Supplementaries guide for All the Mods 10 6.0 to 6.2
Supplementaries guide for All the Mods 10
Last verified for All the Mods 10 v6.2 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mons 0.3.0-beta to 0.14.0-beta
- Sections
- 8
- Recipes shown
- 16
- Items named
- 26
- Quests covered
- 1
4 sections are written for this pack; 4 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 6.2's own files.
What is Supplementaries?
2 parts
Same as in the All the Mods 10 8.1 guide
Supplementaries is a Vanilla+ mod: it adds content that fills gaps in vanilla Minecraft instead of changing the game's whole direction. The goal is for everything to be functional, good-looking and a natural fit next to what you already have.[1]
The content covers both decoration and automation. The project page lists jars, signposts, faucets, weather vanes, spring launchers, sconces, planters and lights, among other things. It needs Moonlight Library to run, and the pack ships version 1.21.1-3.9.5.[1][2]
Who it's for
It suits you if you like building bases that look good and want a few handy gadgets to go with them. You don't need to take it on as a whole progression system. You can pick up the pieces that suit your builds and ignore the rest.[1]
The mod is also highly configurable. The developer points to the mod's own wiki for tweaking or disabling individual features. Keep in mind that the pack can change values, so check this guide's config sections for what applies here.[1]
In the pack
The mod's Wrench shows up in a quest. In the Industrial Foregoing chapter, quest a quest in "Industrial Foregoing" is about rotating Industrial Foregoing machines, which most wrenches can't do. The quest accepts the Supplementaries wrench as one of several valid options, alongside wrenches from other mods. The quest's author tested them mainly on the Laser Drill and notes that some wrenches might not work with other machines.[3]
Unverified Where Supplementaries sits in the pack's overall progression is not confirmed by the available sources. The mod is not on the ATM Star quest path.
How do you get started with Supplementaries?
3 parts
Supplementaries is a Vanilla+ mod that fills the gaps vanilla leaves. It adds jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights, and a lot of decoration and automation blocks. Everything is designed to be useful, look good and fit alongside what the game already has, so you can start using it from your very first day.[1]
Step 1: Grab a Wrench
Your first craft should be the Wrench. It rotates blocks, and the mod even has an advancement for using a Wrench to rotate a block. It's cheap, handy, and saves you from breaking and re-placing things just to turn them.[5]
There's a second reason to make it early. The Industrial Foregoing quest chapter has a quest, a quest in "Industrial Foregoing", that lists wrenches able to rotate Industrial Foregoing machines, and the Supplementaries Wrench is one of the accepted items. The quest author tested the wrenches mostly on the Laser Drill and warns that some might not work with other machines, so give it a try before you rely on it.[6]
Step 2: Make your base look good
Once your tools are sorted, Supplementaries really shines at decoration. Awnings are a great place to start. Craft a plain Awning first.[4]
Every colored version, like the Red Awning, is a shapeless recipe that dyes a plain Awning. Make a stack of plain ones and color them as you need.[4]
Buntings are just as flexible. Each colored bunting, like the Blue Bunting, has two recipes in the pack. One is shapeless and recolors a White Bunting. The other is shaped and makes the colored bunting directly.[4]
Crafting Shaped
| any string | any string | any string |
| Empty slot | Empty slot |
Recipe id: supplementaries:buntings/bunting_blue_2
The direct recipe for a colored bunting
Step 3: Pick up some building block sets
If you love building, the mod adds full block families. Ash Bricks come with a matching slab, stairs and wall, and so do Blackstone Tiles.[4]
Crafting Shaped
4 × Polished Blackstone Bricks
Recipe id: supplementaries:blackstone_tile
Unverified Supplementaries has more early crafts, such as the Altimeter, Bellows, Bamboo Spikes and Bomb, but the available sources don't describe what they do in this pack, so they aren't covered here yet.
How does Supplementaries work?
6 parts
Supplementaries is a Vanilla+ mod that fills the gaps vanilla leaves. Its lineup includes jars, signposts, faucets, weather vanes, spring launchers, sconces, planters, lights, decoration and automation. It's also very configurable, and it needs Moonlight Library to run. Instead of one big tech system, each block has its own small mechanic. This section covers the ones the All the Mods 10 config actually explains.[1]
Unverified None of the available material explains how faucets, spring launchers or other automation blocks connect to pipes, hoppers or redstone. How they automate is left out here until it can be checked in-game.
