EvilCraft: FTB Evolution 2 config options

Config options (how FTB Evolution 2 sets them)

112 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

Show settings
SettingFTB Evolution 2 value
block.blood_stain.bloodMBPerHP
The amount of blood per HP (2HP = 1 heart) of the max mob health that will be added to this blockState when a mob dies from fall damage.
config/evilcraft-common.toml
20
block.blood_stain.spawnBlacklist
Blocks onto which no blood stains can be spawned. Regular expressions are allowed.
config/evilcraft-common.toml
["tconstruct:.*"]
block.blood_stain.spawnOnBlockEntities
If blood stains should be spawned on block entities.
config/evilcraft-common.toml
false
block.eternal_water.autoOutputDefault
If the Eternal Water Block should auto-output water to adjacent blocks by default.
config/evilcraft-common.toml
true
block.gem_stone_torch.area
The radius that will be kept spirit-proof.
config/evilcraft-common.toml
15
block.spiked_plate.damage
The amount of damage per time.
config/evilcraft-common.toml
4
block.spiked_plate.mobMultiplier
The multiplier for amount of mB to receive per mob HP.
config/evilcraft-common.toml
40
block.undead_leaves.maxBloodStainAmount
How much Blood (mB) can be produced at most as a Blood Stain on each random tick.
config/evilcraft-common.toml
25
entity.attack_vengeance_beam.crossBeamsExplosions
If crossed beams should cause explosions.
config/evilcraft-common.toml
true
entity.lightning_bomb_primed.fuse
The amount of ticks (on average), this bomb should tick before explosion.
config/evilcraft-common.toml
100
general.general.bloodGuiOverlay
If the blood gui overlay should be rendered.
config/evilcraft-common.toml
true
general.general.bloodGuiOverlayPosition
The position to render the blood gui overlay at. (0=NE, 1=SE, 2=SW,3=NW)
config/evilcraft-common.toml
1
general.general.bloodGuiOverlayPositionOffsetX
The X offset for the blood gui overlay.
config/evilcraft-common.toml
-5
general.general.bloodGuiOverlayPositionOffsetY
The Y offset for the blood gui overlay.
config/evilcraft-common.toml
-5
general.general.broomSmashEnabled
If the broom smash modifier should be enabled to allow breaking blocks.
config/evilcraft-common.toml
true
general.general.dieWithoutAnyReason
Evil stuff...
config/evilcraft-common.toml
false
general.general.farting
If farting is enabled on this server; Client-side: If farting can be seen at your client.
config/evilcraft-common.toml
true
general.general.mbFlowRate
The amount of mB that can flow per tick out of machines and items.
config/evilcraft-common.toml
100
general.weather_container.shapelessRecipes
If shapeless crafting of the higher tiers of weather containers should be enabled.
config/evilcraft-common.toml
true
item.biome_extract.craftingBlacklist
A list of biome names for which no Biome Extracts may be created.
config/evilcraft-common.toml
[]
item.biome_extract.creativeTabVariants
If creative versions for all variants should be added to the creative tab.
config/evilcraft-common.toml
true
item.biome_extract.usageBlacklist
A list of biome names for which no Biome Extracts may be used.
config/evilcraft-common.toml
[]
item.blood_extractor.autoFillBuckets
If held buckets should be autofilled when enabled.
config/evilcraft-common.toml
false
item.blood_extractor.containerSize
The amount of blood (mB) this container can hold.
config/evilcraft-common.toml
5000
item.blood_extractor.maximumMobMultiplier
The maximum multiplier for amount of mB to receive per mob HP. IMPORTANT: must be larger than minimumMobMultiplier!
config/evilcraft-common.toml
40
item.blood_extractor.minimumMobMultiplier
The minimum multiplier for amount of mB to receive per mob HP.
config/evilcraft-common.toml
5
item.blood_pearl_of_teleportation.slownessDuration
The amount of second slowness should be applied after each teleport.
config/evilcraft-common.toml
0
item.broom.bloodUsage
The blood usage in mB per tick.
config/evilcraft-common.toml
1
item.broom.bloodUsageBlockBreak
The blood usage in mB per block break.
