FTB Industrial Contraptions in FTB Evolution 2
FTB Evolution 2 1.4.0 ships version 26.1.2.18 · First seen in 1.0.2
FTB Industrial Contraptions is a mod in FTB Evolution 2 1.4.0, where it is version 26.1.2.18. No verified summary yet. A full guide is planned.
Changed in 1.4.0
1 recipe removed · 4 new recipes
Compared with 1.3.2, the last version we have recipe data for. Everything that changed in 1.4.0 →
FTB Industrial Contraptions guide for FTB Evolution 2
Last verified for FTB Evolution 2 v1.4.0 on Oct 16, 2026 · text last changed Oct 16, 2026
- Sections
- 6
- Recipes shown
- 14
- Items named
- 36
Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.
What is FTB Industrial Contraptions?
3 parts
FTB Industrial Contraptions is a tech mod about power generation, ore processing, nuclear engineering and late-game gear. It is built around its own energy grid, which runs on a unit called the zap. This pack ships version 26.1.2.17.[1][2][3]
Its generators and cables can power machines from other mods that consume FE directly, so it plays nicely with the rest of your base.[3]
What is in the mod
- Materials: it uses FTB Materials for ores, ingots, dusts, plates, rods, gears and wires, and adds alloys, carbon parts, rubber, silicon and a circuit hierarchy.[4]
- Generators: four renewable generators, one combustion generator and the nuclear reactor cover the whole power curve.[5]
- Machines: recipe-processing machines with an energy buffer and up to four upgrade slots.[6]
- Powered armor: sets that spend energy to absorb damage instead of wearing down, with the chestplate holding the energy for the whole set.[7][8]
- Utilities: teleporters, landmarks, nuclear payloads, spray paint, fluid storage, fuses and scrap boxes.[9]
Voltage tiers
Every cable and block is rated for one of five tiers: LV, MV, HV, EV and IV. Push more into a block than its tier allows and it burns out, so match your cable tier to the highest producer or consumer on the line.[3]
Where to begin
Your first steps are rubber (smelt slime balls for 8 rubber each), copper, and a machine block, which is the shell of every LV machine. From there the mod's own progression runs LV, MV, HV, EV and finally IV and endgame.[10]
How do you get started with FTB Industrial Contraptions?
7 parts
Welcome to FTB Industrial Contraptions! Your first steps are rubber, a better furnace, your first machine block and then your first power. Here they are in order, with what this pack changes along the way.[10]
Step 1: Rubber
Hunt slimes or build a slime farm, then cook the slime balls to get 8 Rubber each. A handful of slime balls is enough to wire up the whole early game, because rubber goes into nearly every cable and machine in the mod.[10]
Smoker version, 8 Rubber per cook. The campfire recipe gives the same amount.
Step 2: The Iron Furnace
Before you have electricity, the Iron Furnace is a cheap upgrade over vanilla. One coal smelts 12 items instead of vanilla's 8. The pack leaves this at the mod default, set by machines.iron_furnace_items_per_fuel.[10][13]
Step 3: Machine Block and Electronic Circuit
The Machine Block is the empty shell used in the crafting recipe of every LV-tier machine. The Electronic Circuit is needed for nearly every LV-tier device, so make a few before you start building.[10][14]
Step 4: First power
Build a Basic Generator, connect it with LV Cable to a Macerator or Powered Furnace, and you are in the energy age. The LV Cable is rubber-coated copper and is the default cable for these three.[10][14][15]
This pack buffs the generator. machines.basic_generator_output is 40 (mod default 10) and machines.basic_generator_capacity is 16,000 (mod default 4,000).[13]
Cables and voltage
Every cable and block is rated for one of five tiers, and feeding a block more than its tier allows burns it out. The pack raised the transfer rates: LV is 128 (mod default 32), MV is 512 (default 128) and HV is 2,048 (default 512). See energy.lv_transfer_rate, energy.mv_transfer_rate and energy.hv_transfer_rate. Energy travels along a cable chain up to energy.max_cable_length, which is 300 here.[3][13]
Full FE mode is on in this pack, so FTBIC machines accept and emit FE directly on every side and you do not need rectifiers. FE input never burns anything out, but overvoltage coming from FTBIC cables still burns LV and MV machines, battery boxes and transformers.[3][13][17]
Step 5: Get more from your ore
Macerate each supported raw ore into 2 crushed ore, then smelt it for two ingots. Adding an Ore Washer and a Centrifuge takes you to 5 ingots per raw ore, or 15 per ore block. In this pack the aluminum chain uses these two steps.[10][12]
2 Crushed Ore make 1 Washed Ore. The pack added this recipe.
Separating (ftbic)
Recipe id: ftbic:refining/c/aluminum/centrifuging
3 Washed Ore make 1 Refined Concentrate. The pack added this recipe.
Where this leads
How does FTB Industrial Contraptions work?