Jars and cages
Jars hold liquids, and in ATM10 a jar's liquid capacity is 12, the same as the mod default. The config note says 12 is the value that keeps the fill level pixel-accurate.[7]
- In this pack you can't right-click a placed jar to instantly eat or drink the food or potions inside it, because functional.jar.drink_from_jar is off.[7]
- Drinking straight from a jar item is also disabled, through functional.jar.drink_from_jar_item.[7]
- If a mob can be tamed, you can only catch it in a cage or jar once it's tamed, because functional.cage.require_taming is on.[7]
- Mob health doesn't matter. The health threshold stays at 100 percent, which accepts a mob at any health level.[7]
- Capture is restricted. The options that allow all mobs, all baby mobs in cages, or any small mob based on its hitbox size (for both cages and jars) are all off.[7]
- Hostile mobs you capture are not marked as persistent when you release them, since functional.cage.persistent_mobs is off.[7]
Cannons
Once you light a cannon, it waits a fuse time of 40 before firing. After a shot it needs a cooldown of 60 before it can fire again. ATM10 keeps both at the mod defaults.[7]
The fire power multiplier is 0.6 and the cannonball pierce radius is 1.1, also both mod defaults. A larger radius actually gives a cannonball less piercing power, because it spends more energy breaking the extra blocks.[7]
Bamboo spikes
In ATM10, Bamboo Spikes run in their alternative mode. You can only apply harmful effects to them, and in return they get infinite durability.[7]
Mobs killed by spikes do not drop loot as if a player killed them, because functional.bamboo_spikes.player_loot is off. So don't count on spike farms for player-only drops. The creative tab is filled with all the tipped spike variations.[7]
Crafting Shaped
| Empty slot | ||
| Empty slot | ||
| any wooden slab | any wooden slab | any wooden slab |
Recipe id: supplementaries:bamboo_spikes
The pack changed this recipe.
Ash
Mobs that die while burning drop ash. Burnable blocks can leave ash layers when they burn, and ATM10 sets that chance to 1, the top of its range. Rain slowly washes ash layers away, and basalt ash is enabled.[7]
Ash ties into a building set: Ash Brick crafts into Ash Bricks, which then make slabs, stairs and walls. All of these recipes are changed by the pack.[4]
Block behaviours worth knowing
- An end crystal placed on a pedestal gives an enchanting power bonus equal to 3 bookshelves.[7]
- Two iron gates stacked on top of each other open together. Iron and gold gates are not set to act like doors, so they don't need redstone to open.[7]
- You can use an axe on a timber frame to remove the frame and keep the block inside intact. Placing daub in a timber frame turns it into a wattle and daub block. Shift-placing a frame directly onto a block is disabled.[7]
- Slanted Awning blocks are enabled and bounce entities at the mod's default angle. You can crouch to fall through an awning.[7]
- Flag poles can be up to 16 long, and you can right-click or left-click a stick to lower or raise a flag attached to it.[7]
- Slidy blocks move at a speed of 0.125.[7]
- A horse that eats a sugar cube gets a speed effect for 10 seconds.[7]
- You can use a Blackboard through its GUI or by drawing on it directly, since the interaction mode is BOTH. Drawing in colour with dyes is off.[7]
- Notice boards only accept maps and books. Flower boxes hold one tall flower per block. Item shelves aren't climbable, and hat stands only take the items they normally allow.[7]
- Saplings that grow in a planter won't break it. With Farmers Delight installed, a planter also acts like rich soil.[7]
Effects and enchantments
- Flammable makes you burn for longer and spreads fire as you walk.[5]
- Overencumbered stops you sprinting. Higher levels also reduce your jump height and walking speed.[5]
- The Stasis enchantment lets slingshot projectiles ignore gravity.[5]
- Two lumisene enchantments add extra lumisene fire damage: one when you hit a mob, and one on arrows fired from a bow.[5]
How do you progress through Supplementaries?