config/evilcraft-common.toml
1
item.broom.broomModifierTooltips
Show broom modifier tooltips on source items.
config/evilcraft-common.toml
false
item.broom.broomPartTooltips
Show broom part tooltips on source items.
config/evilcraft-common.toml
true
item.broom.guiOverlayPosition
The position to render the broom gui overlay at. (0=NE, 1=SE, 2=SW,3=NW)
config/evilcraft-common.toml
1
item.broom.guiOverlayPositionOffsetX
The X offset for the broom gui overlay.
config/evilcraft-common.toml
-15
item.broom.guiOverlayPositionOffsetY
The Y offset for the broom gui overlay.
config/evilcraft-common.toml
-10
item.burning_gem_stone.maxDamage
How much damage this item can take.
config/evilcraft-common.toml
64
item.dark_tank.autoFillBuckets
If held buckets should be autofilled when enabled.
config/evilcraft-common.toml
false
item.exalted_crafter_empowered.shiftCraftingGrid
If shift clicking on an item should first try to go into the crafting grid.
config/evilcraft-common.toml
false
item.exalted_crafter.shiftCraftingGrid
If shift clicking on an item should first try to go into the crafting grid.
config/evilcraft-common.toml
false
item.exalted_crafter_wooden_empowered.shiftCraftingGrid
If shift clicking on an item should first try to go into the crafting grid.
config/evilcraft-common.toml
false
item.exalted_crafter_wooden.shiftCraftingGrid
If shift clicking on an item should first try to go into the crafting grid.
config/evilcraft-common.toml
false
item.flesh_humanoid.humanoidFleshDropChance
Humanoid flesh will drop in a 1/X chance.
config/evilcraft-common.toml
5
item.flesh_rejuvenated.biteUsage
The amount of blood (mB) that is consumed per bite.
config/evilcraft-common.toml
250
item.flesh_rejuvenated.containerSize
The amount of blood (mB) this container can hold.
config/evilcraft-common.toml
10000
item.flesh_werewolf.humanoidFleshDropChance
Humanoid flesh will drop in a 1/X chance.
config/evilcraft-common.toml
5
item.invig_pendant.capacity
The capacity of the pendant.
config/evilcraft-common.toml
5000
item.invig_pendant.fireUsage
The amount of Blood to drain after one reduction/clearing of fire. -1 to disable fire extinguishing.
config/evilcraft-common.toml
500
item.invig_pendant.reduceDuration
The amount of seconds that will be reduced from the first found bad effect.
config/evilcraft-common.toml
30
item.invig_pendant.usage
The amount of blood to drain after each clearing of one bad effect.
config/evilcraft-common.toml
100
item.kineticator.consumeHoldoff
The amount of ticks in between each blood consumption when there are valid items in the area.
config/evilcraft-common.toml
20
item.kineticator.moveXP
If the Kineticator should also attract XP orbs.
config/evilcraft-common.toml
true
item.kineticator_repelling.consumeHoldoff
The amount of ticks in between each blood consumption when there are valid items in the area.
config/evilcraft-common.toml
20
item.kineticator_repelling.moveXP
If the Kineticator should also attract XP orbs.
config/evilcraft-common.toml
true
item.kineticator_repelling.tickHoldoff
The amount of ticks inbetween each area checking for items.
config/evilcraft-common.toml
1
item.kineticator.tickHoldoff
The amount of ticks inbetween each area checking for items.
config/evilcraft-common.toml
1
item.mace_of_destruction.attackSpeed
The attack speed modifier of this mace, which is added to the default player attack speed of 4.
config/evilcraft-common.toml
-3
item.mace_of_distortion.attackSpeed
The attack speed modifier of this mace, which is added to the default player attack speed of 4.
config/evilcraft-common.toml
-2.4
item.necromancer_staff.capacity
The capacity of the container.
config/evilcraft-common.toml
10000
item.necromancer_staff.usage
The amount of Blood that will be drained per usage.
config/evilcraft-common.toml
2000
item.primed_pendant.capacity
The capacity of the pendant.
config/evilcraft-common.toml
5000
item.primed_pendant.potionMultipliers
Usage multipliers. Potion ids are first, followed by floating numbers. A number smaller than one blacklists that potion.