8 parts
Every recipe machine in FTB Industrial Contraptions runs on the same framework, so once you understand one you understand most of them. This section covers that framework, how power moves around, how fluids and items get into and out of machines, and the pack's changes to the generators.[6]
The machine framework
Recipe-processing machines share an inventory, a recipe tick loop, an energy buffer and up to four upgrade slots. Advanced variants have bigger buffers and higher throughput. Utility machines like the Batch Feeder have their own controls.[6]
- The energy buffer is shown on the right of the GUI, and a progress bar fills as the recipe ticks. The default is 200 ticks per recipe, set by machines.machine_recipe_base_ticks.[6][13]
- The I/O button opens side configuration, which gives each face its own item, fluid and energy setting.[6]
- The L button opens input slot locks: persistent ghost assignments that keep specific slots for specific ingredients. Ghost locks are filters and never supply items.[6][18]
- machines.upgrade_limit_per_slot is 4. The overclocker settings, machines.overclocker_speed at 1.45 and machines.overclocker_energy_use at 1.6, are both left at the mod default.[13]
The pack raised many buffers. The Macerator holds 4,800 (mod default 1,200), and the advanced machines and the Alloy Smelter hold 40,000 (mod default 10,000). Energy use is untouched: 2 for the Macerator, 16 for its advanced version and 48 for the Alloy Smelter.[13]
Alloy Smelter
The Alloy Smelter is an MV machine with three input slots and one output slot. Each input slot holds one ingredient at any stack size, and recipe counts are matched against the slot's stack count. Put 4 of an ingot in one slot rather than splitting it across two.[19]
The slots also enforce a unique-item rule: once an item type sits in one slot, the other two slots reject it. If your inputs fit several recipes, the smelter picks the one with the most ingredients, so filling all three slots always gets you the 3-input alloy over a 2-input subset. Steel is the gateway to Advanced Alloy.[19]
Alloy Smelting (ftbic)
Recipe id: ftb:unification/ftbic/alloy_smelting/from_ingots/advanced_alloy_ic_steel_bronze_aluminum
The pack adds this alloy smelting route to Advanced Alloy.
Ore refining chain
The Macerator starts the chain: supported ore blocks become 3 raw ore, and each raw ore becomes 2 crushed ore. Smelting that crushed ore gives you two ingots per raw ore. Add an Ore Washer and a Centrifuge and you reach 5 ingots per raw ore, or 15 per ore block.[10][20]
The Centrifuge step turns 3 washed ore into 5 refined concentrate, and you then smelt each concentrate into one ingot. The pack adds the aluminum versions of the washing and centrifuging recipes.[12][21]
Washing step for aluminum, added by the pack.
Separating (ftbic)
Recipe id: ftbic:refining/c/aluminum/centrifuging
Centrifuging step for aluminum, added by the pack.