5 parts
Same as in the All the Mods 10 8.1 guide
Supplementaries has no tier ladder of its own in this pack. The only quest in the sources that touches it is a quest in "Industrial Foregoing", in the Industrial Foregoing chapter, where it comes after the quest named Industrial Foregoing. It accepts the Wrench as one of several wrenches that can rotate Industrial Foregoing machines. The quest text says the wrenches were tested mainly on the Laser Drill, and some may not work with other machines.[3]
The sources show no other Supplementaries quests. So the practical way to plan is to follow the recipes. Every Supplementaries recipe shown in the dump is marked as changed by the pack, so use the recipes on this page and not the mod's defaults.[3][8]
Starter builds: awnings, buntings and utility blocks
The decorative colour sets come first. The Awning has dyed colour variants, such as the Red Awning. Buntings come in the same colours, and there is a White Bunting among them. The Bellows and Bamboo Spikes also have pack-changed recipes you can craft early.[8]
Crafting Shaped
| any wooden rod | Empty slot | any wooden rod |
Recipe id: supplementaries:awnings/awning
The base awning recipe in this pack, which you then dye into the colour variants.
Crafting Shapeless
Awning
- any black dye
Recipe id: supplementaries:awnings/awning_black
One of the pack's dye recipes for the coloured awnings.
The wrench and the altimeter
Both the Wrench and the Altimeter have recipes changed by the pack. The wrench is the Supplementaries entry in the Industrial Foregoing wrench quest, so crafting it lets you meet that task.[3][8]
Crafting Shaped
| Empty slot | any copper ingot | Empty slot |
| any copper ingot | any redstone dust | any copper ingot |
| Empty slot | any copper ingot | Empty slot |
Recipe id: supplementaries:altimeter
Utility and defence items
The Bomb, Bubble Blower, Cage and Candle Holder all have pack-changed recipes too. Candle holders also come in several colours, such as the Black Candle Holder.[8]
Crafting Shapeless
- any black dye
Candle Holder
Recipe id: supplementaries:candle_holders/candle_holder_black_dye
The pack's recipe for recolouring a candle holder.
Blackstone and ash building blocks
For builders, Blackstone Tiles comes with slab, stairs and wall versions. The Blackstone Lamp and Blackboard have their own recipes. The ash brick family has Ash Brick and Ash Bricks, also with slab, stairs and wall versions.[8]
Crafting Shaped
4 × Polished Blackstone Bricks
Recipe id: supplementaries:blackstone_tile
The pack's recipe for blackstone tiles.
Blast armor trim template
The Smithing Template has a pack-changed crafting recipe that takes an existing template as one of its inputs, so you need one before you can make more.[8]
Crafting Shaped
| any diamond gem | any diamond gem | |
| any diamond gem | any diamond gem | |
| any diamond gem | any diamond gem | any diamond gem |
Recipe id: supplementaries:blast_armor_trim_smithing_template
The pack's recipe for the template, which also consumes an existing template.
How does Supplementaries work with other mods?
4 parts
Same as in the All the Mods 10 8.1 guide
Supplementaries doesn't live on its own in this pack. A few of its items are crafted with ingredients from other mods, and its Wrench has a job in the Industrial Foregoing questline. Here's what the sources confirm.[3][8]
Recipes that use other mods' items
The pack changed the recipes for the Present, the Trapped Present, the Sack and the Planter. Each one now needs an item from Create or Farmer's Delight. The exact recipes are shown below.[8]
Presents and Trapped Presents (Create)
Both present recipes are built around Cardboard, which comes from Create. So you'll want Create's cardboard on hand before you start wrapping gifts or setting traps for your friends.[8]
Sack and Planter (Farmer's Delight)
The Sack uses Canvas from Farmer's Delight. The Planter has a pack-changed recipe that uses Rich Soil, also from Farmer's Delight.[8]
Wrench and Industrial Foregoing
In the Industrial Foregoing quest chapter, quest a quest in "Industrial Foregoing" covers rotating Industrial Foregoing machines, which most wrenches can't do. The Wrench is one of the wrenches that counts for this quest. The others come from Ender IO, Immersive Engineering, Just Dire Things and PneumaticCraft: Repressurized.[3]
Which All the Mods 10 quests use Supplementaries?
1 part
Same as in the All the Mods 10 8.1 guide
Supplementaries shows up in only one quest in this pack, and it's a small one. It sits in the Industrial Foregoing chapter, so you'll meet it while you're working through that mod's questline.[3]
Industrial Foregoing chapter
The quest a quest in "Industrial Foregoing" has no title. Its task is an item task that accepts any one of several wrenches, and the Wrench is one of them. The list also includes wrenches and tools from a few other mods, so you don't need Supplementaries specifically to complete it. The quest lists Industrial Foregoing as what it comes after.[3]
The quest text explains why it exists. Most wrenches can't rotate Industrial Foregoing machines, so the quest author compiled a list of the wrenches they found that can. They tested these mainly on the Laser Drill, so the results focus on that machine.[3]
Which Supplementaries config options matter?
