band runs from meteorites.nether_min_y = 8 to meteorites.nether_max_y = 24, which keeps cores below the Nether lava sea at Y 31.[3]
meteorites.suppress_crater_in_ceiling_dimensions is also true. It skips crater excavation and decay in dimensions with a ceiling, because otherwise AE2 would carve a shaft through the lava sea and the ceiling in the Nether.[3]
Leaderboard
- challenge.chapter is "pyramid_challenge", the FTB Quests chapter the boards rank teams on.[3]
- challenge.refresh_seconds is 60, the mod default. This is how often the server re-ranks teams and pushes the result to every client.[3]
- challenge.announce_interval_minutes is 60, the mod default. Set it to -1 to turn chat announcements off, or 0 to announce as soon as a refresh finds a change.[3]
- challenge.announce_only_on_change is true, so an announcement only posts when at least one rank changed. When false, every interval posts the whole leaderboard.[3]
Sources
- FTB Evolution 2 1.1.0 mod list · pack file
- FTB Evolution 2 1.1.0 recipe dump: recipes making FTB Evolution 2 Companion items · pack recipe dump
- FTB Evolution 2 1.1.0 config: config/ftbevolutioncompanion-common.toml · pack file
- data/ftbevolutioncompanion/loot_table/blocks/ftb_fabricator.json (ftbevolutioncompanion's jar) · official mod data
- data/ftbevolutioncompanion/loot_table/blocks/ftb_skyline.json (ftbevolutioncompanion's jar) · official mod data
- data/ftbevolutioncompanion/neoforge/biome_modifier/add_odd_berry_bush.json (ftbevolutioncompanion's jar) · official mod data
- data/ftbevolutioncompanion/tags/worldgen/biome/has_feature/odd_berry_bush.json (ftbevolutioncompanion's jar) · official mod data
- data/ftbevolutioncompanion/worldgen/configured_feature/odd_berry_bush.json (ftbevolutioncompanion's jar) · official mod data
- data/ftbevolutioncompanion/worldgen/placed_feature/odd_berry_bush.json (ftbevolutioncompanion's jar) · official mod data
- data/ftbevolutioncompanion/tags/block/odd_berry_bush_spreadable.json (ftbevolutioncompanion's jar) · official mod data
- data/ftbevolutioncompanion/loot_table/blocks/odd_berry_bush.json (ftbevolutioncompanion's jar) · official mod data
- ftbevolutioncompanion names, screen text and descriptions (English lang file) · official mod data
- data/ftbevolutioncompanion/loot_table/blocks/challenge_board.json (ftbevolutioncompanion's jar) · official mod data
Where this guide comes from
Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 15, 2026.
Report wrong info
Version in each release
9 releases, first in 1.0.2
| FTB Evolution 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.4.0 Oct 17, 2026 | 26.1.2.22 | ftb-evolution-companion-26.1.2.22.jar | From the published release |
| 1.3.2 Oct 16, 2026 | 26.1.2.20 | ftb-evolution-companion-26.1.2.20.jar | From the published release |
| 1.3.1 Oct 15, 2026 | 26.1.2.19 | ftb-evolution-companion-26.1.2.19.jar | From the published release |
| 1.3.0 Oct 14, 2026 | 26.1.2.18 | ftb-evolution-companion-26.1.2.18.jar | From the published release |
| 1.2.2 Oct 13, 2026 | 26.1.2.17 | ftb-evolution-companion-26.1.2.17.jar | From the published release |
| 1.2.1 Oct 12, 2026 | 26.1.2.17 | ftb-evolution-companion-26.1.2.17.jar | From the published release |
| 1.2.0 Oct 12, 2026 | 26.1.2.17 | ftb-evolution-companion-26.1.2.17.jar | From the published release |
| 1.1.0 Oct 10, 2026 | 26.1.2.15 | ftb-evolution-companion-26.1.2.15.jar | From the published release |
| 1.0.2 Oct 8, 2026 | 26.1.2.14 | ftb-evolution-companion-26.1.2.14.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
4 items from the 1.4.0 recipe dump.
Config options (how FTB Evolution 2 sets them)
93 settings shipped in the pack's config files; 4 differ from the mod's documented default.
Show settings
| Setting | FTB Evolution 2 value | Mod default |
|---|---|---|
challenge.board_size changed by FTB Evolution 2How many ranks the leaderboard tracks. A board set to a rank above this never shows a team. config/ftbevolutioncompanion-common.toml | 10 | 8 |
meteorites.separation changed by FTB Evolution 2Minimum distance in chunks between meteorites. Must be less than spacing. config/ftbevolutioncompanion-common.toml | 6 | 12 |
meteorites.spacing changed by FTB Evolution 2Average distance in chunks between meteorites. AE2's own default is 32. config/ftbevolutioncompanion-common.toml | 16 | 48 |
skills.multishot_spread changed by FTB Evolution 2Maximum fan half-angle in degrees for multishot volleys. Vanilla multishot uses 10. config/ftbevolutioncompanion-common.toml | 8 | 3 |
challenge.announce_only_on_change Only announce when at least one rank changed since the last announcement. When false, every interval posts the whole leaderboard, marking the ranks that moved. config/ftbevolutioncompanion-common.toml | true | not documented |
challenge.chapter Filename of the FTB Quests chapter the boards rank teams on (config/ftbquests/quests/chapters/<name>.json5). config/ftbevolutioncompanion-common.toml | pyramid_challenge | not documented |
Which FTB Evolution 2 mods work with FTB Evolution 2 Companion?
The FTB Evolution 2 mods that share the most recipes with FTB Evolution 2 Companion. Highlighted ones have a guide.
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