Fluids and item automation
Both centrifuges have a 16,000 mB input tank on the left and a separate 16,000 mB output tank on the right, and each tank holds one fluid at a time. A separating recipe can take one item and one fluid, and can give items, a fluid, or both, with at most one fluid result. The regular Centrifuge has two item output slots and the Advanced Centrifuge has three.[21]
Move fluid with pipes, or use a bucket or Fluid Cell on the machine. On the fluid tab of the I/O configuration, choose Input, Output or Input/Output for each face. Processing waits until every input is present and every result fits, so a full output tank, or a different fluid already sitting in it, blocks the machine.[21]
The Batch Feeder is the pack's tool for feeding whole ingredient sets into a machine. It needs no power and has nine item buffer slots, a 16,000 mB fluid buffer, three ghost item settings and one ghost fluid setting.[22]
- Place the feeder with its outlet facing the destination. Click a ghost slot with an ingredient stack on your cursor to copy the item and its count without using up the stack. Each entry is limited to one normal stack, up to 64.[22]
- For bronze, set 3 copper ingots and 1 tin ingot and leave the third entry empty. The feeder waits until both are available and the destination accepts all four items.[22]
- The ghost fluid tank copies a fluid and amount from a filled bucket or fluid cell. Any amount from 1 to 16,000 mB works: type it in Fluid mB, then press Set or Enter.[22]
- It tries one batch every 8 ticks. If any ingredient is missing, or the destination cannot take the whole batch, nothing moves. A redstone signal pauses feeding.[22]
- Pipes cannot pull loose items or fluid out of its buffers. Fill the buffers through any face except the front, and configure the receiving machine's connected face to accept each resource.[22]
The Hydroponic Accelerator keeps its soil and seed in the machine, so one seed can run it indefinitely when a recipe returns its seed. The basic machine has one growing pair and a 16,000 mB water tank, and a default growth cycle uses 250 mB. The Advanced version has four independent seed and soil pairs and a 32,000 mB tank, and alone can switch between Growth and Mutation modes.[18]
Power: tiers, cables and FE
Full FE mode is on in this pack (energy.full_fe_mode). Every FTBIC machine accepts and emits FE directly on its faces, so you do not need rectifiers. They are hidden and cannot be crafted. Machine FE input is capped at the machine's own input rate and never burns it out.[3][13][17]
Voltage tiers still matter. Every cable and block is rated for one of five tiers: LV, MV, HV, EV and IV. When FTBIC pushes into an FE consumer through a cable, the flow is capped at that cable tier's transfer rate. Overvoltage from FTBIC cables still burns LV and MV machines, battery boxes and transformers.[3]
The pack raised every transfer rate to four times the mod default:[13]
- LV: 128 per tick, mod default 32 (energy.lv_transfer_rate).[13]
- MV: 512 per tick, mod default 128 (energy.mv_transfer_rate).[13]
- HV: 2,048 per tick, mod default 512 (energy.hv_transfer_rate).[13]
- EV: 8,192 per tick, mod default 2,048 (energy.ev_transfer_rate).[13]
- IV: 32,768 per tick, mod default 8,192 (energy.iv_transfer_rate).[13]
Energy travels instantly along a connected cable chain, up to energy.max_cable_length, which is 300 here. Different cable tiers do not connect directly. Transformers step voltage down only, never up, and each has one higher-tier face and five lower-tier faces.[13][15][23]
Superconducting Cables have no transfer limit and cannot burn from overload, but machines still obey their own input and output limits and the maximum cable length still applies. Reinforced cables are full cubes that carry power at their tier rate and connect to regular cables of the same tier. Use them to run power through a reactor containment wall. If overloaded they become a Burnt Reinforced Cable, which stays in place as a wall block but no longer conducts.[15]
Storage and the battery bank
Handheld batteries are portable energy, and battery boxes are network buffers. A battery box has a discharge slot on the left, where a charged battery feeds the box, and a charge slot on the right, where an empty battery or other energy item refills.[24]
Open I/O, choose Energy, and set each face to Output, Input, Both or Disabled. Default keeps the original layout: the front outputs and the other faces input. You can set several faces to Output, and the same controls work on LV, MV, HV and EV boxes.[24]
The pack leaves battery sizes at the mod defaults: LV 4,000, MV 40,000, HV 400,000, EV 10,000,000 and single-use 2,400. Battery box sizes are 40,000, 400,000, 4,000,000 and 40,000,000 for LV, MV, HV and EV.[13]
The Industrial Battery Bank is built by placing Industrial Battery Bank Cells and Ports face to face. Cells add storage, and ports accept and supply energy through their exposed faces. Right-click any cell or port to read the bank's charge, capacity and member counts. A port's screen has four charge slots for batteries and other energy items.[24]