4 parts
Supplementaries has a lot of config options, and this section covers the ones you'll notice most while playing. Good news first: every numeric setting that lists a mod default is left at that default in this pack, so capacities, ranges and timers all behave the way the mod ships them.[7]
Unverified The config file doesn't list mod defaults for on/off toggles, so it isn't confirmed whether the pack changed any of the true/false settings below from the mod's defaults.
Jars and cages
- functional.jar.capacity is 12, which the config says matches the jar's pixel-accurate fill level.[7]
- Jars can capture small mobs, hold cookies and hold liquids from bottles, buckets and bowls, because functional.jar.jar_capture, functional.jar.jar_cookies and functional.jar.jar_liquids are all on.[7]
- You can't drink or eat straight out of a jar. Both functional.jar.drink_from_jar for placed jars and functional.jar.drink_from_jar_item for jar items are off.[7]
- functional.cage.allow_all_mobs is off, and functional.cage.require_taming is on. That means a tameable mob can only be caught once you've tamed it.[7]
- functional.cage.health_threshold is 100, so a mob's health doesn't matter when you capture it. functional.cage.persistent_mobs is off, which means captured hostile mobs aren't made persistent when you release them.[7]
Sacks, quivers and baskets
- Sacks have 9 slots. functional.sack.sack_penalty is on, and functional.sack.sack_increment is 2. Carry more sacks than that and you get the overencumbered slowness, which gets one level stronger for each further multiple of 2.[7]
- Quivers hold 6 arrow stacks. tools.quiver.use_without_slow means using one doesn't slow you down, and tools.quiver.quiver_pickup sends arrows you pick up into a matching quiver.[7]
- Lunch baskets have 6 slots and can be placed on the ground, since tools.lunch_basket.placeable is on.[7]
Slingshots, bombs and cannons
- Slingshots in this pack can throw buckets, which place their contents when they land. Bombs, ender pearls, fire charges, snowballs and splash potions are all disabled. A slingshot takes 20 ticks to fully charge.[7]
- Both normal and blue bombs are set to break only weak blocks through tools.bomb.break_blocks and tools.bomb.blue_bomb.break_blocks. The explosion radius is 2 for normal bombs and 5.15 for blue bombs.[7]
- tools.bomb.bomb_fuse is 0, so bombs explode on contact, and the bomb item cooldown is enabled.[7]
- Cannons use a fuse time of 40, a cooldown of 60 and a fire power multiplier of 0.6.[7]
Handy tweaks
- XP bottling at the enchanting table is off because tweaks.bottle_xp.enabled is false. The suspicious sand and gravel recipes are also off through tweaks.sus_recipes.enabled.[7]
- tweaks.map_tweaks.death_marker is set to WITH_COMPASS. Your death only shows on your map if you have a recovery compass in your inventory.[7]
- With functional.rope.slide_on_fall on, sliding down ropes is as fast as free falling and you still take no fall damage.[7]
- You can turn a skeleton horse into a zombie horse by feeding it 64 rotten flesh, and feeding it a golden carrot turns it back. Zombie horses can also be ridden underwater.[7]
- functional.safe.simple_safes is off, so safes still use keys. functional.safe.prevent_breaking is also off, which means other players can break them.[7]
What changed in Supplementaries between versions?