config/evilcraft-common.toml
["minecraft:health_boost;-1","minecraft:regeneration;10"]
item.primed_pendant.usage
The amount of Blood to drain after one effect application.
config/evilcraft-common.toml
10
item.redstone_grenade.dropAfterUsage
If the redstone grenade should drop again as an item after it is being thrown.
config/evilcraft-common.toml
false
item.sanguinary_pedestal_0.efficiencyBoost
Blood multiplier when Efficiency is active.
config/evilcraft-common.toml
1.5
item.sanguinary_pedestal_1.efficiencyBoost
Blood multiplier when Efficiency is active.
config/evilcraft-common.toml
1.5
item.vein_sword.durability
Maximum uses for this item.
config/evilcraft-common.toml
32
item.vein_sword.extractionBoost
The multiply boost this sword has on the blood that is obtained.
config/evilcraft-common.toml
2
item.vengeance_pickaxe.fortuneLevel
The default fortune enchantment level on these pickaxes in the creative tab.
config/evilcraft-common.toml
5
item.vengeance_pickaxe.vengeanceLevel
The default vengeance enchantment level on these pickaxes in the creative tab.
config/evilcraft-common.toml
3
item.vengeance_ring.areaOfEffect
The area of effect in # blocks of this ring.
config/evilcraft-common.toml
10
machine.blood_chest.itemBlacklist
Item names that can not be repaired. Regular expressions are allowed.
config/evilcraft-common.toml
["minecraft:stick"]
machine.blood_chest.mBPerDamage
The amount Blood mB required for repairing one damage value.
config/evilcraft-common.toml
5
machine.blood_chest.randomBadEnchantsChance
The 1/x chance the Blood Chest should add random bad enchants with a small chance to repairing items. Disabled by setting to a negative value.
config/evilcraft-common.toml
10000
machine.blood_chest.ticksPerDamage
The amount of ticks required for repairing one damage value.
config/evilcraft-common.toml
2
machine.blood_infuser.recipeTagOutputModPriorities
Priority list of mod id's when determining tag-based recipe outputs.
config/evilcraft-common.toml
[]
machine.colossal_blood_chest.baseConcurrentItems
The base amount of concurrent items that need to be available before efficiency can rise.
config/evilcraft-common.toml
1
machine.colossal_blood_chest.baseMBPerDamage
The amount Blood mB required for repairing one damage value.
config/evilcraft-common.toml
5
machine.colossal_blood_chest.ticksPerDamage
The amount of ticks required for repairing one damage value.
config/evilcraft-common.toml
2
machine.dark_tank.creativeTabFluids
If creative versions for all fluids should be added to the creative tab.
config/evilcraft-common.toml
true
machine.dark_tank.maxTankCreativeSize
The maximum tank size visible in the creative tabs. (Make sure that you do not cross the max int size.)
config/evilcraft-common.toml
4096000
machine.entangled_chalice.staticBlockRendering
If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently.
config/evilcraft-common.toml
false
machine.envir_acc.defaultProcessItemSpeed
Sets the default default speed in increments per tick with which an item will move when being process by an environmental accumulator.
config/evilcraft-common.toml
0.015
machine.envir_acc.defaultProcessItemTickCount
Sets the default amount of ticks the environmental accumulator takes to process an item.
config/evilcraft-common.toml
100
machine.envir_acc.defaultTickCooldown
Sets the default amount of ticks the environmental accumulator takes to cool down
config/evilcraft-common.toml
1200
machine.purifier.disenchantBlacklist
Item that can not be disenchanted. Regular expressions are allowed.
config/evilcraft-common.toml
["tetra:.*"]
machine.purifier.enchantmentIdBlacklist
Enchantments to be disqualified from disenchantment, or curses disallowed from purification. Regular expressions are allowed.
config/evilcraft-common.toml
[]
machine.purifier.maxPotionEffectDuration
The duration limit in ticks for which potion effect can be collected. Set to a negative value to allow any duration.
config/evilcraft-common.toml
6000
machine.sang_envir_acc.baseUsage
The base blood usage in mB for recipes, this is multiplied with the cooldown time per recipe.