The bank defaults are unchanged here: each cell holds 10,000,000, each port moves 8,192, and up to 128 blocks are searched per port. See energy.bank_cell_capacity, energy.bank_port_transfer and energy.bank_max_blocks. Energy stays in each cell if you split the bank.[13][24]
The Charge Pad accepts up to IV input and recharges worn armor and any batteries in your inventory when you stand on it. Open it to charge up to four inserted items, including Carbon and Quantum chestplates. The pack raised its buffer to 4,000,000 (mod default 1,000,000).[13][25]
Powered armor spends stored energy instead of durability. The chestplate holds the whole set's energy, and the other pieces give no protection if the matching chestplate is empty or missing. Carbon armor holds 1,000,000 and Quantum armor holds 15,000,000, both mod defaults.[7][13]
Generators in this pack
- Basic Generator: burns solid fuel in its single slot and keeps burning even when the buffer is full, so connect it straight to storage. Coal and charcoal burn 1,600 ticks and coal blocks 16,000. The pack sets output to 40 (mod default 10) and the buffer to 16,000 (mod default 4,000).[13][16]
- Geothermal Generator: burns lava from an 8,000 mB internal tank, 1 mB per tick while its buffer has room. Right-click with a lava bucket to add 1,000 mB. The pack sets output to 40 (mod default 20) and the buffer to 9,600 (mod default 2,400).[13][26]
- Solar panels: they need direct sky access and daylight, and make nothing at night or when covered. The pack sets outputs of 4 for LV, 32 for MV, 256 for HV and 2,048 for EV (mod defaults 1, 8, 64 and 512).[13][27]
- Wind Mill: output scales with height, and it produces nothing below Y=64. The pack sets the range from 1.2 at minimum to 13 at maximum (mod default 0.3 to 6.5), with a buffer of 400. Rain multiplies output by 1.2 and thunderstorms by 1.5. The in-game guide still shows the mod default range.[13][28]
Nuclear reactor tuning
The pack changes two reactor settings. machines.nuclear_reactor_output_multiplier is 4 (mod default 1), and nuclear.water_cooling_multiplier is 10 (mod default 2). That second value is the maximum hull cooling multiplier when every outward face is water-clad, and it scales linearly with water-adjacent faces.[13]
The reactor's energy buffer, machines.nuclear_reactor_capacity, is also raised: 100,000 here against a mod default of 50,000.[13]
Nuclear Reactor Chambers attached to the reactor also expose more outer hull faces for water cooling.[14]
How do you progress through FTB Industrial Contraptions?
7 parts
FTB Industrial Contraptions has no tier list you have to unlock in this pack, so this section follows what the pack's files show: power tiers, machine upgrades, the materials you process, and the armor at the end of the line.[12][16][29]
Power tiers
Your first power source is the Basic Generator. It is an LV tier machine that burns solid fuel from a single fuel slot. Coal and charcoal burn for 1,600 ticks and coal blocks for 16,000 ticks. Logs and planks only give 300 ticks, and lava buckets and blaze rods are not accepted at all.[16]
The generator keeps burning even when its buffer is full, so connect it straight to storage or a machine to avoid wasting fuel.[16]
To climb tiers without rebuilding a machine, use the Transformer Upgrade. Each one raises the machine's accepted voltage tier by one, so an LV macerator with one accepts MV input without burning out. Stack 4 and any LV machine takes IV power directly, and it can no longer burn out from overvoltage.[29]
Machine upgrades
Machines that support upgrades have 4 upgrade slots and accept 4 upgrades in total, combined across all slots and types. One slot can hold a stack of 4.[30]
- Overclocker: multiplies recipe speed by 1.45 and energy use by 1.6 per upgrade. Four of them give about 4.42 times the speed for about 6.55 times the energy, so pair them with a Transformer Upgrade and good cabling.[29][31]
- Parallel Processing: each upgrade adds one operation, up to four operations with three upgrades. Four operations use four times the energy per tick, with the same energy cost per recipe as one operation.[32]
- Energy Storage Upgrade: adds to the machine's internal buffer, and you can install up to 4 per machine.[33]
- Ejector Upgrade: pushes finished items out into an adjacent inventory. One is enough, extra copies do not speed it up.[34]
Parallel Processing only fits the Advanced machines: Advanced Powered Furnace, Advanced Macerator, Advanced Compressor, Advanced Centrifuge, Advanced Ore Washer, Advanced Canning Machine, Advanced Roller, Advanced Extruder and Advanced Hydroponic Accelerator. It also fits the Alloy Smelter and the Reprocessor. Basic processors and utility machines do not accept it.[32]
Crafting Shaped
| any tin plate | any tin plate | any tin plate |
| any tin plate | Canning Machine | any tin plate |
| Copper Coil | Advanced Machine Block | Copper Coil |
Recipe id: ftbic:shaped/advanced_canning_machine
The Advanced Canning Machine is one of the machines that takes Parallel Processing.