1 part
All the Mods 10 6.2 ships Supplementaries 1.21-3.5.29, and the mod has been in the pack since All the Mods 10 2.2 or earlier. It's been updated regularly across the pack's releases, so the version you're playing today is well past the one early players started on.[9]
The biggest milestone in the pack's history was the move out of beta. From All the Mods 10 2.26 through 2.40, the pack ran beta builds, climbing from 1.21-3.0.30-beta up to 1.21-3.0.41-beta. In All the Mods 10 2.42 it jumped from 1.21-3.0.41-beta to 1.21-3.1.2, the first build in the pack without a beta tag.[10][11][12][13][14][15]
Updates by pack release
- All the Mods 10 6.2: 1.21-3.5.26 to 1.21-3.5.29.[16]
- All the Mods 10 6.1: 1.21-3.5.24 to 1.21-3.5.26.[17]
- All the Mods 10 6.0: 1.21-3.5.17 to 1.21-3.5.24.[18]
- All the Mods 10 5.5: 1.21-3.5.14 to 1.21-3.5.17.[19]
- All the Mods 10 4.15: 1.21-3.4.18 to 1.21-3.4.20.[20]
- All the Mods 10 4.13: 1.21-3.4.16 to 1.21-3.4.18.[21]
- All the Mods 10 4.11: 1.21-3.4.9 to 1.21-3.4.16.[22]
- All the Mods 10 4.7: 1.21-3.4.4 to 1.21-3.4.9.[23]
- All the Mods 10 4.6: 1.21-3.3.5 to 1.21-3.4.4.[24]
- All the Mods 10 4.3: 1.21-3.3.0 to 1.21-3.3.5.[25]
- All the Mods 10 4.1: 1.21-3.1.8 to 1.21-3.3.0.[26]
- All the Mods 10 2.47: 1.21-3.1.6 to 1.21-3.1.8.[27]
- All the Mods 10 2.44: 1.21-3.1.5 to 1.21-3.1.6.[28]
- All the Mods 10 2.43: 1.21-3.1.2 to 1.21-3.1.5.[29]
- All the Mods 10 2.42: 1.21-3.0.41-beta to 1.21-3.1.2.[10]
- All the Mods 10 2.40: 1.21-3.0.39-beta to 1.21-3.0.41-beta.[11]
- All the Mods 10 2.39: 1.21-3.0.37-beta to 1.21-3.0.39-beta.[12]
- All the Mods 10 2.37: 1.21-3.0.35-beta to 1.21-3.0.37-beta.[13]
- All the Mods 10 2.33: 1.21-3.0.33-beta to 1.21-3.0.35-beta.[14]
- All the Mods 10 2.26: 1.21-3.0.30-beta to 1.21-3.0.33-beta.[15]
Unverified The pack changelogs only record version numbers, and the mod's own changelogs for these builds weren't available. So what each update added, changed or fixed in Supplementaries can't be confirmed here. There's also a gap between the 4.15 entry, which ends at 1.21-3.4.20, and the 5.5 entry, which starts from 1.21-3.5.14. Which pack release made that jump is unverified.
Sources
- Supplementaries project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- All the Mods 10 8.1 quests: "Industrial Foregoing" · pack file
- All the Mods 10 6.2 recipe dump: recipes making Supplementaries items · pack recipe dump
- supplementaries tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 6.2 quests: "Industrial Foregoing" · pack file
- All the Mods 10 6.2 config: config/supplementaries-common.toml · pack file
- All the Mods 10 8.1 recipe dump: recipes making Supplementaries items · pack recipe dump
- All the Mods 10 6.2 mod list · pack file
- All the Mods 10 changelog (All the Mods 10 2.42) · changelog
- All the Mods 10 changelog (All the Mods 10 2.40) · changelog
- All the Mods 10 changelog (All the Mods 10 2.39) · changelog
- All the Mods 10 changelog (All the Mods 10 2.37) · changelog
- All the Mods 10 changelog (All the Mods 10 2.33) · changelog
- All the Mods 10 changelog (All the Mods 10 2.26) · changelog
- All the Mods 10 changelog (All the Mods 10 6.2) · changelog
- All the Mods 10 changelog (All the Mods 10 6.1) · changelog
- All the Mods 10 changelog (All the Mods 10 6.0) · changelog
- All the Mods 10 changelog (All the Mods 10 5.5) · changelog
- All the Mods 10 changelog (All the Mods 10 4.15) · changelog
- All the Mods 10 changelog (All the Mods 10 4.13) · changelog
- All the Mods 10 changelog (All the Mods 10 4.11) · changelog
- All the Mods 10 changelog (All the Mods 10 4.7) · changelog
- All the Mods 10 changelog (All the Mods 10 4.6) · changelog
- All the Mods 10 changelog (All the Mods 10 4.3) · changelog
- All the Mods 10 changelog (All the Mods 10 4.1) · changelog
- All the Mods 10 changelog (All the Mods 10 2.47) · changelog
- All the Mods 10 changelog (All the Mods 10 2.44) · changelog
- All the Mods 10 changelog (All the Mods 10 2.43) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 6.2.1 to 8.3 · 4.6 to 5.5 · 2.37 to 4.5 · 2.13 to 2.36 · 2.12 · 2.2 to 2.11 · 1.26 to 2.1 · 1.25 · 1.20 to 1.24