config/evilcraft-common.toml
50
machine.spirit_furnace.bossMBPerTick
How much mB per tick this furnace should consume for boss mob spirit.
config/evilcraft-common.toml
250
machine.spirit_furnace.mBPerTick
How much mB per tick this furnace should consume.
config/evilcraft-common.toml
25
machine.spirit_furnace.mobDeathSounds
If the machine should play mob death sounds.
config/evilcraft-common.toml
true
machine.spirit_furnace.mobDrops
Custom mob drops. Maps entity names to a loot table resource location. Expects the format entityname|loottable. For example: 'minecraft:pig|minecraft:entities/sheep'
config/evilcraft-common.toml
[]
machine.spirit_furnace.playerDrops
Custom player drops. Maps player UUID to an itemstack. Expects the format domain:itemname:amount:meta for items where amount and meta are optional.
config/evilcraft-common.toml
["93b459be-ce4f-4700-b457-c1aa91b3b687|minecraft:stone_slab"]
machine.spirit_furnace.playerMBPerTick
How much mB per tick this furnace should consume for player spirit.
config/evilcraft-common.toml
100
machine.spirit_furnace.requiredTicksPerHp
The required amount of ticks for each HP for cooking an entity.
config/evilcraft-common.toml
10
machine.spirit_furnace.villagerDropEmeraldChance
The 1/X chance for villagers to drop emeralds. 0 means no drops.
config/evilcraft-common.toml
20
machine.spirit_reanimator.clearBoxContents
If the Box of Eternal Closure should be cleared after a revival.
config/evilcraft-common.toml
true
machine.spirit_reanimator.mBPerTick
How much mB per tick this machine should consume.
config/evilcraft-common.toml
5
machine.spirit_reanimator.requiredTicks
The required amount of ticks for each reanimation.
config/evilcraft-common.toml
500
mob.kineticator.kineticateBlacklist
The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name.
config/evilcraft-common.toml
["appliedenergistics2:item.ItemCrystalSeed"]
mob.kineticator_repelling.kineticateBlacklist
The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name.
config/evilcraft-common.toml
["appliedenergistics2:item.ItemCrystalSeed"]
mob.poisonous_libelle.hasAttackDamage
Should the Poisonous Libelle do damage, next to poisoning?
config/evilcraft-common.toml
false
mob.poisonous_libelle.minY
The minimum Y-level this mob can spawn at.
config/evilcraft-common.toml
55
mob.poisonous_libelle.poisonChance
1/X chance on getting poisoned when hit.
config/evilcraft-common.toml
20
mob.vengeance_spirit.alwaysVisibleInCreative
Whether vengeance spirits should always be visible in creative mode.
config/evilcraft-common.toml
false
mob.vengeance_spirit.entityBlacklist
The blacklisted entity spirits, by entity name. Regular expressions are allowed.
config/evilcraft-common.toml
["evilcraft:vengeance_spirit","evilcraft:controlled_zombie","evilcraft:werewolf","minecraft:ender_dragon","farmingforblockheads:merchant","iceandfire:.*","trainingdummy:.*"]
mob.vengeance_spirit.nonDegradedSpawnChance
The 1/X chance that an actual spirit will spawn when doing actions like mining with the Vengeance Pickaxe.
config/evilcraft-common.toml
5
mob.vengeance_spirit.spawnLimit
The maximum amount of vengeance spirits naturally spawnable in the spawnLimitArea.
config/evilcraft-common.toml
5
mob.vengeance_spirit.spawnLimitArea
The area in which the spawn limit will be checked on each spawn attempt.
config/evilcraft-common.toml
32
mob.vengeance_spirit.spawnOnNonPlayerKills
If vengeance spirits should also spawn when entities are killed by non-player damage sources.
config/evilcraft-common.toml
false
mob.werewolf.convertOnLightning
If villagers struck by lightning should have a 50% chance of becoming a werewolf villager
config/evilcraft-common.toml
true
worldgeneration.general.darkTempleChestChance
The spawn chance for loot chests in dark temples, set to zero to completely disable.
config/evilcraft-common.toml
0.15
worldgeneration.general.extraSilverfish
Spawn extra silverfish blocks in all biomes.
config/evilcraft-common.toml
false