Ores and refining
Aluminum ore, in both its stone and deepslate forms, drops Raw Aluminum unless you mine it with Silk Touch. The pack also adds refining recipes for raw aluminum, raw lead and raw iridium.[12][35][36]
The pack adds washing and centrifuging recipes for aluminum, boron and chromium. In each of them 2 Crushed Ore wash into one Washed Ore, and 3 Washed Ore separate into one Refined Concentrate.[12]
Advanced Alloy
Advanced Alloy is a key mid-game material, and the pack gives it many routes. Alloy smelting recipes for it were added by the pack for FTB Industrial Contraptions itself, plus matching ones for Ender IO and Energized Power. The pack also changed the shaped, smelting, blasting and nine-ingot unpacking recipes, and added a Hephaestus Forge casting recipe that uses 90 molten Advanced Alloy per ingot.[12]
Alloy Smelting (ftbic)
Recipe id: ftb:unification/ftbic/alloy_smelting/from_ingots/advanced_alloy_ic_steel_bronze_aluminum
One of the pack-added alloy smelting routes.
Macerating (ftbic)
Recipe id: ftbic:macerating/advanced_alloy_to_mixed_metal_blend
Macerating Advanced Alloy gives Mixed Metal Blend.
Carbon materials
The pack changed the recipes for Carbon Fibers and Dense Copper Plate. Carbon Plate and Compressed Coal Ball use the mod's own compressing recipes.[12]
Crafting Shaped
4 × any coal dust
Recipe id: cakesticklib:carbon_fiber
Changed by the pack.
Compressing (ftbic)
Recipe id: ftbic:compressing/dense_copper_plate
Changed by the pack.
Enderium
Enderium Dust smelts or blasts into Enderium Ingot. The pack adds many routes from ingot onward: macerating to dust, rolling or pressing into Enderium Plate, and extruding into Enderium Rod, Enderium Gear and Enderium Wire. It also adds Hephaestus Forge casting, where an ingot takes 90 molten Enderium, a nugget 10 and a block 810.[12]
Rolling (ftbic)
Recipe id: ftb:unification/ftbic/rolling/ingot_to_plate/enderium
Added by the pack.
Powered armor
Armor is the end of the line. Carbon Armor is the entry tier powered set, and Quantum Armor is the endgame set with flight and full damage soaking at EV charge rates. Both spend stored energy instead of durability, and the chestplate holds the energy for the whole set. The pieces give no protection when the chestplate is empty or missing.[7][8][37]
How does FTB Industrial Contraptions work with other mods?
2 parts
The links between FTB Industrial Contraptions and the rest of the pack that the sources here confirm are all recipes: ore processing that ends in ingots from other mods, and Enderium casting in the Smeltery. No quests in this pack involve the mod.[12]
Ore processing ends in other mods' ingots
The pack adds smelting recipes that take the ore stages from this mod (Crushed Ore, Washed Ore and Refined Concentrate) and turn them into ingots. Each metal has its own recipe for each stage, and the results come from other mods, so a single processing line feeds the whole pack.[12]
- FTB Materials: Aluminum Ingot, Chromium Ingot, Iridium Ingot, Lead Ingot, Nickel Ingot, Platinum Ingot, Plutonium Ingot, Silver Ingot, Tin Ingot, Titanium Ingot, Uranium Ingot and Zinc Ingot.[12]
- Stellaris: Desh Ingot and Novite Ingot.[12]
- Colossal Reactors: Boron Ingot.[12]
- LTX Industries: Niobium Ingot.[12]
All of these are plain smelting recipes added by the pack. Here is the aluminum recipe from crushed ore as an example, and the other metals follow the same pattern.[12]
Crushed ore smelts straight into an Aluminum Ingot from FTB Materials.
Enderium and the Smeltery
Hephaestus Forge connects to this mod through Enderium. The pack adds casting recipes that turn Molten Enderium into Enderium items from this mod. Nuggets, ingots, plates, rods and gears go through a casting table, and the block goes through a casting basin.[12]
- Enderium Nugget: 10 molten Enderium.[12]
- Enderium Rod: 45 molten Enderium.[12]
- Enderium Ingot: 90 molten Enderium.[12]
- Enderium Plate: 90 molten Enderium.[12]
- Enderium Gear: 360 molten Enderium.[12]
- Block of Enderium: 810 molten Enderium, cast in a basin.[12]
Casting Table (hephaestus)
Recipe id: hephaestus:smeltery/casting/table/ftbic_compat/metal/enderium/ingot_cast
The ingot cast needs 90 units of molten Enderium.
Advanced Alloy can also be cast. The pack has a casting table recipe that turns 90 units of ftb:molten_advanced_alloy into an ingot of it.[12]
Casting Table (hephaestus)
- 90× Molten Advanced Alloy
Recipe id: ftb:hephaestus_materials/casting/advanced_alloy/ingot
Advanced Alloy can be cast from molten Advanced Alloy.
Which FTB Industrial Contraptions config options matter?
5 parts
Most of the tuning for this mod lives in two files: ftbic-common.toml for machines, energy and nuclear stuff, and ftbic-client.toml for sounds. The pack changed a lot of values from the mod defaults, mostly to make power tiers and storage bigger. Here is what matters, with the mod default next to each changed value.[13][38]
Energy and cables
energy.full_fe_mode is set to true in this pack. That means FTB Industrial Contraptions machines accept and emit FE directly on every side, and rectifiers are no longer required. It takes effect on game start, so you can't flip it mid-session.[13]
The pack raised every cable tier's transfer rate (energy per tick), each to four times the mod default:[13]
- energy.lv_transfer_rate: 128 (mod default 32)[13]
- energy.mv_transfer_rate: 512 (mod default 128)[13]
- energy.hv_transfer_rate: 2,048 (mod default 512)[13]
- energy.ev_transfer_rate: 8,192 (mod default 2,048)[13]
- energy.iv_transfer_rate: 32,768 (mod default 8,192)[13]
Battery capacities, battery box capacities and energy.max_cable_length (300) are all at the mod default. The config notes that higher cable lengths increase tick cost.[13]
Generators and solar panels
- Basic generator: machines.basic_generator_output is 40 (mod default 10) and machines.basic_generator_capacity is 16,000 (mod default 4,000).[13]
- Geothermal generator: machines.geothermal_generator_output is 40 (mod default 20) and machines.geothermal_generator_capacity is 9,600 (mod default 2,400). machines.geothermal_generator_tank_size stays at the mod default of 8,000.[13]
- Solar output is four times the default at every tier: LV machines.lv_solar_panel_output is 4, MV machines.mv_solar_panel_output is 32, HV machines.hv_solar_panel_output is 256 and EV machines.ev_solar_panel_output is 2,048 (mod defaults 1, 8, 64 and 512).[13]
- Solar capacity is also raised: LV machines.lv_solar_panel_capacity is 240 (mod default 60), MV machines.mv_solar_panel_capacity is 1,920 (mod default 480), HV machines.hv_solar_panel_capacity is 15,360 (mod default 3,840) and EV machines.ev_solar_panel_capacity is 100,000 (mod default 30,720).[13]
- Wind mill: machines.wind_mill_min_output is 1.2 (mod default 0.3), machines.wind_mill_max_output is 13 (mod default 6.5) and machines.wind_mill_capacity is 400 (mod default 100). The height range stays at the mod default: machines.wind_mill_min_y is 64 and machines.wind_mill_max_y is 320.[13]
Machine capacities
The pack didn't touch how much power machines use per tick (those stay at the mod default). It changed how much energy they can buffer. Basic processing machines hold 4,800 instead of 1,200, for example machines.macerator_capacity, machines.compressor_capacity, machines.extruder_capacity, machines.centrifuge_capacity, machines.canning_machine_capacity, machines.powered_furnace_capacity, machines.roller_capacity and machines.powered_crafting_table_capacity.[13]
- The advanced versions of those machines, plus machines.alloy_smelter_capacity, machines.pump_capacity, machines.quarry_capacity and machines.storage_upgrade, are all 40,000 (mod default 10,000).[13]
- machines.reprocessor_capacity is 16,000 (mod default 4,000).[13]
- machines.teleporter_capacity and machines.charge_pad_capacity are both 4,000,000 (mod default 1,000,000).[13]
machines.quarry_pickaxe_takes_damage is false, so a pickaxe in the quarry's pickaxe slot does not lose durability for each block mined.[13]
Nuclear
machines.nuclear_reactor_output_multiplier is 4 (mod default 1), and machines.nuclear_reactor_capacity is 100,000 (mod default 50,000). nuclear.water_cooling_multiplier is at its maximum of 10 (mod default 2). It is the maximum reactor-hull cooling multiplier when every outward face is water-clad, and it scales linearly with water-adjacent faces.[13]
Recipes and sounds
All the recipe toggles are on, including recipes.add_plate_recipes, recipes.add_gear_recipes, recipes.add_rod_recipes, recipes.add_dust_from_material_recipes and recipes.add_dust_from_ore_recipes. machines.hydroponic_crop_traits is also true.[13]
On the client side, sounds.machine_volume is 0.35 and sounds.max_machine_sounds is 8, both the mod defaults. Setting the volume to zero disables machine loops, and the nearest active machines get priority when the sound cap is reached. That's the quick fix if a big machine room gets noisy.[38]
Sources
- FTB Evolution 2 1.1.0 mod list · pack file
- In-game guide: FTB Industrial Contraptions (ftbic) · official docs
- In-game guide: Energy Network (ftbic) · official docs
- In-game guide: Materials (ftbic) · official docs
- In-game guide: Generators (ftbic) · official docs
- In-game guide: Machines (ftbic) · official docs
- In-game guide: Powered Armor (ftbic) · official docs
- In-game guide: Carbon Armor (ftbic) · official docs
- In-game guide: Utilities (ftbic) · official docs
- In-game guide: Getting Started (ftbic) · official docs
- In-game guide: Nuclear (ftbic) · official docs
- FTB Evolution 2 1.1.0 recipe dump: recipes making FTB Industrial Contraptions items · pack recipe dump
- FTB Evolution 2 1.1.0 config: config/ftbic-common.toml · pack file
- ftbic names, screen text and descriptions (English lang file) · official mod data
- In-game guide: Cables (ftbic) · official docs
- In-game guide: Basic Generator (ftbic) · official docs
- In-game guide: Energy Rectifiers (ftbic) · official docs
- In-game guide: Hydroponic Accelerator (ftbic) · official docs
- In-game guide: Alloy Smelter (ftbic) · official docs
- In-game guide: Macerator (ftbic) · official docs
- In-game guide: Centrifuge (ftbic) · official docs
- In-game guide: Batch Feeder (ftbic) · official docs
- In-game guide: Transformers (ftbic) · official docs
- In-game guide: Batteries & Battery Boxes (ftbic) · official docs
- In-game guide: Charge Pad (ftbic) · official docs
- In-game guide: Geothermal Generator (ftbic) · official docs
- In-game guide: Solar Panels (ftbic) · official docs
- In-game guide: Wind Mill (ftbic) · official docs
- In-game guide: Transformer Upgrade (ftbic) · official docs
- In-game guide: Upgrades (ftbic) · official docs
- In-game guide: Overclocker (ftbic) · official docs
- In-game guide: Parallel Processing (ftbic) · official docs
- In-game guide: Energy Storage Upgrade (ftbic) · official docs
- In-game guide: Ejector Upgrade (ftbic) · official docs
- data/ftbic/loot_table/blocks/aluminum_deepslate_ore.json (ftbic's jar) · official mod data
- data/ftbic/loot_table/blocks/aluminum_stone_ore.json (ftbic's jar) · official mod data
- In-game guide: Quantum Armor (ftbic) · official docs
- FTB Evolution 2 1.1.0 config: config/ftbic-client.toml · pack file
Where this guide comes from
Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Report wrong info
Version in each release
9 releases, first in 1.0.2
| FTB Evolution 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.4.0 Oct 17, 2026 | 26.1.2.18 | ftb-industrial-contraptions-26.1.2.18.jar | From the published release |
| 1.3.2 Oct 16, 2026 | 26.1.2.17 | ftb-industrial-contraptions-26.1.2.17.jar | From the published release |
| 1.3.1 Oct 15, 2026 | 26.1.2.17 | ftb-industrial-contraptions-26.1.2.17.jar | From the published release |
| 1.3.0 Oct 14, 2026 | 26.1.2.17 | ftb-industrial-contraptions-26.1.2.17.jar | From the published release |
| 1.2.2 Oct 13, 2026 | 26.1.2.17 | ftb-industrial-contraptions-26.1.2.17.jar | From the published release |
| 1.2.1 Oct 12, 2026 | 26.1.2.17 | ftb-industrial-contraptions-26.1.2.17.jar | From the published release |
| 1.2.0 Oct 12, 2026 | 26.1.2.17 | ftb-industrial-contraptions-26.1.2.17.jar | From the published release |
| 1.1.0 Oct 10, 2026 | 26.1.2.17 | ftb-industrial-contraptions-26.1.2.17.jar | From the published release |
| 1.0.2 Oct 8, 2026 | 26.1.2.17 | ftb-industrial-contraptions-26.1.2.17.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
317 items from the 1.4.0 recipe dump.
Active Nuke
Advanced Alloy
Advanced Canning Machine
Advanced Centrifuge
Advanced Circuit
Advanced Compressor
Advanced Extruder
Advanced Heat Exchanger
Advanced Heat Vent
Advanced Hydroponic Accelerator
Advanced Macerator
Advanced Machine Block
Advanced Ore Washer
Advanced Powered Furnace
Advanced Roller
Alloy Smelter
Block of Aluminum
Deepslate Aluminum Ore
Aluminum Dust
Aluminum Gear
Aluminum Ingot
Aluminum Plate
Block of Raw Aluminum
Raw Aluminum
Aluminum Rod
Aluminum Ore
Aluminum Wire
Antimatter
Antimatter Constructor
Antimatter Crystal
Basic Generator
Batch Feeder
Block of Bronze
Bronze Dust
Bronze Gear
Bronze Ingot
Bronze Plate
Bronze Rod
Bronze Wire
Burnt Cable
Burnt Reinforced Cable
Canned Food
Canning Machine
Carbon Boots
Carbon Chestplate
Carbon Fiber Mesh
Carbon Fibers
Carbon Helmet
Carbon Leggings
Carbon Plate
Centrifuge
Charcoal Dust
Charge Pad
Coal Ball
Coal Dust
Component Heat Exchanger
Component Heat Vent
Compressed Coal Ball
Compressor
Configuration Card
...and 257 more.
Config options (how FTB Evolution 2 sets them)
144 settings shipped in the pack's config files; 46 differ from the mod's documented default.
Show settings
| Setting | FTB Evolution 2 value | Mod default |
|---|---|---|
energy.ev_transfer_rate changed by FTB Evolution 2EV transfer rate (energy per tick) config/ftbic-common.toml | 8192 | 2048 |
energy.hv_transfer_rate changed by FTB Evolution 2HV transfer rate (energy per tick) config/ftbic-common.toml | 2048 | 512 |
energy.iv_transfer_rate changed by FTB Evolution 2IV transfer rate (energy per tick) config/ftbic-common.toml | 32768 | 8192 |
energy.lv_transfer_rate changed by FTB Evolution 2LV transfer rate (energy per tick) config/ftbic-common.toml | 128 | 32 |
energy.mv_transfer_rate changed by FTB Evolution 2MV transfer rate (energy per tick) config/ftbic-common.toml | 512 | 128 |
machines.advanced_canning_machine_capacity changed by FTB Evolution 2config/ftbic-common.toml | 40000 | 10000 |
machines.advanced_centrifuge_capacity changed by FTB Evolution 2config/ftbic-common.toml | 40000 | 10000 |
machines.advanced_compressor_capacity changed by FTB Evolution 2config/ftbic-common.toml | 40000 | 10000 |
machines.advanced_extruder_capacity changed by FTB Evolution 2config/ftbic-common.toml | 40000 | 10000 |
machines.advanced_macerator_capacity changed by FTB Evolution 2config/ftbic-common.toml | 40000 | 10000 |
Which FTB Evolution 2 mods work with FTB Industrial Contraptions?
The FTB Evolution 2 mods that share the most recipes with FTB Industrial Contraptions. Highlighted ones have a guide.
Comments and tips
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